target.py 98 KB

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  1. """
  2. Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
  3. Date: Wed Nov 09 17:04:31 2016
  4. Model author: Sadaf Mustafiz and Claudio Gomes and Simon Van Mierlo
  5. Model name: CBDSimulator
  6. Model description:
  7. A debuggeable CBD simulator.
  8. """
  9. from sccd.runtime.statecharts_core import *
  10. from sccd.runtime.libs.ui import *
  11. from sccd.runtime.libs.utils import *
  12. from CBD_Controller import CBDController
  13. import Options
  14. import sccd.runtime.accurate_time as accurate_time
  15. class Breakpoint:
  16. def __init__(self, name, function, enabled, disable_on_trigger):
  17. self.name = name
  18. self.function = function
  19. self.enabled = enabled
  20. self.disable_on_trigger = disable_on_trigger
  21. # package "CBDSimulator"
  22. class CBDSimulator(RuntimeClassBase):
  23. def __init__(self, controller, options, model):
  24. RuntimeClassBase.__init__(self, controller)
  25. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  26. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  27. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  28. self.semantics.priority = StatechartSemantics.SourceParent
  29. self.semantics.concurrency = StatechartSemantics.Single
  30. # build Statechart structure
  31. self.build_statechart_structure()
  32. # user defined attributes
  33. self.iteration = None
  34. self.delta = None
  35. self.clock = None
  36. self.state = None
  37. self.model = None
  38. self.depGraph = None
  39. self.strongComponentList = None
  40. self.currentCompIdx = None
  41. self.cbdController = None
  42. self.options = None
  43. # call user defined constructor
  44. CBDSimulator.user_defined_constructor(self, options, model)
  45. def user_defined_constructor(self, options, model):
  46. self.options = options
  47. self.delta = self.options.getDeltaT() * 1000.0 # in miliseconds for real-time simulation
  48. self.model = model
  49. self.simulation_initialized = False
  50. self.big_step_initialized = False
  51. self.small_step_initialized = False
  52. def user_defined_destructor(self):
  53. pass
  54. # user defined method
  55. def initializeSimulation(self):
  56. self.iteration = 0
  57. self.clock = 0
  58. self.time_next = self.delta
  59. self.cbdController = CBDController(self.model, self.delta / 1000.0)
  60. self.cbdController.initSimulation()
  61. self.state = {b.getBlockName(): b.getSignal() for b in self.model.getBlocks()}
  62. self.simulation_initialized = True
  63. # user defined method
  64. def initializeBigStep(self):
  65. self.currentCompIdx = 0
  66. self.depGraph = self.cbdController.createDepGraph(self.iteration)
  67. self.strongComponentList = self.cbdController.createStrongComponents(self.depGraph, self.iteration)
  68. # user defined method
  69. def initializeSmallStep(self):
  70. self.small_step_executed = False
  71. # user defined method
  72. def simulationInitialized(self):
  73. return self.simulation_initialized
  74. # user defined method
  75. def bigStepInitialized(self):
  76. return self.big_step_initialized
  77. # user defined method
  78. def smallStepInitialized(self):
  79. return self.small_step_initialized
  80. # user defined method
  81. def finalizeSimulation(self):
  82. from bokeh.plotting import figure, output_file, show
  83. times = []
  84. values = []
  85. for timeValuePair in self.model.getSignal("neg"):
  86. times.append(timeValuePair.time)
  87. values.append(timeValuePair.value)
  88. output_file("./plot.html", title="Plot")
  89. p = figure(title="Something vs Otherthing", x_axis_label="Time", y_axis_label="Values")
  90. p.line(times, values, legend="Something", line_width=1, line_color="red")
  91. show(p)
  92. print 'Simulation finalized.'
  93. # user defined method
  94. def finalizeBigStep(self):
  95. self.advanceTime()
  96. # user defined method
  97. def finalizeSmallStep(self):
  98. self.currentCompIdx = self.currentCompIdx + 1
  99. # user defined method
  100. def endConditionSimulation(self):
  101. return self.simulation_initialized and self.iteration >= self.options.getMaxIterations()
  102. # user defined method
  103. def endConditionBigStep(self):
  104. return self.currentCompIdx >= len(self.strongComponentList)
  105. # user defined method
  106. def endConditionSmallStep(self):
  107. return self.small_step_executed
  108. # user defined method
  109. def advanceTime(self):
  110. self.iteration = self.iteration + 1
  111. self.clock = self.time_next
  112. self.cbdController.advanceTimeStep()
  113. self.time_next = self.clock + self.delta
  114. # user defined method
  115. def currentComponentIsCycle(self):
  116. return self.cbdController.componentIsCycle(self.strongComponentList[self.currentCompIdx], self.depGraph)
  117. # user defined method
  118. def computeBlock(self):
  119. if self.currentComponentIsCycle():
  120. self.cbdController.computeNextAlgebraicLoop(self.strongComponentList[self.currentCompIdx], self.iteration)
  121. else:
  122. self.cbdController.computeNextBlock(self.strongComponentList[self.currentCompIdx], self.iteration)
  123. self.state = {b.getBlockName(): b.getSignal() for b in self.model.getBlocks()}
  124. # user defined method
  125. def initializeSimulationDebugger(self):
  126. self.breakpoints = []
  127. self.triggered_bp = None
  128. # user defined method
  129. def initializeBigStepDebugger(self):
  130. pass
  131. # user defined method
  132. def initializeSmallStepDebugger(self):
  133. pass
  134. # user defined method
  135. def waitTime(self):
  136. # First, we convert from wall-clock time to simulated time.
  137. # This means the elapsed time in wall-clock time needs to be scaled according to the realtime scale (for example, if the realtime scale is 2, an elapsed time of 1 second in wall-clock time is equal to an elapsed time of 2 seconds in simulated time).
  138. simulated_diff = (accurate_time.time() - self.realtime_start_time) * self.realtime_scale
  139. # time_next and simulated_diff are both in simulated time: so now scale back to wall-clock time by dividing.
  140. # This function returns an amount of miliseconds.
  141. return ((self.time_next - simulated_diff) / self.realtime_scale)
  142. # user defined method
  143. def syncSimulatedTime(self):
  144. diff = accurate_time.time() - self.realtime_start_time
  145. self.clock = diff * self.realtime_scale
  146. # user defined method
  147. def addBreakpoint(self, name, function, enabled = None, disable_on_trigger = None):
  148. if enabled == None: enabled = true
  149. if disable_on_trigger == None: disable_on_trigger = true
  150. if len([bp for bp in self.breakpoints if bp.name == name]) > 0:
  151. return -1
  152. self.breakpoints.append(Breakpoint(name, function, enabled, disable_on_trigger))
  153. return 0
  154. # user defined method
  155. def delBreakpoint(self, name):
  156. if len([bp for bp in self.breakpoints if bp.name == name]) == 0:
  157. return -1
  158. self.breakpoints = [bp for bp in self.breakpoints if bp.name != name]
  159. return 0
  160. # user defined method
  161. def toggleBreakpoint(self, name):
  162. if len([bp for bp in self.breakpoints if bp.name == name]) == 0:
  163. return -1
  164. for bp in self.breakpoints:
  165. if bp.name == name:
  166. bp.enabled = enabled
  167. break
  168. return 0
  169. # user defined method
  170. def breakpointTriggers(self, is_realtime_simulation):
  171. self.triggered_bp = None
  172. for bp in self.breakpoints:
  173. if not bp.enabled:
  174. continue
  175. # include the function in the scope...
  176. exec(bp.function)
  177. # ... and execute it, note that the breakpoint thus has to start with "def breakpoint("
  178. # note that we pass self.time_next instead of self.simulated_time in the case of as-fast-as-possible simulation (or stepping)
  179. # this is to make sure that the simulation is stopped BEFORE the specified time is reached, and not AFTER (because we don't necessarily implement 'step back')
  180. # in case of realtime simulation, we do pass the current simulated time, since we can stop at (more or less) exactly the right time
  181. if breakpoint({'clock': (self.clock if is_realtime_simulation else self.time_next) / 1000.0, 'state': self.state}):
  182. # triggered!
  183. self.triggered_bp = bp.name
  184. if bp.disable_on_trigger:
  185. bp.enabled = False
  186. return True
  187. else:
  188. # not triggered, so continue
  189. continue
  190. return False
  191. # user defined method
  192. def godEvent(self, block_name, new_val):
  193. if not self.simulationInitialized():
  194. return -1
  195. if block_name not in self.state:
  196. return -1
  197. for b in self.model.getBlocks():
  198. if b.getBlockName() == block_name:
  199. b.setSignal(new_val)
  200. self.state = {b.getBlockName(): b.getSignal() for b in self.model.getBlocks()}
  201. return 0
  202. # builds Statechart structure
  203. def build_statechart_structure(self):
  204. # state <root>
  205. self.states[""] = State(0, "", self)
  206. # state /Main
  207. self.states["/Main"] = ParallelState(1, "/Main", self)
  208. # state /Main/SimulationCoordinator
  209. self.states["/Main/SimulationCoordinator"] = ParallelState(2, "/Main/SimulationCoordinator", self)
  210. # state /Main/SimulationCoordinator/ModeSelector
  211. self.states["/Main/SimulationCoordinator/ModeSelector"] = State(3, "/Main/SimulationCoordinator/ModeSelector", self)
  212. # state /Main/SimulationCoordinator/ModeSelector/Paused
  213. self.states["/Main/SimulationCoordinator/ModeSelector/Paused"] = State(4, "/Main/SimulationCoordinator/ModeSelector/Paused", self)
  214. # state /Main/SimulationCoordinator/ModeSelector/Running
  215. self.states["/Main/SimulationCoordinator/ModeSelector/Running"] = State(5, "/Main/SimulationCoordinator/ModeSelector/Running", self)
  216. # state /Main/SimulationCoordinator/ModeSelector/Running/Continuous
  217. self.states["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"] = State(6, "/Main/SimulationCoordinator/ModeSelector/Running/Continuous", self)
  218. # state /Main/SimulationCoordinator/ModeSelector/Running/Realtime
  219. self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"] = State(7, "/Main/SimulationCoordinator/ModeSelector/Running/Realtime", self)
  220. # state /Main/SimulationCoordinator/ModeSelector/Running/BigStep
  221. self.states["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"] = State(8, "/Main/SimulationCoordinator/ModeSelector/Running/BigStep", self)
  222. # state /Main/SimulationCoordinator/ModeSelector/Running/SmallStep
  223. self.states["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"] = State(9, "/Main/SimulationCoordinator/ModeSelector/Running/SmallStep", self)
  224. # state /Main/SimulationCoordinator/ModeSelector/WaitingForPaused
  225. self.states["/Main/SimulationCoordinator/ModeSelector/WaitingForPaused"] = State(10, "/Main/SimulationCoordinator/ModeSelector/WaitingForPaused", self)
  226. # state /Main/SimulationCoordinator/SmallStepState
  227. self.states["/Main/SimulationCoordinator/SmallStepState"] = State(11, "/Main/SimulationCoordinator/SmallStepState", self)
  228. # state /Main/SimulationCoordinator/SmallStepState/Uninitialized
  229. self.states["/Main/SimulationCoordinator/SmallStepState/Uninitialized"] = State(12, "/Main/SimulationCoordinator/SmallStepState/Uninitialized", self)
  230. # state /Main/SimulationCoordinator/SmallStepState/Initialized
