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+<?xml version="1.1" ?>
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+<diagram author="Simon Van Mierlo+Raphael Mannadiar" name="Bouncing_Balls_Python_Version">
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+ <description>
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+ Tkinter frame with bouncing balls in it.
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+ </description>
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+ <top>
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+ from sccd.runtime.libs.ui import ui
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+ from sccd.runtime.libs.utils import utils
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+ import random
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+ </top>
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+ <inport name="ui"/>
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+ <class name="MainApp" default="true">
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+ <relationships>
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+ <association name="fields" class="Field" />
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+ </relationships>
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+ <constructor>
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+ <body>
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+ <![CDATA[
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+ self.nr_of_fields = 0
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+ ]]>
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+ </body>
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+ </constructor>
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+ <scxml initial="running">
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+ <state id="running" initial="root">
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+ <parallel id="root">
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+ <state id="main_behaviour" initial="initializing">
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+ <state id="initializing">
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+ <transition target="../running">
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+ <raise event="create_field" />
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+ </transition>
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+ </state>
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+ <state id="running">
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+ <transition target='.' event='button_pressed' cond='event_name == "create_new_field"'>
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+ <parameter name="event_name" type="str" />
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+ <raise event="create_field" />
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+ </transition>
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+ </state>
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+ </state>
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+ <state id="cd_behaviour" initial="waiting">
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+ <state id="waiting">
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+ <transition event="create_field" target="../creating">
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+ <raise scope="cd" event="create_instance">
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+ <parameter expr='"fields"' />
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+ </raise>
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+ </transition>
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+ <transition event="delete_field" target='../check_nr_of_fields'>
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+ <parameter name="association_name" type="str"/>
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+ <raise scope="cd" event="delete_instance">
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+ <parameter expr='association_name' />
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+ </raise>
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+ <script>
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+ <![CDATA[
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+ self.nr_of_fields -= 1
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+ ]]>
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+ </script>
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+ </transition>
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+ </state>
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+ <state id="creating">
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+ <transition event="instance_created" target="../waiting">
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+ <parameter name="association_name" type="string"/>
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+ <raise scope="cd" event="start_instance">
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+ <parameter expr="association_name" />
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+ </raise>
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+ <raise scope="narrow" event="set_association_name" target="association_name">
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+ <parameter expr="association_name" />
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+ </raise>
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+ <script>
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+ <![CDATA[
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+ self.nr_of_fields += 1
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+ ]]>
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+ </script>
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+ </transition>
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+ </state>
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+ <state id="check_nr_of_fields">
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+ <transition target="../stopped" cond="self.nr_of_fields == 0" after="0.05">
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+ <raise event="stop" />
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+ </transition>
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+ <transition target="../waiting" cond="self.nr_of_fields != 0"/>
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+ </state>
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+ <state id="stopped" />
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+ </state>
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+ <transition target="../stopped" event="stop">
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+ <script>
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+ <![CDATA[
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+ ui.close_window(ui.window)
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+ ]]>
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+ </script>
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+ </transition>
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+ </parallel>
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+ <state id="stopped" />
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+ </state>
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+ </scxml>
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+ </class>
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+
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+ <class name="Field">
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+ <attribute name="canvas" />
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+ <attribute name="field_window" />
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+ <inport name="field_ui"/>
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+ <relationships>
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+ <association name="balls" class="Ball" />
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+ <association name="buttons" class="Button" />
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+ <association name="parent" class="MainApp" min="1" max="1" />
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+ </relationships>
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+ <constructor>
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+ <body>
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+ <![CDATA[
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+ self.field_window = ui.new_window(800,600,"BouncingBalls");
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+ self.canvas = ui.append_canvas(self.field_window,800,550,{'background':'#eee'});
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+ ui.bind_event(self.field_window, ui.EVENTS.WINDOW_CLOSE, self.controller, 'window_close', self.inports['field_ui']);
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+ ui.bind_event(self.field_window, ui.EVENTS.KEY_PRESS, self.controller, 'key_press', self.inports['field_ui']);
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+ ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, self.controller, 'right_click', self.inports['field_ui']);
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+ ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['field_ui']);
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+ ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['field_ui']);
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+ ]]>
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+ </body>
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+ </constructor>
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+ <destructor>
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+ <body>
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+ <![CDATA[
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+ ui.close_window(self.field_window);
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+ ]]>
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+ </body>
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+ </destructor>
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+ <scxml initial="root">
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+ <state id="root" initial="waiting">
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+ <state id="waiting">
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+ <transition event="set_association_name" target="../initializing">
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+ <parameter name="association_name" type="str" />
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+ <script>
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+ <![CDATA[
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+ self.association_name = association_name
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+ ]]>
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+ </script>
