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checking if routing works

sampieters 1 rok pred
rodič
commit
ac924dab7c

+ 3 - 3
examples/BouncingBalls/PyDEVS/runner.py

@@ -1,5 +1,5 @@
 import tkinter as tk
-import the_target as target
+import target as target
 from sccd.runtime.libs.ui_v2 import UI
 from sccd.runtime.DEVS_loop import DEVSSimulator
 
@@ -8,6 +8,7 @@ class OutputListener:
 		self.ui = ui
 
 	def add(self, events):
+		events = events[0]
 		for event in events:
 			if event.port == "ui":
 				method = getattr(self.ui, event.name)
@@ -15,11 +16,10 @@ class OutputListener:
 
 if __name__ == '__main__':
 	model = target.Controller(name="controller")
-	refs = {"ui": model.in_ui, "field_ui": model.atomics[1].field_ui, "button_ui": model.atomics[2].button_ui, "ball_ui": model.atomics[3].ball_ui}
 
 	tkroot = tk.Tk()
 	tkroot.withdraw()
-	sim = DEVSSimulator(model, refs)
+	sim = DEVSSimulator(model)
 
 	#sim.setVerbose()
 	sim.setRealTimePlatformTk(tkroot)

+ 860 - 0
examples/BouncingBalls/PyDEVS/target.py

@@ -0,0 +1,860 @@
+"""
+Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration) and Sam Pieters (DEVS)
+
+Model author: Sam Pieters
+Model name:   Bouncing_Balls_DEVS_Version
+Model description:
+Tkinter frame with bouncing balls in it.
+"""
+
+from sccd.runtime.DEVS_statecharts_core import *
+from sccd.runtime.libs import ui_v2 as ui
+import random
+
+CANVAS_DIMS = (800, 550)
+
+# package "Bouncing_Balls_DEVS_Version"
+
+class MainAppInstance(RuntimeClassBase):
+    def __init__(self, atomdevs):
+        RuntimeClassBase.__init__(self, atomdevs)
+        self.associations = {}
+        self.associations["fields"] = Association("Field", 0, -1)
+        
+        self.semantics.big_step_maximality = StatechartSemantics.TakeMany
+        self.semantics.internal_event_lifeline = StatechartSemantics.Queue
+        self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
+        self.semantics.priority = StatechartSemantics.SourceParent
+        self.semantics.concurrency = StatechartSemantics.Single
+        
+        # build Statechart structure
+        self.build_statechart_structure()
+        
+        # call user defined constructor
+        MainAppInstance.user_defined_constructor(self)
+        port_name = Ports.addInputPort("<narrow_cast>", self)
+        atomdevs.addInPort(port_name)
+    
+    def user_defined_constructor(self):
+        self.nr_of_fields = 0
+    
+    def user_defined_destructor(self):
+        pass
+    
+    
+    # builds Statechart structure
+    def build_statechart_structure(self):
+        
+        # state <root>
+        self.states[""] = State(0, "", self)
+        
+        # state /running
+        self.states["/running"] = State(1, "/running", self)
+        
+        # state /running/root
+        self.states["/running/root"] = ParallelState(2, "/running/root", self)
+        
+        # state /running/root/main_behaviour
+        self.states["/running/root/main_behaviour"] = State(3, "/running/root/main_behaviour", self)
+        
+        # state /running/root/main_behaviour/initializing
+        self.states["/running/root/main_behaviour/initializing"] = State(4, "/running/root/main_behaviour/initializing", self)
+        
+        # state /running/root/main_behaviour/running
+        self.states["/running/root/main_behaviour/running"] = State(5, "/running/root/main_behaviour/running", self)
+        
+        # state /running/root/cd_behaviour
+        self.states["/running/root/cd_behaviour"] = State(6, "/running/root/cd_behaviour", self)
+        
+        # state /running/root/cd_behaviour/waiting
+        self.states["/running/root/cd_behaviour/waiting"] = State(7, "/running/root/cd_behaviour/waiting", self)
+        
+        # state /running/root/cd_behaviour/creating
+        self.states["/running/root/cd_behaviour/creating"] = State(8, "/running/root/cd_behaviour/creating", self)
+        
+        # state /running/root/cd_behaviour/check_nr_of_fields
+        self.states["/running/root/cd_behaviour/check_nr_of_fields"] = State(9, "/running/root/cd_behaviour/check_nr_of_fields", self)
+        self.states["/running/root/cd_behaviour/check_nr_of_fields"].setEnter(self._running_root_cd_behaviour_check_nr_of_fields_enter)
+        self.states["/running/root/cd_behaviour/check_nr_of_fields"].setExit(self._running_root_cd_behaviour_check_nr_of_fields_exit)
+        
+        # state /running/root/cd_behaviour/stopped
+        self.states["/running/root/cd_behaviour/stopped"] = State(10, "/running/root/cd_behaviour/stopped", self)
+        
+        # state /running/stopped
+        self.states["/running/stopped"] = State(11, "/running/stopped", self)
+        
+        # add children
+        self.states[""].addChild(self.states["/running"])
+        self.states["/running"].addChild(self.states["/running/root"])
+        self.states["/running"].addChild(self.states["/running/stopped"])
+        self.states["/running/root"].addChild(self.states["/running/root/main_behaviour"])
+        self.states["/running/root"].addChild(self.states["/running/root/cd_behaviour"])
+        self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/initializing"])
+        self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/running"])
+        self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/waiting"])
+        self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/creating"])
+        self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/check_nr_of_fields"])
+        self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/stopped"])
+        self.states[""].fixTree()
+        self.states[""].default_state = self.states["/running"]
+        self.states["/running"].default_state = self.states["/running/root"]
+        self.states["/running/root/main_behaviour"].default_state = self.states["/running/root/main_behaviour/initializing"]
+        self.states["/running/root/cd_behaviour"].default_state = self.states["/running/root/cd_behaviour/waiting"]
+        
+        # transition /running/root/main_behaviour/initializing
+        _running_root_main_behaviour_initializing_0 = Transition(self, self.states["/running/root/main_behaviour/initializing"], [self.states["/running/root/main_behaviour/running"]])
+        _running_root_main_behaviour_initializing_0.setAction(self._running_root_main_behaviour_initializing_0_exec)
+        _running_root_main_behaviour_initializing_0.setTrigger(None)
+        self.states["/running/root/main_behaviour/initializing"].addTransition(_running_root_main_behaviour_initializing_0)
+        
+        # transition /running/root/main_behaviour/running
+        _running_root_main_behaviour_running_0 = Transition(self, self.states["/running/root/main_behaviour/running"], [self.states["/running/root/main_behaviour/running"]])
+        _running_root_main_behaviour_running_0.setAction(self._running_root_main_behaviour_running_0_exec)
+        _running_root_main_behaviour_running_0.setTrigger(Event("button_pressed", None))
+        _running_root_main_behaviour_running_0.setGuard(self._running_root_main_behaviour_running_0_guard)
+        self.states["/running/root/main_behaviour/running"].addTransition(_running_root_main_behaviour_running_0)
+        
+        # transition /running/root/cd_behaviour/waiting
+        _running_root_cd_behaviour_waiting_0 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/creating"]])
+        _running_root_cd_behaviour_waiting_0.setAction(self._running_root_cd_behaviour_waiting_0_exec)
+        _running_root_cd_behaviour_waiting_0.setTrigger(Event("create_field", None))
+        self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_0)
+        _running_root_cd_behaviour_waiting_1 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/check_nr_of_fields"]])
+        _running_root_cd_behaviour_waiting_1.setAction(self._running_root_cd_behaviour_waiting_1_exec)
+        _running_root_cd_behaviour_waiting_1.setTrigger(Event("delete_field", None))
