target.py 44 KB

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  1. """
  2. Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
  3. Model author: Simon Van Mierlo+Raphael Mannadiar
  4. Model name: Bouncing_Balls_Python_Version
  5. Model description:
  6. Tkinter frame with bouncing balls in it.
  7. """
  8. from sccd.runtime.statecharts_core import *
  9. from sccd.runtime.libs import ui_v2 as ui
  10. from sccd.runtime.libs.utils import utils
  11. import random
  12. CANVAS_WIDTH = 800
  13. CANVAS_HEIGHT = 550
  14. # package "Bouncing_Balls_Python_Version"
  15. class MainApp(RuntimeClassBase):
  16. def __init__(self, controller):
  17. RuntimeClassBase.__init__(self, controller)
  18. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  19. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  20. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  21. self.semantics.priority = StatechartSemantics.SourceParent
  22. self.semantics.concurrency = StatechartSemantics.Single
  23. # build Statechart structure
  24. self.build_statechart_structure()
  25. # call user defined constructor
  26. MainApp.user_defined_constructor(self)
  27. def user_defined_constructor(self):
  28. self.nr_of_fields = 0
  29. def user_defined_destructor(self):
  30. pass
  31. # builds Statechart structure
  32. def build_statechart_structure(self):
  33. # state <root>
  34. self.states[""] = State(0, "", self)
  35. # state /running
  36. self.states["/running"] = State(1, "/running", self)
  37. # state /running/root
  38. self.states["/running/root"] = ParallelState(2, "/running/root", self)
  39. # state /running/root/main_behaviour
  40. self.states["/running/root/main_behaviour"] = State(3, "/running/root/main_behaviour", self)
  41. # state /running/root/main_behaviour/initializing
  42. self.states["/running/root/main_behaviour/initializing"] = State(4, "/running/root/main_behaviour/initializing", self)
  43. # state /running/root/main_behaviour/running
  44. self.states["/running/root/main_behaviour/running"] = State(5, "/running/root/main_behaviour/running", self)
  45. # state /running/root/cd_behaviour
  46. self.states["/running/root/cd_behaviour"] = State(6, "/running/root/cd_behaviour", self)
  47. # state /running/root/cd_behaviour/waiting
  48. self.states["/running/root/cd_behaviour/waiting"] = State(7, "/running/root/cd_behaviour/waiting", self)
  49. # state /running/root/cd_behaviour/creating
  50. self.states["/running/root/cd_behaviour/creating"] = State(8, "/running/root/cd_behaviour/creating", self)
  51. # state /running/root/cd_behaviour/check_nr_of_fields
  52. self.states["/running/root/cd_behaviour/check_nr_of_fields"] = State(9, "/running/root/cd_behaviour/check_nr_of_fields", self)
  53. self.states["/running/root/cd_behaviour/check_nr_of_fields"].setEnter(self._running_root_cd_behaviour_check_nr_of_fields_enter)
  54. self.states["/running/root/cd_behaviour/check_nr_of_fields"].setExit(self._running_root_cd_behaviour_check_nr_of_fields_exit)
  55. # state /running/root/cd_behaviour/stopped
  56. self.states["/running/root/cd_behaviour/stopped"] = State(10, "/running/root/cd_behaviour/stopped", self)
  57. # state /running/stopped
  58. self.states["/running/stopped"] = State(11, "/running/stopped", self)
  59. # add children
  60. self.states[""].addChild(self.states["/running"])
  61. self.states["/running"].addChild(self.states["/running/root"])
  62. self.states["/running"].addChild(self.states["/running/stopped"])
  63. self.states["/running/root"].addChild(self.states["/running/root/main_behaviour"])
  64. self.states["/running/root"].addChild(self.states["/running/root/cd_behaviour"])
  65. self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/initializing"])
  66. self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/running"])
  67. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/waiting"])
  68. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/creating"])
  69. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/check_nr_of_fields"])
  70. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/stopped"])
  71. self.states[""].fixTree()
  72. self.states[""].default_state = self.states["/running"]
  73. self.states["/running"].default_state = self.states["/running/root"]
  74. self.states["/running/root/main_behaviour"].default_state = self.states["/running/root/main_behaviour/initializing"]
  75. self.states["/running/root/cd_behaviour"].default_state = self.states["/running/root/cd_behaviour/waiting"]
  76. # transition /running/root/main_behaviour/initializing
  77. _running_root_main_behaviour_initializing_0 = Transition(self, self.states["/running/root/main_behaviour/initializing"], [self.states["/running/root/main_behaviour/running"]])
  78. _running_root_main_behaviour_initializing_0.setAction(self._running_root_main_behaviour_initializing_0_exec)
  79. _running_root_main_behaviour_initializing_0.setTrigger(None)
  80. self.states["/running/root/main_behaviour/initializing"].addTransition(_running_root_main_behaviour_initializing_0)
  81. # transition /running/root/main_behaviour/running
