#17 Better GraphEdit/GraphNode

Открыто
4 лет назад открыта bentley · комментариев: 0
bentley прокомментировал 4 лет назад

I am personally not happy with the limited possibilities of the GraphEdit/GraphNode. It's made for item flow without loops, so as soon as algebraic loops enter the stage, all models will look terrible. I am already thinking of creating a custom Godot plugin that replaces the GraphEdit/GraphNode with a custom structure that is much more flexible (rotations, connection types (i.e., straight lines, curved, isometric...), connection anchors...). If not part of this project, I'll keep this a project for myself. For now, the GraphEdit/GraphNode will work, though.

I am personally not happy with the limited possibilities of the GraphEdit/GraphNode. It's made for item flow without loops, so as soon as algebraic loops enter the stage, all models will look terrible. I am already thinking of creating a custom Godot plugin that replaces the GraphEdit/GraphNode with a custom structure that is much more flexible (rotations, connection types (i.e., straight lines, curved, isometric...), connection anchors...). If not part of this project, I'll keep this a project for myself. For now, the GraphEdit/GraphNode will work, though.
Войдите, чтобы присоединиться к обсуждению.
Нет меток
BUG
Нет этапа
Нет ответственного
1 участников
Загрузка...
Отмена
Сохранить
Пока нет содержимого.