| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713 |
- """
- Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
- Date: Tue Oct 11 15:57:15 2016
- Model author: Sadaf Mustafiz and Claudio Gomes and Simon Van Mierlo
- Model name: CBDSimulator
- Model description:
- SCCD HUTN model of a CBD simulator
- """
- from sccd.runtime.statecharts_core import *
- from sccd.runtime.libs.ui import *
- from sccd.runtime.libs.utils import *
- from CBD_Controller import CBDController
- import Options
- import sccd.runtime.accurate_time as accurate_time
- class Breakpoint:
- def __init__(self, name, function, enabled, disable_on_trigger):
- self.name = name
- self.function = function
- self.enabled = enabled
- self.disable_on_trigger = disable_on_trigger
- # package "CBDSimulator"
- class CBDSimulator(RuntimeClassBase):
- def __init__(self, controller, options, model):
- RuntimeClassBase.__init__(self, controller)
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.NextComboStep
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
-
- # user defined attributes
- self.iteration = None
- self.cbdController = None
- self.delta = None
- self.clock = None
- self.model = None
- self.depGraph = None
- self.strongComponentList = None
- self.currentCompIdx = None
-
- # call user defined constructor
- CBDSimulator.user_defined_constructor(self, options, model)
-
- def user_defined_constructor(self, options, model):
- self.options = options
- self.delta = self.options.getDeltaT() * 1000.0
- self.model = model
-
- def user_defined_destructor(self):
- pass
-
-
- # user defined method
- def initialize(self):
- self.iteration = 0
- self.clock = 0
- self.time_next = self.delta
- self.cbdController = CBDController(self.model, self.delta)
- self.cbdController.initSimulation()
- self.state = {b.getBlockName(): b.getSignal() for b in self.model.getBlocks()}
- self.breakpoints = []
- self.triggered_bp = None
-
-
- # user defined method
- def endCondition(self):
- return self.iteration >= self.options.getMaxIterations()
-
-
- # user defined method
- def advanceTime(self):
- self.iteration = self.iteration + 1
- self.clock = self.time_next
- self.cbdController.advanceTimeStep()
- self.time_next = self.clock + self.delta
-
-
- # user defined method
- def currentComponentIsCycle(self):
- return self.cbdController.componentIsCycle(self.strongComponentList[self.currentCompIdx], self.depGraph)
-
-
- # user defined method
- def hasNextStrongComponent(self):
- return (self.currentCompIdx + 1) < len(self.strongComponentList)
-
-
- # user defined method
- def finalize(self):
- from bokeh.plotting import figure, output_file, show
- times = []
- values = []
- for timeValuePair in self.model.getSignal("neg"):
- times.append(timeValuePair.time)
- values.append(timeValuePair.value)
-
- output_file("./plot.html", title="Plot")
- p = figure(title="Something vs Otherthing", x_axis_label="Time", y_axis_label="Values")
- p.line(times, values, legend="Something", line_width=1, line_color="red")
- show(p)
-
-
- # user defined method
- def waitTime(self):
- # First, we convert from wall-clock time to simulated time.
- # This means the elapsed time in wall-clock time needs to be scaled according to the realtime scale (for example, if the realtime scale is 2, an elapsed time of 1 second in wall-clock time is equal to an elapsed time of 2 seconds in simulated time).
- simulated_diff = (accurate_time.time() - self.realtime_start_time) * self.realtime_scale
- # time_next and simulated_diff are both in simulated time: so now scale back to wall-clock time by dividing.
- # This function returns an amount of miliseconds.
- return ((self.time_next - simulated_diff) / self.realtime_scale)
-
-
- # user defined method
- def addBreakpoint(self, name, function, enabled = None, disable_on_trigger = None):
- if enabled == None: enabled = true
- if disable_on_trigger == None: disable_on_trigger = true
- if len([bp for bp in self.breakpoints if bp.name == name]) > 0:
- return -1
- self.breakpoints.append(Breakpoint(name, function, enabled, disable_on_trigger))
- return 0
-
-
- # user defined method
- def delBreakpoint(self, name):
- if len([bp for bp in self.breakpoints if bp.name == name]) == 0:
- return -1
- self.breakpoints = [bp for bp in self.breakpoints if bp.name != name]
- return 0
-
-
- # user defined method
- def toggleBreakpoint(self, name):
- if len([bp for bp in self.breakpoints if bp.name == name]) == 0:
- return -1
- for bp in self.breakpoints:
- if bp.name == name:
- bp.enabled = enabled
- break
- return 0
-
-
- # user defined method
- def breakpointTriggers(self, is_realtime_simulation):
- self.triggered_bp = None
- for bp in self.breakpoints:
- if not bp.enabled:
- continue
- # include the function in the scope...
- exec(bp.function)
- # ... and execute it, note that the breakpoint thus has to start with "def breakpoint("
- # note that we pass self.time_next instead of self.simulated_time in the case of as-fast-as-possible simulation (or stepping)
- # this is to make sure that the simulation is stopped BEFORE the specified time is reached, and not AFTER (because we don't necessarily implement 'step back')
- # in case of realtime simulation, we do pass the current simulated time, since we can stop at (more or less) exactly the right time
- if breakpoint({'clock': (self.clock if is_realtime_simulation else self.time_next) / 1000.0, 'state': self.state}):
- # triggered!