  82. _running_root_main_behaviour_running_0 = Transition(self, self.states["/running/root/main_behaviour/running"], [self.states["/running/root/main_behaviour/running"]])
  83. _running_root_main_behaviour_running_0.setAction(self._running_root_main_behaviour_running_0_exec)
  84. _running_root_main_behaviour_running_0.setTrigger(Event("button_pressed", None))
  85. _running_root_main_behaviour_running_0.setGuard(self._running_root_main_behaviour_running_0_guard)
  86. self.states["/running/root/main_behaviour/running"].addTransition(_running_root_main_behaviour_running_0)
  87. # transition /running/root/cd_behaviour/waiting
  88. _running_root_cd_behaviour_waiting_0 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/creating"]])
  89. _running_root_cd_behaviour_waiting_0.setAction(self._running_root_cd_behaviour_waiting_0_exec)
  90. _running_root_cd_behaviour_waiting_0.setTrigger(Event("create_field", None))
  91. self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_0)
  92. _running_root_cd_behaviour_waiting_1 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/check_nr_of_fields"]])
  93. _running_root_cd_behaviour_waiting_1.setAction(self._running_root_cd_behaviour_waiting_1_exec)
  94. _running_root_cd_behaviour_waiting_1.setTrigger(Event("delete_field", None))
  95. self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_1)
  96. # transition /running/root/cd_behaviour/creating
  97. _running_root_cd_behaviour_creating_0 = Transition(self, self.states["/running/root/cd_behaviour/creating"], [self.states["/running/root/cd_behaviour/waiting"]])
  98. _running_root_cd_behaviour_creating_0.setAction(self._running_root_cd_behaviour_creating_0_exec)
  99. _running_root_cd_behaviour_creating_0.setTrigger(Event("instance_created", None))
  100. self.states["/running/root/cd_behaviour/creating"].addTransition(_running_root_cd_behaviour_creating_0)
  101. # transition /running/root/cd_behaviour/check_nr_of_fields
  102. _running_root_cd_behaviour_check_nr_of_fields_0 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/stopped"]])
  103. _running_root_cd_behaviour_check_nr_of_fields_0.setAction(self._running_root_cd_behaviour_check_nr_of_fields_0_exec)
  104. _running_root_cd_behaviour_check_nr_of_fields_0.setTrigger(Event("_0after"))
  105. _running_root_cd_behaviour_check_nr_of_fields_0.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_0_guard)
  106. self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_0)
  107. _running_root_cd_behaviour_check_nr_of_fields_1 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/waiting"]])
  108. _running_root_cd_behaviour_check_nr_of_fields_1.setTrigger(None)
  109. _running_root_cd_behaviour_check_nr_of_fields_1.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_1_guard)
  110. self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_1)
  111. # transition /running/root
  112. _running_root_0 = Transition(self, self.states["/running/root"], [self.states["/running/stopped"]])
  113. _running_root_0.setAction(self._running_root_0_exec)
  114. _running_root_0.setTrigger(Event("stop", None))
  115. self.states["/running/root"].addTransition(_running_root_0)
  116. def _running_root_cd_behaviour_check_nr_of_fields_enter(self):
  117. self.addTimer(0, 0.05)
  118. def _running_root_cd_behaviour_check_nr_of_fields_exit(self):
  119. self.removeTimer(0)
  120. def _running_root_0_exec(self, parameters):
  121. self.big_step.outputEvent(Event("destroy_all", self.getOutPortName("ui"), []))
  122. def _running_root_main_behaviour_initializing_0_exec(self, parameters):
  123. self.raiseInternalEvent(Event("create_field", None, []))
  124. def _running_root_main_behaviour_running_0_exec(self, parameters):
  125. event_name = parameters[0]
  126. self.raiseInternalEvent(Event("create_field", None, []))
  127. def _running_root_main_behaviour_running_0_guard(self, parameters):
  128. event_name = parameters[0]
  129. return event_name == "create_new_field"
  130. def _running_root_cd_behaviour_waiting_0_exec(self, parameters):
  131. self.big_step.outputEventOM(Event("create_instance", None, [self, "fields"]))
  132. def _running_root_cd_behaviour_waiting_1_exec(self, parameters):
  133. association_name = parameters[0]
  134. self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
  135. self.nr_of_fields -= 1
  136. def _running_root_cd_behaviour_creating_0_exec(self, parameters):
  137. association_name = parameters[0]
  138. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  139. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
  140. self.nr_of_fields += 1
  141. def _running_root_cd_behaviour_check_nr_of_fields_0_exec(self, parameters):
  142. self.raiseInternalEvent(Event("stop", None, []))
  143. def _running_root_cd_behaviour_check_nr_of_fields_0_guard(self, parameters):
  144. return self.nr_of_fields == 0
  145. def _running_root_cd_behaviour_check_nr_of_fields_1_guard(self, parameters):
  146. return self.nr_of_fields != 0
  147. def initializeStatechart(self):
  148. # enter default state
  149. self.default_targets = self.states["/running"].getEffectiveTargetStates()
  150. RuntimeClassBase.initializeStatechart(self)
