im_mainwindow.py 10 KB

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  1. from PyQt5.QtWidgets import QMainWindow, QGraphicsItem, QAction, QActionGroup, QGraphicsView, QTableWidgetItem
  2. from PyQt5.QtGui import QIcon
  3. from PyQt5.QtCore import QStateMachine, QState
  4. from PyQt5.Qt import QApplication, Qt
  5. from sketchUI.ui import Ui_MainWindow
  6. from sketchUI.im_scene import CustomScene, Mode
  7. from sketchUI import mvops
  8. from sketchUI.graphics_node_item import GraphicsNodeItem
  9. from wrappers.modelverse import element_list_nice
  10. from verifier import Verifier
  11. import commons
  12. class IMMainWindow(QMainWindow, Ui_MainWindow):
  13. def __init__(self, model):
  14. QMainWindow.__init__(self)
  15. self.setupUi(self)
  16. self.setWindowTitle(model)
  17. self._cur_model = model
  18. self._scene = CustomScene(model, self)
  19. self._scene.set_mode(Mode.SELECT)
  20. self._scene.setSceneRect(0, 0, 200, 200)
  21. self.graphicsView.setScene(self._scene)
  22. self.listWidget.addItems(commons.get_available_types())
  23. self.listWidget.itemDoubleClicked.connect(self._on_list_item_clicked)
  24. self.setup_toolbar()
  25. self.setup_state_machine()
  26. self.menuActionVerify.triggered.connect(self._on_verify_clicked)
  27. # load the model
  28. self._load_model()
  29. # setup log viewer
  30. self.plainTextEdit.setReadOnly(True)
  31. # setup table view for attributes
  32. self.tableWidget.setColumnCount(2)
  33. self.tableWidget.setHorizontalHeaderLabels(["Key", "Value"])
  34. self.tableWidget.horizontalHeader().setStretchLastSection(True)
  35. self.tableWidget.itemChanged.connect(self._on_attribute_edited)
  36. #lastly, start the state machine
  37. self._statemachine.start()
  38. def setup_toolbar(self):
  39. self.select_action = QAction("Select", self)
  40. self.select_action.setIcon(QIcon("sketchUI/icons/select.png"))
  41. self.select_action.setCheckable(True)
  42. self.select_action.setChecked(True)
  43. self.connect_action = QAction("Connect", self)
  44. self.connect_action.setIcon(QIcon("sketchUI/icons/connect.png"))
  45. self.connect_action.setCheckable(True)
  46. action_group = QActionGroup(self)
  47. action_group.setExclusive(True)
  48. action_group.addAction(self.select_action)
  49. action_group.addAction(self.connect_action)
  50. for item in action_group.actions():
  51. self.toolBar.addAction(item)
  52. def setup_state_machine(self):
  53. self._statemachine = QStateMachine()
  54. state_select = QState()
  55. state_connect = QState()
  56. state_select.addTransition(self.connect_action.triggered, state_connect)
  57. state_connect.addTransition(self.select_action.triggered, state_select)
  58. state_connect.entered.connect(self._state_connect_entered)
  59. state_select.entered.connect(self._state_select_entered)
  60. self._statemachine.addState(state_select)
  61. self._statemachine.addState(state_connect)
  62. self._statemachine.setInitialState(state_select)
  63. def _load_model(self):
  64. """
  65. Load the model from the mv and render to screen using the concrete syntaxes stored in the mv
  66. """
  67. model = element_list_nice(self._cur_model)
  68. if not model:
  69. # empty model
  70. return
  71. for item in model:
  72. typ = item["type"]
  73. if typ == "Node":
  74. # first, draw all nodes
  75. node_type = item["typeID"]
  76. self._add_node_to_scene(item["id"], node_type)
  77. for item in model:
  78. # now the edges
  79. typ = item["type"]
  80. if typ == "Edge":
  81. target = item["__target"]
  82. src = item["__source"]
  83. self._add_edge_to_scene(src, target)
  84. def _state_connect_entered(self):
  85. self._scene.set_mode(Mode.CONNECT)
  86. self._make_items_movable(False)
  87. self._enable_box_select(False)
  88. self._enable_list_widget(False)
  89. def _state_select_entered(self):
  90. self._scene.set_mode(Mode.SELECT)
  91. self._make_items_movable(True)
  92. self._enable_box_select(True)
  93. self._enable_list_widget(True)
  94. def _enable_list_widget(self, enabled):
  95. self.listWidget.setEnabled(enabled)
  96. def _make_items_movable(self, movable):
  97. for item in self._scene.items():
  98. try:
  99. # hacky hack because of pythons isinstance fails due to import chaos
  100. # edges are not selectable or movable
  101. item.__hack__()
  102. item.setFlag(QGraphicsItem.ItemIsMovable, False)
  103. item.setFlag(QGraphicsItem.ItemIsSelectable, False)
  104. continue
  105. except AttributeError:
  106. pass
  107. item.setFlag(QGraphicsItem.ItemIsMovable, movable)
  108. item.setFlag(QGraphicsItem.ItemIsSelectable, movable)
  109. def _enable_box_select(self, enable):
  110. if enable:
  111. self.graphicsView.setDragMode(QGraphicsView.RubberBandDrag)
  112. else:
  113. self.graphicsView.setDragMode(QGraphicsView.NoDrag)
  114. def _add_node_to_scene(self, node_id, node_type, x=0, y=0):
  115. """
  116. Render a node with id and type to the canvas by getting its concrete syntax
  117. from the modelverse.
