exm_mainwindow.py 10 KB

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  1. from PyQt5.QtWidgets import QMainWindow, QAction, QActionGroup, QGraphicsItem, QGraphicsView
  2. from PyQt5.QtGui import QIcon
  3. from PyQt5.QtCore import QStateMachine, QState
  4. from sketchUI.ui import Ui_MainWindow
  5. from sketchUI.exm_scene import SketchScene, Mode
  6. from sketchUI import mvops
  7. from sketchUI.graphics_node_item import GraphicsNodeItem
  8. from wrappers.modelverse import element_list_nice
  9. class EXMMainWindow(QMainWindow, Ui_MainWindow):
  10. def __init__(self, model):
  11. QMainWindow.__init__(self)
  12. self.setupUi(self)
  13. self.setWindowTitle(model)
  14. self.menuActionVerify.setDisabled(True)
  15. self._cur_model = model
  16. self._scene = SketchScene(model, self)
  17. self._scene.setSceneRect(0, 0, 200, 200)
  18. self.graphicsView.setScene(self._scene)
  19. self._scene.set_mode(Mode.SELECT)
  20. self.populate_types()
  21. self.listWidget.itemDoubleClicked.connect(self._on_list_item_clicked)
  22. self._setup_toolbar()
  23. self._setup_statemachine()
  24. # load model
  25. self._load_model()
  26. # setup log viewer
  27. self.plainTextEdit.setReadOnly(True)
  28. # lastly, run state machine
  29. self._statemachine.start()
  30. def populate_types(self):
  31. # sync example model types to list widget
  32. self.listWidget.clear()
  33. self.listWidget.addItems(mvops.get_available_types())
  34. def _setup_toolbar(self):
  35. # create action buttons on toolbar
  36. self.select_action = QAction("Select", self)
  37. self.select_action.setIcon(QIcon("sketchUI/icons/select.png"))
  38. self.select_action.setCheckable(True)
  39. self.connect_action = QAction("Connect", self)
  40. self.connect_action.setIcon(QIcon("sketchUI/icons/connect.png"))
  41. self.connect_action.setCheckable(True)
  42. self.line_action = QAction("Draw line", self)
  43. self.line_action.setIcon(QIcon("sketchUI/icons/line.png"))
  44. self.line_action.setCheckable(True)
  45. self.rect_action = QAction("Draw Rectangle", self)
  46. self.rect_action.setIcon(QIcon("sketchUI/icons/rect.png"))
  47. self.rect_action.setCheckable(True)
  48. self.circle_action = QAction("Draw Circle", self)
  49. self.circle_action.setIcon(QIcon("sketchUI/icons/circle.png"))
  50. self.circle_action.setCheckable(True)
  51. self.pen_action = QAction("Pen", self)
  52. self.pen_action.setIcon(QIcon("sketchUI/icons/pen.svg"))
  53. self.pen_action.setCheckable(True)
  54. action_group = QActionGroup(self)
  55. action_group.setExclusive(True)
  56. action_group.addAction(self.select_action)
  57. action_group.addAction(self.connect_action)
  58. action_group.addAction(self.line_action)
  59. action_group.addAction(self.rect_action)
  60. action_group.addAction(self.circle_action)
  61. action_group.addAction(self.pen_action)
  62. for item in action_group.actions():
  63. self.toolBar.addAction(item)
  64. def _setup_statemachine(self):
  65. self._statemachine = QStateMachine()
  66. state_select = QState()
  67. state_connect = QState()
  68. state_draw_line = QState()
  69. state_draw_rect = QState()
  70. state_draw_circle = QState()
  71. state_draw_free = QState()
  72. # from select
  73. state_select.addTransition(self.select_action.triggered, state_select)
  74. state_select.addTransition(self.connect_action.triggered, state_connect)
  75. state_select.addTransition(self.line_action.triggered, state_draw_line)
  76. state_select.addTransition(self.rect_action.triggered, state_draw_rect)
  77. state_select.addTransition(self.circle_action.triggered, state_draw_circle)
  78. state_select.addTransition(self.pen_action.triggered, state_draw_free)
  79. state_select.entered.connect(self._state_select_entered)
  80. # from connect
  81. state_connect.addTransition(self.connect_action.triggered, state_connect)
  82. state_connect.addTransition(self.select_action.triggered, state_select)
  83. state_connect.addTransition(self.line_action.triggered, state_draw_line)
  84. state_connect.addTransition(self.rect_action.triggered, state_draw_rect)
  85. state_connect.addTransition(self.circle_action.triggered, state_draw_circle)
  86. state_connect.addTransition(self.pen_action.triggered, state_draw_free)
  87. state_connect.entered.connect(self._state_connect_entered)
  88. # from rectangle
  89. state_draw_rect.addTransition(self.rect_action.triggered, state_draw_rect)
  90. state_draw_rect.addTransition(self.connect_action.triggered, state_connect)
  91. state_draw_rect.addTransition(self.select_action.triggered, state_select)
  92. state_draw_rect.addTransition(self.line_action.triggered, state_draw_line)
  93. state_draw_rect.addTransition(self.circle_action.triggered, state_draw_circle)
  94. state_draw_rect.addTransition(self.pen_action.triggered, state_draw_free)
  95. state_draw_rect.entered.connect(self._state_draw_rect_entered)
  96. # from line
  97. state_draw_line.addTransition(self.line_action.triggered, state_draw_line)
  98. state_draw_line.addTransition(self.rect_action.triggered, state_draw_rect)
  99. state_draw_line.addTransition(self.connect_action.triggered, state_connect)
