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- """
- Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
- Date: Mon Oct 02 17:36:19 2017
- Model author: Yentl Van Tendeloo
- Model name: DEVS simulator
- Model description:
- A restricted PythonPDEVS simulator modelled in SCCD
- """
- from sccd.runtime.statecharts_core import *
- import cPickle as pickle
- import time
- # We basically just interface with the basesimulator
- from scheduler import Scheduler
- from DEVS import directConnect, CoupledDEVS, AtomicDEVS, RootDEVS
- class Breakpoint(object):
- def __init__(self, breakpoint_id, function, enabled, disable_on_trigger):
- self.id = breakpoint_id
- self.function = function
- self.enabled = enabled
- self.disable_on_trigger = disable_on_trigger
- # package "DEVS simulator"
- class SCCDSimulator(RuntimeClassBase):
- def __init__(self, controller, model):
- RuntimeClassBase.__init__(self, controller)
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
-
- # call user defined constructor
- SCCDSimulator.user_defined_constructor(self, model)
-
- def user_defined_constructor(self, model):
- # Simulation variables
- self.termination_time = None
- self.termination_condition = None
- self.simulation_time = (0.0, 0)
- self.model = model
- self.root_model = model
- self.realtime_scale = 1.0
-
- # Values to be set during simulation
- self.realtime_starttime = None
- self.inject_queue = []
-
- # Model initialization
- self.model_ids = []
- self.model.finalize(name="", model_counter=0, model_ids=self.model_ids, locations={None: []}, selectHierarchy=[])
-
- # Direct connection
- if isinstance(self.model, CoupledDEVS):
- self.model.componentSet = directConnect(self.model.componentSet, True)
- self.model = RootDEVS(self.model.componentSet, self.model.componentSet, None)
- for m in self.model.componentSet:
- m.timeLast = (-m.elapsed, 1)
- ta = m.timeAdvance()
- m.timeNext = (m.timeLast[0] + ta, 1)
- m.old_states = [(m.timeLast, pickle.dumps(m.state))]
- elif isinstance(self.model, AtomicDEVS):
- for p in self.model.IPorts:
- p.routingInLine = []
- p.routingOutLine = []
- for p in self.model.OPorts:
- p.routingInLine = []
- p.routingOutLine = []
- self.model = RootDEVS([self.model], [self.model], None)
- self.model.timeLast = (-self.model.elapsed, 1)
- ta = self.model.timeAdvance()
- self.model.timeNext = (self.model.timeLast[0] + ta, 1)
-
- # Fixed configuration options
- self.model.scheduler = Scheduler(self.model.componentSet, 1e-6, len(self.model.models))
- self.timeNext = self.model.scheduler.readFirst()
-
- # Cached values
- self.imminents = None
- self.outbags = None
- self.inbags = None
- self.transitioning = None
- self.new_states = None
- self.new_tn = None
-
- # Verbose trace file
- self.trace_file = None
-
- # Breakpoint management
- self.breakpoints = []
-
- # For a reset
- self.save_model = {model: (model.elapsed, pickle.dumps(model.state, pickle.HIGHEST_PROTOCOL)) for model in self.model.componentSet}
- self.transition_times = []
-
- def user_defined_destructor(self):
- pass
-
-
- # user defined method
- def serialize(self, type, object):
- if type == "imminents":
- return [m.getModelFullName() for m in object]
- elif type == "inbags" or type == "outbags":
- return {m.getPortFullName(): object[m] for m in object}
- elif type == "new_tn" or type == "new_states":
- return {m.getModelFullName(): object[m] for m in object}
- elif type == "transitioning":
- return {m.getModelFullName(): {1: "INTERNAL", 2: "EXTERNAL", 3: "CONFLUENT"}[object[m]] for m in object}
-
-
- # user defined method
- def find_port_with_name(self, name):
- for model in self.model.componentSet:
- if name.startswith(model.getModelFullName()):
- # Found a potential model
- # We can't simply check for equality, as portnames might contain dots too
- for port in model.IPorts:
- if port.getPortFullName() == name:
- # Now everything matches
- return port
- # Nothing found
- return None
-
-
- # user defined method
- def find_model_with_name(self, name):
- for model in self.model.componentSet:
- if name == model.getModelFullName():
- # Found exact match
- return model
- return None
-
-
- # user defined method
- def calculate_after(self):
- try:
- # Process in parts of 100 milliseconds to repeatedly check the termination condition
- nexttime = (self.timeNext[0] - (time.time() - self.realtime_starttime) / self.realtime_scale) * self.realtime_scale
- x = min(0.1, nexttime)
- return x
- except TypeError, AttributeError:
- # We are probably not simulating in realtime...
- return float('inf')
-
-
- # user defined method
- def parse_options(self, configuration):
- self.termination_condition = None if "termination_condition" not in configuration else configuration["termination_condition"]
- self.termination_time = None if "termination_time" not in configuration else configuration["termination_time"]
- self.realtime_scale = 1.0 if "realtime_scale" not in configuration else 1.0/configuration["realtime_scale"]
- # Subtract the current simulation time to allow for pausing
- self.realtime_starttime = (time.time() - self.simulation_time[0]*self.realtime_scale)
- # Reset the time used in the waiting, as it might not get recomputed
- self.the_time = 0.00001
-
-
- # user defined method
- def should_terminate(self, realtime):
- # Now that it includes breakpoints, results are to be interpretted as follows:
- # -2 --> continue simulation
- # -1 --> termination condition
- # else --> breakpoint
-
- if realtime:
- check_time = self.simulation_time
- else:
- self.compute_timeNext()
- check_time = self.timeNext
-
- # Just access the 'transitioned' dictionary
- # Kind of dirty though...
- if self.transitioning is None:
- transitioned = set()
- else:
- transitioned = set(self.transitioning.keys())
-
- if check_time[0] == float('inf'):
- # Always terminate if we have reached infinity
- terminate = True
- elif self.termination_condition is not None:
- terminate = self.termination_condition(check_time, self.root_model, transitioned)
- else:
- terminate = self.termination_time < check_time[0]
-
- if terminate:
- # Always terminate, so don't check breakpoints
- return -1
- else:
- # Have to check breakpoints for termination
- for bp in self.breakpoints:
- if not bp.enabled:
- continue
- # Include the function in the scope
- exec(bp.function)
- # And execute it, note that the breakpoint thus has to start with "def breakpoint("
- if breakpoint(check_time, self.root_model, transitioned):
- # Triggered!
- return bp.id
- else:
- # Not triggered, so continue
- continue
- return -2
-
-
- # user defined method
- def find_internal_imminents(self):
- self.imminents = self.model.scheduler.getImminent(self.simulation_time)
- self.transition_times.append(self.simulation_time)
-
-
- # user defined method
- def compute_outputfunction(self):
- self.outbags = {}
- for model in self.imminents:
- self.outbags.update(model.outputFnc())
-
-
- # user defined method
- def route_messages(self):
- self.inbags = {}
- for outport in self.outbags:
- payload = self.outbags[outport]
- for inport, z in outport.routingOutLine:
- if z is not None:
- payload = [z(pickle.loads(pickle.dumps(m))) for m in payload]
- self.inbags.setdefault(inport, []).extend(payload)
-
-
- # user defined method
- def process_injects(self):
- while self.inject_queue:
- if self.inject_queue[0]["time"] > self.simulation_time:
- break
- config = self.inject_queue.pop(0)
- portname = config["port"]
- event = config["event"]
- port = self.find_port_with_name(portname)
- self.inbags.setdefault(port, []).append(event)
-
-
- # user defined method
- def find_all_imminents(self):
- # Internal codes:
- # 1 --> internal transition
- # 2 --> external transition
- # 3 --> confluent transition
- # These codes are a legacy of efficient PyPDEVS, but is kept here for consistency
- self.transitioning = {model: 1 for model in self.imminents}
- for inport in self.inbags:
- aDEVS = inport.hostDEVS
- aDEVS.myInput[inport] = self.inbags[inport]
- if aDEVS in self.transitioning:
- self.transitioning[aDEVS] = 3
- else:
- self.transitioning[aDEVS] = 2
-
-
- # user defined method
- def compute_transitions(self):
- self.new_states = {}
- for aDEVS in self.transitioning:
- aDEVS.myInput = {key: pickle.loads(pickle.dumps(aDEVS.myInput[key], pickle.HIGHEST_PROTOCOL)) for key in aDEVS.myInput}
- if self.transitioning[aDEVS] == 1:
- aDEVS.state = aDEVS.intTransition()
- elif self.transitioning[aDEVS] == 2:
- aDEVS.elapsed = self.simulation_time[0] - aDEVS.timeLast[0]
- aDEVS.state = aDEVS.extTransition(aDEVS.myInput)
- elif self.transitioning[aDEVS] == 3:
- aDEVS.elapsed = 0.
