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@@ -1,7 +1,7 @@
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"""
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Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
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-Date: Thu Oct 27 18:22:53 2016
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+Date: Thu Oct 27 20:37:34 2016
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Model author: Sadaf Mustafiz and Claudio Gomes and Simon Van Mierlo
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Model name: CBDSimulator
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@@ -253,6 +253,8 @@ class CBDSimulator(RuntimeClassBase):
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# user defined method
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def godEvent(self, block_name, new_val):
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+ if not self.simulationInitialized():
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+ return -1
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if block_name not in self.state:
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return -1
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for b in self.model.getBlocks():
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@@ -280,193 +282,214 @@ class CBDSimulator(RuntimeClassBase):
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# state /Main/SimulationCoordinator/ModeSelector/Paused
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self.states["/Main/SimulationCoordinator/ModeSelector/Paused"] = State(4, "/Main/SimulationCoordinator/ModeSelector/Paused", self)
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- # state /Main/SimulationCoordinator/ModeSelector/SmallStep
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- self.states["/Main/SimulationCoordinator/ModeSelector/SmallStep"] = State(5, "/Main/SimulationCoordinator/ModeSelector/SmallStep", self)
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+ # state /Main/SimulationCoordinator/ModeSelector/Running
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+ self.states["/Main/SimulationCoordinator/ModeSelector/Running"] = State(5, "/Main/SimulationCoordinator/ModeSelector/Running", self)
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+
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+ # state /Main/SimulationCoordinator/ModeSelector/Running/Continuous
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+ self.states["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"] = State(6, "/Main/SimulationCoordinator/ModeSelector/Running/Continuous", self)
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+
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+ # state /Main/SimulationCoordinator/ModeSelector/Running/Realtime
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+ self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"] = State(7, "/Main/SimulationCoordinator/ModeSelector/Running/Realtime", self)
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- # state /Main/SimulationCoordinator/ModeSelector/BigStep
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- self.states["/Main/SimulationCoordinator/ModeSelector/BigStep"] = State(6, "/Main/SimulationCoordinator/ModeSelector/BigStep", self)
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+ # state /Main/SimulationCoordinator/ModeSelector/Running/BigStep
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+ self.states["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"] = State(8, "/Main/SimulationCoordinator/ModeSelector/Running/BigStep", self)
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- # state /Main/SimulationCoordinator/ModeSelector/Continuous
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- self.states["/Main/SimulationCoordinator/ModeSelector/Continuous"] = State(7, "/Main/SimulationCoordinator/ModeSelector/Continuous", self)
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+ # state /Main/SimulationCoordinator/ModeSelector/Running/SmallStep
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+ self.states["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"] = State(9, "/Main/SimulationCoordinator/ModeSelector/Running/SmallStep", self)
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- # state /Main/SimulationCoordinator/ModeSelector/Realtime
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- self.states["/Main/SimulationCoordinator/ModeSelector/Realtime"] = State(8, "/Main/SimulationCoordinator/ModeSelector/Realtime", self)
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+ # state /Main/SimulationCoordinator/ModeSelector/WaitingForPaused
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+ self.states["/Main/SimulationCoordinator/ModeSelector/WaitingForPaused"] = State(10, "/Main/SimulationCoordinator/ModeSelector/WaitingForPaused", self)
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# state /Main/SimulationCoordinator/SmallStepState
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- self.states["/Main/SimulationCoordinator/SmallStepState"] = State(9, "/Main/SimulationCoordinator/SmallStepState", self)
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+ self.states["/Main/SimulationCoordinator/SmallStepState"] = State(11, "/Main/SimulationCoordinator/SmallStepState", self)
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# state /Main/SimulationCoordinator/SmallStepState/Uninitialized
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- self.states["/Main/SimulationCoordinator/SmallStepState/Uninitialized"] = State(10, "/Main/SimulationCoordinator/SmallStepState/Uninitialized", self)
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+ self.states["/Main/SimulationCoordinator/SmallStepState/Uninitialized"] = State(12, "/Main/SimulationCoordinator/SmallStepState/Uninitialized", self)
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# state /Main/SimulationCoordinator/SmallStepState/Initialized
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- self.states["/Main/SimulationCoordinator/SmallStepState/Initialized"] = State(11, "/Main/SimulationCoordinator/SmallStepState/Initialized", self)
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+ self.states["/Main/SimulationCoordinator/SmallStepState/Initialized"] = State(13, "/Main/SimulationCoordinator/SmallStepState/Initialized", self)
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# state /Main/SimulationCoordinator/BigStepState
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- self.states["/Main/SimulationCoordinator/BigStepState"] = State(12, "/Main/SimulationCoordinator/BigStepState", self)
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+ self.states["/Main/SimulationCoordinator/BigStepState"] = State(14, "/Main/SimulationCoordinator/BigStepState", self)
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# state /Main/SimulationCoordinator/BigStepState/Uninitialized
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- self.states["/Main/SimulationCoordinator/BigStepState/Uninitialized"] = State(13, "/Main/SimulationCoordinator/BigStepState/Uninitialized", self)
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+ self.states["/Main/SimulationCoordinator/BigStepState/Uninitialized"] = State(15, "/Main/SimulationCoordinator/BigStepState/Uninitialized", self)
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# state /Main/SimulationCoordinator/BigStepState/Initialized
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- self.states["/Main/SimulationCoordinator/BigStepState/Initialized"] = State(14, "/Main/SimulationCoordinator/BigStepState/Initialized", self)
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+ self.states["/Main/SimulationCoordinator/BigStepState/Initialized"] = State(16, "/Main/SimulationCoordinator/BigStepState/Initialized", self)
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# state /Main/SimulationCoordinator/SimulationState
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- self.states["/Main/SimulationCoordinator/SimulationState"] = State(15, "/Main/SimulationCoordinator/SimulationState", self)
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+ self.states["/Main/SimulationCoordinator/SimulationState"] = State(17, "/Main/SimulationCoordinator/SimulationState", self)
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# state /Main/SimulationCoordinator/SimulationState/Uninitialized
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- self.states["/Main/SimulationCoordinator/SimulationState/Uninitialized"] = State(16, "/Main/SimulationCoordinator/SimulationState/Uninitialized", self)
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+ self.states["/Main/SimulationCoordinator/SimulationState/Uninitialized"] = State(18, "/Main/SimulationCoordinator/SimulationState/Uninitialized", self)
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# state /Main/SimulationCoordinator/SimulationState/Initialized
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- self.states["/Main/SimulationCoordinator/SimulationState/Initialized"] = State(17, "/Main/SimulationCoordinator/SimulationState/Initialized", self)
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+ self.states["/Main/SimulationCoordinator/SimulationState/Initialized"] = State(19, "/Main/SimulationCoordinator/SimulationState/Initialized", self)
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# state /Main/SimulationCoordinator/Initializer
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- self.states["/Main/SimulationCoordinator/Initializer"] = State(18, "/Main/SimulationCoordinator/Initializer", self)
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+ self.states["/Main/SimulationCoordinator/Initializer"] = State(20, "/Main/SimulationCoordinator/Initializer", self)
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# state /Main/SimulationCoordinator/Initializer/Waiting
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- self.states["/Main/SimulationCoordinator/Initializer/Waiting"] = State(19, "/Main/SimulationCoordinator/Initializer/Waiting", self)
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+ self.states["/Main/SimulationCoordinator/Initializer/Waiting"] = State(21, "/Main/SimulationCoordinator/Initializer/Waiting", self)
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# state /Main/SimulationCoordinator/Initializer/InitializingSimulation
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- self.states["/Main/SimulationCoordinator/Initializer/InitializingSimulation"] = State(20, "/Main/SimulationCoordinator/Initializer/InitializingSimulation", self)
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+ self.states["/Main/SimulationCoordinator/Initializer/InitializingSimulation"] = State(22, "/Main/SimulationCoordinator/Initializer/InitializingSimulation", self)
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# state /Main/SimulationCoordinator/Initializer/InitializingBigStep
