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@@ -1,183 +0,0 @@
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-"""
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-Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
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-
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-Date: Fri Aug 5 15:59:05 2016
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-
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-Model author: Yentl Van Tendeloo
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-Model name: broken
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-Model description:
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-Broken!
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-"""
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-
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-from sccd.runtime.statecharts_core import *
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-
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-# package "broken"
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-
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-class A(RuntimeClassBase):
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- def __init__(self, controller):
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- RuntimeClassBase.__init__(self, controller)
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-
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- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
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- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
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- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
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- self.semantics.priority = StatechartSemantics.SourceParent
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- self.semantics.concurrency = StatechartSemantics.Single
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-
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- # build Statechart structure
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- self.build_statechart_structure()
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-
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- # call user defined constructor
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- A.user_defined_constructor(self)
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-
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- def user_defined_constructor(self):
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- pass
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-
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- def user_defined_destructor(self):
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- pass
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-
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-
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- # builds Statechart structure
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- def build_statechart_structure(self):
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-
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- # state <root>
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- self.states[""] = State(0, self)
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-
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- # state /x
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- self.states["/x"] = State(1, self)
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- self.states["/x"].setEnter(self._x_enter)
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-
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- # state /ready
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- self.states["/ready"] = State(2, self)
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- self.states["/ready"].setEnter(self._ready_enter)
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-
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- # state /done
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- self.states["/done"] = State(3, self)
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-
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- # add children
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- self.states[""].addChild(self.states["/x"])
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- self.states[""].addChild(self.states["/ready"])
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- self.states[""].addChild(self.states["/done"])
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- self.states[""].fixTree()
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- self.states[""].default_state = self.states["/x"]
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-
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- # transition /x
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- _x_0 = Transition(self, self.states["/x"], [self.states["/ready"]])
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- _x_0.setAction(self._x_0_exec)
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- _x_0.trigger = Event("instance_created", None)
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- self.states["/x"].addTransition(_x_0)
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-
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- # transition /ready
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- _ready_0 = Transition(self, self.states["/ready"], [self.states["/done"]])
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- _ready_0.setAction(self._ready_0_exec)
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- _ready_0.trigger = Event("close", None)
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- self.states["/ready"].addTransition(_ready_0)
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-
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- def _x_enter(self):
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- self.big_step.outputEventOM(Event("create_instance", None, [self, 'child', 'B']))
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-
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- def _ready_enter(self):
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- self.big_step.outputEventOM(Event("start_instance", None, [self, self.instancename]))
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-
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- def _x_0_exec(self, parameters):
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- instancename = parameters[0]
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- self.instancename = instancename
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- print(self.instancename)
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-
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- def _ready_0_exec(self, parameters):
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- print("CLOSED")
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- self.big_step.outputEventOM(Event("delete_instance", None, [self, self.instancename]))
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-
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- def initializeStatechart(self):
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- # enter default state
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- states = self.states["/x"].getEffectiveTargetStates()
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- self.updateConfiguration(states)
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- for state in states:
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- if state.enter:
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- state.enter()
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-
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-class B(RuntimeClassBase):
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- def __init__(self, controller):
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- RuntimeClassBase.__init__(self, controller)
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-
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- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
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- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
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- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
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- self.semantics.priority = StatechartSemantics.SourceParent
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- self.semantics.concurrency = StatechartSemantics.Single
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-
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- # build Statechart structure
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- self.build_statechart_structure()
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-
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- # call user defined constructor
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- B.user_defined_constructor(self)
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-
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- def user_defined_constructor(self):
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- print("READY")
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-
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- def user_defined_destructor(self):
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- pass
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-
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-
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- # builds Statechart structure
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- def build_statechart_structure(self):
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-
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- # state <root>
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- self.states[""] = State(0, self)
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-
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- # state /z
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- self.states["/z"] = State(1, self)
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- self.states["/z"].setEnter(self._z_enter)
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- self.states["/z"].setExit(self._z_exit)
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-
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- # add children
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- self.states[""].addChild(self.states["/z"])
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- self.states[""].fixTree()
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- self.states[""].default_state = self.states["/z"]
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-
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- # transition /z
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- _z_0 = Transition(self, self.states["/z"], [self.states["/z"]])
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- _z_0.setAction(self._z_0_exec)
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- _z_0.trigger = Event("_0after")
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- self.states["/z"].addTransition(_z_0)
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-
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- def _z_enter(self):
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- self.addTimer(0, 0)
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- print("RUN")
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-
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- def _z_exit(self):
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- self.removeTimer(0)
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-
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- def _z_0_exec(self, parameters):
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- print("RAISE")
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- self.big_step.outputEventOM(Event("broad_cast", None, [Event("close", None, [])]))
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-
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- def initializeStatechart(self):
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- # enter default state
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- states = self.states["/z"].getEffectiveTargetStates()
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- self.updateConfiguration(states)
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- for state in states:
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- if state.enter:
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- state.enter()
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-
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-class ObjectManager(ObjectManagerBase):
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- def __init__(self, controller):
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- ObjectManagerBase.__init__(self, controller)
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-
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- def instantiate(self, class_name, construct_params):
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- if class_name == "A":
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- instance = A(self.controller)
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- instance.associations = {}
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- instance.associations["child"] = Association("B", 0, 1)
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- elif class_name == "B":
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- instance = B(self.controller)
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- instance.associations = {}
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- instance.associations["parent"] = Association("A", 1, 1)
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- else:
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- raise Exception("Cannot instantiate class " + class_name)
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- return instance
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-
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-class Controller(ThreadsControllerBase):
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- def __init__(self, keep_running = None):
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- if keep_running == None: keep_running = True
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- ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running)
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- self.object_manager.createInstance("A", [])
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