  231. self.states["/Main/SimulationCoordinator/SmallStepState/Initialized"] = State(13, "/Main/SimulationCoordinator/SmallStepState/Initialized", self)
  232. # state /Main/SimulationCoordinator/BigStepState
  233. self.states["/Main/SimulationCoordinator/BigStepState"] = State(14, "/Main/SimulationCoordinator/BigStepState", self)
  234. # state /Main/SimulationCoordinator/BigStepState/Uninitialized
  235. self.states["/Main/SimulationCoordinator/BigStepState/Uninitialized"] = State(15, "/Main/SimulationCoordinator/BigStepState/Uninitialized", self)
  236. # state /Main/SimulationCoordinator/BigStepState/Initialized
  237. self.states["/Main/SimulationCoordinator/BigStepState/Initialized"] = State(16, "/Main/SimulationCoordinator/BigStepState/Initialized", self)
  238. # state /Main/SimulationCoordinator/SimulationState
  239. self.states["/Main/SimulationCoordinator/SimulationState"] = State(17, "/Main/SimulationCoordinator/SimulationState", self)
  240. # state /Main/SimulationCoordinator/SimulationState/Uninitialized
  241. self.states["/Main/SimulationCoordinator/SimulationState/Uninitialized"] = State(18, "/Main/SimulationCoordinator/SimulationState/Uninitialized", self)
  242. # state /Main/SimulationCoordinator/SimulationState/Initialized
  243. self.states["/Main/SimulationCoordinator/SimulationState/Initialized"] = State(19, "/Main/SimulationCoordinator/SimulationState/Initialized", self)
  244. # state /Main/SimulationCoordinator/Initializer
  245. self.states["/Main/SimulationCoordinator/Initializer"] = State(20, "/Main/SimulationCoordinator/Initializer", self)
  246. # state /Main/SimulationCoordinator/Initializer/Waiting
  247. self.states["/Main/SimulationCoordinator/Initializer/Waiting"] = State(21, "/Main/SimulationCoordinator/Initializer/Waiting", self)
  248. # state /Main/SimulationCoordinator/Initializer/InitializingSimulation
  249. self.states["/Main/SimulationCoordinator/Initializer/InitializingSimulation"] = State(22, "/Main/SimulationCoordinator/Initializer/InitializingSimulation", self)
  250. # state /Main/SimulationCoordinator/Initializer/InitializingBigStep
  251. self.states["/Main/SimulationCoordinator/Initializer/InitializingBigStep"] = State(23, "/Main/SimulationCoordinator/Initializer/InitializingBigStep", self)
  252. # state /Main/SimulationCoordinator/Initializer/InitializingSmallStep
  253. self.states["/Main/SimulationCoordinator/Initializer/InitializingSmallStep"] = State(24, "/Main/SimulationCoordinator/Initializer/InitializingSmallStep", self)
  254. # state /Main/SimulationCoordinator/SimulationFlow
  255. self.states["/Main/SimulationCoordinator/SimulationFlow"] = State(25, "/Main/SimulationCoordinator/SimulationFlow", self)
  256. # state /Main/SimulationCoordinator/SimulationFlow/PrePaused
  257. self.states["/Main/SimulationCoordinator/SimulationFlow/PrePaused"] = State(26, "/Main/SimulationCoordinator/SimulationFlow/PrePaused", self)
  258. self.states["/Main/SimulationCoordinator/SimulationFlow/PrePaused"].setEnter(self._Main_SimulationCoordinator_SimulationFlow_PrePaused_enter)
  259. self.states["/Main/SimulationCoordinator/SimulationFlow/PrePaused"].setExit(self._Main_SimulationCoordinator_SimulationFlow_PrePaused_exit)
  260. # state /Main/SimulationCoordinator/SimulationFlow/Paused
  261. self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"] = State(27, "/Main/SimulationCoordinator/SimulationFlow/Paused", self)
  262. # state /Main/SimulationCoordinator/SimulationFlow/Executing
  263. self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"] = State(28, "/Main/SimulationCoordinator/SimulationFlow/Executing", self)
  264. # state /Main/SimulationCoordinator/GodEventManager
  265. self.states["/Main/SimulationCoordinator/GodEventManager"] = State(29, "/Main/SimulationCoordinator/GodEventManager", self)
  266. # state /Main/SimulationCoordinator/GodEventManager/Listening
  267. self.states["/Main/SimulationCoordinator/GodEventManager/Listening"] = State(30, "/Main/SimulationCoordinator/GodEventManager/Listening", self)
  268. # state /Main/SimulationCoordinator/BreakpointManager
  269. self.states["/Main/SimulationCoordinator/BreakpointManager"] = State(31, "/Main/SimulationCoordinator/BreakpointManager", self)
  270. # state /Main/SimulationCoordinator/BreakpointManager/Listening
  271. self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"] = State(32, "/Main/SimulationCoordinator/BreakpointManager/Listening", self)
  272. # state /Main/ExecuteSimulation
  273. self.states["/Main/ExecuteSimulation"] = ParallelState(33, "/Main/ExecuteSimulation", self)
  274. # state /Main/ExecuteSimulation/SimulationState
  275. self.states["/Main/ExecuteSimulation/SimulationState"] = State(34, "/Main/ExecuteSimulation/SimulationState", self)
  276. # state /Main/ExecuteSimulation/SimulationState/Paused
  277. self.states["/Main/ExecuteSimulation/SimulationState/Paused"] = State(35, "/Main/ExecuteSimulation/SimulationState/Paused", self)
  278. # state /Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered
  279. self.states["/Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered"] = State(36, "/Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered", self)
  280. # state /Main/ExecuteSimulation/SimulationState/Continuous
  281. self.states["/Main/ExecuteSimulation/SimulationState/Continuous"] = State(37, "/Main/ExecuteSimulation/SimulationState/Continuous", self)
  282. # state /Main/ExecuteSimulation/SimulationState/Realtime
  283. self.states["/Main/ExecuteSimulation/SimulationState/Realtime"] = State(38, "/Main/ExecuteSimulation/SimulationState/Realtime", self)
  284. # state /Main/ExecuteSimulation/SimulationFlow
  285. self.states["/Main/ExecuteSimulation/SimulationFlow"] = State(39, "/Main/ExecuteSimulation/SimulationFlow", self)
  286. # state /Main/ExecuteSimulation/SimulationFlow/Stopped
  287. self.states["/Main/ExecuteSimulation/SimulationFlow/Stopped"] = State(40, "/Main/ExecuteSimulation/SimulationFlow/Stopped", self)
  288. # state /Main/ExecuteSimulation/SimulationFlow/Started
  289. self.states["/Main/ExecuteSimulation/SimulationFlow/Started"] = State(41, "/Main/ExecuteSimulation/SimulationFlow/Started", self)
  290. # state /Main/ExecuteSimulation/SimulationFlow/Initialized
  291. self.states["/Main/ExecuteSimulation/SimulationFlow/Initialized"] = State(42, "/Main/ExecuteSimulation/SimulationFlow/Initialized", self)
  292. # state /Main/ExecuteSimulation/SimulationFlow/InitializeDebugger
  293. self.states["/Main/ExecuteSimulation/SimulationFlow/InitializeDebugger"] = State(43, "/Main/ExecuteSimulation/SimulationFlow/InitializeDebugger", self)
  294. # state /Main/ExecuteSimulation/SimulationFlow/Waiting
  295. self.states["/Main/ExecuteSimulation/SimulationFlow/Waiting"] = State(44, "/Main/ExecuteSimulation/SimulationFlow/Waiting", self)
  296. # state /Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination
  297. self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"] = State(45, "/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination", self)
  298. self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"].setEnter(self._Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_enter)
  299. self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"].setExit(self._Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_exit)
  300. # state /Main/ExecuteSimulation/SimulationFlow/CheckTermination
  301. self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"] = State(46, "/Main/ExecuteSimulation/SimulationFlow/CheckTermination", self)
  302. # state /Main/ExecuteSimulation/SimulationFlow/WaitingRealtime
  303. self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"] = State(47, "/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime", self)
  304. self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"].setEnter(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_enter)
  305. self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"].setExit(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_exit)
  306. # state /Main/ExecuteSimulation/SimulationFlow/InitializingBigStep
  307. self.states["/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep"] = State(48, "/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep", self)
  308. # state /Main/ExecuteSimulation/SimulationFlow/Executing
  309. self.states["/Main/ExecuteSimulation/SimulationFlow/Executing"] = State(49, "/Main/ExecuteSimulation/SimulationFlow/Executing", self)
  310. # state /Main/ExecuteBigStep
  311. self.states["/Main/ExecuteBigStep"] = State(50, "/Main/ExecuteBigStep", self)
  312. # state /Main/ExecuteBigStep/Stopped
  313. self.states["/Main/ExecuteBigStep/Stopped"] = State(51, "/Main/ExecuteBigStep/Stopped", self)
  314. # state /Main/ExecuteBigStep/Started
  315. self.states["/Main/ExecuteBigStep/Started"] = State(52, "/Main/ExecuteBigStep/Started", self)
  316. # state /Main/ExecuteBigStep/Initialized
  317. self.states["/Main/ExecuteBigStep/Initialized"] = State(53, "/Main/ExecuteBigStep/Initialized", self)
  318. # state /Main/ExecuteBigStep/InitializeDebugger
  319. self.states["/Main/ExecuteBigStep/InitializeDebugger"] = State(54, "/Main/ExecuteBigStep/InitializeDebugger", self)
  320. # state /Main/ExecuteBigStep/Waiting
  321. self.states["/Main/ExecuteBigStep/Waiting"] = State(55, "/Main/ExecuteBigStep/Waiting", self)
  322. # state /Main/ExecuteBigStep/SettleBeforeCheckTermination
  323. self.states["/Main/ExecuteBigStep/SettleBeforeCheckTermination"] = State(56, "/Main/ExecuteBigStep/SettleBeforeCheckTermination", self)
  324. self.states["/Main/ExecuteBigStep/SettleBeforeCheckTermination"].setEnter(self._Main_ExecuteBigStep_SettleBeforeCheckTermination_enter)
  325. self.states["/Main/ExecuteBigStep/SettleBeforeCheckTermination"].setExit(self._Main_ExecuteBigStep_SettleBeforeCheckTermination_exit)
  326. # state /Main/ExecuteBigStep/CheckTermination
  327. self.states["/Main/ExecuteBigStep/CheckTermination"] = State(57, "/Main/ExecuteBigStep/CheckTermination", self)
  328. # state /Main/ExecuteBigStep/InitializingSmallStep
  329. self.states["/Main/ExecuteBigStep/InitializingSmallStep"] = State(58, "/Main/ExecuteBigStep/InitializingSmallStep", self)
  330. # state /Main/ExecuteBigStep/Executing
  331. self.states["/Main/ExecuteBigStep/Executing"] = State(59, "/Main/ExecuteBigStep/Executing", self)
  332. # state /Main/ExecuteSmallStep
  333. self.states["/Main/ExecuteSmallStep"] = State(60, "/Main/ExecuteSmallStep", self)
  334. # state /Main/ExecuteSmallStep/Stopped
  335. self.states["/Main/ExecuteSmallStep/Stopped"] = State(61, "/Main/ExecuteSmallStep/Stopped", self)
  336. # state /Main/ExecuteSmallStep/Started
  337. self.states["/Main/ExecuteSmallStep/Started"] = State(62, "/Main/ExecuteSmallStep/Started", self)
  338. # state /Main/ExecuteSmallStep/Initialized
  339. self.states["/Main/ExecuteSmallStep/Initialized"] = State(63, "/Main/ExecuteSmallStep/Initialized", self)
  340. # state /Main/ExecuteSmallStep/InitializeDebugger
  341. self.states["/Main/ExecuteSmallStep/InitializeDebugger"] = State(64, "/Main/ExecuteSmallStep/InitializeDebugger", self)
  342. # state /Main/ExecuteSmallStep/Waiting
  343. self.states["/Main/ExecuteSmallStep/Waiting"] = State(65, "/Main/ExecuteSmallStep/Waiting", self)
  344. # state /Main/ExecuteSmallStep/SettleBeforeCheckTermination
  345. self.states["/Main/ExecuteSmallStep/SettleBeforeCheckTermination"] = State(66, "/Main/ExecuteSmallStep/SettleBeforeCheckTermination", self)
