exm_mainwindow.py 10 KB

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  1. from PyQt5.QtWidgets import QMainWindow, QAction, QActionGroup, QGraphicsItem, QGraphicsView
  2. from PyQt5.QtGui import QIcon
  3. from PyQt5.QtCore import QStateMachine, QState
  4. from sketchUI.ui import Ui_MainWindow
  5. from sketchUI.exm_scene import SketchScene, Mode
  6. from sketchUI import mvops
  7. from sketchUI.graphics_node_item import GraphicsNodeItem
  8. from wrappers.modelverse import element_list_nice
  9. class EXMMainWindow(QMainWindow, Ui_MainWindow):
  10. def __init__(self, model):
  11. QMainWindow.__init__(self)
  12. self.setupUi(self)
  13. self.setWindowTitle(model)
  14. self._cur_model = model
  15. self._scene = SketchScene(model, self)
  16. self._scene.setSceneRect(0, 0, 200, 200)
  17. self.graphicsView.setScene(self._scene)
  18. self._scene.set_mode(Mode.SELECT)
  19. self.populate_types()
  20. self.listWidget.itemDoubleClicked.connect(self._on_list_item_clicked)
  21. self._setup_toolbar()
  22. self._setup_statemachine()
  23. # load model
  24. self._load_model()
  25. # lastly, run state machine
  26. self._statemachine.start()
  27. def populate_types(self):
  28. # sync example model types to list widget
  29. self.listWidget.clear()
  30. self.listWidget.addItems(mvops.get_available_types())
  31. def _setup_toolbar(self):
  32. # create action buttons on toolbar
  33. self.select_action = QAction("Select", self)
  34. self.select_action.setIcon(QIcon("sketchUI/icons/select.png"))
  35. self.select_action.setCheckable(True)
  36. self.connect_action = QAction("Connect", self)
  37. self.connect_action.setIcon(QIcon("sketchUI/icons/connect.png"))
  38. self.connect_action.setCheckable(True)
  39. self.line_action = QAction("Draw line", self)
  40. self.line_action.setIcon(QIcon("sketchUI/icons/line.png"))
  41. self.line_action.setCheckable(True)
  42. self.rect_action = QAction("Draw Rectangle", self)
  43. self.rect_action.setIcon(QIcon("sketchUI/icons/rect.png"))
  44. self.rect_action.setCheckable(True)
  45. self.circle_action = QAction("Draw Circle", self)
  46. self.circle_action.setIcon(QIcon("sketchUI/icons/circle.png"))
  47. self.circle_action.setCheckable(True)
  48. self.pen_action = QAction("Pen", self)
  49. self.pen_action.setIcon(QIcon("sketchUI/icons/pen.svg"))
  50. self.pen_action.setCheckable(True)
  51. action_group = QActionGroup(self)
  52. action_group.setExclusive(True)
  53. action_group.addAction(self.select_action)
  54. action_group.addAction(self.connect_action)
  55. action_group.addAction(self.line_action)
  56. action_group.addAction(self.rect_action)
  57. action_group.addAction(self.circle_action)
  58. action_group.addAction(self.pen_action)
  59. for item in action_group.actions():
  60. self.toolBar.addAction(item)
  61. def _setup_statemachine(self):
  62. self._statemachine = QStateMachine()
  63. state_select = QState()
  64. state_connect = QState()
  65. state_draw_line = QState()
  66. state_draw_rect = QState()
  67. state_draw_circle = QState()
  68. state_draw_free = QState()
  69. # from select
  70. state_select.addTransition(self.select_action.triggered, state_select)
  71. state_select.addTransition(self.connect_action.triggered, state_connect)
  72. state_select.addTransition(self.line_action.triggered, state_draw_line)
  73. state_select.addTransition(self.rect_action.triggered, state_draw_rect)
  74. state_select.addTransition(self.circle_action.triggered, state_draw_circle)
  75. state_select.addTransition(self.pen_action.triggered, state_draw_free)
  76. state_select.entered.connect(self._state_select_entered)
  77. # from connect
  78. state_connect.addTransition(self.connect_action.triggered, state_connect)
  79. state_connect.addTransition(self.select_action.triggered, state_select)
  80. state_connect.addTransition(self.line_action.triggered, state_draw_line)
  81. state_connect.addTransition(self.rect_action.triggered, state_draw_rect)
  82. state_connect.addTransition(self.circle_action.triggered, state_draw_circle)
  83. state_connect.addTransition(self.pen_action.triggered, state_draw_free)
  84. state_connect.entered.connect(self._state_connect_entered)
  85. # from rectangle
  86. state_draw_rect.addTransition(self.rect_action.triggered, state_draw_rect)
  87. state_draw_rect.addTransition(self.connect_action.triggered, state_connect)
  88. state_draw_rect.addTransition(self.select_action.triggered, state_select)
  89. state_draw_rect.addTransition(self.line_action.triggered, state_draw_line)
  90. state_draw_rect.addTransition(self.circle_action.triggered, state_draw_circle)
  91. state_draw_rect.addTransition(self.pen_action.triggered, state_draw_free)
  92. state_draw_rect.entered.connect(self._state_draw_rect_entered)
  93. # from line
  94. state_draw_line.addTransition(self.line_action.triggered, state_draw_line)
  95. state_draw_line.addTransition(self.rect_action.triggered, state_draw_rect)
  96. state_draw_line.addTransition(self.connect_action.triggered, state_connect)
  97. state_draw_line.addTransition(self.select_action.triggered, state_select)