+        self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_1)
+        
+        # transition /running/root/cd_behaviour/creating
+        _running_root_cd_behaviour_creating_0 = Transition(self, self.states["/running/root/cd_behaviour/creating"], [self.states["/running/root/cd_behaviour/waiting"]])
+        _running_root_cd_behaviour_creating_0.setAction(self._running_root_cd_behaviour_creating_0_exec)
+        _running_root_cd_behaviour_creating_0.setTrigger(Event("instance_created", None))
+        self.states["/running/root/cd_behaviour/creating"].addTransition(_running_root_cd_behaviour_creating_0)
+        
+        # transition /running/root/cd_behaviour/check_nr_of_fields
+        _running_root_cd_behaviour_check_nr_of_fields_0 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/stopped"]])
+        _running_root_cd_behaviour_check_nr_of_fields_0.setAction(self._running_root_cd_behaviour_check_nr_of_fields_0_exec)
+        _running_root_cd_behaviour_check_nr_of_fields_0.setTrigger(Event("_0after"))
+        _running_root_cd_behaviour_check_nr_of_fields_0.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_0_guard)
+        self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_0)
+        _running_root_cd_behaviour_check_nr_of_fields_1 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/waiting"]])
+        _running_root_cd_behaviour_check_nr_of_fields_1.setTrigger(None)
+        _running_root_cd_behaviour_check_nr_of_fields_1.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_1_guard)
+        self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_1)
+        
+        # transition /running/root
+        _running_root_0 = Transition(self, self.states["/running/root"], [self.states["/running/stopped"]])
+        _running_root_0.setAction(self._running_root_0_exec)
+        _running_root_0.setTrigger(Event("stop", None))
+        self.states["/running/root"].addTransition(_running_root_0)
+    
+    def _running_root_cd_behaviour_check_nr_of_fields_enter(self):
+        self.addTimer(0, 0.05)
+    
+    def _running_root_cd_behaviour_check_nr_of_fields_exit(self):
+        self.removeTimer(0)
+    
+    def _running_root_0_exec(self, parameters):
+        self.big_step.outputEvent(Event("destroy_all", self.getOutPortName("ui"), []))
+    
+    def _running_root_main_behaviour_initializing_0_exec(self, parameters):
+        self.raiseInternalEvent(Event("create_field", None, []))
+    
+    def _running_root_main_behaviour_running_0_exec(self, parameters):
+        event_name = parameters[0]
+        self.raiseInternalEvent(Event("create_field", None, []))
+    
+    def _running_root_main_behaviour_running_0_guard(self, parameters):
+        event_name = parameters[0]
+        return event_name == "create_new_field"
+    
+    def _running_root_cd_behaviour_waiting_0_exec(self, parameters):
+        self.big_step.outputEventOM(Event("create_instance", None, [self, "fields"]))
+    
+    def _running_root_cd_behaviour_waiting_1_exec(self, parameters):
+        association_name = parameters[0]
+        self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
+        self.nr_of_fields -= 1
+    
+    def _running_root_cd_behaviour_creating_0_exec(self, parameters):
+        association_name = parameters[0]
+        self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
+        self.nr_of_fields += 1
+    
+    def _running_root_cd_behaviour_check_nr_of_fields_0_exec(self, parameters):
+        self.raiseInternalEvent(Event("stop", None, []))
+    
+    def _running_root_cd_behaviour_check_nr_of_fields_0_guard(self, parameters):
+        return self.nr_of_fields == 0
+    
+    def _running_root_cd_behaviour_check_nr_of_fields_1_guard(self, parameters):
+        return self.nr_of_fields != 0
+    
+    def initializeStatechart(self):
+        # enter default state
+        self.default_targets = self.states["/running"].getEffectiveTargetStates()
+        RuntimeClassBase.initializeStatechart(self)
+
+class MainApp(ClassBase):
+    def __init__(self, name):
+        ClassBase.__init__(self, name)
+        self.input = self.addInPort("input")
+        self.output = self.addOutPort("ui")
+        self.outputs["fields"] = self.addOutPort("fields")
+        self.state.instances[self.state.next_instance] = MainAppInstance(self)
+        self.state.next_instance = self.state.next_instance + 1
+    
+    def constructObject(self, parameters):
+        new_instance = MainAppInstance(self)
+        return new_instance
+
+class FieldInstance(RuntimeClassBase):
+    def __init__(self, atomdevs):
+        RuntimeClassBase.__init__(self, atomdevs)
+        self.associations = {}
+        self.associations["balls"] = Association("Ball", 0, -1)
+        self.associations["buttons"] = Association("Button", 0, -1)
+        self.associations["parent"] = Association("MainApp", 1, 1)
+        
+        self.semantics.big_step_maximality = StatechartSemantics.TakeMany
+        self.semantics.internal_event_lifeline = StatechartSemantics.Queue
+        self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
+        self.semantics.priority = StatechartSemantics.SourceParent
+        self.semantics.concurrency = StatechartSemantics.Single
+        
+        # build Statechart structure
+        self.build_statechart_structure()
+        
+        # user defined attributes
+        self.window_id = None
+        self.canvas_id = None
+        
+        # call user defined constructor
+        FieldInstance.user_defined_constructor(self)
+        port_name = Ports.addInputPort("<narrow_cast>", self)
+        atomdevs.addInPort(port_name)
+        port_name = Ports.addInputPort("field_ui", self)
+        atomdevs.addInPort(port_name)
+        atomdevs.state.port_mappings[port_name] = atomdevs.state.next_instance
+        self.inports["field_ui"] = port_name
+    
+    def user_defined_constructor(self):
+        pass
+    
+    def user_defined_destructor(self):
+        pass
+    
+    
+    # builds Statechart structure
+    def build_statechart_structure(self):
+        
+        # state <root>
+        self.states[""] = State(0, "", self)
+        
+        # state /root
+        self.states["/root"] = State(1, "/root", self)
+        
+        # state /root/waiting
+        self.states["/root/waiting"] = State(2, "/root/waiting", self)
+        
+        # state /root/creating_window
+        self.states["/root/creating_window"] = State(3, "/root/creating_window", self)
+        self.states["/root/creating_window"].setEnter(self._root_creating_window_enter)
+        
+        # state /root/creating_canvas
+        self.states["/root/creating_canvas"] = State(4, "/root/creating_canvas", self)
+        self.states["/root/creating_canvas"].setEnter(self._root_creating_canvas_enter)
+        
+        # state /root/creating_button
+        self.states["/root/creating_button"] = State(5, "/root/creating_button", self)
+        self.states["/root/creating_button"].setEnter(self._root_creating_button_enter)
+        
+        # state /root/running
+        self.states["/root/running"] = ParallelState(6, "/root/running", self)
+        
+        # state /root/running/main_behaviour
+        self.states["/root/running/main_behaviour"] = State(7, "/root/running/main_behaviour", self)
+        
+        # state /root/running/main_behaviour/running
+        self.states["/root/running/main_behaviour/running"] = State(8, "/root/running/main_behaviour/running", self)
+        
+        # state /root/running/main_behaviour/creating_ball
+        self.states["/root/running/main_behaviour/creating_ball"] = State(9, "/root/running/main_behaviour/creating_ball", self)
+        
+        # state /root/running/deleting_behaviour
+        self.states["/root/running/deleting_behaviour"] = State(10, "/root/running/deleting_behaviour", self)
+        
+        # state /root/running/deleting_behaviour/running
