فهرست منبع

Removed broken model, as it is no longer broken

Yentl Van Tendeloo 9 سال پیش
والد
کامیت
1975f43dfd
3فایلهای تغییر یافته به همراه0 افزوده شده و 265 حذف شده
  1. 0 3
      hybrid_server/minimal_broken/runner.py
  2. 0 183
      hybrid_server/minimal_broken/server.py
  3. 0 79
      hybrid_server/minimal_broken/server.xml

+ 0 - 3
hybrid_server/minimal_broken/runner.py

@@ -1,3 +0,0 @@
-import server
-controller = server.Controller()
-controller.start()

+ 0 - 183
hybrid_server/minimal_broken/server.py

@@ -1,183 +0,0 @@
-"""
-Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
-
-Date:   Fri Aug  5 15:59:05 2016
-
-Model author: Yentl Van Tendeloo
-Model name:   broken
-Model description:
-Broken!
-"""
-
-from sccd.runtime.statecharts_core import *
-
-# package "broken"
-
-class A(RuntimeClassBase):
-    def __init__(self, controller):
-        RuntimeClassBase.__init__(self, controller)
-        
-        self.semantics.big_step_maximality = StatechartSemantics.TakeMany
-        self.semantics.internal_event_lifeline = StatechartSemantics.Queue
-        self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
-        self.semantics.priority = StatechartSemantics.SourceParent
-        self.semantics.concurrency = StatechartSemantics.Single
-        
-        # build Statechart structure
-        self.build_statechart_structure()
-        
-        # call user defined constructor
-        A.user_defined_constructor(self)
-    
-    def user_defined_constructor(self):
-        pass
-    
-    def user_defined_destructor(self):
-        pass
-    
-    
-    # builds Statechart structure
-    def build_statechart_structure(self):
-        
-        # state <root>
-        self.states[""] = State(0, self)
-        
-        # state /x
-        self.states["/x"] = State(1, self)
-        self.states["/x"].setEnter(self._x_enter)
-        
-        # state /ready
-        self.states["/ready"] = State(2, self)
-        self.states["/ready"].setEnter(self._ready_enter)
-        
-        # state /done
-        self.states["/done"] = State(3, self)
-        
-        # add children
-        self.states[""].addChild(self.states["/x"])
-        self.states[""].addChild(self.states["/ready"])
-        self.states[""].addChild(self.states["/done"])
-        self.states[""].fixTree()
-        self.states[""].default_state = self.states["/x"]
-        
-        # transition /x
-        _x_0 = Transition(self, self.states["/x"], [self.states["/ready"]])
-        _x_0.setAction(self._x_0_exec)
-        _x_0.trigger = Event("instance_created", None)
-        self.states["/x"].addTransition(_x_0)
-        
-        # transition /ready
-        _ready_0 = Transition(self, self.states["/ready"], [self.states["/done"]])
-        _ready_0.setAction(self._ready_0_exec)
-        _ready_0.trigger = Event("close", None)
-        self.states["/ready"].addTransition(_ready_0)
-    
-    def _x_enter(self):
-        self.big_step.outputEventOM(Event("create_instance", None, [self, 'child', 'B']))
-    
-    def _ready_enter(self):
-        self.big_step.outputEventOM(Event("start_instance", None, [self, self.instancename]))
-    
-    def _x_0_exec(self, parameters):
-        instancename = parameters[0]
-        self.instancename = instancename
-        print(self.instancename)
-    
-    def _ready_0_exec(self, parameters):
-        print("CLOSED")
-        self.big_step.outputEventOM(Event("delete_instance", None, [self, self.instancename]))
-    
-    def initializeStatechart(self):
-        # enter default state
-        states = self.states["/x"].getEffectiveTargetStates()
-        self.updateConfiguration(states)
-        for state in states:
-            if state.enter:
-                state.enter()
-
-class B(RuntimeClassBase):
-    def __init__(self, controller):
-        RuntimeClassBase.__init__(self, controller)
-        
-        self.semantics.big_step_maximality = StatechartSemantics.TakeMany
-        self.semantics.internal_event_lifeline = StatechartSemantics.Queue
-        self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
-        self.semantics.priority = StatechartSemantics.SourceParent
-        self.semantics.concurrency = StatechartSemantics.Single
-        
-        # build Statechart structure
-        self.build_statechart_structure()
-        
-        # call user defined constructor
-        B.user_defined_constructor(self)
-    
-    def user_defined_constructor(self):
-        print("READY")
-    
-    def user_defined_destructor(self):
-        pass
-    
-    
-    # builds Statechart structure
-    def build_statechart_structure(self):
-        
-        # state <root>
-        self.states[""] = State(0, self)
-        
-        # state /z
-        self.states["/z"] = State(1, self)
-        self.states["/z"].setEnter(self._z_enter)
-        self.states["/z"].setExit(self._z_exit)
-        
-        # add children
-        self.states[""].addChild(self.states["/z"])
-        self.states[""].fixTree()
-        self.states[""].default_state = self.states["/z"]
-        
-        # transition /z
-        _z_0 = Transition(self, self.states["/z"], [self.states["/z"]])
-        _z_0.setAction(self._z_0_exec)
-        _z_0.trigger = Event("_0after")
-        self.states["/z"].addTransition(_z_0)
-    
-    def _z_enter(self):
-        self.addTimer(0, 0)
-        print("RUN")
-    
-    def _z_exit(self):
-        self.removeTimer(0)
-    
-    def _z_0_exec(self, parameters):
-        print("RAISE")
-        self.big_step.outputEventOM(Event("broad_cast", None, [Event("close", None, [])]))
-    
-    def initializeStatechart(self):
-        # enter default state
-        states = self.states["/z"].getEffectiveTargetStates()
-        self.updateConfiguration(states)
-        for state in states:
-            if state.enter:
-                state.enter()
-
-class ObjectManager(ObjectManagerBase):
-    def __init__(self, controller):
-        ObjectManagerBase.__init__(self, controller)
-    
-    def instantiate(self, class_name, construct_params):
-        if class_name == "A":
-            instance = A(self.controller)
-            instance.associations = {}
-            instance.associations["child"] = Association("B", 0, 1)
-        elif class_name == "B":
-            instance = B(self.controller)
-            instance.associations = {}
-            instance.associations["parent"] = Association("A", 1, 1)
-        else:
-            raise Exception("Cannot instantiate class " + class_name)
-        return instance
-
-class Controller(ThreadsControllerBase):
-    def __init__(self, keep_running = None):
-        if keep_running == None: keep_running = True
-        ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running)
-        self.object_manager.createInstance("A", [])

