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+"""
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+Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
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+
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+Model author: Simon Van Mierlo+Raphael Mannadiar
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+Model name: Bouncing_Balls_Python_Version
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+Model description:
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+Tkinter frame with bouncing balls in it.
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+"""
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+
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+from sccd.runtime.statecharts_core import *
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+from sccd.runtime.libs import ui_v2 as ui
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+from sccd.runtime.libs.utils import utils
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+import random
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+
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+# package "Bouncing_Balls_Python_Version"
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+
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+class MainApp(RuntimeClassBase):
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+ def __init__(self, controller):
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+ RuntimeClassBase.__init__(self, controller)
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+
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+
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+ self.semantics.big_step_maximality = StatechartSemantics.TakeMany
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+ self.semantics.internal_event_lifeline = StatechartSemantics.Queue
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+ self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
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+ self.semantics.priority = StatechartSemantics.SourceParent
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+ self.semantics.concurrency = StatechartSemantics.Single
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+
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+ # build Statechart structure
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+ self.build_statechart_structure()
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+
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+ # call user defined constructor
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+ MainApp.user_defined_constructor(self)
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+
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+ def user_defined_constructor(self):
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+ self.nr_of_fields = 0
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+
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+ def user_defined_destructor(self):
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+ pass
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+
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+
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+ # builds Statechart structure
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+ def build_statechart_structure(self):
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+
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+ # state <root>
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+ self.states[""] = State(0, "", self)
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+
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+ # state /running
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+ self.states["/running"] = State(1, "/running", self)
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+
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+ # state /running/root
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+ self.states["/running/root"] = ParallelState(2, "/running/root", self)
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+
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+ # state /running/root/main_behaviour
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+ self.states["/running/root/main_behaviour"] = State(3, "/running/root/main_behaviour", self)
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+
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+ # state /running/root/main_behaviour/initializing
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+ self.states["/running/root/main_behaviour/initializing"] = State(4, "/running/root/main_behaviour/initializing", self)
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+
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+ # state /running/root/main_behaviour/running
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+ self.states["/running/root/main_behaviour/running"] = State(5, "/running/root/main_behaviour/running", self)
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+
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+ # state /running/root/cd_behaviour
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+ self.states["/running/root/cd_behaviour"] = State(6, "/running/root/cd_behaviour", self)
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+
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+ # state /running/root/cd_behaviour/waiting
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+ self.states["/running/root/cd_behaviour/waiting"] = State(7, "/running/root/cd_behaviour/waiting", self)
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+
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+ # state /running/root/cd_behaviour/creating
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+ self.states["/running/root/cd_behaviour/creating"] = State(8, "/running/root/cd_behaviour/creating", self)
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+
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+ # state /running/root/cd_behaviour/check_nr_of_fields
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+ self.states["/running/root/cd_behaviour/check_nr_of_fields"] = State(9, "/running/root/cd_behaviour/check_nr_of_fields", self)
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+ self.states["/running/root/cd_behaviour/check_nr_of_fields"].setEnter(self._running_root_cd_behaviour_check_nr_of_fields_enter)
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+ self.states["/running/root/cd_behaviour/check_nr_of_fields"].setExit(self._running_root_cd_behaviour_check_nr_of_fields_exit)
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+
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+ # state /running/root/cd_behaviour/stopped
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+ self.states["/running/root/cd_behaviour/stopped"] = State(10, "/running/root/cd_behaviour/stopped", self)
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+
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+ # state /running/stopped
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+ self.states["/running/stopped"] = State(11, "/running/stopped", self)
