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- # Our entire LHS (don't delete anything)
- # Some man is afraid of some animal:
- man:RAM_Man
- animal:RAM_Animal
- manAfraidOfAnimal:RAM_afraidOf (man -> animal)
- # Both man and animal have an associated state:
- manState:RAM_ManState
- man2State:RAM_of (manState -> man)
- animalState:RAM_AnimalState
- animal2State:RAM_of (animalState -> animal)
- # Animal attacks man:
- :RAM_attacking(animalState -> manState) {
- RAM_starttime = `get_slot_value(get_all_instances("Clock")[0][1], "time")`;
- }
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