- self.triggered_bp = bp.name
- if bp.disable_on_trigger:
- bp.enabled = False
- return True
- else:
- # not triggered, so continue
- continue
- return False
-
-
- # user defined method
- def godEvent(self, block_name, new_val):
- if block_name not in self.state:
- return -1
- for b in self.model.getBlocks():
- if b.getBlockName() == block_name:
- b.setSignal(new_val)
- self.state = {b.getBlockName(): b.getSignal() for b in self.model.getBlocks()}
- return 0
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, self)
-
- # state /Main
- self.states["/Main"] = ParallelState(1, self)
-
- # state /Main/SimulationState
- self.states["/Main/SimulationState"] = State(2, self)
-
- # state /Main/SimulationState/Paused
- self.states["/Main/SimulationState/Paused"] = State(3, self)
- self.states["/Main/SimulationState/Paused"].setEnter(self._Main_SimulationState_Paused_enter)
- self.states["/Main/SimulationState/Paused"].setExit(self._Main_SimulationState_Paused_exit)
-
- # state /Main/SimulationState/PrePaused
- self.states["/Main/SimulationState/PrePaused"] = State(4, self)
- self.states["/Main/SimulationState/PrePaused"].setEnter(self._Main_SimulationState_PrePaused_enter)
- self.states["/Main/SimulationState/PrePaused"].setExit(self._Main_SimulationState_PrePaused_exit)
-
- # state /Main/SimulationState/PreBreakpointTriggered
- self.states["/Main/SimulationState/PreBreakpointTriggered"] = State(5, self)
- self.states["/Main/SimulationState/PreBreakpointTriggered"].setEnter(self._Main_SimulationState_PreBreakpointTriggered_enter)
- self.states["/Main/SimulationState/PreBreakpointTriggered"].setExit(self._Main_SimulationState_PreBreakpointTriggered_exit)
-
- # state /Main/SimulationState/Running
- self.states["/Main/SimulationState/Running"] = State(6, self)
- self.states["/Main/SimulationState/Running"].setEnter(self._Main_SimulationState_Running_enter)
- self.states["/Main/SimulationState/Running"].setExit(self._Main_SimulationState_Running_exit)
-
- # state /Main/SimulationState/Running/Continuous
- self.states["/Main/SimulationState/Running/Continuous"] = State(7, self)
-
- # state /Main/SimulationState/Running/BigStep
- self.states["/Main/SimulationState/Running/BigStep"] = State(8, self)
-
- # state /Main/SimulationState/Running/BigStepDone
- self.states["/Main/SimulationState/Running/BigStepDone"] = State(9, self)
- self.states["/Main/SimulationState/Running/BigStepDone"].setEnter(self._Main_SimulationState_Running_BigStepDone_enter)
- self.states["/Main/SimulationState/Running/BigStepDone"].setExit(self._Main_SimulationState_Running_BigStepDone_exit)
-
- # state /Main/SimulationState/Running/Realtime
- self.states["/Main/SimulationState/Running/Realtime"] = State(10, self)
- self.states["/Main/SimulationState/Running/Realtime"].setEnter(self._Main_SimulationState_Running_Realtime_enter)
-
- # state /Main/SimulationState/Stopped
- self.states["/Main/SimulationState/Stopped"] = State(11, self)
- self.states["/Main/SimulationState/Stopped"].setEnter(self._Main_SimulationState_Stopped_enter)
- self.states["/Main/SimulationState/Stopped"].setExit(self._Main_SimulationState_Stopped_exit)
-
- # state /Main/SimulationFlow
- self.states["/Main/SimulationFlow"] = State(12, self)
-
- # state /Main/SimulationFlow/Initialize
- self.states["/Main/SimulationFlow/Initialize"] = State(13, self)
- self.states["/Main/SimulationFlow/Initialize"].setEnter(self._Main_SimulationFlow_Initialize_enter)
-
- # state /Main/SimulationFlow/CheckTerminationCondition
- self.states["/Main/SimulationFlow/CheckTerminationCondition"] = State(14, self)
- self.states["/Main/SimulationFlow/CheckTerminationCondition"].setEnter(self._Main_SimulationFlow_CheckTerminationCondition_enter)
- self.states["/Main/SimulationFlow/CheckTerminationCondition"].setExit(self._Main_SimulationFlow_CheckTerminationCondition_exit)
-
- # state /Main/SimulationFlow/Waiting
- self.states["/Main/SimulationFlow/Waiting"] = State(15, self)
- self.states["/Main/SimulationFlow/Waiting"].setEnter(self._Main_SimulationFlow_Waiting_enter)
- self.states["/Main/SimulationFlow/Waiting"].setExit(self._Main_SimulationFlow_Waiting_exit)
-
- # state /Main/SimulationFlow/CreateDependencyGraph
- self.states["/Main/SimulationFlow/CreateDependencyGraph"] = State(16, self)
- self.states["/Main/SimulationFlow/CreateDependencyGraph"].setEnter(self._Main_SimulationFlow_CreateDependencyGraph_enter)
-
- # state /Main/SimulationFlow/IsolateStrongComponents
- self.states["/Main/SimulationFlow/IsolateStrongComponents"] = State(17, self)
- self.states["/Main/SimulationFlow/IsolateStrongComponents"].setEnter(self._Main_SimulationFlow_IsolateStrongComponents_enter)
-
- # state /Main/SimulationFlow/ExecuteSimulationStep
- self.states["/Main/SimulationFlow/ExecuteSimulationStep"] = State(18, self)
-
- # state /Main/SimulationFlow/ExecuteSimulationStep/CheckNextComponent