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+
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+ # add children
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+ self.states[""].addChild(self.states["/running"])
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+ self.states["/running"].addChild(self.states["/running/root"])
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+ self.states["/running"].addChild(self.states["/running/stopped"])
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+ self.states["/running/root"].addChild(self.states["/running/root/main_behaviour"])
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+ self.states["/running/root"].addChild(self.states["/running/root/cd_behaviour"])
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+ self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/initializing"])
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+ self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/running"])
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+ self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/waiting"])
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+ self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/creating"])
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+ self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/check_nr_of_fields"])
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+ self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/stopped"])
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+ self.states[""].fixTree()
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+ self.states[""].default_state = self.states["/running"]
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+ self.states["/running"].default_state = self.states["/running/root"]
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+ self.states["/running/root/main_behaviour"].default_state = self.states["/running/root/main_behaviour/initializing"]
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+ self.states["/running/root/cd_behaviour"].default_state = self.states["/running/root/cd_behaviour/waiting"]
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+
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+ # transition /running/root/main_behaviour/initializing
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+ _running_root_main_behaviour_initializing_0 = Transition(self, self.states["/running/root/main_behaviour/initializing"], [self.states["/running/root/main_behaviour/running"]])
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+ _running_root_main_behaviour_initializing_0.setAction(self._running_root_main_behaviour_initializing_0_exec)
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+ _running_root_main_behaviour_initializing_0.setTrigger(None)
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+ self.states["/running/root/main_behaviour/initializing"].addTransition(_running_root_main_behaviour_initializing_0)
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+
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+ # transition /running/root/main_behaviour/running
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+ _running_root_main_behaviour_running_0 = Transition(self, self.states["/running/root/main_behaviour/running"], [self.states["/running/root/main_behaviour/running"]])
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+ _running_root_main_behaviour_running_0.setAction(self._running_root_main_behaviour_running_0_exec)
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+ _running_root_main_behaviour_running_0.setTrigger(Event("button_pressed", None))
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+ _running_root_main_behaviour_running_0.setGuard(self._running_root_main_behaviour_running_0_guard)
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+ self.states["/running/root/main_behaviour/running"].addTransition(_running_root_main_behaviour_running_0)
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+
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+ # transition /running/root/cd_behaviour/waiting
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+ _running_root_cd_behaviour_waiting_0 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/creating"]])
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+ _running_root_cd_behaviour_waiting_0.setAction(self._running_root_cd_behaviour_waiting_0_exec)
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+ _running_root_cd_behaviour_waiting_0.setTrigger(Event("create_field", None))
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+ self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_0)
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+ _running_root_cd_behaviour_waiting_1 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/check_nr_of_fields"]])
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+ _running_root_cd_behaviour_waiting_1.setAction(self._running_root_cd_behaviour_waiting_1_exec)
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+ _running_root_cd_behaviour_waiting_1.setTrigger(Event("delete_field", None))
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+ self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_1)
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+
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+ # transition /running/root/cd_behaviour/creating
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+ _running_root_cd_behaviour_creating_0 = Transition(self, self.states["/running/root/cd_behaviour/creating"], [self.states["/running/root/cd_behaviour/waiting"]])
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+ _running_root_cd_behaviour_creating_0.setAction(self._running_root_cd_behaviour_creating_0_exec)
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+ _running_root_cd_behaviour_creating_0.setTrigger(Event("instance_created", None))
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+ self.states["/running/root/cd_behaviour/creating"].addTransition(_running_root_cd_behaviour_creating_0)
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+
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+ # transition /running/root/cd_behaviour/check_nr_of_fields
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+ _running_root_cd_behaviour_check_nr_of_fields_0 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/stopped"]])
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+ _running_root_cd_behaviour_check_nr_of_fields_0.setAction(self._running_root_cd_behaviour_check_nr_of_fields_0_exec)
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+ _running_root_cd_behaviour_check_nr_of_fields_0.setTrigger(Event("_0after"))
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+ _running_root_cd_behaviour_check_nr_of_fields_0.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_0_guard)
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+ self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_0)
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+ _running_root_cd_behaviour_check_nr_of_fields_1 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/waiting"]])