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- self.states["/Main/SimulationCoordinator/Initializer/InitializingBigStep"] = State(21, "/Main/SimulationCoordinator/Initializer/InitializingBigStep", self)
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+ self.states["/Main/SimulationCoordinator/Initializer/InitializingBigStep"] = State(23, "/Main/SimulationCoordinator/Initializer/InitializingBigStep", self)
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# state /Main/SimulationCoordinator/Initializer/InitializingSmallStep
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- self.states["/Main/SimulationCoordinator/Initializer/InitializingSmallStep"] = State(22, "/Main/SimulationCoordinator/Initializer/InitializingSmallStep", self)
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+ self.states["/Main/SimulationCoordinator/Initializer/InitializingSmallStep"] = State(24, "/Main/SimulationCoordinator/Initializer/InitializingSmallStep", self)
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# state /Main/SimulationCoordinator/SimulationFlow
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- self.states["/Main/SimulationCoordinator/SimulationFlow"] = State(23, "/Main/SimulationCoordinator/SimulationFlow", self)
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+ self.states["/Main/SimulationCoordinator/SimulationFlow"] = State(25, "/Main/SimulationCoordinator/SimulationFlow", self)
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# state /Main/SimulationCoordinator/SimulationFlow/PrePaused
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- self.states["/Main/SimulationCoordinator/SimulationFlow/PrePaused"] = State(24, "/Main/SimulationCoordinator/SimulationFlow/PrePaused", self)
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+ self.states["/Main/SimulationCoordinator/SimulationFlow/PrePaused"] = State(26, "/Main/SimulationCoordinator/SimulationFlow/PrePaused", self)
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self.states["/Main/SimulationCoordinator/SimulationFlow/PrePaused"].setEnter(self._Main_SimulationCoordinator_SimulationFlow_PrePaused_enter)
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self.states["/Main/SimulationCoordinator/SimulationFlow/PrePaused"].setExit(self._Main_SimulationCoordinator_SimulationFlow_PrePaused_exit)
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# state /Main/SimulationCoordinator/SimulationFlow/Paused
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- self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"] = State(25, "/Main/SimulationCoordinator/SimulationFlow/Paused", self)
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+ self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"] = State(27, "/Main/SimulationCoordinator/SimulationFlow/Paused", self)
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# state /Main/SimulationCoordinator/SimulationFlow/Executing
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- self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"] = State(26, "/Main/SimulationCoordinator/SimulationFlow/Executing", self)
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+ self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"] = State(28, "/Main/SimulationCoordinator/SimulationFlow/Executing", self)
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+
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+ # state /Main/SimulationCoordinator/GodEventManager
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+ self.states["/Main/SimulationCoordinator/GodEventManager"] = State(29, "/Main/SimulationCoordinator/GodEventManager", self)
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+
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+ # state /Main/SimulationCoordinator/GodEventManager/Listening
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+ self.states["/Main/SimulationCoordinator/GodEventManager/Listening"] = State(30, "/Main/SimulationCoordinator/GodEventManager/Listening", self)
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+
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+ # state /Main/SimulationCoordinator/BreakpointManager
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+ self.states["/Main/SimulationCoordinator/BreakpointManager"] = State(31, "/Main/SimulationCoordinator/BreakpointManager", self)
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+
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+ # state /Main/SimulationCoordinator/BreakpointManager/Listening
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+ self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"] = State(32, "/Main/SimulationCoordinator/BreakpointManager/Listening", self)
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# state /Main/ExecuteSimulation
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- self.states["/Main/ExecuteSimulation"] = ParallelState(27, "/Main/ExecuteSimulation", self)
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+ self.states["/Main/ExecuteSimulation"] = ParallelState(33, "/Main/ExecuteSimulation", self)
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# state /Main/ExecuteSimulation/SimulationState
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- self.states["/Main/ExecuteSimulation/SimulationState"] = State(28, "/Main/ExecuteSimulation/SimulationState", self)
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+ self.states["/Main/ExecuteSimulation/SimulationState"] = State(34, "/Main/ExecuteSimulation/SimulationState", self)
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# state /Main/ExecuteSimulation/SimulationState/Paused
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- self.states["/Main/ExecuteSimulation/SimulationState/Paused"] = State(29, "/Main/ExecuteSimulation/SimulationState/Paused", self)
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+ self.states["/Main/ExecuteSimulation/SimulationState/Paused"] = State(35, "/Main/ExecuteSimulation/SimulationState/Paused", self)
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+
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+ # state /Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered
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+ self.states["/Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered"] = State(36, "/Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered", self)
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# state /Main/ExecuteSimulation/SimulationState/Continuous
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- self.states["/Main/ExecuteSimulation/SimulationState/Continuous"] = State(30, "/Main/ExecuteSimulation/SimulationState/Continuous", self)
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+ self.states["/Main/ExecuteSimulation/SimulationState/Continuous"] = State(37, "/Main/ExecuteSimulation/SimulationState/Continuous", self)
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# state /Main/ExecuteSimulation/SimulationState/Realtime
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- self.states["/Main/ExecuteSimulation/SimulationState/Realtime"] = State(31, "/Main/ExecuteSimulation/SimulationState/Realtime", self)
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+ self.states["/Main/ExecuteSimulation/SimulationState/Realtime"] = State(38, "/Main/ExecuteSimulation/SimulationState/Realtime", self)
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# state /Main/ExecuteSimulation/SimulationFlow
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- self.states["/Main/ExecuteSimulation/SimulationFlow"] = State(32, "/Main/ExecuteSimulation/SimulationFlow", self)
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+ self.states["/Main/ExecuteSimulation/SimulationFlow"] = State(39, "/Main/ExecuteSimulation/SimulationFlow", self)
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# state /Main/ExecuteSimulation/SimulationFlow/Stopped
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- self.states["/Main/ExecuteSimulation/SimulationFlow/Stopped"] = State(33, "/Main/ExecuteSimulation/SimulationFlow/Stopped", self)
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+ self.states["/Main/ExecuteSimulation/SimulationFlow/Stopped"] = State(40, "/Main/ExecuteSimulation/SimulationFlow/Stopped", self)
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# state /Main/ExecuteSimulation/SimulationFlow/Started
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- self.states["/Main/ExecuteSimulation/SimulationFlow/Started"] = State(34, "/Main/ExecuteSimulation/SimulationFlow/Started", self)
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+ self.states["/Main/ExecuteSimulation/SimulationFlow/Started"] = State(41, "/Main/ExecuteSimulation/SimulationFlow/Started", self)
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# state /Main/ExecuteSimulation/SimulationFlow/Initialized
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- self.states["/Main/ExecuteSimulation/SimulationFlow/Initialized"] = State(35, "/Main/ExecuteSimulation/SimulationFlow/Initialized", self)
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+ self.states["/Main/ExecuteSimulation/SimulationFlow/Initialized"] = State(42, "/Main/ExecuteSimulation/SimulationFlow/Initialized", self)
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# state /Main/ExecuteSimulation/SimulationFlow/InitializeDebugger
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- self.states["/Main/ExecuteSimulation/SimulationFlow/InitializeDebugger"] = State(36, "/Main/ExecuteSimulation/SimulationFlow/InitializeDebugger", self)
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+ self.states["/Main/ExecuteSimulation/SimulationFlow/InitializeDebugger"] = State(43, "/Main/ExecuteSimulation/SimulationFlow/InitializeDebugger", self)
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# state /Main/ExecuteSimulation/SimulationFlow/Waiting
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- self.states["/Main/ExecuteSimulation/SimulationFlow/Waiting"] = State(37, "/Main/ExecuteSimulation/SimulationFlow/Waiting", self)
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+ self.states["/Main/ExecuteSimulation/SimulationFlow/Waiting"] = State(44, "/Main/ExecuteSimulation/SimulationFlow/Waiting", self)
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# state /Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination
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- self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"] = State(38, "/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination", self)
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+ self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"] = State(45, "/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination", self)
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self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"].setEnter(self._Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_enter)
