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- /**
- * $Id: mxArrows.js,v 1.5 2016/03/23 12:32:06 mate Exp $
- * Copyright (c) 2006-2016, JGraph Ltd
- */
- //**********************************************************************************************************************************************************
- //Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2Arrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.notch = 0;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2Arrow, mxActor);
- mxShapeArrows2Arrow.prototype.cst = {
- ARROW : 'mxgraph.arrows2.arrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2Arrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch))));
- c.begin();
- c.moveTo(0, dy);
- c.lineTo(w - dx, dy);
- c.lineTo(w - dx, 0);
- c.lineTo(w, h * 0.5);
- c.lineTo(w - dx, h);
- c.lineTo(w - dx, h - dy);
- c.lineTo(0, h - dy);
- c.lineTo(notch, h * 0.5);
- c.close();
- c.fillAndStroke();
- };
- mxShapeArrows2Arrow.prototype.getLabelBounds = function(rect)
- {
- if (mxUtils.getValue(this.style, "boundedLbl", false))
- {
- var w = rect.width;
- var h = rect.height;
-
- var dy, dx;
- var direction = this.direction || mxConstants.DIRECTION_EAST;
-
- if (mxUtils.getValue(this.style, "flipH", false))
- {
- if (direction == mxConstants.DIRECTION_WEST)
- direction = mxConstants.DIRECTION_EAST;
- else if (direction == mxConstants.DIRECTION_EAST)
- direction = mxConstants.DIRECTION_WEST;
- }
-
- if (mxUtils.getValue(this.style, "flipV", false))
- {
- if (direction == mxConstants.DIRECTION_NORTH)
- direction = mxConstants.DIRECTION_SOUTH;
- else if (direction == mxConstants.DIRECTION_SOUTH)
- direction = mxConstants.DIRECTION_NORTH;
- }
-
-
- if (direction == mxConstants.DIRECTION_NORTH
- || direction == mxConstants.DIRECTION_SOUTH)
- {
- dy = w * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- dx = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- }
- else
- {
- dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- }
-
- if (direction == mxConstants.DIRECTION_EAST)
- {
- return new mxRectangle(rect.x, rect.y + dy, w - dx, h - 2 * dy);
- }
- else if (direction == mxConstants.DIRECTION_WEST)
- {
- return new mxRectangle(rect.x + dx, rect.y + dy, w - dx, h - 2 * dy);
- }
- else if (direction == mxConstants.DIRECTION_NORTH)
- {
- return new mxRectangle(rect.x + dy, rect.y + dx, w - 2 * dy, h - dx);
- }
- else
- {
- return new mxRectangle(rect.x + dy, rect.y, w - 2 * dy, h - dx);
- }
- }
-
- return rect;
- };
- mxCellRenderer.registerShape(mxShapeArrows2Arrow.prototype.cst.ARROW, mxShapeArrows2Arrow);
- mxShapeArrows2Arrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2Arrow.prototype.cst.ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
- {
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100;
- })];
-
- var handle2 = Graph.createHandle(state, ['notch'], function(bounds)
- {
- var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch))));
- return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100;
- });
-
- handles.push(handle2);
-
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Two Way Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2TwoWayArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2TwoWayArrow, mxActor);
- mxShapeArrows2TwoWayArrow.prototype.cst = {
- TWO_WAY_ARROW : 'mxgraph.arrows2.twoWayArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2TwoWayArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- c.begin();
- c.moveTo(dx, dy);
- c.lineTo(w - dx, dy);
- c.lineTo(w - dx, 0);
- c.lineTo(w, h * 0.5);
- c.lineTo(w - dx, h);
- c.lineTo(w - dx, h - dy);
- c.lineTo(dx, h - dy);
- c.lineTo(dx, h);
- c.lineTo(0, h * 0.5);
- c.lineTo(dx, 0);
- c.close();
- c.fillAndStroke();
- };
- mxShapeArrows2TwoWayArrow.prototype.getLabelBounds = function(rect)
- {
- if (mxUtils.getValue(this.style, "boundedLbl", false))
- {
- var w = rect.width;
- var h = rect.height;
- var vertical = this.direction == mxConstants.DIRECTION_NORTH
- || this.direction == mxConstants.DIRECTION_SOUTH;
- var dy, dx;
-
- if (vertical)
- {
- dy = w * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- dx = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- }
- else
- {
- dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- }
-
- if (vertical)
- {
- return new mxRectangle(rect.x + dy, rect.y + dx, w - 2 * dy, h - 2 * dx);
- }
- else
- {
- return new mxRectangle(rect.x + dx, rect.y + dy, w - 2 * dx, h - 2 * dy);
- }
- }
-
- return rect;
- };
- mxCellRenderer.registerShape(mxShapeArrows2TwoWayArrow.prototype.cst.TWO_WAY_ARROW, mxShapeArrows2TwoWayArrow);
- mxShapeArrows2TwoWayArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2TwoWayArrow.prototype.cst.TWO_WAY_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
- {
- var dx = Math.max(0, Math.min(bounds.width / 2, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width / 2, bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100;
- })];
-
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Stylised Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2StylisedArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.notch = 0;
- this.feather = 0.5;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2StylisedArrow, mxActor);
- mxShapeArrows2StylisedArrow.prototype.cst = {
- STYLISED_ARROW : 'mxgraph.arrows2.stylisedArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2StylisedArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch))));
- var feather = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'feather', this.feather))));
- c.begin();
- c.moveTo(0, feather);
- c.lineTo(w - dx, dy);
- c.lineTo(w - dx - 10, 0);
- c.lineTo(w, h * 0.5);
- c.lineTo(w - dx - 10, h);
- c.lineTo(w - dx, h - dy);
- c.lineTo(0, h - feather);