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+ _running_root_cd_behaviour_check_nr_of_fields_1.setTrigger(None)
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+ _running_root_cd_behaviour_check_nr_of_fields_1.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_1_guard)
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+ self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_1)
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+
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+ # transition /running/root
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+ _running_root_0 = Transition(self, self.states["/running/root"], [self.states["/running/stopped"]])
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+ _running_root_0.setAction(self._running_root_0_exec)
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+ _running_root_0.setTrigger(Event("stop", None))
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+ self.states["/running/root"].addTransition(_running_root_0)
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+
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+ def _running_root_cd_behaviour_check_nr_of_fields_enter(self):
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+ self.addTimer(0, 0.05)
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+
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+ def _running_root_cd_behaviour_check_nr_of_fields_exit(self):
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+ self.removeTimer(0)
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+
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+ def _running_root_0_exec(self, parameters):
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+ self.big_step.outputEvent(Event("destroy_all", self.getOutPortName("ui"), []))
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+
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+ def _running_root_main_behaviour_initializing_0_exec(self, parameters):
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+ self.raiseInternalEvent(Event("create_field", None, []))
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+
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+ def _running_root_main_behaviour_running_0_exec(self, parameters):
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+ event_name = parameters[0]
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+ self.raiseInternalEvent(Event("create_field", None, []))
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+
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+ def _running_root_main_behaviour_running_0_guard(self, parameters):
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+ event_name = parameters[0]
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+ return event_name == "create_new_field"
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+
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+ def _running_root_cd_behaviour_waiting_0_exec(self, parameters):
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+ self.big_step.outputEventOM(Event("create_instance", None, [self, "fields"]))
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+
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+ def _running_root_cd_behaviour_waiting_1_exec(self, parameters):
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+ association_name = parameters[0]
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+ self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
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+ self.nr_of_fields -= 1
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+
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+ def _running_root_cd_behaviour_creating_0_exec(self, parameters):
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+ association_name = parameters[0]
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+ self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
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+ self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
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+ self.nr_of_fields += 1
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+
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+ def _running_root_cd_behaviour_check_nr_of_fields_0_exec(self, parameters):
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+ self.raiseInternalEvent(Event("stop", None, []))
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+
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+ def _running_root_cd_behaviour_check_nr_of_fields_0_guard(self, parameters):
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+ return self.nr_of_fields == 0
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+
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+ def _running_root_cd_behaviour_check_nr_of_fields_1_guard(self, parameters):
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+ return self.nr_of_fields != 0
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+
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+ def initializeStatechart(self):
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+ # enter default state
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+ self.default_targets = self.states["/running"].getEffectiveTargetStates()
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+ RuntimeClassBase.initializeStatechart(self)
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+
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+class Field(RuntimeClassBase):
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+ def __init__(self, controller):
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+ RuntimeClassBase.__init__(self, controller)
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+
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+ self.inports["field_ui"] = controller.addInputPort("field_ui", self)
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+
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+ self.semantics.big_step_maximality = StatechartSemantics.TakeMany
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+ self.semantics.internal_event_lifeline = StatechartSemantics.Queue
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+ self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
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+ self.semantics.priority = StatechartSemantics.SourceParent
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+ self.semantics.concurrency = StatechartSemantics.Single
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+
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+ # build Statechart structure
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+ self.build_statechart_structure()
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+
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+ # user defined attributes
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+ self.window_id = None
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+ self.canvas_id = None
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+
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+ # call user defined constructor