- aDEVS.state = aDEVS.confTransition(aDEVS.myInput)
- aDEVS.old_states.append((self.simulation_time, pickle.dumps(aDEVS.state)))
- aDEVS.myInput = {}
- self.new_states[aDEVS] = aDEVS.state
-
-
- # user defined method
- def compute_ta(self):
- self.new_tn = {}
- t, age = self.simulation_time
- for aDEVS in self.transitioning:
- ta = aDEVS.timeAdvance()
- aDEVS.timeLast = self.simulation_time
- aDEVS.timeNext = (t + ta, 1 if ta else (age + 1))
- self.new_tn[aDEVS] = aDEVS.timeNext
- self.trace(self.transitioning[aDEVS], aDEVS)
- self.model.scheduler.massReschedule(self.transitioning)
- self.timeNext = self.model.scheduler.readFirst()
-
-
- # user defined method
- def trace(self, type, model):
- type_map = {1: "INTERNAL", 2: "EXTERNAL", 3: "CONFLUENT"}
- type = type_map[type]
- if self.trace_file is not None:
- self.trace_file.write("%s TRANSITION in <%s> @ %s\n" % (type, model.getModelFullName(), model.timeLast[0]))
- self.trace_file.write(" NEW STATE <%s>\n" % (model.state))
- if type != "EXTERNAL":
- self.trace_file.write(" OUTPUTFNC returned %s\n" % model.myOutput)
- elif type != "INTERNAL":
- self.trace_file.write(" inputs were %s\n" % model.myInput)
- self.trace_file.write(" timeNext: %s (ta: %s)\n" % (model.timeNext[0], model.timeNext[0] - model.timeLast[0]))
-
-
- # user defined method
- def flush_file(self):
- if self.trace_file is not None:
- self.trace_file.flush()
-
-
- # user defined method
- def process_breakpoints(self, realtime):
- breakpoint_id = self.should_terminate(realtime)
- for breakpoint in self.breakpoints:
- if breakpoint.id == breakpoint_id:
- if breakpoint.disable_on_trigger:
- breakpoint.enabled = False
- return breakpoint_id
-
-
- # user defined method
- def compute_timeNext(self):
- model_timeNext = self.model.scheduler.readFirst()
- if len(self.inject_queue) > 0:
- self.timeNext = min(model_timeNext, self.inject_queue[0]["time"])
- else:
- self.timeNext = model_timeNext
-
-
- # user defined method
- def rollback_step(self):
- if len(self.transition_times) == 0:
- return
- new_time = self.transition_times.pop()
- for model in self.model.componentSet:
- if model.old_states[-1][0] == new_time:
- # Remove the current state
- del model.old_states[-1]
- # Set the new (old...) state
- new_state = model.old_states[-1]
- model.state = pickle.loads(new_state[1])
- model.timeLast = new_state[0]
- ta = model.timeAdvance()
- model.timeNext = (model.timeLast[0] + ta, model.timeLast[1] + 1 if ta == 0 else 0)
- self.model.scheduler.massReschedule([model])
- self.simulation_time = self.transition_times[-1] if len(self.transition_times) > 0 else (0.0, 0)
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, "", self)
-
- # state /main
- self.states["/main"] = ParallelState(1, "/main", self)
-
- # state /main/injection_monitor
- self.states["/main/injection_monitor"] = State(2, "/main/injection_monitor", self)
-
- # state /main/injection_monitor/inject
- self.states["/main/injection_monitor/inject"] = State(3, "/main/injection_monitor/inject", self)
-
- # state /main/tracer_monitor
- self.states["/main/tracer_monitor"] = State(4, "/main/tracer_monitor", self)
-
- # state /main/tracer_monitor/trace
- self.states["/main/tracer_monitor/trace"] = State(5, "/main/tracer_monitor/trace", self)
-
- # state /main/simulation_flow
- self.states["/main/simulation_flow"] = State(6, "/main/simulation_flow", self)
-
- # state /main/simulation_flow/initialize
- self.states["/main/simulation_flow/initialize"] = State(7, "/main/simulation_flow/initialize", self)
-
- # state /main/simulation_flow/check_termination
- self.states["/main/simulation_flow/check_termination"] = State(8, "/main/simulation_flow/check_termination", self)
- self.states["/main/simulation_flow/check_termination"].setExit(self._main_simulation_flow_check_termination_exit)
-
- # state /main/simulation_flow/check_termination/workaround
- self.states["/main/simulation_flow/check_termination/workaround"] = State(9, "/main/simulation_flow/check_termination/workaround", self)
- self.states["/main/simulation_flow/check_termination/workaround"].setEnter(self._main_simulation_flow_check_termination_workaround_enter)
- self.states["/main/simulation_flow/check_termination/workaround"].setExit(self._main_simulation_flow_check_termination_workaround_exit)
-
- # state /main/simulation_flow/check_termination/wait
- self.states["/main/simulation_flow/check_termination/wait"] = State(10, "/main/simulation_flow/check_termination/wait", self)
- self.states["/main/simulation_flow/check_termination/wait"].setEnter(self._main_simulation_flow_check_termination_wait_enter)
- self.states["/main/simulation_flow/check_termination/wait"].setExit(self._main_simulation_flow_check_termination_wait_exit)
-
- # state /main/simulation_flow/check_termination/small_step_check
- self.states["/main/simulation_flow/check_termination/small_step_check"] = State(11, "/main/simulation_flow/check_termination/small_step_check", self)
-
- # state /main/simulation_flow/check_termination/check_termination
- self.states["/main/simulation_flow/check_termination/check_termination"] = State(12, "/main/simulation_flow/check_termination/check_termination", self)
- self.states["/main/simulation_flow/check_termination/check_termination"].setEnter(self._main_simulation_flow_check_termination_check_termination_enter)
-
- # state /main/simulation_flow/do_simulation
- self.states["/main/simulation_flow/do_simulation"] = State(13, "/main/simulation_flow/do_simulation", self)
-
- # state /main/simulation_flow/do_simulation/init
- self.states["/main/simulation_flow/do_simulation/init"] = State(14, "/main/simulation_flow/do_simulation/init", self)
- self.states["/main/simulation_flow/do_simulation/init"].setExit(self._main_simulation_flow_do_simulation_init_exit)
-
- # state /main/simulation_flow/do_simulation/found_internal_imminents
- self.states["/main/simulation_flow/do_simulation/found_internal_imminents"] = State(15, "/main/simulation_flow/do_simulation/found_internal_imminents", self)
- self.states["/main/simulation_flow/do_simulation/found_internal_imminents"].setExit(self._main_simulation_flow_do_simulation_found_internal_imminents_exit)
-
- # state /main/simulation_flow/do_simulation/computed_outputfunction
- self.states["/main/simulation_flow/do_simulation/computed_outputfunction"] = State(16, "/main/simulation_flow/do_simulation/computed_outputfunction", self)
- self.states["/main/simulation_flow/do_simulation/computed_outputfunction"].setExit(self._main_simulation_flow_do_simulation_computed_outputfunction_exit)
-
- # state /main/simulation_flow/do_simulation/routed_messages
- self.states["/main/simulation_flow/do_simulation/routed_messages"] = State(17, "/main/simulation_flow/do_simulation/routed_messages", self)
- self.states["/main/simulation_flow/do_simulation/routed_messages"].setExit(self._main_simulation_flow_do_simulation_routed_messages_exit)
-
- # state /main/simulation_flow/do_simulation/found_all_imminents
- self.states["/main/simulation_flow/do_simulation/found_all_imminents"] = State(18, "/main/simulation_flow/do_simulation/found_all_imminents", self)
- self.states["/main/simulation_flow/do_simulation/found_all_imminents"].setExit(self._main_simulation_flow_do_simulation_found_all_imminents_exit)
-
- # state /main/simulation_flow/do_simulation/computed_transitions
- self.states["/main/simulation_flow/do_simulation/computed_transitions"] = State(19, "/main/simulation_flow/do_simulation/computed_transitions", self)
- self.states["/main/simulation_flow/do_simulation/computed_transitions"].setExit(self._main_simulation_flow_do_simulation_computed_transitions_exit)
-
- # state /main/simulation_state