- self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckNextComponent"] = State(19, self)
- self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckNextComponent"].setEnter(self._Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_enter)
- self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckNextComponent"].setExit(self._Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_exit)
-
- # state /Main/SimulationFlow/ExecuteSimulationStep/CheckCycle
- self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckCycle"] = State(20, self)
-
- # state /Main/SimulationFlow/Stopped
- self.states["/Main/SimulationFlow/Stopped"] = State(21, self)
-
- # state /Main/BreakpointManager
- self.states["/Main/BreakpointManager"] = State(22, self)
-
- # state /Main/BreakpointManager/Listening
- self.states["/Main/BreakpointManager/Listening"] = State(23, self)
-
- # state /Main/GodEventManager
- self.states["/Main/GodEventManager"] = State(24, self)
-
- # state /Main/GodEventManager/Listening
- self.states["/Main/GodEventManager/Listening"] = State(25, self)
-
- # state /Main/UserOutput
- self.states["/Main/UserOutput"] = State(26, self)
-
- # state /Main/UserOutput/Waiting
- self.states["/Main/UserOutput/Waiting"] = State(27, self)
-
- # state /SimulationComplete
- self.states["/SimulationComplete"] = State(28, self)
-
- # add children
- self.states[""].addChild(self.states["/Main"])
- self.states[""].addChild(self.states["/SimulationComplete"])
- self.states["/Main"].addChild(self.states["/Main/SimulationState"])
- self.states["/Main"].addChild(self.states["/Main/SimulationFlow"])
- self.states["/Main"].addChild(self.states["/Main/BreakpointManager"])
- self.states["/Main"].addChild(self.states["/Main/GodEventManager"])
- self.states["/Main"].addChild(self.states["/Main/UserOutput"])
- self.states["/Main/SimulationState"].addChild(self.states["/Main/SimulationState/Paused"])
- self.states["/Main/SimulationState"].addChild(self.states["/Main/SimulationState/PrePaused"])
- self.states["/Main/SimulationState"].addChild(self.states["/Main/SimulationState/PreBreakpointTriggered"])
- self.states["/Main/SimulationState"].addChild(self.states["/Main/SimulationState/Running"])
- self.states["/Main/SimulationState"].addChild(self.states["/Main/SimulationState/Stopped"])
- self.states["/Main/SimulationState/Running"].addChild(self.states["/Main/SimulationState/Running/Continuous"])
- self.states["/Main/SimulationState/Running"].addChild(self.states["/Main/SimulationState/Running/BigStep"])
- self.states["/Main/SimulationState/Running"].addChild(self.states["/Main/SimulationState/Running/BigStepDone"])
- self.states["/Main/SimulationState/Running"].addChild(self.states["/Main/SimulationState/Running/Realtime"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/Initialize"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/CheckTerminationCondition"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/Waiting"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/CreateDependencyGraph"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/IsolateStrongComponents"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/ExecuteSimulationStep"])
- self.states["/Main/SimulationFlow"].addChild(self.states["/Main/SimulationFlow/Stopped"])
- self.states["/Main/SimulationFlow/ExecuteSimulationStep"].addChild(self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckNextComponent"])
- self.states["/Main/SimulationFlow/ExecuteSimulationStep"].addChild(self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckCycle"])
- self.states["/Main/BreakpointManager"].addChild(self.states["/Main/BreakpointManager/Listening"])
- self.states["/Main/GodEventManager"].addChild(self.states["/Main/GodEventManager/Listening"])
- self.states["/Main/UserOutput"].addChild(self.states["/Main/UserOutput/Waiting"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/Main"]
- self.states["/Main/SimulationState"].default_state = self.states["/Main/SimulationState/Paused"]
- self.states["/Main/SimulationState/Running"].default_state = self.states["/Main/SimulationState/Running/Continuous"]
- self.states["/Main/SimulationFlow"].default_state = self.states["/Main/SimulationFlow/Initialize"]
- self.states["/Main/SimulationFlow/ExecuteSimulationStep"].default_state = self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckNextComponent"]
- self.states["/Main/BreakpointManager"].default_state = self.states["/Main/BreakpointManager/Listening"]
- self.states["/Main/GodEventManager"].default_state = self.states["/Main/GodEventManager/Listening"]
- self.states["/Main/UserOutput"].default_state = self.states["/Main/UserOutput/Waiting"]
-
- # transition /Main/SimulationState/Paused
- _Main_SimulationState_Paused_0 = Transition(self, self.states["/Main/SimulationState/Paused"], [self.states["/Main/SimulationState/Running/Continuous"]])
