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- """
- Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
- Date: Thu Oct 13 12:15:48 2016
- Model author: Sadaf Mustafiz and Bruno Barroca and Claudio Gomes and Simon Van Mierlo
- Model name: FSASimulator
- Model description:
- A debuggeable FSA simulator. It supports after and events.
- """
- from sccd.runtime.statecharts_core import *
- from sccd.runtime.libs.ui import *
- from sccd.runtime.libs.utils import *
- import fsaclasses
- import sccd.runtime.accurate_time as accurate_time
- class Breakpoint:
- def __init__(self, name, function, enabled, disable_on_trigger):
- self.name = name
- self.function = function
- self.enabled = enabled
- self.disable_on_trigger = disable_on_trigger
- # package "FSASimulator"
- class FSASimulator(RuntimeClassBase):
- def __init__(self, controller, amodel, events):
- RuntimeClassBase.__init__(self, controller)
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.NextComboStep
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
-
- # user defined attributes
- self.elapsed = None
- self.super_step_completed = None
- self.model = None
- self.clock = None
- self.timestep = None
- self.currentEvent = None
- self.selectedTransition = None
- self.eventList = None
- self.currentState = None
-
- # call user defined constructor
- FSASimulator.user_defined_constructor(self, amodel, events)
-
- def user_defined_constructor(self, amodel, events):
- self.model = amodel
- self.eventList = events
-
- def user_defined_destructor(self):
- pass
-
-
- # user defined method
- def processEvent(self, event):
- if (event != None):
- self.eventList.popEvent(event)
- event.processed = True
-
-
- # user defined method
- def getInputEventAt(self, time):
- return self.eventList.getInputAt(time)
-
-
- # user defined method
- def initialize(self):
- self.clock = 0
- self.elapsed = 0
- self.timestep = 1.0 * 1000.0
- self.time_next = self.timestep
- self.currentState = self.model.initialState
-
-
- # user defined method
- def initializeDebugger(self):
- self.breakpoints = []
- self.triggered_bp = None
-
-
- # user defined method
- def endCondition(self):
- return self.currentState and self.currentState.final
-
-
- # user defined method
- def advanceTime(self):
- self.clock = self.time_next
- self.elapsed = self.elapsed + self.timestep
- self.time_next = self.clock + self.timestep
-
-
- # user defined method
- def finalize(self):
- print 'Simulation finalized.'
-
-
- # user defined method
- def waitTime(self):
- # First, we convert from wall-clock time to simulated time.
- # This means the elapsed time in wall-clock time needs to be scaled according to the realtime scale (for example, if the realtime scale is 2, an elapsed time of 1 second in wall-clock time is equal to an elapsed time of 2 seconds in simulated time).
- simulated_diff = (accurate_time.time() - self.realtime_start_time) * self.realtime_scale
- # time_next and simulated_diff are both in simulated time: so now scale back to wall-clock time by dividing.
- # This function returns an amount of miliseconds.
- return ((self.time_next - simulated_diff) / self.realtime_scale)
-
-
- # user defined method
- def addBreakpoint(self, name, function, enabled = None, disable_on_trigger = None):
- if enabled == None: enabled = true
- if disable_on_trigger == None: disable_on_trigger = true
- if len([bp for bp in self.breakpoints if bp.name == name]) > 0:
- return -1
- self.breakpoints.append(Breakpoint(name, function, enabled, disable_on_trigger))
- return 0
-
-
- # user defined method
- def delBreakpoint(self, name):
- if len([bp for bp in self.breakpoints if bp.name == name]) == 0:
- return -1
- self.breakpoints = [bp for bp in self.breakpoints if bp.name != name]
- return 0
-
-
- # user defined method
- def toggleBreakpoint(self, name):
- if len([bp for bp in self.breakpoints if bp.name == name]) == 0:
- return -1
- for bp in self.breakpoints:
- if bp.name == name:
- bp.enabled = enabled
- break
- return 0
-
-
- # user defined method
- def breakpointTriggers(self, is_realtime_simulation):
- self.triggered_bp = None
- for bp in self.breakpoints:
- if not bp.enabled:
- continue
- # include the function in the scope...
- exec(bp.function)
- # ... and execute it, note that the breakpoint thus has to start with "def breakpoint("
- # note that we pass self.time_next instead of self.simulated_time in the case of as-fast-as-possible simulation (or stepping)
- # this is to make sure that the simulation is stopped BEFORE the specified time is reached, and not AFTER (because we don't necessarily implement 'step back')
- # in case of realtime simulation, we do pass the current simulated time, since we can stop at (more or less) exactly the right time
- if breakpoint({'clock': (self.clock if is_realtime_simulation else self.time_next) / 1000.0, 'state': self.currentState, 'event': self.currentEvent}):
- # triggered!
