r_attack_rhs.od 532 B

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  1. # Our entire LHS (don't delete anything)
  2. # Some man is afraid of some animal:
  3. man:RAM_Man
  4. animal:RAM_Animal
  5. manAfraidOfAnimal:RAM_afraidOf (man -> animal)
  6. # Both man and animal have an associated state:
  7. manState:RAM_ManState
  8. man2State:RAM_of (manState -> man)
  9. animalState:RAM_AnimalState
  10. animal2State:RAM_of (animalState -> animal)
  11. # Animal attacks man:
  12. :RAM_attacking(animalState -> manState) {
  13. RAM_starttime = `get_slot_value(get_all_instances("Clock")[0][1], "time")`;
  14. }