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- from uuid import UUID
- from state.base import State
- from services.bottom.V0 import Bottom
- from services.primitives.float_type import Float
- import math
- class PointPolar:
- def __init__(self, model: UUID, state: State):
- type_model_id = state.read_dict(state.read_root(), "PointPolar")
- self.type_model = UUID(state.read_value(type_model_id))
- self.model = model
- self.state = state
- self.point = None
- def create_point(self, r: float, theta: float):
- if self.point is None:
- self.point = (r, theta)
- else:
- raise RuntimeError("A PointPolar model can contain at most 1 point.")
- def read_point(self):
- if self.point is None:
- raise RuntimeError("No point found in model.")
- else:
- return f"(r = {self.point[0]}, \u03B8 = {self.point[1]})"
- def delete_point(self):
- self.point = None
- def apply_movement(self, delta_r: float, delta_theta: float):
- if self.point is not None:
- self.point = (self.point[0] + delta_r, self.point[1] + delta_theta)
- else:
- raise RuntimeError("No point found in model.")
- def to_bottom(self):
- x = self.point[0]*math.cos(self.point[1]) # x = r * cos(theta)
- y = self.point[0]*math.sin(self.point[1]) # y = r * sin(theta)
- bottom = Bottom(self.state)
- # clear residual model
- for element in bottom.read_outgoing_elements(self.model):
- bottom.delete_element(element)
- # create primitive models
- c1_model = bottom.create_node()
- c2_model = bottom.create_node()
- Float(c1_model, self.state).create(x)
- Float(c2_model, self.state).create(y)
- # instantiate Point class
- point_node = bottom.create_node() # create point node
- bottom.create_edge(self.model, point_node, "point") # attach to model
- morph_node, = bottom.read_outgoing_elements(self.type_model, "PointPolar") # retrieve type
- bottom.create_edge(point_node, morph_node, "Morphism") # create morphism link
- # instantiate c1 attribute
- c1_node = bottom.create_node(str(c1_model))
- bottom.create_edge(self.model, c1_node, "point.c1")
- c1_link = bottom.create_edge(point_node, c1_node)
- bottom.create_edge(self.model, c1_link, "point.c1_link")
- ltm_point_node, = bottom.read_outgoing_elements(self.type_model, "Float")
- ltm_point_link, = bottom.read_outgoing_elements(self.type_model, "PointPolar_c1")
- bottom.create_edge(c1_node, ltm_point_node, "Morphism")
- bottom.create_edge(c1_link, ltm_point_link, "Morphism")
- # instantiate c2 attribute
- c2_node = bottom.create_node(str(c2_model))
- bottom.create_edge(self.model, c2_node, "point.c2")
- c2_link = bottom.create_edge(point_node, c2_node)
- bottom.create_edge(self.model, c2_link, "point.c2_link")
- ltm_point_node, = bottom.read_outgoing_elements(self.type_model, "Float")
- ltm_point_link, = bottom.read_outgoing_elements(self.type_model, "PointPolar_c2")
- bottom.create_edge(c2_node, ltm_point_node, "Morphism")
- bottom.create_edge(c2_link, ltm_point_link, "Morphism")
- def from_bottom(self):
- bottom = Bottom(self.state)
- keys = bottom.read_keys(self.model)
- x_key, = filter(lambda k: k.endswith(".c1"), keys)
- y_key, = filter(lambda k: k.endswith(".c2"), keys)
- x_ref_node, = bottom.read_outgoing_elements(self.model, x_key)
- y_ref_node, = bottom.read_outgoing_elements(self.model, y_key)
- x_model = UUID(bottom.read_value(x_ref_node))
- y_model = UUID(bottom.read_value(y_ref_node))
- x_val_node, = bottom.read_outgoing_elements(x_model)
- y_val_node, = bottom.read_outgoing_elements(y_model)
- x = bottom.read_value(x_val_node)
- y = bottom.read_value(y_val_node)
- r = math.sqrt(math.pow(x, 2) + math.pow(y, 2))
- theta = math.atan2(y, x)
- self.point = (r, theta)
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