- self.states["/main/simulation_state"] = State(20, "/main/simulation_state", self)
-
- # state /main/simulation_state/paused
- self.states["/main/simulation_state/paused"] = State(21, "/main/simulation_state/paused", self)
-
- # state /main/simulation_state/continuous
- self.states["/main/simulation_state/continuous"] = State(22, "/main/simulation_state/continuous", self)
-
- # state /main/simulation_state/realtime
- self.states["/main/simulation_state/realtime"] = State(23, "/main/simulation_state/realtime", self)
-
- # state /main/simulation_state/big_step
- self.states["/main/simulation_state/big_step"] = State(24, "/main/simulation_state/big_step", self)
-
- # state /main/breakpoint_manager
- self.states["/main/breakpoint_manager"] = State(25, "/main/breakpoint_manager", self)
-
- # state /main/breakpoint_manager/breakpoint_manage
- self.states["/main/breakpoint_manager/breakpoint_manage"] = State(26, "/main/breakpoint_manager/breakpoint_manage", self)
-
- # state /main/reset
- self.states["/main/reset"] = State(27, "/main/reset", self)
-
- # state /main/reset/reset
- self.states["/main/reset/reset"] = State(28, "/main/reset/reset", self)
-
- # add children
- self.states[""].addChild(self.states["/main"])
- self.states["/main"].addChild(self.states["/main/injection_monitor"])
- self.states["/main"].addChild(self.states["/main/tracer_monitor"])
- self.states["/main"].addChild(self.states["/main/simulation_flow"])
- self.states["/main"].addChild(self.states["/main/simulation_state"])
- self.states["/main"].addChild(self.states["/main/breakpoint_manager"])
- self.states["/main"].addChild(self.states["/main/reset"])
- self.states["/main/injection_monitor"].addChild(self.states["/main/injection_monitor/inject"])
- self.states["/main/tracer_monitor"].addChild(self.states["/main/tracer_monitor/trace"])
- self.states["/main/simulation_flow"].addChild(self.states["/main/simulation_flow/initialize"])
- self.states["/main/simulation_flow"].addChild(self.states["/main/simulation_flow/check_termination"])
- self.states["/main/simulation_flow"].addChild(self.states["/main/simulation_flow/do_simulation"])
- self.states["/main/simulation_flow/check_termination"].addChild(self.states["/main/simulation_flow/check_termination/workaround"])
- self.states["/main/simulation_flow/check_termination"].addChild(self.states["/main/simulation_flow/check_termination/wait"])
- self.states["/main/simulation_flow/check_termination"].addChild(self.states["/main/simulation_flow/check_termination/small_step_check"])
- self.states["/main/simulation_flow/check_termination"].addChild(self.states["/main/simulation_flow/check_termination/check_termination"])
- self.states["/main/simulation_flow/do_simulation"].addChild(self.states["/main/simulation_flow/do_simulation/init"])
- self.states["/main/simulation_flow/do_simulation"].addChild(self.states["/main/simulation_flow/do_simulation/found_internal_imminents"])
- self.states["/main/simulation_flow/do_simulation"].addChild(self.states["/main/simulation_flow/do_simulation/computed_outputfunction"])
- self.states["/main/simulation_flow/do_simulation"].addChild(self.states["/main/simulation_flow/do_simulation/routed_messages"])
- self.states["/main/simulation_flow/do_simulation"].addChild(self.states["/main/simulation_flow/do_simulation/found_all_imminents"])
- self.states["/main/simulation_flow/do_simulation"].addChild(self.states["/main/simulation_flow/do_simulation/computed_transitions"])
- self.states["/main/simulation_state"].addChild(self.states["/main/simulation_state/paused"])
- self.states["/main/simulation_state"].addChild(self.states["/main/simulation_state/continuous"])
- self.states["/main/simulation_state"].addChild(self.states["/main/simulation_state/realtime"])
- self.states["/main/simulation_state"].addChild(self.states["/main/simulation_state/big_step"])
- self.states["/main/breakpoint_manager"].addChild(self.states["/main/breakpoint_manager/breakpoint_manage"])
- self.states["/main/reset"].addChild(self.states["/main/reset/reset"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/main"]
- self.states["/main/injection_monitor"].default_state = self.states["/main/injection_monitor/inject"]
- self.states["/main/tracer_monitor"].default_state = self.states["/main/tracer_monitor/trace"]
- self.states["/main/simulation_flow"].default_state = self.states["/main/simulation_flow/initialize"]
- self.states["/main/simulation_flow/check_termination"].default_state = self.states["/main/simulation_flow/check_termination/workaround"]
- self.states["/main/simulation_flow/do_simulation"].default_state = self.states["/main/simulation_flow/do_simulation/init"]
- self.states["/main/simulation_state"].default_state = self.states["/main/simulation_state/paused"]
- self.states["/main/breakpoint_manager"].default_state = self.states["/main/breakpoint_manager/breakpoint_manage"]
- self.states["/main/reset"].default_state = self.states["/main/reset/reset"]
-
- # transition /main/injection_monitor/inject
- _main_injection_monitor_inject_0 = Transition(self, self.states["/main/injection_monitor/inject"], [self.states["/main/injection_monitor/inject"]])
- _main_injection_monitor_inject_0.setAction(self._main_injection_monitor_inject_0_exec)
- _main_injection_monitor_inject_0.setTrigger(Event("inject", "request"))
- self.states["/main/injection_monitor/inject"].addTransition(_main_injection_monitor_inject_0)
-
- # transition /main/tracer_monitor/trace
- _main_tracer_monitor_trace_0 = Transition(self, self.states["/main/tracer_monitor/trace"], [self.states["/main/tracer_monitor/trace"]])
- _main_tracer_monitor_trace_0.setAction(self._main_tracer_monitor_trace_0_exec)
- _main_tracer_monitor_trace_0.setTrigger(Event("trace", "request"))
- self.states["/main/tracer_monitor/trace"].addTransition(_main_tracer_monitor_trace_0)
-
- # transition /main/simulation_flow/initialize
- _main_simulation_flow_initialize_0 = Transition(self, self.states["/main/simulation_flow/initialize"], [self.states["/main/simulation_flow/check_termination"]])
- _main_simulation_flow_initialize_0.setAction(self._main_simulation_flow_initialize_0_exec)
- _main_simulation_flow_initialize_0.setTrigger(None)
- self.states["/main/simulation_flow/initialize"].addTransition(_main_simulation_flow_initialize_0)
-
- # transition /main/simulation_flow/check_termination/workaround
- _main_simulation_flow_check_termination_workaround_0 = Transition(self, self.states["/main/simulation_flow/check_termination/workaround"], [self.states["/main/simulation_flow/check_termination/check_termination"]])
- _main_simulation_flow_check_termination_workaround_0.setTrigger(Event("_0after"))
- self.states["/main/simulation_flow/check_termination/workaround"].addTransition(_main_simulation_flow_check_termination_workaround_0)
-
- # transition /main/simulation_flow/check_termination/wait
- _main_simulation_flow_check_termination_wait_0 = Transition(self, self.states["/main/simulation_flow/check_termination/wait"], [self.states["/main/simulation_flow/check_termination/check_termination"]])
- _main_simulation_flow_check_termination_wait_0.setTrigger(Event("_1after"))
- self.states["/main/simulation_flow/check_termination/wait"].addTransition(_main_simulation_flow_check_termination_wait_0)
- _main_simulation_flow_check_termination_wait_1 = Transition(self, self.states["/main/simulation_flow/check_termination/wait"], [self.states["/main/simulation_flow/check_termination/check_termination"]])
- _main_simulation_flow_check_termination_wait_1.setTrigger(None)
- _main_simulation_flow_check_termination_wait_1.setGuard(self._main_simulation_flow_check_termination_wait_1_guard)
