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+"""
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+Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
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+
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+Date: Mon Aug 08 14:51:59 2016
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+
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+Model author: Simon Van Mierlo+Raphael Mannadiar
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+Model name: Bouncing_Balls_Python_Version
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+Model description:
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+Tkinter frame with bouncing balls in it.
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+"""
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+
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+from sccd.runtime.statecharts_core import *
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+import random, sys
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+
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+# package "Bouncing_Balls_Python_Version"
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+
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+class MainApp(RuntimeClassBase):
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+ def __init__(self, controller):
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+ RuntimeClassBase.__init__(self, controller)
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+
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+ self.semantics.big_step_maximality = StatechartSemantics.TakeMany
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+ self.semantics.internal_event_lifeline = StatechartSemantics.Queue
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+ self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
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+ self.semantics.priority = StatechartSemantics.SourceParent
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+ self.semantics.concurrency = StatechartSemantics.Single
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+
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+ # build Statechart structure
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+ self.build_statechart_structure()
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+
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+ # call user defined constructor
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+ MainApp.user_defined_constructor(self)
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+
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+ def user_defined_constructor(self):
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+ self.nr_of_fields = 0
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+
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+ def user_defined_destructor(self):
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+ pass
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+
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+
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+ # builds Statechart structure
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+ def build_statechart_structure(self):
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+
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+ # state <root>
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+ self.states[""] = State(0, self)
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+
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+ # state /running
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+ self.states["/running"] = State(1, self)
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+
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+ # state /running/root
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+ self.states["/running/root"] = ParallelState(2, self)
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+
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+ # state /running/root/cd_behaviour
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+ self.states["/running/root/cd_behaviour"] = State(3, self)
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+
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+ # state /running/root/cd_behaviour/waiting
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+ self.states["/running/root/cd_behaviour/waiting"] = State(4, self)
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+
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+ # state /running/root/cd_behaviour/creating
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+ self.states["/running/root/cd_behaviour/creating"] = State(5, self)
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+
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+ # state /running/root/spawn_windows
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+ self.states["/running/root/spawn_windows"] = State(6, self)
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+
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+ # state /running/root/spawn_windows/spawning
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+ self.states["/running/root/spawn_windows/spawning"] = State(7, self)
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+ self.states["/running/root/spawn_windows/spawning"].setEnter(self._running_root_spawn_windows_spawning_enter)
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+ self.states["/running/root/spawn_windows/spawning"].setExit(self._running_root_spawn_windows_spawning_exit)
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+
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+ # state /running/stopped
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+ self.states["/running/stopped"] = State(8, self)
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+
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+ # add children
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+ self.states[""].addChild(self.states["/running"])
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+ self.states["/running"].addChild(self.states["/running/root"])
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+ self.states["/running"].addChild(self.states["/running/stopped"])
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+ self.states["/running/root"].addChild(self.states["/running/root/cd_behaviour"])
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+ self.states["/running/root"].addChild(self.states["/running/root/spawn_windows"])
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+ self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/waiting"])
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+ self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/creating"])
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+ self.states["/running/root/spawn_windows"].addChild(self.states["/running/root/spawn_windows/spawning"])
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+ self.states[""].fixTree()
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+ self.states[""].default_state = self.states["/running"]
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+ self.states["/running"].default_state = self.states["/running/root"]
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+ self.states["/running/root/cd_behaviour"].default_state = self.states["/running/root/cd_behaviour/waiting"]
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+ self.states["/running/root/spawn_windows"].default_state = self.states["/running/root/spawn_windows/spawning"]
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+
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+ # transition /running/root/cd_behaviour/waiting
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+ _running_root_cd_behaviour_waiting_0 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/creating"]])
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+ _running_root_cd_behaviour_waiting_0.setAction(self._running_root_cd_behaviour_waiting_0_exec)
