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(WIP) bouncingballs example: create UI lib with asynchronous event-based API

Joeri Exelmans 1 year ago
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4b36aadba1

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examples/bouncingballs_fixtk/README.txt

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+Bouncing balls example.
+
+Adopted from:
+  https://msdl.uantwerpen.be/git/simon/SCCD/src/master/examples/bouncingballs/python/sccd.xml
+
+To (re-)compile:
+  Dependencies:
+    Python 3
+    SCCD2DEVS must be in your PYTHONPATH environment variable.
+  Run:
+    python3 -m sccd.compiler.sccdc bouncingballs.xml -p eventloop
+
+To run the example:
+  Dependencies:
+    Python 3 and TkInter
+  Run:
+    python3 runner.py

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examples/bouncingballs_fixtk/bouncingballs.py

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+"""
+Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
+
+Model author: Simon Van Mierlo+Raphael Mannadiar
+Model name:   Bouncing_Balls_Python_Version
+Model description:
+Tkinter frame with bouncing balls in it.
+"""
+
+from sccd.runtime.statecharts_core import *
+from sccd.runtime.libs import ui_v2 as ui
+from sccd.runtime.libs.utils import utils
+import random
+
+# package "Bouncing_Balls_Python_Version"
+
+class MainApp(RuntimeClassBase):
+    def __init__(self, controller):
+        RuntimeClassBase.__init__(self, controller)
+        
+        
+        self.semantics.big_step_maximality = StatechartSemantics.TakeMany
+        self.semantics.internal_event_lifeline = StatechartSemantics.Queue
+        self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
+        self.semantics.priority = StatechartSemantics.SourceParent
+        self.semantics.concurrency = StatechartSemantics.Single
+        
+        # build Statechart structure
+        self.build_statechart_structure()
+        
+        # call user defined constructor
+        MainApp.user_defined_constructor(self)
+    
+    def user_defined_constructor(self):
+        self.nr_of_fields = 0
+    
+    def user_defined_destructor(self):
+        pass
+    
+    
+    # builds Statechart structure
+    def build_statechart_structure(self):
+        
+        # state <root>
+        self.states[""] = State(0, "", self)
+        
+        # state /running
+        self.states["/running"] = State(1, "/running", self)
+        
+        # state /running/root
+        self.states["/running/root"] = ParallelState(2, "/running/root", self)
+        
+        # state /running/root/main_behaviour
+        self.states["/running/root/main_behaviour"] = State(3, "/running/root/main_behaviour", self)
+        
+        # state /running/root/main_behaviour/initializing
+        self.states["/running/root/main_behaviour/initializing"] = State(4, "/running/root/main_behaviour/initializing", self)
+        
+        # state /running/root/main_behaviour/running
+        self.states["/running/root/main_behaviour/running"] = State(5, "/running/root/main_behaviour/running", self)
+        
+        # state /running/root/cd_behaviour
+        self.states["/running/root/cd_behaviour"] = State(6, "/running/root/cd_behaviour", self)
+        
+        # state /running/root/cd_behaviour/waiting
+        self.states["/running/root/cd_behaviour/waiting"] = State(7, "/running/root/cd_behaviour/waiting", self)
+        
+        # state /running/root/cd_behaviour/creating
+        self.states["/running/root/cd_behaviour/creating"] = State(8, "/running/root/cd_behaviour/creating", self)
+        
+        # state /running/root/cd_behaviour/check_nr_of_fields
+        self.states["/running/root/cd_behaviour/check_nr_of_fields"] = State(9, "/running/root/cd_behaviour/check_nr_of_fields", self)
+        self.states["/running/root/cd_behaviour/check_nr_of_fields"].setEnter(self._running_root_cd_behaviour_check_nr_of_fields_enter)
+        self.states["/running/root/cd_behaviour/check_nr_of_fields"].setExit(self._running_root_cd_behaviour_check_nr_of_fields_exit)
+        
+        # state /running/root/cd_behaviour/stopped
+        self.states["/running/root/cd_behaviour/stopped"] = State(10, "/running/root/cd_behaviour/stopped", self)
+        
+        # state /running/stopped
+        self.states["/running/stopped"] = State(11, "/running/stopped", self)
+        
+        # add children
+        self.states[""].addChild(self.states["/running"])
+        self.states["/running"].addChild(self.states["/running/root"])
+        self.states["/running"].addChild(self.states["/running/stopped"])
+        self.states["/running/root"].addChild(self.states["/running/root/main_behaviour"])
+        self.states["/running/root"].addChild(self.states["/running/root/cd_behaviour"])
+        self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/initializing"])
+        self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/running"])
+        self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/waiting"])
+        self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/creating"])
+        self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/check_nr_of_fields"])
+        self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/stopped"])
+        self.states[""].fixTree()
+        self.states[""].default_state = self.states["/running"]
+        self.states["/running"].default_state = self.states["/running/root"]
+        self.states["/running/root/main_behaviour"].default_state = self.states["/running/root/main_behaviour/initializing"]
+        self.states["/running/root/cd_behaviour"].default_state = self.states["/running/root/cd_behaviour/waiting"]
+        
+        # transition /running/root/main_behaviour/initializing
+        _running_root_main_behaviour_initializing_0 = Transition(self, self.states["/running/root/main_behaviour/initializing"], [self.states["/running/root/main_behaviour/running"]])
+        _running_root_main_behaviour_initializing_0.setAction(self._running_root_main_behaviour_initializing_0_exec)
+        _running_root_main_behaviour_initializing_0.setTrigger(None)
+        self.states["/running/root/main_behaviour/initializing"].addTransition(_running_root_main_behaviour_initializing_0)
+        
+        # transition /running/root/main_behaviour/running
+        _running_root_main_behaviour_running_0 = Transition(self, self.states["/running/root/main_behaviour/running"], [self.states["/running/root/main_behaviour/running"]])
+        _running_root_main_behaviour_running_0.setAction(self._running_root_main_behaviour_running_0_exec)
+        _running_root_main_behaviour_running_0.setTrigger(Event("button_pressed", None))
+        _running_root_main_behaviour_running_0.setGuard(self._running_root_main_behaviour_running_0_guard)
+        self.states["/running/root/main_behaviour/running"].addTransition(_running_root_main_behaviour_running_0)
+        
+        # transition /running/root/cd_behaviour/waiting
+        _running_root_cd_behaviour_waiting_0 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/creating"]])
+        _running_root_cd_behaviour_waiting_0.setAction(self._running_root_cd_behaviour_waiting_0_exec)
+        _running_root_cd_behaviour_waiting_0.setTrigger(Event("create_field", None))
+        self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_0)
+        _running_root_cd_behaviour_waiting_1 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/check_nr_of_fields"]])
+        _running_root_cd_behaviour_waiting_1.setAction(self._running_root_cd_behaviour_waiting_1_exec)
+        _running_root_cd_behaviour_waiting_1.setTrigger(Event("delete_field", None))
+        self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_1)
+        
+        # transition /running/root/cd_behaviour/creating
+        _running_root_cd_behaviour_creating_0 = Transition(self, self.states["/running/root/cd_behaviour/creating"], [self.states["/running/root/cd_behaviour/waiting"]])
+        _running_root_cd_behaviour_creating_0.setAction(self._running_root_cd_behaviour_creating_0_exec)
+        _running_root_cd_behaviour_creating_0.setTrigger(Event("instance_created", None))
+        self.states["/running/root/cd_behaviour/creating"].addTransition(_running_root_cd_behaviour_creating_0)
+        
+        # transition /running/root/cd_behaviour/check_nr_of_fields
+        _running_root_cd_behaviour_check_nr_of_fields_0 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/stopped"]])
+        _running_root_cd_behaviour_check_nr_of_fields_0.setAction(self._running_root_cd_behaviour_check_nr_of_fields_0_exec)