- self.states["/main/simulation_flow/check_termination/wait"].addTransition(_main_simulation_flow_check_termination_wait_1)
-
- # transition /main/simulation_flow/check_termination/small_step_check
- _main_simulation_flow_check_termination_small_step_check_0 = Transition(self, self.states["/main/simulation_flow/check_termination/small_step_check"], [self.states["/main/simulation_flow/do_simulation"]])
- _main_simulation_flow_check_termination_small_step_check_0.setTrigger(None)
- _main_simulation_flow_check_termination_small_step_check_0.setGuard(self._main_simulation_flow_check_termination_small_step_check_0_guard)
- self.states["/main/simulation_flow/check_termination/small_step_check"].addTransition(_main_simulation_flow_check_termination_small_step_check_0)
- _main_simulation_flow_check_termination_small_step_check_1 = Transition(self, self.states["/main/simulation_flow/check_termination/small_step_check"], [self.states["/main/simulation_flow/check_termination/check_termination"]])
- _main_simulation_flow_check_termination_small_step_check_1.setAction(self._main_simulation_flow_check_termination_small_step_check_1_exec)
- _main_simulation_flow_check_termination_small_step_check_1.setTrigger(None)
- _main_simulation_flow_check_termination_small_step_check_1.setGuard(self._main_simulation_flow_check_termination_small_step_check_1_guard)
- self.states["/main/simulation_flow/check_termination/small_step_check"].addTransition(_main_simulation_flow_check_termination_small_step_check_1)
- _main_simulation_flow_check_termination_small_step_check_2 = Transition(self, self.states["/main/simulation_flow/check_termination/small_step_check"], [self.states["/main/simulation_flow/check_termination/check_termination"]])
- _main_simulation_flow_check_termination_small_step_check_2.setAction(self._main_simulation_flow_check_termination_small_step_check_2_exec)
- _main_simulation_flow_check_termination_small_step_check_2.setTrigger(None)
- _main_simulation_flow_check_termination_small_step_check_2.setGuard(self._main_simulation_flow_check_termination_small_step_check_2_guard)
- self.states["/main/simulation_flow/check_termination/small_step_check"].addTransition(_main_simulation_flow_check_termination_small_step_check_2)
-
- # transition /main/simulation_flow/check_termination/check_termination
- _main_simulation_flow_check_termination_check_termination_0 = Transition(self, self.states["/main/simulation_flow/check_termination/check_termination"], [self.states["/main/simulation_flow/do_simulation"]])
- _main_simulation_flow_check_termination_check_termination_0.setTrigger(None)
- _main_simulation_flow_check_termination_check_termination_0.setGuard(self._main_simulation_flow_check_termination_check_termination_0_guard)
- self.states["/main/simulation_flow/check_termination/check_termination"].addTransition(_main_simulation_flow_check_termination_check_termination_0)
- _main_simulation_flow_check_termination_check_termination_1 = Transition(self, self.states["/main/simulation_flow/check_termination/check_termination"], [self.states["/main/simulation_flow/do_simulation"]])
- _main_simulation_flow_check_termination_check_termination_1.setTrigger(None)
- _main_simulation_flow_check_termination_check_termination_1.setGuard(self._main_simulation_flow_check_termination_check_termination_1_guard)
- self.states["/main/simulation_flow/check_termination/check_termination"].addTransition(_main_simulation_flow_check_termination_check_termination_1)
- _main_simulation_flow_check_termination_check_termination_2 = Transition(self, self.states["/main/simulation_flow/check_termination/check_termination"], [self.states["/main/simulation_flow/check_termination/wait"]])
- _main_simulation_flow_check_termination_check_termination_2.setTrigger(None)
- _main_simulation_flow_check_termination_check_termination_2.setGuard(self._main_simulation_flow_check_termination_check_termination_2_guard)
- self.states["/main/simulation_flow/check_termination/check_termination"].addTransition(_main_simulation_flow_check_termination_check_termination_2)
- _main_simulation_flow_check_termination_check_termination_3 = Transition(self, self.states["/main/simulation_flow/check_termination/check_termination"], [self.states["/main/simulation_flow/do_simulation"]])
- _main_simulation_flow_check_termination_check_termination_3.setTrigger(None)
- _main_simulation_flow_check_termination_check_termination_3.setGuard(self._main_simulation_flow_check_termination_check_termination_3_guard)
- self.states["/main/simulation_flow/check_termination/check_termination"].addTransition(_main_simulation_flow_check_termination_check_termination_3)
- _main_simulation_flow_check_termination_check_termination_4 = Transition(self, self.states["/main/simulation_flow/check_termination/check_termination"], [self.states["/main/simulation_flow/check_termination/small_step_check"]])
- _main_simulation_flow_check_termination_check_termination_4.setAction(self._main_simulation_flow_check_termination_check_termination_4_exec)
- _main_simulation_flow_check_termination_check_termination_4.setTrigger(Event("small_step", "request"))
- self.states["/main/simulation_flow/check_termination/check_termination"].addTransition(_main_simulation_flow_check_termination_check_termination_4)
- _main_simulation_flow_check_termination_check_termination_5 = Transition(self, self.states["/main/simulation_flow/check_termination/check_termination"], [self.states["/main/simulation_flow/check_termination/workaround"]])
- _main_simulation_flow_check_termination_check_termination_5.setAction(self._main_simulation_flow_check_termination_check_termination_5_exec)
- _main_simulation_flow_check_termination_check_termination_5.setTrigger(None)
- _main_simulation_flow_check_termination_check_termination_5.setGuard(self._main_simulation_flow_check_termination_check_termination_5_guard)
- self.states["/main/simulation_flow/check_termination/check_termination"].addTransition(_main_simulation_flow_check_termination_check_termination_5)
- _main_simulation_flow_check_termination_check_termination_6 = Transition(self, self.states["/main/simulation_flow/check_termination/check_termination"], [self.states["/main/simulation_flow/check_termination/workaround"]])
- _main_simulation_flow_check_termination_check_termination_6.setAction(self._main_simulation_flow_check_termination_check_termination_6_exec)
- _main_simulation_flow_check_termination_check_termination_6.setTrigger(None)
- _main_simulation_flow_check_termination_check_termination_6.setGuard(self._main_simulation_flow_check_termination_check_termination_6_guard)
- self.states["/main/simulation_flow/check_termination/check_termination"].addTransition(_main_simulation_flow_check_termination_check_termination_6)
- _main_simulation_flow_check_termination_check_termination_7 = Transition(self, self.states["/main/simulation_flow/check_termination/check_termination"], [self.states["/main/simulation_flow/check_termination/workaround"]])
- _main_simulation_flow_check_termination_check_termination_7.setAction(self._main_simulation_flow_check_termination_check_termination_7_exec)
- _main_simulation_flow_check_termination_check_termination_7.setTrigger(None)
- _main_simulation_flow_check_termination_check_termination_7.setGuard(self._main_simulation_flow_check_termination_check_termination_7_guard)
- self.states["/main/simulation_flow/check_termination/check_termination"].addTransition(_main_simulation_flow_check_termination_check_termination_7)
- _main_simulation_flow_check_termination_check_termination_8 = Transition(self, self.states["/main/simulation_flow/check_termination/check_termination"], [self.states["/main/simulation_flow/check_termination/workaround"]])