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self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"].setExit(self._Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_exit)
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# state /Main/ExecuteSimulation/SimulationFlow/CheckTermination
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- self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"] = State(39, "/Main/ExecuteSimulation/SimulationFlow/CheckTermination", self)
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+ self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"] = State(46, "/Main/ExecuteSimulation/SimulationFlow/CheckTermination", self)
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# state /Main/ExecuteSimulation/SimulationFlow/WaitingRealtime
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- self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"] = State(40, "/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime", self)
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+ self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"] = State(47, "/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime", self)
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self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"].setEnter(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_enter)
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self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"].setExit(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_exit)
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# state /Main/ExecuteSimulation/SimulationFlow/InitializingBigStep
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- self.states["/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep"] = State(41, "/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep", self)
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+ self.states["/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep"] = State(48, "/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep", self)
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# state /Main/ExecuteSimulation/SimulationFlow/Executing
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- self.states["/Main/ExecuteSimulation/SimulationFlow/Executing"] = State(42, "/Main/ExecuteSimulation/SimulationFlow/Executing", self)
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+ self.states["/Main/ExecuteSimulation/SimulationFlow/Executing"] = State(49, "/Main/ExecuteSimulation/SimulationFlow/Executing", self)
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# state /Main/ExecuteBigStep
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- self.states["/Main/ExecuteBigStep"] = State(43, "/Main/ExecuteBigStep", self)
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+ self.states["/Main/ExecuteBigStep"] = State(50, "/Main/ExecuteBigStep", self)
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# state /Main/ExecuteBigStep/Stopped
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- self.states["/Main/ExecuteBigStep/Stopped"] = State(44, "/Main/ExecuteBigStep/Stopped", self)
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+ self.states["/Main/ExecuteBigStep/Stopped"] = State(51, "/Main/ExecuteBigStep/Stopped", self)
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# state /Main/ExecuteBigStep/Started
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- self.states["/Main/ExecuteBigStep/Started"] = State(45, "/Main/ExecuteBigStep/Started", self)
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+ self.states["/Main/ExecuteBigStep/Started"] = State(52, "/Main/ExecuteBigStep/Started", self)
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# state /Main/ExecuteBigStep/Initialized
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- self.states["/Main/ExecuteBigStep/Initialized"] = State(46, "/Main/ExecuteBigStep/Initialized", self)
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+ self.states["/Main/ExecuteBigStep/Initialized"] = State(53, "/Main/ExecuteBigStep/Initialized", self)
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# state /Main/ExecuteBigStep/InitializeDebugger
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- self.states["/Main/ExecuteBigStep/InitializeDebugger"] = State(47, "/Main/ExecuteBigStep/InitializeDebugger", self)
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+ self.states["/Main/ExecuteBigStep/InitializeDebugger"] = State(54, "/Main/ExecuteBigStep/InitializeDebugger", self)
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# state /Main/ExecuteBigStep/Waiting
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- self.states["/Main/ExecuteBigStep/Waiting"] = State(48, "/Main/ExecuteBigStep/Waiting", self)
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+ self.states["/Main/ExecuteBigStep/Waiting"] = State(55, "/Main/ExecuteBigStep/Waiting", self)
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# state /Main/ExecuteBigStep/SettleBeforeCheckTermination
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- self.states["/Main/ExecuteBigStep/SettleBeforeCheckTermination"] = State(49, "/Main/ExecuteBigStep/SettleBeforeCheckTermination", self)
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+ self.states["/Main/ExecuteBigStep/SettleBeforeCheckTermination"] = State(56, "/Main/ExecuteBigStep/SettleBeforeCheckTermination", self)
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self.states["/Main/ExecuteBigStep/SettleBeforeCheckTermination"].setEnter(self._Main_ExecuteBigStep_SettleBeforeCheckTermination_enter)
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self.states["/Main/ExecuteBigStep/SettleBeforeCheckTermination"].setExit(self._Main_ExecuteBigStep_SettleBeforeCheckTermination_exit)
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# state /Main/ExecuteBigStep/CheckTermination
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- self.states["/Main/ExecuteBigStep/CheckTermination"] = State(50, "/Main/ExecuteBigStep/CheckTermination", self)
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+ self.states["/Main/ExecuteBigStep/CheckTermination"] = State(57, "/Main/ExecuteBigStep/CheckTermination", self)
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# state /Main/ExecuteBigStep/InitializingSmallStep
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- self.states["/Main/ExecuteBigStep/InitializingSmallStep"] = State(51, "/Main/ExecuteBigStep/InitializingSmallStep", self)
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+ self.states["/Main/ExecuteBigStep/InitializingSmallStep"] = State(58, "/Main/ExecuteBigStep/InitializingSmallStep", self)
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# state /Main/ExecuteBigStep/Executing
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- self.states["/Main/ExecuteBigStep/Executing"] = State(52, "/Main/ExecuteBigStep/Executing", self)
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+ self.states["/Main/ExecuteBigStep/Executing"] = State(59, "/Main/ExecuteBigStep/Executing", self)
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# state /Main/ExecuteSmallStep
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- self.states["/Main/ExecuteSmallStep"] = State(53, "/Main/ExecuteSmallStep", self)
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+ self.states["/Main/ExecuteSmallStep"] = State(60, "/Main/ExecuteSmallStep", self)
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# state /Main/ExecuteSmallStep/Stopped
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- self.states["/Main/ExecuteSmallStep/Stopped"] = State(54, "/Main/ExecuteSmallStep/Stopped", self)
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|
+ self.states["/Main/ExecuteSmallStep/Stopped"] = State(61, "/Main/ExecuteSmallStep/Stopped", self)
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# state /Main/ExecuteSmallStep/Started
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|
- self.states["/Main/ExecuteSmallStep/Started"] = State(55, "/Main/ExecuteSmallStep/Started", self)
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|
+ self.states["/Main/ExecuteSmallStep/Started"] = State(62, "/Main/ExecuteSmallStep/Started", self)
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# state /Main/ExecuteSmallStep/Initialized
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- self.states["/Main/ExecuteSmallStep/Initialized"] = State(56, "/Main/ExecuteSmallStep/Initialized", self)
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+ self.states["/Main/ExecuteSmallStep/Initialized"] = State(63, "/Main/ExecuteSmallStep/Initialized", self)
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# state /Main/ExecuteSmallStep/InitializeDebugger
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- self.states["/Main/ExecuteSmallStep/InitializeDebugger"] = State(57, "/Main/ExecuteSmallStep/InitializeDebugger", self)
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+ self.states["/Main/ExecuteSmallStep/InitializeDebugger"] = State(64, "/Main/ExecuteSmallStep/InitializeDebugger", self)
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# state /Main/ExecuteSmallStep/Waiting
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- self.states["/Main/ExecuteSmallStep/Waiting"] = State(58, "/Main/ExecuteSmallStep/Waiting", self)
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+ self.states["/Main/ExecuteSmallStep/Waiting"] = State(65, "/Main/ExecuteSmallStep/Waiting", self)
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# state /Main/ExecuteSmallStep/SettleBeforeCheckTermination
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|
- self.states["/Main/ExecuteSmallStep/SettleBeforeCheckTermination"] = State(59, "/Main/ExecuteSmallStep/SettleBeforeCheckTermination", self)
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|
+ self.states["/Main/ExecuteSmallStep/SettleBeforeCheckTermination"] = State(66, "/Main/ExecuteSmallStep/SettleBeforeCheckTermination", self)
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self.states["/Main/ExecuteSmallStep/SettleBeforeCheckTermination"].setEnter(self._Main_ExecuteSmallStep_SettleBeforeCheckTermination_enter)
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self.states["/Main/ExecuteSmallStep/SettleBeforeCheckTermination"].setExit(self._Main_ExecuteSmallStep_SettleBeforeCheckTermination_exit)
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# state /Main/ExecuteSmallStep/CheckTermination
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|
- self.states["/Main/ExecuteSmallStep/CheckTermination"] = State(60, "/Main/ExecuteSmallStep/CheckTermination", self)
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+ self.states["/Main/ExecuteSmallStep/CheckTermination"] = State(67, "/Main/ExecuteSmallStep/CheckTermination", self)
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# state /Main/ExecuteSmallStep/Executing
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|