- c.lineTo(notch, h * 0.5);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2StylisedArrow.prototype.cst.STYLISED_ARROW, mxShapeArrows2StylisedArrow);
- mxShapeArrows2StylisedArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2StylisedArrow.prototype.cst.STYLISED_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
- {
- var dx = Math.max(0, Math.min(bounds.width - 10, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - 10, bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100;
- })];
-
- var handle2 = Graph.createHandle(state, ['notch'], function(bounds)
- {
- var notch = Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch))));
- return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100;
- });
-
- handles.push(handle2);
-
- var handle3 = Graph.createHandle(state, ['feather'], function(bounds)
- {
- var feather = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'feather', this.dy))));
- return new mxPoint(bounds.x, bounds.y + feather * bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['feather'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100;
- });
-
- handles.push(handle3);
-
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Sharp Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2SharpArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy1 = 0.5;
- this.dx1 = 0.5;
- this.dx2 = 0.5;
- this.notch = 0;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2SharpArrow, mxActor);
- mxShapeArrows2SharpArrow.prototype.cst = {
- SHARP_ARROW : 'mxgraph.arrows2.sharpArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2SharpArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy1 = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1))));
- var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
- var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
- var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch))));
- var dx1a = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
- var dy1a = h * 0.5 * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1))));
- var x2 = 0;
-
- if (h != 0)
- {
- x2 = dx1a + dx2 * dy1a * 2 / h;
- }
-
- c.begin();
- c.moveTo(0, dy1);
- c.lineTo(w - dx1, dy1);
- c.lineTo(w - x2, 0);
- c.lineTo(w - dx2, 0);
- c.lineTo(w, h * 0.5);
- c.lineTo(w - dx2, h);
- c.lineTo(w - x2, h);
- c.lineTo(w - dx1, h - dy1);
- c.lineTo(0, h - dy1);
- c.lineTo(notch, h * 0.5);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2SharpArrow.prototype.cst.SHARP_ARROW, mxShapeArrows2SharpArrow);
- mxShapeArrows2SharpArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2SharpArrow.prototype.cst.SHARP_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function(bounds)
- {
- var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1))));
- var dy1 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1))));
- return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + dy1 * bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100;
- })];
-
- var handle2 = Graph.createHandle(state, ['notch'], function(bounds)
- {
- var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch))));
- return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100;
- });
-
- handles.push(handle2);
-
- var handle3 = Graph.createHandle(state, ['dx2'], function(bounds)
- {
- var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2))));
- return new mxPoint(bounds.x + bounds.width - dx2, bounds.y);
- }, function(bounds, pt)
- {
- this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
- });
-
- handles.push(handle3);
-
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Sharp Arrow2
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2SharpArrow2(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy1 = 0.5;
- this.dx1 = 0.5;
- this.dx2 = 0.5;
- this.dy3 = 0.5;
- this.dx3 = 0.5;
- this.notch = 0;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2SharpArrow2, mxActor);
- mxShapeArrows2SharpArrow2.prototype.cst = {
- SHARP_ARROW2 : 'mxgraph.arrows2.sharpArrow2'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2SharpArrow2.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy1 = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1))));
- var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
- var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
-
- var dy3 = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy3', this.dy3))));
- var dx3 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx3', this.dx3))));
-
- var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch))));
- var dx1a = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
- var dy1a = h * 0.5 * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1))));
- c.begin();
- c.moveTo(0, dy1);
- c.lineTo(w - dx1, dy1);
- c.lineTo(w - dx3, dy3);
- c.lineTo(w - dx2, 0);
- c.lineTo(w, h * 0.5);
- c.lineTo(w - dx2, h);
- c.lineTo(w - dx3, h - dy3);
- c.lineTo(w - dx1, h - dy1);
- c.lineTo(0, h - dy1);
- c.lineTo(notch, h * 0.5);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2SharpArrow2.prototype.cst.SHARP_ARROW2, mxShapeArrows2SharpArrow2);
- mxShapeArrows2SharpArrow2.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2SharpArrow2.prototype.cst.SHARP_ARROW2] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function(bounds)
- {
- var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1))));
- var dy1 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1))));
- return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + dy1 * bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100;
- })];
-
- var handle2 = Graph.createHandle(state, ['notch'], function(bounds)
- {
- var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch))));
- return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100;
- });
-
- handles.push(handle2);
-