- self.triggered_bp = bp.name
- if bp.disable_on_trigger:
- bp.enabled = False
- return True
- else:
- # not triggered, so continue
- continue
- return False
-
-
- # user defined method
- def godEvent(self, new_state):
- filtered_states = [s for s in self.model.states if s.name == new_state]
- if not len(filtered_states) == 1:
- return -1
- self.currentState = filtered_states[0]
- return 0
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, self)
-
- # state /Main
- self.states["/Main"] = ParallelState(1, self)
-
- # state /Main/SimulationState
- self.states["/Main/SimulationState"] = State(2, self)
-
- # state /Main/SimulationState/Paused
- self.states["/Main/SimulationState/Paused"] = State(3, self)
-
- # state /Main/SimulationState/PrePaused
- self.states["/Main/SimulationState/PrePaused"] = State(4, self)
- self.states["/Main/SimulationState/PrePaused"].setEnter(self._Main_SimulationState_PrePaused_enter)
- self.states["/Main/SimulationState/PrePaused"].setExit(self._Main_SimulationState_PrePaused_exit)
-
- # state /Main/SimulationState/PreBreakpointTriggered
- self.states["/Main/SimulationState/PreBreakpointTriggered"] = State(5, self)
- self.states["/Main/SimulationState/PreBreakpointTriggered"].setEnter(self._Main_SimulationState_PreBreakpointTriggered_enter)
- self.states["/Main/SimulationState/PreBreakpointTriggered"].setExit(self._Main_SimulationState_PreBreakpointTriggered_exit)
-
- # state /Main/SimulationState/Running
- self.states["/Main/SimulationState/Running"] = State(6, self)
-
- # state /Main/SimulationState/Running/Continuous
- self.states["/Main/SimulationState/Running/Continuous"] = State(7, self)
-
- # state /Main/SimulationState/Running/BigStep
- self.states["/Main/SimulationState/Running/BigStep"] = State(8, self)
-
- # state /Main/SimulationState/Running/BigStepDone
- self.states["/Main/SimulationState/Running/BigStepDone"] = State(9, self)
- self.states["/Main/SimulationState/Running/BigStepDone"].setEnter(self._Main_SimulationState_Running_BigStepDone_enter)
- self.states["/Main/SimulationState/Running/BigStepDone"].setExit(self._Main_SimulationState_Running_BigStepDone_exit)
-
- # state /Main/SimulationState/Running/SmallStep
- self.states["/Main/SimulationState/Running/SmallStep"] = State(10, self)
-
- # state /Main/SimulationState/Running/SmallStepDone
- self.states["/Main/SimulationState/Running/SmallStepDone"] = State(11, self)
- self.states["/Main/SimulationState/Running/SmallStepDone"].setEnter(self._Main_SimulationState_Running_SmallStepDone_enter)
- self.states["/Main/SimulationState/Running/SmallStepDone"].setExit(self._Main_SimulationState_Running_SmallStepDone_exit)
-
- # state /Main/SimulationState/Running/Realtime
- self.states["/Main/SimulationState/Running/Realtime"] = State(12, self)
- self.states["/Main/SimulationState/Running/Realtime"].setEnter(self._Main_SimulationState_Running_Realtime_enter)
-
- # state /Main/SimulationState/PreStopped
- self.states["/Main/SimulationState/PreStopped"] = State(13, self)
- self.states["/Main/SimulationState/PreStopped"].setEnter(self._Main_SimulationState_PreStopped_enter)
- self.states["/Main/SimulationState/PreStopped"].setExit(self._Main_SimulationState_PreStopped_exit)
-
- # state /Main/SimulationState/Stopped
- self.states["/Main/SimulationState/Stopped"] = State(14, self)
-
- # state /Main/SimulationFlow
- self.states["/Main/SimulationFlow"] = State(15, self)
-
- # state /Main/SimulationFlow/Started
- self.states["/Main/SimulationFlow/Started"] = State(16, self)
-
- # state /Main/SimulationFlow/Initialized
- self.states["/Main/SimulationFlow/Initialized"] = State(17, self)
-
- # state /Main/SimulationFlow/InitializeDebugger
- self.states["/Main/SimulationFlow/InitializeDebugger"] = State(18, self)
- self.states["/Main/SimulationFlow/InitializeDebugger"].setEnter(self._Main_SimulationFlow_InitializeDebugger_enter)
-
- # state /Main/SimulationFlow/CheckTermination
- self.states["/Main/SimulationFlow/CheckTermination"] = State(19, self)
-
- # state /Main/SimulationFlow/CheckTermination/MacroStepProcessed
- self.states["/Main/SimulationFlow/CheckTermination/MacroStepProcessed"] = State(20, self)
- self.states["/Main/SimulationFlow/CheckTermination/MacroStepProcessed"].setEnter(self._Main_SimulationFlow_CheckTermination_MacroStepProcessed_enter)
- self.states["/Main/SimulationFlow/CheckTermination/MacroStepProcessed"].setExit(self._Main_SimulationFlow_CheckTermination_MacroStepProcessed_exit)
-
- # state /Main/SimulationFlow/Waiting
- self.states["/Main/SimulationFlow/Waiting"] = State(21, self)
- self.states["/Main/SimulationFlow/Waiting"].setEnter(self._Main_SimulationFlow_Waiting_enter)
- self.states["/Main/SimulationFlow/Waiting"].setExit(self._Main_SimulationFlow_Waiting_exit)
-
- # state /Main/SimulationFlow/DoSimulation
- self.states["/Main/SimulationFlow/DoSimulation"] = State(22, self)
-
- # state /Main/SimulationFlow/DoSimulation/MacroStepPrepared
- self.states["/Main/SimulationFlow/DoSimulation/MacroStepPrepared"] = State(23, self)
- self.states["/Main/SimulationFlow/DoSimulation/MacroStepPrepared"].setEnter(self._Main_SimulationFlow_DoSimulation_MacroStepPrepared_enter)
-
- # state /Main/SimulationFlow/DoSimulation/MicroStepProcessed
- self.states["/Main/SimulationFlow/DoSimulation/MicroStepProcessed"] = State(24, self)
- self.states["/Main/SimulationFlow/DoSimulation/MicroStepProcessed"].setEnter(self._Main_SimulationFlow_DoSimulation_MicroStepProcessed_enter)
- self.states["/Main/SimulationFlow/DoSimulation/MicroStepProcessed"].setExit(self._Main_SimulationFlow_DoSimulation_MicroStepProcessed_exit)
-
- # state /Main/SimulationFlow/DoSimulation/PreMicroStepPrepared
- self.states["/Main/SimulationFlow/DoSimulation/PreMicroStepPrepared"] = State(25, self)
-
- # state /Main/SimulationFlow/DoSimulation/MicroStepPrepared
- self.states["/Main/SimulationFlow/DoSimulation/MicroStepPrepared"] = State(26, self)
-
- # state /Main/SimulationFlow/Stopped