+        _running_root_cd_behaviour_check_nr_of_fields_0.setTrigger(Event("_0after"))
+        _running_root_cd_behaviour_check_nr_of_fields_0.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_0_guard)
+        self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_0)
+        _running_root_cd_behaviour_check_nr_of_fields_1 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/waiting"]])
+        _running_root_cd_behaviour_check_nr_of_fields_1.setTrigger(None)
+        _running_root_cd_behaviour_check_nr_of_fields_1.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_1_guard)
+        self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_1)
+        
+        # transition /running/root
+        _running_root_0 = Transition(self, self.states["/running/root"], [self.states["/running/stopped"]])
+        _running_root_0.setAction(self._running_root_0_exec)
+        _running_root_0.setTrigger(Event("stop", None))
+        self.states["/running/root"].addTransition(_running_root_0)
+    
+    def _running_root_cd_behaviour_check_nr_of_fields_enter(self):
+        self.addTimer(0, 0.05)
+    
+    def _running_root_cd_behaviour_check_nr_of_fields_exit(self):
+        self.removeTimer(0)
+    
+    def _running_root_0_exec(self, parameters):
+        self.big_step.outputEvent(Event("destroy_all", self.getOutPortName("ui"), []))
+    
+    def _running_root_main_behaviour_initializing_0_exec(self, parameters):
+        self.raiseInternalEvent(Event("create_field", None, []))
+    
+    def _running_root_main_behaviour_running_0_exec(self, parameters):
+        event_name = parameters[0]
+        self.raiseInternalEvent(Event("create_field", None, []))
+    
+    def _running_root_main_behaviour_running_0_guard(self, parameters):
+        event_name = parameters[0]
+        return event_name == "create_new_field"
+    
+    def _running_root_cd_behaviour_waiting_0_exec(self, parameters):
+        self.big_step.outputEventOM(Event("create_instance", None, [self, "fields"]))
+    
+    def _running_root_cd_behaviour_waiting_1_exec(self, parameters):
+        association_name = parameters[0]
+        self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
+        self.nr_of_fields -= 1
+    
+    def _running_root_cd_behaviour_creating_0_exec(self, parameters):
+        association_name = parameters[0]
+        self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
+        self.nr_of_fields += 1
+    
+    def _running_root_cd_behaviour_check_nr_of_fields_0_exec(self, parameters):
+        self.raiseInternalEvent(Event("stop", None, []))
+    
+    def _running_root_cd_behaviour_check_nr_of_fields_0_guard(self, parameters):
+        return self.nr_of_fields == 0
+    
+    def _running_root_cd_behaviour_check_nr_of_fields_1_guard(self, parameters):
+        return self.nr_of_fields != 0
+    
+    def initializeStatechart(self):
+        # enter default state
+        self.default_targets = self.states["/running"].getEffectiveTargetStates()
+        RuntimeClassBase.initializeStatechart(self)
+
+class Field(RuntimeClassBase):
+    def __init__(self, controller):
+        RuntimeClassBase.__init__(self, controller)
+        
+        self.inports["field_ui"] = controller.addInputPort("field_ui", self)
+        
+        self.semantics.big_step_maximality = StatechartSemantics.TakeMany
+        self.semantics.internal_event_lifeline = StatechartSemantics.Queue
+        self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
+        self.semantics.priority = StatechartSemantics.SourceParent
+        self.semantics.concurrency = StatechartSemantics.Single
+        
+        # build Statechart structure
+        self.build_statechart_structure()
+        
+        # user defined attributes
+        self.window_id = None
+        self.canvas_id = None
+        
+        # call user defined constructor
+        Field.user_defined_constructor(self)
+    
+    def user_defined_constructor(self):
+        # All of these TkInter calls have been converted to in/out-events:
+        #self.field_window = ui.new_window(800,600,"BouncingBalls");
+        #self.canvas = ui.append_canvas(self.field_window,800,550,{'background':'#eee'});
+        #ui.bind_event(self.field_window, ui.EVENTS.WINDOW_CLOSE, self.controller, 'window_close', self.inports['field_ui']);
+        #ui.bind_event(self.field_window, ui.EVENTS.KEY_PRESS, self.controller, 'key_press', self.inports['field_ui']);
+        #ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK,    self.controller, 'right_click', self.inports['field_ui']);
+        #ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['field_ui']);
+        #ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['field_ui']);
+        print("created field")
+        pass
+    
+    def user_defined_destructor(self):
+        # ui.close_window(self.field_window);
+        pass
+    
+    
+    # builds Statechart structure
+    def build_statechart_structure(self):
+        
+        # state <root>
+        self.states[""] = State(0, "", self)
+        
+        # state /root
+        self.states["/root"] = State(1, "/root", self)
+        
+        # state /root/waiting
+        self.states["/root/waiting"] = State(2, "/root/waiting", self)
+        
+        # state /root/creating_window
+        self.states["/root/creating_window"] = State(3, "/root/creating_window", self)
+        self.states["/root/creating_window"].setEnter(self._root_creating_window_enter)
+        
+        # state /root/creating_canvas
+        self.states["/root/creating_canvas"] = State(4, "/root/creating_canvas", self)
+        self.states["/root/creating_canvas"].setEnter(self._root_creating_canvas_enter)
+        
+        # state /root/creating_button
+        self.states["/root/creating_button"] = State(5, "/root/creating_button", self)
+        self.states["/root/creating_button"].setEnter(self._root_creating_button_enter)
+        
+        # state /root/running
+        self.states["/root/running"] = ParallelState(6, "/root/running", self)
+        
+        # state /root/running/main_behaviour
+        self.states["/root/running/main_behaviour"] = State(7, "/root/running/main_behaviour", self)
+        
+        # state /root/running/main_behaviour/running
+        self.states["/root/running/main_behaviour/running"] = State(8, "/root/running/main_behaviour/running", self)
+        
+        # state /root/running/main_behaviour/creating_ball
+        self.states["/root/running/main_behaviour/creating_ball"] = State(9, "/root/running/main_behaviour/creating_ball", self)
+        
+        # state /root/running/deleting_behaviour
+        self.states["/root/running/deleting_behaviour"] = State(10, "/root/running/deleting_behaviour", self)
+        
+        # state /root/running/deleting_behaviour/running
+        self.states["/root/running/deleting_behaviour/running"] = State(11, "/root/running/deleting_behaviour/running", self)
+        
+        # state /root/running/child_behaviour
+        self.states["/root/running/child_behaviour"] = State(12, "/root/running/child_behaviour", self)
+        
+        # state /root/running/child_behaviour/listening
+        self.states["/root/running/child_behaviour/listening"] = State(13, "/root/running/child_behaviour/listening", self)
+        
+        # state /root/running/deleting_balls_behaviour
+        self.states["/root/running/deleting_balls_behaviour"] = State(14, "/root/running/deleting_balls_behaviour", self)
+        
+        # state /root/running/deleting_balls_behaviour/listening
+        self.states["/root/running/deleting_balls_behaviour/listening"] = State(15, "/root/running/deleting_balls_behaviour/listening", self)
+        
+        # state /root/deleting
+        self.states["/root/deleting"] = State(16, "/root/deleting", self)
+        
+        # state /root/deleted
+        self.states["/root/deleted"] = State(17, "/root/deleted", self)
+        
+        # add children
+        self.states[""].addChild(self.states["/root"])
+        self.states["/root"].addChild(self.states["/root/waiting"])
+        self.states["/root"].addChild(self.states["/root/creating_window"])
+        self.states["/root"].addChild(self.states["/root/creating_canvas"])
+        self.states["/root"].addChild(self.states["/root/creating_button"])
+        self.states["/root"].addChild(self.states["/root/running"])
+        self.states["/root"].addChild(self.states["/root/deleting"])
+        self.states["/root"].addChild(self.states["/root/deleted"])
+        self.states["/root/running"].addChild(self.states["/root/running/main_behaviour"])
+        self.states["/root/running"].addChild(self.states["/root/running/deleting_behaviour"])