- _Main_SimulationState_Paused_0.setTrigger(Event("continuous", "user_input"))
- self.states["/Main/SimulationState/Paused"].addTransition(_Main_SimulationState_Paused_0)
- _Main_SimulationState_Paused_1 = Transition(self, self.states["/Main/SimulationState/Paused"], [self.states["/Main/SimulationState/Running/Realtime"]])
- _Main_SimulationState_Paused_1.setAction(self._Main_SimulationState_Paused_1_exec)
- _Main_SimulationState_Paused_1.setTrigger(Event("realtime", "user_input"))
- self.states["/Main/SimulationState/Paused"].addTransition(_Main_SimulationState_Paused_1)
- _Main_SimulationState_Paused_2 = Transition(self, self.states["/Main/SimulationState/Paused"], [self.states["/Main/SimulationState/Running/BigStep"]])
- _Main_SimulationState_Paused_2.setTrigger(Event("big_step", "user_input"))
- self.states["/Main/SimulationState/Paused"].addTransition(_Main_SimulationState_Paused_2)
-
- # transition /Main/SimulationState/PrePaused
- _Main_SimulationState_PrePaused_0 = Transition(self, self.states["/Main/SimulationState/PrePaused"], [self.states["/Main/SimulationState/Paused"]])
- _Main_SimulationState_PrePaused_0.setAction(self._Main_SimulationState_PrePaused_0_exec)
- _Main_SimulationState_PrePaused_0.setTrigger(Event("_0after"))
- self.states["/Main/SimulationState/PrePaused"].addTransition(_Main_SimulationState_PrePaused_0)
-
- # transition /Main/SimulationState/PreBreakpointTriggered
- _Main_SimulationState_PreBreakpointTriggered_0 = Transition(self, self.states["/Main/SimulationState/PreBreakpointTriggered"], [self.states["/Main/SimulationState/Paused"]])
- _Main_SimulationState_PreBreakpointTriggered_0.setAction(self._Main_SimulationState_PreBreakpointTriggered_0_exec)
- _Main_SimulationState_PreBreakpointTriggered_0.setTrigger(Event("_1after"))
- self.states["/Main/SimulationState/PreBreakpointTriggered"].addTransition(_Main_SimulationState_PreBreakpointTriggered_0)
-
- # transition /Main/SimulationState/Running/BigStep
- _Main_SimulationState_Running_BigStep_0 = Transition(self, self.states["/Main/SimulationState/Running/BigStep"], [self.states["/Main/SimulationState/Running/BigStepDone"]])
- _Main_SimulationState_Running_BigStep_0.setTrigger(Event("big_step_done", None))
- self.states["/Main/SimulationState/Running/BigStep"].addTransition(_Main_SimulationState_Running_BigStep_0)
-
- # transition /Main/SimulationState/Running/BigStepDone
- _Main_SimulationState_Running_BigStepDone_0 = Transition(self, self.states["/Main/SimulationState/Running/BigStepDone"], [self.states["/Main/SimulationState/Paused"]])
- _Main_SimulationState_Running_BigStepDone_0.setTrigger(Event("_2after"))
- self.states["/Main/SimulationState/Running/BigStepDone"].addTransition(_Main_SimulationState_Running_BigStepDone_0)
-
- # transition /Main/SimulationFlow/Initialize
- _Main_SimulationFlow_Initialize_0 = Transition(self, self.states["/Main/SimulationFlow/Initialize"], [self.states["/Main/SimulationFlow/CheckTerminationCondition"]])
- _Main_SimulationFlow_Initialize_0.setTrigger(None)
- self.states["/Main/SimulationFlow/Initialize"].addTransition(_Main_SimulationFlow_Initialize_0)
-
- # transition /Main/SimulationFlow/CheckTerminationCondition
- _Main_SimulationFlow_CheckTerminationCondition_0 = Transition(self, self.states["/Main/SimulationFlow/CheckTerminationCondition"], [self.states["/Main/SimulationFlow/CreateDependencyGraph"]])
- _Main_SimulationFlow_CheckTerminationCondition_0.setTrigger(None)
- _Main_SimulationFlow_CheckTerminationCondition_0.setGuard(self._Main_SimulationFlow_CheckTerminationCondition_0_guard)
- self.states["/Main/SimulationFlow/CheckTerminationCondition"].addTransition(_Main_SimulationFlow_CheckTerminationCondition_0)
- _Main_SimulationFlow_CheckTerminationCondition_1 = Transition(self, self.states["/Main/SimulationFlow/CheckTerminationCondition"], [self.states["/Main/SimulationFlow/Waiting"]])
- _Main_SimulationFlow_CheckTerminationCondition_1.setTrigger(None)
- _Main_SimulationFlow_CheckTerminationCondition_1.setGuard(self._Main_SimulationFlow_CheckTerminationCondition_1_guard)
- self.states["/Main/SimulationFlow/CheckTerminationCondition"].addTransition(_Main_SimulationFlow_CheckTerminationCondition_1)
- _Main_SimulationFlow_CheckTerminationCondition_2 = Transition(self, self.states["/Main/SimulationFlow/CheckTerminationCondition"], [self.states["/Main/SimulationFlow/Stopped"]])
- _Main_SimulationFlow_CheckTerminationCondition_2.setTrigger(Event("_3after"))
- _Main_SimulationFlow_CheckTerminationCondition_2.setGuard(self._Main_SimulationFlow_CheckTerminationCondition_2_guard)
- self.states["/Main/SimulationFlow/CheckTerminationCondition"].addTransition(_Main_SimulationFlow_CheckTerminationCondition_2)
-
- # transition /Main/SimulationFlow/Waiting
- _Main_SimulationFlow_Waiting_0 = Transition(self, self.states["/Main/SimulationFlow/Waiting"], [self.states["/Main/SimulationFlow/CheckTerminationCondition"]])
