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+"""
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+Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
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+
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+Date: Wed Aug 10 11:42:10 2016
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+
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+Model name: exit-parallel
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+
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+"""
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+
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+from sccd.runtime.statecharts_core import *
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+
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+# package "exit-parallel"
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+
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+class A(RuntimeClassBase):
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+ def __init__(self, controller):
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+ RuntimeClassBase.__init__(self, controller)
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+
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+ self.semantics.big_step_maximality = StatechartSemantics.TakeMany
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+ self.semantics.internal_event_lifeline = StatechartSemantics.Queue
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+ self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
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+ self.semantics.priority = StatechartSemantics.SourceParent
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+ self.semantics.concurrency = StatechartSemantics.Single
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+
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+ # build Statechart structure
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+ self.build_statechart_structure()
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+
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+ # call user defined constructor
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+ A.user_defined_constructor(self)
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+
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+ def user_defined_constructor(self):
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+ pass
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+
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+ def user_defined_destructor(self):
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+ pass
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+
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+
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+ # builds Statechart structure
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+ def build_statechart_structure(self):
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+
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+ # state <root>
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+ self.states[""] = State(0, self)
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+
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+ # state /x
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+ self.states["/x"] = ParallelState(1, self)
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+
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+ # state /x/x1
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+ self.states["/x/x1"] = State(2, self)
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+
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+ # state /x/x1/x1
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+ self.states["/x/x1/x1"] = State(3, self)
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+
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+ # state /x/x2
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+ self.states["/x/x2"] = State(4, self)
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+
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+ # state /x/x2/x2
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+ self.states["/x/x2/x2"] = State(5, self)
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+
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+ # state /done
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+ self.states["/done"] = State(6, self)
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+ self.states["/done"].setEnter(self._done_enter)
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+
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+ # add children
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+ self.states[""].addChild(self.states["/x"])
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+ self.states[""].addChild(self.states["/done"])
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+ self.states["/x"].addChild(self.states["/x/x1"])
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+ self.states["/x"].addChild(self.states["/x/x2"])
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+ self.states["/x/x1"].addChild(self.states["/x/x1/x1"])
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+ self.states["/x/x2"].addChild(self.states["/x/x2/x2"])
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+ self.states[""].fixTree()
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+ self.states[""].default_state = self.states["/x"]
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+ self.states["/x/x1"].default_state = self.states["/x/x1/x1"]
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+ self.states["/x/x2"].default_state = self.states["/x/x2/x2"]
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+
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+ # transition /x/x1/x1
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+ _x_x1_x1_0 = Transition(self, self.states["/x/x1/x1"], [self.states["/done"]])
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+ _x_x1_x1_0.setAction(self._x_x1_x1_0_exec)
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+ _x_x1_x1_0.setTrigger(None)
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+ _x_x1_x1_0.setGuard(self._x_x1_x1_0_guard)
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+ self.states["/x/x1/x1"].addTransition(_x_x1_x1_0)
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+ _x_x1_x1_1 = Transition(self, self.states["/x/x1/x1"], [self.states["/done"]])
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+ _x_x1_x1_1.setTrigger(Event("E", None))
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+ self.states["/x/x1/x1"].addTransition(_x_x1_x1_1)
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+
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+ def _done_enter(self):
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+ print 'in done'
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+
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+ def _x_x1_x1_0_exec(self, parameters):
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+ print 'taking transition'
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+
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+ def _x_x1_x1_0_guard(self, parameters):
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+ return self.a == 5
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+
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+ def initializeStatechart(self):
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+ # enter default state
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+ self.default_targets = self.states["/x"].getEffectiveTargetStates()
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+ RuntimeClassBase.initializeStatechart(self)
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+
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+class ObjectManager(ObjectManagerBase):
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+ def __init__(self, controller):
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+ ObjectManagerBase.__init__(self, controller)
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+
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+ def instantiate(self, class_name, construct_params):
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+ if class_name == "A":
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+ instance = A(self.controller)
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+ instance.associations = {}
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+ else:
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+ raise Exception("Cannot instantiate class " + class_name)
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+ return instance
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+
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+class Controller(ThreadsControllerBase):
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+ def __init__(self, keep_running = None, behind_schedule_callback = None):
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+ if keep_running == None: keep_running = True
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+ if behind_schedule_callback == None: behind_schedule_callback = None
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+ ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running, behind_schedule_callback)
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+ self.object_manager.createInstance("A", [])
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