+        self.states["/root/running"].addChild(self.states["/root/running/child_behaviour"])
+        self.states["/root/running"].addChild(self.states["/root/running/deleting_balls_behaviour"])
+        self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/running"])
+        self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/creating_ball"])
+        self.states["/root/running/deleting_behaviour"].addChild(self.states["/root/running/deleting_behaviour/running"])
+        self.states["/root/running/child_behaviour"].addChild(self.states["/root/running/child_behaviour/listening"])
+        self.states["/root/running/deleting_balls_behaviour"].addChild(self.states["/root/running/deleting_balls_behaviour/listening"])
+        self.states[""].fixTree()
+        self.states[""].default_state = self.states["/root"]
+        self.states["/root"].default_state = self.states["/root/waiting"]
+        self.states["/root/running/main_behaviour"].default_state = self.states["/root/running/main_behaviour/running"]
+        self.states["/root/running/deleting_behaviour"].default_state = self.states["/root/running/deleting_behaviour/running"]
+        self.states["/root/running/child_behaviour"].default_state = self.states["/root/running/child_behaviour/listening"]
+        self.states["/root/running/deleting_balls_behaviour"].default_state = self.states["/root/running/deleting_balls_behaviour/listening"]
+        
+        # transition /root/waiting
+        _root_waiting_0 = Transition(self, self.states["/root/waiting"], [self.states["/root/creating_window"]])
+        _root_waiting_0.setAction(self._root_waiting_0_exec)
+        _root_waiting_0.setTrigger(Event("set_association_name", None))
+        self.states["/root/waiting"].addTransition(_root_waiting_0)
+        
+        # transition /root/creating_window
+        _root_creating_window_0 = Transition(self, self.states["/root/creating_window"], [self.states["/root/creating_canvas"]])
+        _root_creating_window_0.setAction(self._root_creating_window_0_exec)
+        _root_creating_window_0.setTrigger(Event("window_created", None))
+        self.states["/root/creating_window"].addTransition(_root_creating_window_0)
+        
+        # transition /root/creating_canvas
+        _root_creating_canvas_0 = Transition(self, self.states["/root/creating_canvas"], [self.states["/root/creating_button"]])
+        _root_creating_canvas_0.setAction(self._root_creating_canvas_0_exec)
+        _root_creating_canvas_0.setTrigger(Event("canvas_created", None))
+        self.states["/root/creating_canvas"].addTransition(_root_creating_canvas_0)
+        
+        # transition /root/creating_button
+        _root_creating_button_0 = Transition(self, self.states["/root/creating_button"], [self.states["/root/running"]])
+        _root_creating_button_0.setAction(self._root_creating_button_0_exec)
+        _root_creating_button_0.setTrigger(Event("instance_created", None))
+        self.states["/root/creating_button"].addTransition(_root_creating_button_0)
+        
+        # transition /root/running/main_behaviour/running
+        _root_running_main_behaviour_running_0 = Transition(self, self.states["/root/running/main_behaviour/running"], [self.states["/root/running/main_behaviour/creating_ball"]])
+        _root_running_main_behaviour_running_0.setAction(self._root_running_main_behaviour_running_0_exec)
+        _root_running_main_behaviour_running_0.setTrigger(Event("right_click", self.getInPortName("field_ui")))
+        self.states["/root/running/main_behaviour/running"].addTransition(_root_running_main_behaviour_running_0)
+        
+        # transition /root/running/main_behaviour/creating_ball
+        _root_running_main_behaviour_creating_ball_0 = Transition(self, self.states["/root/running/main_behaviour/creating_ball"], [self.states["/root/running/main_behaviour/running"]])
+        _root_running_main_behaviour_creating_ball_0.setAction(self._root_running_main_behaviour_creating_ball_0_exec)
+        _root_running_main_behaviour_creating_ball_0.setTrigger(Event("instance_created", None))
+        self.states["/root/running/main_behaviour/creating_ball"].addTransition(_root_running_main_behaviour_creating_ball_0)
+        
+        # transition /root/running/deleting_behaviour/running
+        _root_running_deleting_behaviour_running_0 = Transition(self, self.states["/root/running/deleting_behaviour/running"], [self.states["/root/running/deleting_behaviour/running"]])
+        _root_running_deleting_behaviour_running_0.setAction(self._root_running_deleting_behaviour_running_0_exec)
+        _root_running_deleting_behaviour_running_0.setTrigger(Event("delete_ball", None))
+        self.states["/root/running/deleting_behaviour/running"].addTransition(_root_running_deleting_behaviour_running_0)
+        
+        # transition /root/running/child_behaviour/listening
+        _root_running_child_behaviour_listening_0 = Transition(self, self.states["/root/running/child_behaviour/listening"], [self.states["/root/running/child_behaviour/listening"]])
+        _root_running_child_behaviour_listening_0.setAction(self._root_running_child_behaviour_listening_0_exec)
+        _root_running_child_behaviour_listening_0.setTrigger(Event("button_pressed", None))
+        self.states["/root/running/child_behaviour/listening"].addTransition(_root_running_child_behaviour_listening_0)
+        
+        # transition /root/running/deleting_balls_behaviour/listening
+        _root_running_deleting_balls_behaviour_listening_0 = Transition(self, self.states["/root/running/deleting_balls_behaviour/listening"], [self.states["/root/running/deleting_balls_behaviour/listening"]])
+        _root_running_deleting_balls_behaviour_listening_0.setAction(self._root_running_deleting_balls_behaviour_listening_0_exec)
+        _root_running_deleting_balls_behaviour_listening_0.setTrigger(Event("key_press", self.getInPortName("field_ui")))
+        _root_running_deleting_balls_behaviour_listening_0.setGuard(self._root_running_deleting_balls_behaviour_listening_0_guard)
+        self.states["/root/running/deleting_balls_behaviour/listening"].addTransition(_root_running_deleting_balls_behaviour_listening_0)
+        
+        # transition /root/deleting
+        _root_deleting_0 = Transition(self, self.states["/root/deleting"], [self.states["/root/deleted"]])
+        _root_deleting_0.setAction(self._root_deleting_0_exec)
+        _root_deleting_0.setTrigger(None)
+        self.states["/root/deleting"].addTransition(_root_deleting_0)
+        
+        # transition /root/running
+        _root_running_0 = Transition(self, self.states["/root/running"], [self.states["/root/deleting"]])
+        _root_running_0.setAction(self._root_running_0_exec)
+        _root_running_0.setTrigger(Event("window_close", self.getInPortName("field_ui")))
+        self.states["/root/running"].addTransition(_root_running_0)
+    
+    def _root_creating_window_enter(self):
+        self.big_step.outputEvent(Event("create_window", self.getOutPortName("ui"), [800, 600, "BouncingBalls", self.inports['field_ui']]))
+    
+    def _root_creating_canvas_enter(self):
+        self.big_step.outputEvent(Event("create_canvas", self.getOutPortName("ui"), [self.window_id, 800, 550, {'background':'#eee'}, self.inports['field_ui']]))
+    
+    def _root_creating_button_enter(self):
+        self.big_step.outputEventOM(Event("create_instance", None, [self, "buttons", "Button", self.window_id, 'create_new_field', 'Spawn New Window']))
+    
+    def _root_running_0_exec(self, parameters):
+        self.big_step.outputEventOM(Event("delete_instance", None, [self, "buttons"]))
+        self.big_step.outputEventOM(Event("delete_instance", None, [self, "balls"]))
+    
+    def _root_waiting_0_exec(self, parameters):
+        association_name = parameters[0]
+        self.association_name = association_name
+    
+    def _root_creating_window_0_exec(self, parameters):
+        window_id = parameters[0]
+        self.window_id = window_id
+        self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.WINDOW_CLOSE, 'window_close', self.inports['field_ui']]))
+        self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.KEY_PRESS, 'key_press', self.inports['field_ui']]))
+    
+    def _root_creating_canvas_0_exec(self, parameters):
+        canvas_id = parameters[0]
+        self.canvas_id = canvas_id
+        self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_RIGHT_CLICK, 'right_click', self.inports['field_ui']]))
+        self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_MOVE, 'mouse_move', self.inports['field_ui']]))
