include "primitives.alh" include "modelling.alh" include "object_operations.alh" include "utils.alh" include "random.alh" Void function print_states(model : Element, data : Element): Element classes Element states Element class String state log("Current states:") classes = set_copy(data["classes"]) while (read_nr_out(classes) > 0): class = set_pop(classes) log(string_join(string_join(string_join(" ", class["ID"]), " : "), read_attribute(model, class["type"], "name"))) states = set_copy(class["states"]) while (read_nr_out(states) > 0): state = set_pop(states) log(string_join(" ", read_attribute(model, state, "name"))) return! Element function filter(model : Element, set : Element, attribute_name : String, attribute_value : Element): Element keys String key Element result result = create_node() while (read_nr_out(set) > 0): key = set_pop(set) if (value_eq(read_attribute(model, key, attribute_name), attribute_value)): set_add(result, key) return result! Element function expand_state(model : Element, state : String): String t t = read_type(model, state) if (t == "SCCD/CompositeState"): // Recurse further in the composite return expand_composite_state(model, state)! elif (t == "SCCD/ParallelState"): // Split up all components return expand_parallel_state(model, state)! else: // Probably just an atomic, so return this one only Element result result = create_node() set_add(result, state) return result! Element function expand_composite_state(model : Element, composite_state : String): // Resolve all initial states from a single composite state String initial // Fetch the initial state initial = set_pop(filter(model, allAssociationDestinations(model, composite_state, "SCCD/composite_children"), "isInitial", True)) log("Got initial state: " + initial) // Expand the initial state, depending on what it is return expand_state(model, initial)! Element function expand_parallel_state(model : Element, parallel_state : String): // Resolve all initial states from a single parallel state Element children Element result Element expanded_children children = allAssociationDestinations(model, parallel_state, "SCCD/parallel_children") result = create_node() while (read_nr_out(children) > 0): set_merge(result, expand_state(model, set_pop(children))) return result! Void function start_class(model : Element, data : Element, class : String): // Start up the class and assign its initial state to it // Create the data structure for a running class Element class_handle class_handle = create_node() dict_add(class_handle, "type", class) dict_add(class_handle, "ID", cast_id2s(create_node())) // Add the current state of the class String initial_state // Should only be one behaviour linked to it! initial_state = set_pop(allAssociationDestinations(model, class, "SCCD/behaviour")) dict_add(class_handle, "states", expand_state(model, initial_state)) set_add(data["classes"], class_handle) return! Element function get_enabled_transitions(model : Element, state : String, interrupt : Element): // Returns all enabled transitions // TODO ignore conditions and afters Element result Element to_filter String attr String transition result = create_node() to_filter = allOutgoingAssociationInstances(model, state, "SCCD/transition") while (read_nr_out(to_filter) > 0): transition = set_pop(to_filter) attr = read_attribute(model, transition, "event") if (element_eq(attr, read_root())): // No event defined, so is fine set_add(result, transition) elif (value_eq(attr, interrupt)): // Event defined, and that is the one of the event we got in set_add(result, transition) return result! Float function step_class(model : Element, data : Element, class : Element, interrupt : Element): // Find enabled transitions in a class and execute it, updating the state // Iterate over all current states, searching for enabled transitions // Search for enabled transitions in higher levels as well! Element states Element new_states String state Element transitions String transition log(string_join("Stepping ", class["ID"])) states = set_copy(class["states"]) new_states = create_node() while (read_nr_out(states) > 0): state = set_pop(states) // Fetch transitions in this state specifically (NO parent) transitions = get_enabled_transitions(model, state, interrupt) log("Got enabled transitions: " + cast_v2s(read_nr_out(transitions))) if (read_nr_out(transitions) != 0): // Found an enabled transition, so store that one transition = random_choice(transitions) log("Executing enabled transition: " + cast_v2s(read_attribute(model, transition, "name"))) set_add(new_states, readAssociationDestination(model, transition)) log("Found new state: " + cast_v2s(read_attribute(model, readAssociationDestination(model, transition), "name"))) else: // Try going to the parent // TODO // Nothing found, so stay in the current state set_add(new_states, state) // Update states dict_overwrite(class, "states", new_states) return 1.0! Float function step(model : Element, data : Element, interrupt : Element): // Step through all classes Element classes Element class Float t_min Float t_class t_min = 99999.0 classes = set_copy(data["classes"]) while (read_nr_out(classes) > 0): class = set_pop(classes) t_class = step_class(model, data, class, interrupt) if (t_class < t_min): t_min = t_class return t_min! Boolean function main(model : Element): // Executes the provided SCCD model Element data data = create_node() dict_add(data, "classes", create_node()) // Prepare for input output("Ready for input!") // Find initial String default_class default_class = set_pop(filter(model, allInstances(model, "SCCD/Class"), "default", True)) log("Found default class: " + default_class) // Start up the default class start_class(model, data, default_class) Float timeout Element interrupt timeout = 0.0 while (True): print_states(model, data) interrupt = input_timeout(timeout) if (value_eq(interrupt, "#EXIT#")): // Stop execution return True! if (element_neq(interrupt, read_root())): // Got interrupt log("Got event: " + cast_v2s(interrupt)) output("Processed event, ready for more!") timeout = step(model, data, interrupt) return True!