- _main_simulation_flow_check_termination_check_termination_8.setAction(self._main_simulation_flow_check_termination_check_termination_8_exec)
- _main_simulation_flow_check_termination_check_termination_8.setTrigger(None)
- _main_simulation_flow_check_termination_check_termination_8.setGuard(self._main_simulation_flow_check_termination_check_termination_8_guard)
- self.states["/main/simulation_flow/check_termination/check_termination"].addTransition(_main_simulation_flow_check_termination_check_termination_8)
- _main_simulation_flow_check_termination_check_termination_9 = Transition(self, self.states["/main/simulation_flow/check_termination/check_termination"], [self.states["/main/simulation_flow/check_termination/workaround"]])
- _main_simulation_flow_check_termination_check_termination_9.setAction(self._main_simulation_flow_check_termination_check_termination_9_exec)
- _main_simulation_flow_check_termination_check_termination_9.setTrigger(Event("god_event", "request"))
- _main_simulation_flow_check_termination_check_termination_9.setGuard(self._main_simulation_flow_check_termination_check_termination_9_guard)
- self.states["/main/simulation_flow/check_termination/check_termination"].addTransition(_main_simulation_flow_check_termination_check_termination_9)
- _main_simulation_flow_check_termination_check_termination_10 = Transition(self, self.states["/main/simulation_flow/check_termination/check_termination"], [self.states["/main/simulation_flow/check_termination/workaround"]])
- _main_simulation_flow_check_termination_check_termination_10.setAction(self._main_simulation_flow_check_termination_check_termination_10_exec)
- _main_simulation_flow_check_termination_check_termination_10.setTrigger(Event("backwards_step", "request"))
- _main_simulation_flow_check_termination_check_termination_10.setGuard(self._main_simulation_flow_check_termination_check_termination_10_guard)
- self.states["/main/simulation_flow/check_termination/check_termination"].addTransition(_main_simulation_flow_check_termination_check_termination_10)
-
- # transition /main/simulation_flow/do_simulation/init
- _main_simulation_flow_do_simulation_init_0 = Transition(self, self.states["/main/simulation_flow/do_simulation/init"], [self.states["/main/simulation_flow/do_simulation/found_internal_imminents"]])
- _main_simulation_flow_do_simulation_init_0.setTrigger(None)
- _main_simulation_flow_do_simulation_init_0.setGuard(self._main_simulation_flow_do_simulation_init_0_guard)
- self.states["/main/simulation_flow/do_simulation/init"].addTransition(_main_simulation_flow_do_simulation_init_0)
- _main_simulation_flow_do_simulation_init_1 = Transition(self, self.states["/main/simulation_flow/do_simulation/init"], [self.states["/main/simulation_flow/do_simulation/found_internal_imminents"]])
- _main_simulation_flow_do_simulation_init_1.setAction(self._main_simulation_flow_do_simulation_init_1_exec)
- _main_simulation_flow_do_simulation_init_1.setTrigger(None)
- _main_simulation_flow_do_simulation_init_1.setGuard(self._main_simulation_flow_do_simulation_init_1_guard)
- self.states["/main/simulation_flow/do_simulation/init"].addTransition(_main_simulation_flow_do_simulation_init_1)
-
- # transition /main/simulation_flow/do_simulation/found_internal_imminents
- _main_simulation_flow_do_simulation_found_internal_imminents_0 = Transition(self, self.states["/main/simulation_flow/do_simulation/found_internal_imminents"], [self.states["/main/simulation_flow/do_simulation/computed_outputfunction"]])
- _main_simulation_flow_do_simulation_found_internal_imminents_0.setTrigger(None)
- _main_simulation_flow_do_simulation_found_internal_imminents_0.setGuard(self._main_simulation_flow_do_simulation_found_internal_imminents_0_guard)
- self.states["/main/simulation_flow/do_simulation/found_internal_imminents"].addTransition(_main_simulation_flow_do_simulation_found_internal_imminents_0)
- _main_simulation_flow_do_simulation_found_internal_imminents_1 = Transition(self, self.states["/main/simulation_flow/do_simulation/found_internal_imminents"], [self.states["/main/simulation_flow/do_simulation/computed_outputfunction"]])
- _main_simulation_flow_do_simulation_found_internal_imminents_1.setAction(self._main_simulation_flow_do_simulation_found_internal_imminents_1_exec)
- _main_simulation_flow_do_simulation_found_internal_imminents_1.setTrigger(Event("small_step", "request"))
- self.states["/main/simulation_flow/do_simulation/found_internal_imminents"].addTransition(_main_simulation_flow_do_simulation_found_internal_imminents_1)
-
- # transition /main/simulation_flow/do_simulation/computed_outputfunction
- _main_simulation_flow_do_simulation_computed_outputfunction_0 = Transition(self, self.states["/main/simulation_flow/do_simulation/computed_outputfunction"], [self.states["/main/simulation_flow/do_simulation/routed_messages"]])
- _main_simulation_flow_do_simulation_computed_outputfunction_0.setTrigger(None)
- _main_simulation_flow_do_simulation_computed_outputfunction_0.setGuard(self._main_simulation_flow_do_simulation_computed_outputfunction_0_guard)
- self.states["/main/simulation_flow/do_simulation/computed_outputfunction"].addTransition(_main_simulation_flow_do_simulation_computed_outputfunction_0)
- _main_simulation_flow_do_simulation_computed_outputfunction_1 = Transition(self, self.states["/main/simulation_flow/do_simulation/computed_outputfunction"], [self.states["/main/simulation_flow/do_simulation/routed_messages"]])
- _main_simulation_flow_do_simulation_computed_outputfunction_1.setAction(self._main_simulation_flow_do_simulation_computed_outputfunction_1_exec)
- _main_simulation_flow_do_simulation_computed_outputfunction_1.setTrigger(Event("small_step", "request"))
- self.states["/main/simulation_flow/do_simulation/computed_outputfunction"].addTransition(_main_simulation_flow_do_simulation_computed_outputfunction_1)
-
- # transition /main/simulation_flow/do_simulation/routed_messages
- _main_simulation_flow_do_simulation_routed_messages_0 = Transition(self, self.states["/main/simulation_flow/do_simulation/routed_messages"], [self.states["/main/simulation_flow/do_simulation/found_all_imminents"]])
- _main_simulation_flow_do_simulation_routed_messages_0.setTrigger(None)
- _main_simulation_flow_do_simulation_routed_messages_0.setGuard(self._main_simulation_flow_do_simulation_routed_messages_0_guard)
- self.states["/main/simulation_flow/do_simulation/routed_messages"].addTransition(_main_simulation_flow_do_simulation_routed_messages_0)
- _main_simulation_flow_do_simulation_routed_messages_1 = Transition(self, self.states["/main/simulation_flow/do_simulation/routed_messages"], [self.states["/main/simulation_flow/do_simulation/found_all_imminents"]])
- _main_simulation_flow_do_simulation_routed_messages_1.setAction(self._main_simulation_flow_do_simulation_routed_messages_1_exec)
- _main_simulation_flow_do_simulation_routed_messages_1.setTrigger(Event("small_step", "request"))
- self.states["/main/simulation_flow/do_simulation/routed_messages"].addTransition(_main_simulation_flow_do_simulation_routed_messages_1)
-
- # transition /main/simulation_flow/do_simulation/found_all_imminents
- _main_simulation_flow_do_simulation_found_all_imminents_0 = Transition(self, self.states["/main/simulation_flow/do_simulation/found_all_imminents"], [self.states["/main/simulation_flow/do_simulation/computed_transitions"]])
- _main_simulation_flow_do_simulation_found_all_imminents_0.setTrigger(None)
- _main_simulation_flow_do_simulation_found_all_imminents_0.setGuard(self._main_simulation_flow_do_simulation_found_all_imminents_0_guard)