  346. self.states["/Main/ExecuteSmallStep/SettleBeforeCheckTermination"].setEnter(self._Main_ExecuteSmallStep_SettleBeforeCheckTermination_enter)
  347. self.states["/Main/ExecuteSmallStep/SettleBeforeCheckTermination"].setExit(self._Main_ExecuteSmallStep_SettleBeforeCheckTermination_exit)
  348. # state /Main/ExecuteSmallStep/CheckTermination
  349. self.states["/Main/ExecuteSmallStep/CheckTermination"] = State(67, "/Main/ExecuteSmallStep/CheckTermination", self)
  350. # state /Main/ExecuteSmallStep/Executing
  351. self.states["/Main/ExecuteSmallStep/Executing"] = State(68, "/Main/ExecuteSmallStep/Executing", self)
  352. self.states["/Main/ExecuteSmallStep/Executing"].setEnter(self._Main_ExecuteSmallStep_Executing_enter)
  353. # state /Main/ExecuteBlock
  354. self.states["/Main/ExecuteBlock"] = State(69, "/Main/ExecuteBlock", self)
  355. # state /Main/ExecuteBlock/Waiting
  356. self.states["/Main/ExecuteBlock/Waiting"] = State(70, "/Main/ExecuteBlock/Waiting", self)
  357. # add children
  358. self.states[""].addChild(self.states["/Main"])
  359. self.states["/Main"].addChild(self.states["/Main/SimulationCoordinator"])
  360. self.states["/Main"].addChild(self.states["/Main/ExecuteSimulation"])
  361. self.states["/Main"].addChild(self.states["/Main/ExecuteBigStep"])
  362. self.states["/Main"].addChild(self.states["/Main/ExecuteSmallStep"])
  363. self.states["/Main"].addChild(self.states["/Main/ExecuteBlock"])
  364. self.states["/Main/SimulationCoordinator"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector"])
  365. self.states["/Main/SimulationCoordinator"].addChild(self.states["/Main/SimulationCoordinator/SmallStepState"])
  366. self.states["/Main/SimulationCoordinator"].addChild(self.states["/Main/SimulationCoordinator/BigStepState"])
  367. self.states["/Main/SimulationCoordinator"].addChild(self.states["/Main/SimulationCoordinator/SimulationState"])
  368. self.states["/Main/SimulationCoordinator"].addChild(self.states["/Main/SimulationCoordinator/Initializer"])
  369. self.states["/Main/SimulationCoordinator"].addChild(self.states["/Main/SimulationCoordinator/SimulationFlow"])
  370. self.states["/Main/SimulationCoordinator"].addChild(self.states["/Main/SimulationCoordinator/GodEventManager"])
  371. self.states["/Main/SimulationCoordinator"].addChild(self.states["/Main/SimulationCoordinator/BreakpointManager"])
  372. self.states["/Main/SimulationCoordinator/ModeSelector"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Paused"])
  373. self.states["/Main/SimulationCoordinator/ModeSelector"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Running"])
  374. self.states["/Main/SimulationCoordinator/ModeSelector"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/WaitingForPaused"])
  375. self.states["/Main/SimulationCoordinator/ModeSelector/Running"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"])
  376. self.states["/Main/SimulationCoordinator/ModeSelector/Running"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"])
  377. self.states["/Main/SimulationCoordinator/ModeSelector/Running"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"])
  378. self.states["/Main/SimulationCoordinator/ModeSelector/Running"].addChild(self.states["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"])
  379. self.states["/Main/SimulationCoordinator/SmallStepState"].addChild(self.states["/Main/SimulationCoordinator/SmallStepState/Uninitialized"])
  380. self.states["/Main/SimulationCoordinator/SmallStepState"].addChild(self.states["/Main/SimulationCoordinator/SmallStepState/Initialized"])
  381. self.states["/Main/SimulationCoordinator/BigStepState"].addChild(self.states["/Main/SimulationCoordinator/BigStepState/Uninitialized"])
  382. self.states["/Main/SimulationCoordinator/BigStepState"].addChild(self.states["/Main/SimulationCoordinator/BigStepState/Initialized"])
  383. self.states["/Main/SimulationCoordinator/SimulationState"].addChild(self.states["/Main/SimulationCoordinator/SimulationState/Uninitialized"])
  384. self.states["/Main/SimulationCoordinator/SimulationState"].addChild(self.states["/Main/SimulationCoordinator/SimulationState/Initialized"])
  385. self.states["/Main/SimulationCoordinator/Initializer"].addChild(self.states["/Main/SimulationCoordinator/Initializer/Waiting"])
  386. self.states["/Main/SimulationCoordinator/Initializer"].addChild(self.states["/Main/SimulationCoordinator/Initializer/InitializingSimulation"])
  387. self.states["/Main/SimulationCoordinator/Initializer"].addChild(self.states["/Main/SimulationCoordinator/Initializer/InitializingBigStep"])
  388. self.states["/Main/SimulationCoordinator/Initializer"].addChild(self.states["/Main/SimulationCoordinator/Initializer/InitializingSmallStep"])
  389. self.states["/Main/SimulationCoordinator/SimulationFlow"].addChild(self.states["/Main/SimulationCoordinator/SimulationFlow/PrePaused"])
  390. self.states["/Main/SimulationCoordinator/SimulationFlow"].addChild(self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"])
  391. self.states["/Main/SimulationCoordinator/SimulationFlow"].addChild(self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"])
  392. self.states["/Main/SimulationCoordinator/GodEventManager"].addChild(self.states["/Main/SimulationCoordinator/GodEventManager/Listening"])
  393. self.states["/Main/SimulationCoordinator/BreakpointManager"].addChild(self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"])
  394. self.states["/Main/ExecuteSimulation"].addChild(self.states["/Main/ExecuteSimulation/SimulationState"])
  395. self.states["/Main/ExecuteSimulation"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow"])
  396. self.states["/Main/ExecuteSimulation/SimulationState"].addChild(self.states["/Main/ExecuteSimulation/SimulationState/Paused"])
  397. self.states["/Main/ExecuteSimulation/SimulationState"].addChild(self.states["/Main/ExecuteSimulation/SimulationState/Continuous"])
  398. self.states["/Main/ExecuteSimulation/SimulationState"].addChild(self.states["/Main/ExecuteSimulation/SimulationState/Realtime"])
  399. self.states["/Main/ExecuteSimulation/SimulationState/Paused"].addChild(self.states["/Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered"])
  400. self.states["/Main/ExecuteSimulation/SimulationFlow"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow/Stopped"])
  401. self.states["/Main/ExecuteSimulation/SimulationFlow"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow/Started"])
  402. self.states["/Main/ExecuteSimulation/SimulationFlow"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow/Initialized"])
  403. self.states["/Main/ExecuteSimulation/SimulationFlow"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow/InitializeDebugger"])
  404. self.states["/Main/ExecuteSimulation/SimulationFlow"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow/Waiting"])
  405. self.states["/Main/ExecuteSimulation/SimulationFlow"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"])
  406. self.states["/Main/ExecuteSimulation/SimulationFlow"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"])
  407. self.states["/Main/ExecuteSimulation/SimulationFlow"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"])
  408. self.states["/Main/ExecuteSimulation/SimulationFlow"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep"])
  409. self.states["/Main/ExecuteSimulation/SimulationFlow"].addChild(self.states["/Main/ExecuteSimulation/SimulationFlow/Executing"])
  410. self.states["/Main/ExecuteBigStep"].addChild(self.states["/Main/ExecuteBigStep/Stopped"])
  411. self.states["/Main/ExecuteBigStep"].addChild(self.states["/Main/ExecuteBigStep/Started"])
  412. self.states["/Main/ExecuteBigStep"].addChild(self.states["/Main/ExecuteBigStep/Initialized"])
  413. self.states["/Main/ExecuteBigStep"].addChild(self.states["/Main/ExecuteBigStep/InitializeDebugger"])
  414. self.states["/Main/ExecuteBigStep"].addChild(self.states["/Main/ExecuteBigStep/Waiting"])
  415. self.states["/Main/ExecuteBigStep"].addChild(self.states["/Main/ExecuteBigStep/SettleBeforeCheckTermination"])
  416. self.states["/Main/ExecuteBigStep"].addChild(self.states["/Main/ExecuteBigStep/CheckTermination"])
  417. self.states["/Main/ExecuteBigStep"].addChild(self.states["/Main/ExecuteBigStep/InitializingSmallStep"])
  418. self.states["/Main/ExecuteBigStep"].addChild(self.states["/Main/ExecuteBigStep/Executing"])
  419. self.states["/Main/ExecuteSmallStep"].addChild(self.states["/Main/ExecuteSmallStep/Stopped"])
  420. self.states["/Main/ExecuteSmallStep"].addChild(self.states["/Main/ExecuteSmallStep/Started"])
  421. self.states["/Main/ExecuteSmallStep"].addChild(self.states["/Main/ExecuteSmallStep/Initialized"])
  422. self.states["/Main/ExecuteSmallStep"].addChild(self.states["/Main/ExecuteSmallStep/InitializeDebugger"])
  423. self.states["/Main/ExecuteSmallStep"].addChild(self.states["/Main/ExecuteSmallStep/Waiting"])
  424. self.states["/Main/ExecuteSmallStep"].addChild(self.states["/Main/ExecuteSmallStep/SettleBeforeCheckTermination"])
  425. self.states["/Main/ExecuteSmallStep"].addChild(self.states["/Main/ExecuteSmallStep/CheckTermination"])
  426. self.states["/Main/ExecuteSmallStep"].addChild(self.states["/Main/ExecuteSmallStep/Executing"])
  427. self.states["/Main/ExecuteBlock"].addChild(self.states["/Main/ExecuteBlock/Waiting"])
  428. self.states[""].fixTree()
  429. self.states[""].default_state = self.states["/Main"]
  430. self.states["/Main/SimulationCoordinator/ModeSelector"].default_state = self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]
  431. self.states["/Main/SimulationCoordinator/ModeSelector/Running"].default_state = self.states["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"]
  432. self.states["/Main/SimulationCoordinator/SmallStepState"].default_state = self.states["/Main/SimulationCoordinator/SmallStepState/Uninitialized"]
  433. self.states["/Main/SimulationCoordinator/BigStepState"].default_state = self.states["/Main/SimulationCoordinator/BigStepState/Uninitialized"]
  434. self.states["/Main/SimulationCoordinator/SimulationState"].default_state = self.states["/Main/SimulationCoordinator/SimulationState/Uninitialized"]
  435. self.states["/Main/SimulationCoordinator/Initializer"].default_state = self.states["/Main/SimulationCoordinator/Initializer/Waiting"]
  436. self.states["/Main/SimulationCoordinator/SimulationFlow"].default_state = self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"]
  437. self.states["/Main/SimulationCoordinator/GodEventManager"].default_state = self.states["/Main/SimulationCoordinator/GodEventManager/Listening"]
  438. self.states["/Main/SimulationCoordinator/BreakpointManager"].default_state = self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"]
  439. self.states["/Main/ExecuteSimulation/SimulationState"].default_state = self.states["/Main/ExecuteSimulation/SimulationState/Paused"]
  440. self.states["/Main/ExecuteSimulation/SimulationState/Paused"].default_state = self.states["/Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered"]
  441. self.states["/Main/ExecuteSimulation/SimulationFlow"].default_state = self.states["/Main/ExecuteSimulation/SimulationFlow/Stopped"]
  442. self.states["/Main/ExecuteBigStep"].default_state = self.states["/Main/ExecuteBigStep/Stopped"]
  443. self.states["/Main/ExecuteSmallStep"].default_state = self.states["/Main/ExecuteSmallStep/Stopped"]
  444. self.states["/Main/ExecuteBlock"].default_state = self.states["/Main/ExecuteBlock/Waiting"]
  445. # transition /Main/SimulationCoordinator/ModeSelector/Paused