+        self.states["/root/running/deleting_behaviour/running"] = State(11, "/root/running/deleting_behaviour/running", self)
+        
+        # state /root/running/child_behaviour
+        self.states["/root/running/child_behaviour"] = State(12, "/root/running/child_behaviour", self)
+        
+        # state /root/running/child_behaviour/listening
+        self.states["/root/running/child_behaviour/listening"] = State(13, "/root/running/child_behaviour/listening", self)
+        
+        # state /root/running/deleting_balls_behaviour
+        self.states["/root/running/deleting_balls_behaviour"] = State(14, "/root/running/deleting_balls_behaviour", self)
+        
+        # state /root/running/deleting_balls_behaviour/listening
+        self.states["/root/running/deleting_balls_behaviour/listening"] = State(15, "/root/running/deleting_balls_behaviour/listening", self)
+        
+        # state /root/deleting
+        self.states["/root/deleting"] = State(16, "/root/deleting", self)
+        
+        # state /root/deleted
+        self.states["/root/deleted"] = State(17, "/root/deleted", self)
+        
+        # add children
+        self.states[""].addChild(self.states["/root"])
+        self.states["/root"].addChild(self.states["/root/waiting"])
+        self.states["/root"].addChild(self.states["/root/creating_window"])
+        self.states["/root"].addChild(self.states["/root/creating_canvas"])
+        self.states["/root"].addChild(self.states["/root/creating_button"])
+        self.states["/root"].addChild(self.states["/root/running"])
+        self.states["/root"].addChild(self.states["/root/deleting"])
+        self.states["/root"].addChild(self.states["/root/deleted"])
+        self.states["/root/running"].addChild(self.states["/root/running/main_behaviour"])
+        self.states["/root/running"].addChild(self.states["/root/running/deleting_behaviour"])
+        self.states["/root/running"].addChild(self.states["/root/running/child_behaviour"])
+        self.states["/root/running"].addChild(self.states["/root/running/deleting_balls_behaviour"])
+        self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/running"])
+        self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/creating_ball"])
+        self.states["/root/running/deleting_behaviour"].addChild(self.states["/root/running/deleting_behaviour/running"])
+        self.states["/root/running/child_behaviour"].addChild(self.states["/root/running/child_behaviour/listening"])
+        self.states["/root/running/deleting_balls_behaviour"].addChild(self.states["/root/running/deleting_balls_behaviour/listening"])
+        self.states[""].fixTree()
+        self.states[""].default_state = self.states["/root"]
+        self.states["/root"].default_state = self.states["/root/waiting"]
+        self.states["/root/running/main_behaviour"].default_state = self.states["/root/running/main_behaviour/running"]
+        self.states["/root/running/deleting_behaviour"].default_state = self.states["/root/running/deleting_behaviour/running"]
+        self.states["/root/running/child_behaviour"].default_state = self.states["/root/running/child_behaviour/listening"]
+        self.states["/root/running/deleting_balls_behaviour"].default_state = self.states["/root/running/deleting_balls_behaviour/listening"]
+        
+        # transition /root/waiting
+        _root_waiting_0 = Transition(self, self.states["/root/waiting"], [self.states["/root/creating_window"]])
+        _root_waiting_0.setAction(self._root_waiting_0_exec)
+        _root_waiting_0.setTrigger(Event("set_association_name", None))
+        self.states["/root/waiting"].addTransition(_root_waiting_0)
+        
+        # transition /root/creating_window
+        _root_creating_window_0 = Transition(self, self.states["/root/creating_window"], [self.states["/root/creating_canvas"]])
+        _root_creating_window_0.setAction(self._root_creating_window_0_exec)
+        _root_creating_window_0.setTrigger(Event("window_created", None))
+        self.states["/root/creating_window"].addTransition(_root_creating_window_0)
+        
+        # transition /root/creating_canvas
+        _root_creating_canvas_0 = Transition(self, self.states["/root/creating_canvas"], [self.states["/root/creating_button"]])
+        _root_creating_canvas_0.setAction(self._root_creating_canvas_0_exec)
+        _root_creating_canvas_0.setTrigger(Event("canvas_created", None))
+        self.states["/root/creating_canvas"].addTransition(_root_creating_canvas_0)
+        
+        # transition /root/creating_button
+        _root_creating_button_0 = Transition(self, self.states["/root/creating_button"], [self.states["/root/running"]])
+        _root_creating_button_0.setAction(self._root_creating_button_0_exec)
+        _root_creating_button_0.setTrigger(Event("instance_created", None))
+        self.states["/root/creating_button"].addTransition(_root_creating_button_0)
+        
+        # transition /root/running/main_behaviour/running
+        _root_running_main_behaviour_running_0 = Transition(self, self.states["/root/running/main_behaviour/running"], [self.states["/root/running/main_behaviour/creating_ball"]])
+        _root_running_main_behaviour_running_0.setAction(self._root_running_main_behaviour_running_0_exec)
+        _root_running_main_behaviour_running_0.setTrigger(Event("right_click", self.getInPortName("field_ui")))
+        self.states["/root/running/main_behaviour/running"].addTransition(_root_running_main_behaviour_running_0)
+        
+        # transition /root/running/main_behaviour/creating_ball
+        _root_running_main_behaviour_creating_ball_0 = Transition(self, self.states["/root/running/main_behaviour/creating_ball"], [self.states["/root/running/main_behaviour/running"]])
+        _root_running_main_behaviour_creating_ball_0.setAction(self._root_running_main_behaviour_creating_ball_0_exec)
+        _root_running_main_behaviour_creating_ball_0.setTrigger(Event("instance_created", None))
+        self.states["/root/running/main_behaviour/creating_ball"].addTransition(_root_running_main_behaviour_creating_ball_0)
+        
+        # transition /root/running/deleting_behaviour/running
+        _root_running_deleting_behaviour_running_0 = Transition(self, self.states["/root/running/deleting_behaviour/running"], [self.states["/root/running/deleting_behaviour/running"]])
+        _root_running_deleting_behaviour_running_0.setAction(self._root_running_deleting_behaviour_running_0_exec)
+        _root_running_deleting_behaviour_running_0.setTrigger(Event("delete_ball", None))
+        self.states["/root/running/deleting_behaviour/running"].addTransition(_root_running_deleting_behaviour_running_0)
+        
+        # transition /root/running/child_behaviour/listening
+        _root_running_child_behaviour_listening_0 = Transition(self, self.states["/root/running/child_behaviour/listening"], [self.states["/root/running/child_behaviour/listening"]])
+        _root_running_child_behaviour_listening_0.setAction(self._root_running_child_behaviour_listening_0_exec)
+        _root_running_child_behaviour_listening_0.setTrigger(Event("button_pressed", None))
+        self.states["/root/running/child_behaviour/listening"].addTransition(_root_running_child_behaviour_listening_0)
+        
+        # transition /root/running/deleting_balls_behaviour/listening
+        _root_running_deleting_balls_behaviour_listening_0 = Transition(self, self.states["/root/running/deleting_balls_behaviour/listening"], [self.states["/root/running/deleting_balls_behaviour/listening"]])
+        _root_running_deleting_balls_behaviour_listening_0.setAction(self._root_running_deleting_balls_behaviour_listening_0_exec)
+        _root_running_deleting_balls_behaviour_listening_0.setTrigger(Event("key_press", self.getInPortName("field_ui")))
+        _root_running_deleting_balls_behaviour_listening_0.setGuard(self._root_running_deleting_balls_behaviour_listening_0_guard)