- self.states["/main/simulation_flow/do_simulation/found_all_imminents"].addTransition(_main_simulation_flow_do_simulation_found_all_imminents_0)
- _main_simulation_flow_do_simulation_found_all_imminents_1 = Transition(self, self.states["/main/simulation_flow/do_simulation/found_all_imminents"], [self.states["/main/simulation_flow/do_simulation/computed_transitions"]])
- _main_simulation_flow_do_simulation_found_all_imminents_1.setAction(self._main_simulation_flow_do_simulation_found_all_imminents_1_exec)
- _main_simulation_flow_do_simulation_found_all_imminents_1.setTrigger(Event("small_step", "request"))
- self.states["/main/simulation_flow/do_simulation/found_all_imminents"].addTransition(_main_simulation_flow_do_simulation_found_all_imminents_1)
-
- # transition /main/simulation_flow/do_simulation/computed_transitions
- _main_simulation_flow_do_simulation_computed_transitions_0 = Transition(self, self.states["/main/simulation_flow/do_simulation/computed_transitions"], [self.states["/main/simulation_flow/check_termination"]])
- _main_simulation_flow_do_simulation_computed_transitions_0.setTrigger(None)
- _main_simulation_flow_do_simulation_computed_transitions_0.setGuard(self._main_simulation_flow_do_simulation_computed_transitions_0_guard)
- self.states["/main/simulation_flow/do_simulation/computed_transitions"].addTransition(_main_simulation_flow_do_simulation_computed_transitions_0)
- _main_simulation_flow_do_simulation_computed_transitions_1 = Transition(self, self.states["/main/simulation_flow/do_simulation/computed_transitions"], [self.states["/main/simulation_flow/check_termination"]])
- _main_simulation_flow_do_simulation_computed_transitions_1.setAction(self._main_simulation_flow_do_simulation_computed_transitions_1_exec)
- _main_simulation_flow_do_simulation_computed_transitions_1.setTrigger(Event("small_step", "request"))
- self.states["/main/simulation_flow/do_simulation/computed_transitions"].addTransition(_main_simulation_flow_do_simulation_computed_transitions_1)
- _main_simulation_flow_do_simulation_computed_transitions_2 = Transition(self, self.states["/main/simulation_flow/do_simulation/computed_transitions"], [self.states["/main/simulation_flow/check_termination"]])
- _main_simulation_flow_do_simulation_computed_transitions_2.setAction(self._main_simulation_flow_do_simulation_computed_transitions_2_exec)
- _main_simulation_flow_do_simulation_computed_transitions_2.setTrigger(None)
- _main_simulation_flow_do_simulation_computed_transitions_2.setGuard(self._main_simulation_flow_do_simulation_computed_transitions_2_guard)
- self.states["/main/simulation_flow/do_simulation/computed_transitions"].addTransition(_main_simulation_flow_do_simulation_computed_transitions_2)
-
- # transition /main/simulation_state/paused
- _main_simulation_state_paused_0 = Transition(self, self.states["/main/simulation_state/paused"], [self.states["/main/simulation_state/continuous"]])
- _main_simulation_state_paused_0.setAction(self._main_simulation_state_paused_0_exec)
- _main_simulation_state_paused_0.setTrigger(Event("simulate", "request"))
- self.states["/main/simulation_state/paused"].addTransition(_main_simulation_state_paused_0)
- _main_simulation_state_paused_1 = Transition(self, self.states["/main/simulation_state/paused"], [self.states["/main/simulation_state/realtime"]])
- _main_simulation_state_paused_1.setAction(self._main_simulation_state_paused_1_exec)
- _main_simulation_state_paused_1.setTrigger(Event("realtime", "request"))
- self.states["/main/simulation_state/paused"].addTransition(_main_simulation_state_paused_1)
- _main_simulation_state_paused_2 = Transition(self, self.states["/main/simulation_state/paused"], [self.states["/main/simulation_state/big_step"]])
- _main_simulation_state_paused_2.setAction(self._main_simulation_state_paused_2_exec)
- _main_simulation_state_paused_2.setTrigger(Event("big_step", "request"))
- self.states["/main/simulation_state/paused"].addTransition(_main_simulation_state_paused_2)
-
- # transition /main/simulation_state/continuous
- _main_simulation_state_continuous_0 = Transition(self, self.states["/main/simulation_state/continuous"], [self.states["/main/simulation_state/continuous"]])
- _main_simulation_state_continuous_0.setAction(self._main_simulation_state_continuous_0_exec)
- _main_simulation_state_continuous_0.setTrigger(Event("pause", "request"))
- self.states["/main/simulation_state/continuous"].addTransition(_main_simulation_state_continuous_0)
- _main_simulation_state_continuous_1 = Transition(self, self.states["/main/simulation_state/continuous"], [self.states["/main/simulation_state/paused"]])
- _main_simulation_state_continuous_1.setAction(self._main_simulation_state_continuous_1_exec)
- _main_simulation_state_continuous_1.setTrigger(Event("termination_condition", None))
- self.states["/main/simulation_state/continuous"].addTransition(_main_simulation_state_continuous_1)
-
- # transition /main/simulation_state/realtime
- _main_simulation_state_realtime_0 = Transition(self, self.states["/main/simulation_state/realtime"], [self.states["/main/simulation_state/realtime"]])
- _main_simulation_state_realtime_0.setAction(self._main_simulation_state_realtime_0_exec)
- _main_simulation_state_realtime_0.setTrigger(Event("pause", "request"))
- self.states["/main/simulation_state/realtime"].addTransition(_main_simulation_state_realtime_0)
- _main_simulation_state_realtime_1 = Transition(self, self.states["/main/simulation_state/realtime"], [self.states["/main/simulation_state/paused"]])
- _main_simulation_state_realtime_1.setAction(self._main_simulation_state_realtime_1_exec)
- _main_simulation_state_realtime_1.setTrigger(Event("termination_condition", None))
- self.states["/main/simulation_state/realtime"].addTransition(_main_simulation_state_realtime_1)
-
- # transition /main/simulation_state/big_step
- _main_simulation_state_big_step_0 = Transition(self, self.states["/main/simulation_state/big_step"], [self.states["/main/simulation_state/paused"]])
- _main_simulation_state_big_step_0.setTrigger(Event("big_step_done", None))
- self.states["/main/simulation_state/big_step"].addTransition(_main_simulation_state_big_step_0)
- _main_simulation_state_big_step_1 = Transition(self, self.states["/main/simulation_state/big_step"], [self.states["/main/simulation_state/paused"]])
- _main_simulation_state_big_step_1.setAction(self._main_simulation_state_big_step_1_exec)
- _main_simulation_state_big_step_1.setTrigger(Event("termination_condition", None))
- self.states["/main/simulation_state/big_step"].addTransition(_main_simulation_state_big_step_1)
-
- # transition /main/breakpoint_manager/breakpoint_manage
- _main_breakpoint_manager_breakpoint_manage_0 = Transition(self, self.states["/main/breakpoint_manager/breakpoint_manage"], [self.states["/main/breakpoint_manager/breakpoint_manage"]])
- _main_breakpoint_manager_breakpoint_manage_0.setAction(self._main_breakpoint_manager_breakpoint_manage_0_exec)
- _main_breakpoint_manager_breakpoint_manage_0.setTrigger(Event("add_breakpoint", "request"))
- self.states["/main/breakpoint_manager/breakpoint_manage"].addTransition(_main_breakpoint_manager_breakpoint_manage_0)
- _main_breakpoint_manager_breakpoint_manage_1 = Transition(self, self.states["/main/breakpoint_manager/breakpoint_manage"], [self.states["/main/breakpoint_manager/breakpoint_manage"]])
- _main_breakpoint_manager_breakpoint_manage_1.setAction(self._main_breakpoint_manager_breakpoint_manage_1_exec)
- _main_breakpoint_manager_breakpoint_manage_1.setTrigger(Event("del_breakpoint", "request"))
- self.states["/main/breakpoint_manager/breakpoint_manage"].addTransition(_main_breakpoint_manager_breakpoint_manage_1)
