im_mainwindow.py 8.4 KB

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  1. from PyQt5.QtWidgets import QMainWindow, QGraphicsItem, QAction, QActionGroup, QGraphicsView, QTableWidgetItem
  2. from PyQt5.QtGui import QIcon
  3. from PyQt5.QtCore import QStateMachine, QState
  4. from PyQt5.Qt import QApplication, Qt
  5. from sketchUI.ui import Ui_MainWindow
  6. from sketchUI.im_scene import CustomScene, Mode
  7. from sketchUI import mvops
  8. from sketchUI.graphics_node_item import GraphicsNodeItem
  9. from wrappers.modelverse import element_list_nice
  10. from verifier import verify
  11. class IMMainWindow(QMainWindow, Ui_MainWindow):
  12. def __init__(self, model):
  13. QMainWindow.__init__(self)
  14. self.setupUi(self)
  15. self.setWindowTitle(model)
  16. self._cur_model = model
  17. self._scene = CustomScene(model, self)
  18. self._scene.set_mode(Mode.SELECT)
  19. self._scene.setSceneRect(0, 0, 200, 200)
  20. self.graphicsView.setScene(self._scene)
  21. self.listWidget.addItems(mvops.get_available_types())
  22. self.listWidget.itemDoubleClicked.connect(self._on_list_item_clicked)
  23. self.setup_toolbar()
  24. self.setup_state_machine()
  25. self.menuActionVerify.triggered.connect(self._on_verify_clicked)
  26. # load the model
  27. self._load_model()
  28. # setup log viewer
  29. self.plainTextEdit.setReadOnly(True)
  30. # setup table view for attributes
  31. self.tableWidget.setColumnCount(2)
  32. self.tableWidget.setHorizontalHeaderLabels(["Key", "Value"])
  33. self.tableWidget.horizontalHeader().setStretchLastSection(True)
  34. self.tableWidget.itemChanged.connect(self._on_attribute_edited)
  35. #lastly, start the state machine
  36. self._statemachine.start()
  37. def setup_toolbar(self):
  38. self.select_action = QAction("Select", self)
  39. self.select_action.setIcon(QIcon("sketchUI/icons/select.png"))
  40. self.select_action.setCheckable(True)
  41. self.select_action.setChecked(True)
  42. self.connect_action = QAction("Connect", self)
  43. self.connect_action.setIcon(QIcon("sketchUI/icons/connect.png"))
  44. self.connect_action.setCheckable(True)
  45. action_group = QActionGroup(self)
  46. action_group.setExclusive(True)
  47. action_group.addAction(self.select_action)
  48. action_group.addAction(self.connect_action)
  49. for item in action_group.actions():
  50. self.toolBar.addAction(item)
  51. def setup_state_machine(self):
  52. self._statemachine = QStateMachine()
  53. state_select = QState()
  54. state_connect = QState()
  55. state_select.addTransition(self.connect_action.triggered, state_connect)
  56. state_connect.addTransition(self.select_action.triggered, state_select)
  57. state_connect.entered.connect(self._state_connect_entered)
  58. state_select.entered.connect(self._state_select_entered)
  59. self._statemachine.addState(state_select)
  60. self._statemachine.addState(state_connect)
  61. self._statemachine.setInitialState(state_select)
  62. def _load_model(self):
  63. """
  64. Load the model from the mv and render to screen using the concrete syntaxes stored in the mv
  65. """
  66. model = element_list_nice(self._cur_model)
  67. if not model:
  68. # empty model
  69. return
  70. for item in model:
  71. typ = item["type"]
  72. if typ == "Node":
  73. # first, draw all nodes
  74. node_type = item["typeID"]
  75. self._add_node_to_scene(item["id"], node_type)
  76. for item in model:
  77. # now the edges
  78. typ = item["type"]
  79. if typ == "Edge":
  80. target = item["__target"]
  81. src = item["__source"]
  82. self._add_edge_to_scene(src, target)
  83. def _state_connect_entered(self):
  84. self._scene.set_mode(Mode.CONNECT)
  85. self._make_items_movable(False)
  86. self._enable_box_select(False)
  87. self._enable_list_widget(False)
  88. def _state_select_entered(self):
  89. self._scene.set_mode(Mode.SELECT)
  90. self._make_items_movable(True)
  91. self._enable_box_select(True)
  92. self._enable_list_widget(True)
  93. def _enable_list_widget(self, enabled):
  94. self.listWidget.setEnabled(enabled)
  95. def _make_items_movable(self, movable):
  96. for item in self._scene.items():
  97. try:
  98. # hacky hack because of pythons isinstance fails due to import chaos
  99. # edges are not selectable or movable
  100. item.__hack__()
  101. item.setFlag(QGraphicsItem.ItemIsMovable, False)
  102. item.setFlag(QGraphicsItem.ItemIsSelectable, False)
  103. continue
  104. except AttributeError:
  105. pass
  106. item.setFlag(QGraphicsItem.ItemIsMovable, movable)
  107. item.setFlag(QGraphicsItem.ItemIsSelectable, movable)
  108. def _enable_box_select(self, enable):
  109. if enable:
  110. self.graphicsView.setDragMode(QGraphicsView.RubberBandDrag)
  111. else:
  112. self.graphicsView.setDragMode(QGraphicsView.NoDrag)
  113. def _add_node_to_scene(self, node_id, node_type, x=0, y=0):
  114. """
  115. Render a node with id and type to the canvas by getting its concrete syntax
  116. from the modelverse.