- _Main_SimulationFlow_Waiting_0.setTrigger(Event("_4after"))
- self.states["/Main/SimulationFlow/Waiting"].addTransition(_Main_SimulationFlow_Waiting_0)
- _Main_SimulationFlow_Waiting_1 = Transition(self, self.states["/Main/SimulationFlow/Waiting"], [self.states["/Main/SimulationFlow/CreateDependencyGraph"]])
- _Main_SimulationFlow_Waiting_1.setTrigger(None)
- _Main_SimulationFlow_Waiting_1.setGuard(self._Main_SimulationFlow_Waiting_1_guard)
- self.states["/Main/SimulationFlow/Waiting"].addTransition(_Main_SimulationFlow_Waiting_1)
-
- # transition /Main/SimulationFlow/CreateDependencyGraph
- _Main_SimulationFlow_CreateDependencyGraph_0 = Transition(self, self.states["/Main/SimulationFlow/CreateDependencyGraph"], [self.states["/Main/SimulationFlow/IsolateStrongComponents"]])
- _Main_SimulationFlow_CreateDependencyGraph_0.setTrigger(None)
- self.states["/Main/SimulationFlow/CreateDependencyGraph"].addTransition(_Main_SimulationFlow_CreateDependencyGraph_0)
-
- # transition /Main/SimulationFlow/IsolateStrongComponents
- _Main_SimulationFlow_IsolateStrongComponents_0 = Transition(self, self.states["/Main/SimulationFlow/IsolateStrongComponents"], [self.states["/Main/SimulationFlow/ExecuteSimulationStep"]])
- _Main_SimulationFlow_IsolateStrongComponents_0.setAction(self._Main_SimulationFlow_IsolateStrongComponents_0_exec)
- _Main_SimulationFlow_IsolateStrongComponents_0.setTrigger(None)
- self.states["/Main/SimulationFlow/IsolateStrongComponents"].addTransition(_Main_SimulationFlow_IsolateStrongComponents_0)
-
- # transition /Main/SimulationFlow/ExecuteSimulationStep/CheckNextComponent
- _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_0 = Transition(self, self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckNextComponent"], [self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckCycle"]])
- _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_0.setAction(self._Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_0_exec)
- _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_0.setTrigger(None)
- _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_0.setGuard(self._Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_0_guard)
- self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckNextComponent"].addTransition(_Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_0)
- _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_1 = Transition(self, self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckNextComponent"], [self.states["/Main/SimulationFlow/CheckTerminationCondition"]])
- _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_1.setAction(self._Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_1_exec)
- _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_1.setTrigger(Event("_5after"))
- _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_1.setGuard(self._Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_1_guard)
- self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckNextComponent"].addTransition(_Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_1)
-
- # transition /Main/SimulationFlow/ExecuteSimulationStep/CheckCycle
- _Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_0 = Transition(self, self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckCycle"], [self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckNextComponent"]])
- _Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_0.setAction(self._Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_0_exec)
- _Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_0.setTrigger(None)
- _Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_0.setGuard(self._Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_0_guard)
- self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckCycle"].addTransition(_Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_0)
- _Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_1 = Transition(self, self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckCycle"], [self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckNextComponent"]])
- _Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_1.setAction(self._Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_1_exec)
- _Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_1.setTrigger(None)
- _Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_1.setGuard(self._Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_1_guard)
- self.states["/Main/SimulationFlow/ExecuteSimulationStep/CheckCycle"].addTransition(_Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_1)
-
- # transition /Main/BreakpointManager/Listening
- _Main_BreakpointManager_Listening_0 = Transition(self, self.states["/Main/BreakpointManager/Listening"], [self.states["/Main/BreakpointManager/Listening"]])