+        self.states["/root/running/deleting_balls_behaviour/listening"].addTransition(_root_running_deleting_balls_behaviour_listening_0)
+        
+        # transition /root/deleting
+        _root_deleting_0 = Transition(self, self.states["/root/deleting"], [self.states["/root/deleted"]])
+        _root_deleting_0.setAction(self._root_deleting_0_exec)
+        _root_deleting_0.setTrigger(None)
+        self.states["/root/deleting"].addTransition(_root_deleting_0)
+        
+        # transition /root/running
+        _root_running_0 = Transition(self, self.states["/root/running"], [self.states["/root/deleting"]])
+        _root_running_0.setAction(self._root_running_0_exec)
+        _root_running_0.setTrigger(Event("window_close", self.getInPortName("field_ui")))
+        self.states["/root/running"].addTransition(_root_running_0)
+    
+    def _root_creating_window_enter(self):
+        self.big_step.outputEvent(Event("create_window", self.getOutPortName("ui"), [800, 600, "BouncingBalls", self.inports['field_ui']]))
+    
+    def _root_creating_canvas_enter(self):
+        self.big_step.outputEvent(Event("create_canvas", self.getOutPortName("ui"), [self.window_id, CANVAS_DIMS[0], CANVAS_DIMS[1], {'background':'#eee'}, self.inports['field_ui']]))
+    
+    def _root_creating_button_enter(self):
+        self.big_step.outputEventOM(Event("create_instance", None, [self, "buttons", "Button", self.window_id, 'create_new_field', 'Spawn New Window']))
+    
+    def _root_running_0_exec(self, parameters):
+        self.big_step.outputEventOM(Event("delete_instance", None, [self, "buttons"]))
+        self.big_step.outputEventOM(Event("delete_instance", None, [self, "balls"]))
+    
+    def _root_waiting_0_exec(self, parameters):
+        association_name = parameters[0]
+        self.association_name = association_name
+    
+    def _root_creating_window_0_exec(self, parameters):
+        window_id = parameters[0]
+        self.window_id = window_id
+        self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.WINDOW_CLOSE, 'window_close', self.inports['field_ui']]))
+        self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.KEY_PRESS, 'key_press', self.inports['field_ui']]))
+    
+    def _root_creating_canvas_0_exec(self, parameters):
+        canvas_id = parameters[0]
+        self.canvas_id = canvas_id
+        self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_RIGHT_CLICK, 'right_click', self.inports['field_ui']]))
+        self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_MOVE, 'mouse_move', self.inports['field_ui']]))
+        self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_RELEASE, 'mouse_release', self.inports['field_ui']]))
+    
+    def _root_creating_button_0_exec(self, parameters):
+        association_name = parameters[0]
+        self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
+    
+    def _root_running_main_behaviour_running_0_exec(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        self.big_step.outputEventOM(Event("create_instance", None, [self, "balls", "Ball", self.canvas_id, x, y]))
+    
+    def _root_running_main_behaviour_creating_ball_0_exec(self, parameters):
+        association_name = parameters[0]
+        self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
+    
+    def _root_running_deleting_behaviour_running_0_exec(self, parameters):
+        association_name = parameters[0]
+        self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
+    
+    def _root_running_child_behaviour_listening_0_exec(self, parameters):
+        event_name = parameters[0]
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [event_name])]))
+    
+    def _root_running_deleting_balls_behaviour_listening_0_exec(self, parameters):
+        key = parameters[0]
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'balls', Event("delete_self", None, [])]))
+    
+    def _root_running_deleting_balls_behaviour_listening_0_guard(self, parameters):
+        key = parameters[0]
+        return key == ui.KEYCODES.DELETE
+    
+    def _root_deleting_0_exec(self, parameters):
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_field", None, [self.association_name])]))
+        self.big_step.outputEvent(Event("destroy_window", self.getOutPortName("ui"), [self.window_id]))
+    
+    def initializeStatechart(self):
+        # enter default state
+        self.default_targets = self.states["/root"].getEffectiveTargetStates()
+        RuntimeClassBase.initializeStatechart(self)
+
+class Field(ClassBase):
+    def __init__(self, name):
+        ClassBase.__init__(self, name)
+        self.input = self.addInPort("input")
+        self.output = self.addOutPort("ui")
+        self.outputs["balls"] = self.addOutPort("balls")
+        self.outputs["buttons"] = self.addOutPort("buttons")
+        self.outputs["parent"] = self.addOutPort("parent")
+        self.field_ui = self.addInPort("field_ui")
+    
+    def constructObject(self, parameters):
+        new_instance = FieldInstance(self)
+        return new_instance
+
+class ButtonInstance(RuntimeClassBase):
+    def __init__(self, atomdevs, window_id, event_name, button_text):
+        RuntimeClassBase.__init__(self, atomdevs)
+        self.associations = {}
+        self.associations["parent"] = Association("Field", 1, 1)
+        
+        self.semantics.big_step_maximality = StatechartSemantics.TakeMany
+        self.semantics.internal_event_lifeline = StatechartSemantics.Queue
+        self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
+        self.semantics.priority = StatechartSemantics.SourceParent
+        self.semantics.concurrency = StatechartSemantics.Single
+        
+        # build Statechart structure
+        self.build_statechart_structure()
+        
+        # user defined attributes
+        self.window_id = None
+        self.event_name = None
+        self.button_id = None
+        
+        # call user defined constructor
+        ButtonInstance.user_defined_constructor(self, window_id, event_name, button_text)
+        port_name = Ports.addInputPort("<narrow_cast>", self)
+        atomdevs.addInPort(port_name)
+        port_name = Ports.addInputPort("button_ui", self)
+        atomdevs.addInPort(port_name)
+        atomdevs.state.port_mappings[port_name] = atomdevs.state.next_instance
+        self.inports["button_ui"] = port_name
+    
+    def user_defined_constructor(self, window_id, event_name, button_text):
+        self.window_id = window_id;
+        self.event_name = event_name;
+    
+    def user_defined_destructor(self):
+        pass
+    
+    
+    # builds Statechart structure
+    def build_statechart_structure(self):
+        
+        # state <root>
+        self.states[""] = State(0, "", self)
+        
+        # state /creating_button
+        self.states["/creating_button"] = State(1, "/creating_button", self)
+        self.states["/creating_button"].setEnter(self._creating_button_enter)
+        
+        # state /running
+        self.states["/running"] = State(2, "/running", self)
+        
+        # add children
+        self.states[""].addChild(self.states["/creating_button"])
+        self.states[""].addChild(self.states["/running"])
+        self.states[""].fixTree()
+        self.states[""].default_state = self.states["/creating_button"]
+        
+        # transition /creating_button
+        _creating_button_0 = Transition(self, self.states["/creating_button"], [self.states["/running"]])
+        _creating_button_0.setAction(self._creating_button_0_exec)
+        _creating_button_0.setTrigger(Event("button_created", None))
+        self.states["/creating_button"].addTransition(_creating_button_0)
+        
+        # transition /running
+        _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
+        _running_0.setAction(self._running_0_exec)
+        _running_0.setTrigger(Event("mouse_click", self.getInPortName("button_ui")))
