map_point.tscn 410 B

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  1. [gd_scene load_steps=2 format=3 uid="uid://dcgan64sqftx2"]
  2. [ext_resource type="Texture2D" uid="uid://bo726wx8odmhb" path="res://assets/kenney_top-down-shooter/Spritesheet/spritesheet_tiles.png" id="1_qdbd2"]
  3. [node name="MapPoint" type="Node2D"]
  4. [node name="Sprite2D" type="Sprite2D" parent="."]
  5. texture_filter = 1
  6. texture = ExtResource("1_qdbd2")
  7. region_enabled = true
  8. region_rect = Rect2(518, 518, 64, 64)