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+ _running_root_cd_behaviour_waiting_0.setTrigger(Event("create_field", None))
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+ self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_0)
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+
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+ # transition /running/root/cd_behaviour/creating
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+ _running_root_cd_behaviour_creating_0 = Transition(self, self.states["/running/root/cd_behaviour/creating"], [self.states["/running/root/cd_behaviour/waiting"]])
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+ _running_root_cd_behaviour_creating_0.setAction(self._running_root_cd_behaviour_creating_0_exec)
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+ _running_root_cd_behaviour_creating_0.setTrigger(Event("instance_created", None))
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+ self.states["/running/root/cd_behaviour/creating"].addTransition(_running_root_cd_behaviour_creating_0)
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+
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+ # transition /running/root/spawn_windows/spawning
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+ _running_root_spawn_windows_spawning_0 = Transition(self, self.states["/running/root/spawn_windows/spawning"], [self.states["/running/root/spawn_windows/spawning"]])
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+ _running_root_spawn_windows_spawning_0.setAction(self._running_root_spawn_windows_spawning_0_exec)
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+ _running_root_spawn_windows_spawning_0.setTrigger(Event("_0after"))
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+ _running_root_spawn_windows_spawning_0.setGuard(self._running_root_spawn_windows_spawning_0_guard)
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+ self.states["/running/root/spawn_windows/spawning"].addTransition(_running_root_spawn_windows_spawning_0)
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+
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+ def _running_root_spawn_windows_spawning_enter(self):
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+ self.addTimer(0, (1000 - self.getSimulatedTime() % 1000) / 1000.0)
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+
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+ def _running_root_spawn_windows_spawning_exit(self):
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+ self.removeTimer(0)
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+
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+ def _running_root_cd_behaviour_waiting_0_exec(self, parameters):
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+ self.big_step.outputEventOM(Event("create_instance", None, [self, "fields"]))
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+
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+ def _running_root_cd_behaviour_creating_0_exec(self, parameters):
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+ association_name = parameters[0]
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+ self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
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+
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+ def _running_root_spawn_windows_spawning_0_exec(self, parameters):
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+ self.raiseInternalEvent(Event("create_field", None, []))
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+
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+ def _running_root_spawn_windows_spawning_0_guard(self, parameters):
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+ return self.nr_of_fields < 10
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+
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+ def initializeStatechart(self):
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+ # enter default state
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+ self.default_targets = self.states["/running"].getEffectiveTargetStates()
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+ RuntimeClassBase.initializeStatechart(self)
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+
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+class Field(RuntimeClassBase):
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+ def __init__(self, controller):
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+ RuntimeClassBase.__init__(self, controller)
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+
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+ self.semantics.big_step_maximality = StatechartSemantics.TakeMany
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+ self.semantics.internal_event_lifeline = StatechartSemantics.Queue
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+ self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
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+ self.semantics.priority = StatechartSemantics.SourceParent
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+ self.semantics.concurrency = StatechartSemantics.Single
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+
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+ # build Statechart structure
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+ self.build_statechart_structure()
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+
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+ # call user defined constructor
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+ Field.user_defined_constructor(self)
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+
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+ def user_defined_constructor(self):
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+ pass
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+
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+ def user_defined_destructor(self):
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+ pass
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+
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+
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+ # builds Statechart structure
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+ def build_statechart_structure(self):
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+
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+ # state <root>
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+ self.states[""] = State(0, self)
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+
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+ # state /root
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+ self.states["/root"] = State(1, self)
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+
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+ # state /root/running
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+ self.states["/root/running"] = ParallelState(2, self)
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+
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+ # state /root/running/main_behaviour
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+ self.states["/root/running/main_behaviour"] = State(3, self)
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+
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+ # state /root/running/main_behaviour/running
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+ self.states["/root/running/main_behaviour/running"] = State(4, self)
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+
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+ # state /root/running/main_behaviour/creating
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+ self.states["/root/running/main_behaviour/creating"] = State(5, self)
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+
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+ # state /root/running/spawn_balls
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+ self.states["/root/running/spawn_balls"] = State(6, self)
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+
