Source code for CBD.realtime.threadingGameLoopAlt
# Copyright 2014 Modelling, Simulation and Design Lab (MSDL) at
# McGill University and the University of Antwerp (http://msdl.cs.mcgill.ca/)
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from threading import Lock
_GL_LOCK = Lock()
[docs]class ThreadingGameLoopAlt(object):
"""
Alternative game loop subsystem for realtime simulation.
Time will only progress when a :func:`step` call is made.
The difference with the :class:`CBD.realtime.threadingGameLoop.ThreadingGameLoop`
class is that this version does not use the internal "time" structure to keep
track of executions. It is up to the used to provide the current simulation time.
Warning:
Due to its bare-bone nature, it is pertinent to only use this backend if you
really know what you're doing.
"""
def __init__(self):
self.event_list = []
self.time = 0.0
[docs] def step(self, time):
"""
Perform a step in the simulation. Actual processing is done in a seperate thread.
The clock will only update when this function is called, so call it often enough!
Args:
time (float): The simulation time at which this step is called.
"""
with _GL_LOCK:
self.time = time
while self.time >= self.event_list[0][0]:
_, func = self.event_list.pop()
func()
[docs] def wait(self, delay, func):
"""
Wait for the specified time.
Args:
delay (float): Time to wait.
func (callable): The function to call.
"""
self.event_list.append((self.time + delay, func))