- var handle3 = Graph.createHandle(state, ['dx2'], function(bounds)
- {
- var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2))));
- return new mxPoint(bounds.x + bounds.width - dx2, bounds.y);
- }, function(bounds, pt)
- {
- this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
- });
-
- handles.push(handle3);
- var handle4 = Graph.createHandle(state, ['dx3', 'dy3'], function(bounds)
- {
- var dx3 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx3', this.dx3))));
- var dy3 = Math.max(0, Math.min(1 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy3', this.dy3))));
- return new mxPoint(bounds.x + bounds.width - dx3, bounds.y + dy3 * bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['dx3'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), Math.min(bounds.width, bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy3'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), (((pt.y - bounds.y) / bounds.height) * 2)))) / 100;
- });
- handles.push(handle4);
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Callout Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2CalloutArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.notch = 0;
- this.arrowHead = 0;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2CalloutArrow, mxActor);
- mxShapeArrows2CalloutArrow.prototype.cst = {
- CALLOUT_ARROW : 'mxgraph.arrows2.calloutArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2CalloutArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch))));
- var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead))));
- c.begin();
- c.moveTo(0, 0);
- c.lineTo(notch, 0);
- c.lineTo(notch, h * 0.5 - dy);
- c.lineTo(w - dx, h * 0.5 - dy);
- c.lineTo(w - dx, h * 0.5 - dy - arrowHead);
- c.lineTo(w, h * 0.5);
- c.lineTo(w - dx, h * 0.5 + dy + arrowHead);
- c.lineTo(w - dx, h * 0.5 + dy);
- c.lineTo(notch, h * 0.5 + dy);
- c.lineTo(notch, h);
- c.lineTo(0, h);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2CalloutArrow.prototype.cst.CALLOUT_ARROW, mxShapeArrows2CalloutArrow);
- mxShapeArrows2CalloutArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2CalloutArrow.prototype.cst.CALLOUT_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
- }, function(bounds, pt)
- {
- this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 100;
-
- })];
-
- var handle2 = Graph.createHandle(state, ['notch'], function(bounds)
- {
- var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch))));
- return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100;
- });
- handles.push(handle2);
-
- var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds)
- {
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
- }, function(bounds, pt)
- {
- this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) - pt.y))) / 100;
- });
- handles.push(handle3);
-
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Bend Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2BendArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.notch = 0;
- this.arrowHead = 40;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2BendArrow, mxActor);
- mxShapeArrows2BendArrow.prototype.cst = {
- BEND_ARROW : 'mxgraph.arrows2.bendArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2BendArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- var notch = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch))));
- var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead))));
- var rounded = mxUtils.getValue(this.style, 'rounded', '0');
- c.begin();
- c.moveTo(w - dx, 0);
- c.lineTo(w, arrowHead * 0.5);
- c.lineTo(w - dx, arrowHead);
- c.lineTo(w - dx, arrowHead / 2 + dy);
- if (rounded == '1')
- {
- c.lineTo(dy * 2.2, arrowHead / 2 + dy);
- c.arcTo(dy * 0.2, dy * 0.2, 0, 0, 0, dy * 2, arrowHead / 2 + dy * 1.2);
- }
- else
- {
- c.lineTo(dy * 2, arrowHead / 2 + dy);
- }
-
- c.lineTo(dy * 2, h);
- c.lineTo(dy, h - notch);
- c.lineTo(0, h);
-
- if (rounded == '1')
- {
- c.lineTo(0, arrowHead / 2 + dy);
- c.arcTo(dy * 2, dy * 2, 0, 0, 1, dy * 2, arrowHead / 2 - dy);
- }
- else
- {
- c.lineTo(0, arrowHead / 2 - dy);
- }
- c.lineTo(w - dx, arrowHead / 2 - dy);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2BendArrow.prototype.cst.BEND_ARROW, mxShapeArrows2BendArrow);
- mxShapeArrows2BendArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2BendArrow.prototype.cst.BEND_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
-
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy);
- }, function(bounds, pt)
- {
- this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 2.2, bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100;
-
- })];
-
- var handle2 = Graph.createHandle(state, ['notch'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
-
- var notch = Math.max(0, Math.min(bounds.height - arrowHead / 2 - dy, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch))));
- return new mxPoint(bounds.x + dy, bounds.y + bounds.height - notch);
- }, function(bounds, pt)
- {
- this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height - pt.y))) / 100;
- });
-
- handles.push(handle2);
- var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds)
- {
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead);
- }, function(bounds, pt)
- {
- this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height, pt.y - bounds.y))) / 100;
- });
-
- handles.push(handle3);
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Bend Double Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2BendDoubleArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.notch = 0;
- this.arrowHead = 40;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2BendDoubleArrow, mxActor);
- mxShapeArrows2BendDoubleArrow.prototype.cst = {