+        self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_RELEASE, 'mouse_release', self.inports['field_ui']]))
+    
+    def _root_creating_button_0_exec(self, parameters):
+        association_name = parameters[0]
+        self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
+    
+    def _root_running_main_behaviour_running_0_exec(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        self.big_step.outputEventOM(Event("create_instance", None, [self, "balls", "Ball", self.canvas, x, y]))
+    
+    def _root_running_main_behaviour_creating_ball_0_exec(self, parameters):
+        association_name = parameters[0]
+        self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
+    
+    def _root_running_deleting_behaviour_running_0_exec(self, parameters):
+        association_name = parameters[0]
+        self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
+    
+    def _root_running_child_behaviour_listening_0_exec(self, parameters):
+        event_name = parameters[0]
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [event_name])]))
+    
+    def _root_running_deleting_balls_behaviour_listening_0_exec(self, parameters):
+        key = parameters[0]
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'balls', Event("delete_self", None, [])]))
+    
+    def _root_running_deleting_balls_behaviour_listening_0_guard(self, parameters):
+        key = parameters[0]
+        return key == ui.KEYCODES.DELETE
+    
+    def _root_deleting_0_exec(self, parameters):
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_field", None, [self.association_name])]))
+        self.big_step.outputEvent(Event("destroy_window", self.getOutPortName("ui"), [self.window_id]))
+    
+    def initializeStatechart(self):
+        # enter default state
+        self.default_targets = self.states["/root"].getEffectiveTargetStates()
+        RuntimeClassBase.initializeStatechart(self)
+
+class Button(RuntimeClassBase):
+    def __init__(self, controller, window_id, event_name, button_text):
+        RuntimeClassBase.__init__(self, controller)
+        
+        self.inports["button_ui"] = controller.addInputPort("button_ui", self)
+        
+        self.semantics.big_step_maximality = StatechartSemantics.TakeMany
+        self.semantics.internal_event_lifeline = StatechartSemantics.Queue
+        self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
+        self.semantics.priority = StatechartSemantics.SourceParent
+        self.semantics.concurrency = StatechartSemantics.Single
+        
+        # build Statechart structure
+        self.build_statechart_structure()
+        
+        # user defined attributes
+        self.window_id = None
+        self.event_name = None
+        self.button_id = None
+        
+        # call user defined constructor
+        Button.user_defined_constructor(self, window_id, event_name, button_text)
+    
+    def user_defined_constructor(self, window_id, event_name, button_text):
+        self.window_id = window_id;
+        self.event_name = event_name;
+        
+        # Translated to events:
+        #button = ui.append_button(tkparent, event_name);
+        #ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'mouse_click', self.inports['button_ui']);
+    
+    def user_defined_destructor(self):
+        pass
+    
+    
+    # builds Statechart structure
+    def build_statechart_structure(self):
+        
+        # state <root>
+        self.states[""] = State(0, "", self)
+        
+        # state /creating_button
+        self.states["/creating_button"] = State(1, "/creating_button", self)
+        self.states["/creating_button"].setEnter(self._creating_button_enter)
+        
+        # state /running
+        self.states["/running"] = State(2, "/running", self)
+        
+        # add children
+        self.states[""].addChild(self.states["/creating_button"])
+        self.states[""].addChild(self.states["/running"])
+        self.states[""].fixTree()
+        self.states[""].default_state = self.states["/creating_button"]
+        
+        # transition /creating_button
+        _creating_button_0 = Transition(self, self.states["/creating_button"], [self.states["/running"]])
+        _creating_button_0.setAction(self._creating_button_0_exec)
+        _creating_button_0.setTrigger(Event("button_created", None))
+        self.states["/creating_button"].addTransition(_creating_button_0)
+        
+        # transition /running
+        _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
+        _running_0.setAction(self._running_0_exec)
+        _running_0.setTrigger(Event("mouse_click", self.getInPortName("button_ui")))
+        _running_0.setGuard(self._running_0_guard)
+        self.states["/running"].addTransition(_running_0)
+    
+    def _creating_button_enter(self):
+        self.big_step.outputEvent(Event("create_button", self.getOutPortName("ui"), [self.window_id, self.event_name, self.inports['button_ui']]))
+    
+    def _creating_button_0_exec(self, parameters):
+        button_id = parameters[0]
+        self.button_id = button_id
+        self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [button_id, ui.EVENTS.MOUSE_CLICK, "mouse_click", self.inports['button_ui']]))
+    
+    def _running_0_exec(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [self.event_name])]))
+    
+    def _running_0_guard(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        return button == ui.MOUSE_BUTTONS.LEFT
+    
+    def initializeStatechart(self):
+        # enter default state
+        self.default_targets = self.states["/creating_button"].getEffectiveTargetStates()
+        RuntimeClassBase.initializeStatechart(self)
+
+class Ball(RuntimeClassBase):
+    def __init__(self, controller, canvas, x, y):
+        RuntimeClassBase.__init__(self, controller)
+        
+        self.inports["ball_ui"] = controller.addInputPort("ball_ui", self)
+        
+        self.semantics.big_step_maximality = StatechartSemantics.TakeMany
+        self.semantics.internal_event_lifeline = StatechartSemantics.Queue
+        self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
+        self.semantics.priority = StatechartSemantics.SourceParent
+        self.semantics.concurrency = StatechartSemantics.Single
+        
+        # build Statechart structure
+        self.build_statechart_structure()
+        
+        # user defined attributes
+        self.canvas = None
+        
+        # call user defined constructor
+        Ball.user_defined_constructor(self, canvas, x, y)
+    
+    def user_defined_constructor(self, canvas, x, y):
+        self.canvas = canvas;
+        self.r = 20.0;
+        self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
+        self.mouse_pos = {};
+        self.smooth = 0.4; # value between 0 and 1
+        
+        # TODO:
+        #circle = self.canvas.add_circle(x, y, self.r, {'fill':'#000'});
+        #ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, self.controller, 'mouse_press', self.inports["ball_ui"]);
+        #ui.bind_event(circle, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['ball_ui']);
+        #ui.bind_event(circle, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['ball_ui']);
+        #self.element = circle;
+    
+    def user_defined_destructor(self):
+        self.canvas.remove_element(self.element);
+    
+    
+    # builds Statechart structure
+    def build_statechart_structure(self):
+        
+        # state <root>
+        self.states[""] = State(0, "", self)
+        
+        # state /main_behaviour
+        self.states["/main_behaviour"] = State(1, "/main_behaviour", self)
+        
+        # state /main_behaviour/initializing
+        self.states["/main_behaviour/initializing"] = State(2, "/main_behaviour/initializing", self)
+        
+        # state /main_behaviour/bouncing
+        self.states["/main_behaviour/bouncing"] = State(3, "/main_behaviour/bouncing", self)
+        self.states["/main_behaviour/bouncing"].setEnter(self._main_behaviour_bouncing_enter)
+        self.states["/main_behaviour/bouncing"].setExit(self._main_behaviour_bouncing_exit)
+        
+        # state /main_behaviour/dragging
+        self.states["/main_behaviour/dragging"] = State(4, "/main_behaviour/dragging", self)
+        
+        # state /main_behaviour/selected
+        self.states["/main_behaviour/selected"] = State(5, "/main_behaviour/selected", self)
+        
+        # state /deleted
+        self.states["/deleted"] = State(6, "/deleted", self)
+        
+        # add children
+        self.states[""].addChild(self.states["/main_behaviour"])