+ 0 - 79
hybrid_server/minimal_broken/server.xml

@@ -1,79 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<diagram author="Yentl Van Tendeloo" name="broken">
-    <description>
-        Broken!
-    </description>
-
-    <class name="A" default="true">
-        <relationships>
-            <association name="child" class="B" min="0" max="1"/>
-        </relationships>
-
-        <scxml initial="x">
-            <state id="x">
-                <onentry>
-                    <raise scope="cd" event="create_instance">
-                        <parameter expr="'child'"/>
-                        <parameter expr="'B'"/>
-                    </raise>
-                </onentry>
-
-                <transition event="instance_created" target="../ready">
-                    <parameter name="instancename"/>
-                    <script>
-                        self.instancename = instancename
-                        print(self.instancename)
-                    </script>
-                </transition>
-
-            </state>
-            <state id="ready">
-                <onentry>
-                    <raise scope="cd" event="start_instance">
-                        <parameter expr="self.instancename"/>
-                    </raise>
-                </onentry>
-
-                <transition event="close" target="../done">
-                    <script>
-                        print("CLOSED")
-                    </script>
-                    <raise scope="cd" event="delete_instance">
-                        <parameter expr="self.instancename"/>
-                    </raise>
-                </transition>
-
-            </state>
-            <state id="done"/>
-        </scxml>
-    </class>
-
-    <class name="B">
-        <constructor>
-            <body>
-                print("READY")
-            </body>
-        </constructor>
-
-        <relationships>
-            <association name="parent" class="A" min="1" max="1"/>
-        </relationships>
-
-        <scxml initial="z">
-            <state id="z">
-                <onentry>
-                    <script>
-                        print("RUN")
-                    </script>
-                </onentry>
-                <transition after="0" target=".">
-                    <script>
-                        print("RAISE")
-                    </script>
-                    <raise scope="broad" event="close"/>
-                </transition>
-            </state>
-        </scxml>
-    </class>
-
-</diagram>