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+ # state /root/running/spawn_balls/spawning
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+ self.states["/root/running/spawn_balls/spawning"] = State(7, self)
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+ self.states["/root/running/spawn_balls/spawning"].setEnter(self._root_running_spawn_balls_spawning_enter)
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+ self.states["/root/running/spawn_balls/spawning"].setExit(self._root_running_spawn_balls_spawning_exit)
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+
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+ # state /root/deleting
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+ self.states["/root/deleting"] = State(8, self)
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+
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+ # state /root/deleted
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+ self.states["/root/deleted"] = State(9, self)
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+
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+ # add children
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+ self.states[""].addChild(self.states["/root"])
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+ self.states["/root"].addChild(self.states["/root/running"])
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+ self.states["/root"].addChild(self.states["/root/deleting"])
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+ self.states["/root"].addChild(self.states["/root/deleted"])
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+ self.states["/root/running"].addChild(self.states["/root/running/main_behaviour"])
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+ self.states["/root/running"].addChild(self.states["/root/running/spawn_balls"])
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+ self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/running"])
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+ self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/creating"])
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+ self.states["/root/running/spawn_balls"].addChild(self.states["/root/running/spawn_balls/spawning"])
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+ self.states[""].fixTree()
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+ self.states[""].default_state = self.states["/root"]
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+ self.states["/root"].default_state = self.states["/root/running"]
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+ self.states["/root/running/main_behaviour"].default_state = self.states["/root/running/main_behaviour/running"]
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+ self.states["/root/running/spawn_balls"].default_state = self.states["/root/running/spawn_balls/spawning"]
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+
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+ # transition /root/running/main_behaviour/running
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+ _root_running_main_behaviour_running_0 = Transition(self, self.states["/root/running/main_behaviour/running"], [self.states["/root/running/main_behaviour/creating"]])
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+ _root_running_main_behaviour_running_0.setAction(self._root_running_main_behaviour_running_0_exec)
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+ _root_running_main_behaviour_running_0.setTrigger(Event("spawn_ball", None))
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+ self.states["/root/running/main_behaviour/running"].addTransition(_root_running_main_behaviour_running_0)
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+
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+ # transition /root/running/main_behaviour/creating
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+ _root_running_main_behaviour_creating_0 = Transition(self, self.states["/root/running/main_behaviour/creating"], [self.states["/root/running/main_behaviour/running"]])
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+ _root_running_main_behaviour_creating_0.setAction(self._root_running_main_behaviour_creating_0_exec)
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+ _root_running_main_behaviour_creating_0.setTrigger(Event("instance_created", None))
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+ self.states["/root/running/main_behaviour/creating"].addTransition(_root_running_main_behaviour_creating_0)
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+
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+ # transition /root/running/spawn_balls/spawning
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+ _root_running_spawn_balls_spawning_0 = Transition(self, self.states["/root/running/spawn_balls/spawning"], [self.states["/root/running/spawn_balls/spawning"]])
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+ _root_running_spawn_balls_spawning_0.setAction(self._root_running_spawn_balls_spawning_0_exec)
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+ _root_running_spawn_balls_spawning_0.setTrigger(Event("_0after"))
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+ self.states["/root/running/spawn_balls/spawning"].addTransition(_root_running_spawn_balls_spawning_0)
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+
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+ # transition /root/deleting
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+ _root_deleting_0 = Transition(self, self.states["/root/deleting"], [self.states["/root/deleted"]])
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+ _root_deleting_0.setAction(self._root_deleting_0_exec)
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+ _root_deleting_0.setTrigger(None)
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+ self.states["/root/deleting"].addTransition(_root_deleting_0)
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+
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+ def _root_running_spawn_balls_spawning_enter(self):
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+ self.addTimer(0, (50 - self.getSimulatedTime() % 50) / 1000.0)
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+
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+ def _root_running_spawn_balls_spawning_exit(self):
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+ self.removeTimer(0)
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+
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+ def _root_running_main_behaviour_running_0_exec(self, parameters):
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+ x = parameters[0]
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+ y = parameters[1]
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+ self.big_step.outputEventOM(Event("create_instance", None, [self, "balls", "Ball", x, y]))
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+
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+ def _root_running_main_behaviour_creating_0_exec(self, parameters):
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+ association_name = parameters[0]
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+ self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
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+
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+ def _root_running_spawn_balls_spawning_0_exec(self, parameters):
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+ self.raiseInternalEvent(Event("spawn_ball", None, [150, 150]))
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+
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+ def _root_deleting_0_exec(self, parameters):
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+ self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_field", None, [self.association_name])]))
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+
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+ def initializeStatechart(self):
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+ # enter default state