- self.states["/Main/ExecuteSmallStep/Executing"] = State(61, "/Main/ExecuteSmallStep/Executing", self)
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|
+ self.states["/Main/ExecuteSmallStep/Executing"] = State(68, "/Main/ExecuteSmallStep/Executing", self)
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self.states["/Main/ExecuteSmallStep/Executing"].setEnter(self._Main_ExecuteSmallStep_Executing_enter)
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# state /Main/ExecuteBlock
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|
|
- self.states["/Main/ExecuteBlock"] = State(62, "/Main/ExecuteBlock", self)
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|
+ self.states["/Main/ExecuteBlock"] = State(69, "/Main/ExecuteBlock", self)
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# state /Main/ExecuteBlock/Waiting
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|
- self.states["/Main/ExecuteBlock/Waiting"] = State(63, "/Main/ExecuteBlock/Waiting", self)
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|
+ self.states["/Main/ExecuteBlock/Waiting"] = State(70, "/Main/ExecuteBlock/Waiting", self)
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# add children
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self.states[""].addChild(self.states["/Main"])
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@@ -481,11 +504,15 @@ class CBDSimulator(RuntimeClassBase):
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self.states["/Main/SimulationCoordinator"].addChild(self.states["/Main/SimulationCoordinator/SimulationState"])
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self.states["/Main/SimulationCoordinator"].addChild(self.states["/Main/SimulationCoordinator/Initializer"])
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self.states["/Main/SimulationCoordinator"].addChild(self.states["/Main/SimulationCoordinator/SimulationFlow"])
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+ self.states["/Main/SimulationCoordinator"].addChild(self.states["/Main/SimulationCoordinator/GodEventManager"])
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+ self.states["/Main/SimulationCoordinator"].addChild(self.states["/Main/SimulationCoordinator/BreakpointManager"])
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self.states["/Main/SimulationCoordinator/ModeSelector"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Paused"])
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|
- self.states["/Main/SimulationCoordinator/ModeSelector"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/SmallStep"])
|
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|
- self.states["/Main/SimulationCoordinator/ModeSelector"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/BigStep"])
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|
- self.states["/Main/SimulationCoordinator/ModeSelector"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Continuous"])
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|
- self.states["/Main/SimulationCoordinator/ModeSelector"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Realtime"])
|
|
|
+ self.states["/Main/SimulationCoordinator/ModeSelector"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Running"])
|
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|
+ self.states["/Main/SimulationCoordinator/ModeSelector"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/WaitingForPaused"])
|
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|
+ self.states["/Main/SimulationCoordinator/ModeSelector/Running"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"])
|
|
|
+ self.states["/Main/SimulationCoordinator/ModeSelector/Running"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"])
|
|
|
+ self.states["/Main/SimulationCoordinator/ModeSelector/Running"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"])
|
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|
+ self.states["/Main/SimulationCoordinator/ModeSelector/Running"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"])
|
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|
self.states["/Main/SimulationCoordinator/SmallStepState"].addChild(self.states["/Main/SimulationCoordinator/SmallStepState/Uninitialized"])
|
|
|
self.states["/Main/SimulationCoordinator/SmallStepState"].addChild(self.states["/Main/SimulationCoordinator/SmallStepState/Initialized"])
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|
self.states["/Main/SimulationCoordinator/BigStepState"].addChild(self.states["/Main/SimulationCoordinator/BigStepState/Uninitialized"])
|
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|
@@ -499,11 +526,14 @@ class CBDSimulator(RuntimeClassBase):
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|
self.states["/Main/SimulationCoordinator/SimulationFlow"].addChild(self.states["/Main/SimulationCoordinator/SimulationFlow/PrePaused"])
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|
|
self.states["/Main/SimulationCoordinator/SimulationFlow"].addChild(self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"])
|
|
|
self.states["/Main/SimulationCoordinator/SimulationFlow"].addChild(self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"])
|
|
|
+ self.states["/Main/SimulationCoordinator/GodEventManager"].addChild(self.states["/Main/SimulationCoordinator/GodEventManager/Listening"])
|
|
|
+ self.states["/Main/SimulationCoordinator/BreakpointManager"].addChild(self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"])
|
|
|
self.states["/Main/ExecuteSimulation"].addChild(self.states["/Main/ExecuteSimulation/SimulationState"])
|
|
|
self.states["/Main/ExecuteSimulation"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow"])
|
|
|
self.states["/Main/ExecuteSimulation/SimulationState"].addChild(self.states["/Main/ExecuteSimulation/SimulationState/Paused"])
|
|
|
self.states["/Main/ExecuteSimulation/SimulationState"].addChild(self.states["/Main/ExecuteSimulation/SimulationState/Continuous"])
|
|
|
self.states["/Main/ExecuteSimulation/SimulationState"].addChild(self.states["/Main/ExecuteSimulation/SimulationState/Realtime"])
|
|
|
+ self.states["/Main/ExecuteSimulation/SimulationState/Paused"].addChild(self.states["/Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered"])
|
|
|
self.states["/Main/ExecuteSimulation/SimulationFlow"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow/Stopped"])
|
|
|
self.states["/Main/ExecuteSimulation/SimulationFlow"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow/Started"])
|
|
|
self.states["/Main/ExecuteSimulation/SimulationFlow"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow/Initialized"])
|
|
|
@@ -535,59 +565,69 @@ class CBDSimulator(RuntimeClassBase):
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|
|
self.states[""].fixTree()
|
|
|
self.states[""].default_state = self.states["/Main"]
|
|
|
self.states["/Main/SimulationCoordinator/ModeSelector"].default_state = self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]
|
|
|
+ self.states["/Main/SimulationCoordinator/ModeSelector/Running"].default_state = self.states["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"]
|
|
|
self.states["/Main/SimulationCoordinator/SmallStepState"].default_state = self.states["/Main/SimulationCoordinator/SmallStepState/Uninitialized"]
|
|
|
self.states["/Main/SimulationCoordinator/BigStepState"].default_state = self.states["/Main/SimulationCoordinator/BigStepState/Uninitialized"]
|
|
|
self.states["/Main/SimulationCoordinator/SimulationState"].default_state = self.states["/Main/SimulationCoordinator/SimulationState/Uninitialized"]
|
|
|
self.states["/Main/SimulationCoordinator/Initializer"].default_state = self.states["/Main/SimulationCoordinator/Initializer/Waiting"]
|
|
|
self.states["/Main/SimulationCoordinator/SimulationFlow"].default_state = self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"]
|
|
|
+ self.states["/Main/SimulationCoordinator/GodEventManager"].default_state = self.states["/Main/SimulationCoordinator/GodEventManager/Listening"]
|
|
|
+ self.states["/Main/SimulationCoordinator/BreakpointManager"].default_state = self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"]
|
|
|
self.states["/Main/ExecuteSimulation/SimulationState"].default_state = self.states["/Main/ExecuteSimulation/SimulationState/Paused"]
|
|
|
+ self.states["/Main/ExecuteSimulation/SimulationState/Paused"].default_state = self.states["/Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered"]
|
|
|
self.states["/Main/ExecuteSimulation/SimulationFlow"].default_state = self.states["/Main/ExecuteSimulation/SimulationFlow/Stopped"]
|
|
|
self.states["/Main/ExecuteBigStep"].default_state = self.states["/Main/ExecuteBigStep/Stopped"]
|
|
|
self.states["/Main/ExecuteSmallStep"].default_state = self.states["/Main/ExecuteSmallStep/Stopped"]
|
|
|
self.states["/Main/ExecuteBlock"].default_state = self.states["/Main/ExecuteBlock/Waiting"]
|
|
|
|
|
|
# transition /Main/SimulationCoordinator/ModeSelector/Paused
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Paused_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Paused"], [self.states["/Main/SimulationCoordinator/ModeSelector/SmallStep"]])
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Paused_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Paused"], [self.states["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"]])
|
|
|
_Main_SimulationCoordinator_ModeSelector_Paused_0.setTrigger(Event("small_step", "user_input"))
|
|
|
self.states["/Main/SimulationCoordinator/ModeSelector/Paused"].addTransition(_Main_SimulationCoordinator_ModeSelector_Paused_0)
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Paused_1 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Paused"], [self.states["/Main/SimulationCoordinator/ModeSelector/BigStep"]])
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Paused_1 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Paused"], [self.states["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"]])
|
|
|
_Main_SimulationCoordinator_ModeSelector_Paused_1.setTrigger(Event("big_step", "user_input"))
|
|
|
self.states["/Main/SimulationCoordinator/ModeSelector/Paused"].addTransition(_Main_SimulationCoordinator_ModeSelector_Paused_1)
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Paused_2 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Paused"], [self.states["/Main/SimulationCoordinator/ModeSelector/Continuous"]])
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Paused_2 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Paused"], [self.states["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"]])
|
|
|
_Main_SimulationCoordinator_ModeSelector_Paused_2.setTrigger(Event("continuous", "user_input"))
|
|
|
self.states["/Main/SimulationCoordinator/ModeSelector/Paused"].addTransition(_Main_SimulationCoordinator_ModeSelector_Paused_2)
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Paused_3 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Paused"], [self.states["/Main/SimulationCoordinator/ModeSelector/Realtime"]])