+        _running_0.setGuard(self._running_0_guard)
+        self.states["/running"].addTransition(_running_0)
+    
+    def _creating_button_enter(self):
+        self.big_step.outputEvent(Event("create_button", self.getOutPortName("ui"), [self.window_id, self.event_name, self.inports['button_ui']]))
+    
+    def _creating_button_0_exec(self, parameters):
+        button_id = parameters[0]
+        self.button_id = button_id
+        self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [button_id, ui.EVENTS.MOUSE_CLICK, "mouse_click", self.inports['button_ui']]))
+    
+    def _running_0_exec(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [self.event_name])]))
+    
+    def _running_0_guard(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        return button == ui.MOUSE_BUTTONS.LEFT
+    
+    def initializeStatechart(self):
+        # enter default state
+        self.default_targets = self.states["/creating_button"].getEffectiveTargetStates()
+        RuntimeClassBase.initializeStatechart(self)
+
+class Button(ClassBase):
+    def __init__(self, name):
+        ClassBase.__init__(self, name)
+        self.input = self.addInPort("input")
+        self.output = self.addOutPort("ui")
+        self.outputs["parent"] = self.addOutPort("parent")
+        self.button_ui = self.addInPort("button_ui")
+    
+    def constructObject(self, parameters):
+        new_instance = ButtonInstance(self, parameters[2], parameters[3], parameters[4])
+        return new_instance
+
+class BallInstance(RuntimeClassBase):
+    def __init__(self, atomdevs, canvas_id, x, y):
+        RuntimeClassBase.__init__(self, atomdevs)
+        self.associations = {}
+        self.associations["parent"] = Association("Field", 1, 1)
+        
+        self.semantics.big_step_maximality = StatechartSemantics.TakeMany
+        self.semantics.internal_event_lifeline = StatechartSemantics.Queue
+        self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
+        self.semantics.priority = StatechartSemantics.SourceParent
+        self.semantics.concurrency = StatechartSemantics.Single
+        
+        # build Statechart structure
+        self.build_statechart_structure()
+        
+        # user defined attributes
+        self.canvas_id = None
+        self.pos = None
+        
+        # call user defined constructor
+        BallInstance.user_defined_constructor(self, canvas_id, x, y)
+        port_name = Ports.addInputPort("<narrow_cast>", self)
+        atomdevs.addInPort(port_name)
+        port_name = Ports.addInputPort("ball_ui", self)
+        atomdevs.addInPort(port_name)
+        atomdevs.state.port_mappings[port_name] = atomdevs.state.next_instance
+        self.inports["ball_ui"] = port_name
+    
+    def user_defined_constructor(self, canvas_id, x, y):
+        self.canvas_id = canvas_id;
+        self.r = 20.0;
+        self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
+        self.pos = {'x': x, 'y': y};
+        self.smooth = 0.6; # value between 0 and 1
+    
+    def user_defined_destructor(self):
+        pass
+    
+    
+    # builds Statechart structure
+    def build_statechart_structure(self):
+        
+        # state <root>
+        self.states[""] = State(0, "", self)
+        
+        # state /main_behaviour
+        self.states["/main_behaviour"] = State(1, "/main_behaviour", self)
+        
+        # state /main_behaviour/initializing
+        self.states["/main_behaviour/initializing"] = State(2, "/main_behaviour/initializing", self)
+        
+        # state /main_behaviour/creating_circle
+        self.states["/main_behaviour/creating_circle"] = State(3, "/main_behaviour/creating_circle", self)
+        self.states["/main_behaviour/creating_circle"].setEnter(self._main_behaviour_creating_circle_enter)
+        
+        # state /main_behaviour/bouncing
+        self.states["/main_behaviour/bouncing"] = State(4, "/main_behaviour/bouncing", self)
+        self.states["/main_behaviour/bouncing"].setEnter(self._main_behaviour_bouncing_enter)
+        self.states["/main_behaviour/bouncing"].setExit(self._main_behaviour_bouncing_exit)
+        
+        # state /main_behaviour/dragging
+        self.states["/main_behaviour/dragging"] = State(5, "/main_behaviour/dragging", self)
+        
+        # state /main_behaviour/selected
+        self.states["/main_behaviour/selected"] = State(6, "/main_behaviour/selected", self)
+        
+        # state /deleted
+        self.states["/deleted"] = State(7, "/deleted", self)
+        
+        # add children
+        self.states[""].addChild(self.states["/main_behaviour"])
+        self.states[""].addChild(self.states["/deleted"])
+        self.states["/main_behaviour"].addChild(self.states["/main_behaviour/initializing"])
+        self.states["/main_behaviour"].addChild(self.states["/main_behaviour/creating_circle"])
+        self.states["/main_behaviour"].addChild(self.states["/main_behaviour/bouncing"])
+        self.states["/main_behaviour"].addChild(self.states["/main_behaviour/dragging"])
+        self.states["/main_behaviour"].addChild(self.states["/main_behaviour/selected"])
+        self.states[""].fixTree()
+        self.states[""].default_state = self.states["/main_behaviour"]
+        self.states["/main_behaviour"].default_state = self.states["/main_behaviour/initializing"]
+        
+        # transition /main_behaviour/initializing
+        _main_behaviour_initializing_0 = Transition(self, self.states["/main_behaviour/initializing"], [self.states["/main_behaviour/creating_circle"]])
+        _main_behaviour_initializing_0.setAction(self._main_behaviour_initializing_0_exec)
+        _main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
+        self.states["/main_behaviour/initializing"].addTransition(_main_behaviour_initializing_0)
+        
+        # transition /main_behaviour/creating_circle
+        _main_behaviour_creating_circle_0 = Transition(self, self.states["/main_behaviour/creating_circle"], [self.states["/main_behaviour/bouncing"]])
+        _main_behaviour_creating_circle_0.setAction(self._main_behaviour_creating_circle_0_exec)
+        _main_behaviour_creating_circle_0.setTrigger(Event("circle_created", None))
+        self.states["/main_behaviour/creating_circle"].addTransition(_main_behaviour_creating_circle_0)
+        
+        # transition /main_behaviour/bouncing
+        _main_behaviour_bouncing_0 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/bouncing"]])
+        _main_behaviour_bouncing_0.setAction(self._main_behaviour_bouncing_0_exec)
+        _main_behaviour_bouncing_0.setTrigger(Event("_0after"))
+        self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_0)
+        _main_behaviour_bouncing_1 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/selected"]])
+        _main_behaviour_bouncing_1.setAction(self._main_behaviour_bouncing_1_exec)
+        _main_behaviour_bouncing_1.setTrigger(Event("mouse_press", self.getInPortName("ball_ui")))
+        _main_behaviour_bouncing_1.setGuard(self._main_behaviour_bouncing_1_guard)
+        self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_1)
+        
+        # transition /main_behaviour/dragging
+        _main_behaviour_dragging_0 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/dragging"]])
+        _main_behaviour_dragging_0.setAction(self._main_behaviour_dragging_0_exec)
+        _main_behaviour_dragging_0.setTrigger(Event("mouse_move", self.getInPortName("ball_ui")))
+        self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_0)
+        _main_behaviour_dragging_1 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/bouncing"]])
+        _main_behaviour_dragging_1.setAction(self._main_behaviour_dragging_1_exec)
+        _main_behaviour_dragging_1.setTrigger(Event("mouse_release", self.getInPortName("ball_ui")))
+        self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_1)
+        
+        # transition /main_behaviour/selected
