Source code for pyCBD.realtime.threadingGameLoopAlt

# Copyright 2014 Modelling, Simulation and Design Lab (MSDL) at 
# McGill University and the University of Antwerp (http://msdl.cs.mcgill.ca/)
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# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
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#    http://www.apache.org/licenses/LICENSE-2.0
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from threading import Lock

_GL_LOCK = Lock()

[docs]class ThreadingGameLoopAlt(object): """ Alternative game loop subsystem for realtime simulation. Time will only progress when a :func:`step` call is made. The difference with the :class:`pyCBD.realtime.threadingGameLoop.ThreadingGameLoop` class is that this version does not use the internal "time" structure to keep track of executions. It is up to the used to provide the current simulation time. Warning: Due to its bare-bone nature, it is pertinent to only use this backend if you really know what you're doing. """ def __init__(self): self.event_list = [] self.time = 0.0
[docs] def step(self, time): """ Perform a step in the simulation. Actual processing is done in a seperate thread. The clock will only update when this function is called, so call it often enough! Args: time (float): The simulation time at which this step is called. """ with _GL_LOCK: self.time = time while self.time >= self.event_list[0][0]: _, func = self.event_list.pop() func()
[docs] def wait(self, delay, func): """ Wait for the specified time. Args: delay (float): Time to wait. func (callable): The function to call. """ self.event_list.append((self.time + delay, func))