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+"""
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+Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
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+
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+Date: Wed Jun 14 14:49:34 2017
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+
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+Model name: multiple-afters-running-behind
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+
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+"""
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+
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+from sccd.runtime.statecharts_core import *
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+
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+# package "multiple-afters-running-behind"
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+
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+class Main(RuntimeClassBase):
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+ def __init__(self, controller):
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+ RuntimeClassBase.__init__(self, controller)
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+
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+ self.semantics.big_step_maximality = StatechartSemantics.TakeMany
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+ self.semantics.internal_event_lifeline = StatechartSemantics.Queue
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+ self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
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+ self.semantics.priority = StatechartSemantics.SourceParent
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+ self.semantics.concurrency = StatechartSemantics.Single
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+
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+ # build Statechart structure
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+ self.build_statechart_structure()
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+
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+ # call user defined constructor
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+ Main.user_defined_constructor(self)
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+
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+ def user_defined_constructor(self):
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+ pass
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+
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+ def user_defined_destructor(self):
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+ pass
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+
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+
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+ # user defined method
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+ def cond(self):
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+ return True
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+
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+
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+ # builds Statechart structure
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+ def build_statechart_structure(self):
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+
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+ # state <root>
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+ self.states[""] = State(0, self)
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+
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+ # state /x
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+ self.states["/x"] = State(1, self)
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+ self.states["/x"].setEnter(self._x_enter)
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+ self.states["/x"].setExit(self._x_exit)
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+
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+ # add children
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+ self.states[""].addChild(self.states["/x"])
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+ self.states[""].fixTree()
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+ self.states[""].default_state = self.states["/x"]
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+
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+ # transition /x
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+ _x_0 = Transition(self, self.states["/x"], [self.states["/x"]])
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+ _x_0.setTrigger(Event("_0after"))
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+ _x_0.setGuard(self._x_0_guard)
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+ self.states["/x"].addTransition(_x_0)
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+ _x_1 = Transition(self, self.states["/x"], [self.states["/x"]])
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+ _x_1.setTrigger(Event("_1after"))
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+ _x_1.setGuard(self._x_1_guard)
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+ self.states["/x"].addTransition(_x_1)
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+ _x_2 = Transition(self, self.states["/x"], [self.states["/x"]])
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+ _x_2.setTrigger(Event("_2after"))
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+ _x_2.setGuard(self._x_2_guard)
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+ self.states["/x"].addTransition(_x_2)
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+
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+ def _x_enter(self):
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+ import time
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+ print 'time.time() = %s' % time.time()
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+ time.sleep(0.1)
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+ print self.sccd_yield()
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+ self.addTimer(0, self.sccd_yield() + 0.5)
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+ self.addTimer(1, self.sccd_yield() + 0.5)
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+ self.addTimer(2, self.sccd_yield() + 0.5)
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+
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+ def _x_exit(self):
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+ self.removeTimer(0)
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+ self.removeTimer(1)
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+ self.removeTimer(2)
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+
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+ def _x_0_guard(self, parameters):
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+ return self.cond()
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+
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+ def _x_1_guard(self, parameters):
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+ return self.cond()
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+
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+ def _x_2_guard(self, parameters):
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+ return self.cond()
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+
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+ def initializeStatechart(self):
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+ # enter default state
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+ self.default_targets = self.states["/x"].getEffectiveTargetStates()
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+ RuntimeClassBase.initializeStatechart(self)
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+
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+class ObjectManager(ObjectManagerBase):
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+ def __init__(self, controller):
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+ ObjectManagerBase.__init__(self, controller)
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+
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+ def instantiate(self, class_name, construct_params):
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+ if class_name == "Main":
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+ instance = Main(self.controller)
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+ instance.associations = {}
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+ else:
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+ raise Exception("Cannot instantiate class " + class_name)
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+ return instance
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+
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+class Controller(ThreadsControllerBase):
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+ def __init__(self, keep_running = None, behind_schedule_callback = None):
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+ if keep_running == None: keep_running = True
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+ if behind_schedule_callback == None: behind_schedule_callback = None
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+ ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running, behind_schedule_callback)
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+ self.object_manager.createInstance("Main", [])
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