  151. class Field(RuntimeClassBase):
  152. def __init__(self, controller):
  153. RuntimeClassBase.__init__(self, controller)
  154. self.inports["field_ui"] = controller.addInputPort("field_ui", self)
  155. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  156. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  157. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  158. self.semantics.priority = StatechartSemantics.SourceParent
  159. self.semantics.concurrency = StatechartSemantics.Single
  160. # build Statechart structure
  161. self.build_statechart_structure()
  162. # user defined attributes
  163. self.window_id = None
  164. self.canvas_id = None
  165. # call user defined constructor
  166. Field.user_defined_constructor(self)
  167. def user_defined_constructor(self):
  168. pass
  169. def user_defined_destructor(self):
  170. pass
  171. # builds Statechart structure
  172. def build_statechart_structure(self):
  173. # state <root>
  174. self.states[""] = State(0, "", self)
  175. # state /root
  176. self.states["/root"] = State(1, "/root", self)
  177. # state /root/waiting
  178. self.states["/root/waiting"] = State(2, "/root/waiting", self)
  179. # state /root/creating_window
  180. self.states["/root/creating_window"] = State(3, "/root/creating_window", self)
  181. self.states["/root/creating_window"].setEnter(self._root_creating_window_enter)
  182. # state /root/creating_canvas
  183. self.states["/root/creating_canvas"] = State(4, "/root/creating_canvas", self)
  184. self.states["/root/creating_canvas"].setEnter(self._root_creating_canvas_enter)
  185. # state /root/creating_button
  186. self.states["/root/creating_button"] = State(5, "/root/creating_button", self)
  187. self.states["/root/creating_button"].setEnter(self._root_creating_button_enter)
  188. # state /root/running
  189. self.states["/root/running"] = ParallelState(6, "/root/running", self)
  190. # state /root/running/main_behaviour
  191. self.states["/root/running/main_behaviour"] = State(7, "/root/running/main_behaviour", self)
  192. # state /root/running/main_behaviour/running
  193. self.states["/root/running/main_behaviour/running"] = State(8, "/root/running/main_behaviour/running", self)
  194. # state /root/running/main_behaviour/creating_ball
  195. self.states["/root/running/main_behaviour/creating_ball"] = State(9, "/root/running/main_behaviour/creating_ball", self)
  196. # state /root/running/deleting_behaviour
  197. self.states["/root/running/deleting_behaviour"] = State(10, "/root/running/deleting_behaviour", self)
  198. # state /root/running/deleting_behaviour/running
  199. self.states["/root/running/deleting_behaviour/running"] = State(11, "/root/running/deleting_behaviour/running", self)
  200. # state /root/running/child_behaviour
  201. self.states["/root/running/child_behaviour"] = State(12, "/root/running/child_behaviour", self)
  202. # state /root/running/child_behaviour/listening
  203. self.states["/root/running/child_behaviour/listening"] = State(13, "/root/running/child_behaviour/listening", self)
  204. # state /root/running/deleting_balls_behaviour
  205. self.states["/root/running/deleting_balls_behaviour"] = State(14, "/root/running/deleting_balls_behaviour", self)
  206. # state /root/running/deleting_balls_behaviour/listening
  207. self.states["/root/running/deleting_balls_behaviour/listening"] = State(15, "/root/running/deleting_balls_behaviour/listening", self)
  208. # state /root/deleting
  209. self.states["/root/deleting"] = State(16, "/root/deleting", self)
  210. # state /root/deleted
  211. self.states["/root/deleted"] = State(17, "/root/deleted", self)
  212. # add children
  213. self.states[""].addChild(self.states["/root"])
  214. self.states["/root"].addChild(self.states["/root/waiting"])
  215. self.states["/root"].addChild(self.states["/root/creating_window"])
  216. self.states["/root"].addChild(self.states["/root/creating_canvas"])
  217. self.states["/root"].addChild(self.states["/root/creating_button"])
  218. self.states["/root"].addChild(self.states["/root/running"])
  219. self.states["/root"].addChild(self.states["/root/deleting"])
  220. self.states["/root"].addChild(self.states["/root/deleted"])
  221. self.states["/root/running"].addChild(self.states["/root/running/main_behaviour"])
  222. self.states["/root/running"].addChild(self.states["/root/running/deleting_behaviour"])
  223. self.states["/root/running"].addChild(self.states["/root/running/child_behaviour"])
  224. self.states["/root/running"].addChild(self.states["/root/running/deleting_balls_behaviour"])
  225. self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/running"])
  226. self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/creating_ball"])
  227. self.states["/root/running/deleting_behaviour"].addChild(self.states["/root/running/deleting_behaviour/running"])
  228. self.states["/root/running/child_behaviour"].addChild(self.states["/root/running/child_behaviour/listening"])
  229. self.states["/root/running/deleting_balls_behaviour"].addChild(self.states["/root/running/deleting_balls_behaviour/listening"])
