# Copyright 2014 Modelling, Simulation and Design Lab (MSDL) at # McGill University and the University of Antwerp (http://msdl.cs.mcgill.ca/) # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. from pypdevs.simulator import Simulator from Tkinter import * from trafficLightModel import * isBlinking = None model = TrafficLight(name="trafficLight") refs = {"INTERRUPT": model.INTERRUPT} root = Tk() sim = Simulator(model) sim.setRealTime(True) sim.setRealTimeInputFile(None) sim.setRealTimePorts(refs) sim.setVerbose(None) sim.setRealTimePlatformTk(root) def toManual(): global isBlinking isBlinking = False sim.realtime_interrupt("INTERRUPT toManual") def toAutonomous(): global isBlinking isBlinking = None sim.realtime_interrupt("INTERRUPT toAutonomous") size = 50 xbase = 10 ybase = 10 frame = Frame(root) canvas = Canvas(frame) canvas.create_oval(xbase, ybase, xbase+size, ybase+size, fill="black", tags="red_light") canvas.create_oval(xbase, ybase+size, xbase+size, ybase+2*size, fill="black", tags="yellow_light") canvas.create_oval(xbase, ybase+2*size, xbase+size, ybase+3*size, fill="black", tags="green_light") canvas.pack() frame.pack() def updateLights(): state = model.state.get() if state == "red": canvas.itemconfig("red_light", fill="red") canvas.itemconfig("yellow_light", fill="black") canvas.itemconfig("green_light", fill="black") elif state == "yellow": canvas.itemconfig("red_light", fill="black") canvas.itemconfig("yellow_light", fill="yellow") canvas.itemconfig("green_light", fill="black") elif state == "green": canvas.itemconfig("red_light", fill="black") canvas.itemconfig("yellow_light", fill="black") canvas.itemconfig("green_light", fill="green") elif state == "manual": canvas.itemconfig("red_light", fill="black") global isBlinking if isBlinking: canvas.itemconfig("yellow_light", fill="yellow") isBlinking = False else: canvas.itemconfig("yellow_light", fill="black") isBlinking = True canvas.itemconfig("green_light", fill="black") root.after(500, updateLights) b = Button(root, text="toManual", command=toManual) b.pack() c = Button(root, text="toAutonomous", command=toAutonomous) c.pack() root.after(100, updateLights) sim.simulate() root.mainloop()