- BEND_DOUBLE_ARROW : 'mxgraph.arrows2.bendDoubleArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2BendDoubleArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- var arrowHead = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead))));
- var rounded = mxUtils.getValue(this.style, 'rounded', '0');
- c.begin();
- c.moveTo(w - dx, 0);
- c.lineTo(w, arrowHead * 0.5);
- c.lineTo(w - dx, arrowHead);
- c.lineTo(w - dx, arrowHead / 2 + dy);
- if (rounded == '1')
- {
- c.lineTo(arrowHead / 2 + dy * 1.2, arrowHead / 2 + dy);
- c.arcTo(dy * 0.2, dy * 0.2, 0, 0, 0, arrowHead /2 + dy, arrowHead / 2 + dy * 1.2);
- }
- else
- {
- c.lineTo(arrowHead / 2 + dy, arrowHead / 2 + dy);
- }
-
- c.lineTo(arrowHead / 2 + dy, h - dx);
- c.lineTo(arrowHead, h - dx);
- c.lineTo(arrowHead / 2, h);
- c.lineTo(0, h - dx);
- c.lineTo(arrowHead / 2 - dy, h - dx);
-
- if (rounded == '1')
- {
- c.lineTo(arrowHead / 2 - dy, arrowHead / 2 + dy);
- c.arcTo(dy * 2, dy * 2, 0, 0, 1, arrowHead / 2 + dy, arrowHead / 2 - dy);
- }
- else
- {
- c.lineTo(arrowHead / 2 - dy, arrowHead / 2 - dy);
- }
- c.lineTo(w - dx, arrowHead / 2 - dy);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2BendDoubleArrow.prototype.cst.BEND_DOUBLE_ARROW, mxShapeArrows2BendDoubleArrow);
- mxShapeArrows2BendDoubleArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2BendDoubleArrow.prototype.cst.BEND_DOUBLE_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(Math.min(bounds.height, bounds.width) - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dx = Math.max(0, Math.min(Math.min(bounds.width, bounds.height) - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
-
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy);
- }, function(bounds, pt)
- {
- this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(Math.min(bounds.width, bounds.height) - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100;
-
- })];
-
- var handle2 = Graph.createHandle(state, ['arrowHead'], function(bounds)
- {
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var arrowHead = Math.max(0, Math.min(Math.min(bounds.height, bounds.width) - dx, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead);
- }, function(bounds, pt)
- {
- this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(Math.min(bounds.height, bounds.width) - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.y - bounds.y))) / 100;
- });
-
- handles.push(handle2);
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Callout Double Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2CalloutDoubleArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.notch = 0;
- this.arrowHead = 0;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2CalloutDoubleArrow, mxActor);
- mxShapeArrows2CalloutDoubleArrow.prototype.cst = {
- CALLOUT_DOUBLE_ARROW : 'mxgraph.arrows2.calloutDoubleArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2CalloutDoubleArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch))));
- var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead))));
- c.begin();
- c.moveTo(w / 2 - notch, 0);
- c.lineTo(w / 2 + notch, 0);
- c.lineTo(w / 2 + notch, h * 0.5 - dy);
- c.lineTo(w - dx, h * 0.5 - dy);
- c.lineTo(w - dx, h * 0.5 - dy - arrowHead);
- c.lineTo(w, h * 0.5);
- c.lineTo(w - dx, h * 0.5 + dy + arrowHead);
- c.lineTo(w - dx, h * 0.5 + dy);
- c.lineTo(w / 2 + notch, h * 0.5 + dy);
- c.lineTo(w / 2 + notch, h);
- c.lineTo(w / 2 - notch, h);
- c.lineTo(w / 2 - notch, h * 0.5 + dy);
- c.lineTo(dx, h * 0.5 + dy);
- c.lineTo(dx, h * 0.5 + dy + arrowHead);
- c.lineTo(0, h * 0.5);
- c.lineTo(dx, h * 0.5 - dy - arrowHead);
- c.lineTo(dx, h * 0.5 - dy);
- c.lineTo(w / 2 - notch, h * 0.5 - dy);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2CalloutDoubleArrow.prototype.cst.CALLOUT_DOUBLE_ARROW, mxShapeArrows2CalloutDoubleArrow);
- mxShapeArrows2CalloutDoubleArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2CalloutDoubleArrow.prototype.cst.CALLOUT_DOUBLE_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
- }, function(bounds, pt)
- {
- this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width / 2 - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 100;
-
- })];
-
- var handle2 = Graph.createHandle(state, ['notch'], function(bounds)
- {
- var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch))));
- return new mxPoint(bounds.x + bounds.width / 2 + notch, bounds.y + bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x - bounds.width / 2))) / 100;
- });
- handles.push(handle2);
-
- var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds)
- {
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
- }, function(bounds, pt)
- {
- this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) - pt.y))) / 100;
- });
- handles.push(handle3);
-
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Callout Quad Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2CalloutQuadArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.notch = 0;
- this.arrowHead = 0;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2CalloutQuadArrow, mxActor);
- mxShapeArrows2CalloutQuadArrow.prototype.cst = {
- CALLOUT_QUAD_ARROW : 'mxgraph.arrows2.calloutQuadArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2CalloutQuadArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch))));
- var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead))));
- c.begin();
- c.moveTo(w * 0.5 + dy, h * 0.5 - notch);
- c.lineTo(w * 0.5 + notch, h * 0.5 - notch);
- c.lineTo(w * 0.5 + notch, h * 0.5 - dy);
- c.lineTo(w - dx, h * 0.5 - dy);
- c.lineTo(w - dx, h * 0.5 - dy - arrowHead);
- c.lineTo(w, h * 0.5);
- c.lineTo(w - dx, h * 0.5 + dy + arrowHead);
- c.lineTo(w - dx, h * 0.5 + dy);
- c.lineTo(w * 0.5 + notch, h * 0.5 + dy);
- c.lineTo(w * 0.5 + notch, h * 0.5 + notch);
- c.lineTo(w * 0.5 + dy, h * 0.5 + notch);
