sccd.xml 33 KB

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  1. <?xml version="1.0" ?>
  2. <diagram author="Sam Pieters" name="Elevator Balls">
  3. <top>
  4. import sccd.runtime.libs.ui_v2 as ui
  5. import random
  6. import time
  7. CANVAS_DIMS = (800, 550)
  8. FLOOR_LENGTH = 350
  9. FLOOR_SPACE = 50
  10. FLOORS = 3
  11. </top>
  12. <inport name="ui" />
  13. <outport name="ui" />
  14. <class name="MainApp" default="true">
  15. <relationships>
  16. <association name="floor" class="Floor" min="2"/>
  17. <association name="button" class="ElevatorButton" />
  18. <association name="elevator" class="Elevator" min="1" max="1"/>
  19. </relationships>
  20. <attribute name="window_id" />
  21. <attribute name="canvas_id" />
  22. <attribute name="num_floors" />
  23. <attribute name="floor_dimensions" />
  24. <atrribute name="floor_height" />
  25. <inport name="field_ui"/>
  26. <constructor>
  27. <body>
  28. self.num_floors = 0
  29. self.button_num = FLOORS
  30. self.elevator_pos = None
  31. self.elevator_dim = None
  32. </body>
  33. </constructor>
  34. <scxml initial="creating_window">
  35. <state id="creating_window">
  36. <onentry>
  37. <raise port="ui" event="create_window">
  38. <parameter expr="CANVAS_DIMS[0]"/><!-- width -->
  39. <parameter expr="CANVAS_DIMS[1]"/><!-- height -->
  40. <parameter expr='"Bouncing Balls Elevator"'/><!-- title -->
  41. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  42. </raise>
  43. </onentry>
  44. <transition event="window_created" target="../creating_canvas">
  45. <parameter name="window_id" type="int" />
  46. <script>
  47. self.window_id = window_id
  48. </script>
  49. <raise port="ui" event="bind_event">
  50. <parameter expr="window_id"/><!-- widget_id -->
  51. <parameter expr="ui.EVENTS.WINDOW_CLOSE"/><!-- tk_event -->
  52. <parameter expr="'window_close'"/><!-- sccd_event_name -->
  53. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  54. </raise>
  55. <raise port="ui" event="bind_event">
  56. <parameter expr="window_id"/><!-- widget_id -->
  57. <parameter expr="ui.EVENTS.KEY_PRESS"/><!-- tk_event -->
  58. <parameter expr="'key_press'"/><!-- sccd_event_name -->
  59. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  60. </raise>
  61. </transition>
  62. </state>
  63. <state id="creating_canvas">
  64. <onentry>
  65. <raise port="ui" event="create_canvas">
  66. <parameter expr="self.window_id"/><!-- window_id -->
  67. <parameter expr="CANVAS_DIMS[0]"/><!-- width -->
  68. <parameter expr="CANVAS_DIMS[1] - 150"/><!-- height -->
  69. <parameter expr="{'background':'#fff'}"/><!-- style -->
  70. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  71. </raise>
  72. </onentry>
  73. <transition event="canvas_created" target="../create_elevator">
  74. <parameter name="canvas_id" type="int"/>
  75. <script>
  76. self.canvas_id = canvas_id
  77. </script>
  78. </transition>
  79. </state>
  80. <state id="create_elevator">
  81. <transition target="../creating">
  82. <raise scope="cd" event="create_instance">
  83. <parameter expr='"elevator"' />
  84. <parameter expr='"Elevator"' />
  85. <parameter expr="self.canvas_id" />
  86. </raise>
  87. </transition>
  88. </state>
  89. <state id="creating">
  90. <transition event="instance_created" target="../create_floors">
  91. <parameter name="association_name" type="string"/>
  92. <raise scope="cd" event="start_instance">
  93. <parameter expr="association_name" />
  94. </raise>
  95. <raise scope="narrow" event="set_association_name" target="association_name">
  96. <parameter expr="association_name" />
  97. <parameter expr="self.canvas_id" />
  98. <parameter expr="self.window_id" />
  99. </raise>
  100. </transition>
  101. </state>
  102. <state id="create_floors">
  103. <transition target="../wait_created">
  104. <raise scope="cd" event="create_instance">
  105. <parameter expr='"floor"' />
  106. <parameter expr='"Floor"' />
  107. <parameter expr="self.canvas_id" />
  108. <parameter expr="self.num_floors" />
  109. </raise>
  110. <script>
  111. self.num_floors += 1
  112. </script>
  113. </transition>
  114. </state>
  115. <state id="wait_created">
  116. <transition event='instance_created' target='../wait_started'>
  117. <parameter name="association_name" type="string"/>
  118. <raise scope="cd" event="start_instance">