  446. _Main_SimulationCoordinator_ModeSelector_Paused_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Paused"], [self.states["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"]])
  447. _Main_SimulationCoordinator_ModeSelector_Paused_0.setTrigger(Event("small_step", "user_input"))
  448. self.states["/Main/SimulationCoordinator/ModeSelector/Paused"].addTransition(_Main_SimulationCoordinator_ModeSelector_Paused_0)
  449. _Main_SimulationCoordinator_ModeSelector_Paused_1 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Paused"], [self.states["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"]])
  450. _Main_SimulationCoordinator_ModeSelector_Paused_1.setTrigger(Event("big_step", "user_input"))
  451. self.states["/Main/SimulationCoordinator/ModeSelector/Paused"].addTransition(_Main_SimulationCoordinator_ModeSelector_Paused_1)
  452. _Main_SimulationCoordinator_ModeSelector_Paused_2 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Paused"], [self.states["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"]])
  453. _Main_SimulationCoordinator_ModeSelector_Paused_2.setTrigger(Event("continuous", "user_input"))
  454. self.states["/Main/SimulationCoordinator/ModeSelector/Paused"].addTransition(_Main_SimulationCoordinator_ModeSelector_Paused_2)
  455. _Main_SimulationCoordinator_ModeSelector_Paused_3 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Paused"], [self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"]])
  456. _Main_SimulationCoordinator_ModeSelector_Paused_3.setAction(self._Main_SimulationCoordinator_ModeSelector_Paused_3_exec)
  457. _Main_SimulationCoordinator_ModeSelector_Paused_3.setTrigger(Event("realtime", "user_input"))
  458. self.states["/Main/SimulationCoordinator/ModeSelector/Paused"].addTransition(_Main_SimulationCoordinator_ModeSelector_Paused_3)
  459. # transition /Main/SimulationCoordinator/ModeSelector/Running/Continuous
  460. _Main_SimulationCoordinator_ModeSelector_Running_Continuous_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"], [self.states["/Main/SimulationCoordinator/ModeSelector/WaitingForPaused"]])
  461. _Main_SimulationCoordinator_ModeSelector_Running_Continuous_0.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_Continuous_0_exec)
  462. _Main_SimulationCoordinator_ModeSelector_Running_Continuous_0.setTrigger(Event("pause", "user_input"))
  463. self.states["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_Continuous_0)
  464. # transition /Main/SimulationCoordinator/ModeSelector/Running/Realtime
  465. _Main_SimulationCoordinator_ModeSelector_Running_Realtime_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"], [self.states["/Main/SimulationCoordinator/ModeSelector/WaitingForPaused"]])
  466. _Main_SimulationCoordinator_ModeSelector_Running_Realtime_0.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_Realtime_0_exec)
  467. _Main_SimulationCoordinator_ModeSelector_Running_Realtime_0.setTrigger(Event("pause", "user_input"))
  468. self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_Realtime_0)
  469. _Main_SimulationCoordinator_ModeSelector_Running_Realtime_1 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"], [self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"]])
  470. _Main_SimulationCoordinator_ModeSelector_Running_Realtime_1.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_Realtime_1_exec)
  471. _Main_SimulationCoordinator_ModeSelector_Running_Realtime_1.setTrigger(Event("BigStep.Finished", None))
  472. self.states["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_Realtime_1)
  473. # transition /Main/SimulationCoordinator/ModeSelector/Running/BigStep
  474. _Main_SimulationCoordinator_ModeSelector_Running_BigStep_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
  475. _Main_SimulationCoordinator_ModeSelector_Running_BigStep_0.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_BigStep_0_exec)
  476. _Main_SimulationCoordinator_ModeSelector_Running_BigStep_0.setTrigger(Event("BigStep.Finished", None))
  477. self.states["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_BigStep_0)
  478. # transition /Main/SimulationCoordinator/ModeSelector/Running/SmallStep
  479. _Main_SimulationCoordinator_ModeSelector_Running_SmallStep_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
  480. _Main_SimulationCoordinator_ModeSelector_Running_SmallStep_0.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_SmallStep_0_exec)
  481. _Main_SimulationCoordinator_ModeSelector_Running_SmallStep_0.setTrigger(Event("SmallStep.Finished", None))
  482. self.states["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_SmallStep_0)
  483. # transition /Main/SimulationCoordinator/ModeSelector/WaitingForPaused
  484. _Main_SimulationCoordinator_ModeSelector_WaitingForPaused_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/WaitingForPaused"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
  485. _Main_SimulationCoordinator_ModeSelector_WaitingForPaused_0.setAction(self._Main_SimulationCoordinator_ModeSelector_WaitingForPaused_0_exec)
  486. _Main_SimulationCoordinator_ModeSelector_WaitingForPaused_0.setTrigger(Event("Simulation.Paused", None))
  487. self.states["/Main/SimulationCoordinator/ModeSelector/WaitingForPaused"].addTransition(_Main_SimulationCoordinator_ModeSelector_WaitingForPaused_0)
  488. # transition /Main/SimulationCoordinator/SmallStepState/Uninitialized
  489. _Main_SimulationCoordinator_SmallStepState_Uninitialized_0 = Transition(self, self.states["/Main/SimulationCoordinator/SmallStepState/Uninitialized"], [self.states["/Main/SimulationCoordinator/SmallStepState/Initialized"]])
  490. _Main_SimulationCoordinator_SmallStepState_Uninitialized_0.setTrigger(Event("SmallStep.Initialized", None))
  491. self.states["/Main/SimulationCoordinator/SmallStepState/Uninitialized"].addTransition(_Main_SimulationCoordinator_SmallStepState_Uninitialized_0)
  492. # transition /Main/SimulationCoordinator/SmallStepState/Initialized
  493. _Main_SimulationCoordinator_SmallStepState_Initialized_0 = Transition(self, self.states["/Main/SimulationCoordinator/SmallStepState/Initialized"], [self.states["/Main/SimulationCoordinator/SmallStepState/Uninitialized"]])
  494. _Main_SimulationCoordinator_SmallStepState_Initialized_0.setTrigger(Event("SmallStep.Finished", None))
  495. self.states["/Main/SimulationCoordinator/SmallStepState/Initialized"].addTransition(_Main_SimulationCoordinator_SmallStepState_Initialized_0)
  496. # transition /Main/SimulationCoordinator/BigStepState/Uninitialized
  497. _Main_SimulationCoordinator_BigStepState_Uninitialized_0 = Transition(self, self.states["/Main/SimulationCoordinator/BigStepState/Uninitialized"], [self.states["/Main/SimulationCoordinator/BigStepState/Initialized"]])
  498. _Main_SimulationCoordinator_BigStepState_Uninitialized_0.setTrigger(Event("BigStep.Initialized", None))
  499. self.states["/Main/SimulationCoordinator/BigStepState/Uninitialized"].addTransition(_Main_SimulationCoordinator_BigStepState_Uninitialized_0)
  500. # transition /Main/SimulationCoordinator/BigStepState/Initialized
  501. _Main_SimulationCoordinator_BigStepState_Initialized_0 = Transition(self, self.states["/Main/SimulationCoordinator/BigStepState/Initialized"], [self.states["/Main/SimulationCoordinator/BigStepState/Uninitialized"]])
  502. _Main_SimulationCoordinator_BigStepState_Initialized_0.setTrigger(Event("BigStep.Finished", None))
  503. self.states["/Main/SimulationCoordinator/BigStepState/Initialized"].addTransition(_Main_SimulationCoordinator_BigStepState_Initialized_0)
  504. # transition /Main/SimulationCoordinator/SimulationState/Uninitialized
  505. _Main_SimulationCoordinator_SimulationState_Uninitialized_0 = Transition(self, self.states["/Main/SimulationCoordinator/SimulationState/Uninitialized"], [self.states["/Main/SimulationCoordinator/SimulationState/Initialized"]])
  506. _Main_SimulationCoordinator_SimulationState_Uninitialized_0.setTrigger(Event("Simulation.Initialized", None))
  507. self.states["/Main/SimulationCoordinator/SimulationState/Uninitialized"].addTransition(_Main_SimulationCoordinator_SimulationState_Uninitialized_0)
  508. # transition /Main/SimulationCoordinator/SimulationState/Initialized
  509. _Main_SimulationCoordinator_SimulationState_Initialized_0 = Transition(self, self.states["/Main/SimulationCoordinator/SimulationState/Initialized"], [self.states["/Main/SimulationCoordinator/SimulationState/Uninitialized"]])
  510. _Main_SimulationCoordinator_SimulationState_Initialized_0.setTrigger(Event("Simulation.Finished", None))
  511. self.states["/Main/SimulationCoordinator/SimulationState/Initialized"].addTransition(_Main_SimulationCoordinator_SimulationState_Initialized_0)
  512. # transition /Main/SimulationCoordinator/Initializer/Waiting
  513. _Main_SimulationCoordinator_Initializer_Waiting_0 = Transition(self, self.states["/Main/SimulationCoordinator/Initializer/Waiting"], [self.states["/Main/SimulationCoordinator/Initializer/InitializingSimulation"]])
  514. _Main_SimulationCoordinator_Initializer_Waiting_0.setAction(self._Main_SimulationCoordinator_Initializer_Waiting_0_exec)
  515. _Main_SimulationCoordinator_Initializer_Waiting_0.setTrigger(None)
  516. _Main_SimulationCoordinator_Initializer_Waiting_0.setGuard(self._Main_SimulationCoordinator_Initializer_Waiting_0_guard)
  517. self.states["/Main/SimulationCoordinator/Initializer/Waiting"].addTransition(_Main_SimulationCoordinator_Initializer_Waiting_0)
  518. _Main_SimulationCoordinator_Initializer_Waiting_1 = Transition(self, self.states["/Main/SimulationCoordinator/Initializer/Waiting"], [self.states["/Main/SimulationCoordinator/Initializer/InitializingBigStep"]])
  519. _Main_SimulationCoordinator_Initializer_Waiting_1.setAction(self._Main_SimulationCoordinator_Initializer_Waiting_1_exec)
  520. _Main_SimulationCoordinator_Initializer_Waiting_1.setTrigger(None)
  521. _Main_SimulationCoordinator_Initializer_Waiting_1.setGuard(self._Main_SimulationCoordinator_Initializer_Waiting_1_guard)
  522. self.states["/Main/SimulationCoordinator/Initializer/Waiting"].addTransition(_Main_SimulationCoordinator_Initializer_Waiting_1)
  523. _Main_SimulationCoordinator_Initializer_Waiting_2 = Transition(self, self.states["/Main/SimulationCoordinator/Initializer/Waiting"], [self.states["/Main/SimulationCoordinator/Initializer/InitializingSmallStep"]])
  524. _Main_SimulationCoordinator_Initializer_Waiting_2.setAction(self._Main_SimulationCoordinator_Initializer_Waiting_2_exec)
  525. _Main_SimulationCoordinator_Initializer_Waiting_2.setTrigger(None)
  526. _Main_SimulationCoordinator_Initializer_Waiting_2.setGuard(self._Main_SimulationCoordinator_Initializer_Waiting_2_guard)
  527. self.states["/Main/SimulationCoordinator/Initializer/Waiting"].addTransition(_Main_SimulationCoordinator_Initializer_Waiting_2)
  528. # transition /Main/SimulationCoordinator/Initializer/InitializingSimulation
  529. _Main_SimulationCoordinator_Initializer_InitializingSimulation_0 = Transition(self, self.states["/Main/SimulationCoordinator/Initializer/InitializingSimulation"], [self.states["/Main/SimulationCoordinator/Initializer/Waiting"]])
  530. _Main_SimulationCoordinator_Initializer_InitializingSimulation_0.setTrigger(Event("Simulation.Initialized", None))
  531. self.states["/Main/SimulationCoordinator/Initializer/InitializingSimulation"].addTransition(_Main_SimulationCoordinator_Initializer_InitializingSimulation_0)
  532. # transition /Main/SimulationCoordinator/Initializer/InitializingBigStep