+        self.states[""].addChild(self.states["/deleted"])
+        self.states["/main_behaviour"].addChild(self.states["/main_behaviour/initializing"])
+        self.states["/main_behaviour"].addChild(self.states["/main_behaviour/bouncing"])
+        self.states["/main_behaviour"].addChild(self.states["/main_behaviour/dragging"])
+        self.states["/main_behaviour"].addChild(self.states["/main_behaviour/selected"])
+        self.states[""].fixTree()
+        self.states[""].default_state = self.states["/main_behaviour"]
+        self.states["/main_behaviour"].default_state = self.states["/main_behaviour/initializing"]
+        
+        # transition /main_behaviour/initializing
+        _main_behaviour_initializing_0 = Transition(self, self.states["/main_behaviour/initializing"], [self.states["/main_behaviour/bouncing"]])
+        _main_behaviour_initializing_0.setAction(self._main_behaviour_initializing_0_exec)
+        _main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
+        self.states["/main_behaviour/initializing"].addTransition(_main_behaviour_initializing_0)
+        
+        # transition /main_behaviour/bouncing
+        _main_behaviour_bouncing_0 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/bouncing"]])
+        _main_behaviour_bouncing_0.setAction(self._main_behaviour_bouncing_0_exec)
+        _main_behaviour_bouncing_0.setTrigger(Event("_0after"))
+        self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_0)
+        _main_behaviour_bouncing_1 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/selected"]])
+        _main_behaviour_bouncing_1.setAction(self._main_behaviour_bouncing_1_exec)
+        _main_behaviour_bouncing_1.setTrigger(Event("mouse_press", self.getInPortName("ball_ui")))
+        _main_behaviour_bouncing_1.setGuard(self._main_behaviour_bouncing_1_guard)
+        self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_1)
+        
+        # transition /main_behaviour/dragging
+        _main_behaviour_dragging_0 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/dragging"]])
+        _main_behaviour_dragging_0.setAction(self._main_behaviour_dragging_0_exec)
+        _main_behaviour_dragging_0.setTrigger(Event("mouse_move", self.getInPortName("ball_ui")))
+        self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_0)
+        _main_behaviour_dragging_1 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/bouncing"]])
+        _main_behaviour_dragging_1.setAction(self._main_behaviour_dragging_1_exec)
+        _main_behaviour_dragging_1.setTrigger(Event("mouse_release", self.getInPortName("ball_ui")))
+        self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_1)
+        
+        # transition /main_behaviour/selected
+        _main_behaviour_selected_0 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/main_behaviour/dragging"]])
+        _main_behaviour_selected_0.setAction(self._main_behaviour_selected_0_exec)
+        _main_behaviour_selected_0.setTrigger(Event("mouse_press", self.getInPortName("ball_ui")))
+        _main_behaviour_selected_0.setGuard(self._main_behaviour_selected_0_guard)
+        self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_0)
+        _main_behaviour_selected_1 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/deleted"]])
+        _main_behaviour_selected_1.setAction(self._main_behaviour_selected_1_exec)
+        _main_behaviour_selected_1.setTrigger(Event("delete_self", None))
+        self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_1)
+    
+    def _main_behaviour_bouncing_enter(self):
+        self.addTimer(0, (20 - self.getSimulatedTime() % 20) / 1000.0)
+    
+    def _main_behaviour_bouncing_exit(self):
+        self.removeTimer(0)
+    
+    def _main_behaviour_initializing_0_exec(self, parameters):
+        association_name = parameters[0]
+        self.association_name = association_name
+    
+    def _main_behaviour_bouncing_0_exec(self, parameters):
+        pos = self.element.get_position();    
+        if pos.x-self.r <= 0 or pos.x+self.r >= self.canvas.get_width():
+            self.vel['x'] = -self.vel['x'];
+        if pos.y-self.r <= 0 or pos.y+self.r >= self.canvas.get_height():
+            self.vel['y'] = -self.vel['y'];
+        self.element.move(self.vel['x'], self.vel['y']);
+    
+    def _main_behaviour_bouncing_1_exec(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        self.element.set_color("#ff0");
+    
+    def _main_behaviour_bouncing_1_guard(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        return button == ui.MOUSE_BUTTONS.LEFT
+    
+    def _main_behaviour_dragging_0_exec(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        dx = x - self.mouse_pos['x'];
+        dy = y - self.mouse_pos['y'];
+        
+        self.element.move(dx, dy);
+        
+        # keep ball within boundaries
+        pos = self.element.get_position();
+        if pos.x-self.r <= 0 :
+            pos.x = self.r + 1;
+        elif pos.x+self.r >= self.canvas.width :
+            pos.x = self.canvas.width-self.r-1;
+        if pos.y-self.r <= 0 :
+            pos.y = self.r + 1;
+        elif pos.y+self.r >= self.canvas.height :
+            pos.y = self.canvas.height-self.r-1;
+        self.element.set_position(pos.x, pos.y);
+        self.mouse_pos = {'x':x, 'y':y};
+        self.vel = {
+            'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
+            'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
+        };
+    
+    def _main_behaviour_dragging_1_exec(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        self.element.set_color("#f00");
+    
+    def _main_behaviour_selected_0_exec(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        self.mouse_pos = {'x':x, 'y':y};
+    
+    def _main_behaviour_selected_0_guard(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        return button == ui.MOUSE_BUTTONS.LEFT
+    
+    def _main_behaviour_selected_1_exec(self, parameters):
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_ball", None, [self.association_name])]))
+    
+    def initializeStatechart(self):
+        # enter default state
+        self.default_targets = self.states["/main_behaviour"].getEffectiveTargetStates()
+        RuntimeClassBase.initializeStatechart(self)
+
+class ObjectManager(ObjectManagerBase):
+    def __init__(self, controller):
+        ObjectManagerBase.__init__(self, controller)
+    
+    def instantiate(self, class_name, construct_params):
+        if class_name == "MainApp":
+            instance = MainApp(self.controller)
+            instance.associations = {}
+            instance.associations["fields"] = Association("Field", 0, -1)
+        elif class_name == "Field":
+            instance = Field(self.controller)
+            instance.associations = {}
+            instance.associations["balls"] = Association("Ball", 0, -1)
+            instance.associations["buttons"] = Association("Button", 0, -1)
+            instance.associations["parent"] = Association("MainApp", 1, 1)
+        elif class_name == "Button":
+            instance = Button(self.controller, construct_params[0], construct_params[1], construct_params[2])
+            instance.associations = {}
+            instance.associations["parent"] = Association("Field", 1, 1)
+        elif class_name == "Ball":
+            instance = Ball(self.controller, construct_params[0], construct_params[1], construct_params[2])
+            instance.associations = {}
+            instance.associations["parent"] = Association("Field", 1, 1)
+        else:
+            raise Exception("Cannot instantiate class " + class_name)
+        return instance
+
+class Controller(EventLoopControllerBase):
+    def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
+        if finished_callback == None: finished_callback = None
+        if behind_schedule_callback == None: behind_schedule_callback = None
+        EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
+        self.addInputPort("ui")
+        self.addOutputPort("ui")
+        self.object_manager.createInstance("MainApp", [])

+ 506 - 0
examples/bouncingballs_fixtk/bouncingballs.xml

@@ -0,0 +1,506 @@
+<?xml version="1.1" ?>
+<diagram author="Simon Van Mierlo+Raphael Mannadiar" name="Bouncing_Balls_Python_Version">
+    <description>
+        Tkinter frame with bouncing balls in it.
+    </description>
+    <top>
+        from sccd.runtime.libs import ui_v2 as ui
+        from sccd.runtime.libs.utils import utils
+        import random
+    </top>
+    <inport name="ui"/>
+    <outport name="ui"/>
+    <class name="MainApp" default="true">
+        <relationships>