+        _main_behaviour_selected_0 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/main_behaviour/dragging"]])
+        _main_behaviour_selected_0.setAction(self._main_behaviour_selected_0_exec)
+        _main_behaviour_selected_0.setTrigger(Event("mouse_press", self.getInPortName("ball_ui")))
+        _main_behaviour_selected_0.setGuard(self._main_behaviour_selected_0_guard)
+        self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_0)
+        _main_behaviour_selected_1 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/deleted"]])
+        _main_behaviour_selected_1.setAction(self._main_behaviour_selected_1_exec)
+        _main_behaviour_selected_1.setTrigger(Event("delete_self", None))
+        self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_1)
+    
+    def _main_behaviour_creating_circle_enter(self):
+        self.big_step.outputEvent(Event("create_circle", self.getOutPortName("ui"), [self.canvas_id, self.pos['x'], self.pos['y'], self.r, {'fill':'#000'}, self.inports['ball_ui']]))
+    
+    def _main_behaviour_bouncing_enter(self):
+        self.addTimer(0, 0.02)
+    
+    def _main_behaviour_bouncing_exit(self):
+        self.removeTimer(0)
+    
+    def _main_behaviour_initializing_0_exec(self, parameters):
+        association_name = parameters[0]
+        self.association_name = association_name
+    
+    def _main_behaviour_creating_circle_0_exec(self, parameters):
+        canvas_id = parameters[0]
+        circle_id = parameters[1]
+        self.circle_id = circle_id
+        self.big_step.outputEvent(Event("bind_canvas_event", self.getOutPortName("ui"), [self.canvas_id, circle_id, ui.EVENTS.MOUSE_PRESS, 'mouse_press', self.inports['ball_ui']]))
+        self.big_step.outputEvent(Event("bind_canvas_event", self.getOutPortName("ui"), [self.canvas_id, circle_id, ui.EVENTS.MOUSE_MOVE, 'mouse_move', self.inports['ball_ui']]))
+        self.big_step.outputEvent(Event("bind_canvas_event", self.getOutPortName("ui"), [self.canvas_id, circle_id, ui.EVENTS.MOUSE_RELEASE, 'mouse_release', self.inports['ball_ui']]))
+    
+    def _main_behaviour_bouncing_0_exec(self, parameters):
+        # Invert velocity when colliding with canvas border:
+        if self.pos['x']-self.r <= 0 or self.pos['x']+self.r >= CANVAS_DIMS[0]:
+            self.vel['x'] = -self.vel['x'];
+        if self.pos['y']-self.r <= 0 or self.pos['y']+self.r >= CANVAS_DIMS[1]:
+            self.vel['y'] = -self.vel['y'];
+        self.big_step.outputEvent(Event("move_element", self.getOutPortName("ui"), [self.canvas_id, self.circle_id, self.vel['x'], self.vel['y']]))
+        self.pos['x'] += self.vel['x']
+        self.pos['y'] += self.vel['y']
+    
+    def _main_behaviour_bouncing_1_exec(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        self.big_step.outputEvent(Event("set_element_color", self.getOutPortName("ui"), [self.canvas_id, self.circle_id, '#ff0']))
+    
+    def _main_behaviour_bouncing_1_guard(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        return button == ui.MOUSE_BUTTONS.LEFT
+    
+    def _main_behaviour_dragging_0_exec(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        # Always keep ball within canvas:
+        x = min(max(0+self.r, x), CANVAS_DIMS[0]-self.r)
+        y = min(max(0+self.r, y), CANVAS_DIMS[1]-self.r)
+        
+        dx = x - self.pos['x']
+        dy = y - self.pos['y']
+        
+        self.vel = {
+            'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
+            'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
+        }
+        
+        self.pos = {'x': x, 'y': y}
+        self.big_step.outputEvent(Event("set_element_pos", self.getOutPortName("ui"), [self.canvas_id, self.circle_id, x-self.r, y-self.r]))
+    
+    def _main_behaviour_dragging_1_exec(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        self.big_step.outputEvent(Event("set_element_color", self.getOutPortName("ui"), [self.canvas_id, self.circle_id, '#f00']))
+    
+    def _main_behaviour_selected_0_exec(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        self.mouse_pos = {'x':x, 'y':y};
+    
+    def _main_behaviour_selected_0_guard(self, parameters):
+        x = parameters[0]
+        y = parameters[1]
+        button = parameters[2]
+        return button == ui.MOUSE_BUTTONS.LEFT
+    
+    def _main_behaviour_selected_1_exec(self, parameters):
+        self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_ball", None, [self.association_name])]))
+        self.big_step.outputEvent(Event("destroy_element", self.getOutPortName("ui"), [self.canvas_id, self.element_id]))
+    
+    def initializeStatechart(self):
+        # enter default state
+        self.default_targets = self.states["/main_behaviour"].getEffectiveTargetStates()
+        RuntimeClassBase.initializeStatechart(self)
+
+class Ball(ClassBase):
+    def __init__(self, name):
+        ClassBase.__init__(self, name)
+        self.input = self.addInPort("input")
+        self.output = self.addOutPort("ui")
+        self.outputs["parent"] = self.addOutPort("parent")
+        self.ball_ui = self.addInPort("ball_ui")
+    
+    def constructObject(self, parameters):
+        new_instance = BallInstance(self, parameters[2], parameters[3], parameters[4])
+        return new_instance
+
+class ObjectManagerState:
+    def __init__(self):
+        self.to_send = [("MainApp", "MainApp", Event("start_instance", None, ["MainApp[0]"], 0))]
+
+class ObjectManager(ObjectManagerBase):
+    def __init__(self, name):
+        ObjectManagerBase.__init__(self, name)
+        self.state = ObjectManagerState()
+        self.input = self.addInPort("input")
+        self.output["MainApp"] = self.addOutPort()
+        self.output["Field"] = self.addOutPort()
+        self.output["Button"] = self.addOutPort()
+        self.output["Ball"] = self.addOutPort()
+
+class Controller(CoupledDEVS):
+    def __init__(self, name):
+        CoupledDEVS.__init__(self, name)
+        self.in_ui = self.addInPort("ui")
+        Ports.addInputPort("ui")
+        self.out_ui = self.addOutPort("ui")
+        Ports.addOutputPort("ui")
+        self.objectmanager = self.addSubModel(ObjectManager("ObjectManager"))
+        self.atomics = []
+        self.atomics.append(self.addSubModel(MainApp("MainApp")))
+        self.atomics.append(self.addSubModel(Field("Field")))
+        self.atomics.append(self.addSubModel(Button("Button")))
+        self.atomics.append(self.addSubModel(Ball("Ball")))
+        self.connectPorts(self.atomics[0].obj_manager_out, self.objectmanager.input)
+        self.connectPorts(self.objectmanager.output["MainApp"], self.atomics[0].obj_manager_in)
+        self.connectPorts(self.atomics[0].outputs["fields"], self.atomics[1].input)
+        self.connectPorts(self.atomics[1].obj_manager_out, self.objectmanager.input)
+        self.connectPorts(self.objectmanager.output["Field"], self.atomics[1].obj_manager_in)
+        self.connectPorts(self.atomics[1].outputs["balls"], self.atomics[3].input)
+        self.connectPorts(self.atomics[1].outputs["buttons"], self.atomics[2].input)
+        self.connectPorts(self.atomics[1].outputs["parent"], self.atomics[0].input)
+        self.connectPorts(self.atomics[2].obj_manager_out, self.objectmanager.input)
+        self.connectPorts(self.objectmanager.output["Button"], self.atomics[2].obj_manager_in)
+        self.connectPorts(self.atomics[2].outputs["parent"], self.atomics[1].input)
+        self.connectPorts(self.atomics[3].obj_manager_out, self.objectmanager.input)
+        self.connectPorts(self.objectmanager.output["Ball"], self.atomics[3].obj_manager_in)
+        self.connectPorts(self.atomics[3].outputs["parent"], self.atomics[1].input)
+        self.connectPorts(self.atomics[0].output, self.out_ui)
+        self.connectPorts(self.atomics[1].output, self.out_ui)
+        self.connectPorts(self.atomics[2].output, self.out_ui)
+        self.connectPorts(self.atomics[3].output, self.out_ui)