  533. _Main_SimulationCoordinator_Initializer_InitializingBigStep_0 = Transition(self, self.states["/Main/SimulationCoordinator/Initializer/InitializingBigStep"], [self.states["/Main/SimulationCoordinator/Initializer/Waiting"]])
  534. _Main_SimulationCoordinator_Initializer_InitializingBigStep_0.setTrigger(Event("BigStep.Initialized", None))
  535. self.states["/Main/SimulationCoordinator/Initializer/InitializingBigStep"].addTransition(_Main_SimulationCoordinator_Initializer_InitializingBigStep_0)
  536. # transition /Main/SimulationCoordinator/Initializer/InitializingSmallStep
  537. _Main_SimulationCoordinator_Initializer_InitializingSmallStep_0 = Transition(self, self.states["/Main/SimulationCoordinator/Initializer/InitializingSmallStep"], [self.states["/Main/SimulationCoordinator/Initializer/Waiting"]])
  538. _Main_SimulationCoordinator_Initializer_InitializingSmallStep_0.setTrigger(Event("SmallStep.Initialized", None))
  539. self.states["/Main/SimulationCoordinator/Initializer/InitializingSmallStep"].addTransition(_Main_SimulationCoordinator_Initializer_InitializingSmallStep_0)
  540. # transition /Main/SimulationCoordinator/SimulationFlow/PrePaused
  541. _Main_SimulationCoordinator_SimulationFlow_PrePaused_0 = Transition(self, self.states["/Main/SimulationCoordinator/SimulationFlow/PrePaused"], [self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"]])
  542. _Main_SimulationCoordinator_SimulationFlow_PrePaused_0.setTrigger(Event("_0after"))
  543. self.states["/Main/SimulationCoordinator/SimulationFlow/PrePaused"].addTransition(_Main_SimulationCoordinator_SimulationFlow_PrePaused_0)
  544. # transition /Main/SimulationCoordinator/SimulationFlow/Paused
  545. _Main_SimulationCoordinator_SimulationFlow_Paused_0 = Transition(self, self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"], [self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"]])
  546. _Main_SimulationCoordinator_SimulationFlow_Paused_0.setAction(self._Main_SimulationCoordinator_SimulationFlow_Paused_0_exec)
  547. _Main_SimulationCoordinator_SimulationFlow_Paused_0.setTrigger(None)
  548. _Main_SimulationCoordinator_SimulationFlow_Paused_0.setGuard(self._Main_SimulationCoordinator_SimulationFlow_Paused_0_guard)
  549. self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"].addTransition(_Main_SimulationCoordinator_SimulationFlow_Paused_0)
  550. _Main_SimulationCoordinator_SimulationFlow_Paused_1 = Transition(self, self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"], [self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"]])
  551. _Main_SimulationCoordinator_SimulationFlow_Paused_1.setAction(self._Main_SimulationCoordinator_SimulationFlow_Paused_1_exec)
  552. _Main_SimulationCoordinator_SimulationFlow_Paused_1.setTrigger(None)
  553. _Main_SimulationCoordinator_SimulationFlow_Paused_1.setGuard(self._Main_SimulationCoordinator_SimulationFlow_Paused_1_guard)
  554. self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"].addTransition(_Main_SimulationCoordinator_SimulationFlow_Paused_1)
  555. _Main_SimulationCoordinator_SimulationFlow_Paused_2 = Transition(self, self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"], [self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"]])
  556. _Main_SimulationCoordinator_SimulationFlow_Paused_2.setAction(self._Main_SimulationCoordinator_SimulationFlow_Paused_2_exec)
  557. _Main_SimulationCoordinator_SimulationFlow_Paused_2.setTrigger(None)
  558. _Main_SimulationCoordinator_SimulationFlow_Paused_2.setGuard(self._Main_SimulationCoordinator_SimulationFlow_Paused_2_guard)
  559. self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"].addTransition(_Main_SimulationCoordinator_SimulationFlow_Paused_2)
  560. _Main_SimulationCoordinator_SimulationFlow_Paused_3 = Transition(self, self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"], [self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"]])
  561. _Main_SimulationCoordinator_SimulationFlow_Paused_3.setAction(self._Main_SimulationCoordinator_SimulationFlow_Paused_3_exec)
  562. _Main_SimulationCoordinator_SimulationFlow_Paused_3.setTrigger(None)
  563. _Main_SimulationCoordinator_SimulationFlow_Paused_3.setGuard(self._Main_SimulationCoordinator_SimulationFlow_Paused_3_guard)
  564. self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"].addTransition(_Main_SimulationCoordinator_SimulationFlow_Paused_3)
  565. # transition /Main/SimulationCoordinator/SimulationFlow/Executing
  566. _Main_SimulationCoordinator_SimulationFlow_Executing_0 = Transition(self, self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"], [self.states["/Main/SimulationCoordinator/SimulationFlow/Paused"]])
  567. _Main_SimulationCoordinator_SimulationFlow_Executing_0.setTrigger(None)
  568. _Main_SimulationCoordinator_SimulationFlow_Executing_0.setGuard(self._Main_SimulationCoordinator_SimulationFlow_Executing_0_guard)
  569. self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"].addTransition(_Main_SimulationCoordinator_SimulationFlow_Executing_0)
  570. _Main_SimulationCoordinator_SimulationFlow_Executing_1 = Transition(self, self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"], [self.states["/Main/SimulationCoordinator/SimulationFlow/PrePaused"]])
  571. _Main_SimulationCoordinator_SimulationFlow_Executing_1.setTrigger(Event("Simulation.Finished", None))
  572. _Main_SimulationCoordinator_SimulationFlow_Executing_1.setGuard(self._Main_SimulationCoordinator_SimulationFlow_Executing_1_guard)
  573. self.states["/Main/SimulationCoordinator/SimulationFlow/Executing"].addTransition(_Main_SimulationCoordinator_SimulationFlow_Executing_1)
  574. # transition /Main/SimulationCoordinator/GodEventManager/Listening
  575. _Main_SimulationCoordinator_GodEventManager_Listening_0 = Transition(self, self.states["/Main/SimulationCoordinator/GodEventManager/Listening"], [self.states["/Main/SimulationCoordinator/GodEventManager/Listening"]])
  576. _Main_SimulationCoordinator_GodEventManager_Listening_0.setAction(self._Main_SimulationCoordinator_GodEventManager_Listening_0_exec)
  577. _Main_SimulationCoordinator_GodEventManager_Listening_0.setTrigger(Event("god_event", "user_input"))
  578. _Main_SimulationCoordinator_GodEventManager_Listening_0.setGuard(self._Main_SimulationCoordinator_GodEventManager_Listening_0_guard)
  579. self.states["/Main/SimulationCoordinator/GodEventManager/Listening"].addTransition(_Main_SimulationCoordinator_GodEventManager_Listening_0)
  580. # transition /Main/SimulationCoordinator/BreakpointManager/Listening
  581. _Main_SimulationCoordinator_BreakpointManager_Listening_0 = Transition(self, self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"], [self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"]])
  582. _Main_SimulationCoordinator_BreakpointManager_Listening_0.setAction(self._Main_SimulationCoordinator_BreakpointManager_Listening_0_exec)
  583. _Main_SimulationCoordinator_BreakpointManager_Listening_0.setTrigger(Event("add_breakpoint", "user_input"))
  584. self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"].addTransition(_Main_SimulationCoordinator_BreakpointManager_Listening_0)
  585. _Main_SimulationCoordinator_BreakpointManager_Listening_1 = Transition(self, self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"], [self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"]])
  586. _Main_SimulationCoordinator_BreakpointManager_Listening_1.setAction(self._Main_SimulationCoordinator_BreakpointManager_Listening_1_exec)
  587. _Main_SimulationCoordinator_BreakpointManager_Listening_1.setTrigger(Event("del_breakpoint", "user_input"))
  588. self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"].addTransition(_Main_SimulationCoordinator_BreakpointManager_Listening_1)
  589. _Main_SimulationCoordinator_BreakpointManager_Listening_2 = Transition(self, self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"], [self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"]])
  590. _Main_SimulationCoordinator_BreakpointManager_Listening_2.setAction(self._Main_SimulationCoordinator_BreakpointManager_Listening_2_exec)
  591. _Main_SimulationCoordinator_BreakpointManager_Listening_2.setTrigger(Event("toggle_breakpoint", "user_input"))
  592. self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"].addTransition(_Main_SimulationCoordinator_BreakpointManager_Listening_2)
  593. _Main_SimulationCoordinator_BreakpointManager_Listening_3 = Transition(self, self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"], [self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"]])
  594. _Main_SimulationCoordinator_BreakpointManager_Listening_3.setAction(self._Main_SimulationCoordinator_BreakpointManager_Listening_3_exec)
  595. _Main_SimulationCoordinator_BreakpointManager_Listening_3.setTrigger(Event("list_breakpoints", "user_input"))
  596. self.states["/Main/SimulationCoordinator/BreakpointManager/Listening"].addTransition(_Main_SimulationCoordinator_BreakpointManager_Listening_3)
  597. # transition /Main/ExecuteSimulation/SimulationState/Continuous
  598. _Main_ExecuteSimulation_SimulationState_Continuous_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Continuous"], [self.states["/Main/ExecuteSimulation/SimulationState/Paused"]])
  599. _Main_ExecuteSimulation_SimulationState_Continuous_0.setTrigger(Event("Simulation.Pause", None))
  600. self.states["/Main/ExecuteSimulation/SimulationState/Continuous"].addTransition(_Main_ExecuteSimulation_SimulationState_Continuous_0)
  601. _Main_ExecuteSimulation_SimulationState_Continuous_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Continuous"], [self.states["/Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered"]])
  602. _Main_ExecuteSimulation_SimulationState_Continuous_1.setAction(self._Main_ExecuteSimulation_SimulationState_Continuous_1_exec)
  603. _Main_ExecuteSimulation_SimulationState_Continuous_1.setTrigger(None)
  604. _Main_ExecuteSimulation_SimulationState_Continuous_1.setGuard(self._Main_ExecuteSimulation_SimulationState_Continuous_1_guard)
  605. self.states["/Main/ExecuteSimulation/SimulationState/Continuous"].addTransition(_Main_ExecuteSimulation_SimulationState_Continuous_1)
  606. # transition /Main/ExecuteSimulation/SimulationState/Realtime
  607. _Main_ExecuteSimulation_SimulationState_Realtime_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Realtime"], [self.states["/Main/ExecuteSimulation/SimulationState/Paused"]])
  608. _Main_ExecuteSimulation_SimulationState_Realtime_0.setTrigger(Event("Simulation.Pause", None))
  609. self.states["/Main/ExecuteSimulation/SimulationState/Realtime"].addTransition(_Main_ExecuteSimulation_SimulationState_Realtime_0)
  610. _Main_ExecuteSimulation_SimulationState_Realtime_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Realtime"], [self.states["/Main/ExecuteSimulation/SimulationState/Paused/BreakpointTriggered"]])
  611. _Main_ExecuteSimulation_SimulationState_Realtime_1.setAction(self._Main_ExecuteSimulation_SimulationState_Realtime_1_exec)
  612. _Main_ExecuteSimulation_SimulationState_Realtime_1.setTrigger(None)
  613. _Main_ExecuteSimulation_SimulationState_Realtime_1.setGuard(self._Main_ExecuteSimulation_SimulationState_Realtime_1_guard)
  614. self.states["/Main/ExecuteSimulation/SimulationState/Realtime"].addTransition(_Main_ExecuteSimulation_SimulationState_Realtime_1)
  615. # transition /Main/ExecuteSimulation/SimulationFlow/Stopped
  616. _Main_ExecuteSimulation_SimulationFlow_Stopped_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/Stopped"], [self.states["/Main/ExecuteSimulation/SimulationFlow/Started"]])