- self.states["/Main/SimulationFlow/Stopped"] = State(27, self)
-
- # state /Main/BreakpointManager
- self.states["/Main/BreakpointManager"] = State(28, self)
-
- # state /Main/BreakpointManager/Listening
- self.states["/Main/BreakpointManager/Listening"] = State(29, self)
-
- # state /Main/GodEventManager
- self.states["/Main/GodEventManager"] = State(30, self)
-
- # state /Main/GodEventManager/Listening
- self.states["/Main/GodEventManager/Listening"] = State(31, self)
-
- # state /Main/UserOutput
- self.states["/Main/UserOutput"] = State(32, self)
-
- # state /Main/UserOutput/Waiting
- self.states["/Main/UserOutput/Waiting"] = State(33, self)
-
- # state /SimulationComplete
- self.states["/SimulationComplete"] = State(34, self)
-
- # add children
- self.states[""].addChild(self.states["/Main"])
- self.states[""].addChild(self.states["/SimulationComplete"])
- self.states["/Main"].addChild(self.states["/Main/SimulationState"])
- self.states["/Main"].addChild(self.states["/Main/SimulationFlow"])
- self.states["/Main"].addChild(self.states["/Main/BreakpointManager"])
- self.states["/Main"].addChild(self.states["/Main/GodEventManager"])
- self.states["/Main"].addChild(self.states["/Main/UserOutput"])
- self.states["/Main/SimulationState"].addChild(self.states["/Main/SimulationState/Paused"])
- self.states["/Main/SimulationState"].addChild(self.states["/Main/SimulationState/PrePaused"])
- self.states["/Main/SimulationState"].addChild(self.states["/Main/SimulationState/PreBreakpointTriggered"])
- self.states["/Main/SimulationState"].addChild(self.states["/Main/SimulationState/Running"])
- self.states["/Main/SimulationState"].addChild(self.states["/Main/SimulationState/PreStopped"])
- self.states["/Main/SimulationState"].addChild(self.states["/Main/SimulationState/Stopped"])
- self.states["/Main/SimulationState/Running"].addChild(self.states["/Main/SimulationState/Running/Continuous"])
- self.states["/Main/SimulationState/Running"].addChild(self.states["/Main/SimulationState/Running/BigStep"])
- self.states["/Main/SimulationState/Running"].addChild(self.states["/Main/SimulationState/Running/BigStepDone"])
- self.states["/Main/SimulationState/Running"].addChild(self.states["/Main/SimulationState/Running/SmallStep"])
- self.states["/Main/SimulationState/Running"].addChild(self.states["/Main/SimulationState/Running/SmallStepDone"])
- self.states["/Main/SimulationState/Running"].addChild(self.states["/Main/SimulationState/Running/Realtime"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/Started"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/Initialized"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/InitializeDebugger"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/CheckTermination"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/Waiting"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/DoSimulation"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/Stopped"])
- self.states["/Main/SimulationFlow/CheckTermination"].addChild(self.states["/Main/SimulationFlow/CheckTermination/MacroStepProcessed"])
- self.states["/Main/SimulationFlow/DoSimulation"].addChild(self.states["/Main/SimulationFlow/DoSimulation/MacroStepPrepared"])
- self.states["/Main/SimulationFlow/DoSimulation"].addChild(self.states["/Main/SimulationFlow/DoSimulation/MicroStepProcessed"])
- self.states["/Main/SimulationFlow/DoSimulation"].addChild(self.states["/Main/SimulationFlow/DoSimulation/PreMicroStepPrepared"])
- self.states["/Main/SimulationFlow/DoSimulation"].addChild(self.states["/Main/SimulationFlow/DoSimulation/MicroStepPrepared"])
- self.states["/Main/BreakpointManager"].addChild(self.states["/Main/BreakpointManager/Listening"])
- self.states["/Main/GodEventManager"].addChild(self.states["/Main/GodEventManager/Listening"])
- self.states["/Main/UserOutput"].addChild(self.states["/Main/UserOutput/Waiting"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/Main"]
- self.states["/Main/SimulationState"].default_state = self.states["/Main/SimulationState/Paused"]
- self.states["/Main/SimulationState/Running"].default_state = self.states["/Main/SimulationState/Running/Continuous"]
- self.states["/Main/SimulationFlow"].default_state = self.states["/Main/SimulationFlow/Started"]
- self.states["/Main/SimulationFlow/CheckTermination"].default_state = self.states["/Main/SimulationFlow/CheckTermination/MacroStepProcessed"]
- self.states["/Main/SimulationFlow/DoSimulation"].default_state = self.states["/Main/SimulationFlow/DoSimulation/MacroStepPrepared"]
- self.states["/Main/BreakpointManager"].default_state = self.states["/Main/BreakpointManager/Listening"]
- self.states["/Main/GodEventManager"].default_state = self.states["/Main/GodEventManager/Listening"]
- self.states["/Main/UserOutput"].default_state = self.states["/Main/UserOutput/Waiting"]
-
- # transition /Main/SimulationState/Paused
- _Main_SimulationState_Paused_0 = Transition(self, self.states["/Main/SimulationState/Paused"], [self.states["/Main/SimulationState/Running/Continuous"]])
- _Main_SimulationState_Paused_0.setTrigger(Event("continuous", "user_input"))
- self.states["/Main/SimulationState/Paused"].addTransition(_Main_SimulationState_Paused_0)
- _Main_SimulationState_Paused_1 = Transition(self, self.states["/Main/SimulationState/Paused"], [self.states["/Main/SimulationState/Running/Realtime"]])
- _Main_SimulationState_Paused_1.setAction(self._Main_SimulationState_Paused_1_exec)
- _Main_SimulationState_Paused_1.setTrigger(Event("realtime", "user_input"))
- self.states["/Main/SimulationState/Paused"].addTransition(_Main_SimulationState_Paused_1)
- _Main_SimulationState_Paused_2 = Transition(self, self.states["/Main/SimulationState/Paused"], [self.states["/Main/SimulationState/Running/BigStep"]])
- _Main_SimulationState_Paused_2.setTrigger(Event("big_step", "user_input"))
- self.states["/Main/SimulationState/Paused"].addTransition(_Main_SimulationState_Paused_2)