- c.lineTo(w * 0.5 + dy, h - dx);
- c.lineTo(w * 0.5 + dy + arrowHead, h - dx);
- c.lineTo(w * 0.5, h);
- c.lineTo(w * 0.5 - dy - arrowHead, h - dx);
- c.lineTo(w * 0.5 - dy, h - dx);
- c.lineTo(w * 0.5 - dy, h * 0.5 + notch);
- c.lineTo(w * 0.5 - notch, h * 0.5 + notch);
- c.lineTo(w * 0.5 - notch, h * 0.5 + dy);
- c.lineTo(dx, h * 0.5 + dy);
- c.lineTo(dx, h * 0.5 + dy + arrowHead);
- c.lineTo(0, h * 0.5);
- c.lineTo(dx, h * 0.5 - dy - arrowHead);
- c.lineTo(dx, h * 0.5 - dy);
- c.lineTo(w * 0.5 - notch, h * 0.5 - dy);
- c.lineTo(w * 0.5 - notch, h * 0.5 - notch);
- c.lineTo(w * 0.5 - dy, h * 0.5 - notch);
- c.lineTo(w * 0.5 - dy, dx);
- c.lineTo(w * 0.5 - dy - arrowHead, dx);
- c.lineTo(w * 0.5, 0);
- c.lineTo(w * 0.5 + dy + arrowHead, dx);
- c.lineTo(w * 0.5 + dy, dx);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2CalloutQuadArrow.prototype.cst.CALLOUT_QUAD_ARROW, mxShapeArrows2CalloutQuadArrow);
- mxShapeArrows2CalloutQuadArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2CalloutQuadArrow.prototype.cst.CALLOUT_QUAD_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
- }, function(bounds, pt)
- {
- this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(Math.min(bounds.width, bounds.height) / 2 - Math.max(parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.y + bounds.height / 2 - pt.y))) / 100;
-
- })];
-
- var handle2 = Graph.createHandle(state, ['notch'], function(bounds)
- {
- var notch = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(Math.min(bounds.width, bounds.height), parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch))));
- return new mxPoint(bounds.x + bounds.width / 2 + notch, bounds.y + bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['notch'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(Math.min(bounds.width, bounds.height) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x - bounds.width / 2))) / 100;
- });
- handles.push(handle2);
-
- var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds)
- {
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
- }, function(bounds, pt)
- {
- this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - pt.y))) / 100;
- });
- handles.push(handle3);
-
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Callout Double 90 Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2CalloutDouble90Arrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy1 = 0.5;
- this.dx1 = 0.5;
- this.dx2 = 0;
- this.dy2 = 0;
- this.arrowHead = 0;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2CalloutDouble90Arrow, mxActor);
- mxShapeArrows2CalloutDouble90Arrow.prototype.cst = {
- CALLOUT_DOUBLE_90_ARROW : 'mxgraph.arrows2.calloutDouble90Arrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2CalloutDouble90Arrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy1 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1))));
- var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
- var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
- var dy2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2))));
- var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead))));
- c.begin();
- c.moveTo(0, 0);
- c.lineTo(dx2, 0);
- c.lineTo(dx2, dy2 * 0.5 - dy1);
- c.lineTo(w - dx1, dy2 * 0.5 - dy1);
- c.lineTo(w - dx1, dy2 * 0.5 - dy1 - arrowHead);
- c.lineTo(w, dy2 * 0.5);
- c.lineTo(w - dx1, dy2 * 0.5 + dy1 + arrowHead);
- c.lineTo(w - dx1, dy2 * 0.5 + dy1);
- c.lineTo(dx2, dy2 * 0.5 + dy1);
- c.lineTo(dx2, dy2);
- c.lineTo(dx2 / 2 + dy1, dy2);
- c.lineTo(dx2 / 2 + dy1, h - dx1);
- c.lineTo(dx2 / 2 + dy1 + arrowHead, h - dx1);
- c.lineTo(dx2 / 2, h);
- c.lineTo(dx2 / 2 - dy1 - arrowHead, h - dx1);
- c.lineTo(dx2 / 2 - dy1, h - dx1);
- c.lineTo(dx2 / 2 - dy1, dy2);
- c.lineTo(0, dy2);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2CalloutDouble90Arrow.prototype.cst.CALLOUT_DOUBLE_90_ARROW, mxShapeArrows2CalloutDouble90Arrow);
- mxShapeArrows2CalloutDouble90Arrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2CalloutDouble90Arrow.prototype.cst.CALLOUT_DOUBLE_90_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dx1 = Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1))));
- var dy1 = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1))));
- return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - dy1);
- }, function(bounds, pt)
- {
- this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - pt.y))) / 100;
-
- })];
-
- var handle2 = Graph.createHandle(state, ['dx2', 'dy2'], function(bounds)
- {
- var dx2 = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2))));
- var dy2 = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2))));
- return new mxPoint(bounds.x + dx2, bounds.y + dy2);
- }, function(bounds, pt)
- {
- this.state.style['dx2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100;
- this.state.style['dy2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.y - bounds.y))) / 100;
- });
- handles.push(handle2);
-
- var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds)
- {
- var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1))));
- var dy1 = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1))));
- var arrowHead = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - dy1 - arrowHead);
- }, function(bounds, pt)
- {
- this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) - pt.y))) / 100;
- });
- handles.push(handle3);
-
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Quad Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2QuadArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.notch = 0;
- this.arrowHead = 0;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2QuadArrow, mxActor);
- mxShapeArrows2QuadArrow.prototype.cst = {