+ 5 - 7
examples/GlobalUI/PyDEVS/runner.py

@@ -7,18 +7,16 @@ class OutputListener:
 		self.controller = controller
 		
 	def add(self, events):
+		events = events[0]
 		for event in events:
 			if event.name == "generate_input":
-			    self.controller.addInput(Event("test", "ui"))
+			    self.controller.addInput(Event("test", "Input"))
 
 if __name__ == '__main__':
 	model = target.Controller(name="controller")
-	refs = {
-		"ui": model.in_ui,  
-	}
-
-	sim = DEVSSimulator(model, refs)
+	sim = DEVSSimulator(model)
 	sim.setVerbose(None)
 	listener = OutputListener(sim)
-	sim.setListenPorts(model.out_ui, listener.add)
+
+	sim.setListenPorts(model.out_Output, listener.add)
 	sim.simulate()

+ 24 - 18
examples/GlobalUI/PyDEVS/target.py

@@ -63,23 +63,23 @@ class MainAppInstance(RuntimeClassBase):
         self.states["/state1"].addTransition(_state1_0)
     
     def _state1_enter(self):
-        self.big_step.outputEvent(Event("generate_input", self.getOutPortName("ui"), []))
+        self.big_step.outputEvent(Event("generate_input", self.getOutPortName("Output"), []))
     
     def _state1_0_exec(self, parameters):
-        self.big_step.outputEvent(Event("received", self.getOutPortName("ui"), []))
+        self.big_step.outputEvent(Event("received", self.getOutPortName("Output"), []))
     
     def initializeStatechart(self):
         # enter default state
         self.default_targets = self.states["/state1"].getEffectiveTargetStates()
         RuntimeClassBase.initializeStatechart(self)
 
-class MainApp(ObjectManagerBase):
+class MainApp(ClassBase):
     def __init__(self, name):
-        ObjectManagerBase.__init__(self, name)
+        ClassBase.__init__(self, name)
         self.input = self.addInPort("input")
-        self.output = self.addOutPort("ui")
-        self.instances[self.next_instance] = MainAppInstance(self)
-        self.next_instance = self.next_instance + 1
+        self.glob_outputs["Output"] = self.addOutPort("Output")
+        self.state.instances[self.state.next_instance] = MainAppInstance(self)
+        self.state.next_instance = self.state.next_instance + 1
     
     def constructObject(self, parameters):
         new_instance = MainAppInstance(self)
@@ -89,22 +89,28 @@ class ObjectManagerState:
     def __init__(self):
         self.to_send = [("MainApp", "MainApp", Event("start_instance", None, ["MainApp[0]"], 0))]
 
-class ObjectManager(TheObjectManager):
+class ObjectManager(ObjectManagerBase):
     def __init__(self, name):
-        TheObjectManager.__init__(self, name)
-        self.State = ObjectManagerState()
+        ObjectManagerBase.__init__(self, name)
+        self.state = ObjectManagerState()
         self.input = self.addInPort("input")
         self.output["MainApp"] = self.addOutPort()
 
+def translate_inputevent_to_outputevent(inputEvent):
+    return inputEvent
+    #return OutputEvent(inputEvent)
+
 class Controller(CoupledDEVS):
     def __init__(self, name):
         CoupledDEVS.__init__(self, name)
-        self.in_ui = self.addInPort("ui")
-        Ports.addInputPort("ui")
-        self.out_ui = self.addOutPort("ui")
-        Ports.addOutputPort("ui")
+        self.in_Input = self.addInPort("Input")
+        Ports.addInputPort("Input")
+        self.out_Output = self.addOutPort("Output")
+        Ports.addOutputPort("Output")
         self.objectmanager = self.addSubModel(ObjectManager("ObjectManager"))
-        self.atomic0 = self.addSubModel(MainApp("MainApp"))
-        self.connectPorts(self.atomic0.obj_manager_out, self.objectmanager.input)
-        self.connectPorts(self.objectmanager.output["MainApp"], self.atomic0.obj_manager_in)
-        self.connectPorts(self.atomic0.output, self.out_ui)
+        self.atomics = []
+        self.atomics.append(self.addSubModel(MainApp("MainApp")))
+        self.connectPorts(self.atomics[0].obj_manager_out, self.objectmanager.input)
+        self.connectPorts(self.objectmanager.output["MainApp"], self.atomics[0].obj_manager_in)
+        self.connectPorts(self.atomics[0].glob_outputs["Output"], self.out_Output)
+        self.connectPorts(self.in_Input, self.atomics[0].input, translate_inputevent_to_outputevent)

+ 3 - 3
examples/GlobalUI/Python/runner.py

@@ -16,13 +16,13 @@ if __name__ == '__main__':
 
     def raw_inputter():
         while 1:
-            if controller.simulated_time is not None and controller.simulated_time > 1:
-                controller.addInput(Event(input(), "ui", []))
+            #if controller.simulated_time is not None and controller.simulated_time > 1:
+            controller.addInput(Event(input(), "Input", []))
     input_thread = threading.Thread(target=raw_inputter)
     input_thread.daemon = True
     input_thread.start()
 
-    output_listener = controller.addOutputListener(["ui"])
+    output_listener = controller.addOutputListener(["Output"])
     def outputter():
         while 1:
             print(str(controller.simulated_time) + " " + str(output_listener.fetch(-1)))

+ 4 - 4
examples/GlobalUI/Python/target.py

@@ -61,10 +61,10 @@ class MainApp(RuntimeClassBase):
         self.states["/state1"].addTransition(_state1_0)
     
     def _state1_enter(self):
-        self.big_step.outputEvent(Event("generate_input", self.getOutPortName("ui"), []))
+        self.big_step.outputEvent(Event("generate_input", self.getOutPortName("Output"), []))
     
     def _state1_0_exec(self, parameters):
-        self.big_step.outputEvent(Event("received", self.getOutPortName("ui"), []))
+        self.big_step.outputEvent(Event("received", self.getOutPortName("Output"), []))
     
     def initializeStatechart(self):
         # enter default state
@@ -88,6 +88,6 @@ class Controller(ThreadsControllerBase):
         if keep_running == None: keep_running = True
         if behind_schedule_callback == None: behind_schedule_callback = None
         ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running, behind_schedule_callback)
-        self.addInputPort("ui")
-        self.addOutputPort("ui")
+        self.addInputPort("Input")
+        self.addOutputPort("Output")
         self.object_manager.createInstance("MainApp", [])

+ 4 - 4
examples/GlobalUI/sccd.xml

@@ -3,16 +3,16 @@
     <description>
         Test X: Test if global inport works
     </description>
-    <inport name="ui"/>
-    <outport name="ui"/>
+    <inport name="Input"/>
+    <outport name="Output"/>
     <class name="MainApp" default="true">
         <scxml initial="state1">
             <state id="state1">
                 <onentry>
-                    <raise port="ui" event="generate_input" />
+                    <raise port="Output" event="generate_input" />
                 </onentry>
                 <transition event='test' target='../state2'>
-                    <raise port="ui" event="received" />
+                    <raise port="Output" event="received" />
                 </transition>
             </state>
             <state id="state2" />