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+ Field.user_defined_constructor(self)
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+
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+ def user_defined_constructor(self):
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+ # All of these TkInter calls have been converted to in/out-events:
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+ #self.field_window = ui.new_window(800,600,"BouncingBalls");
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+ #self.canvas = ui.append_canvas(self.field_window,800,550,{'background':'#eee'});
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+ #ui.bind_event(self.field_window, ui.EVENTS.WINDOW_CLOSE, self.controller, 'window_close', self.inports['field_ui']);
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+ #ui.bind_event(self.field_window, ui.EVENTS.KEY_PRESS, self.controller, 'key_press', self.inports['field_ui']);
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+ #ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, self.controller, 'right_click', self.inports['field_ui']);
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+ #ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['field_ui']);
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+ #ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['field_ui']);
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+ print("created field")
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+ pass
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+
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+ def user_defined_destructor(self):
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+ # ui.close_window(self.field_window);
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+ pass
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+
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+
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+ # builds Statechart structure
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+ def build_statechart_structure(self):
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+
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+ # state <root>
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+ self.states[""] = State(0, "", self)
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+
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+ # state /root
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+ self.states["/root"] = State(1, "/root", self)
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+
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+ # state /root/waiting
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+ self.states["/root/waiting"] = State(2, "/root/waiting", self)
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+
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+ # state /root/creating_window
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+ self.states["/root/creating_window"] = State(3, "/root/creating_window", self)
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+ self.states["/root/creating_window"].setEnter(self._root_creating_window_enter)
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+
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+ # state /root/creating_canvas
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+ self.states["/root/creating_canvas"] = State(4, "/root/creating_canvas", self)
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+ self.states["/root/creating_canvas"].setEnter(self._root_creating_canvas_enter)
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+
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+ # state /root/creating_button
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+ self.states["/root/creating_button"] = State(5, "/root/creating_button", self)
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+ self.states["/root/creating_button"].setEnter(self._root_creating_button_enter)
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+
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+ # state /root/running
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+ self.states["/root/running"] = ParallelState(6, "/root/running", self)
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+
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+ # state /root/running/main_behaviour
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+ self.states["/root/running/main_behaviour"] = State(7, "/root/running/main_behaviour", self)
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+
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+ # state /root/running/main_behaviour/running
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+ self.states["/root/running/main_behaviour/running"] = State(8, "/root/running/main_behaviour/running", self)
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+
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+ # state /root/running/main_behaviour/creating_ball
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+ self.states["/root/running/main_behaviour/creating_ball"] = State(9, "/root/running/main_behaviour/creating_ball", self)
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+
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+ # state /root/running/deleting_behaviour
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+ self.states["/root/running/deleting_behaviour"] = State(10, "/root/running/deleting_behaviour", self)
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+
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+ # state /root/running/deleting_behaviour/running
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+ self.states["/root/running/deleting_behaviour/running"] = State(11, "/root/running/deleting_behaviour/running", self)
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+
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+ # state /root/running/child_behaviour
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+ self.states["/root/running/child_behaviour"] = State(12, "/root/running/child_behaviour", self)
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+
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+ # state /root/running/child_behaviour/listening
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+ self.states["/root/running/child_behaviour/listening"] = State(13, "/root/running/child_behaviour/listening", self)
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+
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+ # state /root/running/deleting_balls_behaviour
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+ self.states["/root/running/deleting_balls_behaviour"] = State(14, "/root/running/deleting_balls_behaviour", self)
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+
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+ # state /root/running/deleting_balls_behaviour/listening
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+ self.states["/root/running/deleting_balls_behaviour/listening"] = State(15, "/root/running/deleting_balls_behaviour/listening", self)
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+
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+ # state /root/deleting