+            <association name="fields" class="Field" />
+        </relationships>
+        <constructor>
+            <body>
+                <![CDATA[
+                self.nr_of_fields = 0
+                ]]>
+            </body>
+        </constructor>
+        <scxml initial="running">
+            <state id="running" initial="root">
+                <parallel id="root">
+                    <state id="main_behaviour" initial="initializing">
+                        <state id="initializing">
+                            <transition target="../running">
+                                <raise event="create_field" />        
+                            </transition>
+                        </state>
+                        <state id="running">
+                            <transition target='.' event='button_pressed' cond='event_name == "create_new_field"'>
+                                <parameter name="event_name" type="str" />
+                                <raise event="create_field" />
+                            </transition>
+                        </state>
+                    </state>
+                    <state id="cd_behaviour" initial="waiting">
+                        <state id="waiting">
+                            <transition event="create_field" target="../creating">
+                                <raise scope="cd" event="create_instance">
+                                    <parameter expr='"fields"' />
+                                </raise>
+                            </transition>
+                            <transition event="delete_field" target='../check_nr_of_fields'>
+                                <parameter name="association_name" type="str"/>
+                                <raise scope="cd" event="delete_instance">
+                                    <parameter expr='association_name' />
+                                </raise>
+                                <script>
+                                    <![CDATA[
+                                    self.nr_of_fields -= 1
+                                    ]]>
+                                </script>
+                            </transition>
+                        </state>
+                        <state id="creating">
+                            <transition event="instance_created" target="../waiting">
+                                <parameter name="association_name" type="string"/>
+                                <raise scope="cd" event="start_instance">
+                                    <parameter expr="association_name" />
+                                </raise>
+                                <raise scope="narrow" event="set_association_name" target="association_name">
+                                    <parameter expr="association_name" />
+                                </raise>
+                                <script>
+                                    <![CDATA[
+                                    self.nr_of_fields += 1
+                                    ]]>
+                                </script>
+                            </transition>
+                        </state>
+                        <state id="check_nr_of_fields">
+                            <transition target="../stopped" cond="self.nr_of_fields == 0" after="0.05">
+                                <raise event="stop" />
+                            </transition>
+                            <transition target="../waiting" cond="self.nr_of_fields != 0"/>
+                        </state>
+                        <state id="stopped" />
+                    </state>
+                    <transition target="../stopped" event="stop">
+                        <raise port="ui" event="destroy_all"/>
+                    </transition>
+                </parallel>
+                <state id="stopped" />
+            </state>
+        </scxml>
+    </class>
+
+    <class name="Field">
+        <attribute name="window_id" />
+        <attribute name="canvas_id" />
+        <inport name="field_ui"/>
+        <relationships>
+            <association name="balls" class="Ball" />
+            <association name="buttons" class="Button" />
+            <association name="parent" class="MainApp" min="1" max="1" />
+        </relationships>
+        <constructor>
+            <body>
+                <![CDATA[
+                # All of these TkInter calls have been converted to in/out-events:
+                #self.field_window = ui.new_window(800,600,"BouncingBalls");
+                #self.canvas = ui.append_canvas(self.field_window,800,550,{'background':'#eee'});
+                #ui.bind_event(self.field_window, ui.EVENTS.WINDOW_CLOSE, self.controller, 'window_close', self.inports['field_ui']);
+                #ui.bind_event(self.field_window, ui.EVENTS.KEY_PRESS, self.controller, 'key_press', self.inports['field_ui']);
+                #ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK,    self.controller, 'right_click', self.inports['field_ui']);
+                #ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['field_ui']);
+                #ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['field_ui']);
+                print("created field")
+                pass
+                ]]>
+            </body>
+        </constructor>
+        <destructor>
+            <body>
+                <![CDATA[
+                # ui.close_window(self.field_window);
+                pass
+                ]]>
+            </body>
+        </destructor>
+        <scxml initial="root">
+            <state id="root" initial="waiting">
+                <state id="waiting">
+                    <transition event="set_association_name" target="../creating_window">
+                        <parameter name="association_name" type="str" />
+                        <script>
+                            <![CDATA[
+                            self.association_name = association_name
+                            ]]>
+                        </script>
+                    </transition>
+                </state>
+                <state id="creating_window">
+                    <onentry>
+                        <raise port="ui" event="create_window">
+                            <parameter expr="800"/><!-- width -->
+                            <parameter expr="600"/><!-- height -->
+                            <parameter expr='"BouncingBalls"'/><!-- title -->
+                            <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
+                        </raise>
+                    </onentry>
+                    <transition event="window_created" target="../creating_canvas">
+                        <parameter name="window_id" type="int" />
+                        <script>
+                            <![CDATA[
+                            self.window_id = window_id
+                            ]]>
+                        </script>
+                        <raise port="ui" event="bind_event">
+                            <parameter expr="window_id"/><!-- widget_id -->
+                            <parameter expr="ui.EVENTS.WINDOW_CLOSE"/><!-- tk_event -->
+                            <parameter expr="'window_close'"/><!-- sccd_event_name -->
+                            <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
+                        </raise>
+                        <raise port="ui" event="bind_event">
+                            <parameter expr="window_id"/><!-- widget_id -->
+                            <parameter expr="ui.EVENTS.KEY_PRESS"/><!-- tk_event -->
+                            <parameter expr="'key_press'"/><!-- sccd_event_name -->
+                            <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
+                        </raise>
+                    </transition>
+                </state>
+                <state id="creating_canvas">
+                    <onentry>
+                        <raise port="ui" event="create_canvas">
+                            <parameter expr="self.window_id"/><!-- window_id -->
+                            <parameter expr="800"/><!-- width -->
+                            <parameter expr="550"/><!-- height -->
+                            <parameter expr="{'background':'#eee'}"/><!-- style -->
+                            <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
+                        </raise>
+                    </onentry>
+                    <transition event="canvas_created" target="../creating_button">
+                        <parameter name="canvas_id" type="int"/>
+                        <script>
+                            <![CDATA[