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Paused_3 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Paused"], [self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"]])
|
|
|
_Main_SimulationCoordinator_ModeSelector_Paused_3.setAction(self._Main_SimulationCoordinator_ModeSelector_Paused_3_exec)
|
|
|
_Main_SimulationCoordinator_ModeSelector_Paused_3.setTrigger(Event("realtime", "user_input"))
|
|
|
self.states["/Main/SimulationCoordinator/ModeSelector/Paused"].addTransition(_Main_SimulationCoordinator_ModeSelector_Paused_3)
|
|
|
|
|
|
- # transition /Main/SimulationCoordinator/ModeSelector/SmallStep
|
|
|
- _Main_SimulationCoordinator_ModeSelector_SmallStep_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/SmallStep"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
|
|
|
- _Main_SimulationCoordinator_ModeSelector_SmallStep_0.setTrigger(Event("SmallStep.Finished", None))
|
|
|
- self.states["/Main/SimulationCoordinator/ModeSelector/SmallStep"].addTransition(_Main_SimulationCoordinator_ModeSelector_SmallStep_0)
|
|
|
-
|
|
|
- # transition /Main/SimulationCoordinator/ModeSelector/BigStep
|
|
|
- _Main_SimulationCoordinator_ModeSelector_BigStep_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/BigStep"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
|
|
|
- _Main_SimulationCoordinator_ModeSelector_BigStep_0.setTrigger(Event("BigStep.Finished", None))
|
|
|
- self.states["/Main/SimulationCoordinator/ModeSelector/BigStep"].addTransition(_Main_SimulationCoordinator_ModeSelector_BigStep_0)
|
|
|
-
|
|
|
- # transition /Main/SimulationCoordinator/ModeSelector/Continuous
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Continuous_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Continuous"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Continuous_0.setTrigger(Event("Simulation.Finished", None))
|
|
|
- self.states["/Main/SimulationCoordinator/ModeSelector/Continuous"].addTransition(_Main_SimulationCoordinator_ModeSelector_Continuous_0)
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Continuous_1 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Continuous"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Continuous_1.setAction(self._Main_SimulationCoordinator_ModeSelector_Continuous_1_exec)
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Continuous_1.setTrigger(Event("pause", "user_input"))
|
|
|
- self.states["/Main/SimulationCoordinator/ModeSelector/Continuous"].addTransition(_Main_SimulationCoordinator_ModeSelector_Continuous_1)
|
|
|
-
|
|
|
- # transition /Main/SimulationCoordinator/ModeSelector/Realtime
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Realtime_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Realtime"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Realtime_0.setTrigger(Event("Simulation.Finished", None))
|
|
|
- self.states["/Main/SimulationCoordinator/ModeSelector/Realtime"].addTransition(_Main_SimulationCoordinator_ModeSelector_Realtime_0)
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Realtime_1 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Realtime"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Realtime_1.setAction(self._Main_SimulationCoordinator_ModeSelector_Realtime_1_exec)
|
|
|
- _Main_SimulationCoordinator_ModeSelector_Realtime_1.setTrigger(Event("pause", "user_input"))
|
|
|
- self.states["/Main/SimulationCoordinator/ModeSelector/Realtime"].addTransition(_Main_SimulationCoordinator_ModeSelector_Realtime_1)
|
|
|
+ # transition /Main/SimulationCoordinator/ModeSelector/Running/Continuous
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_Continuous_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"], [self.states["/Main/SimulationCoordinator/ModeSelector/WaitingForPaused"]])
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_Continuous_0.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_Continuous_0_exec)
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_Continuous_0.setTrigger(Event("pause", "user_input"))
|
|
|
+ self.states["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_Continuous_0)
|
|
|
+
|
|
|
+ # transition /Main/SimulationCoordinator/ModeSelector/Running/Realtime
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_Realtime_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"], [self.states["/Main/SimulationCoordinator/ModeSelector/WaitingForPaused"]])
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_Realtime_0.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_Realtime_0_exec)
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_Realtime_0.setTrigger(Event("pause", "user_input"))
|
|
|
+ self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_Realtime_0)
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_Realtime_1 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"], [self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"]])
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_Realtime_1.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_Realtime_1_exec)
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_Realtime_1.setTrigger(Event("BigStep.Finished", None))
|
|
|
+ self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_Realtime_1)
|
|
|
+
|
|
|
+ # transition /Main/SimulationCoordinator/ModeSelector/Running/BigStep
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_BigStep_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_BigStep_0.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_BigStep_0_exec)
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_BigStep_0.setTrigger(Event("BigStep.Finished", None))
|
|
|
+ self.states["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_BigStep_0)
|
|
|
+
|
|
|
+ # transition /Main/SimulationCoordinator/ModeSelector/Running/SmallStep
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_SmallStep_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_SmallStep_0.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_SmallStep_0_exec)
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_SmallStep_0.setTrigger(Event("SmallStep.Finished", None))
|
|
|
+ self.states["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_SmallStep_0)
|
|
|
+
|
|
|
+ # transition /Main/SimulationCoordinator/ModeSelector/WaitingForPaused
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_WaitingForPaused_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/WaitingForPaused"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_WaitingForPaused_0.setAction(self._Main_SimulationCoordinator_ModeSelector_WaitingForPaused_0_exec)
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_WaitingForPaused_0.setTrigger(Event("Simulation.Paused", None))
|
|
|
+ self.states["/Main/SimulationCoordinator/ModeSelector/WaitingForPaused"].addTransition(_Main_SimulationCoordinator_ModeSelector_WaitingForPaused_0)
|
|
|
|
|
|
# transition /Main/SimulationCoordinator/SmallStepState/Uninitialized
|
|
|
_Main_SimulationCoordinator_SmallStepState_Uninitialized_0 = Transition(self, self.states["/Main/SimulationCoordinator/SmallStepState/Uninitialized"], [self.states["/Main/SimulationCoordinator/SmallStepState/Initialized"]])
|
|
|
@@ -688,24 +728,50 @@ class CBDSimulator(RuntimeClassBase):
|
|
|
_Main_SimulationCoordinator_SimulationFlow_Executing_1.setGuard(self._Main_SimulationCoordinator_SimulationFlow_Executing_1_guard)
|
|
|
self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"].addTransition(_Main_SimulationCoordinator_SimulationFlow_Executing_1)
|
|
|
|
|
|
- # transition /Main/ExecuteSimulation/SimulationState/Paused
|
|
|
- _Main_ExecuteSimulation_SimulationState_Paused_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Paused"], [self.states["/Main/ExecuteSimulation/SimulationState/Continuous"]])
|
|
|
- _Main_ExecuteSimulation_SimulationState_Paused_0.setTrigger(Event("Simulation.Execute", None))
|
|
|
- self.states["/Main/ExecuteSimulation/SimulationState/Paused"].addTransition(_Main_ExecuteSimulation_SimulationState_Paused_0)
|
|
|
- _Main_ExecuteSimulation_SimulationState_Paused_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Paused"], [self.states["/Main/ExecuteSimulation/SimulationState/Realtime"]])
|
|
|
- _Main_ExecuteSimulation_SimulationState_Paused_1.setAction(self._Main_ExecuteSimulation_SimulationState_Paused_1_exec)
|
|
|
- _Main_ExecuteSimulation_SimulationState_Paused_1.setTrigger(Event("Simulation.ExecuteRealtime", None))
|
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|
- self.states["/Main/ExecuteSimulation/SimulationState/Paused"].addTransition(_Main_ExecuteSimulation_SimulationState_Paused_1)
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|
+ # transition /Main/SimulationCoordinator/GodEventManager/Listening
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|
+ _Main_SimulationCoordinator_GodEventManager_Listening_0 = Transition(self, self.states["/Main/SimulationCoordinator/GodEventManager/Listening"], [self.states["/Main/SimulationCoordinator/GodEventManager/Listening"]])
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+ _Main_SimulationCoordinator_GodEventManager_Listening_0.setAction(self._Main_SimulationCoordinator_GodEventManager_Listening_0_exec)
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+ _Main_SimulationCoordinator_GodEventManager_Listening_0.setTrigger(Event("god_event", "user_input"))
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+ _Main_SimulationCoordinator_GodEventManager_Listening_0.setGuard(self._Main_SimulationCoordinator_GodEventManager_Listening_0_guard)
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+ self.states["/Main/SimulationCoordinator/GodEventManager/Listening"].addTransition(_Main_SimulationCoordinator_GodEventManager_Listening_0)
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+
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+ # transition /Main/SimulationCoordinator/BreakpointManager/Listening
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+ _Main_SimulationCoordinator_BreakpointManager_Listening_0 = Transition(self, self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"], [self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"]])
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+ _Main_SimulationCoordinator_BreakpointManager_Listening_0.setAction(self._Main_SimulationCoordinator_BreakpointManager_Listening_0_exec)
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+ _Main_SimulationCoordinator_BreakpointManager_Listening_0.setTrigger(Event("add_breakpoint", "user_input"))
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+ self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"].addTransition(_Main_SimulationCoordinator_BreakpointManager_Listening_0)
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+ _Main_SimulationCoordinator_BreakpointManager_Listening_1 = Transition(self, self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"], [self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"]])