+ 6 - 5
pypdevs/basesimulator.py

@@ -1125,16 +1125,17 @@ class BaseSimulator(Solver):
                 # We are outputting on a Coupled DEVS model, so we just find out what its ports are connected to
                 time_diff = time.time() - self.rt_zerotime
                 tn = time_diff / self.realtime_scale
-                
-                # TODO: SAM changed this
+
+                # TODO: SAM right now i think 
                 for p in event_port.outline:
-                    ev = event_value
-                    msg = {p : [ev]}
+                    z = event_port.z_functions[p]
+
+                    ev = event_value if z is None else z(event_value)
+                    msg = {p: [ev]}
                     p.host_DEVS.my_input = msg
                     self.transitioning[p.host_DEVS] = 2
                     self.model.time_next = (tn, 1)
 
-
                 #for p, z in event_port.routing_outline:
                 #    ev = event_value if z is None else z(event_value)
                 #    msg = {p: [ev]}

+ 27 - 9
sccd/compiler/DEVS_generator.py

@@ -115,32 +115,47 @@ class DEVSGenerator(Visitor):
                                                                                            GLC.ActualParameters([
                                                                                                GLC.String(
                                                                                                    "ObjectManager")]))])))
+        
+        self.writer.addAssignment(GLC.SelfProperty("atomics"), "[]")
         for (i, class_name) in enumerate(class_diagram.class_names):
-            self.writer.addAssignment(GLC.SelfProperty(f"atomic{i}"),
-                                      (GLC.FunctionCall(GLC.SelfProperty("addSubModel"), [GLC.FunctionCall(class_name,
+            self.writer.add(GLC.FunctionCall("self.atomics.append", GLC.ActualParameters([(GLC.FunctionCall(GLC.SelfProperty("addSubModel"), [GLC.FunctionCall(class_name,
                                                                                                            GLC.ActualParameters(
                                                                                                                [
                                                                                                                    GLC.String(
-                                                                                                                       class_name)]))])))
+                                                                                                                       class_name)]))]))])))
+        #for (i, class_name) in enumerate(class_diagram.class_names):
+        #    self.writer.addAssignment(GLC.SelfProperty(f"atomic{i}"),
+        #                              (GLC.FunctionCall(GLC.SelfProperty("addSubModel"), [GLC.FunctionCall(class_name,
+        #                                                                                                   GLC.ActualParameters(
+        #                                                                                                       [
+        #                                                                                                           GLC.String(
+        #                                                                                                               class_name)]))])))
 
         # Add links between the models
         for (i, the_class) in enumerate(class_diagram.classes):
+            # Add links between the classes and the object manager
             self.writer.add((GLC.FunctionCall(GLC.SelfProperty("connectPorts"),
-                                              [GLC.SelfProperty(f"atomic{i}.obj_manager_out"),
+                                              [GLC.SelfProperty(f"atomics[{i}].obj_manager_out"),
                                                GLC.SelfProperty(f"objectmanager.input")])))
             self.writer.add((GLC.FunctionCall(GLC.SelfProperty("connectPorts"),
                                               [GLC.SelfProperty(f"objectmanager.output[\"{the_class.name}\"]"),
-                                               GLC.SelfProperty(f"atomic{i}.obj_manager_in")])))
+                                               GLC.SelfProperty(f"atomics[{i}].obj_manager_in")])))
 
+            # Add links between the classes that have associations
             for association in the_class.associations:
                 temp = class_diagram.class_names.index(association.to_class)
                 self.writer.add(GLC.FunctionCall(GLC.SelfProperty("connectPorts"),
-                                                 [GLC.SelfProperty(f"atomic{i}.outputs[\"{association.name}\"]"),
-                                                  GLC.SelfProperty(f"atomic{temp}.input")]))
+                                                 [GLC.SelfProperty(f"atomics[{i}].outputs[\"{association.name}\"]"),
+                                                  GLC.SelfProperty(f"atomics[{temp}].input")]))
 
+        # Add links between the global in-/outputs and the classes
         for (i, the_class) in enumerate(class_diagram.classes):
             for o in class_diagram.outports:
-                self.writer.add(GLC.FunctionCall(GLC.SelfProperty("connectPorts"), [GLC.SelfProperty(f"atomic{i}.output"), GLC.SelfProperty(f"out_{o}")]))
+                self.writer.add(GLC.FunctionCall(GLC.SelfProperty("connectPorts"), [GLC.SelfProperty(f"atomics[{i}].glob_outputs[\"{o}\"]"), GLC.SelfProperty(f"out_{o}")]))
+
+            for inp in class_diagram.inports:
+                self.writer.add(GLC.FunctionCall(GLC.SelfProperty("connectPorts"), [GLC.SelfProperty(f"in_{inp}"), GLC.SelfProperty(f"atomics[{i}].input")]))
+        
 
         # TODO: What to do with "actual_parameters"?
         # actual_parameters = [p.getIdent() for p in class_diagram.default_class.constructors[0].parameters]
@@ -373,9 +388,12 @@ class DEVSGenerator(Visitor):
         self.writer.addActualParameter("name")
         self.writer.endSuperClassConstructorCall()
 
+        # TODO: ceck here also
         self.writer.addAssignment(GLC.SelfProperty("input"), GLC.FunctionCall(GLC.SelfProperty("addInPort"), [GLC.String("input")]))
 
-        self.writer.addAssignment(GLC.SelfProperty("output"), GLC.FunctionCall(GLC.SelfProperty("addOutPort"), [GLC.String("ui")]))
+        # TODO: output shuold have the same name as the real port
+        for global_outport in constructor.parent_class.class_diagram.outports:
+            self.writer.addAssignment(GLC.SelfProperty(f"glob_outputs[\"{global_outport}\"]"), GLC.FunctionCall(GLC.SelfProperty("addOutPort"), [GLC.String(global_outport)]))
 
 
 

+ 6 - 6
sccd/runtime/DEVS_loop.py

@@ -14,6 +14,7 @@ def get_port(text):
 class DEVSSimulator(Simulator):
 	def __init__(self, model, inputs={}):
 		super().__init__(model)
+		self.setClassicDEVS()
 
 		# TODO: Add the input ports here so it works without manually adding them
 		inputs ={}
@@ -24,9 +25,11 @@ class DEVSSimulator(Simulator):
 
 		# Add private ports (can't send to it unless it knows the id)
 		for aclass in model.atomics:
-			pass
-
-
+			for in_port in aclass.IPorts:
+				if in_port.name == "obj_manager_in" or in_port.name == "input":
+					pass
+				else:
+					inputs[in_port.name] = in_port
 
 		self.setRealTimePorts(inputs)	
 	
@@ -35,7 +38,4 @@ class DEVSSimulator(Simulator):
 		event_string = f"Event(\"{event.name}\",\"{event.port}\",{event.parameters})"
 		event_string = event_string.replace(" ", "")
 		interrupt_string = f"{port_name} {event_string}"
-
-		#event_string = f"Event(\"{event.name}\",\"{"ui"}\",{event.parameters})"
-		#interrupt_string = f"ui {event_string}"
 		self.realtime_interrupt(interrupt_string)

+ 1 - 0
sccd/runtime/DEVS_statecharts_core.py

@@ -726,6 +726,7 @@ class ClassBase(AtomicDEVS):
     def __init__(self, name):
         AtomicDEVS.__init__(self, name)
         
+        self.glob_outputs = {}
         self.outputs = {}
         self.state = ClassState(name)
         #self.elapsed = 0