+                            self.canvas_id = canvas_id
+                            ]]>
+                        </script>
+                        <raise port="ui" event="bind_event">
+                            <parameter expr="canvas_id"/><!-- widget_id -->
+                            <parameter expr="ui.EVENTS.MOUSE_RIGHT_CLICK"/><!-- tk_event -->
+                            <parameter expr="'right_click'"/><!-- sccd_event_name -->
+                            <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
+                        </raise>
+                        <raise port="ui" event="bind_event">
+                            <parameter expr="canvas_id"/><!-- widget_id -->
+                            <parameter expr="ui.EVENTS.MOUSE_MOVE"/><!-- tk_event -->
+                            <parameter expr="'mouse_move'"/><!-- sccd_event_name -->
+                            <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
+                        </raise>
+                        <raise port="ui" event="bind_event">
+                            <parameter expr="canvas_id"/><!-- widget_id -->
+                            <parameter expr="ui.EVENTS.MOUSE_RELEASE"/><!-- tk_event -->
+                            <parameter expr="'mouse_release'"/><!-- sccd_event_name -->
+                            <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
+                        </raise>
+                    </transition>
+                </state>
+                <state id="creating_button">
+                    <onentry>
+                        <raise scope="cd" event="create_instance">
+                            <parameter expr='"buttons"' />
+                            <parameter expr='"Button"' />
+                            <parameter expr="self.window_id" />
+                            <parameter expr="'create_new_field'" />
+                            <parameter expr="'Spawn New Window'" />
+                        </raise>
+                    </onentry>
+                    <transition event='instance_created' target='../running'>
+                        <parameter name="association_name" type="string"/>
+                        <raise scope="cd" event="start_instance">
+                            <parameter expr="association_name" />
+                        </raise>
+                    </transition>
+                </state>
+<!--                 <state id="packing">
+                    <transition event="button_created" target='../running'>
+                    </transition>
+                </state>
+ -->
+                 <parallel id="running">
+                    <transition port="field_ui" event="window_close" target="../deleting">
+                        <raise event="delete_instance" scope="cd">
+                            <parameter expr='"buttons"' />
+                        </raise>
+                        <raise event="delete_instance" scope="cd">
+                            <parameter expr='"balls"' />
+                        </raise>
+                    </transition>
+                    <state id="main_behaviour" initial="running">
+                        <state id="running">
+                            <transition port="field_ui" event="right_click" target="../creating_ball">
+                                <parameter name="x" />
+                                <parameter name="y" />
+                                <parameter name="button" />
+                                <raise scope="cd" event="create_instance">
+                                    <parameter expr='"balls"' />
+                                    <parameter expr='"Ball"' />
+                                    <parameter expr="self.canvas" />
+                                    <parameter expr="x" />
+                                    <parameter expr="y" />
+                                </raise>
+                            </transition>
+                        </state>
+                        <state id="creating_ball">
+                            <transition event="instance_created" target="../running">
+                                <parameter name="association_name" type="string"/>
+                                <raise scope="cd" event="start_instance">
+                                    <parameter expr="association_name" />
+                                </raise>
+                                <raise scope="narrow" event="set_association_name" target="association_name">
+                                    <parameter expr="association_name" />
+                                </raise>
+                            </transition>
+                        </state>
+                    </state>
+                    <state id="deleting_behaviour" initial="running">
+                        <state id="running">
+                            <transition event="delete_ball" target='.'>
+                                <parameter name="association_name" type="str"/>
+                                <raise scope="cd" event="delete_instance">
+                                    <parameter expr='association_name' />
+                                </raise>
+                            </transition>
+                        </state>
+                    </state>
+                    <state id="child_behaviour" initial="listening">
+                        <state id="listening">
+                            <transition event="button_pressed" target='.'>
+                                <parameter name="event_name" type="str" />
+                                <raise event="button_pressed" scope="narrow" target="'parent'">
+                                    <parameter expr='event_name' />
+                                </raise>
+                            </transition>
+                        </state>
+                    </state>
+                    <state id="deleting_balls_behaviour" initial="listening">
+                        <state id="listening">
+                            <transition port="field_ui" event="key_press" target="." cond="key == ui.KEYCODES.DELETE">
+                                <parameter name="key" />
+                                <raise event="delete_self" scope="narrow" target="'balls'" />
+                            </transition>
+                        </state>
+                    </state>
+                </parallel>
+                <state id="deleting">
+                    <transition target="../deleted">
+                        <raise event="delete_field" scope="narrow" target="'parent'">
+                            <parameter expr='self.association_name' />
+                        </raise>
+                        <raise port="ui" event="destroy_window">
+                            <parameter expr="self.window_id"/><!-- window to destroy -->
+                        </raise>
+                    </transition>
+                </state>
+                <state id="deleted" />
+            </state>
+        </scxml>
+    </class>
+    
+    <class name="Button">
+        <attribute name="window_id" />
+        <attribute name="event_name" />
+        <attribute name="button_id" />
+        <relationships>
+            <association name="parent" class="Field" min="1" max="1" />
+        </relationships>
+        <inport name="button_ui"/>
+        <constructor>
+            <parameter name="window_id" type="int" />
+            <parameter name="event_name" type="str" />
+            <parameter name="button_text" type="str" />
+            <body>
+                <![CDATA[
+                self.window_id = window_id;
+                self.event_name = event_name;
+
+                # Translated to events:
+                #button = ui.append_button(tkparent, event_name);
+                #ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'mouse_click', self.inports['button_ui']);
+                ]]>
+            </body>
+        </constructor>
+        <scxml initial="creating_button">
+            <state id="creating_button">
+                <onentry>
+                    <raise port="ui" event="create_button">
+                        <parameter expr="self.window_id"/><!-- window_id -->
+                        <parameter expr="self.event_name"/><!-- text -->
+                        <parameter expr="self.inports['button_ui']"/><!-- inport for response -->
+                    </raise>
+                </onentry>
+                <transition event="button_created" target="../running">
+                    <parameter name="button_id" type="int"/>
+                    <script>
+                        <![CDATA[