- QUAD_ARROW : 'mxgraph.arrows2.quadArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2QuadArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead))));
- c.begin();
- c.moveTo(w * 0.5 + dy, h * 0.5 - dy);
- c.lineTo(w - dx, h * 0.5 - dy);
- c.lineTo(w - dx, h * 0.5 - dy - arrowHead);
- c.lineTo(w, h * 0.5);
- c.lineTo(w - dx, h * 0.5 + dy + arrowHead);
- c.lineTo(w - dx, h * 0.5 + dy);
- c.lineTo(w * 0.5 + dy, h * 0.5 + dy);
- c.lineTo(w * 0.5 + dy, h - dx);
- c.lineTo(w * 0.5 + dy + arrowHead, h - dx);
- c.lineTo(w * 0.5, h);
- c.lineTo(w * 0.5 - dy - arrowHead, h - dx);
- c.lineTo(w * 0.5 - dy, h - dx);
- c.lineTo(w * 0.5 - dy, h * 0.5 + dy);
- c.lineTo(dx, h * 0.5 + dy);
- c.lineTo(dx, h * 0.5 + dy + arrowHead);
- c.lineTo(0, h * 0.5);
- c.lineTo(dx, h * 0.5 - dy - arrowHead);
- c.lineTo(dx, h * 0.5 - dy);
- c.lineTo(w * 0.5 - dy, h * 0.5 - dy);
- c.lineTo(w * 0.5 - dy, dx);
- c.lineTo(w * 0.5 - dy - arrowHead, dx);
- c.lineTo(w * 0.5, 0);
- c.lineTo(w * 0.5 + dy + arrowHead, dx);
- c.lineTo(w * 0.5 + dy, dx);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2QuadArrow.prototype.cst.QUAD_ARROW, mxShapeArrows2QuadArrow);
- mxShapeArrows2QuadArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2QuadArrow.prototype.cst.QUAD_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
- }, function(bounds, pt)
- {
- this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(Math.min(bounds.width, bounds.height) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 100;
-
- })];
-
- var handle2 = Graph.createHandle(state, ['arrowHead'], function(bounds)
- {
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
- }, function(bounds, pt)
- {
- this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - pt.y))) / 100;
- });
- handles.push(handle2);
-
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Triad Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2TriadArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.arrowHead = 0;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2TriadArrow, mxActor);
- mxShapeArrows2TriadArrow.prototype.cst = {
- TRIAD_ARROW : 'mxgraph.arrows2.triadArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2TriadArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead))));
- c.begin();
- c.moveTo(w * 0.5 + arrowHead * 0.5 - dy, h - arrowHead + dy);
- c.lineTo(w - dx, h - arrowHead + dy);
- c.lineTo(w - dx, h - arrowHead);
- c.lineTo(w, h - arrowHead * 0.5);
- c.lineTo(w - dx, h);
- c.lineTo(w - dx, h - dy);
- c.lineTo(dx, h - dy);
- c.lineTo(dx, h);
- c.lineTo(0, h - arrowHead * 0.5);
- c.lineTo(dx, h - arrowHead);
- c.lineTo(dx, h - arrowHead + dy);
- c.lineTo(w * 0.5 - arrowHead * 0.5 + dy, h - arrowHead + dy);
- c.lineTo(w * 0.5 - arrowHead * 0.5 + dy, dx);
- c.lineTo(w * 0.5 - arrowHead * 0.5, dx);
- c.lineTo(w * 0.5, 0);
- c.lineTo(w * 0.5 + arrowHead * 0.5, dx);
- c.lineTo(w * 0.5 + arrowHead * 0.5 - dy, dx);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2TriadArrow.prototype.cst.TRIAD_ARROW, mxShapeArrows2TriadArrow);
- mxShapeArrows2TriadArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2TriadArrow.prototype.cst.TRIAD_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height - dy);
- }, function(bounds, pt)
- {
- this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.width / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + bounds.height - pt.y))) / 100;
-
- })];
-
- var handle2 = Graph.createHandle(state, ['arrowHead'], function(bounds)
- {
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height - arrowHead);
- }, function(bounds, pt)
- {
- this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)) * 2, bounds.y + bounds.height - pt.y))) / 100;
- });
- handles.push(handle2);
-
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Tailed Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2TailedArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.notch = 0;
- this.arrowHead = 0;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2TailedArrow, mxActor);
- mxShapeArrows2TailedArrow.prototype.cst = {
- TAILED_ARROW : 'mxgraph.arrows2.tailedArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2TailedArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy1 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1))));
- var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
- var dy2 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2))));
- var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
- var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch))));
- var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead))));
- var x2 = 0;
-
- if (dy2 != 0)
- {
- x2 = dx2 + dy2 * (dy2 - dy1) / dy2;
- }
- c.begin();
- c.moveTo(0, h * 0.5 - dy2);
- c.lineTo(dx2, h * 0.5 - dy2);
- c.lineTo(x2, h * 0.5 - dy1);
- c.lineTo(w - dx1, h * 0.5 - dy1);
- c.lineTo(w - dx1, h * 0.5 - dy1 - arrowHead);
- c.lineTo(w, h * 0.5);
- c.lineTo(w - dx1, h * 0.5 + dy1 + arrowHead);
- c.lineTo(w - dx1, h * 0.5 + dy1);
- c.lineTo(x2, h * 0.5 + dy1);
- c.lineTo(dx2, h * 0.5 + dy2);
- c.lineTo(0, h * 0.5 + dy2);
- c.lineTo(notch, h * 0.5);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2TailedArrow.prototype.cst.TAILED_ARROW, mxShapeArrows2TailedArrow);
- mxShapeArrows2TailedArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2TailedArrow.prototype.cst.TAILED_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1))));
- var dy1 = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1))));
- return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1);
- }, function(bounds, pt)
- {
- this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.y + bounds.height / 2 - pt.y))) / 100;
-
- })];
-
- var handle2 = Graph.createHandle(state, ['notch'], function(bounds)
- {
- var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch))));