  100. state_draw_line.addTransition(self.select_action.triggered, state_select)
  101. state_draw_line.addTransition(self.circle_action.triggered, state_draw_circle)
  102. state_draw_line.addTransition(self.pen_action.triggered, state_draw_free)
  103. state_draw_line.entered.connect(self._state_draw_line_entered)
  104. # from circle
  105. state_draw_circle.addTransition(self.circle_action.triggered, state_draw_circle)
  106. state_draw_circle.addTransition(self.line_action.triggered, state_draw_line)
  107. state_draw_circle.addTransition(self.rect_action.triggered, state_draw_rect)
  108. state_draw_circle.addTransition(self.connect_action.triggered, state_connect)
  109. state_draw_circle.addTransition(self.select_action.triggered, state_select)
  110. state_draw_circle.addTransition(self.pen_action.triggered, state_draw_free)
  111. state_draw_circle.entered.connect(self._state_draw_circle_entered)
  112. # from freehand
  113. state_draw_free.addTransition(self.pen_action.triggered, state_draw_free)
  114. state_draw_free.addTransition(self.circle_action.triggered, state_draw_circle)
  115. state_draw_free.addTransition(self.line_action.triggered, state_draw_line)
  116. state_draw_free.addTransition(self.rect_action.triggered, state_draw_rect)
  117. state_draw_free.addTransition(self.connect_action.triggered, state_connect)
  118. state_draw_free.addTransition(self.select_action.triggered, state_select)
  119. state_draw_free.entered.connect(self._state_draw_free_entered)
  120. self._statemachine.addState(state_select)
  121. self._statemachine.addState(state_connect)
  122. self._statemachine.addState(state_draw_rect)
  123. self._statemachine.addState(state_draw_line)
  124. self._statemachine.addState(state_draw_circle)
  125. self._statemachine.addState(state_draw_free)
  126. self._statemachine.setInitialState(state_select)
  127. def _state_select_entered(self):
  128. self._scene.set_mode(Mode.SELECT)
  129. self._make_items_movable(True)
  130. self._enable_box_select(True)
  131. def _state_connect_entered(self):
  132. self._scene.set_mode(Mode.CONNECT)
  133. self._make_items_movable(False)
  134. self._enable_box_select(False)
  135. def _state_draw_rect_entered(self):
  136. self._scene.set_mode(Mode.RECT)
  137. self._make_items_movable(False)
  138. self._enable_box_select(False)
  139. def _state_draw_line_entered(self):
  140. self._scene.set_mode(Mode.LINE)
  141. self._make_items_movable(False)
  142. self._enable_box_select(False)
  143. def _state_draw_circle_entered(self):
  144. self._scene.set_mode(Mode.CIRCLE)
  145. self._make_items_movable(False)
  146. self._enable_box_select(False)
  147. def _state_draw_free_entered(self):
  148. self._scene.set_mode(Mode.FREE)
  149. self._make_items_movable(False)
  150. self._enable_box_select(False)
  151. def _make_items_movable(self, movable):
  152. for item in self._scene.items():
  153. try:
  154. # hacky hack because of pythons isinstance fails due to import chaos
  155. # edges are not selectable or movable
  156. item.__hack__()
  157. item.setFlag(QGraphicsItem.ItemIsMovable, False)
  158. item.setFlag(QGraphicsItem.ItemIsSelectable, False)
  159. continue
  160. except AttributeError:
  161. pass
  162. item.setFlag(QGraphicsItem.ItemIsMovable, movable)
  163. item.setFlag(QGraphicsItem.ItemIsSelectable, movable)
  164. def _enable_box_select(self, enable):
  165. if enable:
  166. self.graphicsView.setDragMode(QGraphicsView.RubberBandDrag)
  167. else:
  168. self.graphicsView.setDragMode(QGraphicsView.NoDrag)
  169. def _load_model(self):
  170. model = element_list_nice(self._cur_model)
  171. if not model:
  172. # empty
  173. return
  174. for item in model:
  175. typ = item["type"]
  176. if typ == "Node":
  177. # first, draw all nodes
  178. node_type = item["typeID"]
  179. self._add_node_to_scene(item["id"], node_type)
  180. for item in model:
  181. typ = item["type"]
  182. if typ == "Edge":
  183. target = item["__target"]
  184. src = item["__source"]
  185. self._add_edge_to_scene(src, target)
  186. def _add_node_to_scene(self, node_id, node_type, x=0, y=0):
  187. consyn = mvops.get_consyn_of(node_type)
  188. item = GraphicsNodeItem(node_id, node_type, consyn)
  189. item.setPos(x, y)
  190. item.setFlag(QGraphicsItem.ItemIsMovable, True)
  191. item.setFlag(QGraphicsItem.ItemIsSelectable, True)
  192. self._scene.addItem(item)
  193. def _add_edge_to_scene(self, from_id, to_id):
  194. from_item = None
  195. to_item = None
  196. for item in self._scene.items():
  197. try:
  198. node_id = item.node_id
  199. except AttributeError:
  200. # no node item, continue
  201. continue
  202. if node_id == from_id:
  203. from_item = item
  204. continue
  205. if node_id == to_id:
  206. to_item = item
  207. self._scene.draw_edge(from_item, to_item, is_new=False)
  208. def _on_list_item_clicked(self, event):
  209. # add node to model
  210. node_id = mvops.add_node(self._cur_model, event.text())
  211. # render node
  212. self._add_node_to_scene(node_id, event.text())
  213. self.plainTextEdit.appendPlainText("Added node of type {} to model".format(event.text()))