sccd.xml 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600
  1. <?xml version="1.0" ?>
  2. <diagram author="Sam Pieters" name="Elevator Balls">
  3. <top>
  4. import sccd.runtime.libs.ui_v2 as ui
  5. import random
  6. import time
  7. CANVAS_DIMS = (800, 550)
  8. FLOOR_LENGTH = 350
  9. FLOOR_SPACE = 50
  10. FLOORS = 3
  11. </top>
  12. <inport name="ui" />
  13. <outport name="ui" />
  14. <class name="MainApp" default="true">
  15. <relationships>
  16. <association name="floor" class="Floor" min="2"/>
  17. <association name="button" class="ElevatorButton" />
  18. <association name="elevator" class="Elevator" min="1" max="1"/>
  19. </relationships>
  20. <attribute name="window_id" />
  21. <attribute name="canvas_id" />
  22. <attribute name="num_floors" />
  23. <attribute name="floor_dimensions" />
  24. <atrribute name="floor_height" />
  25. <inport name="field_ui"/>
  26. <constructor>
  27. <body>
  28. self.num_floors = 0
  29. self.button_num = FLOORS
  30. self.elevator_pos = None
  31. self.elevator_dim = None
  32. </body>
  33. </constructor>
  34. <scxml initial="creating_window">
  35. <state id="creating_window">
  36. <onentry>
  37. <raise port="ui" event="create_window">
  38. <parameter expr="CANVAS_DIMS[0]"/><!-- width -->
  39. <parameter expr="CANVAS_DIMS[1]"/><!-- height -->
  40. <parameter expr='"Bouncing Balls Elevator"'/><!-- title -->
  41. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  42. </raise>
  43. </onentry>
  44. <transition event="window_created" target="../creating_canvas">
  45. <parameter name="window_id" type="int" />
  46. <script>
  47. self.window_id = window_id
  48. </script>
  49. <raise port="ui" event="bind_event">
  50. <parameter expr="window_id"/><!-- widget_id -->
  51. <parameter expr="ui.EVENTS.WINDOW_CLOSE"/><!-- tk_event -->
  52. <parameter expr="'window_close'"/><!-- sccd_event_name -->
  53. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  54. </raise>
  55. <raise port="ui" event="bind_event">
  56. <parameter expr="window_id"/><!-- widget_id -->
  57. <parameter expr="ui.EVENTS.KEY_PRESS"/><!-- tk_event -->
  58. <parameter expr="'key_press'"/><!-- sccd_event_name -->
  59. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  60. </raise>
  61. </transition>
  62. </state>
  63. <state id="creating_canvas">
  64. <onentry>
  65. <raise port="ui" event="create_canvas">
  66. <parameter expr="self.window_id"/><!-- window_id -->
  67. <parameter expr="CANVAS_DIMS[0]"/><!-- width -->
  68. <parameter expr="CANVAS_DIMS[1] - 150"/><!-- height -->
  69. <parameter expr="{'background':'#fff'}"/><!-- style -->
  70. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  71. </raise>
  72. </onentry>
  73. <transition event="canvas_created" target="../create_floors">
  74. <parameter name="canvas_id" type="int"/>
  75. <script>
  76. self.canvas_id = canvas_id
  77. </script>
  78. </transition>
  79. </state>
  80. <state id="create_floors">
  81. <transition target="../create_controls" cond="self.num_floors == FLOORS" />
  82. <transition target="../wait" cond="self.num_floors != FLOORS">
  83. <raise scope="cd" event="create_instance">
  84. <parameter expr='"floor"' />
  85. <parameter expr='"Floor"' />
  86. <parameter expr="self.canvas_id" />
  87. <parameter expr="self.num_floors" />
  88. </raise>
  89. <script>
  90. self.num_floors += 1
  91. </script>
  92. </transition>
  93. </state>
  94. <state id="wait">
  95. <transition event='instance_created' target='.'>
  96. <parameter name="association_name" type="string"/>