- return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), pt.x - bounds.x))) / 100;
- });
- handles.push(handle2);
-
- var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds)
- {
- var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1))));
- var dy1 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1))));
- var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1 - arrowHead);
- }, function(bounds, pt)
- {
- this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + bounds.height / 2 - pt.y))) / 100;
- });
- handles.push(handle3);
-
- var handle4 = Graph.createHandle(state, ['dx2', 'dy2'], function(bounds)
- {
- var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2))));
- var dy2 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2))));
- return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2);
- }, function(bounds, pt)
- {
- this.state.style['dx2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)) - parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) + parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) - 1, pt.x - bounds.x))) / 100;
- this.state.style['dy2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), Math.min(bounds.height / 2, bounds.y + bounds.height / 2 - pt.y))) / 100;
-
- });
- handles.push(handle4);
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Tailed Arrow with Notch
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2TailedNotchedArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.notch = 0;
- this.arrowHead = 0;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2TailedNotchedArrow, mxActor);
- mxShapeArrows2TailedNotchedArrow.prototype.cst = {
- TAILED_NOTCHED_ARROW : 'mxgraph.arrows2.tailedNotchedArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2TailedNotchedArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy1 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1))));
- var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
- var dy2 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2))));
- var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
- var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch))));
- var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead))));
- var x2 = 0;
-
- if (dy2 != 0)
- {
- x2 = dx2 + notch * (dy2 - dy1) / dy2;
- }
- c.begin();
- c.moveTo(0, h * 0.5 - dy2);
- c.lineTo(dx2, h * 0.5 - dy2);
- c.lineTo(x2, h * 0.5 - dy1);
- c.lineTo(w - dx1, h * 0.5 - dy1);
- c.lineTo(w - dx1, h * 0.5 - dy1 - arrowHead);
- c.lineTo(w, h * 0.5);
- c.lineTo(w - dx1, h * 0.5 + dy1 + arrowHead);
- c.lineTo(w - dx1, h * 0.5 + dy1);
- c.lineTo(x2, h * 0.5 + dy1);
- c.lineTo(dx2, h * 0.5 + dy2);
- c.lineTo(0, h * 0.5 + dy2);
- c.lineTo(notch, h * 0.5);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2TailedNotchedArrow.prototype.cst.TAILED_NOTCHED_ARROW, mxShapeArrows2TailedNotchedArrow);
- mxShapeArrows2TailedNotchedArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2TailedNotchedArrow.prototype.cst.TAILED_NOTCHED_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1))));
- var dy1 = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1))));
- return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1);
- }, function(bounds, pt)
- {
- this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch))- parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.y + bounds.height / 2 - pt.y))) / 100;
-
- })];
-
- var handle2 = Graph.createHandle(state, ['notch'], function(bounds)
- {
- var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch))));
- return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100;
- });
- handles.push(handle2);
-
- var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds)
- {
- var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1))));
- var dy1 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1))));
- var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1 - arrowHead);
- }, function(bounds, pt)
- {
- this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + bounds.height / 2 - pt.y))) / 100;
- });
- handles.push(handle3);
-
- var handle4 = Graph.createHandle(state, ['dx2', 'dy2'], function(bounds)
- {
- var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2))));
- var dy2 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2))));
- return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2);
- }, function(bounds, pt)
- {
- this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)) - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100;
- this.state.style['dy2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), Math.min(bounds.height / 2, bounds.y + bounds.height / 2 - pt.y))) / 100;
-
- });
- handles.push(handle4);
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Striped Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2StripedArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.notch = 0;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2StripedArrow, mxActor);
- mxShapeArrows2StripedArrow.prototype.cst = {
- STRIPED_ARROW : 'mxgraph.arrows2.stripedArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2StripedArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch))));
- c.begin();
- c.moveTo(notch, dy);
- c.lineTo(w - dx, dy);
- c.lineTo(w - dx, 0);
- c.lineTo(w, h * 0.5);
- c.lineTo(w - dx, h);
- c.lineTo(w - dx, h - dy);
- c.lineTo(notch, h - dy);
- c.close();
- c.moveTo(0, h - dy);
- c.lineTo(notch * 0.16, h - dy);
- c.lineTo(notch * 0.16, dy);
- c.lineTo(0, dy);
- c.close();
- c.moveTo(notch * 0.32, h - dy);
- c.lineTo(notch * 0.8, h - dy);
- c.lineTo(notch * 0.8, dy);
- c.lineTo(notch * 0.32, dy);
- c.close();
- c.fillAndStroke();
-
- };
- mxCellRenderer.registerShape(mxShapeArrows2StripedArrow.prototype.cst.STRIPED_ARROW, mxShapeArrows2StripedArrow);