  119. <parameter expr="association_name" />
  120. </raise>
  121. <!-- associate an instance -->
  122. <raise scope="cd" event="associate_instance">
  123. <parameter expr="association_name" />
  124. <parameter expr="'elevator/floors'" />
  125. </raise>
  126. </transition>
  127. </state>
  128. <state id="wait_started">
  129. <transition event="instance_started" target="../create_floors" cond="self.num_floors != FLOORS" />
  130. <transition event="instance_started" target="../create_controls" cond="self.num_floors == FLOORS" />
  131. </state>
  132. <state id="create_controls" initial="create_buttons">
  133. <state id="create_buttons" initial="create_a_button">
  134. <state id="create_a_button">
  135. <onentry>
  136. <raise scope="cd" event="create_instance">
  137. <parameter expr='"button"' />
  138. <parameter expr='"ElevatorButton"' />
  139. <parameter expr="self.window_id" />
  140. <parameter expr="self.canvas_id" />
  141. <parameter expr="self.button_num -1" />
  142. </raise>
  143. </onentry>
  144. <transition event='instance_created' target='../start_a_button'>
  145. <parameter name="association_name" type="string"/>
  146. <raise scope="cd" event="start_instance">
  147. <parameter expr="association_name" />
  148. </raise>
  149. </transition>
  150. </state>
  151. <state id="start_a_button">
  152. <transition event="instance_started" target="../check_next" />
  153. </state>
  154. <state id="check_next">
  155. <transition target="../create_a_button" cond="self.button_num != 1">
  156. <script>
  157. self.button_num -= 1
  158. </script>
  159. </transition>
  160. <transition target="../../../running" cond="self.button_num == 1" />
  161. </state>
  162. </state>
  163. </state>
  164. <state id="running">
  165. <transition event='button_pressed' target='.'>
  166. <parameter name="floor_number" type="int"/>
  167. <raise scope="narrow" event="move_elevator" target="'elevator'">
  168. <parameter expr="floor_number" />
  169. </raise>
  170. </transition>
  171. </state>
  172. </scxml>
  173. </class>
  174. <class name="Floor">
  175. <attribute name="window_id" />
  176. <attribute name="canvas_id" />
  177. <attribute name="elevator_id" />
  178. <atrribute name="pos" />
  179. <inport name="floor_ui"/>
  180. <relationships>
  181. <association name="parent" class="MainApp" min="1" max="1" />
  182. <association name="balls" class="Ball" />
  183. </relationships>
  184. <constructor>
  185. <parameter name="canvas_id" />
  186. <parameter name="floor_num" />
  187. <body>
  188. <![CDATA[
  189. self.canvas_id = canvas_id;
  190. self.floor_num = floor_num;
  191. height = CANVAS_DIMS[1] - 150
  192. y_dim = (height - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  193. self.dim = {'x': FLOOR_LENGTH, 'y': y_dim};
  194. self.elevator_open = False
  195. self.elev_pos = None
  196. self.elev_dim = None
  197. self.elev_vel = None
  198. # start position from the bottom instead of from the top
  199. # self.pos = {'x': FLOOR_LENGTH / 2, 'y': (y_dim /2) + (self.floor_num * (y_dim + FLOOR_SPACE))};
  200. self.pos = {'x': FLOOR_LENGTH / 2, 'y': height - (y_dim /2) - ( self.floor_num * (y_dim + FLOOR_SPACE) )};
  201. ]]>
  202. </body>
  203. </constructor>
  204. <scxml initial="creating_floor">
  205. <state id="creating_floor">
  206. <onentry>
  207. <raise port="ui" event="create_rectangle">
  208. <parameter expr="self.canvas_id" />
  209. <parameter expr="self.pos['x']"/>
  210. <parameter expr="self.pos['y']"/>
  211. <parameter expr="self.dim['x']" />
  212. <parameter expr="self.dim['y']"/>
  213. <parameter expr="{'fill':'white', 'outline': 'black'}"/><!-- style -->
  214. <parameter expr="self.inports['floor_ui']"/><!-- inport for response -->
  215. </raise>
  216. </onentry>
  217. <transition event="rectangle_created" target="../running">
  218. </transition>
  219. </state>
  220. <state id="running" initial="create_random_ball">
  221. <state id="create_random_ball" >
  222. <transition after="random.randint(2, 10)" target="../wait">
  223. <raise scope="cd" event="create_instance">
  224. <parameter expr='"balls"' />
  225. <parameter expr='"Ball"' />
  226. <parameter expr="self.canvas_id" />
  227. <parameter expr="self.floor_num" />
  228. <parameter expr="{'x': 10, 'y': self.pos['y']}" />
