r_fire_transition_nac.od 212 B

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  1. # A place with no tokens:
  2. p:RAM_Place
  3. ps:RAM_PlaceState {
  4. RAM_numTokens = `get_value(this) == 0`;
  5. }
  6. :RAM_of (ps -> p)
  7. # An incoming arc from that place to our transition:
  8. t:RAM_Transition
  9. :RAM_arc (p -> t)