+                        self.button_id = button_id
+                        ]]>
+                    </script>
+                    <raise port="ui" event="bind_event">
+                        <parameter expr="button_id"/><!-- widget_id -->
+                        <parameter expr="ui.EVENTS.MOUSE_CLICK"/><!-- tk_event -->
+                        <parameter expr='"mouse_click"'/><!-- sccd_event_name -->
+                        <parameter expr="self.inports['button_ui']"/><!-- inport for response -->
+                    </raise>
+                </transition>
+            </state>
+<!--             <state id="initializing">
+                <transition target="../running">
+                    <raise event="button_created" scope="narrow" target="'parent'">
+                    </raise>
+                </transition>
+            </state>
+ -->
+             <state id="running">
+                <transition port='button_ui' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
+                    <parameter name="x" />
+                    <parameter name="y" />
+                    <parameter name="button" />
+                    <raise event="button_pressed" scope="narrow" target="'parent'">
+                        <parameter expr="self.event_name" />
+                    </raise>
+                </transition>
+            </state>
+        </scxml>
+    </class>
+    
+    <class name="Ball">
+        <atrribute name="element" />
+        <attribute name="canvas" />
+        <inport name="ball_ui" />
+        <relationships>
+            <association name="parent" class="Field" min="1" max="1" />
+        </relationships>
+        <constructor>
+            <parameter name="canvas" />
+            <parameter name="x" />
+            <parameter name="y" />
+            <body>
+                <![CDATA[
+                self.canvas = canvas;
+                self.r = 20.0;
+                self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
+                self.mouse_pos = {};
+                self.smooth = 0.4; # value between 0 and 1
+
+                # TODO:
+                #circle = self.canvas.add_circle(x, y, self.r, {'fill':'#000'});
+                #ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, self.controller, 'mouse_press', self.inports["ball_ui"]);
+                #ui.bind_event(circle, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['ball_ui']);
+                #ui.bind_event(circle, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['ball_ui']);
+                #self.element = circle;
+                ]]>
+            </body>
+        </constructor>
+        <destructor>
+            <body>
+                <![CDATA[
+                self.canvas.remove_element(self.element);
+                ]]>
+            </body>
+        </destructor>
+        <scxml initial="main_behaviour">
+            <state id="main_behaviour" initial="initializing">
+                <state id="initializing">
+                    <transition event="set_association_name" target="../bouncing">
+                        <parameter name="association_name" type="str" />
+                        <script>
+                            <![CDATA[
+                            self.association_name = association_name
+                            ]]>                            
+                        </script>
+                    </transition>
+                </state>
+                <state id="bouncing">
+                    <transition after="(20 - self.getSimulatedTime() % 20) / 1000.0" target=".">
+                        <script>
+                            <![CDATA[
+                            pos = self.element.get_position();    
+                            if pos.x-self.r <= 0 or pos.x+self.r >= self.canvas.get_width():
+                                self.vel['x'] = -self.vel['x'];
+                            if pos.y-self.r <= 0 or pos.y+self.r >= self.canvas.get_height():
+                                self.vel['y'] = -self.vel['y'];
+                            self.element.move(self.vel['x'], self.vel['y']);
+                            ]]>                            
+                        </script>
+                    </transition>
+                    <transition port="ball_ui" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
+                        <parameter name="x" />
+                        <parameter name="y" />
+                        <parameter name="button" />
+                        <script>
+                            <![CDATA[
+                            self.element.set_color("#ff0");
+                            ]]>                            
+                        </script>
+                    </transition>
+                </state>
+                <state id="dragging">
+                    <transition port="ball_ui" event="mouse_move" target=".">
+                        <parameter name="x" />
+                        <parameter name="y" />
+                        <parameter name="button" />
+                        <script>
+                            <![CDATA[
+                            dx = x - self.mouse_pos['x'];
+                            dy = y - self.mouse_pos['y'];
+
+                            self.element.move(dx, dy);
+
+                            # keep ball within boundaries
+                            pos = self.element.get_position();
+                            if pos.x-self.r <= 0 :
+                                pos.x = self.r + 1;
+                            elif pos.x+self.r >= self.canvas.width :
+                                pos.x = self.canvas.width-self.r-1;
+                            if pos.y-self.r <= 0 :
+                                pos.y = self.r + 1;
+                            elif pos.y+self.r >= self.canvas.height :
+                                pos.y = self.canvas.height-self.r-1;
+                            self.element.set_position(pos.x, pos.y);
+                            self.mouse_pos = {'x':x, 'y':y};
+                            self.vel = {
+                                'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
+                                'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
+                            };
+                            ]]>
+                        </script>
+                    </transition>
+                    <transition port="ball_ui" event="mouse_release" target="../bouncing">
+                        <parameter name="x" />
+                        <parameter name="y" />
+                        <script>
+                            <![CDATA[
+                            self.element.set_color("#f00");
+                            ]]>                            
+                        </script>
+                    </transition>
+                </state>
+                <state id='selected'>
+                    <transition port="ball_ui" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
+                        <parameter name="x" />
+                        <parameter name="y" />
+                        <parameter name="button" />
+                        <script>
+                            <![CDATA[
+                            self.mouse_pos = {'x':x, 'y':y};
+                            ]]>
+                        </script>
+                    </transition>
+                    <transition event="delete_self" target='../../deleted'>                    
+                        <raise event="delete_ball" scope="narrow" target="'parent'">
+                            <parameter expr='self.association_name' />
+                        </raise>
+                    </transition>
+                </state>
+            </state>
+            <state id='deleted' />
+        </scxml>
+    </class>
+</diagram>

+ 29 - 0
examples/bouncingballs_fixtk/runner.py

@@ -0,0 +1,29 @@
+'''
+Created on 27-jul.-2014
+
+@author: Simon
+'''
+
+import tkinter as tk
+import bouncingballs
+from sccd.runtime.libs.ui_v2 import UI
+from sccd.runtime.tkinter_eventloop import TkEventLoop
+
+class OutputListener:
+	def __init__(self, ui):
+		self.ui = ui
+
+	def add(self, event):
+		print("out event:", event)
+		if event.port == "ui":
+			method = getattr(self.ui, event.name)
+			method(*event.parameters)
+
+if __name__ == '__main__':
+	tkroot = tk.Tk()
+	tkroot.withdraw()
+	controller = bouncingballs.Controller(TkEventLoop(tkroot))
+	ui = UI(tkroot, controller)
+	controller.addMyOwnOutputListener(OutputListener(ui))
+	controller.start()
+	tkroot.mainloop()

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+ 174 - 0
sccd/runtime/libs/ui_v2.py