  97. <raise scope="cd" event="start_instance">
  98. <parameter expr="association_name" />
  99. </raise>
  100. </transition>
  101. <transition event="instance_started" target="../create_floors" />
  102. </state>
  103. <state id="create_controls" initial="create_buttons">
  104. <state id="create_buttons" initial="create_a_button">
  105. <state id="create_a_button">
  106. <onentry>
  107. <raise scope="cd" event="create_instance">
  108. <parameter expr='"button"' />
  109. <parameter expr='"ElevatorButton"' />
  110. <parameter expr="self.window_id" />
  111. <parameter expr="self.canvas_id" />
  112. <parameter expr="self.button_num - 1" />
  113. </raise>
  114. </onentry>
  115. <transition event='instance_created' target='../start_a_button'>
  116. <parameter name="association_name" type="string"/>
  117. <raise scope="cd" event="start_instance">
  118. <parameter expr="association_name" />
  119. </raise>
  120. </transition>
  121. </state>
  122. <state id="start_a_button">
  123. <transition event="instance_started" target="../check_next" />
  124. </state>
  125. <state id="check_next">
  126. <transition target="../create_a_button" cond="self.button_num != 1">
  127. <script>
  128. self.button_num -= 1
  129. </script>
  130. </transition>
  131. <transition target="../../../create_elevator" cond="self.button_num == 1" />
  132. </state>
  133. </state>
  134. </state>
  135. <state id="create_elevator">
  136. <transition target="../creating">
  137. <raise scope="cd" event="create_instance">
  138. <parameter expr='"elevator"' />
  139. <parameter expr='"Elevator"' />
  140. <parameter expr="self.canvas_id" />
  141. </raise>
  142. </transition>
  143. </state>
  144. <state id="creating">
  145. <transition event="instance_created" target="../running">
  146. <parameter name="association_name" type="string"/>
  147. <raise scope="cd" event="start_instance">
  148. <parameter expr="association_name" />
  149. </raise>
  150. <raise scope="narrow" event="set_association_name" target="association_name">
  151. <parameter expr="association_name" />
  152. <parameter expr="self.canvas_id" />
  153. <parameter expr="self.window_id" />
  154. </raise>
  155. <!-- associate all floors to the elevator -->
  156. <raise scope="cd" event="associate_instance">
  157. <parameter expr="'floor'" />
  158. <parameter expr="association_name" />
  159. </raise>
  160. </transition>
  161. </state>
  162. <state id="running">
  163. <transition event='update_bounds' target='.'>
  164. <parameter name="pos" type="dict"/>
  165. <parameter name="dim" type="dict"/>
  166. <parameter name="vel" type="int"/>
  167. <raise scope="broad" event="update_elevator_bounds">
  168. <parameter expr="pos" />
  169. <parameter expr="dim" />
  170. <parameter expr="vel" />
  171. <script>
  172. self.elevator_pos = pos
  173. self.elevator_dim = dim
  174. </script>
  175. </raise>
  176. </transition>
  177. <transition event='button_pressed' target='.'>
  178. <parameter name="floor_number" type="int"/>
  179. <raise scope="narrow" event="move_elevator" target="'elevator'">
  180. <parameter expr="floor_number" />
  181. </raise>
  182. </transition>
  183. <transition event='open_elevator' target='.'>
  184. <!--
  185. <raise scope="narrow" event="open_elevator" target="'ball'" />
  186. -->
  187. </transition>
  188. </state>
  189. </scxml>
  190. </class>
  191. <class name="Floor">
  192. <attribute name="window_id" />
  193. <attribute name="canvas_id" />
  194. <attribute name="elevator_id" />
  195. <atrribute name="pos" />
  196. <inport name="floor_ui"/>