- _main_breakpoint_manager_breakpoint_manage_2 = Transition(self, self.states["/main/breakpoint_manager/breakpoint_manage"], [self.states["/main/breakpoint_manager/breakpoint_manage"]])
- _main_breakpoint_manager_breakpoint_manage_2.setAction(self._main_breakpoint_manager_breakpoint_manage_2_exec)
- _main_breakpoint_manager_breakpoint_manage_2.setTrigger(Event("toggle_breakpoint", "request"))
- self.states["/main/breakpoint_manager/breakpoint_manage"].addTransition(_main_breakpoint_manager_breakpoint_manage_2)
-
- # transition /main/reset/reset
- _main_reset_reset_0 = Transition(self, self.states["/main/reset/reset"], [self.states["/main/reset/reset"]])
- _main_reset_reset_0.setAction(self._main_reset_reset_0_exec)
- _main_reset_reset_0.setTrigger(Event("reset", "request"))
- self.states["/main/reset/reset"].addTransition(_main_reset_reset_0)
-
- def _main_simulation_flow_check_termination_exit(self):
- self.simulation_time = self.timeNext
-
- def _main_simulation_flow_check_termination_workaround_enter(self):
- self.addTimer(0, 0)
-
- def _main_simulation_flow_check_termination_workaround_exit(self):
- self.removeTimer(0)
-
- def _main_simulation_flow_check_termination_wait_enter(self):
- self.addTimer(1, self.calculate_after())
-
- def _main_simulation_flow_check_termination_wait_exit(self):
- self.removeTimer(1)
- diff = time.time() - self.realtime_starttime
- self.simulation_time = (diff / self.realtime_scale, 1)
-
- def _main_simulation_flow_check_termination_check_termination_enter(self):
- self.compute_timeNext()
- self.the_time = self.calculate_after()
-
- def _main_simulation_flow_do_simulation_init_exit(self):
- self.find_internal_imminents()
-
- def _main_simulation_flow_do_simulation_found_internal_imminents_exit(self):
- self.compute_outputfunction()
-
- def _main_simulation_flow_do_simulation_computed_outputfunction_exit(self):
- self.route_messages()
- self.process_injects()
-
- def _main_simulation_flow_do_simulation_routed_messages_exit(self):
- self.find_all_imminents()
-
- def _main_simulation_flow_do_simulation_found_all_imminents_exit(self):
- self.compute_transitions()
-
- def _main_simulation_flow_do_simulation_computed_transitions_exit(self):
- self.compute_ta()
-
- def _main_injection_monitor_inject_0_exec(self, parameters):
- configuration = parameters[0]
- configuration["time"] = (configuration["time"], 1)
- self.inject_queue.append(configuration)
- self.inject_queue.sort(key=lambda i: i["time"])
- self.big_step.outputEvent(Event("inject_ok", "reply", []))
-
- def _main_tracer_monitor_trace_0_exec(self, parameters):
- filename = parameters[0]
- if filename is not None:
- self.trace_file = open(filename, 'w')
- else:
- self.trace_file = None
- self.big_step.outputEvent(Event("trace_config_ok", "reply", []))
-
- def _main_simulation_flow_initialize_0_exec(self, parameters):
- self.big_step.outputEvent(Event("all_states", "reply", [self.simulation_time, {m.getModelFullName(): (m.timeNext, m.state) for m in self.model.componentSet}]))
-
- def _main_simulation_flow_check_termination_wait_1_guard(self, parameters):
- return self.inState(["/main/simulation_state/paused"])
-
- def _main_simulation_flow_check_termination_small_step_check_0_guard(self, parameters):
- return self.should_terminate(False) == -2
-
- def _main_simulation_flow_check_termination_small_step_check_1_exec(self, parameters):
- self.raiseInternalEvent(Event("termination_condition", None, []))
-
- def _main_simulation_flow_check_termination_small_step_check_1_guard(self, parameters):
- return self.should_terminate(False) == -1
-
- def _main_simulation_flow_check_termination_small_step_check_2_exec(self, parameters):
- breakpoint_id = self.process_breakpoints(False)
- self.big_step.outputEvent(Event("breakpoint_triggered", "reply", [breakpoint_id]))
- self.raiseInternalEvent(Event("termination_condition", None, []))
-
- def _main_simulation_flow_check_termination_small_step_check_2_guard(self, parameters):
- return self.should_terminate(False) > -1
-
- def _main_simulation_flow_check_termination_check_termination_0_guard(self, parameters):
- return self.inState(["/main/simulation_state/continuous"]) and (self.should_terminate(False) == -2)
-
- def _main_simulation_flow_check_termination_check_termination_1_guard(self, parameters):
- return self.inState(["/main/simulation_state/big_step"]) and (self.should_terminate(False) == -2)
-
- def _main_simulation_flow_check_termination_check_termination_2_guard(self, parameters):
- return self.inState(["/main/simulation_state/realtime"]) and (self.should_terminate(True) == -2) and (self.the_time > 0.0)
-
- def _main_simulation_flow_check_termination_check_termination_3_guard(self, parameters):
- return self.inState(["/main/simulation_state/realtime"]) and (self.should_terminate(True) == -2) and (self.the_time <= 0.0)
-
- def _main_simulation_flow_check_termination_check_termination_4_exec(self, parameters):
- configuration = parameters[0]
- self.parse_options(configuration)
-
- def _main_simulation_flow_check_termination_check_termination_5_exec(self, parameters):
- self.raiseInternalEvent(Event("termination_condition", None, []))
-
- def _main_simulation_flow_check_termination_check_termination_5_guard(self, parameters):
- return (not self.inState(["/main/simulation_state/paused"]) and self.inState(["/main/simulation_state/realtime"]) and (self.should_terminate(True) == -1))
-
- def _main_simulation_flow_check_termination_check_termination_6_exec(self, parameters):
- self.raiseInternalEvent(Event("termination_condition", None, []))
-
- def _main_simulation_flow_check_termination_check_termination_6_guard(self, parameters):
- return (not self.inState(["/main/simulation_state/paused"]) and not self.inState(["/main/simulation_state/realtime"]) and (self.should_terminate(False) == -1))
-
- def _main_simulation_flow_check_termination_check_termination_7_exec(self, parameters):
- breakpoint_id = self.process_breakpoints(True)
- self.big_step.outputEvent(Event("breakpoint_triggered", "reply", [breakpoint_id]))
- self.raiseInternalEvent(Event("termination_condition", None, []))
-
- def _main_simulation_flow_check_termination_check_termination_7_guard(self, parameters):
- return (not self.inState(["/main/simulation_state/paused"])) and self.inState(["/main/simulation_state/realtime"]) and (self.should_terminate(True) > -1)
-
- def _main_simulation_flow_check_termination_check_termination_8_exec(self, parameters):
- breakpoint_id = self.process_breakpoints(False)
- self.big_step.outputEvent(Event("breakpoint_triggered", "reply", [breakpoint_id]))
- self.raiseInternalEvent(Event("termination_condition", None, []))
-
- def _main_simulation_flow_check_termination_check_termination_8_guard(self, parameters):
- return (not self.inState(["/main/simulation_state/paused"])) and not self.inState(["/main/simulation_state/realtime"]) and (self.should_terminate(False) > -1)
-
- def _main_simulation_flow_check_termination_check_termination_9_exec(self, parameters):
- configuration = parameters[0]
- modelname = configuration["model"]
- state_attribute = configuration["attribute"]
- new_value = configuration["value"]
- model = self.find_model_with_name(modelname)
- setattr(model.state, state_attribute, new_value)
- # Call the timeadvance method again and compute new ta
- ta = model.timeAdvance()
- model.timeNext = (model.timeLast[0] + ta, 1 if ta else (model.timeLast[1] + 1))
- self.model.scheduler.massReschedule([model])
- # self.simulation_time = self.model.scheduler.readFirst()
- self.big_step.outputEvent(Event("god_event_ok", "reply", [{model.getModelFullName(): str(model.state)}]))