  617. _Main_ExecuteSimulation_SimulationFlow_Stopped_0.setTrigger(Event("Simulation.Reset", None))
  618. self.states["/Main/ExecuteSimulation/SimulationFlow/Stopped"].addTransition(_Main_ExecuteSimulation_SimulationFlow_Stopped_0)
  619. # transition /Main/ExecuteSimulation/SimulationFlow/Started
  620. _Main_ExecuteSimulation_SimulationFlow_Started_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/Started"], [self.states["/Main/ExecuteSimulation/SimulationFlow/Initialized"]])
  621. _Main_ExecuteSimulation_SimulationFlow_Started_0.setAction(self._Main_ExecuteSimulation_SimulationFlow_Started_0_exec)
  622. _Main_ExecuteSimulation_SimulationFlow_Started_0.setTrigger(None)
  623. self.states["/Main/ExecuteSimulation/SimulationFlow/Started"].addTransition(_Main_ExecuteSimulation_SimulationFlow_Started_0)
  624. # transition /Main/ExecuteSimulation/SimulationFlow/Initialized
  625. _Main_ExecuteSimulation_SimulationFlow_Initialized_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/Initialized"], [self.states["/Main/ExecuteSimulation/SimulationFlow/InitializeDebugger"]])
  626. _Main_ExecuteSimulation_SimulationFlow_Initialized_0.setTrigger(None)
  627. self.states["/Main/ExecuteSimulation/SimulationFlow/Initialized"].addTransition(_Main_ExecuteSimulation_SimulationFlow_Initialized_0)
  628. # transition /Main/ExecuteSimulation/SimulationFlow/InitializeDebugger
  629. _Main_ExecuteSimulation_SimulationFlow_InitializeDebugger_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/InitializeDebugger"], [self.states["/Main/ExecuteSimulation/SimulationFlow/Waiting"]])
  630. _Main_ExecuteSimulation_SimulationFlow_InitializeDebugger_0.setAction(self._Main_ExecuteSimulation_SimulationFlow_InitializeDebugger_0_exec)
  631. _Main_ExecuteSimulation_SimulationFlow_InitializeDebugger_0.setTrigger(None)
  632. self.states["/Main/ExecuteSimulation/SimulationFlow/InitializeDebugger"].addTransition(_Main_ExecuteSimulation_SimulationFlow_InitializeDebugger_0)
  633. # transition /Main/ExecuteSimulation/SimulationFlow/Waiting
  634. _Main_ExecuteSimulation_SimulationFlow_Waiting_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/Waiting"], [self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"]])
  635. _Main_ExecuteSimulation_SimulationFlow_Waiting_0.setTrigger(None)
  636. self.states["/Main/ExecuteSimulation/SimulationFlow/Waiting"].addTransition(_Main_ExecuteSimulation_SimulationFlow_Waiting_0)
  637. # transition /Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination
  638. _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"], [self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"]])
  639. _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_0.setTrigger(Event("_1after"))
  640. self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"].addTransition(_Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_0)
  641. _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"], [self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"]])
  642. _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1.setAction(self._Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1_exec)
  643. _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1.setTrigger(None)
  644. _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1.setGuard(self._Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1_guard)
  645. self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"].addTransition(_Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1)
  646. # transition /Main/ExecuteSimulation/SimulationFlow/CheckTermination
  647. _Main_ExecuteSimulation_SimulationFlow_CheckTermination_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"], [self.states["/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep"]])
  648. _Main_ExecuteSimulation_SimulationFlow_CheckTermination_0.setAction(self._Main_ExecuteSimulation_SimulationFlow_CheckTermination_0_exec)
  649. _Main_ExecuteSimulation_SimulationFlow_CheckTermination_0.setTrigger(None)
  650. _Main_ExecuteSimulation_SimulationFlow_CheckTermination_0.setGuard(self._Main_ExecuteSimulation_SimulationFlow_CheckTermination_0_guard)
  651. self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"].addTransition(_Main_ExecuteSimulation_SimulationFlow_CheckTermination_0)
  652. _Main_ExecuteSimulation_SimulationFlow_CheckTermination_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"], [self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"]])
  653. _Main_ExecuteSimulation_SimulationFlow_CheckTermination_1.setTrigger(None)
  654. _Main_ExecuteSimulation_SimulationFlow_CheckTermination_1.setGuard(self._Main_ExecuteSimulation_SimulationFlow_CheckTermination_1_guard)
  655. self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"].addTransition(_Main_ExecuteSimulation_SimulationFlow_CheckTermination_1)
  656. _Main_ExecuteSimulation_SimulationFlow_CheckTermination_2 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"], [self.states["/Main/ExecuteSimulation/SimulationFlow/Stopped"]])
  657. _Main_ExecuteSimulation_SimulationFlow_CheckTermination_2.setAction(self._Main_ExecuteSimulation_SimulationFlow_CheckTermination_2_exec)
  658. _Main_ExecuteSimulation_SimulationFlow_CheckTermination_2.setTrigger(None)
  659. _Main_ExecuteSimulation_SimulationFlow_CheckTermination_2.setGuard(self._Main_ExecuteSimulation_SimulationFlow_CheckTermination_2_guard)
  660. self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"].addTransition(_Main_ExecuteSimulation_SimulationFlow_CheckTermination_2)
  661. # transition /Main/ExecuteSimulation/SimulationFlow/WaitingRealtime
  662. _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"], [self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"]])
  663. _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_0.setAction(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_0_exec)
  664. _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_0.setTrigger(Event("_2after"))
  665. self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"].addTransition(_Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_0)
  666. _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"], [self.states["/Main/ExecuteSimulation/SimulationFlow/CheckTermination"]])
  667. _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1.setAction(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1_exec)
  668. _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1.setTrigger(None)
  669. _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1.setGuard(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1_guard)
  670. self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"].addTransition(_Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1)
  671. _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"], [self.states["/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep"]])
  672. _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2.setAction(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2_exec)
  673. _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2.setTrigger(None)
  674. _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2.setGuard(self._Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2_guard)
  675. self.states["/Main/ExecuteSimulation/SimulationFlow/WaitingRealtime"].addTransition(_Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2)
  676. # transition /Main/ExecuteSimulation/SimulationFlow/InitializingBigStep
  677. _Main_ExecuteSimulation_SimulationFlow_InitializingBigStep_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep"], [self.states["/Main/ExecuteSimulation/SimulationFlow/Executing"]])
  678. _Main_ExecuteSimulation_SimulationFlow_InitializingBigStep_0.setAction(self._Main_ExecuteSimulation_SimulationFlow_InitializingBigStep_0_exec)
  679. _Main_ExecuteSimulation_SimulationFlow_InitializingBigStep_0.setTrigger(Event("BigStep.Initialized", None))
  680. self.states["/Main/ExecuteSimulation/SimulationFlow/InitializingBigStep"].addTransition(_Main_ExecuteSimulation_SimulationFlow_InitializingBigStep_0)
  681. # transition /Main/ExecuteSimulation/SimulationFlow/Executing
  682. _Main_ExecuteSimulation_SimulationFlow_Executing_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationFlow/Executing"], [self.states["/Main/ExecuteSimulation/SimulationFlow/SettleBeforeCheckTermination"]])
  683. _Main_ExecuteSimulation_SimulationFlow_Executing_0.setTrigger(Event("BigStep.Finished", None))
  684. self.states["/Main/ExecuteSimulation/SimulationFlow/Executing"].addTransition(_Main_ExecuteSimulation_SimulationFlow_Executing_0)
  685. # transition /Main/ExecuteBigStep/Stopped
  686. _Main_ExecuteBigStep_Stopped_0 = Transition(self, self.states["/Main/ExecuteBigStep/Stopped"], [self.states["/Main/ExecuteBigStep/Started"]])
  687. _Main_ExecuteBigStep_Stopped_0.setTrigger(Event("BigStep.Reset", None))
  688. self.states["/Main/ExecuteBigStep/Stopped"].addTransition(_Main_ExecuteBigStep_Stopped_0)
  689. # transition /Main/ExecuteBigStep/Started
  690. _Main_ExecuteBigStep_Started_0 = Transition(self, self.states["/Main/ExecuteBigStep/Started"], [self.states["/Main/ExecuteBigStep/Initialized"]])
  691. _Main_ExecuteBigStep_Started_0.setAction(self._Main_ExecuteBigStep_Started_0_exec)
  692. _Main_ExecuteBigStep_Started_0.setTrigger(None)
  693. self.states["/Main/ExecuteBigStep/Started"].addTransition(_Main_ExecuteBigStep_Started_0)
  694. # transition /Main/ExecuteBigStep/Initialized
  695. _Main_ExecuteBigStep_Initialized_0 = Transition(self, self.states["/Main/ExecuteBigStep/Initialized"], [self.states["/Main/ExecuteBigStep/InitializeDebugger"]])
  696. _Main_ExecuteBigStep_Initialized_0.setTrigger(None)
  697. self.states["/Main/ExecuteBigStep/Initialized"].addTransition(_Main_ExecuteBigStep_Initialized_0)
  698. # transition /Main/ExecuteBigStep/InitializeDebugger
  699. _Main_ExecuteBigStep_InitializeDebugger_0 = Transition(self, self.states["/Main/ExecuteBigStep/InitializeDebugger"], [self.states["/Main/ExecuteBigStep/Waiting"]])
  700. _Main_ExecuteBigStep_InitializeDebugger_0.setAction(self._Main_ExecuteBigStep_InitializeDebugger_0_exec)
  701. _Main_ExecuteBigStep_InitializeDebugger_0.setTrigger(None)
  702. self.states["/Main/ExecuteBigStep/InitializeDebugger"].addTransition(_Main_ExecuteBigStep_InitializeDebugger_0)
  703. # transition /Main/ExecuteBigStep/Waiting
  704. _Main_ExecuteBigStep_Waiting_0 = Transition(self, self.states["/Main/ExecuteBigStep/Waiting"], [self.states["/Main/ExecuteBigStep/CheckTermination"]])
  705. _Main_ExecuteBigStep_Waiting_0.setTrigger(Event("BigStep.Execute", None))
  706. self.states["/Main/ExecuteBigStep/Waiting"].addTransition(_Main_ExecuteBigStep_Waiting_0)
  707. _Main_ExecuteBigStep_Waiting_1 = Transition(self, self.states["/Main/ExecuteBigStep/Waiting"], [self.states["/Main/ExecuteBigStep/Stopped"]])
  708. _Main_ExecuteBigStep_Waiting_1.setAction(self._Main_ExecuteBigStep_Waiting_1_exec)
  709. _Main_ExecuteBigStep_Waiting_1.setTrigger(None)
  710. _Main_ExecuteBigStep_Waiting_1.setGuard(self._Main_ExecuteBigStep_Waiting_1_guard)
  711. self.states["/Main/ExecuteBigStep/Waiting"].addTransition(_Main_ExecuteBigStep_Waiting_1)
  712. # transition /Main/ExecuteBigStep/SettleBeforeCheckTermination
  713. _Main_ExecuteBigStep_SettleBeforeCheckTermination_0 = Transition(self, self.states["/Main/ExecuteBigStep/SettleBeforeCheckTermination"], [self.states["/Main/ExecuteBigStep/CheckTermination"]])
  714. _Main_ExecuteBigStep_SettleBeforeCheckTermination_0.setTrigger(Event("_3after"))
