""" Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration) Date: Fri Aug 05 16:13:35 2016 Model author: Herr Joeri Exelmans Model name: source_parent Model description: 'Source Parent' priority-semantics: If 2 transitions are enabled, and the source state of the first is an ancestor of the second, only the first is executed. """ from sccd.runtime.statecharts_core import * # package "source_parent" class c(RuntimeClassBase): def __init__(self, controller): RuntimeClassBase.__init__(self, controller) self.semantics.big_step_maximality = StatechartSemantics.TakeMany self.semantics.internal_event_lifeline = StatechartSemantics.Queue self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep self.semantics.priority = StatechartSemantics.SourceParent self.semantics.concurrency = StatechartSemantics.Single # build Statechart structure self.build_statechart_structure() # call user defined constructor c.user_defined_constructor(self) def user_defined_constructor(self): pass def user_defined_destructor(self): pass # builds Statechart structure def build_statechart_structure(self): # state self.states[""] = State(0, self) # state /parent self.states["/parent"] = State(1, self) self.states["/parent"].setEnter(self._parent_enter) # state /parent/a self.states["/parent/a"] = State(2, self) self.states["/parent/a"].setEnter(self._parent_a_enter) # state /parent/b self.states["/parent/b"] = State(3, self) self.states["/parent/b"].setEnter(self._parent_b_enter) # state /c self.states["/c"] = State(4, self) self.states["/c"].setEnter(self._c_enter) # add children self.states[""].addChild(self.states["/parent"]) self.states[""].addChild(self.states["/c"]) self.states["/parent"].addChild(self.states["/parent/a"]) self.states["/parent"].addChild(self.states["/parent/b"]) self.states[""].fixTree() self.states[""].default_state = self.states["/parent"] self.states["/parent"].default_state = self.states["/parent/a"] # transition /parent/a _parent_a_0 = Transition(self, self.states["/parent/a"], [self.states["/parent/b"]]) _parent_a_0.setTrigger(None) self.states["/parent/a"].addTransition(_parent_a_0) # transition /parent _parent_0 = Transition(self, self.states["/parent"], [self.states["/c"]]) _parent_0.setTrigger(None) self.states["/parent"].addTransition(_parent_0) def _parent_enter(self): self.big_step.outputEvent(Event("entered_parent", "out", [])) def _parent_a_enter(self): self.big_step.outputEvent(Event("entered_a", "out", [])) def _parent_b_enter(self): self.big_step.outputEvent(Event("entered_b", "out", [])) def _c_enter(self): self.big_step.outputEvent(Event("entered_c", "out", [])) def initializeStatechart(self): # enter default state states = self.states["/parent"].getEffectiveTargetStates() self.updateConfiguration(states) for state in states: if state.enter: state.enter() class ObjectManager(ObjectManagerBase): def __init__(self, controller): ObjectManagerBase.__init__(self, controller) def instantiate(self, class_name, construct_params): if class_name == "c": instance = c(self.controller) instance.associations = {} else: raise Exception("Cannot instantiate class " + class_name) return instance class Controller(ThreadsControllerBase): def __init__(self, keep_running = None): if keep_running == None: keep_running = True ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running) self.addInputPort("in") self.addOutputPort("out") self.object_manager.createInstance("c", []) class InputEvent: def __init__(self, name, port, parameters, time_offset): self.name = name self.port = port self.parameters = parameters self.time_offset = time_offset class Test: def __init__(self): pass input_events = [] expected_events = [[Event("entered_parent", "out", []), Event("entered_a", "out", [])], [Event("entered_c", "out", [])]]