from state.base import State, INTEGER, FLOAT, STRING, BOOLEAN, TYPE, NODE, EDGE from core.element import Element, String class Bottom: def __init__(self, state: State) -> None: self.state = state def create_model(self, name: String) -> Element: bottom = self.state.create_nodevalue(name.value) self.state.create_dict(bottom, "Model", self.state.create_node()) return Element(id=bottom) def add_node(self, model: Element, name: String): model_root = self.state.read_dict(model.id, "Model") # create model element element = self.state.create_node() # connect to model root element_edge = self.state.create_edge(model_root, element) # label edge with provided name element_label = self.state.create_nodevalue(name.value) if element_label is None: print(f"Warning: Invalid name {name.value}, element not created.") return self.state.create_edge(element_edge, element_label) # add ltm-bottom typing element_type = self.state.create_nodevalue(NODE) self.state.create_dict(element_label, TYPE, element_type) def add_value(self, model: Element, name: String, value: Element): type_map = { int: INTEGER, float: FLOAT, bool: BOOLEAN, str: STRING } model_root = self.state.read_dict(model.id, "Model") # create model element element = self.state.create_nodevalue(value.value) if element is None: print("Warning: Invalid value, value node not created.") return # connect to model root element_edge = self.state.create_edge(model_root, element) # label edge with provided name element_label = self.state.create_nodevalue(name.value) if element_label is None: print(f"Warning: Invalid name {name.value}, element not created.") return self.state.create_edge(element_edge, element_label) # add ltm-bottom typing element_type = self.state.create_nodevalue(type_map[type(value.value)]) self.state.create_dict(element_label, TYPE, element_type) def add_edge(self, model: Element, name: String, source: String, target: String): model_root = self.state.read_dict(model.id, "Model") source_element = self.state.read_dict(model_root, source.value) if source_element is None: print(f"Warning: Unknown source element {source.value}, edge not created.") return target_element = self.state.read_dict(model_root, target.value) if target_element is None: print(f"Warning: Unknown target element {target.value}, edge not created.") return # create model element element = self.state.create_edge(source_element, target_element) # connect to model root element_edge = self.state.create_edge(model_root, element) # label edge with provided name element_label = self.state.create_nodevalue(name.value) if element_label is None: print(f"Warning: Invalid name {name.value}, element not created.") return self.state.create_edge(element_edge, element_label) # add ltm-bottom typing element_type = self.state.create_nodevalue(EDGE) self.state.create_dict(element_label, TYPE, element_type) def get_element(self, model: Element, name: String) -> Element: model_root = self.state.read_dict(model.id, "Model") element = self.state.read_dict(model_root, name.value) if element is None: print(f"Warning: Unknown element {name.value}.") return Element() else: return Element(id=element, value=self.state.read_value(element)) def delete_element(self, model: Element, name: String): model_root = self.state.read_dict(model.id, "Model") element = self.state.read_dict(model_root, name.value) # could be both a node or an edge self.state.delete_node(element) self.state.delete_edge(element)