  229. <parameter expr="{'x': random.uniform(1.0, 5.0), 'y': random.uniform(-5.0, 5.0)}" />
  230. <parameter expr="self.elevator_open" />
  231. <parameter expr="self.elev_pos" />
  232. <parameter expr="self.elev_dim" />
  233. <parameter expr="self.elev_vel" />
  234. </raise>
  235. </transition>
  236. <transition event="open_elevator" target=".">
  237. <script>
  238. print("Elevator opened at:", self.floor_num)
  239. self.elevator_open = True
  240. </script>
  241. <raise scope="narrow" event="update_elevator_open" target="'balls'">
  242. <parameter expr="self.elevator_open" />
  243. </raise>
  244. </transition>
  245. <transition event="close_elevator" target=".">
  246. <script>
  247. print("Elevator closed at:", self.floor_num)
  248. self.elevator_open = False
  249. </script>
  250. <raise scope="narrow" event="update_elevator_open" target="'balls'">
  251. <parameter expr="self.elevator_open" />
  252. </raise>
  253. </transition>
  254. <transition event="update_bounds" target=".">
  255. <parameter name="elev_pos" />
  256. <parameter name="elev_dim" />
  257. <parameter name="elev_vel" />
  258. <script>
  259. self.elev_pos = elev_pos
  260. self.elev_dim = elev_dim
  261. self.elev_vel = elev_vel
  262. </script>
  263. <raise scope="narrow" event="update_elevator_bounds" target="'balls'">
  264. <parameter expr="elev_pos" />
  265. <parameter expr="elev_dim" />
  266. <parameter expr="elev_vel" />
  267. </raise>
  268. </transition>
  269. <transition event='transfer_ball' target='.'>
  270. <parameter name="link_id" type="int"/>
  271. <parameter name="prev_floor" type="int" />
  272. <parameter name="new_floor" type="int"/>
  273. <parameter name="pos" />
  274. <parameter name="vel" />
  275. <raise scope="cd" event="create_instance">
  276. <parameter expr='"balls"' />
  277. <parameter expr='"Ball"' />
  278. <parameter expr="self.canvas_id" />
  279. <parameter expr="new_floor" />
  280. <parameter expr="pos" />
  281. <parameter expr="{'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)}" />
  282. <parameter expr="self.elevator_open" />
  283. <parameter expr="self.elev_pos" />
  284. <parameter expr="self.elev_dim" />
  285. <parameter expr="self.elev_vel" />
  286. </raise>
  287. </transition>
  288. </state>
  289. <state id="wait">
  290. <transition event="instance_created" target="../create_random_ball">
  291. <parameter name="association_name" type="string"/>
  292. <raise scope="cd" event="start_instance">
  293. <parameter expr="association_name" />
  294. </raise>
  295. <raise scope="narrow" event="set_association_name" target="association_name">
  296. <parameter expr="association_name" />
  297. </raise>
  298. </transition>
  299. </state>
  300. </state>
  301. </scxml>
  302. </class>
  303. <class name="ElevatorButton">
  304. <inport name="button_ui"/>
  305. <relationships>
  306. <association name="parent" class="MainApp" min="1" max="1" />
  307. </relationships>
  308. <constructor>
  309. <parameter name="window_id" />
  310. <parameter name="canvas_id" />
  311. <parameter name="number" />
  312. <body>
  313. self.window_id = window_id;
  314. self.canvas_id = canvas_id;
  315. self.button_id = None;
  316. self.dim = {'x': 120, 'y': (50 + (FLOORS * 30))}
  317. self.pos = {'x': CANVAS_DIMS[0] - ((self.dim['x'] / 2) + 10), 'y': (self.dim['y'] / 2) + 10}
  318. self.r = 10
  319. self.number = number;
  320. </body>
  321. </constructor>
  322. <scxml initial="creating">
  323. <state id="creating">
  324. <onentry>
  325. <raise port="ui" event="create_button">
  326. <parameter expr="self.window_id" />
  327. <parameter expr="self.number"/>
  328. <parameter expr="self.inports['button_ui']"/><!-- inport for response -->
  329. </raise>
  330. </onentry>
  331. <transition event="button_created" target="../running">
  332. <parameter name="button_id"/>
  333. <script>
  334. self.button_id = button_id
  335. </script>
  336. <raise port="ui" event="bind_event">
  337. <parameter expr="button_id"/><!-- widget_id -->
  338. <parameter expr="ui.EVENTS.MOUSE_CLICK"/><!-- tk_event -->
  339. <parameter expr='"mouse_click"'/><!-- sccd_event_name -->
  340. <parameter expr="self.inports['button_ui']"/><!-- inport for response -->
  341. </raise>
  342. </transition>
  343. </state>
  344. <state id="running">
  345. <transition port='button_ui' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