  715. self.states["/Main/ExecuteBigStep/SettleBeforeCheckTermination"].addTransition(_Main_ExecuteBigStep_SettleBeforeCheckTermination_0)
  716. # transition /Main/ExecuteBigStep/CheckTermination
  717. _Main_ExecuteBigStep_CheckTermination_0 = Transition(self, self.states["/Main/ExecuteBigStep/CheckTermination"], [self.states["/Main/ExecuteBigStep/InitializingSmallStep"]])
  718. _Main_ExecuteBigStep_CheckTermination_0.setAction(self._Main_ExecuteBigStep_CheckTermination_0_exec)
  719. _Main_ExecuteBigStep_CheckTermination_0.setTrigger(None)
  720. _Main_ExecuteBigStep_CheckTermination_0.setGuard(self._Main_ExecuteBigStep_CheckTermination_0_guard)
  721. self.states["/Main/ExecuteBigStep/CheckTermination"].addTransition(_Main_ExecuteBigStep_CheckTermination_0)
  722. _Main_ExecuteBigStep_CheckTermination_1 = Transition(self, self.states["/Main/ExecuteBigStep/CheckTermination"], [self.states["/Main/ExecuteBigStep/Stopped"]])
  723. _Main_ExecuteBigStep_CheckTermination_1.setAction(self._Main_ExecuteBigStep_CheckTermination_1_exec)
  724. _Main_ExecuteBigStep_CheckTermination_1.setTrigger(None)
  725. _Main_ExecuteBigStep_CheckTermination_1.setGuard(self._Main_ExecuteBigStep_CheckTermination_1_guard)
  726. self.states["/Main/ExecuteBigStep/CheckTermination"].addTransition(_Main_ExecuteBigStep_CheckTermination_1)
  727. # transition /Main/ExecuteBigStep/InitializingSmallStep
  728. _Main_ExecuteBigStep_InitializingSmallStep_0 = Transition(self, self.states["/Main/ExecuteBigStep/InitializingSmallStep"], [self.states["/Main/ExecuteBigStep/Executing"]])
  729. _Main_ExecuteBigStep_InitializingSmallStep_0.setAction(self._Main_ExecuteBigStep_InitializingSmallStep_0_exec)
  730. _Main_ExecuteBigStep_InitializingSmallStep_0.setTrigger(Event("SmallStep.Initialized", None))
  731. self.states["/Main/ExecuteBigStep/InitializingSmallStep"].addTransition(_Main_ExecuteBigStep_InitializingSmallStep_0)
  732. # transition /Main/ExecuteBigStep/Executing
  733. _Main_ExecuteBigStep_Executing_0 = Transition(self, self.states["/Main/ExecuteBigStep/Executing"], [self.states["/Main/ExecuteBigStep/SettleBeforeCheckTermination"]])
  734. _Main_ExecuteBigStep_Executing_0.setTrigger(Event("SmallStep.Finished", None))
  735. self.states["/Main/ExecuteBigStep/Executing"].addTransition(_Main_ExecuteBigStep_Executing_0)
  736. # transition /Main/ExecuteSmallStep/Stopped
  737. _Main_ExecuteSmallStep_Stopped_0 = Transition(self, self.states["/Main/ExecuteSmallStep/Stopped"], [self.states["/Main/ExecuteSmallStep/Started"]])
  738. _Main_ExecuteSmallStep_Stopped_0.setTrigger(Event("SmallStep.Reset", None))
  739. self.states["/Main/ExecuteSmallStep/Stopped"].addTransition(_Main_ExecuteSmallStep_Stopped_0)
  740. # transition /Main/ExecuteSmallStep/Started
  741. _Main_ExecuteSmallStep_Started_0 = Transition(self, self.states["/Main/ExecuteSmallStep/Started"], [self.states["/Main/ExecuteSmallStep/Initialized"]])
  742. _Main_ExecuteSmallStep_Started_0.setAction(self._Main_ExecuteSmallStep_Started_0_exec)
  743. _Main_ExecuteSmallStep_Started_0.setTrigger(None)
  744. self.states["/Main/ExecuteSmallStep/Started"].addTransition(_Main_ExecuteSmallStep_Started_0)
  745. # transition /Main/ExecuteSmallStep/Initialized
  746. _Main_ExecuteSmallStep_Initialized_0 = Transition(self, self.states["/Main/ExecuteSmallStep/Initialized"], [self.states["/Main/ExecuteSmallStep/InitializeDebugger"]])
  747. _Main_ExecuteSmallStep_Initialized_0.setTrigger(None)
  748. self.states["/Main/ExecuteSmallStep/Initialized"].addTransition(_Main_ExecuteSmallStep_Initialized_0)
  749. # transition /Main/ExecuteSmallStep/InitializeDebugger
  750. _Main_ExecuteSmallStep_InitializeDebugger_0 = Transition(self, self.states["/Main/ExecuteSmallStep/InitializeDebugger"], [self.states["/Main/ExecuteSmallStep/Waiting"]])
  751. _Main_ExecuteSmallStep_InitializeDebugger_0.setAction(self._Main_ExecuteSmallStep_InitializeDebugger_0_exec)
  752. _Main_ExecuteSmallStep_InitializeDebugger_0.setTrigger(None)
  753. self.states["/Main/ExecuteSmallStep/InitializeDebugger"].addTransition(_Main_ExecuteSmallStep_InitializeDebugger_0)
  754. # transition /Main/ExecuteSmallStep/Waiting
  755. _Main_ExecuteSmallStep_Waiting_0 = Transition(self, self.states["/Main/ExecuteSmallStep/Waiting"], [self.states["/Main/ExecuteSmallStep/CheckTermination"]])
  756. _Main_ExecuteSmallStep_Waiting_0.setTrigger(Event("SmallStep.Execute", None))
  757. self.states["/Main/ExecuteSmallStep/Waiting"].addTransition(_Main_ExecuteSmallStep_Waiting_0)
  758. # transition /Main/ExecuteSmallStep/SettleBeforeCheckTermination
  759. _Main_ExecuteSmallStep_SettleBeforeCheckTermination_0 = Transition(self, self.states["/Main/ExecuteSmallStep/SettleBeforeCheckTermination"], [self.states["/Main/ExecuteSmallStep/CheckTermination"]])
  760. _Main_ExecuteSmallStep_SettleBeforeCheckTermination_0.setTrigger(Event("_4after"))
  761. self.states["/Main/ExecuteSmallStep/SettleBeforeCheckTermination"].addTransition(_Main_ExecuteSmallStep_SettleBeforeCheckTermination_0)
  762. # transition /Main/ExecuteSmallStep/CheckTermination
  763. _Main_ExecuteSmallStep_CheckTermination_0 = Transition(self, self.states["/Main/ExecuteSmallStep/CheckTermination"], [self.states["/Main/ExecuteSmallStep/Executing"]])
  764. _Main_ExecuteSmallStep_CheckTermination_0.setTrigger(None)
  765. _Main_ExecuteSmallStep_CheckTermination_0.setGuard(self._Main_ExecuteSmallStep_CheckTermination_0_guard)
  766. self.states["/Main/ExecuteSmallStep/CheckTermination"].addTransition(_Main_ExecuteSmallStep_CheckTermination_0)
  767. _Main_ExecuteSmallStep_CheckTermination_1 = Transition(self, self.states["/Main/ExecuteSmallStep/CheckTermination"], [self.states["/Main/ExecuteSmallStep/Stopped"]])
  768. _Main_ExecuteSmallStep_CheckTermination_1.setAction(self._Main_ExecuteSmallStep_CheckTermination_1_exec)
  769. _Main_ExecuteSmallStep_CheckTermination_1.setTrigger(None)
  770. _Main_ExecuteSmallStep_CheckTermination_1.setGuard(self._Main_ExecuteSmallStep_CheckTermination_1_guard)
  771. self.states["/Main/ExecuteSmallStep/CheckTermination"].addTransition(_Main_ExecuteSmallStep_CheckTermination_1)
  772. # transition /Main/ExecuteSmallStep/Executing
  773. _Main_ExecuteSmallStep_Executing_0 = Transition(self, self.states["/Main/ExecuteSmallStep/Executing"], [self.states["/Main/ExecuteSmallStep/SettleBeforeCheckTermination"]])
  774. _Main_ExecuteSmallStep_Executing_0.setAction(self._Main_ExecuteSmallStep_Executing_0_exec)
  775. _Main_ExecuteSmallStep_Executing_0.setTrigger(Event("Block.Finished", None))
  776. self.states["/Main/ExecuteSmallStep/Executing"].addTransition(_Main_ExecuteSmallStep_Executing_0)
  777. # transition /Main/ExecuteBlock/Waiting
  778. _Main_ExecuteBlock_Waiting_0 = Transition(self, self.states["/Main/ExecuteBlock/Waiting"], [self.states["/Main/ExecuteBlock/Waiting"]])
  779. _Main_ExecuteBlock_Waiting_0.setAction(self._Main_ExecuteBlock_Waiting_0_exec)
  780. _Main_ExecuteBlock_Waiting_0.setTrigger(Event("Block.Execute", None))
  781. self.states["/Main/ExecuteBlock/Waiting"].addTransition(_Main_ExecuteBlock_Waiting_0)
  782. # transition /Main/SimulationCoordinator/ModeSelector/Running
  783. _Main_SimulationCoordinator_ModeSelector_Running_0 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
  784. _Main_SimulationCoordinator_ModeSelector_Running_0.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_0_exec)
  785. _Main_SimulationCoordinator_ModeSelector_Running_0.setTrigger(Event("Simulation.Finished", None))
  786. self.states["/Main/SimulationCoordinator/ModeSelector/Running"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_0)
  787. _Main_SimulationCoordinator_ModeSelector_Running_1 = Transition(self, self.states["/Main/SimulationCoordinator/ModeSelector/Running"], [self.states["/Main/SimulationCoordinator/ModeSelector/Paused"]])
  788. _Main_SimulationCoordinator_ModeSelector_Running_1.setAction(self._Main_SimulationCoordinator_ModeSelector_Running_1_exec)
  789. _Main_SimulationCoordinator_ModeSelector_Running_1.setTrigger(Event("Breakpoint.Triggered", None))
  790. self.states["/Main/SimulationCoordinator/ModeSelector/Running"].addTransition(_Main_SimulationCoordinator_ModeSelector_Running_1)
  791. # transition /Main/ExecuteSimulation/SimulationState/Paused
  792. _Main_ExecuteSimulation_SimulationState_Paused_0 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Paused"], [self.states["/Main/ExecuteSimulation/SimulationState/Continuous"]])
  793. _Main_ExecuteSimulation_SimulationState_Paused_0.setTrigger(Event("Simulation.Execute", None))
  794. self.states["/Main/ExecuteSimulation/SimulationState/Paused"].addTransition(_Main_ExecuteSimulation_SimulationState_Paused_0)
  795. _Main_ExecuteSimulation_SimulationState_Paused_1 = Transition(self, self.states["/Main/ExecuteSimulation/SimulationState/Paused"], [self.states["/Main/ExecuteSimulation/SimulationState/Realtime"]])
  796. _Main_ExecuteSimulation_SimulationState_Paused_1.setAction(self._Main_ExecuteSimulation_SimulationState_Paused_1_exec)
  797. _Main_ExecuteSimulation_SimulationState_Paused_1.setTrigger(Event("Simulation.ExecuteRealtime", None))
  798. self.states["/Main/ExecuteSimulation/SimulationState/Paused"].addTransition(_Main_ExecuteSimulation_SimulationState_Paused_1)
  799. def _Main_SimulationCoordinator_SimulationFlow_PrePaused_enter(self):
  800. self.addTimer(0, self.sccd_yield())
  801. def _Main_SimulationCoordinator_SimulationFlow_PrePaused_exit(self):
  802. self.removeTimer(0)
  803. def _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_enter(self):
  804. self.addTimer(1, self.sccd_yield())
  805. def _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_exit(self):
  806. self.removeTimer(1)
  807. def _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_enter(self):
  808. self.addTimer(2, self.sccd_yield())
  809. def _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_exit(self):
  810. self.removeTimer(2)
  811. def _Main_ExecuteBigStep_SettleBeforeCheckTermination_enter(self):
  812. self.addTimer(3, self.sccd_yield())
  813. def _Main_ExecuteBigStep_SettleBeforeCheckTermination_exit(self):
  814. self.removeTimer(3)
  815. def _Main_ExecuteSmallStep_SettleBeforeCheckTermination_enter(self):
  816. self.addTimer(4, self.sccd_yield())
  817. def _Main_ExecuteSmallStep_SettleBeforeCheckTermination_exit(self):
  818. self.removeTimer(4)
  819. def _Main_ExecuteSmallStep_Executing_enter(self):
  820. self.raiseInternalEvent(Event("Block.Execute", None, []))
  821. def _Main_SimulationCoordinator_ModeSelector_Running_0_exec(self, parameters):
  822. self.big_step.outputEvent(Event("Simulation.Finished", "user_output", []))
  823. self.big_step.outputEvent(Event("State", "user_output", [self.clock / 1000.0]))
  824. def _Main_SimulationCoordinator_ModeSelector_Running_1_exec(self, parameters):
  825. self.big_step.outputEvent(Event("Breakpoint.Triggered", "user_output", [self.triggered_bp]))
  826. self.big_step.outputEvent(Event("State", "user_output", [self.clock / 1000.0]))
  827. def _Main_ExecuteSimulation_SimulationState_Paused_1_exec(self, parameters):
  828. realtime_scale = parameters[0]
  829. self.realtime_scale = float(realtime_scale)
  830. # If the simulation was paused, we need to reset the start time of the simulation.
  831. # The start time of the simulation is equal to the point in wall-clock time where simulated time is 0.
  832. # If the simulation was paused, we have to recompute this point in time: it is the difference of the wall-clock time and the simulated time.