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+ </transition>
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+ </state>
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+ <state id="initializing">
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+ <transition target="../creating">
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+ <raise scope="cd" event="create_instance">
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+ <parameter expr='"buttons"' />
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+ <parameter expr='"Button"' />
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+ <parameter expr="self.field_window" />
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+ <parameter expr="'create_new_field'" />
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+ <parameter expr="'Spawn New Window'" />
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+ </raise>
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+ </transition>
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+ </state>
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+ <state id="creating">
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+ <transition event='instance_created' target='../packing'>
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+ <parameter name="association_name" type="string"/>
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+ <raise scope="cd" event="start_instance">
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+ <parameter expr="association_name" />
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+ </raise>
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+ </transition>
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+ </state>
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+ <state id="packing">
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+ <transition event="button_created" target='../running'>
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+ </transition>
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+ </state>
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+ <parallel id="running">
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+ <transition port="field_ui" event="window_close" target="../deleting">
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+ <raise event="delete_instance" scope="cd">
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+ <parameter expr='"buttons"' />
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+ </raise>
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+ <raise event="delete_instance" scope="cd">
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+ <parameter expr='"balls"' />
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+ </raise>
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+ </transition>
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+ <state id="main_behaviour" initial="running">
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+ <state id="running">
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+ <transition port="field_ui" event="right_click" target="../creating">
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+ <parameter name="x" />
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+ <parameter name="y" />
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+ <parameter name="button" />
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+ <raise scope="cd" event="create_instance">
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+ <parameter expr='"balls"' />
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+ <parameter expr='"Ball"' />
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+ <parameter expr="self.canvas" />
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+ <parameter expr="x" />
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+ <parameter expr="y" />
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+ </raise>
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+ </transition>
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+ </state>
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+ <state id="creating">
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+ <transition event="instance_created" target="../running">
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+ <parameter name="association_name" type="string"/>
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+ <raise scope="cd" event="start_instance">
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+ <parameter expr="association_name" />
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+ </raise>
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+ <raise scope="narrow" event="set_association_name" target="association_name">
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+ <parameter expr="association_name" />
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+ </raise>
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+ </transition>
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+ </state>
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+ </state>
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+ <state id="deleting_behaviour" initial="running">
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+ <state id="running">
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+ <transition event="delete_ball" target='.'>
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+ <parameter name="association_name" type="str"/>
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+ <raise scope="cd" event="delete_instance">
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+ <parameter expr='association_name' />
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+ </raise>
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+ </transition>
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+ </state>
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+ </state>
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+ <state id="child_behaviour" initial="listening">
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+ <state id="listening">
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+ <transition event="button_pressed" target='.'>
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+ <parameter name="event_name" type="str" />
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+ <raise event="button_pressed" scope="narrow" target="'parent'">
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+ <parameter expr='event_name' />
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+ </raise>
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+ </transition>
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+ </state>
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+ </state>
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+ <state id="deleting_balls_behaviour" initial="listening">
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+ <state id="listening">
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+ <transition port="field_ui" event="key_press" target="." cond="key == ui.KEYCODES.DELETE">
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+ <parameter name="key" />
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+ <raise event="delete_self" scope="narrow" target="'balls'" />
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+ </transition>
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+ </state>
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+ </state>
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+ </parallel>
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+ <state id="deleting">
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+ <transition target="../deleted">
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+ <raise event="delete_field" scope="narrow" target="'parent'">
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+ <parameter expr='self.association_name' />
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+ </raise>
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+ </transition>
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+ </state>
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+ <state id="deleted" />
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+ </state>
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+ </scxml>
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+ </class>
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+
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+ <class name="Button">
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+ <relationships>
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+ <association name="parent" class="Field" min="1" max="1" />
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+ </relationships>
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+ <inport name="button_ui"/>
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+ <constructor>
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+ <parameter name="tkparent" type="object" />
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+ <parameter name="event_name" type="str" />
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+ <parameter name="button_text" type="str" />
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+ <body>
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+ <![CDATA[
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+ self.event_name = event_name;
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+ button = ui.append_button(tkparent, event_name);
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+ ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'mouse_click', self.inports['button_ui']);
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+ ]]>
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+ </body>
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+ </constructor>
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+ <scxml initial="initializing">
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+ <state id="initializing">
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+ <transition target="../running">
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+ <raise event="button_created" scope="narrow" target="'parent'">
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+ </raise>
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+ </transition>
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+ </state>
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+ <state id="running">
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+ <transition port='button_ui' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
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+ <parameter name="x" />
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+ <parameter name="y" />
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+ <parameter name="button" />