- _Main_SimulationState_Paused_3 = Transition(self, self.states["/Main/SimulationState/Paused"], [self.states["/Main/SimulationState/Running/SmallStep"]])
- _Main_SimulationState_Paused_3.setTrigger(Event("small_step", "user_input"))
- self.states["/Main/SimulationState/Paused"].addTransition(_Main_SimulationState_Paused_3)
- _Main_SimulationState_Paused_4 = Transition(self, self.states["/Main/SimulationState/Paused"], [self.states["/Main/SimulationState/PreStopped"]])
- _Main_SimulationState_Paused_4.setTrigger(None)
- _Main_SimulationState_Paused_4.setGuard(self._Main_SimulationState_Paused_4_guard)
- self.states["/Main/SimulationState/Paused"].addTransition(_Main_SimulationState_Paused_4)
-
- # transition /Main/SimulationState/PrePaused
- _Main_SimulationState_PrePaused_0 = Transition(self, self.states["/Main/SimulationState/PrePaused"], [self.states["/Main/SimulationState/Paused"]])
- _Main_SimulationState_PrePaused_0.setAction(self._Main_SimulationState_PrePaused_0_exec)
- _Main_SimulationState_PrePaused_0.setTrigger(Event("_0after"))
- self.states["/Main/SimulationState/PrePaused"].addTransition(_Main_SimulationState_PrePaused_0)
-
- # transition /Main/SimulationState/PreBreakpointTriggered
- _Main_SimulationState_PreBreakpointTriggered_0 = Transition(self, self.states["/Main/SimulationState/PreBreakpointTriggered"], [self.states["/Main/SimulationState/Paused"]])
- _Main_SimulationState_PreBreakpointTriggered_0.setAction(self._Main_SimulationState_PreBreakpointTriggered_0_exec)
- _Main_SimulationState_PreBreakpointTriggered_0.setTrigger(Event("_1after"))
- self.states["/Main/SimulationState/PreBreakpointTriggered"].addTransition(_Main_SimulationState_PreBreakpointTriggered_0)
-
- # transition /Main/SimulationState/Running/BigStep
- _Main_SimulationState_Running_BigStep_0 = Transition(self, self.states["/Main/SimulationState/Running/BigStep"], [self.states["/Main/SimulationState/Running/BigStepDone"]])
- _Main_SimulationState_Running_BigStep_0.setTrigger(Event("big_step_done", None))
- self.states["/Main/SimulationState/Running/BigStep"].addTransition(_Main_SimulationState_Running_BigStep_0)
-
- # transition /Main/SimulationState/Running/BigStepDone
- _Main_SimulationState_Running_BigStepDone_0 = Transition(self, self.states["/Main/SimulationState/Running/BigStepDone"], [self.states["/Main/SimulationState/Paused"]])
- _Main_SimulationState_Running_BigStepDone_0.setTrigger(Event("_2after"))
- self.states["/Main/SimulationState/Running/BigStepDone"].addTransition(_Main_SimulationState_Running_BigStepDone_0)
-
- # transition /Main/SimulationState/Running/SmallStep
- _Main_SimulationState_Running_SmallStep_0 = Transition(self, self.states["/Main/SimulationState/Running/SmallStep"], [self.states["/Main/SimulationState/Running/SmallStepDone"]])
- _Main_SimulationState_Running_SmallStep_0.setTrigger(Event("small_step_done", None))
- self.states["/Main/SimulationState/Running/SmallStep"].addTransition(_Main_SimulationState_Running_SmallStep_0)
-
- # transition /Main/SimulationState/Running/SmallStepDone
- _Main_SimulationState_Running_SmallStepDone_0 = Transition(self, self.states["/Main/SimulationState/Running/SmallStepDone"], [self.states["/Main/SimulationState/Paused"]])
- _Main_SimulationState_Running_SmallStepDone_0.setTrigger(Event("_3after"))
- self.states["/Main/SimulationState/Running/SmallStepDone"].addTransition(_Main_SimulationState_Running_SmallStepDone_0)
-
- # transition /Main/SimulationState/PreStopped
- _Main_SimulationState_PreStopped_0 = Transition(self, self.states["/Main/SimulationState/PreStopped"], [self.states["/Main/SimulationState/Stopped"]])
- _Main_SimulationState_PreStopped_0.setAction(self._Main_SimulationState_PreStopped_0_exec)
- _Main_SimulationState_PreStopped_0.setTrigger(Event("_4after"))
- self.states["/Main/SimulationState/PreStopped"].addTransition(_Main_SimulationState_PreStopped_0)
-
- # transition /Main/SimulationFlow/Started
- _Main_SimulationFlow_Started_0 = Transition(self, self.states["/Main/SimulationFlow/Started"], [self.states["/Main/SimulationFlow/Initialized"]])
- _Main_SimulationFlow_Started_0.setAction(self._Main_SimulationFlow_Started_0_exec)
- _Main_SimulationFlow_Started_0.setTrigger(None)
- self.states["/Main/SimulationFlow/Started"].addTransition(_Main_SimulationFlow_Started_0)
-
- # transition /Main/SimulationFlow/Initialized
- _Main_SimulationFlow_Initialized_0 = Transition(self, self.states["/Main/SimulationFlow/Initialized"], [self.states["/Main/SimulationFlow/InitializeDebugger"]])
- _Main_SimulationFlow_Initialized_0.setAction(self._Main_SimulationFlow_Initialized_0_exec)
- _Main_SimulationFlow_Initialized_0.setTrigger(None)
- self.states["/Main/SimulationFlow/Initialized"].addTransition(_Main_SimulationFlow_Initialized_0)
-
- # transition /Main/SimulationFlow/InitializeDebugger
- _Main_SimulationFlow_InitializeDebugger_0 = Transition(self, self.states["/Main/SimulationFlow/InitializeDebugger"], [self.states["/Main/SimulationFlow/CheckTermination"]])
- _Main_SimulationFlow_InitializeDebugger_0.setTrigger(None)
- self.states["/Main/SimulationFlow/InitializeDebugger"].addTransition(_Main_SimulationFlow_InitializeDebugger_0)
-
- # transition /Main/SimulationFlow/CheckTermination/MacroStepProcessed
- _Main_SimulationFlow_CheckTermination_MacroStepProcessed_0 = Transition(self, self.states["/Main/SimulationFlow/CheckTermination/MacroStepProcessed"], [self.states["/Main/SimulationFlow/Stopped"]])
- _Main_SimulationFlow_CheckTermination_MacroStepProcessed_0.setAction(self._Main_SimulationFlow_CheckTermination_MacroStepProcessed_0_exec)
- _Main_SimulationFlow_CheckTermination_MacroStepProcessed_0.setTrigger(Event("_5after"))
- _Main_SimulationFlow_CheckTermination_MacroStepProcessed_0.setGuard(self._Main_SimulationFlow_CheckTermination_MacroStepProcessed_0_guard)
- self.states["/Main/SimulationFlow/CheckTermination/MacroStepProcessed"].addTransition(_Main_SimulationFlow_CheckTermination_MacroStepProcessed_0)