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+ _Main_SimulationCoordinator_BreakpointManager_Listening_1.setAction(self._Main_SimulationCoordinator_BreakpointManager_Listening_1_exec)
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+ _Main_SimulationCoordinator_BreakpointManager_Listening_1.setTrigger(Event("del_breakpoint", "user_input"))
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+ self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"].addTransition(_Main_SimulationCoordinator_BreakpointManager_Listening_1)
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+ _Main_SimulationCoordinator_BreakpointManager_Listening_2 = Transition(self, self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"], [self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"]])
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+ _Main_SimulationCoordinator_BreakpointManager_Listening_2.setAction(self._Main_SimulationCoordinator_BreakpointManager_Listening_2_exec)
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+ _Main_SimulationCoordinator_BreakpointManager_Listening_2.setTrigger(Event("toggle_breakpoint", "user_input"))
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+ self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"].addTransition(_Main_SimulationCoordinator_BreakpointManager_Listening_2)
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+ _Main_SimulationCoordinator_BreakpointManager_Listening_3 = Transition(self, self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"], [self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"]])
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+ _Main_SimulationCoordinator_BreakpointManager_Listening_3.setAction(self._Main_SimulationCoordinator_BreakpointManager_Listening_3_exec)
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+ _Main_SimulationCoordinator_BreakpointManager_Listening_3.setTrigger(Event("list_breakpoints", "user_input"))
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+ self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"].addTransition(_Main_SimulationCoordinator_BreakpointManager_Listening_3)
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# transition /Main/ExecuteSimulation/SimulationState/Continuous
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_Main_ExecuteSimulation_SimulationState_Continuous_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Continuous"], [self.states["/Main/ExecuteSimulation/SimulationState/Paused"]])
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_Main_ExecuteSimulation_SimulationState_Continuous_0.setTrigger(Event("Simulation.Pause", None))
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self.states["/Main/ExecuteSimulation/SimulationState/Continuous"].addTransition(_Main_ExecuteSimulation_SimulationState_Continuous_0)
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+ _Main_ExecuteSimulation_SimulationState_Continuous_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Continuous"], [self.states["/Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered"]])
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+ _Main_ExecuteSimulation_SimulationState_Continuous_1.setAction(self._Main_ExecuteSimulation_SimulationState_Continuous_1_exec)
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+ _Main_ExecuteSimulation_SimulationState_Continuous_1.setTrigger(None)
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+ _Main_ExecuteSimulation_SimulationState_Continuous_1.setGuard(self._Main_ExecuteSimulation_SimulationState_Continuous_1_guard)
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+ self.states["/Main/ExecuteSimulation/SimulationState/Continuous"].addTransition(_Main_ExecuteSimulation_SimulationState_Continuous_1)
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# transition /Main/ExecuteSimulation/SimulationState/Realtime
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_Main_ExecuteSimulation_SimulationState_Realtime_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Realtime"], [self.states["/Main/ExecuteSimulation/SimulationState/Paused"]])
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_Main_ExecuteSimulation_SimulationState_Realtime_0.setTrigger(Event("Simulation.Pause", None))
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|
self.states["/Main/ExecuteSimulation/SimulationState/Realtime"].addTransition(_Main_ExecuteSimulation_SimulationState_Realtime_0)
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|
+ _Main_ExecuteSimulation_SimulationState_Realtime_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Realtime"], [self.states["/Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered"]])
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|
+ _Main_ExecuteSimulation_SimulationState_Realtime_1.setAction(self._Main_ExecuteSimulation_SimulationState_Realtime_1_exec)
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|
+ _Main_ExecuteSimulation_SimulationState_Realtime_1.setTrigger(None)
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|
+ _Main_ExecuteSimulation_SimulationState_Realtime_1.setGuard(self._Main_ExecuteSimulation_SimulationState_Realtime_1_guard)
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+ self.states["/Main/ExecuteSimulation/SimulationState/Realtime"].addTransition(_Main_ExecuteSimulation_SimulationState_Realtime_1)
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# transition /Main/ExecuteSimulation/SimulationFlow/Stopped
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|
_Main_ExecuteSimulation_SimulationFlow_Stopped_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/Stopped"], [self.states["/Main/ExecuteSimulation/SimulationFlow/Started"]])
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|
@@ -732,18 +798,17 @@ class CBDSimulator(RuntimeClassBase):
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# transition /Main/ExecuteSimulation/SimulationFlow/Waiting
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_Main_ExecuteSimulation_SimulationFlow_Waiting_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/Waiting"], [self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"]])
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|
|
_Main_ExecuteSimulation_SimulationFlow_Waiting_0.setTrigger(None)
|
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|
- _Main_ExecuteSimulation_SimulationFlow_Waiting_0.setGuard(self._Main_ExecuteSimulation_SimulationFlow_Waiting_0_guard)
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|
self.states["/Main/ExecuteSimulation/SimulationFlow/Waiting"].addTransition(_Main_ExecuteSimulation_SimulationFlow_Waiting_0)
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|
|
- _Main_ExecuteSimulation_SimulationFlow_Waiting_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/Waiting"], [self.states["/Main/ExecuteSimulation/SimulationFlow/Stopped"]])
|
|
|
- _Main_ExecuteSimulation_SimulationFlow_Waiting_1.setAction(self._Main_ExecuteSimulation_SimulationFlow_Waiting_1_exec)
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- _Main_ExecuteSimulation_SimulationFlow_Waiting_1.setTrigger(None)
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|
- _Main_ExecuteSimulation_SimulationFlow_Waiting_1.setGuard(self._Main_ExecuteSimulation_SimulationFlow_Waiting_1_guard)
|
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|
- self.states["/Main/ExecuteSimulation/SimulationFlow/Waiting"].addTransition(_Main_ExecuteSimulation_SimulationFlow_Waiting_1)
|
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|
# transition /Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination
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|
|
_Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"], [self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"]])
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|
_Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_0.setTrigger(Event("_1after"))
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|
|
self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"].addTransition(_Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_0)
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|
+ _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"], [self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"]])
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|
|
+ _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1.setAction(self._Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1_exec)
|
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|
+ _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1.setTrigger(None)
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|
+ _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1.setGuard(self._Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1_guard)
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|
+ self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"].addTransition(_Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1)
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# transition /Main/ExecuteSimulation/SimulationFlow/CheckTermination
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|
|
_Main_ExecuteSimulation_SimulationFlow_CheckTermination_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"], [self.states["/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep"]])
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|
@@ -766,11 +831,16 @@ class CBDSimulator(RuntimeClassBase):
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_Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_0.setAction(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_0_exec)
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_Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_0.setTrigger(Event("_2after"))
|
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|
self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"].addTransition(_Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_0)
|
|
|
- _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"], [self.states["/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep"]])
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|
+ _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"], [self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"]])
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|
_Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1.setAction(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1_exec)
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|
_Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1.setTrigger(None)
|
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|
_Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1.setGuard(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1_guard)
|
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|
self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"].addTransition(_Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1)
|
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|