  197. <relationships>
  198. <association name="parent" class="MainApp" min="1" max="1" />
  199. <association name="balls" class="Ball" />
  200. </relationships>
  201. <constructor>
  202. <parameter name="canvas_id" />
  203. <parameter name="floor_num" />
  204. <body>
  205. <![CDATA[
  206. self.canvas_id = canvas_id;
  207. self.floor_num = floor_num;
  208. height = CANVAS_DIMS[1] - 150
  209. y_dim = (height - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  210. self.dim = {'x': FLOOR_LENGTH, 'y': y_dim};
  211. # start position from the bottom instead of from the top
  212. # self.pos = {'x': FLOOR_LENGTH / 2, 'y': (y_dim /2) + (self.floor_num * (y_dim + FLOOR_SPACE))};
  213. self.pos = {'x': FLOOR_LENGTH / 2, 'y': height - (y_dim /2) - ( self.floor_num * (y_dim + FLOOR_SPACE) )};
  214. ]]>
  215. </body>
  216. </constructor>
  217. <scxml initial="creating_floor">
  218. <state id="creating_floor">
  219. <onentry>
  220. <raise port="ui" event="create_rectangle">
  221. <parameter expr="self.canvas_id" />
  222. <parameter expr="self.pos['x']"/>
  223. <parameter expr="self.pos['y']"/>
  224. <parameter expr="self.dim['x']" />
  225. <parameter expr="self.dim['y']"/>
  226. <parameter expr="{'fill':'white', 'outline': 'black'}"/><!-- style -->
  227. <parameter expr="self.inports['floor_ui']"/><!-- inport for response -->
  228. </raise>
  229. </onentry>
  230. <transition event="rectangle_created" target="../running">
  231. </transition>
  232. </state>
  233. <state id="running" initial="create_random_ball">
  234. <state id="create_random_ball" >
  235. <transition after="random.randint(2, 10)" target="../wait">
  236. <raise scope="cd" event="create_instance">
  237. <parameter expr='"balls"' />
  238. <parameter expr='"Ball"' />
  239. <parameter expr="self.canvas_id" />
  240. <parameter expr="self.floor_num" />
  241. <parameter expr="10" />
  242. <parameter expr="self.pos['y']" />
  243. </raise>
  244. </transition>
  245. </state>
  246. <state id="wait">
  247. <transition event="instance_created" target="../create_random_ball">
  248. <parameter name="association_name" type="string"/>
  249. <raise scope="cd" event="start_instance">
  250. <parameter expr="association_name" />
  251. </raise>
  252. <raise scope="narrow" event="set_association_name" target="association_name">
  253. <parameter expr="association_name" />
  254. </raise>
  255. </transition>
  256. </state>
  257. </state>
  258. </scxml>
  259. </class>
  260. <class name="ElevatorButton">
  261. <inport name="button_ui"/>
  262. <relationships>
  263. <association name="parent" class="MainApp" min="1" max="1" />
  264. </relationships>
  265. <constructor>
  266. <parameter name="window_id" />
  267. <parameter name="canvas_id" />
  268. <parameter name="number" />
  269. <body>
  270. self.window_id = window_id;
  271. self.canvas_id = canvas_id;
  272. self.button_id = None;
  273. self.dim = {'x': 120, 'y': (50 + (FLOORS * 30))}
  274. self.pos = {'x': CANVAS_DIMS[0] - ((self.dim['x'] / 2) + 10), 'y': (self.dim['y'] / 2) + 10}
  275. self.r = 10
  276. self.number = number;
  277. </body>
  278. </constructor>
  279. <scxml initial="creating">
  280. <state id="creating">
  281. <onentry>
  282. <raise port="ui" event="create_button">
  283. <parameter expr="self.window_id" />
  284. <parameter expr="self.number"/>
  285. <parameter expr="self.inports['button_ui']"/><!-- inport for response -->
  286. </raise>
  287. </onentry>
  288. <transition event="button_created" target="../running">
  289. <parameter name="button_id"/>