  98. state_draw_line.addTransition(self.circle_action.triggered, state_draw_circle)
  99. state_draw_line.addTransition(self.pen_action.triggered, state_draw_free)
  100. state_draw_line.entered.connect(self._state_draw_line_entered)
  101. # from circle
  102. state_draw_circle.addTransition(self.circle_action.triggered, state_draw_circle)
  103. state_draw_circle.addTransition(self.line_action.triggered, state_draw_line)
  104. state_draw_circle.addTransition(self.rect_action.triggered, state_draw_rect)
  105. state_draw_circle.addTransition(self.connect_action.triggered, state_connect)
  106. state_draw_circle.addTransition(self.select_action.triggered, state_select)
  107. state_draw_circle.addTransition(self.pen_action.triggered, state_draw_free)
  108. state_draw_circle.entered.connect(self._state_draw_circle_entered)
  109. # from freehand
  110. state_draw_free.addTransition(self.pen_action.triggered, state_draw_free)
  111. state_draw_free.addTransition(self.circle_action.triggered, state_draw_circle)
  112. state_draw_free.addTransition(self.line_action.triggered, state_draw_line)
  113. state_draw_free.addTransition(self.rect_action.triggered, state_draw_rect)
  114. state_draw_free.addTransition(self.connect_action.triggered, state_connect)
  115. state_draw_free.addTransition(self.select_action.triggered, state_select)
  116. state_draw_free.entered.connect(self._state_draw_free_entered)
  117. self._statemachine.addState(state_select)
  118. self._statemachine.addState(state_connect)
  119. self._statemachine.addState(state_draw_rect)
  120. self._statemachine.addState(state_draw_line)
  121. self._statemachine.addState(state_draw_circle)
  122. self._statemachine.addState(state_draw_free)
  123. self._statemachine.setInitialState(state_select)
  124. def _state_select_entered(self):
  125. self._scene.set_mode(Mode.SELECT)
  126. self._make_items_movable(True)
  127. self._enable_box_select(True)
  128. def _state_connect_entered(self):
  129. self._scene.set_mode(Mode.CONNECT)
  130. self._make_items_movable(False)
  131. self._enable_box_select(False)
  132. def _state_draw_rect_entered(self):
  133. self._scene.set_mode(Mode.RECT)
  134. self._make_items_movable(False)
  135. self._enable_box_select(False)
  136. def _state_draw_line_entered(self):
  137. self._scene.set_mode(Mode.LINE)
  138. self._make_items_movable(False)
  139. self._enable_box_select(False)
  140. def _state_draw_circle_entered(self):
  141. self._scene.set_mode(Mode.CIRCLE)
  142. self._make_items_movable(False)
  143. self._enable_box_select(False)
  144. def _state_draw_free_entered(self):
  145. self._scene.set_mode(Mode.FREE)
  146. self._make_items_movable(False)
  147. self._enable_box_select(False)
  148. def _make_items_movable(self, movable):
  149. for item in self._scene.items():
  150. try:
  151. # hacky hack because of pythons isinstance fails due to import chaos
  152. # edges are not selectable or movable
  153. item.__hack__()
  154. item.setFlag(QGraphicsItem.ItemIsMovable, False)
  155. item.setFlag(QGraphicsItem.ItemIsSelectable, False)
  156. continue
  157. except AttributeError:
  158. pass
  159. item.setFlag(QGraphicsItem.ItemIsMovable, movable)
  160. item.setFlag(QGraphicsItem.ItemIsSelectable, movable)
  161. def _enable_box_select(self, enable):
  162. if enable:
  163. self.graphicsView.setDragMode(QGraphicsView.RubberBandDrag)
  164. else:
  165. self.graphicsView.setDragMode(QGraphicsView.NoDrag)
  166. def _load_model(self):
  167. model = element_list_nice(self._cur_model)
  168. if not model:
  169. # empty
  170. return
  171. for item in model:
  172. typ = item["type"]
  173. if typ == "Node":
  174. # first, draw all nodes
  175. node_type = item["typeID"]
  176. # workaround since get_attrs returns strings with " and list_nice doesnt
  177. if not node_type.startswith("\""):
  178. node_type = "\"" + node_type + "\""
  179. self._add_node_to_scene(item["id"], node_type)
  180. for item in model:
  181. typ = item["type"]
  182. if typ == "Edge":
  183. target = item["__target"]
  184. src = item["__source"]
  185. self._add_edge_to_scene(src, target)
  186. def _add_node_to_scene(self, node_id, node_type, x=0, y=0):
  187. item = GraphicsNodeItem(node_id)
  188. item.setText(node_type)
  189. item.setPos(x, y)
  190. item.setFlag(QGraphicsItem.ItemIsMovable, True)
  191. item.setFlag(QGraphicsItem.ItemIsSelectable, True)
  192. self._scene.addItem(item)
  193. def _add_edge_to_scene(self, from_id, to_id):
  194. from_item = None
  195. to_item = None
  196. for item in self._scene.items():
  197. try:
  198. node_id = item.node_id
  199. except AttributeError:
  200. # no node item, continue
  201. continue
  202. if node_id == from_id:
  203. from_item = item
  204. continue
  205. if node_id == to_id:
  206. to_item = item
  207. self._scene.draw_edge(from_item, to_item, is_new=False)
  208. def _on_list_item_clicked(self, event):
  209. # add node to model
  210. node_id = mvops.add_node(self._cur_model, event.text())
  211. # render node
  212. self._add_node_to_scene(node_id, event.text())