+ _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"], [self.states["/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep"]])
|
|
|
+ _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2.setAction(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2_exec)
|
|
|
+ _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2.setTrigger(None)
|
|
|
+ _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2.setGuard(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2_guard)
|
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|
+ self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"].addTransition(_Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2)
|
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|
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|
# transition /Main/ExecuteSimulation/SimulationFlow/InitializingBigStep
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|
|
_Main_ExecuteSimulation_SimulationFlow_InitializingBigStep_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep"], [self.states["/Main/ExecuteSimulation/SimulationFlow/Executing"]])
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|
@@ -897,6 +967,25 @@ class CBDSimulator(RuntimeClassBase):
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|
|
_Main_ExecuteBlock_Waiting_0.setAction(self._Main_ExecuteBlock_Waiting_0_exec)
|
|
|
_Main_ExecuteBlock_Waiting_0.setTrigger(Event("Block.Execute", None))
|
|
|
self.states["/Main/ExecuteBlock/Waiting"].addTransition(_Main_ExecuteBlock_Waiting_0)
|
|
|
+
|
|
|
+ # transition /Main/SimulationCoordinator/ModeSelector/Running
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_0.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_0_exec)
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_0.setTrigger(Event("Simulation.Finished", None))
|
|
|
+ self.states["/Main/SimulationCoordinator/ModeSelector/Running"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_0)
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_1 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_1.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_1_exec)
|
|
|
+ _Main_SimulationCoordinator_ModeSelector_Running_1.setTrigger(Event("Breakpoint.Triggered", None))
|
|
|
+ self.states["/Main/SimulationCoordinator/ModeSelector/Running"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_1)
|
|
|
+
|
|
|
+ # transition /Main/ExecuteSimulation/SimulationState/Paused
|
|
|
+ _Main_ExecuteSimulation_SimulationState_Paused_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Paused"], [self.states["/Main/ExecuteSimulation/SimulationState/Continuous"]])
|
|
|
+ _Main_ExecuteSimulation_SimulationState_Paused_0.setTrigger(Event("Simulation.Execute", None))
|
|
|
+ self.states["/Main/ExecuteSimulation/SimulationState/Paused"].addTransition(_Main_ExecuteSimulation_SimulationState_Paused_0)
|
|
|
+ _Main_ExecuteSimulation_SimulationState_Paused_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Paused"], [self.states["/Main/ExecuteSimulation/SimulationState/Realtime"]])
|
|
|
+ _Main_ExecuteSimulation_SimulationState_Paused_1.setAction(self._Main_ExecuteSimulation_SimulationState_Paused_1_exec)
|
|
|
+ _Main_ExecuteSimulation_SimulationState_Paused_1.setTrigger(Event("Simulation.ExecuteRealtime", None))
|
|
|
+ self.states["/Main/ExecuteSimulation/SimulationState/Paused"].addTransition(_Main_ExecuteSimulation_SimulationState_Paused_1)
|
|
|
|
|
|
def _Main_SimulationCoordinator_SimulationFlow_PrePaused_enter(self):
|
|
|
self.addTimer(0, self.sccd_yield())
|
|
|
@@ -931,72 +1020,140 @@ class CBDSimulator(RuntimeClassBase):
|
|
|
def _Main_ExecuteSmallStep_Executing_enter(self):
|
|
|
self.raiseInternalEvent(Event("Block.Execute", None, []))
|
|
|
|
|
|
+ def _Main_SimulationCoordinator_ModeSelector_Running_0_exec(self, parameters):
|
|
|
+ self.big_step.outputEvent(Event("Simulation.Finished", "user_output", []))
|
|
|
+ self.big_step.outputEvent(Event("State", "user_output", [self.clock / 1000.0]))
|
|
|
+
|
|
|
+ def _Main_SimulationCoordinator_ModeSelector_Running_1_exec(self, parameters):
|
|
|
+ self.big_step.outputEvent(Event("Breakpoint.Triggered", "user_output", [self.triggered_bp]))
|
|
|
+ self.big_step.outputEvent(Event("State", "user_output", [self.clock / 1000.0]))
|
|
|
+
|
|
|
+ def _Main_ExecuteSimulation_SimulationState_Paused_1_exec(self, parameters):
|
|
|
+ realtime_scale = parameters[0]
|
|
|
+ self.realtime_scale = float(realtime_scale)
|
|
|
+ # If the simulation was paused, we need to reset the start time of the simulation.
|
|
|
+ # The start time of the simulation is equal to the point in wall-clock time where simulated time is 0.
|
|
|
+ # If the simulation was paused, we have to recompute this point in time: it is the difference of the wall-clock time and the simulated time.
|
|
|
+ # If the scale was changed after the pause, this point of course moves backwards (for scales smaller than 1) or forwards (for scales larger than 1)
|
|
|
+ self.realtime_start_time = accurate_time.time() - (self.clock / self.realtime_scale)
|
|
|
+
|
|
|
def _Main_SimulationCoordinator_ModeSelector_Paused_3_exec(self, parameters):
|
|
|
realtime_scale = parameters[0]
|
|
|
self.realtime_scale = realtime_scale
|
|
|
|
|
|
- def _Main_SimulationCoordinator_ModeSelector_Continuous_1_exec(self, parameters):
|
|
|
+ def _Main_SimulationCoordinator_ModeSelector_Running_Continuous_0_exec(self, parameters):
|
|
|
self.raiseInternalEvent(Event("Simulation.Pause", None, []))
|
|
|
|
|
|
- def _Main_SimulationCoordinator_ModeSelector_Realtime_1_exec(self, parameters):
|
|
|
+ def _Main_SimulationCoordinator_ModeSelector_Running_Realtime_0_exec(self, parameters):
|
|
|
self.raiseInternalEvent(Event("Simulation.Pause", None, []))
|
|
|
|
|
|
+ def _Main_SimulationCoordinator_ModeSelector_Running_Realtime_1_exec(self, parameters):
|
|
|
+ self.big_step.outputEvent(Event("BigStep.Finished", "user_output", []))
|
|
|
+ self.big_step.outputEvent(Event("State", "user_output", [self.clock / 1000.0]))
|
|
|
+
|
|
|
+ def _Main_SimulationCoordinator_ModeSelector_Running_BigStep_0_exec(self, parameters):
|
|
|
+ self.big_step.outputEvent(Event("BigStep.Finished", "user_output", []))
|
|
|
+ self.big_step.outputEvent(Event("State", "user_output", [self.clock / 1000.0]))
|
|
|
+
|
|
|
+ def _Main_SimulationCoordinator_ModeSelector_Running_SmallStep_0_exec(self, parameters):
|
|
|
+ self.big_step.outputEvent(Event("SmallStep.Finished", "user_output", []))
|
|
|
+ self.big_step.outputEvent(Event("State", "user_output", [self.clock / 1000.0]))
|
|
|
+
|
|
|
+ def _Main_SimulationCoordinator_ModeSelector_WaitingForPaused_0_exec(self, parameters):
|
|
|
+ self.big_step.outputEvent(Event("Simulation.Paused", "user_output", []))
|
|
|
+ self.big_step.outputEvent(Event("State", "user_output", [self.clock / 1000.0]))
|
|
|
+
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|
|
def _Main_SimulationCoordinator_Initializer_Waiting_0_exec(self, parameters):
|
|
|
self.raiseInternalEvent(Event("Simulation.Reset", None, []))
|
|
|
|
|
|
def _Main_SimulationCoordinator_Initializer_Waiting_0_guard(self, parameters):
|
|
|
- return (self.inState(["/Main/SimulationCoordinator/ModeSelector/SmallStep"]) or self.inState(["/Main/SimulationCoordinator/ModeSelector/BigStep"]) or self.inState(["/Main/SimulationCoordinator/ModeSelector/Continuous"]) or (self.inState(["/Main/SimulationCoordinator/ModeSelector/Realtime"]))) and self.inState(["/Main/SimulationCoordinator/SimulationState/Uninitialized"])
|
|
|
+ return self.inState(["/Main/SimulationCoordinator/SimulationState/Uninitialized"])
|
|
|
|
|
|
def _Main_SimulationCoordinator_Initializer_Waiting_1_exec(self, parameters):
|
|
|
self.raiseInternalEvent(Event("BigStep.Reset", None, []))
|
|
|
|
|
|
def _Main_SimulationCoordinator_Initializer_Waiting_1_guard(self, parameters):
|
|
|
- return (self.inState(["/Main/SimulationCoordinator/ModeSelector/SmallStep"]) or self.inState(["/Main/SimulationCoordinator/ModeSelector/BigStep"])) and self.inState(["/Main/SimulationCoordinator/SimulationState/Initialized"]) and self.inState(["/Main/SimulationCoordinator/BigStepState/Uninitialized"])
|
|
|
+ return (self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"]) or self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"])) and self.inState(["/Main/SimulationCoordinator/SimulationState/Initialized"]) and self.inState(["/Main/SimulationCoordinator/BigStepState/Uninitialized"])
|
|
|
|
|
|
def _Main_SimulationCoordinator_Initializer_Waiting_2_exec(self, parameters):
|
|
|
self.raiseInternalEvent(Event("SmallStep.Reset", None, []))
|
|
|
|
|
|
def _Main_SimulationCoordinator_Initializer_Waiting_2_guard(self, parameters):
|
|
|
- return self.inState(["/Main/SimulationCoordinator/ModeSelector/SmallStep"]) and self.inState(["/Main/SimulationCoordinator/BigStepState/Initialized"]) and self.inState(["/Main/SimulationCoordinator/SmallStepState/Uninitialized"])
|
|
|
+ return self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"]) and self.inState(["/Main/SimulationCoordinator/BigStepState/Initialized"]) and self.inState(["/Main/SimulationCoordinator/SmallStepState/Uninitialized"])
|
|
|
|
|
|
def _Main_SimulationCoordinator_SimulationFlow_Paused_0_exec(self, parameters):
|
|
|
self.raiseInternalEvent(Event("SmallStep.Execute", None, []))
|
|
|
|
|
|
def _Main_SimulationCoordinator_SimulationFlow_Paused_0_guard(self, parameters):
|
|
|
- return self.inState(["/Main/SimulationCoordinator/ModeSelector/SmallStep"]) and self.inState(["/Main/SimulationCoordinator/SmallStepState/Initialized"])
|
|
|
+ return self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"]) and self.inState(["/Main/SimulationCoordinator/SmallStepState/Initialized"])
|
|
|
|
|
|
def _Main_SimulationCoordinator_SimulationFlow_Paused_1_exec(self, parameters):
|
|
|
self.raiseInternalEvent(Event("BigStep.Execute", None, []))
|
|
|
|
|
|
def _Main_SimulationCoordinator_SimulationFlow_Paused_1_guard(self, parameters):
|
|
|
- return self.inState(["/Main/SimulationCoordinator/ModeSelector/BigStep"]) and self.inState(["/Main/SimulationCoordinator/BigStepState/Initialized"])
|
|
|
+ return self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"]) and self.inState(["/Main/SimulationCoordinator/BigStepState/Initialized"])
|
|
|
|
|
|
def _Main_SimulationCoordinator_SimulationFlow_Paused_2_exec(self, parameters):
|
|
|
self.raiseInternalEvent(Event("Simulation.Execute", None, []))
|
|
|
|
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def _Main_SimulationCoordinator_SimulationFlow_Paused_2_guard(self, parameters):
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- return self.inState(["/Main/SimulationCoordinator/ModeSelector/Continuous"]) and self.inState(["/Main/SimulationCoordinator/SimulationState/Initialized"])
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+ return self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"]) and self.inState(["/Main/SimulationCoordinator/SimulationState/Initialized"])
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def _Main_SimulationCoordinator_SimulationFlow_Paused_3_exec(self, parameters):