  118. """
  119. consyn = mvops.get_consyn_of(node_type)
  120. item = GraphicsNodeItem(node_id, node_type, consyn)
  121. item.setPos(x, y)
  122. item.setFlag(QGraphicsItem.ItemIsMovable, True)
  123. item.setFlag(QGraphicsItem.ItemIsSelectable, True)
  124. self._scene.addItem(item)
  125. def _add_edge_to_scene(self, from_id, to_id):
  126. from_item = None
  127. to_item = None
  128. for item in self._scene.items():
  129. try:
  130. node_id = item.node_id
  131. except AttributeError:
  132. # no node item, continue
  133. continue
  134. if node_id == from_id:
  135. from_item = item
  136. continue
  137. if node_id == to_id:
  138. to_item = item
  139. self._scene.draw_edge(from_item, to_item, is_new=False)
  140. def _on_list_item_clicked(self, event):
  141. # add new node to model in mv
  142. node_id = mvops.add_node(self._cur_model, event.text())
  143. # render to scene
  144. self._add_node_to_scene(node_id, event.text())
  145. self.plainTextEdit.appendPlainText("Added node of type {} to model".format(event.text()))
  146. def _on_verify_clicked(self, event):
  147. self.plainTextEdit.appendPlainText("Verifying instance model against example models ...")
  148. self.plainTextEdit.repaint()
  149. QApplication.setOverrideCursor(Qt.WaitCursor)
  150. verify = Verifier(self._cur_model)
  151. verify.init()
  152. self.plainTextEdit.appendPlainText("Verify: Checking node typing ...")
  153. self.plainTextEdit.repaint()
  154. ret = verify.verify_node_typing()
  155. if not ret["OK"]:
  156. self.plainTextEdit.appendPlainText("Error: {}".format(str(ret["error"])))
  157. QApplication.restoreOverrideCursor()
  158. return
  159. else:
  160. self.plainTextEdit.appendPlainText("OK")
  161. self.plainTextEdit.repaint()
  162. self.plainTextEdit.appendPlainText("Verify: Checking node multiplicity ...")
  163. self.plainTextEdit.repaint()
  164. ret = verify.verify_node_multiplicity()
  165. if not ret["OK"]:
  166. self.plainTextEdit.appendPlainText("Error: {}".format(str(ret["error"])))
  167. QApplication.restoreOverrideCursor()
  168. return
  169. else:
  170. self.plainTextEdit.appendPlainText("OK")
  171. self.plainTextEdit.repaint()
  172. self.plainTextEdit.appendPlainText("Verify: Checking attributes ...")
  173. self.plainTextEdit.repaint()
  174. ret = verify.verify_attributes()
  175. if not ret["OK"]:
  176. self.plainTextEdit.appendPlainText("Error: {}".format(str(ret["error"])))
  177. QApplication.restoreOverrideCursor()
  178. return
  179. else:
  180. self.plainTextEdit.appendPlainText("OK")
  181. self.plainTextEdit.repaint()
  182. self.plainTextEdit.appendPlainText("Verify: Checking edges ...")
  183. self.plainTextEdit.repaint()
  184. ret = verify.verify_associations()
  185. if not ret["OK"]:
  186. self.plainTextEdit.appendPlainText("Error: {}".format(str(ret["error"])))
  187. QApplication.restoreOverrideCursor()
  188. return
  189. else:
  190. self.plainTextEdit.appendPlainText("OK")
  191. self.plainTextEdit.repaint()
  192. self.plainTextEdit.appendPlainText("Verify OK")
  193. QApplication.restoreOverrideCursor()
  194. def _on_attribute_edited(self, item):
  195. # type: (QTableWidgetItem) -> None
  196. """ An attribute was edited, change it in the model but do not check (too expensive so
  197. checking is done by verify method on demand).
  198. If the new entered value is empty, delete the attribute.
  199. """
  200. row = self.tableWidget.row(item)
  201. attr_key = self.tableWidget.item(row, 0).text()
  202. attr_val = self.tableWidget.item(row, 1).text()
  203. node = self._scene.selectedItems()[0]
  204. if not attr_val:
  205. self.plainTextEdit.appendPlainText("Deleting attribute {}".format(attr_key))
  206. mvops.delete_attribute_from_node(self._cur_model, node.node_id, attr_key)
  207. self.tableWidget.removeRow(row)
  208. else:
  209. self.plainTextEdit.appendPlainText("Updating value of attribute {} to {}".format(attr_key, attr_val))
  210. mvops.update_attribute_val(self._cur_model, node.node_id, attr_key, attr_val)
  211. def add_new_attribute(self, key, val="unknown"):
  212. """
  213. Adds a new attribute to the view with key "key" and optional val. Also adds this attribute to the modelverse
  214. model.
  215. """
  216. selected_node = self._scene.selectedItems()[0]
  217. self.plainTextEdit.appendPlainText("Adding new attribute with key {} to node {}".format(key, selected_node.get_type()))
  218. self.tableWidget.blockSignals(True)
  219. table_item_key = QTableWidgetItem(key)
  220. table_item_key.setFlags(Qt.ItemIsSelectable | Qt.ItemIsEnabled)
  221. table_item_val = QTableWidgetItem(val)
  222. cur_row_cnt = self.tableWidget.rowCount()
  223. self.tableWidget.insertRow(cur_row_cnt)
  224. self.tableWidget.setItem(cur_row_cnt, 0, table_item_key)
  225. self.tableWidget.setItem(cur_row_cnt, 1, table_item_val)
  226. self.tableWidget.blockSignals(False)
  227. # add to modelverse
  228. mvops.add_attribute(self._cur_model, selected_node.node_id, key, val)