- _Main_SimulationFlow_CheckTermination_MacroStepProcessed_1 = Transition(self, self.states["/Main/SimulationFlow/CheckTermination/MacroStepProcessed"], [self.states["/Main/SimulationFlow/Waiting"]])
- _Main_SimulationFlow_CheckTermination_MacroStepProcessed_1.setTrigger(None)
- _Main_SimulationFlow_CheckTermination_MacroStepProcessed_1.setGuard(self._Main_SimulationFlow_CheckTermination_MacroStepProcessed_1_guard)
- self.states["/Main/SimulationFlow/CheckTermination/MacroStepProcessed"].addTransition(_Main_SimulationFlow_CheckTermination_MacroStepProcessed_1)
- _Main_SimulationFlow_CheckTermination_MacroStepProcessed_2 = Transition(self, self.states["/Main/SimulationFlow/CheckTermination/MacroStepProcessed"], [self.states["/Main/SimulationFlow/DoSimulation"]])
- _Main_SimulationFlow_CheckTermination_MacroStepProcessed_2.setTrigger(None)
- _Main_SimulationFlow_CheckTermination_MacroStepProcessed_2.setGuard(self._Main_SimulationFlow_CheckTermination_MacroStepProcessed_2_guard)
- self.states["/Main/SimulationFlow/CheckTermination/MacroStepProcessed"].addTransition(_Main_SimulationFlow_CheckTermination_MacroStepProcessed_2)
-
- # transition /Main/SimulationFlow/Waiting
- _Main_SimulationFlow_Waiting_0 = Transition(self, self.states["/Main/SimulationFlow/Waiting"], [self.states["/Main/SimulationFlow/CheckTermination"]])
- _Main_SimulationFlow_Waiting_0.setAction(self._Main_SimulationFlow_Waiting_0_exec)
- _Main_SimulationFlow_Waiting_0.setTrigger(Event("_6after"))
- self.states["/Main/SimulationFlow/Waiting"].addTransition(_Main_SimulationFlow_Waiting_0)
- _Main_SimulationFlow_Waiting_1 = Transition(self, self.states["/Main/SimulationFlow/Waiting"], [self.states["/Main/SimulationFlow/DoSimulation"]])
- _Main_SimulationFlow_Waiting_1.setTrigger(None)
- _Main_SimulationFlow_Waiting_1.setGuard(self._Main_SimulationFlow_Waiting_1_guard)
- self.states["/Main/SimulationFlow/Waiting"].addTransition(_Main_SimulationFlow_Waiting_1)
-
- # transition /Main/SimulationFlow/DoSimulation/MacroStepPrepared
- _Main_SimulationFlow_DoSimulation_MacroStepPrepared_0 = Transition(self, self.states["/Main/SimulationFlow/DoSimulation/MacroStepPrepared"], [self.states["/Main/SimulationFlow/DoSimulation/MicroStepProcessed"]])
- _Main_SimulationFlow_DoSimulation_MacroStepPrepared_0.setAction(self._Main_SimulationFlow_DoSimulation_MacroStepPrepared_0_exec)
- _Main_SimulationFlow_DoSimulation_MacroStepPrepared_0.setTrigger(None)
- self.states["/Main/SimulationFlow/DoSimulation/MacroStepPrepared"].addTransition(_Main_SimulationFlow_DoSimulation_MacroStepPrepared_0)
-
- # transition /Main/SimulationFlow/DoSimulation/MicroStepProcessed
- _Main_SimulationFlow_DoSimulation_MicroStepProcessed_0 = Transition(self, self.states["/Main/SimulationFlow/DoSimulation/MicroStepProcessed"], [self.states["/Main/SimulationFlow/DoSimulation/PreMicroStepPrepared"]])
- _Main_SimulationFlow_DoSimulation_MicroStepProcessed_0.setAction(self._Main_SimulationFlow_DoSimulation_MicroStepProcessed_0_exec)
- _Main_SimulationFlow_DoSimulation_MicroStepProcessed_0.setTrigger(Event("_7after"))
- _Main_SimulationFlow_DoSimulation_MicroStepProcessed_0.setGuard(self._Main_SimulationFlow_DoSimulation_MicroStepProcessed_0_guard)
- self.states["/Main/SimulationFlow/DoSimulation/MicroStepProcessed"].addTransition(_Main_SimulationFlow_DoSimulation_MicroStepProcessed_0)
- _Main_SimulationFlow_DoSimulation_MicroStepProcessed_1 = Transition(self, self.states["/Main/SimulationFlow/DoSimulation/MicroStepProcessed"], [self.states["/Main/SimulationFlow/CheckTermination"]])
- _Main_SimulationFlow_DoSimulation_MicroStepProcessed_1.setAction(self._Main_SimulationFlow_DoSimulation_MicroStepProcessed_1_exec)
- _Main_SimulationFlow_DoSimulation_MicroStepProcessed_1.setTrigger(Event("_8after"))
- _Main_SimulationFlow_DoSimulation_MicroStepProcessed_1.setGuard(self._Main_SimulationFlow_DoSimulation_MicroStepProcessed_1_guard)
- self.states["/Main/SimulationFlow/DoSimulation/MicroStepProcessed"].addTransition(_Main_SimulationFlow_DoSimulation_MicroStepProcessed_1)
-
- # transition /Main/SimulationFlow/DoSimulation/PreMicroStepPrepared
- _Main_SimulationFlow_DoSimulation_PreMicroStepPrepared_0 = Transition(self, self.states["/Main/SimulationFlow/DoSimulation/PreMicroStepPrepared"], [self.states["/Main/SimulationFlow/DoSimulation/MicroStepPrepared"]])
- _Main_SimulationFlow_DoSimulation_PreMicroStepPrepared_0.setTrigger(None)
- _Main_SimulationFlow_DoSimulation_PreMicroStepPrepared_0.setGuard(self._Main_SimulationFlow_DoSimulation_PreMicroStepPrepared_0_guard)
- self.states["/Main/SimulationFlow/DoSimulation/PreMicroStepPrepared"].addTransition(_Main_SimulationFlow_DoSimulation_PreMicroStepPrepared_0)
-
- # transition /Main/SimulationFlow/DoSimulation/MicroStepPrepared
- _Main_SimulationFlow_DoSimulation_MicroStepPrepared_0 = Transition(self, self.states["/Main/SimulationFlow/DoSimulation/MicroStepPrepared"], [self.states["/Main/SimulationFlow/DoSimulation/MicroStepProcessed"]])
- _Main_SimulationFlow_DoSimulation_MicroStepPrepared_0.setAction(self._Main_SimulationFlow_DoSimulation_MicroStepPrepared_0_exec)
- _Main_SimulationFlow_DoSimulation_MicroStepPrepared_0.setTrigger(None)
- self.states["/Main/SimulationFlow/DoSimulation/MicroStepPrepared"].addTransition(_Main_SimulationFlow_DoSimulation_MicroStepPrepared_0)
-
- # transition /Main/BreakpointManager/Listening
- _Main_BreakpointManager_Listening_0 = Transition(self, self.states["/Main/BreakpointManager/Listening"], [self.states["/Main/BreakpointManager/Listening"]])
- _Main_BreakpointManager_Listening_0.setAction(self._Main_BreakpointManager_Listening_0_exec)
- _Main_BreakpointManager_Listening_0.setTrigger(Event("add_breakpoint", "user_input"))
- self.states["/Main/BreakpointManager/Listening"].addTransition(_Main_BreakpointManager_Listening_0)
- _Main_BreakpointManager_Listening_1 = Transition(self, self.states["/Main/BreakpointManager/Listening"], [self.states["/Main/BreakpointManager/Listening"]])
- _Main_BreakpointManager_Listening_1.setAction(self._Main_BreakpointManager_Listening_1_exec)