  230. self.states[""].fixTree()
  231. self.states[""].default_state = self.states["/root"]
  232. self.states["/root"].default_state = self.states["/root/waiting"]
  233. self.states["/root/running/main_behaviour"].default_state = self.states["/root/running/main_behaviour/running"]
  234. self.states["/root/running/deleting_behaviour"].default_state = self.states["/root/running/deleting_behaviour/running"]
  235. self.states["/root/running/child_behaviour"].default_state = self.states["/root/running/child_behaviour/listening"]
  236. self.states["/root/running/deleting_balls_behaviour"].default_state = self.states["/root/running/deleting_balls_behaviour/listening"]
  237. # transition /root/waiting
  238. _root_waiting_0 = Transition(self, self.states["/root/waiting"], [self.states["/root/creating_window"]])
  239. _root_waiting_0.setAction(self._root_waiting_0_exec)
  240. _root_waiting_0.setTrigger(Event("set_association_name", None))
  241. self.states["/root/waiting"].addTransition(_root_waiting_0)
  242. # transition /root/creating_window
  243. _root_creating_window_0 = Transition(self, self.states["/root/creating_window"], [self.states["/root/creating_canvas"]])
  244. _root_creating_window_0.setAction(self._root_creating_window_0_exec)
  245. _root_creating_window_0.setTrigger(Event("window_created", None))
  246. self.states["/root/creating_window"].addTransition(_root_creating_window_0)
  247. # transition /root/creating_canvas
  248. _root_creating_canvas_0 = Transition(self, self.states["/root/creating_canvas"], [self.states["/root/creating_button"]])
  249. _root_creating_canvas_0.setAction(self._root_creating_canvas_0_exec)
  250. _root_creating_canvas_0.setTrigger(Event("canvas_created", None))
  251. self.states["/root/creating_canvas"].addTransition(_root_creating_canvas_0)
  252. # transition /root/creating_button
  253. _root_creating_button_0 = Transition(self, self.states["/root/creating_button"], [self.states["/root/running"]])
  254. _root_creating_button_0.setAction(self._root_creating_button_0_exec)
  255. _root_creating_button_0.setTrigger(Event("instance_created", None))
  256. self.states["/root/creating_button"].addTransition(_root_creating_button_0)
  257. # transition /root/running/main_behaviour/running
  258. _root_running_main_behaviour_running_0 = Transition(self, self.states["/root/running/main_behaviour/running"], [self.states["/root/running/main_behaviour/creating_ball"]])
  259. _root_running_main_behaviour_running_0.setAction(self._root_running_main_behaviour_running_0_exec)
  260. _root_running_main_behaviour_running_0.setTrigger(Event("right_click", self.getInPortName("field_ui")))
  261. self.states["/root/running/main_behaviour/running"].addTransition(_root_running_main_behaviour_running_0)
  262. # transition /root/running/main_behaviour/creating_ball
  263. _root_running_main_behaviour_creating_ball_0 = Transition(self, self.states["/root/running/main_behaviour/creating_ball"], [self.states["/root/running/main_behaviour/running"]])
  264. _root_running_main_behaviour_creating_ball_0.setAction(self._root_running_main_behaviour_creating_ball_0_exec)
  265. _root_running_main_behaviour_creating_ball_0.setTrigger(Event("instance_created", None))
  266. self.states["/root/running/main_behaviour/creating_ball"].addTransition(_root_running_main_behaviour_creating_ball_0)
  267. # transition /root/running/deleting_behaviour/running
  268. _root_running_deleting_behaviour_running_0 = Transition(self, self.states["/root/running/deleting_behaviour/running"], [self.states["/root/running/deleting_behaviour/running"]])
  269. _root_running_deleting_behaviour_running_0.setAction(self._root_running_deleting_behaviour_running_0_exec)
  270. _root_running_deleting_behaviour_running_0.setTrigger(Event("delete_ball", None))
  271. self.states["/root/running/deleting_behaviour/running"].addTransition(_root_running_deleting_behaviour_running_0)
  272. # transition /root/running/child_behaviour/listening
  273. _root_running_child_behaviour_listening_0 = Transition(self, self.states["/root/running/child_behaviour/listening"], [self.states["/root/running/child_behaviour/listening"]])
  274. _root_running_child_behaviour_listening_0.setAction(self._root_running_child_behaviour_listening_0_exec)
  275. _root_running_child_behaviour_listening_0.setTrigger(Event("button_pressed", None))
  276. self.states["/root/running/child_behaviour/listening"].addTransition(_root_running_child_behaviour_listening_0)
  277. # transition /root/running/deleting_balls_behaviour/listening
  278. _root_running_deleting_balls_behaviour_listening_0 = Transition(self, self.states["/root/running/deleting_balls_behaviour/listening"], [self.states["/root/running/deleting_balls_behaviour/listening"]])
  279. _root_running_deleting_balls_behaviour_listening_0.setAction(self._root_running_deleting_balls_behaviour_listening_0_exec)
  280. _root_running_deleting_balls_behaviour_listening_0.setTrigger(Event("key_press", self.getInPortName("field_ui")))
  281. _root_running_deleting_balls_behaviour_listening_0.setGuard(self._root_running_deleting_balls_behaviour_listening_0_guard)