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+ self.states["/root/deleting"] = State(16, "/root/deleting", self)
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+
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+ # state /root/deleted
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+ self.states["/root/deleted"] = State(17, "/root/deleted", self)
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+
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+ # add children
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+ self.states[""].addChild(self.states["/root"])
|
|
|
+ self.states["/root"].addChild(self.states["/root/waiting"])
|
|
|
+ self.states["/root"].addChild(self.states["/root/creating_window"])
|
|
|
+ self.states["/root"].addChild(self.states["/root/creating_canvas"])
|
|
|
+ self.states["/root"].addChild(self.states["/root/creating_button"])
|
|
|
+ self.states["/root"].addChild(self.states["/root/running"])
|
|
|
+ self.states["/root"].addChild(self.states["/root/deleting"])
|
|
|
+ self.states["/root"].addChild(self.states["/root/deleted"])
|
|
|
+ self.states["/root/running"].addChild(self.states["/root/running/main_behaviour"])
|
|
|
+ self.states["/root/running"].addChild(self.states["/root/running/deleting_behaviour"])
|
|
|
+ self.states["/root/running"].addChild(self.states["/root/running/child_behaviour"])
|
|
|
+ self.states["/root/running"].addChild(self.states["/root/running/deleting_balls_behaviour"])
|
|
|
+ self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/running"])
|
|
|
+ self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/creating_ball"])
|
|
|
+ self.states["/root/running/deleting_behaviour"].addChild(self.states["/root/running/deleting_behaviour/running"])
|
|
|
+ self.states["/root/running/child_behaviour"].addChild(self.states["/root/running/child_behaviour/listening"])
|
|
|
+ self.states["/root/running/deleting_balls_behaviour"].addChild(self.states["/root/running/deleting_balls_behaviour/listening"])
|
|
|
+ self.states[""].fixTree()
|
|
|
+ self.states[""].default_state = self.states["/root"]
|
|
|
+ self.states["/root"].default_state = self.states["/root/waiting"]
|
|
|
+ self.states["/root/running/main_behaviour"].default_state = self.states["/root/running/main_behaviour/running"]
|
|
|
+ self.states["/root/running/deleting_behaviour"].default_state = self.states["/root/running/deleting_behaviour/running"]
|
|
|
+ self.states["/root/running/child_behaviour"].default_state = self.states["/root/running/child_behaviour/listening"]
|
|
|
+ self.states["/root/running/deleting_balls_behaviour"].default_state = self.states["/root/running/deleting_balls_behaviour/listening"]
|
|
|
+
|
|
|
+ # transition /root/waiting
|
|
|
+ _root_waiting_0 = Transition(self, self.states["/root/waiting"], [self.states["/root/creating_window"]])
|
|
|
+ _root_waiting_0.setAction(self._root_waiting_0_exec)
|
|
|
+ _root_waiting_0.setTrigger(Event("set_association_name", None))
|
|
|
+ self.states["/root/waiting"].addTransition(_root_waiting_0)
|
|
|
+
|
|
|
+ # transition /root/creating_window
|
|
|
+ _root_creating_window_0 = Transition(self, self.states["/root/creating_window"], [self.states["/root/creating_canvas"]])
|
|
|
+ _root_creating_window_0.setAction(self._root_creating_window_0_exec)
|
|
|
+ _root_creating_window_0.setTrigger(Event("window_created", None))
|
|
|
+ self.states["/root/creating_window"].addTransition(_root_creating_window_0)
|
|
|
+
|
|
|
+ # transition /root/creating_canvas
|
|
|
+ _root_creating_canvas_0 = Transition(self, self.states["/root/creating_canvas"], [self.states["/root/creating_button"]])
|
|
|
+ _root_creating_canvas_0.setAction(self._root_creating_canvas_0_exec)
|
|
|
+ _root_creating_canvas_0.setTrigger(Event("canvas_created", None))
|
|
|
+ self.states["/root/creating_canvas"].addTransition(_root_creating_canvas_0)
|
|
|
+
|
|
|
+ # transition /root/creating_button
|
|
|
+ _root_creating_button_0 = Transition(self, self.states["/root/creating_button"], [self.states["/root/running"]])
|
|
|
+ _root_creating_button_0.setAction(self._root_creating_button_0_exec)
|
|
|
+ _root_creating_button_0.setTrigger(Event("instance_created", None))
|
|
|
+ self.states["/root/creating_button"].addTransition(_root_creating_button_0)
|
|
|
+
|
|
|
+ # transition /root/running/main_behaviour/running
|
|
|
+ _root_running_main_behaviour_running_0 = Transition(self, self.states["/root/running/main_behaviour/running"], [self.states["/root/running/main_behaviour/creating_ball"]])
|
|
|
+ _root_running_main_behaviour_running_0.setAction(self._root_running_main_behaviour_running_0_exec)
|
|
|
+ _root_running_main_behaviour_running_0.setTrigger(Event("right_click", self.getInPortName("field_ui")))
|
|
|
+ self.states["/root/running/main_behaviour/running"].addTransition(_root_running_main_behaviour_running_0)
|
|
|
+
|
|
|
+ # transition /root/running/main_behaviour/creating_ball
|
|
|
+ _root_running_main_behaviour_creating_ball_0 = Transition(self, self.states["/root/running/main_behaviour/creating_ball"], [self.states["/root/running/main_behaviour/running"]])
|
|
|
+ _root_running_main_behaviour_creating_ball_0.setAction(self._root_running_main_behaviour_creating_ball_0_exec)
|
|
|
+ _root_running_main_behaviour_creating_ball_0.setTrigger(Event("instance_created", None))
|
|
|
+ self.states["/root/running/main_behaviour/creating_ball"].addTransition(_root_running_main_behaviour_creating_ball_0)
|
|
|
+
|
|
|
+ # transition /root/running/deleting_behaviour/running
|
|
|
+ _root_running_deleting_behaviour_running_0 = Transition(self, self.states["/root/running/deleting_behaviour/running"], [self.states["/root/running/deleting_behaviour/running"]])
|
|
|
+ _root_running_deleting_behaviour_running_0.setAction(self._root_running_deleting_behaviour_running_0_exec)
|
|
|
+ _root_running_deleting_behaviour_running_0.setTrigger(Event("delete_ball", None))
|
|
|
+ self.states["/root/running/deleting_behaviour/running"].addTransition(_root_running_deleting_behaviour_running_0)
|
|
|
+
|
|
|
+ # transition /root/running/child_behaviour/listening
|
|
|
+ _root_running_child_behaviour_listening_0 = Transition(self, self.states["/root/running/child_behaviour/listening"], [self.states["/root/running/child_behaviour/listening"]])
|
|
|
+ _root_running_child_behaviour_listening_0.setAction(self._root_running_child_behaviour_listening_0_exec)
|
|
|
+ _root_running_child_behaviour_listening_0.setTrigger(Event("button_pressed", None))
|
|
|
+ self.states["/root/running/child_behaviour/listening"].addTransition(_root_running_child_behaviour_listening_0)
|
|
|
+
|
|
|
+ # transition /root/running/deleting_balls_behaviour/listening
|
|
|
+ _root_running_deleting_balls_behaviour_listening_0 = Transition(self, self.states["/root/running/deleting_balls_behaviour/listening"], [self.states["/root/running/deleting_balls_behaviour/listening"]])
|
|
|
+ _root_running_deleting_balls_behaviour_listening_0.setAction(self._root_running_deleting_balls_behaviour_listening_0_exec)
|
|
|
+ _root_running_deleting_balls_behaviour_listening_0.setTrigger(Event("key_press", self.getInPortName("field_ui")))
|
|
|