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self.raiseInternalEvent(Event("Simulation.ExecuteRealtime", None, [self.realtime_scale]))
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def _Main_SimulationCoordinator_SimulationFlow_Paused_3_guard(self, parameters):
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- return self.inState(["/Main/SimulationCoordinator/ModeSelector/Realtime"]) and self.inState(["/Main/SimulationCoordinator/SimulationState/Initialized"])
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+ return self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"]) and self.inState(["/Main/SimulationCoordinator/SimulationState/Initialized"])
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def _Main_SimulationCoordinator_SimulationFlow_Executing_0_guard(self, parameters):
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return self.inState(["/Main/SimulationCoordinator/ModeSelector/Paused"])
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def _Main_SimulationCoordinator_SimulationFlow_Executing_1_guard(self, parameters):
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- return self.inState(["/Main/SimulationCoordinator/ModeSelector/Continuous"]) or self.inState(["/Main/SimulationCoordinator/ModeSelector/Realtime"])
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+ return self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"]) or self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"])
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- def _Main_ExecuteSimulation_SimulationState_Paused_1_exec(self, parameters):
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- realtime_scale = parameters[0]
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- self.realtime_scale = float(realtime_scale)
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- # If the simulation was paused, we need to reset the start time of the simulation.
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- # The start time of the simulation is equal to the point in wall-clock time where simulated time is 0.
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- # If the simulation was paused, we have to recompute this point in time: it is the difference of the wall-clock time and the simulated time.
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- # If the scale was changed after the pause, this point of course moves backwards (for scales smaller than 1) or forwards (for scales larger than 1)
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- self.realtime_start_time = accurate_time.time() - (self.clock / self.realtime_scale)
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+ def _Main_SimulationCoordinator_GodEventManager_Listening_0_exec(self, parameters):
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+ block_name = parameters[0]
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+ new_val = parameters[1]
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+ result = self.godEvent(block_name, new_val)
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+ self.big_step.outputEvent(Event("god_event_result", "user_output", [result]))
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+
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+ def _Main_SimulationCoordinator_GodEventManager_Listening_0_guard(self, parameters):
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+ block_name = parameters[0]
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+ new_val = parameters[1]
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+ return self.inState(["/Main/SimulationCoordinator/ModeSelector/Paused"])
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+
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+ def _Main_SimulationCoordinator_BreakpointManager_Listening_0_exec(self, parameters):
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+ name = parameters[0]
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+ function = parameters[1]
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+ enabled = parameters[2]
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+ disable_on_trigger = parameters[3]
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+ result = self.addBreakpoint(name, function, bool(enabled), bool(disable_on_trigger))
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+ self.big_step.outputEvent(Event("add_breakpoint_result", "user_output", [result]))
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+
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+ def _Main_SimulationCoordinator_BreakpointManager_Listening_1_exec(self, parameters):
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+ name = parameters[0]
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+ result = self.delBreakpoint(name)
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+ self.big_step.outputEvent(Event("del_breakpoint_result", "user_output", [result]))
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+
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+ def _Main_SimulationCoordinator_BreakpointManager_Listening_2_exec(self, parameters):
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+ name = parameters[0]
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+ result = self.toggleBreakpoint(name)
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+ self.big_step.outputEvent(Event("toggle_breakpoint_result", "user_output", [result]))
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+
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+ def _Main_SimulationCoordinator_BreakpointManager_Listening_3_exec(self, parameters):
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+ self.big_step.outputEvent(Event("list_breakpoints_result", "user_output", [[bp.name for bp in self.breakpoints]]))
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+
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+ def _Main_ExecuteSimulation_SimulationState_Continuous_1_exec(self, parameters):
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+ self.raiseInternalEvent(Event("Breakpoint.Triggered", None, []))
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+
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+ def _Main_ExecuteSimulation_SimulationState_Continuous_1_guard(self, parameters):
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+ return self.breakpointTriggers(False)
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+
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+ def _Main_ExecuteSimulation_SimulationState_Realtime_1_exec(self, parameters):
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+ self.raiseInternalEvent(Event("Breakpoint.Triggered", None, []))
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+
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+ def _Main_ExecuteSimulation_SimulationState_Realtime_1_guard(self, parameters):
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+ return self.breakpointTriggers(True)
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def _Main_ExecuteSimulation_SimulationFlow_Started_0_exec(self, parameters):
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self.initializeSimulation()
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@@ -1005,16 +1162,11 @@ class CBDSimulator(RuntimeClassBase):
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self.initializeSimulationDebugger()
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self.raiseInternalEvent(Event("Simulation.Initialized", None, []))
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- def _Main_ExecuteSimulation_SimulationFlow_Waiting_0_guard(self, parameters):
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- return self.inState(["/Main/ExecuteSimulation/SimulationState/Continuous"]) or self.inState(["/Main/ExecuteSimulation/SimulationState/Realtime"])
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+ def _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1_exec(self, parameters):
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+ self.raiseInternalEvent(Event("Simulation.Paused", None, []))
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- def _Main_ExecuteSimulation_SimulationFlow_Waiting_1_exec(self, parameters):
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- print 'simulation executed'
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- self.finalizeSimulation()
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- self.raiseInternalEvent(Event("Simulation.Finished", None, []))
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-
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- def _Main_ExecuteSimulation_SimulationFlow_Waiting_1_guard(self, parameters):
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- return self.endConditionSimulation()
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+ def _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1_guard(self, parameters):
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+ return self.inState(["/Main/ExecuteSimulation/SimulationState/Paused"])
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def _Main_ExecuteSimulation_SimulationFlow_CheckTermination_0_exec(self, parameters):
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self.raiseInternalEvent(Event("BigStep.Reset", None, []))
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@@ -1037,9 +1189,15 @@ class CBDSimulator(RuntimeClassBase):
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self.syncSimulatedTime()
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def _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1_exec(self, parameters):
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- self.raiseInternalEvent(Event("BigStep.Reset", None, []))
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+ self.raiseInternalEvent(Event("Simulation.Paused", None, []))
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def _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1_guard(self, parameters):
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+ return self.inState(["/Main/ExecuteSimulation/SimulationState/Paused"])
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+
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+ def _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2_exec(self, parameters):
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+ self.raiseInternalEvent(Event("BigStep.Reset", None, []))
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+
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+ def _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2_guard(self, parameters):
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|
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return self.waitTime() / 1000.0 <= self.sccd_yield()
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def _Main_ExecuteSimulation_SimulationFlow_InitializingBigStep_0_exec(self, parameters):
|