- self.big_step.outputEvent(Event("new_tn", "reply", [self.simulation_time, {model.getModelFullName(): model.timeNext}]))
-
- def _main_simulation_flow_check_termination_check_termination_9_guard(self, parameters):
- configuration = parameters[0]
- return self.inState(["/main/simulation_state/paused"])
-
- def _main_simulation_flow_check_termination_check_termination_10_exec(self, parameters):
- self.rollback_step()
- self.big_step.outputEvent(Event("all_states", "reply", [self.simulation_time, {m.getModelFullName(): (m.timeNext, m.state) for m in self.model.componentSet}]))
-
- def _main_simulation_flow_check_termination_check_termination_10_guard(self, parameters):
- return self.inState(["/main/simulation_state/paused"])
-
- def _main_simulation_flow_do_simulation_init_0_guard(self, parameters):
- return not self.inState(["/main/simulation_state/paused"])
-
- def _main_simulation_flow_do_simulation_init_1_exec(self, parameters):
- self.big_step.outputEvent(Event("imminents", "reply", [self.simulation_time, self.serialize('imminents', self.imminents)]))
-
- def _main_simulation_flow_do_simulation_init_1_guard(self, parameters):
- return self.inState(["/main/simulation_state/paused"])
-
- def _main_simulation_flow_do_simulation_found_internal_imminents_0_guard(self, parameters):
- return not self.inState(["/main/simulation_state/paused"])
-
- def _main_simulation_flow_do_simulation_found_internal_imminents_1_exec(self, parameters):
- self.big_step.outputEvent(Event("outbags", "reply", [self.simulation_time, self.serialize('outbags', self.outbags)]))
-
- def _main_simulation_flow_do_simulation_computed_outputfunction_0_guard(self, parameters):
- return not self.inState(["/main/simulation_state/paused"])
-
- def _main_simulation_flow_do_simulation_computed_outputfunction_1_exec(self, parameters):
- self.big_step.outputEvent(Event("inbags", "reply", [self.simulation_time, self.serialize('inbags', self.inbags)]))
-
- def _main_simulation_flow_do_simulation_routed_messages_0_guard(self, parameters):
- return not self.inState(["/main/simulation_state/paused"])
-
- def _main_simulation_flow_do_simulation_routed_messages_1_exec(self, parameters):
- self.big_step.outputEvent(Event("transitioning", "reply", [self.simulation_time, self.serialize('transitioning', self.transitioning)]))
-
- def _main_simulation_flow_do_simulation_found_all_imminents_0_guard(self, parameters):
- return not self.inState(["/main/simulation_state/paused"])
-
- def _main_simulation_flow_do_simulation_found_all_imminents_1_exec(self, parameters):
- self.big_step.outputEvent(Event("new_states", "reply", [self.simulation_time, self.serialize('new_states', self.new_states)]))
-
- def _main_simulation_flow_do_simulation_computed_transitions_0_guard(self, parameters):
- return self.inState(["/main/simulation_state/continuous"])
-
- def _main_simulation_flow_do_simulation_computed_transitions_1_exec(self, parameters):
- self.big_step.outputEvent(Event("new_tn", "reply", [self.simulation_time, self.serialize('new_tn', self.new_tn)]))
-
- def _main_simulation_flow_do_simulation_computed_transitions_2_exec(self, parameters):
- self.raiseInternalEvent(Event("big_step_done", None, []))
- self.big_step.outputEvent(Event("new_states", "reply", [self.simulation_time, self.serialize('new_states', self.new_states)]))
- self.big_step.outputEvent(Event("new_tn", "reply", [self.simulation_time, self.serialize('new_tn', self.new_tn)]))
-
- def _main_simulation_flow_do_simulation_computed_transitions_2_guard(self, parameters):
- return self.inState(["/main/simulation_state/realtime"]) or self.inState(["/main/simulation_state/big_step"])
-
- def _main_simulation_state_paused_0_exec(self, parameters):
- configuration = parameters[0]
- self.parse_options(configuration)
-
- def _main_simulation_state_paused_1_exec(self, parameters):
- configuration = parameters[0]
- self.parse_options(configuration)
-
- def _main_simulation_state_paused_2_exec(self, parameters):
- configuration = parameters[0]
- self.parse_options(configuration)
-
- def _main_simulation_state_continuous_0_exec(self, parameters):
- # Just override termination condition
- self.termination_condition = lambda i, j, k : True
- self.termination_time = None
-
- def _main_simulation_state_continuous_1_exec(self, parameters):
- self.big_step.outputEvent(Event("terminate", "reply", [self.simulation_time]))
- self.flush_file()
- self.big_step.outputEvent(Event("all_states", "reply", [self.simulation_time, {m.getModelFullName(): (m.timeNext, m.state) for m in self.model.componentSet}]))
-
- def _main_simulation_state_realtime_0_exec(self, parameters):
- # Just override termination condition
- self.termination_condition = lambda i, j, k : True
- self.termination_time = None
-
- # Don't forget to correctly set the simulation time
- diff = time.time() - self.realtime_starttime
- self.simulation_time = (diff / self.realtime_scale, 1)
-
- def _main_simulation_state_realtime_1_exec(self, parameters):
- self.big_step.outputEvent(Event("terminate", "reply", [self.simulation_time]))
- self.flush_file()
-
- def _main_simulation_state_big_step_1_exec(self, parameters):
- self.big_step.outputEvent(Event("terminate", "reply", [self.simulation_time]))
- self.flush_file()
-
- def _main_breakpoint_manager_breakpoint_manage_0_exec(self, parameters):
- breakpoint_id = parameters[0]
- function = parameters[1]
- enabled = parameters[2]
- disable_on_trigger = parameters[3]
- self.breakpoints.append(Breakpoint(breakpoint_id, function, enabled, disable_on_trigger))
-
- def _main_breakpoint_manager_breakpoint_manage_1_exec(self, parameters):
- del_breakpoint_id = parameters[0]
- self.breakpoints = [breakpoint for breakpoint in self.breakpoints if breakpoint.id != del_breakpoint_id]
-
- def _main_breakpoint_manager_breakpoint_manage_2_exec(self, parameters):
- breakpoint_id = parameters[0]
- enabled = parameters[1]
- for breakpoint in self.breakpoints:
- if breakpoint.id == breakpoint_id:
- breakpoint.enabled = enabled
- break
-
- def _main_reset_reset_0_exec(self, parameters):
- for model in self.model.componentSet:
- model.state = pickle.loads(self.save_model[model][1])
- model.elapsed = self.save_model[model][0]
- model.timeLast = (-model.elapsed, 1)
- ta = model.timeAdvance()
- model.timeNext = (model.timeLast[0] + ta, 1)
- self.simulation_time = (0.0, 0)
- self.model.scheduler.massReschedule(self.model.componentSet)
-
- # Reset trace file
- if self.trace_file is not None:
- self.trace_file = open(self.trace_file.name, 'w')
- self.big_step.outputEvent(Event("all_states", "reply", [(0.0, 0), {m.getModelFullName(): (m.timeNext, m.state) for m in self.model.componentSet}]))
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/main"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class ObjectManager(ObjectManagerBase):
- def __init__(self, controller):
- ObjectManagerBase.__init__(self, controller)
-
- def instantiate(self, class_name, construct_params):
- if class_name == "SCCDSimulator":
- instance = SCCDSimulator(self.controller, construct_params[0])
- instance.associations = {}
- else:
- raise Exception("Cannot instantiate class " + class_name)
- return instance
- class Controller(ThreadsControllerBase):
- def __init__(self, model, keep_running = None, behind_schedule_callback = None):
- if keep_running == None: keep_running = True
- if behind_schedule_callback == None: behind_schedule_callback = None
- ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running, behind_schedule_callback)
- self.addInputPort("request")
- self.addOutputPort("reply")
- self.object_manager.createInstance("SCCDSimulator", [model])
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