Joeri Exelmans: Reusable Aspect Models in practice using TouchRAM
This paper starts as a summary of 2 papers written on the theory of Reusable
Aspect Models. The authors of these papers have also developed a tool called
TouchRAM. I will use this tool to model a minimalistic role-playing game. I
will use my newly acquired experience to asses whether RAM and TouchRAM
make it possible to create reusable software packages, to keep consistency among
them and to provide overall scalability.