- _Main_BreakpointManager_Listening_1.setTrigger(Event("del_breakpoint", "user_input"))
- self.states["/Main/BreakpointManager/Listening"].addTransition(_Main_BreakpointManager_Listening_1)
- _Main_BreakpointManager_Listening_2 = Transition(self, self.states["/Main/BreakpointManager/Listening"], [self.states["/Main/BreakpointManager/Listening"]])
- _Main_BreakpointManager_Listening_2.setAction(self._Main_BreakpointManager_Listening_2_exec)
- _Main_BreakpointManager_Listening_2.setTrigger(Event("toggle_breakpoint", "user_input"))
- self.states["/Main/BreakpointManager/Listening"].addTransition(_Main_BreakpointManager_Listening_2)
- _Main_BreakpointManager_Listening_3 = Transition(self, self.states["/Main/BreakpointManager/Listening"], [self.states["/Main/BreakpointManager/Listening"]])
- _Main_BreakpointManager_Listening_3.setAction(self._Main_BreakpointManager_Listening_3_exec)
- _Main_BreakpointManager_Listening_3.setTrigger(Event("list_breakpoints", "user_input"))
- self.states["/Main/BreakpointManager/Listening"].addTransition(_Main_BreakpointManager_Listening_3)
-
- # transition /Main/GodEventManager/Listening
- _Main_GodEventManager_Listening_0 = Transition(self, self.states["/Main/GodEventManager/Listening"], [self.states["/Main/GodEventManager/Listening"]])
- _Main_GodEventManager_Listening_0.setAction(self._Main_GodEventManager_Listening_0_exec)
- _Main_GodEventManager_Listening_0.setTrigger(Event("god_event", "user_input"))
- _Main_GodEventManager_Listening_0.setGuard(self._Main_GodEventManager_Listening_0_guard)
- self.states["/Main/GodEventManager/Listening"].addTransition(_Main_GodEventManager_Listening_0)
-
- # transition /Main/UserOutput/Waiting
- _Main_UserOutput_Waiting_0 = Transition(self, self.states["/Main/UserOutput/Waiting"], [self.states["/Main/UserOutput/Waiting"]])
- _Main_UserOutput_Waiting_0.setAction(self._Main_UserOutput_Waiting_0_exec)
- _Main_UserOutput_Waiting_0.setTrigger(Event("termination_condition", None))
- self.states["/Main/UserOutput/Waiting"].addTransition(_Main_UserOutput_Waiting_0)
- _Main_UserOutput_Waiting_1 = Transition(self, self.states["/Main/UserOutput/Waiting"], [self.states["/Main/UserOutput/Waiting"]])
- _Main_UserOutput_Waiting_1.setAction(self._Main_UserOutput_Waiting_1_exec)
- _Main_UserOutput_Waiting_1.setTrigger(Event("paused", None))
- self.states["/Main/UserOutput/Waiting"].addTransition(_Main_UserOutput_Waiting_1)
- _Main_UserOutput_Waiting_2 = Transition(self, self.states["/Main/UserOutput/Waiting"], [self.states["/Main/UserOutput/Waiting"]])
- _Main_UserOutput_Waiting_2.setAction(self._Main_UserOutput_Waiting_2_exec)
- _Main_UserOutput_Waiting_2.setTrigger(Event("big_step_done", None))
- _Main_UserOutput_Waiting_2.setGuard(self._Main_UserOutput_Waiting_2_guard)
- self.states["/Main/UserOutput/Waiting"].addTransition(_Main_UserOutput_Waiting_2)
- _Main_UserOutput_Waiting_3 = Transition(self, self.states["/Main/UserOutput/Waiting"], [self.states["/Main/UserOutput/Waiting"]])
- _Main_UserOutput_Waiting_3.setAction(self._Main_UserOutput_Waiting_3_exec)
- _Main_UserOutput_Waiting_3.setTrigger(Event("small_step_done", None))
- _Main_UserOutput_Waiting_3.setGuard(self._Main_UserOutput_Waiting_3_guard)
- self.states["/Main/UserOutput/Waiting"].addTransition(_Main_UserOutput_Waiting_3)
- _Main_UserOutput_Waiting_4 = Transition(self, self.states["/Main/UserOutput/Waiting"], [self.states["/Main/UserOutput/Waiting"]])
- _Main_UserOutput_Waiting_4.setAction(self._Main_UserOutput_Waiting_4_exec)
- _Main_UserOutput_Waiting_4.setTrigger(Event("breakpoint_triggered", None))
- self.states["/Main/UserOutput/Waiting"].addTransition(_Main_UserOutput_Waiting_4)
-
- # transition /Main
- _Main_0 = Transition(self, self.states["/Main"], [self.states["/SimulationComplete"]])
- _Main_0.setAction(self._Main_0_exec)
- _Main_0.setTrigger(None)
- _Main_0.setGuard(self._Main_0_guard)
- self.states["/Main"].addTransition(_Main_0)
-
- # transition /Main/SimulationState/Running
- _Main_SimulationState_Running_0 = Transition(self, self.states["/Main/SimulationState/Running"], [self.states["/Main/SimulationState/PreStopped"]])
- _Main_SimulationState_Running_0.setTrigger(None)
- _Main_SimulationState_Running_0.setGuard(self._Main_SimulationState_Running_0_guard)
- self.states["/Main/SimulationState/Running"].addTransition(_Main_SimulationState_Running_0)
- _Main_SimulationState_Running_1 = Transition(self, self.states["/Main/SimulationState/Running"], [self.states["/Main/SimulationState/PrePaused"]])
- _Main_SimulationState_Running_1.setTrigger(Event("pause", "user_input"))
- self.states["/Main/SimulationState/Running"].addTransition(_Main_SimulationState_Running_1)
- _Main_SimulationState_Running_2 = Transition(self, self.states["/Main/SimulationState/Running"], [self.states["/Main/SimulationState/PreBreakpointTriggered"]])
- _Main_SimulationState_Running_2.setTrigger(None)
- _Main_SimulationState_Running_2.setGuard(self._Main_SimulationState_Running_2_guard)
- self.states["/Main/SimulationState/Running"].addTransition(_Main_SimulationState_Running_2)
-
- def _Main_SimulationState_PrePaused_enter(self):
- self.addTimer(0, self.sccd_yield() * 2)
-
- def _Main_SimulationState_PrePaused_exit(self):
- self.removeTimer(0)
-
- def _Main_SimulationState_PreBreakpointTriggered_enter(self):
- self.addTimer(1, self.sccd_yield() * 2)
-
- def _Main_SimulationState_PreBreakpointTriggered_exit(self):
- self.removeTimer(1)
-
- def _Main_SimulationState_Running_BigStepDone_enter(self):
- self.addTimer(2, self.sccd_yield())
-
- def _Main_SimulationState_Running_BigStepDone_exit(self):
- self.removeTimer(2)
-
- def _Main_SimulationState_Running_SmallStepDone_enter(self):
- self.addTimer(3, self.sccd_yield())
-
- def _Main_SimulationState_Running_SmallStepDone_exit(self):
- self.removeTimer(3)
-
- def _Main_SimulationState_Running_Realtime_enter(self):
- # If the simulation was paused, we need to reset the start time of the simulation.