  282. self.states["/root/running/deleting_balls_behaviour/listening"].addTransition(_root_running_deleting_balls_behaviour_listening_0)
  283. # transition /root/deleting
  284. _root_deleting_0 = Transition(self, self.states["/root/deleting"], [self.states["/root/deleted"]])
  285. _root_deleting_0.setAction(self._root_deleting_0_exec)
  286. _root_deleting_0.setTrigger(None)
  287. self.states["/root/deleting"].addTransition(_root_deleting_0)
  288. # transition /root/running
  289. _root_running_0 = Transition(self, self.states["/root/running"], [self.states["/root/deleting"]])
  290. _root_running_0.setAction(self._root_running_0_exec)
  291. _root_running_0.setTrigger(Event("window_close", self.getInPortName("field_ui")))
  292. self.states["/root/running"].addTransition(_root_running_0)
  293. def _root_creating_window_enter(self):
  294. self.big_step.outputEvent(Event("create_window", self.getOutPortName("ui"), [800, 600, "BouncingBalls", self.inports['field_ui']]))
  295. def _root_creating_canvas_enter(self):
  296. self.big_step.outputEvent(Event("create_canvas", self.getOutPortName("ui"), [self.window_id, CANVAS_WIDTH, CANVAS_HEIGHT, {'background':'#eee'}, self.inports['field_ui']]))
  297. def _root_creating_button_enter(self):
  298. self.big_step.outputEventOM(Event("create_instance", None, [self, "buttons", "Button", self.window_id, 'create_new_field', 'Spawn New Window']))
  299. def _root_running_0_exec(self, parameters):
  300. self.big_step.outputEventOM(Event("delete_instance", None, [self, "buttons"]))
  301. self.big_step.outputEventOM(Event("delete_instance", None, [self, "balls"]))
  302. def _root_waiting_0_exec(self, parameters):
  303. association_name = parameters[0]
  304. self.association_name = association_name
  305. def _root_creating_window_0_exec(self, parameters):
  306. window_id = parameters[0]
  307. self.window_id = window_id
  308. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.WINDOW_CLOSE, 'window_close', self.inports['field_ui']]))
  309. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.KEY_PRESS, 'key_press', self.inports['field_ui']]))
  310. def _root_creating_canvas_0_exec(self, parameters):
  311. canvas_id = parameters[0]
  312. self.canvas_id = canvas_id
  313. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_RIGHT_CLICK, 'right_click', self.inports['field_ui']]))
  314. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_MOVE, 'mouse_move', self.inports['field_ui']]))
  315. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_RELEASE, 'mouse_release', self.inports['field_ui']]))
  316. def _root_creating_button_0_exec(self, parameters):
  317. association_name = parameters[0]
  318. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  319. def _root_running_main_behaviour_running_0_exec(self, parameters):
  320. x = parameters[0]
  321. y = parameters[1]
  322. button = parameters[2]
  323. self.big_step.outputEventOM(Event("create_instance", None, [self, "balls", "Ball", self.canvas_id, x, y]))
  324. def _root_running_main_behaviour_creating_ball_0_exec(self, parameters):
  325. association_name = parameters[0]
  326. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  327. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
  328. def _root_running_deleting_behaviour_running_0_exec(self, parameters):
  329. association_name = parameters[0]
  330. self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
  331. def _root_running_child_behaviour_listening_0_exec(self, parameters):
  332. event_name = parameters[0]
  333. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [event_name])]))
  334. def _root_running_deleting_balls_behaviour_listening_0_exec(self, parameters):
  335. key = parameters[0]
  336. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'balls', Event("delete_self", None, [])]))
  337. def _root_running_deleting_balls_behaviour_listening_0_guard(self, parameters):
  338. key = parameters[0]
  339. return key == ui.KEYCODES.DELETE
  340. def _root_deleting_0_exec(self, parameters):
  341. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_field", None, [self.association_name])]))
  342. self.big_step.outputEvent(Event("destroy_window", self.getOutPortName("ui"), [self.window_id]))
  343. def initializeStatechart(self):
  344. # enter default state
  345. self.default_targets = self.states["/root"].getEffectiveTargetStates()
  346. RuntimeClassBase.initializeStatechart(self)
  347. class Button(RuntimeClassBase):
  348. def __init__(self, controller, window_id, event_name, button_text):
  349. RuntimeClassBase.__init__(self, controller)
  350. self.inports["button_ui"] = controller.addInputPort("button_ui", self)
  351. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  352. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  353. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  354. self.semantics.priority = StatechartSemantics.SourceParent
  355. self.semantics.concurrency = StatechartSemantics.Single
  356. # build Statechart structure
  357. self.build_statechart_structure()
  358. # user defined attributes
  359. self.window_id = None