  290. <script>
  291. self.button_id = button_id
  292. </script>
  293. <raise port="ui" event="bind_event">
  294. <parameter expr="button_id"/><!-- widget_id -->
  295. <parameter expr="ui.EVENTS.MOUSE_CLICK"/><!-- tk_event -->
  296. <parameter expr='"mouse_click"'/><!-- sccd_event_name -->
  297. <parameter expr="self.inports['button_ui']"/><!-- inport for response -->
  298. </raise>
  299. </transition>
  300. </state>
  301. <state id="running">
  302. <transition port='button_ui' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
  303. <parameter name="x" />
  304. <parameter name="y" />
  305. <parameter name="button" />
  306. <raise event="button_pressed" scope="narrow" target="'parent'">
  307. <parameter expr="self.number" />
  308. </raise>
  309. </transition>
  310. </state>
  311. </scxml>
  312. </class>
  313. <class name="Elevator">
  314. <attribute name="window_id" />
  315. <attribute name="canvas_id" />
  316. <attribute name="elevator_id" />
  317. <atrribute name="pos" />
  318. <inport name="elevator_ui"/>
  319. <relationships>
  320. <association name="floors" class="Floor" />
  321. <association name="parent" class="MainApp" min="1" max="1" />
  322. </relationships>
  323. <constructor>
  324. <parameter name="canvas_id" />
  325. <body>
  326. <![CDATA[
  327. self.canvas_id = canvas_id;
  328. height = CANVAS_DIMS[1] - 150
  329. elevator_height = (height - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  330. self.dim = {'x': elevator_height, 'y': elevator_height};
  331. self.vel = -2;
  332. self.current_floor = 0;
  333. self.pos = {'x': FLOOR_LENGTH + (elevator_height / 2), 'y': (height - (elevator_height / 2))};
  334. self.next_pos = {'x': FLOOR_LENGTH / 2, 'y': None};
  335. self.smooth = 0.6; # value between 0 and 1
  336. ]]>
  337. </body>
  338. </constructor>
  339. <scxml initial="root">
  340. <state id="root" initial="waiting">
  341. <state id="waiting">
  342. <transition event="set_association_name" target="../creating_elevator">
  343. <parameter name="association_name" type="str" />
  344. <parameter name="canvas_id" type="int" />
  345. <parameter name="window_id" type="int" />
  346. <script>
  347. self.association_name = association_name
  348. self.canvas_id = canvas_id
  349. self.window_id = window_id
  350. </script>
  351. </transition>
  352. </state>
  353. <state id="creating_elevator">
  354. <onentry>
  355. <raise port="ui" event="create_rectangle">
  356. <parameter expr="self.canvas_id" />
  357. <parameter expr="self.pos['x']"/>
  358. <parameter expr="self.pos['y']"/>
  359. <parameter expr="self.dim['x']" />
  360. <parameter expr="self.dim['y']"/>
  361. <parameter expr="{'fill':'white', 'outline': 'black'}"/><!-- style -->
  362. <parameter expr="self.inports['elevator_ui']"/><!-- inport for response -->
  363. </raise>
  364. </onentry>
  365. <transition event="rectangle_created" target="../running">
  366. <parameter name="canvas_id" type="int" />
  367. <parameter name="rect_id" type="int" />
  368. <script>
  369. self.elevator_id = rect_id
  370. </script>
  371. </transition>
  372. </state>
  373. <state id="running" initial="idle">
  374. <state id="idle">
  375. <onentry>
  376. <raise scope="narrow" event="update_bounds" target="'parent'">
  377. <parameter expr="self.pos" />
  378. <parameter expr="self.dim" />
  379. <parameter expr="self.vel" />
  380. </raise>
  381. </onentry>
  382. <transition event="move_elevator" target="../move">
  383. <parameter name="floor_number" type="int"/>
  384. <script>