- # The start time of the simulation is equal to the point in wall-clock time where simulated time is 0.
- # If the simulation was paused, we have to recompute this point in time: it is the difference of the wall-clock time and the simulated time.
- # If the scale was changed after the pause, this point of course moves backwards (for scales smaller than 1) or forwards (for scales larger than 1)
- self.realtime_start_time = accurate_time.time() - (self.clock / self.realtime_scale)
-
- def _Main_SimulationState_PreStopped_enter(self):
- self.addTimer(4, self.sccd_yield() * 2)
-
- def _Main_SimulationState_PreStopped_exit(self):
- self.removeTimer(4)
-
- def _Main_SimulationFlow_InitializeDebugger_enter(self):
- self.initializeDebugger()
- print('Going to MacroStepProcessed... ')
-
- def _Main_SimulationFlow_CheckTermination_MacroStepProcessed_enter(self):
- self.addTimer(5, self.sccd_yield())
-
- def _Main_SimulationFlow_CheckTermination_MacroStepProcessed_exit(self):
- self.removeTimer(5)
-
- def _Main_SimulationFlow_Waiting_enter(self):
- self.addTimer(6, self.sccd_yield())
-
- def _Main_SimulationFlow_Waiting_exit(self):
- self.removeTimer(6)
-
- def _Main_SimulationFlow_DoSimulation_MacroStepPrepared_enter(self):
- print('Entered MacroStepPrepared and reading events... ')
- self.currentEvent = self.getInputEventAt(self.clock / 1000.0)
- self.selectedTransition = self.model.getTransitionFrom(self.currentState, self.currentEvent, self.elapsed)
- print self.clock / 1000.0
- print(self.currentEvent)
- print(self.selectedTransition)
-
- def _Main_SimulationFlow_DoSimulation_MicroStepProcessed_enter(self):
- self.addTimer(7, self.sccd_yield() * 2)
- self.addTimer(8, self.sccd_yield())
-
- def _Main_SimulationFlow_DoSimulation_MicroStepProcessed_exit(self):
- self.removeTimer(7)
- self.removeTimer(8)
-
- def _Main_0_exec(self, parameters):
- self.finalize()
-
- def _Main_0_guard(self, parameters):
- return self.inState(["/Main/SimulationState/Stopped"]) and self.inState(["/Main/SimulationFlow/Stopped"])
-
- def _Main_SimulationState_Running_0_guard(self, parameters):
- return self.endCondition()
-
- def _Main_SimulationState_Running_2_guard(self, parameters):
- return self.breakpointTriggers(self.inState(["/Main/SimulationState/Running/Realtime"]))
-
- def _Main_SimulationState_Paused_1_exec(self, parameters):
- realtime_scale = parameters[0]
- self.realtime_scale = float(realtime_scale)
-
- def _Main_SimulationState_Paused_4_guard(self, parameters):
- return self.endCondition()
-
- def _Main_SimulationState_PrePaused_0_exec(self, parameters):
- self.raiseInternalEvent(Event("paused", None, []))
-
- def _Main_SimulationState_PreBreakpointTriggered_0_exec(self, parameters):
- self.raiseInternalEvent(Event("breakpoint_triggered", None, []))
-
- def _Main_SimulationState_PreStopped_0_exec(self, parameters):
- self.raiseInternalEvent(Event("termination_condition", None, []))
-
- def _Main_SimulationFlow_Started_0_exec(self, parameters):
- print('Going to Initialized... ')
- self.initialize()
-
- def _Main_SimulationFlow_Initialized_0_exec(self, parameters):
- print('Going to InitializeDebugger... ')
-
- def _Main_SimulationFlow_CheckTermination_MacroStepProcessed_0_exec(self, parameters):
- print('Going to Stopped... ')
-
- def _Main_SimulationFlow_CheckTermination_MacroStepProcessed_0_guard(self, parameters):
- return self.inState(["/Main/SimulationState/Stopped"])
-
- def _Main_SimulationFlow_CheckTermination_MacroStepProcessed_1_guard(self, parameters):
- return self.inState(["/Main/SimulationState/Running/Realtime"])
-
- def _Main_SimulationFlow_CheckTermination_MacroStepProcessed_2_guard(self, parameters):
- return self.inState(["/Main/SimulationState/Running/Continuous"]) or self.inState(["/Main/SimulationState/Running/BigStep"]) or self.inState(["/Main/SimulationState/Running/SmallStep"])
-
- def _Main_SimulationFlow_Waiting_0_exec(self, parameters):
- diff = accurate_time.time() - self.realtime_start_time
- self.clock = diff * self.realtime_scale
-
- def _Main_SimulationFlow_Waiting_1_guard(self, parameters):
- return self.waitTime() / 1000.0 <= self.sccd_yield()
-
- def _Main_SimulationFlow_DoSimulation_MacroStepPrepared_0_exec(self, parameters):
- print('Going to MicroStepProcessed... ')
- self.raiseInternalEvent(Event("small_step_done", None, []))
-
- def _Main_SimulationFlow_DoSimulation_MicroStepProcessed_0_exec(self, parameters):
- print('Going to MicroStepPrepared... ')
-
- def _Main_SimulationFlow_DoSimulation_MicroStepProcessed_0_guard(self, parameters):
- return self.selectedTransition != None
-
- def _Main_SimulationFlow_DoSimulation_MicroStepProcessed_1_exec(self, parameters):
- print('Going to CheckTermination and advancing time... ')
- self.advanceTime()
- print(self.clock / 1000.0)
- print(self.elapsed / 1000.0)
- self.raiseInternalEvent(Event("big_step_done", None, []))
-
- def _Main_SimulationFlow_DoSimulation_MicroStepProcessed_1_guard(self, parameters):