  360. self.event_name = None
  361. self.button_id = None
  362. # call user defined constructor
  363. Button.user_defined_constructor(self, window_id, event_name, button_text)
  364. def user_defined_constructor(self, window_id, event_name, button_text):
  365. self.window_id = window_id;
  366. self.event_name = event_name;
  367. def user_defined_destructor(self):
  368. pass
  369. # builds Statechart structure
  370. def build_statechart_structure(self):
  371. # state <root>
  372. self.states[""] = State(0, "", self)
  373. # state /creating_button
  374. self.states["/creating_button"] = State(1, "/creating_button", self)
  375. self.states["/creating_button"].setEnter(self._creating_button_enter)
  376. # state /running
  377. self.states["/running"] = State(2, "/running", self)
  378. # add children
  379. self.states[""].addChild(self.states["/creating_button"])
  380. self.states[""].addChild(self.states["/running"])
  381. self.states[""].fixTree()
  382. self.states[""].default_state = self.states["/creating_button"]
  383. # transition /creating_button
  384. _creating_button_0 = Transition(self, self.states["/creating_button"], [self.states["/running"]])
  385. _creating_button_0.setAction(self._creating_button_0_exec)
  386. _creating_button_0.setTrigger(Event("button_created", None))
  387. self.states["/creating_button"].addTransition(_creating_button_0)
  388. # transition /running
  389. _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
  390. _running_0.setAction(self._running_0_exec)
  391. _running_0.setTrigger(Event("mouse_click", self.getInPortName("button_ui")))
  392. _running_0.setGuard(self._running_0_guard)
  393. self.states["/running"].addTransition(_running_0)
  394. def _creating_button_enter(self):
  395. self.big_step.outputEvent(Event("create_button", self.getOutPortName("ui"), [self.window_id, self.event_name, self.inports['button_ui']]))
  396. def _creating_button_0_exec(self, parameters):
  397. button_id = parameters[0]
  398. self.button_id = button_id
  399. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [button_id, ui.EVENTS.MOUSE_CLICK, "mouse_click", self.inports['button_ui']]))
  400. def _running_0_exec(self, parameters):
  401. x = parameters[0]
  402. y = parameters[1]
  403. button = parameters[2]
  404. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [self.event_name])]))
  405. def _running_0_guard(self, parameters):
  406. x = parameters[0]
  407. y = parameters[1]
  408. button = parameters[2]
  409. return button == ui.MOUSE_BUTTONS.LEFT
  410. def initializeStatechart(self):
  411. # enter default state
  412. self.default_targets = self.states["/creating_button"].getEffectiveTargetStates()
  413. RuntimeClassBase.initializeStatechart(self)
  414. class Ball(RuntimeClassBase):
  415. def __init__(self, controller, canvas_id, x, y):
  416. RuntimeClassBase.__init__(self, controller)
  417. self.inports["ball_ui"] = controller.addInputPort("ball_ui", self)
  418. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  419. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  420. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  421. self.semantics.priority = StatechartSemantics.SourceParent
  422. self.semantics.concurrency = StatechartSemantics.Single
  423. # build Statechart structure
  424. self.build_statechart_structure()
  425. # user defined attributes
  426. self.canvas_id = None
  427. self.pos = None
  428. # call user defined constructor
  429. Ball.user_defined_constructor(self, canvas_id, x, y)
  430. def user_defined_constructor(self, canvas_id, x, y):
  431. self.canvas_id = canvas_id;
  432. self.r = 20.0;
  433. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  434. self.pos = {'x': x, 'y': y};
  435. self.smooth = 0.6; # value between 0 and 1
  436. # TODO:
  437. #circle = self.canvas.add_circle(x, y, self.r, {'fill':'#000'});
  438. #ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, self.controller, 'mouse_press', self.inports["ball_ui"]);
  439. #ui.bind_event(circle, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['ball_ui']);
  440. #ui.bind_event(circle, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['ball_ui']);
  441. #self.element = circle;
  442. def user_defined_destructor(self):
  443. #self.canvas.remove_element(self.element);
  444. pass
  445. # builds Statechart structure
  446. def build_statechart_structure(self):
  447. # state <root>
  448. self.states[""] = State(0, "", self)
  449. # state /main_behaviour
  450. self.states["/main_behaviour"] = State(1, "/main_behaviour", self)
  451. # state /main_behaviour/initializing
  452. self.states["/main_behaviour/initializing"] = State(2, "/main_behaviour/initializing", self)
  453. # state /main_behaviour/creating_circle
  454. self.states["/main_behaviour/creating_circle"] = State(3, "/main_behaviour/creating_circle", self)
  455. self.states["/main_behaviour/creating_circle"].setEnter(self._main_behaviour_creating_circle_enter)
  456. # state /main_behaviour/bouncing
  457. self.states["/main_behaviour/bouncing"] = State(4, "/main_behaviour/bouncing", self)