- _Main_BreakpointManager_Listening_0.setAction(self._Main_BreakpointManager_Listening_0_exec)
- _Main_BreakpointManager_Listening_0.setTrigger(Event("add_breakpoint", "user_input"))
- self.states["/Main/BreakpointManager/Listening"].addTransition(_Main_BreakpointManager_Listening_0)
- _Main_BreakpointManager_Listening_1 = Transition(self, self.states["/Main/BreakpointManager/Listening"], [self.states["/Main/BreakpointManager/Listening"]])
- _Main_BreakpointManager_Listening_1.setAction(self._Main_BreakpointManager_Listening_1_exec)
- _Main_BreakpointManager_Listening_1.setTrigger(Event("del_breakpoint", "user_input"))
- self.states["/Main/BreakpointManager/Listening"].addTransition(_Main_BreakpointManager_Listening_1)
- _Main_BreakpointManager_Listening_2 = Transition(self, self.states["/Main/BreakpointManager/Listening"], [self.states["/Main/BreakpointManager/Listening"]])
- _Main_BreakpointManager_Listening_2.setAction(self._Main_BreakpointManager_Listening_2_exec)
- _Main_BreakpointManager_Listening_2.setTrigger(Event("toggle_breakpoint", "user_input"))
- self.states["/Main/BreakpointManager/Listening"].addTransition(_Main_BreakpointManager_Listening_2)
- _Main_BreakpointManager_Listening_3 = Transition(self, self.states["/Main/BreakpointManager/Listening"], [self.states["/Main/BreakpointManager/Listening"]])
- _Main_BreakpointManager_Listening_3.setAction(self._Main_BreakpointManager_Listening_3_exec)
- _Main_BreakpointManager_Listening_3.setTrigger(Event("list_breakpoints", "user_input"))
- self.states["/Main/BreakpointManager/Listening"].addTransition(_Main_BreakpointManager_Listening_3)
-
- # transition /Main/GodEventManager/Listening
- _Main_GodEventManager_Listening_0 = Transition(self, self.states["/Main/GodEventManager/Listening"], [self.states["/Main/GodEventManager/Listening"]])
- _Main_GodEventManager_Listening_0.setAction(self._Main_GodEventManager_Listening_0_exec)
- _Main_GodEventManager_Listening_0.setTrigger(Event("god_event", "user_input"))
- _Main_GodEventManager_Listening_0.setGuard(self._Main_GodEventManager_Listening_0_guard)
- self.states["/Main/GodEventManager/Listening"].addTransition(_Main_GodEventManager_Listening_0)
-
- # transition /Main/UserOutput/Waiting
- _Main_UserOutput_Waiting_0 = Transition(self, self.states["/Main/UserOutput/Waiting"], [self.states["/Main/UserOutput/Waiting"]])
- _Main_UserOutput_Waiting_0.setAction(self._Main_UserOutput_Waiting_0_exec)
- _Main_UserOutput_Waiting_0.setTrigger(Event("termination_condition", None))
- self.states["/Main/UserOutput/Waiting"].addTransition(_Main_UserOutput_Waiting_0)
- _Main_UserOutput_Waiting_1 = Transition(self, self.states["/Main/UserOutput/Waiting"], [self.states["/Main/UserOutput/Waiting"]])
- _Main_UserOutput_Waiting_1.setAction(self._Main_UserOutput_Waiting_1_exec)
- _Main_UserOutput_Waiting_1.setTrigger(Event("paused", None))
- self.states["/Main/UserOutput/Waiting"].addTransition(_Main_UserOutput_Waiting_1)
- _Main_UserOutput_Waiting_2 = Transition(self, self.states["/Main/UserOutput/Waiting"], [self.states["/Main/UserOutput/Waiting"]])
- _Main_UserOutput_Waiting_2.setAction(self._Main_UserOutput_Waiting_2_exec)
- _Main_UserOutput_Waiting_2.setTrigger(Event("big_step_done", None))
- _Main_UserOutput_Waiting_2.setGuard(self._Main_UserOutput_Waiting_2_guard)
- self.states["/Main/UserOutput/Waiting"].addTransition(_Main_UserOutput_Waiting_2)
- _Main_UserOutput_Waiting_3 = Transition(self, self.states["/Main/UserOutput/Waiting"], [self.states["/Main/UserOutput/Waiting"]])
- _Main_UserOutput_Waiting_3.setAction(self._Main_UserOutput_Waiting_3_exec)
- _Main_UserOutput_Waiting_3.setTrigger(Event("breakpoint_triggered", None))
- self.states["/Main/UserOutput/Waiting"].addTransition(_Main_UserOutput_Waiting_3)
-
- # transition /Main
- _Main_0 = Transition(self, self.states["/Main"], [self.states["/SimulationComplete"]])
- _Main_0.setAction(self._Main_0_exec)
- _Main_0.setTrigger(None)
- _Main_0.setGuard(self._Main_0_guard)
- self.states["/Main"].addTransition(_Main_0)
-
- # transition /Main/SimulationState/Running
- _Main_SimulationState_Running_0 = Transition(self, self.states["/Main/SimulationState/Running"], [self.states["/Main/SimulationState/Stopped"]])
- _Main_SimulationState_Running_0.setAction(self._Main_SimulationState_Running_0_exec)
- _Main_SimulationState_Running_0.setTrigger(None)
- _Main_SimulationState_Running_0.setGuard(self._Main_SimulationState_Running_0_guard)
- self.states["/Main/SimulationState/Running"].addTransition(_Main_SimulationState_Running_0)
- _Main_SimulationState_Running_1 = Transition(self, self.states["/Main/SimulationState/Running"], [self.states["/Main/SimulationState/PrePaused"]])
- _Main_SimulationState_Running_1.setTrigger(Event("pause", "user_input"))
- self.states["/Main/SimulationState/Running"].addTransition(_Main_SimulationState_Running_1)