- return self.selectedTransition == None
-
- def _Main_SimulationFlow_DoSimulation_PreMicroStepPrepared_0_guard(self, parameters):
- return self.inState(["/Main/SimulationState/Running"])
-
- def _Main_SimulationFlow_DoSimulation_MicroStepPrepared_0_exec(self, parameters):
- print('Going to MicroStepProcessed, taking transition and reading events... ')
- print('Transition to be taken: ' + str(self.selectedTransition))
- self.currentState = self.selectedTransition.target
- self.elapsed = 0
- self.processEvent(self.currentEvent)
- print('New state: ' + str(self.currentState))
- self.currentEvent = self.getInputEventAt(self.clock / 1000.0)
- self.selectedTransition = self.model.getTransitionFrom(self.currentState, self.currentEvent, self.elapsed)
- print(self.currentEvent)
- print(self.selectedTransition)
-
- def _Main_BreakpointManager_Listening_0_exec(self, parameters):
- name = parameters[0]
- function = parameters[1]
- enabled = parameters[2]
- disable_on_trigger = parameters[3]
- result = self.addBreakpoint(name, function, bool(enabled), bool(disable_on_trigger))
- self.big_step.outputEvent(Event("add_breakpoint_result", "user_output", [result]))
-
- def _Main_BreakpointManager_Listening_1_exec(self, parameters):
- name = parameters[0]
- result = self.delBreakpoint(name)
- self.big_step.outputEvent(Event("del_breakpoint_result", "user_output", [result]))
-
- def _Main_BreakpointManager_Listening_2_exec(self, parameters):
- name = parameters[0]
- result = self.toggleBreakpoint(name)
- self.big_step.outputEvent(Event("toggle_breakpoint_result", "user_output", [result]))
-
- def _Main_BreakpointManager_Listening_3_exec(self, parameters):
- self.big_step.outputEvent(Event("list_breakpoints_result", "user_output", [[bp.name for bp in self.breakpoints]]))
-
- def _Main_GodEventManager_Listening_0_exec(self, parameters):
- new_state = parameters[0]
- result = self.godEvent(new_state)
- self.big_step.outputEvent(Event("god_event_result", "user_output", [result]))
- self.big_step.outputEvent(Event("current_state", "user_output", [self.clock / 1000.0, self.currentState]))
-
- def _Main_GodEventManager_Listening_0_guard(self, parameters):
- new_state = parameters[0]
- return self.inState(["/Main/SimulationState/Paused"])
-
- def _Main_UserOutput_Waiting_0_exec(self, parameters):
- self.big_step.outputEvent(Event("terminated", "user_output", []))
- self.big_step.outputEvent(Event("current_state", "user_output", [self.clock / 1000.0, self.currentState]))
-
- def _Main_UserOutput_Waiting_1_exec(self, parameters):
- self.big_step.outputEvent(Event("paused", "user_output", []))
- self.big_step.outputEvent(Event("current_state", "user_output", [self.clock / 1000.0, self.currentState]))
-
- def _Main_UserOutput_Waiting_2_exec(self, parameters):
- self.big_step.outputEvent(Event("big_step_done", "user_output", []))
- self.big_step.outputEvent(Event("current_state", "user_output", [self.clock / 1000.0, self.currentState]))
-
- def _Main_UserOutput_Waiting_2_guard(self, parameters):
- return self.inState(["/Main/SimulationState/Running/Realtime"]) or self.inState(["/Main/SimulationState/Running/BigStep"]) or self.inState(["/Main/SimulationState/Running/BigStepDone"])
-
- def _Main_UserOutput_Waiting_3_exec(self, parameters):
- self.big_step.outputEvent(Event("small_step_done", "user_output", []))
- self.big_step.outputEvent(Event("current_state", "user_output", [self.clock / 1000.0, self.currentState]))
-
- def _Main_UserOutput_Waiting_3_guard(self, parameters):
- return self.inState(["/Main/SimulationState/Running/SmallStep"]) or self.inState(["/Main/SimulationState/Running/SmallStepDone"])
-
- def _Main_UserOutput_Waiting_4_exec(self, parameters):
- self.big_step.outputEvent(Event("breakpoint_triggered", "user_output", [self.triggered_bp]))
- self.big_step.outputEvent(Event("current_state", "user_output", [self.clock / 1000.0, self.currentState]))
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/Main"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class ObjectManager(ObjectManagerBase):
- def __init__(self, controller):
- ObjectManagerBase.__init__(self, controller)
-
- def instantiate(self, class_name, construct_params):
- if class_name == "FSASimulator":
- instance = FSASimulator(self.controller, construct_params[0], construct_params[1])
- instance.associations = {}
- else:
- raise Exception("Cannot instantiate class " + class_name)
- return instance
- class Controller(ThreadsControllerBase):
- def __init__(self, amodel, events, keep_running = None, behind_schedule_callback = None):
- if keep_running == None: keep_running = True
- if behind_schedule_callback == None: behind_schedule_callback = None
- ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running, behind_schedule_callback)
- self.addInputPort("user_input")
- self.addInputPort("user_output")
- self.object_manager.createInstance("FSASimulator", [amodel, events])
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