+ _root_running_deleting_balls_behaviour_listening_0.setGuard(self._root_running_deleting_balls_behaviour_listening_0_guard)
|
|
|
+ self.states["/root/running/deleting_balls_behaviour/listening"].addTransition(_root_running_deleting_balls_behaviour_listening_0)
|
|
|
+
|
|
|
+ # transition /root/deleting
|
|
|
+ _root_deleting_0 = Transition(self, self.states["/root/deleting"], [self.states["/root/deleted"]])
|
|
|
+ _root_deleting_0.setAction(self._root_deleting_0_exec)
|
|
|
+ _root_deleting_0.setTrigger(None)
|
|
|
+ self.states["/root/deleting"].addTransition(_root_deleting_0)
|
|
|
+
|
|
|
+ # transition /root/running
|
|
|
+ _root_running_0 = Transition(self, self.states["/root/running"], [self.states["/root/deleting"]])
|
|
|
+ _root_running_0.setAction(self._root_running_0_exec)
|
|
|
+ _root_running_0.setTrigger(Event("window_close", self.getInPortName("field_ui")))
|
|
|
+ self.states["/root/running"].addTransition(_root_running_0)
|
|
|
+
|
|
|
+ def _root_creating_window_enter(self):
|
|
|
+ self.big_step.outputEvent(Event("create_window", self.getOutPortName("ui"), [800, 600, "BouncingBalls", self.inports['field_ui']]))
|
|
|
+
|
|
|
+ def _root_creating_canvas_enter(self):
|
|
|
+ self.big_step.outputEvent(Event("create_canvas", self.getOutPortName("ui"), [self.window_id, 800, 550, {'background':'#eee'}, self.inports['field_ui']]))
|
|
|
+
|
|
|
+ def _root_creating_button_enter(self):
|
|
|
+ self.big_step.outputEventOM(Event("create_instance", None, [self, "buttons", "Button", self.window_id, 'create_new_field', 'Spawn New Window']))
|
|
|
+
|
|
|
+ def _root_running_0_exec(self, parameters):
|
|
|
+ self.big_step.outputEventOM(Event("delete_instance", None, [self, "buttons"]))
|
|
|
+ self.big_step.outputEventOM(Event("delete_instance", None, [self, "balls"]))
|
|
|
+
|
|
|
+ def _root_waiting_0_exec(self, parameters):
|
|
|
+ association_name = parameters[0]
|
|
|
+ self.association_name = association_name
|
|
|
+
|
|
|
+ def _root_creating_window_0_exec(self, parameters):
|
|
|
+ window_id = parameters[0]
|
|
|
+ self.window_id = window_id
|
|
|
+ self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.WINDOW_CLOSE, 'window_close', self.inports['field_ui']]))
|
|
|
+ self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.KEY_PRESS, 'key_press', self.inports['field_ui']]))
|
|
|
+
|
|
|
+ def _root_creating_canvas_0_exec(self, parameters):
|
|
|
+ canvas_id = parameters[0]
|
|
|
+ self.canvas_id = canvas_id
|
|
|
+ self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_RIGHT_CLICK, 'right_click', self.inports['field_ui']]))
|
|
|
+ self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_MOVE, 'mouse_move', self.inports['field_ui']]))
|
|
|
+ self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_RELEASE, 'mouse_release', self.inports['field_ui']]))
|
|
|
+
|
|
|
+ def _root_creating_button_0_exec(self, parameters):
|
|
|
+ association_name = parameters[0]
|
|
|
+ self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
|
|
|
+
|
|
|
+ def _root_running_main_behaviour_running_0_exec(self, parameters):
|
|
|
+ x = parameters[0]
|
|
|
+ y = parameters[1]
|
|
|
+ button = parameters[2]
|
|
|
+ self.big_step.outputEventOM(Event("create_instance", None, [self, "balls", "Ball", self.canvas, x, y]))
|
|
|
+
|
|
|
+ def _root_running_main_behaviour_creating_ball_0_exec(self, parameters):
|
|
|
+ association_name = parameters[0]
|
|
|
+ self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
|
|
|
+ self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
|
|
|
+
|
|
|
+ def _root_running_deleting_behaviour_running_0_exec(self, parameters):
|
|
|
+ association_name = parameters[0]
|
|
|
+ self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
|
|
|
+
|
|
|
+ def _root_running_child_behaviour_listening_0_exec(self, parameters):
|
|
|
+ event_name = parameters[0]
|
|
|
+ self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [event_name])]))
|
|
|
+
|
|
|
+ def _root_running_deleting_balls_behaviour_listening_0_exec(self, parameters):
|
|
|
+ key = parameters[0]
|
|
|
+ self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'balls', Event("delete_self", None, [])]))
|
|
|
+
|
|
|
+ def _root_running_deleting_balls_behaviour_listening_0_guard(self, parameters):
|
|
|
+ key = parameters[0]
|
|
|
+ return key == ui.KEYCODES.DELETE
|
|
|
+
|
|
|
+ def _root_deleting_0_exec(self, parameters):
|
|
|
+ self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_field", None, [self.association_name])]))
|
|
|
+ self.big_step.outputEvent(Event("destroy_window", self.getOutPortName("ui"), [self.window_id]))
|
|
|
+
|
|
|
+ def initializeStatechart(self):
|
|
|
+ # enter default state
|
|
|
+ self.default_targets = self.states["/root"].getEffectiveTargetStates()
|
|
|
+ RuntimeClassBase.initializeStatechart(self)
|
|
|
+
|
|
|
+class Button(RuntimeClassBase):
|
|
|
+ def __init__(self, controller, window_id, event_name, button_text):
|
|
|
+ RuntimeClassBase.__init__(self, controller)
|
|
|
+
|
|
|
+ self.inports["button_ui"] = controller.addInputPort("button_ui", self)
|
|
|
+
|
|
|
+ self.semantics.big_step_maximality = StatechartSemantics.TakeMany
|
|
|
+ self.semantics.internal_event_lifeline = StatechartSemantics.Queue
|
|
|
+ self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
|
|
|
+ self.semantics.priority = StatechartSemantics.SourceParent
|
|
|
+ self.semantics.concurrency = StatechartSemantics.Single
|
|
|
+
|
|
|
+ # build Statechart structure
|
|
|
+ self.build_statechart_structure()
|
|
|
+
|
|
|
+ # user defined attributes
|
|
|
+ self.window_id = None
|
|
|
+ self.event_name = None
|
|
|
+ self.button_id = None
|
|
|
+
|
|
|
+ # call user defined constructor
|
|
|
+ Button.user_defined_constructor(self, window_id, event_name, button_text)
|
|
|
+
|
|
|
+ def user_defined_constructor(self, window_id, event_name, button_text):
|
|
|
+ self.window_id = window_id;
|
|
|
+ self.event_name = event_name;
|
|
|
+
|
|
|
+ # Translated to events:
|
|
|
+ #button = ui.append_button(tkparent, event_name);
|
|
|
+ #ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'mouse_click', self.inports['button_ui']);
|
|
|
+
|
|
|
+ def user_defined_destructor(self):
|
|
|
+ pass
|
|
|
+
|
|
|
+
|
|
|
+ # builds Statechart structure
|
|
|
+ def build_statechart_structure(self):
|
|
|
+
|
|
|
+ # state <root>
|
|
|
+ self.states[""] = State(0, "", self)
|
|
|
+
|
|
|
+ # state /creating_button
|
|
|
+ self.states["/creating_button"] = State(1, "/creating_button", self)
|
|
|
+ self.states["/creating_button"].setEnter(self._creating_button_enter)
|
|
|
+
|
|
|
+ # state /running
|
|
|
+ self.states["/running"] = State(2, "/running", self)
|
|
|
+
|
|
|
+ # add children
|
|
|
+ self.states[""].addChild(self.states["/creating_button"])
|
|
|
+ self.states[""].addChild(self.states["/running"])
|
|
|
+ self.states[""].fixTree()
|
|
|
+ self.states[""].default_state = self.states["/creating_button"]
|
|
|
+
|
|
|
+ # transition /creating_button
|
|
|
+ _creating_button_0 = Transition(self, self.states["/creating_button"], [self.states["/running"]])
|
|
|
+ _creating_button_0.setAction(self._creating_button_0_exec)
|
|
|
+ _creating_button_0.setTrigger(Event("button_created", None))
|
|
|
+ self.states["/creating_button"].addTransition(_creating_button_0)