- _Main_SimulationState_Running_2 = Transition(self, self.states["/Main/SimulationState/Running"], [self.states["/Main/SimulationState/PreBreakpointTriggered"]])
- _Main_SimulationState_Running_2.setTrigger(None)
- _Main_SimulationState_Running_2.setGuard(self._Main_SimulationState_Running_2_guard)
- self.states["/Main/SimulationState/Running"].addTransition(_Main_SimulationState_Running_2)
-
- def _Main_SimulationState_Running_enter(self):
- print 'entering SimulationState/Running'
-
- def _Main_SimulationState_Running_exit(self):
- print 'exiting SimulationState/Running'
-
- def _Main_SimulationState_Paused_enter(self):
- print 'entering SimulationState/Paused'
-
- def _Main_SimulationState_Paused_exit(self):
- print 'exiting SimulationState/Paused'
-
- def _Main_SimulationState_PrePaused_enter(self):
- self.addTimer(0, self.sccd_yield())
-
- def _Main_SimulationState_PrePaused_exit(self):
- self.removeTimer(0)
-
- def _Main_SimulationState_PreBreakpointTriggered_enter(self):
- self.addTimer(1, self.sccd_yield())
-
- def _Main_SimulationState_PreBreakpointTriggered_exit(self):
- self.removeTimer(1)
-
- def _Main_SimulationState_Running_BigStepDone_enter(self):
- self.addTimer(2, self.sccd_yield())
-
- def _Main_SimulationState_Running_BigStepDone_exit(self):
- self.removeTimer(2)
-
- def _Main_SimulationState_Running_Realtime_enter(self):
- # If the simulation was paused, we need to reset the start time of the simulation.
- # The start time of the simulation is equal to the point in wall-clock time where simulated time is 0.
- # If the simulation was paused, we have to recompute this point in time: it is the difference of the wall-clock time and the simulated time.
- # If the scale was changed after the pause, this point of course moves backwards (for scales smaller than 1) or forwards (for scales larger than 1)
- self.realtime_start_time = accurate_time.time() - (self.clock / self.realtime_scale)
-
- def _Main_SimulationState_Stopped_enter(self):
- print 'entering SimulationState/Stopped'
-
- def _Main_SimulationState_Stopped_exit(self):
- print 'exiting SimulationState/Stopped'
-
- def _Main_SimulationFlow_Initialize_enter(self):
- self.initialize()
-
- def _Main_SimulationFlow_CheckTerminationCondition_enter(self):
- self.addTimer(3, self.sccd_yield())
-
- def _Main_SimulationFlow_CheckTerminationCondition_exit(self):
- self.removeTimer(3)
-
- def _Main_SimulationFlow_Waiting_enter(self):
- self.addTimer(4, self.sccd_yield())
-
- def _Main_SimulationFlow_Waiting_exit(self):
- self.removeTimer(4)
- diff = accurate_time.time() - self.realtime_start_time
- self.clock = diff * self.realtime_scale
-
- def _Main_SimulationFlow_CreateDependencyGraph_enter(self):
- self.depGraph = self.cbdController.createDepGraph(self.iteration)
-
- def _Main_SimulationFlow_IsolateStrongComponents_enter(self):
- self.strongComponentList = self.cbdController.createStrongComponents(self.depGraph, self.iteration)
-
- def _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_enter(self):
- self.addTimer(5, self.sccd_yield())
-
- def _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_exit(self):
- self.removeTimer(5)
-
- def _Main_0_exec(self, parameters):
- self.finalize()
-
- def _Main_0_guard(self, parameters):
- return self.inState(["/Main/SimulationState/Stopped"]) and self.inState(["/Main/SimulationFlow/Stopped"])
-
- def _Main_SimulationState_Running_0_exec(self, parameters):
- self.raiseInternalEvent(Event("termination_condition", None, []))
-
- def _Main_SimulationState_Running_0_guard(self, parameters):
- return self.endCondition()
-
- def _Main_SimulationState_Running_2_guard(self, parameters):
- return self.breakpointTriggers(self.inState(["/Main/SimulationState/Running/Realtime"]))
-
- def _Main_SimulationState_Paused_1_exec(self, parameters):
- realtime_scale = parameters[0]
- self.realtime_scale = float(realtime_scale)
-
- def _Main_SimulationState_PrePaused_0_exec(self, parameters):
- self.raiseInternalEvent(Event("paused", None, []))
-
- def _Main_SimulationState_PreBreakpointTriggered_0_exec(self, parameters):
- self.raiseInternalEvent(Event("breakpoint_triggered", None, []))
-
- def _Main_SimulationFlow_CheckTerminationCondition_0_guard(self, parameters):
- return self.inState(["/Main/SimulationState/Running/Continuous"]) or self.inState(["/Main/SimulationState/Running/BigStep"])
-
- def _Main_SimulationFlow_CheckTerminationCondition_1_guard(self, parameters):
- return self.inState(["/Main/SimulationState/Running/Realtime"])
-
- def _Main_SimulationFlow_CheckTerminationCondition_2_guard(self, parameters):
- return self.inState(["/Main/SimulationState/Stopped"])
-
- def _Main_SimulationFlow_Waiting_1_guard(self, parameters):
- return self.waitTime() / 1000.0 <= self.sccd_yield()
-
- def _Main_SimulationFlow_IsolateStrongComponents_0_exec(self, parameters):
- self.currentCompIdx = -1
-