  117. """
  118. consyn = mvops.get_consyn_of(node_type)
  119. item = GraphicsNodeItem(node_id, node_type, consyn)
  120. item.setPos(x, y)
  121. item.setFlag(QGraphicsItem.ItemIsMovable, True)
  122. item.setFlag(QGraphicsItem.ItemIsSelectable, True)
  123. self._scene.addItem(item)
  124. def _add_edge_to_scene(self, from_id, to_id):
  125. from_item = None
  126. to_item = None
  127. for item in self._scene.items():
  128. try:
  129. node_id = item.node_id
  130. except AttributeError:
  131. # no node item, continue
  132. continue
  133. if node_id == from_id:
  134. from_item = item
  135. continue
  136. if node_id == to_id:
  137. to_item = item
  138. self._scene.draw_edge(from_item, to_item, is_new=False)
  139. def _on_list_item_clicked(self, event):
  140. # add new node to model in mv
  141. node_id = mvops.add_node(self._cur_model, event.text())
  142. # render to scene
  143. self._add_node_to_scene(node_id, event.text())
  144. self.plainTextEdit.appendPlainText("Added node of type {} to model".format(event.text()))
  145. def _on_verify_clicked(self, event):
  146. self.plainTextEdit.appendPlainText("Verifying instance model against example models ...")
  147. QApplication.setOverrideCursor(Qt.WaitCursor)
  148. ret = verify(self._cur_model)
  149. self.plainTextEdit.appendPlainText("Result: {}".format(str(ret)))
  150. QApplication.restoreOverrideCursor()
  151. def _on_attribute_edited(self, item):
  152. # type: (QTableWidgetItem) -> None
  153. """ An attribute was edited, change it in the model but do not check (too expensive so
  154. checking is done by verify method on demand).
  155. If the new entered value is empty, delete the attribute.
  156. """
  157. row = self.tableWidget.row(item)
  158. attr_key = self.tableWidget.item(row, 0).text()
  159. attr_val = self.tableWidget.item(row, 1).text()
  160. node = self._scene.selectedItems()[0]
  161. if not attr_val:
  162. self.plainTextEdit.appendPlainText("Deleting attribute {}".format(attr_key))
  163. mvops.delete_attribute_from_node(self._cur_model, node.node_id, attr_key)
  164. self.tableWidget.removeRow(row)
  165. else:
  166. self.plainTextEdit.appendPlainText("Updating value of attribute {} to {}".format(attr_key, attr_val))
  167. mvops.update_attribute_val(self._cur_model, node.node_id, attr_key, attr_val)
  168. def add_new_attribute(self, key, val="unknown"):
  169. """
  170. Adds a new attribute to the view with key "key" and optional val. Also adds this attribute to the modelverse
  171. model.
  172. """
  173. selected_node = self._scene.selectedItems()[0]
  174. self.plainTextEdit.appendPlainText("Adding new attribute with key {} to node {}".format(key, selected_node.get_type()))
  175. self.tableWidget.blockSignals(True)
  176. table_item_key = QTableWidgetItem(key)
  177. table_item_key.setFlags(Qt.ItemIsSelectable | Qt.ItemIsEnabled)
  178. table_item_val = QTableWidgetItem(val)
  179. cur_row_cnt = self.tableWidget.rowCount()
  180. self.tableWidget.insertRow(cur_row_cnt)
  181. self.tableWidget.setItem(cur_row_cnt, 0, table_item_key)
  182. self.tableWidget.setItem(cur_row_cnt, 1, table_item_val)
  183. self.tableWidget.blockSignals(False)
  184. # add to modelverse
  185. mvops.add_attribute(self._cur_model, selected_node.node_id, key, val)