|
|
|
+
|
|
|
+ # transition /running
|
|
|
+ _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
|
|
|
+ _running_0.setAction(self._running_0_exec)
|
|
|
+ _running_0.setTrigger(Event("mouse_click", self.getInPortName("button_ui")))
|
|
|
+ _running_0.setGuard(self._running_0_guard)
|
|
|
+ self.states["/running"].addTransition(_running_0)
|
|
|
+
|
|
|
+ def _creating_button_enter(self):
|
|
|
+ self.big_step.outputEvent(Event("create_button", self.getOutPortName("ui"), [self.window_id, self.event_name, self.inports['button_ui']]))
|
|
|
+
|
|
|
+ def _creating_button_0_exec(self, parameters):
|
|
|
+ button_id = parameters[0]
|
|
|
+ self.button_id = button_id
|
|
|
+ self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [button_id, ui.EVENTS.MOUSE_CLICK, "mouse_click", self.inports['button_ui']]))
|
|
|
+
|
|
|
+ def _running_0_exec(self, parameters):
|
|
|
+ x = parameters[0]
|
|
|
+ y = parameters[1]
|
|
|
+ button = parameters[2]
|
|
|
+ self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [self.event_name])]))
|
|
|
+
|
|
|
+ def _running_0_guard(self, parameters):
|
|
|
+ x = parameters[0]
|
|
|
+ y = parameters[1]
|
|
|
+ button = parameters[2]
|
|
|
+ return button == ui.MOUSE_BUTTONS.LEFT
|
|
|
+
|
|
|
+ def initializeStatechart(self):
|
|
|
+ # enter default state
|
|
|
+ self.default_targets = self.states["/creating_button"].getEffectiveTargetStates()
|
|
|
+ RuntimeClassBase.initializeStatechart(self)
|
|
|
+
|
|
|
+class Ball(RuntimeClassBase):
|
|
|
+ def __init__(self, controller, canvas, x, y):
|
|
|
+ RuntimeClassBase.__init__(self, controller)
|
|
|
+
|
|
|
+ self.inports["ball_ui"] = controller.addInputPort("ball_ui", self)
|
|
|
+
|
|
|
+ self.semantics.big_step_maximality = StatechartSemantics.TakeMany
|
|
|
+ self.semantics.internal_event_lifeline = StatechartSemantics.Queue
|
|
|
+ self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
|
|
|
+ self.semantics.priority = StatechartSemantics.SourceParent
|
|
|
+ self.semantics.concurrency = StatechartSemantics.Single
|
|
|
+
|
|
|
+ # build Statechart structure
|
|
|
+ self.build_statechart_structure()
|
|
|
+
|
|
|
+ # user defined attributes
|
|
|
+ self.canvas = None
|
|
|
+
|
|
|
+ # call user defined constructor
|
|
|
+ Ball.user_defined_constructor(self, canvas, x, y)
|
|
|
+
|
|
|
+ def user_defined_constructor(self, canvas, x, y):
|
|
|
+ self.canvas = canvas;
|
|
|
+ self.r = 20.0;
|
|
|
+ self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
|
|
|
+ self.mouse_pos = {};
|
|
|
+ self.smooth = 0.4; # value between 0 and 1
|
|
|
+
|
|
|
+ # TODO:
|
|
|
+ #circle = self.canvas.add_circle(x, y, self.r, {'fill':'#000'});
|
|
|
+ #ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, self.controller, 'mouse_press', self.inports["ball_ui"]);
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|
|
+ #ui.bind_event(circle, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['ball_ui']);
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|
+ #ui.bind_event(circle, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['ball_ui']);
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|
+ #self.element = circle;
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+
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|
|
+ def user_defined_destructor(self):
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|
+ self.canvas.remove_element(self.element);
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|
|
+
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|
+
|
|
|
+ # builds Statechart structure
|
|
|
+ def build_statechart_structure(self):
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|
+
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|
|
+ # state <root>
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|
+ self.states[""] = State(0, "", self)
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+
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|
+ # state /main_behaviour
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+ self.states["/main_behaviour"] = State(1, "/main_behaviour", self)
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+
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+ # state /main_behaviour/initializing
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+ self.states["/main_behaviour/initializing"] = State(2, "/main_behaviour/initializing", self)
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+
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|
+ # state /main_behaviour/bouncing
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|
|
+ self.states["/main_behaviour/bouncing"] = State(3, "/main_behaviour/bouncing", self)
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|
+ self.states["/main_behaviour/bouncing"].setEnter(self._main_behaviour_bouncing_enter)
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|
+ self.states["/main_behaviour/bouncing"].setExit(self._main_behaviour_bouncing_exit)
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|
+
|
|
|
+ # state /main_behaviour/dragging
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|
|
+ self.states["/main_behaviour/dragging"] = State(4, "/main_behaviour/dragging", self)
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|
+
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|
+ # state /main_behaviour/selected
|
|
|
+ self.states["/main_behaviour/selected"] = State(5, "/main_behaviour/selected", self)
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|
+
|
|
|
+ # state /deleted
|
|
|
+ self.states["/deleted"] = State(6, "/deleted", self)
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|
+
|
|
|
+ # add children
|
|
|
+ self.states[""].addChild(self.states["/main_behaviour"])
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|
+ self.states[""].addChild(self.states["/deleted"])
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|
|
+ self.states["/main_behaviour"].addChild(self.states["/main_behaviour/initializing"])
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|
|
+ self.states["/main_behaviour"].addChild(self.states["/main_behaviour/bouncing"])
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|
+ self.states["/main_behaviour"].addChild(self.states["/main_behaviour/dragging"])
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|
|
+ self.states["/main_behaviour"].addChild(self.states["/main_behaviour/selected"])
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|
+ self.states[""].fixTree()
|
|
|
+ self.states[""].default_state = self.states["/main_behaviour"]
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|
+ self.states["/main_behaviour"].default_state = self.states["/main_behaviour/initializing"]
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|
+
|
|
|
+ # transition /main_behaviour/initializing
|
|
|
+ _main_behaviour_initializing_0 = Transition(self, self.states["/main_behaviour/initializing"], [self.states["/main_behaviour/bouncing"]])
|
|
|
+ _main_behaviour_initializing_0.setAction(self._main_behaviour_initializing_0_exec)
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|
|
+ _main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
|
|
|
+ self.states["/main_behaviour/initializing"].addTransition(_main_behaviour_initializing_0)