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+ <raise event="button_pressed" scope="narrow" target="'parent'">
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+ <parameter expr="self.event_name" />
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+ </raise>
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+ </transition>
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+ </state>
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+ </scxml>
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+ </class>
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+
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+ <class name="Ball">
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+ <atrribute name="element" />
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+ <attribute name="canvas" />
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+ <inport name="ball_ui" />
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+ <relationships>
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+ <association name="parent" class="Field" min="1" max="1" />
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+ </relationships>
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+ <constructor>
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+ <parameter name="canvas" />
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+ <parameter name="x" />
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+ <parameter name="y" />
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+ <body>
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+ <![CDATA[
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+ self.canvas = canvas;
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+ self.r = 20.0;
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+ self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
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+ self.mouse_pos = {};
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+ self.smooth = 0.4; # value between 0 and 1
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+
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+ circle = self.canvas.add_circle(x, y, self.r, {'fill':'#000'});
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+ ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, self.controller, 'mouse_press', self.inports["ball_ui"]);
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+ ui.bind_event(circle, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['ball_ui']);
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+ ui.bind_event(circle, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['ball_ui']);
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+ self.element = circle;
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+ ]]>
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+ </body>
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+ </constructor>
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+ <destructor>
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+ <body>
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+ <![CDATA[
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+ self.canvas.remove_element(self.element);
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+ ]]>
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+ </body>
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+ </destructor>
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+ <scxml initial="main_behaviour">
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+ <state id="main_behaviour" initial="initializing">
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+ <state id="initializing">
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+ <transition event="set_association_name" target="../bouncing">
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+ <parameter name="association_name" type="str" />
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+ <script>
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+ <![CDATA[
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+ self.association_name = association_name
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+ ]]>
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+ </script>
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+ </transition>
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+ </state>
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+ <state id="bouncing">
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+ <transition after="(20 - self.getSimulatedTime() % 20) / 1000.0" target=".">
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+ <script>
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+ <![CDATA[
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+ pos = self.element.get_position();
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+ if pos.x-self.r <= 0 or pos.x+self.r >= self.canvas.get_width():
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+ self.vel['x'] = -self.vel['x'];
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+ if pos.y-self.r <= 0 or pos.y+self.r >= self.canvas.get_height():
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+ self.vel['y'] = -self.vel['y'];
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+ self.element.move(self.vel['x'], self.vel['y']);
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+ ]]>
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+ </script>
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+ </transition>
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+ <transition port="ball_ui" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
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+ <parameter name="x" />
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+ <parameter name="y" />
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+ <parameter name="button" />
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+ <script>
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+ <![CDATA[
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+ self.element.set_color("#ff0");
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+ ]]>
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+ </script>
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+ </transition>
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+ </state>
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+ <state id="dragging">
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+ <transition port="ball_ui" event="mouse_move" target=".">
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+ <parameter name="x" />
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+ <parameter name="y" />
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+ <parameter name="button" />
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+ <script>
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+ <![CDATA[
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+ dx = x - self.mouse_pos['x'];
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+ dy = y - self.mouse_pos['y'];
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+
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+ self.element.move(dx, dy);
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+
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+ # keep ball within boundaries
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+ pos = self.element.get_position();
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+ if pos.x-self.r <= 0 :
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+ pos.x = self.r + 1;
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+ elif pos.x+self.r >= self.canvas.width :
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+ pos.x = self.canvas.width-self.r-1;
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+ if pos.y-self.r <= 0 :
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+ pos.y = self.r + 1;
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+ elif pos.y+self.r >= self.canvas.height :
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+ pos.y = self.canvas.height-self.r-1;
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+ self.element.set_position(pos.x, pos.y);
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+ self.mouse_pos = {'x':x, 'y':y};
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+ self.vel = {
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+ 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
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+ 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
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+ };
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+ ]]>
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+ </script>
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+ </transition>
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+ <transition port="ball_ui" event="mouse_release" target="../bouncing">
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+ <parameter name="x" />
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+ <parameter name="y" />
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+ <script>
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+ <![CDATA[
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+ self.element.set_color("#f00");
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+ ]]>
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+ </script>
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+ </transition>
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+ </state>
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+ <state id='selected'>
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+ <transition port="ball_ui" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
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+ <parameter name="x" />
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+ <parameter name="y" />
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+ <parameter name="button" />
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+ <script>
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+ <![CDATA[
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+ self.mouse_pos = {'x':x, 'y':y};
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+ ]]>
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+ </script>
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+ </transition>
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+ <transition event="delete_self" target='../../deleted'>
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+ <raise event="delete_ball" scope="narrow" target="'parent'">
|
|
|
+ <parameter expr='self.association_name' />
|
|
|
+ </raise>
|
|
|
+ </transition>
|
|
|
+ </state>
|
|
|
+ </state>
|
|
|
+ <state id='deleted' />
|
|
|
+ </scxml>
|
|
|
+ </class>
|
|
|
+</diagram>
|