Source code for pyCBD.realtime.threadingGameLoop

# Copyright 2014 Modelling, Simulation and Design Lab (MSDL) at 
# McGill University and the University of Antwerp (http://msdl.cs.mcgill.ca/)
# 
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#    http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

import pyCBD.realtime.accurate_time as time
from threading import Lock

_GL_LOCK = Lock()

[docs]class ThreadingGameLoop(object): """ Game loop subsystem for realtime simulation. Time will only progress when a :func:`step` call is made. """ def __init__(self): self.event_list = []
[docs] def step(self): """ Perform a step in the simulation. """ with _GL_LOCK: now = time.time() while now >= self.event_list[0][0]: _, func = self.event_list.pop() func()
[docs] def wait(self, delay, func): """ Wait for the specified time, or faster if interrupted Args: delay (float): Time to wait. func (callable): The function to call. """ self.event_list.append((time.time() + delay, func))