- def _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_0_exec(self, parameters):
- self.currentCompIdx = self.currentCompIdx + 1
-
- def _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_0_guard(self, parameters):
- return self.hasNextStrongComponent()
-
- def _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_1_exec(self, parameters):
- self.advanceTime()
- self.state = {b.getBlockName(): b.getSignal() for b in self.model.getBlocks()}
- self.raiseInternalEvent(Event("big_step_done", None, []))
-
- def _Main_SimulationFlow_ExecuteSimulationStep_CheckNextComponent_1_guard(self, parameters):
- return not self.hasNextStrongComponent()
-
- def _Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_0_exec(self, parameters):
- self.cbdController.computeNextBlock(self.strongComponentList[self.currentCompIdx], self.iteration)
-
- def _Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_0_guard(self, parameters):
- return not self.currentComponentIsCycle()
-
- def _Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_1_exec(self, parameters):
- self.cbdController.computeNextAlgebraicLoop(self.strongComponentList[self.currentCompIdx], self.iteration)
-
- def _Main_SimulationFlow_ExecuteSimulationStep_CheckCycle_1_guard(self, parameters):
- return self.currentComponentIsCycle()
-
- def _Main_BreakpointManager_Listening_0_exec(self, parameters):
- name = parameters[0]
- function = parameters[1]
- enabled = parameters[2]
- disable_on_trigger = parameters[3]
- result = self.addBreakpoint(name, function, bool(enabled), bool(disable_on_trigger))
- self.big_step.outputEvent(Event("add_breakpoint_result", "user_output", [result]))
-
- def _Main_BreakpointManager_Listening_1_exec(self, parameters):
- name = parameters[0]
- result = self.delBreakpoint(name)
- self.big_step.outputEvent(Event("del_breakpoint_result", "user_output", [result]))
-
- def _Main_BreakpointManager_Listening_2_exec(self, parameters):
- name = parameters[0]
- result = self.toggleBreakpoint(name)
- self.big_step.outputEvent(Event("toggle_breakpoint_result", "user_output", [result]))
-
- def _Main_BreakpointManager_Listening_3_exec(self, parameters):
- self.big_step.outputEvent(Event("list_breakpoints_result", "user_output", [[bp.name for bp in self.breakpoints]]))
-
- def _Main_GodEventManager_Listening_0_exec(self, parameters):
- block_name = parameters[0]
- new_val = parameters[1]
- result = self.godEvent(block_name, new_val)
- self.big_step.outputEvent(Event("god_event_result", "user_output", [result]))
-
- def _Main_GodEventManager_Listening_0_guard(self, parameters):
- block_name = parameters[0]
- new_val = parameters[1]
- return self.inState(["/Main/SimulationState/Paused"])
-
- def _Main_UserOutput_Waiting_0_exec(self, parameters):
- self.big_step.outputEvent(Event("terminated", "user_output", []))
- self.big_step.outputEvent(Event("current_state", "user_output", [self.clock / 1000.0, self.state]))
-
- def _Main_UserOutput_Waiting_1_exec(self, parameters):
- self.big_step.outputEvent(Event("paused", "user_output", []))
- self.big_step.outputEvent(Event("current_state", "user_output", [self.clock / 1000.0, self.state]))
-
- def _Main_UserOutput_Waiting_2_exec(self, parameters):
- self.big_step.outputEvent(Event("stepped", "user_output", []))
- self.big_step.outputEvent(Event("current_state", "user_output", [self.clock / 1000.0, self.state]))
-
- def _Main_UserOutput_Waiting_2_guard(self, parameters):
- return self.inState(["/Main/SimulationState/Running/Realtime"]) or self.inState(["/Main/SimulationState/Running/BigStep"]) or self.inState(["/Main/SimulationState/Running/BigStepDone"])
-
- def _Main_UserOutput_Waiting_3_exec(self, parameters):
- self.big_step.outputEvent(Event("breakpoint_triggered", "user_output", [self.triggered_bp]))
- self.big_step.outputEvent(Event("current_state", "user_output", [self.clock / 1000.0, self.state]))
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/Main"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class ObjectManager(ObjectManagerBase):
- def __init__(self, controller):
- ObjectManagerBase.__init__(self, controller)
-
- def instantiate(self, class_name, construct_params):
- if class_name == "CBDSimulator":
- instance = CBDSimulator(self.controller, construct_params[0], construct_params[1])
- instance.associations = {}
- else:
- raise Exception("Cannot instantiate class " + class_name)
- return instance
- class Controller(ThreadsControllerBase):
- def __init__(self, options, model, keep_running = None, behind_schedule_callback = None):
- if keep_running == None: keep_running = True
- if behind_schedule_callback == None: behind_schedule_callback = None
- ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running, behind_schedule_callback)
- self.addInputPort("user_input")
- self.addInputPort("user_output")
- self.object_manager.createInstance("CBDSimulator", [options, model])
|