  458. self.states["/main_behaviour/bouncing"].setEnter(self._main_behaviour_bouncing_enter)
  459. self.states["/main_behaviour/bouncing"].setExit(self._main_behaviour_bouncing_exit)
  460. # state /main_behaviour/dragging
  461. self.states["/main_behaviour/dragging"] = State(5, "/main_behaviour/dragging", self)
  462. # state /main_behaviour/selected
  463. self.states["/main_behaviour/selected"] = State(6, "/main_behaviour/selected", self)
  464. # state /deleted
  465. self.states["/deleted"] = State(7, "/deleted", self)
  466. # add children
  467. self.states[""].addChild(self.states["/main_behaviour"])
  468. self.states[""].addChild(self.states["/deleted"])
  469. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/initializing"])
  470. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/creating_circle"])
  471. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/bouncing"])
  472. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/dragging"])
  473. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/selected"])
  474. self.states[""].fixTree()
  475. self.states[""].default_state = self.states["/main_behaviour"]
  476. self.states["/main_behaviour"].default_state = self.states["/main_behaviour/initializing"]
  477. # transition /main_behaviour/initializing
  478. _main_behaviour_initializing_0 = Transition(self, self.states["/main_behaviour/initializing"], [self.states["/main_behaviour/creating_circle"]])
  479. _main_behaviour_initializing_0.setAction(self._main_behaviour_initializing_0_exec)
  480. _main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
  481. self.states["/main_behaviour/initializing"].addTransition(_main_behaviour_initializing_0)
  482. # transition /main_behaviour/creating_circle
  483. _main_behaviour_creating_circle_0 = Transition(self, self.states["/main_behaviour/creating_circle"], [self.states["/main_behaviour/bouncing"]])
  484. _main_behaviour_creating_circle_0.setAction(self._main_behaviour_creating_circle_0_exec)
  485. _main_behaviour_creating_circle_0.setTrigger(Event("circle_created", None))
  486. self.states["/main_behaviour/creating_circle"].addTransition(_main_behaviour_creating_circle_0)
  487. # transition /main_behaviour/bouncing
  488. _main_behaviour_bouncing_0 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/bouncing"]])
  489. _main_behaviour_bouncing_0.setAction(self._main_behaviour_bouncing_0_exec)
  490. _main_behaviour_bouncing_0.setTrigger(Event("_0after"))
  491. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_0)
  492. _main_behaviour_bouncing_1 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/selected"]])
  493. _main_behaviour_bouncing_1.setAction(self._main_behaviour_bouncing_1_exec)
  494. _main_behaviour_bouncing_1.setTrigger(Event("mouse_press", self.getInPortName("ball_ui")))
  495. _main_behaviour_bouncing_1.setGuard(self._main_behaviour_bouncing_1_guard)
  496. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_1)
  497. # transition /main_behaviour/dragging
  498. _main_behaviour_dragging_0 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/dragging"]])
  499. _main_behaviour_dragging_0.setAction(self._main_behaviour_dragging_0_exec)
  500. _main_behaviour_dragging_0.setTrigger(Event("mouse_move", self.getInPortName("ball_ui")))
  501. self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_0)
  502. _main_behaviour_dragging_1 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/bouncing"]])
  503. _main_behaviour_dragging_1.setAction(self._main_behaviour_dragging_1_exec)
  504. _main_behaviour_dragging_1.setTrigger(Event("mouse_release", self.getInPortName("ball_ui")))
  505. self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_1)
  506. # transition /main_behaviour/selected
  507. _main_behaviour_selected_0 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/main_behaviour/dragging"]])
  508. _main_behaviour_selected_0.setAction(self._main_behaviour_selected_0_exec)
  509. _main_behaviour_selected_0.setTrigger(Event("mouse_press", self.getInPortName("ball_ui")))
  510. _main_behaviour_selected_0.setGuard(self._main_behaviour_selected_0_guard)
  511. self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_0)
  512. _main_behaviour_selected_1 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/deleted"]])
  513. _main_behaviour_selected_1.setAction(self._main_behaviour_selected_1_exec)
  514. _main_behaviour_selected_1.setTrigger(Event("delete_self", None))
  515. self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_1)
  516. def _main_behaviour_creating_circle_enter(self):
  517. self.big_step.outputEvent(Event("create_circle", self.getOutPortName("ui"), [self.canvas_id, self.pos['x'], self.pos['y'], self.r, {'fill':'#000'}, self.inports['ball_ui']]))
  518. def _main_behaviour_bouncing_enter(self):
  519. self.addTimer(0, 0.02)
  520. def _main_behaviour_bouncing_exit(self):
  521. self.removeTimer(0)
  522. def _main_behaviour_initializing_0_exec(self, parameters):
  523. association_name = parameters[0]
  524. self.association_name = association_name
  525. def _main_behaviour_creating_circle_0_exec(self, parameters):
  526. canvas_id = parameters[0]
