""" Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration) Model author: Sam Pieters Model name: AfterTransitionTest Model description: Test 3: Check if a state can transition to itself """ from sccd.runtime.statecharts_core import * # package "AfterTransitionTest" class MainApp(RuntimeClassBase): def __init__(self, controller): RuntimeClassBase.__init__(self, controller) self.semantics.big_step_maximality = StatechartSemantics.TakeMany self.semantics.internal_event_lifeline = StatechartSemantics.Queue self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep self.semantics.priority = StatechartSemantics.SourceParent self.semantics.concurrency = StatechartSemantics.Single # build Statechart structure self.build_statechart_structure() # call user defined constructor MainApp.user_defined_constructor(self) def user_defined_constructor(self): self.value = 0 def user_defined_destructor(self): pass # builds Statechart structure def build_statechart_structure(self): # state self.states[""] = State(0, "", self) # state /state1 self.states["/state1"] = State(1, "/state1", self) # state /state2 self.states["/state2"] = State(2, "/state2", self) # add children self.states[""].addChild(self.states["/state1"]) self.states[""].addChild(self.states["/state2"]) self.states[""].fixTree() self.states[""].default_state = self.states["/state1"] # transition /state1 _state1_0 = Transition(self, self.states["/state1"], [self.states["/state1"]]) _state1_0.setAction(self._state1_0_exec) _state1_0.setTrigger(None) _state1_0.setGuard(self._state1_0_guard) self.states["/state1"].addTransition(_state1_0) _state1_1 = Transition(self, self.states["/state1"], [self.states["/state2"]]) _state1_1.setTrigger(None) _state1_1.setGuard(self._state1_1_guard) self.states["/state1"].addTransition(_state1_1) def _state1_0_exec(self, parameters): self.value = 1 def _state1_0_guard(self, parameters): return self.value == 0 def _state1_1_guard(self, parameters): return self.value == 1 def initializeStatechart(self): # enter default state self.default_targets = self.states["/state1"].getEffectiveTargetStates() RuntimeClassBase.initializeStatechart(self) class ObjectManager(ObjectManagerBase): def __init__(self, controller): ObjectManagerBase.__init__(self, controller) def instantiate(self, class_name, construct_params): if class_name == "MainApp": instance = MainApp(self.controller) instance.associations = {} else: raise Exception("Cannot instantiate class " + class_name) return instance class Controller(ThreadsControllerBase): def __init__(self, keep_running = None, behind_schedule_callback = None): if keep_running == None: keep_running = True if behind_schedule_callback == None: behind_schedule_callback = None ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running, behind_schedule_callback) self.object_manager.createInstance("MainApp", [])