  833. # If the scale was changed after the pause, this point of course moves backwards (for scales smaller than 1) or forwards (for scales larger than 1)
  834. self.realtime_start_time = accurate_time.time() - (self.clock / self.realtime_scale)
  835. def _Main_SimulationCoordinator_ModeSelector_Paused_3_exec(self, parameters):
  836. realtime_scale = parameters[0]
  837. self.realtime_scale = realtime_scale
  838. def _Main_SimulationCoordinator_ModeSelector_Running_Continuous_0_exec(self, parameters):
  839. self.raiseInternalEvent(Event("Simulation.Pause", None, []))
  840. def _Main_SimulationCoordinator_ModeSelector_Running_Realtime_0_exec(self, parameters):
  841. self.raiseInternalEvent(Event("Simulation.Pause", None, []))
  842. def _Main_SimulationCoordinator_ModeSelector_Running_Realtime_1_exec(self, parameters):
  843. self.big_step.outputEvent(Event("BigStep.Finished", "user_output", []))
  844. self.big_step.outputEvent(Event("State", "user_output", [self.clock / 1000.0]))
  845. def _Main_SimulationCoordinator_ModeSelector_Running_BigStep_0_exec(self, parameters):
  846. self.big_step.outputEvent(Event("BigStep.Finished", "user_output", []))
  847. self.big_step.outputEvent(Event("State", "user_output", [self.clock / 1000.0]))
  848. def _Main_SimulationCoordinator_ModeSelector_Running_SmallStep_0_exec(self, parameters):
  849. self.big_step.outputEvent(Event("SmallStep.Finished", "user_output", []))
  850. self.big_step.outputEvent(Event("State", "user_output", [self.clock / 1000.0]))
  851. def _Main_SimulationCoordinator_ModeSelector_WaitingForPaused_0_exec(self, parameters):
  852. self.big_step.outputEvent(Event("Simulation.Paused", "user_output", []))
  853. self.big_step.outputEvent(Event("State", "user_output", [self.clock / 1000.0]))
  854. def _Main_SimulationCoordinator_Initializer_Waiting_0_exec(self, parameters):
  855. self.raiseInternalEvent(Event("Simulation.Reset", None, []))
  856. def _Main_SimulationCoordinator_Initializer_Waiting_0_guard(self, parameters):
  857. return self.inState(["/Main/SimulationCoordinator/SimulationState/Uninitialized"])
  858. def _Main_SimulationCoordinator_Initializer_Waiting_1_exec(self, parameters):
  859. self.raiseInternalEvent(Event("BigStep.Reset", None, []))
  860. def _Main_SimulationCoordinator_Initializer_Waiting_1_guard(self, parameters):
  861. return (self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"]) or self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"])) and self.inState(["/Main/SimulationCoordinator/SimulationState/Initialized"]) and self.inState(["/Main/SimulationCoordinator/BigStepState/Uninitialized"])
  862. def _Main_SimulationCoordinator_Initializer_Waiting_2_exec(self, parameters):
  863. self.raiseInternalEvent(Event("SmallStep.Reset", None, []))
  864. def _Main_SimulationCoordinator_Initializer_Waiting_2_guard(self, parameters):
  865. return self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"]) and self.inState(["/Main/SimulationCoordinator/BigStepState/Initialized"]) and self.inState(["/Main/SimulationCoordinator/SmallStepState/Uninitialized"])
  866. def _Main_SimulationCoordinator_SimulationFlow_Paused_0_exec(self, parameters):
  867. self.raiseInternalEvent(Event("SmallStep.Execute", None, []))
  868. def _Main_SimulationCoordinator_SimulationFlow_Paused_0_guard(self, parameters):
  869. return self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/SmallStep"]) and self.inState(["/Main/SimulationCoordinator/SmallStepState/Initialized"])
  870. def _Main_SimulationCoordinator_SimulationFlow_Paused_1_exec(self, parameters):
  871. self.raiseInternalEvent(Event("BigStep.Execute", None, []))
  872. def _Main_SimulationCoordinator_SimulationFlow_Paused_1_guard(self, parameters):
  873. return self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/BigStep"]) and self.inState(["/Main/SimulationCoordinator/BigStepState/Initialized"])
  874. def _Main_SimulationCoordinator_SimulationFlow_Paused_2_exec(self, parameters):
  875. self.raiseInternalEvent(Event("Simulation.Execute", None, []))
  876. def _Main_SimulationCoordinator_SimulationFlow_Paused_2_guard(self, parameters):
  877. return self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"]) and self.inState(["/Main/SimulationCoordinator/SimulationState/Initialized"])
  878. def _Main_SimulationCoordinator_SimulationFlow_Paused_3_exec(self, parameters):
  879. self.raiseInternalEvent(Event("Simulation.ExecuteRealtime", None, [self.realtime_scale]))
  880. def _Main_SimulationCoordinator_SimulationFlow_Paused_3_guard(self, parameters):
  881. return self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"]) and self.inState(["/Main/SimulationCoordinator/SimulationState/Initialized"])
  882. def _Main_SimulationCoordinator_SimulationFlow_Executing_0_guard(self, parameters):
  883. return self.inState(["/Main/SimulationCoordinator/ModeSelector/Paused"])
  884. def _Main_SimulationCoordinator_SimulationFlow_Executing_1_guard(self, parameters):
  885. return self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/Continuous"]) or self.inState(["/Main/SimulationCoordinator/ModeSelector/Running/Realtime"])
  886. def _Main_SimulationCoordinator_GodEventManager_Listening_0_exec(self, parameters):
  887. block_name = parameters[0]
  888. new_val = parameters[1]
  889. result = self.godEvent(block_name, new_val)
  890. self.big_step.outputEvent(Event("god_event_result", "user_output", [result]))
  891. def _Main_SimulationCoordinator_GodEventManager_Listening_0_guard(self, parameters):
  892. block_name = parameters[0]
  893. new_val = parameters[1]
  894. return self.inState(["/Main/SimulationCoordinator/ModeSelector/Paused"])
  895. def _Main_SimulationCoordinator_BreakpointManager_Listening_0_exec(self, parameters):
  896. name = parameters[0]
  897. function = parameters[1]
  898. enabled = parameters[2]
  899. disable_on_trigger = parameters[3]
  900. result = self.addBreakpoint(name, function, bool(enabled), bool(disable_on_trigger))
  901. self.big_step.outputEvent(Event("add_breakpoint_result", "user_output", [result]))
  902. def _Main_SimulationCoordinator_BreakpointManager_Listening_1_exec(self, parameters):
  903. name = parameters[0]
  904. result = self.delBreakpoint(name)
  905. self.big_step.outputEvent(Event("del_breakpoint_result", "user_output", [result]))
  906. def _Main_SimulationCoordinator_BreakpointManager_Listening_2_exec(self, parameters):
  907. name = parameters[0]
  908. result = self.toggleBreakpoint(name)
  909. self.big_step.outputEvent(Event("toggle_breakpoint_result", "user_output", [result]))
  910. def _Main_SimulationCoordinator_BreakpointManager_Listening_3_exec(self, parameters):
  911. self.big_step.outputEvent(Event("list_breakpoints_result", "user_output", [[bp.name for bp in self.breakpoints]]))
  912. def _Main_ExecuteSimulation_SimulationState_Continuous_1_exec(self, parameters):
  913. self.raiseInternalEvent(Event("Breakpoint.Triggered", None, []))
  914. def _Main_ExecuteSimulation_SimulationState_Continuous_1_guard(self, parameters):
  915. return self.breakpointTriggers(False)
  916. def _Main_ExecuteSimulation_SimulationState_Realtime_1_exec(self, parameters):
  917. self.raiseInternalEvent(Event("Breakpoint.Triggered", None, []))
  918. def _Main_ExecuteSimulation_SimulationState_Realtime_1_guard(self, parameters):
  919. return self.breakpointTriggers(True)
  920. def _Main_ExecuteSimulation_SimulationFlow_Started_0_exec(self, parameters):
  921. self.initializeSimulation()
  922. def _Main_ExecuteSimulation_SimulationFlow_InitializeDebugger_0_exec(self, parameters):
  923. self.initializeSimulationDebugger()
  924. self.raiseInternalEvent(Event("Simulation.Initialized", None, []))
  925. def _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1_exec(self, parameters):
  926. self.raiseInternalEvent(Event("Simulation.Paused", None, []))
  927. def _Main_ExecuteSimulation_SimulationFlow_SettleBeforeCheckTermination_1_guard(self, parameters):
  928. return self.inState(["/Main/ExecuteSimulation/SimulationState/Paused"])
  929. def _Main_ExecuteSimulation_SimulationFlow_CheckTermination_0_exec(self, parameters):
  930. self.raiseInternalEvent(Event("BigStep.Reset", None, []))
  931. def _Main_ExecuteSimulation_SimulationFlow_CheckTermination_0_guard(self, parameters):
  932. return self.inState(["/Main/ExecuteSimulation/SimulationState/Continuous"]) and not self.endConditionSimulation()
  933. def _Main_ExecuteSimulation_SimulationFlow_CheckTermination_1_guard(self, parameters):
  934. return self.inState(["/Main/ExecuteSimulation/SimulationState/Realtime"]) and not self.endConditionSimulation()
  935. def _Main_ExecuteSimulation_SimulationFlow_CheckTermination_2_exec(self, parameters):
  936. print 'simulation executed'
  937. self.finalizeSimulation()
  938. self.raiseInternalEvent(Event("Simulation.Finished", None, []))
  939. def _Main_ExecuteSimulation_SimulationFlow_CheckTermination_2_guard(self, parameters):
  940. return self.endConditionSimulation()
  941. def _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_0_exec(self, parameters):
  942. self.syncSimulatedTime()
  943. def _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1_exec(self, parameters):
  944. self.raiseInternalEvent(Event("Simulation.Paused", None, []))
  945. def _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_1_guard(self, parameters):
  946. return self.inState(["/Main/ExecuteSimulation/SimulationState/Paused"])
  947. def _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2_exec(self, parameters):
  948. self.raiseInternalEvent(Event("BigStep.Reset", None, []))
  949. def _Main_ExecuteSimulation_SimulationFlow_WaitingRealtime_2_guard(self, parameters):
  950. return self.waitTime() / 1000.0 <= self.sccd_yield()
  951. def _Main_ExecuteSimulation_SimulationFlow_InitializingBigStep_0_exec(self, parameters):
  952. self.raiseInternalEvent(Event("BigStep.Execute", None, []))
  953. def _Main_ExecuteBigStep_Started_0_exec(self, parameters):
  954. self.initializeBigStep()
  955. def _Main_ExecuteBigStep_InitializeDebugger_0_exec(self, parameters):
  956. self.initializeBigStepDebugger()
  957. self.raiseInternalEvent(Event("BigStep.Initialized", None, []))
  958. def _Main_ExecuteBigStep_Waiting_1_exec(self, parameters):
  959. print 'big step executed'
  960. self.finalizeBigStep()
  961. self.raiseInternalEvent(Event("BigStep.Finished", None, []))
  962. def _Main_ExecuteBigStep_Waiting_1_guard(self, parameters):
  963. return self.endConditionBigStep()
  964. def _Main_ExecuteBigStep_CheckTermination_0_exec(self, parameters):
  965. self.raiseInternalEvent(Event("SmallStep.Reset", None, []))
  966. def _Main_ExecuteBigStep_CheckTermination_0_guard(self, parameters):
  967. return not self.endConditionBigStep()
  968. def _Main_ExecuteBigStep_CheckTermination_1_exec(self, parameters):
  969. print 'big step executed'
  970. self.finalizeBigStep()
  971. self.raiseInternalEvent(Event("BigStep.Finished", None, []))
  972. def _Main_ExecuteBigStep_CheckTermination_1_guard(self, parameters):
  973. return self.endConditionBigStep()
  974. def _Main_ExecuteBigStep_InitializingSmallStep_0_exec(self, parameters):
  975. self.raiseInternalEvent(Event("SmallStep.Execute", None, []))
  976. def _Main_ExecuteSmallStep_Started_0_exec(self, parameters):
  977. self.initializeSmallStep()
  978. def _Main_ExecuteSmallStep_InitializeDebugger_0_exec(self, parameters):
  979. self.initializeSmallStepDebugger()
  980. self.raiseInternalEvent(Event("SmallStep.Initialized", None, []))
  981. def _Main_ExecuteSmallStep_CheckTermination_0_guard(self, parameters):
  982. return not self.endConditionSmallStep()
  983. def _Main_ExecuteSmallStep_CheckTermination_1_exec(self, parameters):
  984. print 'small step executed'
  985. self.finalizeSmallStep()
  986. self.raiseInternalEvent(Event("SmallStep.Finished", None, []))
  987. def _Main_ExecuteSmallStep_CheckTermination_1_guard(self, parameters):
  988. return self.endConditionSmallStep()
  989. def _Main_ExecuteSmallStep_Executing_0_exec(self, parameters):
  990. self.small_step_executed = True
  991. def _Main_ExecuteBlock_Waiting_0_exec(self, parameters):
  992. self.computeBlock()
  993. self.raiseInternalEvent(Event("Block.Finished", None, []))
  994. def initializeStatechart(self):
  995. # enter default state
  996. self.default_targets = self.states["/Main"].getEffectiveTargetStates()
  997. RuntimeClassBase.initializeStatechart(self)
  998. class ObjectManager(ObjectManagerBase):
  999. def __init__(self, controller):
  1000. ObjectManagerBase.__init__(self, controller)
  1001. def instantiate(self, class_name, construct_params):
  1002. if class_name == "CBDSimulator":
  1003. instance = CBDSimulator(self.controller, construct_params[0], construct_params[1])
  1004. instance.associations = {}
  1005. else:
  1006. raise Exception("Cannot instantiate class " + class_name)
  1007. return instance
  1008. class Controller(ThreadsControllerBase):
  1009. def __init__(self, options, model, keep_running = None, behind_schedule_callback = None):
  1010. if keep_running == None: keep_running = True
  1011. if behind_schedule_callback == None: behind_schedule_callback = None
  1012. ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running, behind_schedule_callback)
  1013. self.addInputPort("user_input")
  1014. self.addInputPort("user_output")
  1015. self.object_manager.createInstance("CBDSimulator", [options, model])