  527. circle_id = parameters[1]
  528. self.circle_id = circle_id
  529. self.big_step.outputEvent(Event("bind_canvas_event", self.getOutPortName("ui"), [self.canvas_id, circle_id, ui.EVENTS.MOUSE_PRESS, 'mouse_press', self.inports['ball_ui']]))
  530. self.big_step.outputEvent(Event("bind_canvas_event", self.getOutPortName("ui"), [self.canvas_id, circle_id, ui.EVENTS.MOUSE_MOVE, 'mouse_move', self.inports['ball_ui']]))
  531. self.big_step.outputEvent(Event("bind_canvas_event", self.getOutPortName("ui"), [self.canvas_id, circle_id, ui.EVENTS.MOUSE_RELEASE, 'mouse_release', self.inports['ball_ui']]))
  532. def _main_behaviour_bouncing_0_exec(self, parameters):
  533. # Invert velocity when colliding with canvas border:
  534. if self.pos['x']-self.r <= 0 or self.pos['x']+self.r >= CANVAS_WIDTH:
  535. self.vel['x'] = -self.vel['x'];
  536. if self.pos['y']-self.r <= 0 or self.pos['y']+self.r >= CANVAS_HEIGHT:
  537. self.vel['y'] = -self.vel['y'];
  538. self.big_step.outputEvent(Event("move_element", self.getOutPortName("ui"), [self.canvas_id, self.circle_id, self.vel['x'], self.vel['y']]))
  539. self.pos['x'] += self.vel['x']
  540. self.pos['y'] += self.vel['y']
  541. def _main_behaviour_bouncing_1_exec(self, parameters):
  542. x = parameters[0]
  543. y = parameters[1]
  544. button = parameters[2]
  545. self.big_step.outputEvent(Event("set_element_color", self.getOutPortName("ui"), [self.canvas_id, self.circle_id, '#ff0']))
  546. def _main_behaviour_bouncing_1_guard(self, parameters):
  547. x = parameters[0]
  548. y = parameters[1]
  549. button = parameters[2]
  550. return button == ui.MOUSE_BUTTONS.LEFT
  551. def _main_behaviour_dragging_0_exec(self, parameters):
  552. x = parameters[0]
  553. y = parameters[1]
  554. button = parameters[2]
  555. # Always keep ball within canvas:
  556. x = min(max(0+self.r, x), CANVAS_WIDTH-self.r)
  557. y = min(max(0+self.r, y), CANVAS_HEIGHT-self.r)
  558. dx = x - self.pos['x']
  559. dy = y - self.pos['y']
  560. self.vel = {
  561. 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
  562. 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
  563. }
  564. self.pos = {'x': x, 'y': y}
  565. self.big_step.outputEvent(Event("set_element_pos", self.getOutPortName("ui"), [self.canvas_id, self.circle_id, x-self.r, y-self.r]))
  566. def _main_behaviour_dragging_1_exec(self, parameters):
  567. x = parameters[0]
  568. y = parameters[1]
  569. self.big_step.outputEvent(Event("set_element_color", self.getOutPortName("ui"), [self.canvas_id, self.circle_id, '#f00']))
  570. def _main_behaviour_selected_0_exec(self, parameters):
  571. x = parameters[0]
  572. y = parameters[1]
  573. button = parameters[2]
  574. self.mouse_pos = {'x':x, 'y':y};
  575. def _main_behaviour_selected_0_guard(self, parameters):
  576. x = parameters[0]
  577. y = parameters[1]
  578. button = parameters[2]
  579. return button == ui.MOUSE_BUTTONS.LEFT
  580. def _main_behaviour_selected_1_exec(self, parameters):
  581. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_ball", None, [self.association_name])]))
  582. self.big_step.outputEvent(Event("destroy_element", self.getOutPortName("ui"), [self.canvas_id, self.element_id]))
  583. def initializeStatechart(self):
  584. # enter default state
  585. self.default_targets = self.states["/main_behaviour"].getEffectiveTargetStates()
  586. RuntimeClassBase.initializeStatechart(self)
  587. class ObjectManager(ObjectManagerBase):
  588. def __init__(self, controller):
  589. ObjectManagerBase.__init__(self, controller)
  590. def instantiate(self, class_name, construct_params):
  591. if class_name == "MainApp":
  592. instance = MainApp(self.controller)
  593. instance.associations = {}
  594. instance.associations["fields"] = Association("Field", 0, -1)
  595. elif class_name == "Field":
  596. instance = Field(self.controller)
  597. instance.associations = {}
  598. instance.associations["balls"] = Association("Ball", 0, -1)
  599. instance.associations["buttons"] = Association("Button", 0, -1)
  600. instance.associations["parent"] = Association("MainApp", 1, 1)
  601. elif class_name == "Button":
  602. instance = Button(self.controller, construct_params[0], construct_params[1], construct_params[2])
  603. instance.associations = {}
  604. instance.associations["parent"] = Association("Field", 1, 1)
  605. elif class_name == "Ball":
  606. instance = Ball(self.controller, construct_params[0], construct_params[1], construct_params[2])
  607. instance.associations = {}
  608. instance.associations["parent"] = Association("Field", 1, 1)
  609. else:
  610. raise Exception("Cannot instantiate class " + class_name)
  611. return instance
  612. class Controller(EventLoopControllerBase):
  613. def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
  614. if finished_callback == None: finished_callback = None
  615. if behind_schedule_callback == None: behind_schedule_callback = None
  616. EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
  617. self.addInputPort("ui")
  618. self.addOutputPort("ui")
  619. self.object_manager.createInstance("MainApp", [])