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+ states = self.states["/root"].getEffectiveTargetStates()
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+ self.updateConfiguration(states)
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+ for state in states:
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+ if state.enter:
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+ state.enter()
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+
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+class Ball(RuntimeClassBase):
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+ def __init__(self, controller, x, y):
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+ RuntimeClassBase.__init__(self, controller)
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+
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+ self.semantics.big_step_maximality = StatechartSemantics.TakeMany
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+ self.semantics.internal_event_lifeline = StatechartSemantics.Queue
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+ self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
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+ self.semantics.priority = StatechartSemantics.SourceParent
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+ self.semantics.concurrency = StatechartSemantics.Single
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+
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+ # build Statechart structure
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+ self.build_statechart_structure()
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+
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+ # call user defined constructor
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+ Ball.user_defined_constructor(self, x, y)
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+
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+ def user_defined_constructor(self, x, y):
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+ self.r = 20.0;
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+ self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
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+ self.mouse_pos = {};
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+ self.smooth = 0.4; # value between 0 and 1
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+ self.pos = {'x': x, 'y': y}
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+
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+ def user_defined_destructor(self):
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+ pass
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+
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+
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+ # builds Statechart structure
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+ def build_statechart_structure(self):
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+
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+ # state <root>
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+ self.states[""] = State(0, self)
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+
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+ # state /main_behaviour
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+ self.states["/main_behaviour"] = State(1, self)
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+
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+ # state /main_behaviour/bouncing
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+ self.states["/main_behaviour/bouncing"] = State(2, self)
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+ self.states["/main_behaviour/bouncing"].setEnter(self._main_behaviour_bouncing_enter)
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+ self.states["/main_behaviour/bouncing"].setExit(self._main_behaviour_bouncing_exit)
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+
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+ # add children
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+ self.states[""].addChild(self.states["/main_behaviour"])
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+ self.states["/main_behaviour"].addChild(self.states["/main_behaviour/bouncing"])
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+ self.states[""].fixTree()
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+ self.states[""].default_state = self.states["/main_behaviour"]
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+ self.states["/main_behaviour"].default_state = self.states["/main_behaviour/bouncing"]
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+
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+ # transition /main_behaviour/bouncing
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+ _main_behaviour_bouncing_0 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/bouncing"]])
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+ _main_behaviour_bouncing_0.setAction(self._main_behaviour_bouncing_0_exec)
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+ _main_behaviour_bouncing_0.setTrigger(Event("_0after"))
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+ self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_0)
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+
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+ def _main_behaviour_bouncing_enter(self):
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+ self.addTimer(0, (1000 - self.getSimulatedTime() % 1000) / 1000.0)
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+
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+ def _main_behaviour_bouncing_exit(self):
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+ self.removeTimer(0)
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+
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+ def _main_behaviour_bouncing_0_exec(self, parameters):
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+ self.pos
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+ if self.pos['x'] - self.r <= 0 or self.pos['x'] + self.r >= 800 :
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+ self.vel['x'] = -self.vel['x'];
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|
+ if self.pos['y'] - self.r <= 0 or self.pos['y'] + self.r >= 600 :
|
|
|
+ self.vel['y'] = -self.vel['y'];
|
|
|
+ self.pos['x'] += self.vel['x']
|
|
|
+ self.pos['y'] += self.vel['y']
|
|
|
+
|
|
|
+ def initializeStatechart(self):
|
|
|
+ # enter default state
|
|
|
+ states = self.states["/main_behaviour"].getEffectiveTargetStates()
|
|
|
+ self.updateConfiguration(states)
|
|
|
+ for state in states:
|
|
|
+ if state.enter:
|
|
|
+ state.enter()
|
|
|
+
|
|
|
+class ObjectManager(ObjectManagerBase):
|
|
|
+ def __init__(self, controller):
|
|
|
+ ObjectManagerBase.__init__(self, controller)
|
|
|
+
|
|
|
+ def instantiate(self, class_name, construct_params):
|
|
|
+ if class_name == "MainApp":
|
|
|
+ instance = MainApp(self.controller)
|
|
|
+ instance.associations = {}
|
|
|
+ instance.associations["fields"] = Association("Field", 0, -1)
|
|
|
+ elif class_name == "Field":
|
|
|
+ instance = Field(self.controller)
|
|
|
+ instance.associations = {}
|
|
|
+ instance.associations["balls"] = Association("Ball", 0, -1)
|
|
|
+ instance.associations["parent"] = Association("MainApp", 1, 1)
|
|
|
+ elif class_name == "Ball":
|
|
|
+ instance = Ball(self.controller, construct_params[0], construct_params[1])
|
|
|
+ instance.associations = {}
|
|
|
+ instance.associations["parent"] = Association("Field", 1, 1)
|
|
|
+ else:
|
|
|
+ raise Exception("Cannot instantiate class " + class_name)
|
|
|
+ return instance
|
|
|
+
|
|
|
+class Controller(ThreadsControllerBase):
|
|
|
+ def __init__(self, keep_running = None, behind_schedule_callback = None):
|
|
|
+ if keep_running == None: keep_running = True
|
|
|
+ if behind_schedule_callback == None: behind_schedule_callback = None
|
|
|
+ ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running, behind_schedule_callback)
|
|
|
+ self.object_manager.createInstance("MainApp", [])
|