- mxShapeArrows2StripedArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2StripedArrow.prototype.cst.STRIPED_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
- {
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100;
- })];
-
- var handle2 = Graph.createHandle(state, ['notch'], function(bounds)
- {
- var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch))));
- return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
- }, function(bounds, pt)
- {
- this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100;
- });
-
- handles.push(handle2);
-
- return handles;
- }
- //**********************************************************************************************************************************************************
- //Jump-In Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2JumpInArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.arrowHead = 40;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2JumpInArrow, mxActor);
- mxShapeArrows2JumpInArrow.prototype.cst = {
- JUMP_IN_ARROW : 'mxgraph.arrows2.jumpInArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2JumpInArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
- var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead))));
- c.begin();
- c.moveTo(w - dx, 0);
- c.lineTo(w, arrowHead * 0.5);
- c.lineTo(w - dx, arrowHead);
- c.lineTo(w - dx, arrowHead / 2 + dy);
- c.arcTo(w - dx, h - arrowHead / 2 - dy, 0, 0, 0, 0, h);
- c.arcTo(w - dx, h - arrowHead / 2 + dy, 0, 0, 1, w - dx, arrowHead / 2 - dy);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2JumpInArrow.prototype.cst.JUMP_IN_ARROW, mxShapeArrows2JumpInArrow);
- mxShapeArrows2JumpInArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2JumpInArrow.prototype.cst.JUMP_IN_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
-
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy);
- }, function(bounds, pt)
- {
- this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width, bounds.x + bounds.width - pt.x))) / 100;
- this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100;
-
- })];
-
- var handle2 = Graph.createHandle(state, ['arrowHead'], function(bounds)
- {
- var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
- var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead);
- }, function(bounds, pt)
- {
- this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height, pt.y - bounds.y))) / 100;
- });
-
- handles.push(handle2);
- return handles;
- }
- //**********************************************************************************************************************************************************
- //U Turn Arrow
- //**********************************************************************************************************************************************************
- /**
- * Extends mxShape.
- */
- function mxShapeArrows2UTurnArrow(bounds, fill, stroke, strokewidth)
- {
- mxShape.call(this);
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
- this.dy = 0.5;
- this.dx = 0.5;
- this.arrowHead = 40;
- };
- /**
- * Extends mxShape.
- */
- mxUtils.extend(mxShapeArrows2UTurnArrow, mxActor);
- mxShapeArrows2UTurnArrow.prototype.cst = {
- U_TURN_ARROW : 'mxgraph.arrows2.uTurnArrow'
- };
- /**
- * Function: paintVertexShape
- *
- * Paints the vertex shape.
- */
- mxShapeArrows2UTurnArrow.prototype.paintVertexShape = function(c, x, y, w, h)
- {
- c.translate(x, y);
- var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
- var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead))));
- var dx = (h - arrowHead / 2 + dy) / 2;
- var dx2 = Math.max(0, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2)));
-
- c.begin();
- c.moveTo(dx, 0);
- c.lineTo(dx + dx2, arrowHead * 0.5);
- c.lineTo(dx, arrowHead);
- c.lineTo(dx, arrowHead / 2 + dy);
- c.arcTo(dx - 2 * dy, dx - 2 * dy, 0, 0, 0, dx, h - 2 * dy);
- c.lineTo(Math.max(w, dx), h - 2 * dy);
- c.lineTo(Math.max(w, dx), h);
- c.lineTo(dx, h);
- c.arcTo(dx, dx, 0, 0, 1, dx, arrowHead / 2 - dy);
- c.close();
- c.fillAndStroke();
- };
- mxCellRenderer.registerShape(mxShapeArrows2UTurnArrow.prototype.cst.U_TURN_ARROW, mxShapeArrows2UTurnArrow);
- mxShapeArrows2UTurnArrow.prototype.constraints = null;
- Graph.handleFactory[mxShapeArrows2UTurnArrow.prototype.cst.U_TURN_ARROW] = function(state)
- {
- var handles = [Graph.createHandle(state, ['dy'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- var dx = (bounds.height - arrowHead / 2 + dy) / 2;
- return new mxPoint(bounds.x + dx, bounds.y + arrowHead / 2 - dy);
- }, function(bounds, pt)
- {
- this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100;
-
- })];
- var handle2 = Graph.createHandle(state, ['dx2'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- var dx = (bounds.height - arrowHead / 2 + dy) / 2;
-
- var dx2 = Math.max(0, Math.min(bounds.width - dx, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2))));
- return new mxPoint(bounds.x + dx + dx2, bounds.y + arrowHead / 2);
- }, function(bounds, pt)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- var dx = (bounds.height - arrowHead / 2 + dy) / 2;
- this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(Math.max(bounds.width, dx), pt.x - bounds.x - dx))) / 100;
- });
-
- handles.push(handle2);
- var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds)
- {
- var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))));
- var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
- var dx = (bounds.height - arrowHead / 2 + dy) / 2;
- return new mxPoint(bounds.x + dx, bounds.y + arrowHead);
- }, function(bounds, pt)
- {
- this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height / 2, pt.y - bounds.y))) / 100;
- });
-
- handles.push(handle3);
- return handles;
- }
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