  385. if self.current_floor &lt; floor_number:
  386. self.vel = -2
  387. else:
  388. self.vel = 2
  389. self.current_floor = floor_number
  390. height = (CANVAS_DIMS[1] - 150)
  391. y_dim = (height - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  392. self.next_pos['y'] = height - (y_dim /2) - (self.current_floor * (y_dim + FLOOR_SPACE));
  393. </script>
  394. </transition>
  395. </state>
  396. <state id="move">
  397. <onentry>
  398. <raise scope="narrow" event="update_bounds" target="'parent'">
  399. <parameter expr="self.pos" />
  400. <parameter expr="self.dim" />
  401. <parameter expr="self.vel" />
  402. </raise>
  403. </onentry>
  404. <transition after="0.02" target=".">
  405. <raise port="ui" event="set_element_pos">
  406. <parameter expr="self.canvas_id"/>
  407. <parameter expr="self.elevator_id"/>
  408. <parameter expr="self.pos['x']"/>
  409. <parameter expr="self.pos['y']"/>
  410. </raise>
  411. <script>
  412. self.pos['y'] += self.vel
  413. </script>
  414. </transition>
  415. <transition target="../idle" cond="(self.vel &gt; 0 and self.pos['y'] &gt; self.next_pos['y']) or (self.vel &lt; 0 and self.pos['y'] &lt; self.next_pos['y'])">
  416. <raise scope="narrow" event="open_elevator" target="'parent'" />
  417. </transition>
  418. </state>
  419. </state>
  420. </state>
  421. </scxml>
  422. </class>
  423. <class name="Ball">
  424. <attribute name="canvas_id" />
  425. <atrribute name="circle_id" />
  426. <attribute name="pos" />
  427. <inport name="ball_ui" />
  428. <relationships>
  429. <association name="parent" class="MainApp" min="1" max="1" />
  430. </relationships>
  431. <constructor>
  432. <parameter name="canvas_id" />
  433. <parameter name="floor_num" />
  434. <parameter name="x" />
  435. <parameter name="y" />
  436. <body>
  437. <![CDATA[
  438. self.canvas_id = canvas_id;
  439. self.floor_num = floor_num;
  440. self.elevator_floor = 0;
  441. self.elevator_open = True;
  442. self.r = 5.0;
  443. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  444. self.pos = {'x': x, 'y': y};
  445. self.smooth = 0.6; # value between 0 and 1
  446. ]]>
  447. </body>
  448. </constructor>
  449. <destructor>
  450. </destructor>
  451. <scxml initial="main_behaviour">
  452. <state id="main_behaviour" initial="initializing">
  453. <state id="initializing">
  454. <transition event="set_association_name" target="../creating_circle">
  455. <parameter name="association_name" type="str" />
  456. <script>
  457. self.association_name = association_name
  458. </script>
  459. </transition>
  460. </state>
  461. <state id="creating_circle">
  462. <onentry>
  463. <raise port="ui" event="create_circle">
  464. <parameter expr="self.canvas_id"/><!-- canvas_id -->
  465. <parameter expr="self.pos['x']"/><!-- x -->
  466. <parameter expr="self.pos['y']"/><!-- y -->
  467. <parameter expr="self.r"/><!-- r -->
  468. <parameter expr="{'fill':'#000'}"/><!-- style -->
  469. <parameter expr="self.inports['ball_ui']"/><!-- inport for response -->
  470. </raise>
  471. </onentry>
  472. <transition event="circle_created" target="../bouncing">
  473. <parameter name="canvas_id"/>
  474. <parameter name="circle_id"/>
  475. <script>
  476. self.circle_id = circle_id
  477. </script>
  478. </transition>
  479. </state>
  480. <state id="bouncing">
  481. <transition after="0.02" target=".">
  482. <script>
  483. <![CDATA[
  484. if self.floor_num == -1:
  485. pass
  486. """
  487. if self.pos['x'] - self.r < self.rect_pos['x'] - (self.rect_dim['x'] / 2):
  488. if self.elevator_open:
  489. self.floor_num = self.elevator_floor
  490. else:
  491. self.pos['x'] = self.rect_pos['x'] - (self.rect_dim['x'] / 2) + self.r
  492. self.vel['x'] = -self.vel['x']
  493. elif self.pos['x'] + self.r > self.rect_pos['x'] + (self.rect_dim['x'] / 2):
  494. self.pos['x'] = self.rect_pos['x'] + (self.rect_dim['x'] / 2) - self.r
  495. self.vel['x'] = -self.vel['x']
  496. # Check collision with the top and bottom borders
  497. if self.pos['y'] - self.r < self.rect_pos['y'] - (self.rect_dim['y'] / 2):
  498. self.pos['y'] = self.rect_pos['y'] - (self.rect_dim['y'] / 2) + self.r
  499. self.vel['y'] = -self.vel['y'] + self.rect_vel
  500. elif self.pos['y'] + self.r > self.rect_pos['y'] + (self.rect_dim['y'] / 2):
  501. self.pos['y'] = self.rect_pos['y'] + (self.rect_dim['y'] / 2) - self.r
  502. self.vel['y'] = -self.vel['y'] + self.rect_vel
  503. """
  504. else:
  505. floor_height = ((CANVAS_DIMS[1] - 150) - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  506. floor_dim = {'x': FLOOR_LENGTH, 'y': floor_height};
  507. floor_pos = {'x': FLOOR_LENGTH / 2, 'y': (CANVAS_DIMS[1] - 150) - (floor_height /2) - ( self.floor_num * (floor_height + FLOOR_SPACE) )};
  508. if self.pos['x'] - self.r < floor_pos['x'] - (floor_dim['x'] / 2):
  509. self.pos['x'] = floor_pos['x'] - (floor_dim['x'] / 2) + self.r
  510. self.vel['x'] = -self.vel['x']
  511. elif self.pos['x'] + self.r > floor_pos['x'] + (floor_dim['x'] / 2):
  512. if self.elevator_open and (self.elevator_floor == self.floor_num):
  513. self.floor_num = -1
  514. else:
  515. self.pos['x'] = floor_pos['x'] + (floor_dim['x'] / 2) - self.r
  516. self.vel['x'] = -self.vel['x']
  517. # Check collision with the top and bottom borders
  518. if self.pos['y'] - self.r < floor_pos['y'] - (floor_dim['y'] / 2):
  519. self.pos['y'] = floor_pos['y'] - (floor_dim['y'] / 2) + self.r
  520. self.vel['y'] = -self.vel['y']
  521. elif self.pos['y'] + self.r > floor_pos['y'] + (floor_dim['y'] / 2):
  522. self.pos['y'] = floor_pos['y'] + (floor_dim['y'] / 2) - self.r # Correct position
  523. self.vel['y'] = -self.vel['y']
  524. ]]>
  525. </script>
  526. <raise port="ui" event="move_element">
  527. <parameter expr="self.canvas_id"/>
  528. <parameter expr="self.circle_id"/>
  529. <parameter expr="self.vel['x']"/>
  530. <parameter expr="self.vel['y']"/>
  531. </raise>
  532. <script>
  533. self.pos['x'] += self.vel['x']
  534. self.pos['y'] += self.vel['y']
  535. </script>
  536. </transition>
  537. <transition event="open_elevator" target=".">
  538. <script>
  539. self.elevator_open = True
  540. </script>
  541. </transition>
  542. <transition target="../ball_delete" cond="self.pos['x'] - self.r &lt; 2" />
  543. <transition event="update_elevator_bounds" target=".">
  544. <parameter name="pos" type="dict" />
  545. <parameter name="dim" type="dict" />
  546. <parameter name="vel" type="int" />
  547. <script>
  548. self.rect_pos = pos
  549. self.rect_dim = dim
  550. self.rect_vel = vel
  551. self.elevator_open = False
  552. </script>
  553. </transition>
  554. </state>
  555. <state id="ball_delete">
  556. <transition event="delete_self" target='../../deleted'>
  557. <raise event="delete_ball" scope="narrow" target="'floor'">
  558. <parameter expr='self.association_name' />
  559. </raise>
  560. <raise port="ui" event="destroy_element">
  561. <parameter expr="self.canvas_id" />
  562. <parameter expr="self.circle_id" />
  563. </raise>
  564. </transition>
  565. </state>
  566. </state>
  567. <state id='deleted' />
  568. </scxml>
  569. </class>
  570. </diagram>