|
|
|
+
|
|
|
+ # transition /main_behaviour/bouncing
|
|
|
+ _main_behaviour_bouncing_0 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/bouncing"]])
|
|
|
+ _main_behaviour_bouncing_0.setAction(self._main_behaviour_bouncing_0_exec)
|
|
|
+ _main_behaviour_bouncing_0.setTrigger(Event("_0after"))
|
|
|
+ self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_0)
|
|
|
+ _main_behaviour_bouncing_1 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/selected"]])
|
|
|
+ _main_behaviour_bouncing_1.setAction(self._main_behaviour_bouncing_1_exec)
|
|
|
+ _main_behaviour_bouncing_1.setTrigger(Event("mouse_press", self.getInPortName("ball_ui")))
|
|
|
+ _main_behaviour_bouncing_1.setGuard(self._main_behaviour_bouncing_1_guard)
|
|
|
+ self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_1)
|
|
|
+
|
|
|
+ # transition /main_behaviour/dragging
|
|
|
+ _main_behaviour_dragging_0 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/dragging"]])
|
|
|
+ _main_behaviour_dragging_0.setAction(self._main_behaviour_dragging_0_exec)
|
|
|
+ _main_behaviour_dragging_0.setTrigger(Event("mouse_move", self.getInPortName("ball_ui")))
|
|
|
+ self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_0)
|
|
|
+ _main_behaviour_dragging_1 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/bouncing"]])
|
|
|
+ _main_behaviour_dragging_1.setAction(self._main_behaviour_dragging_1_exec)
|
|
|
+ _main_behaviour_dragging_1.setTrigger(Event("mouse_release", self.getInPortName("ball_ui")))
|
|
|
+ self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_1)
|
|
|
+
|
|
|
+ # transition /main_behaviour/selected
|
|
|
+ _main_behaviour_selected_0 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/main_behaviour/dragging"]])
|
|
|
+ _main_behaviour_selected_0.setAction(self._main_behaviour_selected_0_exec)
|
|
|
+ _main_behaviour_selected_0.setTrigger(Event("mouse_press", self.getInPortName("ball_ui")))
|
|
|
+ _main_behaviour_selected_0.setGuard(self._main_behaviour_selected_0_guard)
|
|
|
+ self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_0)
|
|
|
+ _main_behaviour_selected_1 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/deleted"]])
|
|
|
+ _main_behaviour_selected_1.setAction(self._main_behaviour_selected_1_exec)
|
|
|
+ _main_behaviour_selected_1.setTrigger(Event("delete_self", None))
|
|
|
+ self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_1)
|
|
|
+
|
|
|
+ def _main_behaviour_bouncing_enter(self):
|
|
|
+ self.addTimer(0, (20 - self.getSimulatedTime() % 20) / 1000.0)
|
|
|
+
|
|
|
+ def _main_behaviour_bouncing_exit(self):
|
|
|
+ self.removeTimer(0)
|
|
|
+
|
|
|
+ def _main_behaviour_initializing_0_exec(self, parameters):
|
|
|
+ association_name = parameters[0]
|
|
|
+ self.association_name = association_name
|
|
|
+
|
|
|
+ def _main_behaviour_bouncing_0_exec(self, parameters):
|
|
|
+ pos = self.element.get_position();
|
|
|
+ if pos.x-self.r <= 0 or pos.x+self.r >= self.canvas.get_width():
|
|
|
+ self.vel['x'] = -self.vel['x'];
|
|
|
+ if pos.y-self.r <= 0 or pos.y+self.r >= self.canvas.get_height():
|
|
|
+ self.vel['y'] = -self.vel['y'];
|
|
|
+ self.element.move(self.vel['x'], self.vel['y']);
|
|
|
+
|
|
|
+ def _main_behaviour_bouncing_1_exec(self, parameters):
|
|
|
+ x = parameters[0]
|
|
|
+ y = parameters[1]
|
|
|
+ button = parameters[2]
|
|
|
+ self.element.set_color("#ff0");
|
|
|
+
|
|
|
+ def _main_behaviour_bouncing_1_guard(self, parameters):
|
|
|
+ x = parameters[0]
|
|
|
+ y = parameters[1]
|
|
|
+ button = parameters[2]
|
|
|
+ return button == ui.MOUSE_BUTTONS.LEFT
|
|
|
+
|
|
|
+ def _main_behaviour_dragging_0_exec(self, parameters):
|
|
|
+ x = parameters[0]
|
|
|
+ y = parameters[1]
|
|
|
+ button = parameters[2]
|
|
|
+ dx = x - self.mouse_pos['x'];
|
|
|
+ dy = y - self.mouse_pos['y'];
|
|
|
+
|
|
|
+ self.element.move(dx, dy);
|
|
|
+
|
|
|
+ # keep ball within boundaries
|
|
|
+ pos = self.element.get_position();
|
|
|
+ if pos.x-self.r <= 0 :
|
|
|
+ pos.x = self.r + 1;
|
|
|
+ elif pos.x+self.r >= self.canvas.width :
|
|
|
+ pos.x = self.canvas.width-self.r-1;
|
|
|
+ if pos.y-self.r <= 0 :
|
|
|
+ pos.y = self.r + 1;
|
|
|
+ elif pos.y+self.r >= self.canvas.height :
|
|
|
+ pos.y = self.canvas.height-self.r-1;
|
|
|
+ self.element.set_position(pos.x, pos.y);
|
|
|
+ self.mouse_pos = {'x':x, 'y':y};
|
|
|
+ self.vel = {
|
|
|
+ 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
|
|
|
+ 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
|
|
|
+ };
|
|
|
+
|
|
|
+ def _main_behaviour_dragging_1_exec(self, parameters):
|
|
|
+ x = parameters[0]
|
|
|
+ y = parameters[1]
|
|
|
+ self.element.set_color("#f00");
|
|
|
+
|
|
|
+ def _main_behaviour_selected_0_exec(self, parameters):
|
|
|
+ x = parameters[0]
|
|
|
+ y = parameters[1]
|
|
|
+ button = parameters[2]
|
|
|
+ self.mouse_pos = {'x':x, 'y':y};
|
|
|
+
|
|
|
+ def _main_behaviour_selected_0_guard(self, parameters):
|
|
|
+ x = parameters[0]
|
|
|
+ y = parameters[1]
|
|
|
+ button = parameters[2]
|
|
|
+ return button == ui.MOUSE_BUTTONS.LEFT
|
|
|
+
|
|
|
+ def _main_behaviour_selected_1_exec(self, parameters):
|
|
|
+ self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_ball", None, [self.association_name])]))
|
|
|
+
|
|
|
+ def initializeStatechart(self):
|
|
|
+ # enter default state
|
|
|
+ self.default_targets = self.states["/main_behaviour"].getEffectiveTargetStates()
|
|
|
+ RuntimeClassBase.initializeStatechart(self)
|
|
|
+
|
|
|
+class ObjectManager(ObjectManagerBase):
|
|
|
+ def __init__(self, controller):
|
|
|
+ ObjectManagerBase.__init__(self, controller)
|
|
|
+
|
|
|
+ def instantiate(self, class_name, construct_params):
|
|
|
+ if class_name == "MainApp":
|
|
|
+ instance = MainApp(self.controller)
|
|
|
+ instance.associations = {}
|
|
|
+ instance.associations["fields"] = Association("Field", 0, -1)
|
|
|
+ elif class_name == "Field":
|
|
|
+ instance = Field(self.controller)
|
|
|
+ instance.associations = {}
|
|
|
+ instance.associations["balls"] = Association("Ball", 0, -1)
|
|
|
+ instance.associations["buttons"] = Association("Button", 0, -1)
|
|
|
+ instance.associations["parent"] = Association("MainApp", 1, 1)
|
|
|
+ elif class_name == "Button":
|
|
|
+ instance = Button(self.controller, construct_params[0], construct_params[1], construct_params[2])
|
|
|
+ instance.associations = {}
|
|
|
+ instance.associations["parent"] = Association("Field", 1, 1)
|
|
|
+ elif class_name == "Ball":
|
|
|
+ instance = Ball(self.controller, construct_params[0], construct_params[1], construct_params[2])
|
|
|
+ instance.associations = {}
|
|
|
+ instance.associations["parent"] = Association("Field", 1, 1)
|
|
|
+ else:
|
|
|
+ raise Exception("Cannot instantiate class " + class_name)
|
|
|
+ return instance
|
|
|
+
|
|
|
+class Controller(EventLoopControllerBase):
|
|
|
+ def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
|
|
|
+ if finished_callback == None: finished_callback = None
|
|
|
+ if behind_schedule_callback == None: behind_schedule_callback = None
|
|
|
+ EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
|
|
|
+ self.addInputPort("ui")
|
|
|
+ self.addOutputPort("ui")
|
|
|
+ self.object_manager.createInstance("MainApp", [])
|