  346. <parameter name="x" />
  347. <parameter name="y" />
  348. <parameter name="button" />
  349. <raise event="button_pressed" scope="narrow" target="'parent'">
  350. <parameter expr="self.number" />
  351. </raise>
  352. </transition>
  353. </state>
  354. </scxml>
  355. </class>
  356. <class name="Elevator">
  357. <attribute name="window_id" />
  358. <attribute name="canvas_id" />
  359. <attribute name="elevator_id" />
  360. <atrribute name="pos" />
  361. <inport name="elevator_ui"/>
  362. <relationships>
  363. <association name="floors" class="Floor" />
  364. <association name="parent" class="MainApp" min="1" max="1" />
  365. </relationships>
  366. <constructor>
  367. <parameter name="canvas_id" />
  368. <body>
  369. <![CDATA[
  370. self.canvas_id = canvas_id;
  371. height = CANVAS_DIMS[1] - 150
  372. elevator_height = (height - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  373. self.dim = {'x': elevator_height, 'y': elevator_height};
  374. self.vel = -2;
  375. self.current_floor = 0;
  376. self.pos = {'x': FLOOR_LENGTH + (elevator_height / 2), 'y': (height - (elevator_height / 2))};
  377. self.next_pos = {'x': FLOOR_LENGTH / 2, 'y': None};
  378. self.smooth = 0.6; # value between 0 and 1
  379. ]]>
  380. </body>
  381. </constructor>
  382. <scxml initial="root">
  383. <state id="root" initial="waiting">
  384. <state id="waiting">
  385. <transition event="set_association_name" target="../creating_elevator">
  386. <parameter name="association_name" type="str" />
  387. <parameter name="canvas_id" type="int" />
  388. <parameter name="window_id" type="int" />
  389. <script>
  390. self.association_name = association_name
  391. self.canvas_id = canvas_id
  392. self.window_id = window_id
  393. </script>
  394. </transition>
  395. </state>
  396. <state id="creating_elevator">
  397. <onentry>
  398. <raise port="ui" event="create_rectangle">
  399. <parameter expr="self.canvas_id" />
  400. <parameter expr="self.pos['x']"/>
  401. <parameter expr="self.pos['y']"/>
  402. <parameter expr="self.dim['x']" />
  403. <parameter expr="self.dim['y']"/>
  404. <parameter expr="{'fill':'white', 'outline': 'black'}"/><!-- style -->
  405. <parameter expr="self.inports['elevator_ui']"/><!-- inport for response -->
  406. </raise>
  407. </onentry>
  408. <transition event="rectangle_created" target="../running">
  409. <parameter name="canvas_id" type="int" />
  410. <parameter name="rect_id" type="int" />
  411. <script>
  412. self.elevator_id = rect_id
  413. </script>
  414. </transition>
  415. </state>
  416. <state id="running" initial="idle">
  417. <state id="idle">
  418. <onentry>
  419. <raise scope="narrow" event="update_bounds" target="'floors'">
  420. <parameter expr="self.pos" />
  421. <parameter expr="self.dim" />
  422. <parameter expr="self.vel" />
  423. </raise>
  424. <raise scope="narrow" event="open_elevator" target="f'floors[{self.current_floor}]'" />
  425. </onentry>
  426. <transition event="move_elevator" target="../move">
  427. <parameter name="floor_number" type="int"/>
  428. <raise scope="narrow" event="close_elevator" target="f'floors[{self.current_floor}]'" />
  429. <script>
  430. if self.current_floor &lt; floor_number:
  431. self.vel = -2
  432. else:
  433. self.vel = 2
  434. self.current_floor = floor_number
  435. height = (CANVAS_DIMS[1] - 150)
  436. y_dim = (height - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  437. self.next_pos['y'] = height - (y_dim /2) - (self.current_floor * (y_dim + FLOOR_SPACE));
  438. </script>
  439. </transition>
  440. </state>
  441. <state id="move">
  442. <onentry>
  443. <raise scope="narrow" event="update_bounds" target="'floors'">
  444. <parameter expr="self.pos" />
  445. <parameter expr="self.dim" />
  446. <parameter expr="self.vel" />
  447. </raise>
  448. </onentry>
  449. <transition after="0.02" target=".">
  450. <raise port="ui" event="set_element_pos">
  451. <parameter expr="self.canvas_id"/>
  452. <parameter expr="self.elevator_id"/>
  453. <parameter expr="self.pos['x']"/>
  454. <parameter expr="self.pos['y']"/>
  455. </raise>
  456. <script>
  457. self.pos['y'] += self.vel
  458. </script>
  459. </transition>
  460. <transition target="../idle" cond="(self.vel &gt; 0 and self.pos['y'] &gt; self.next_pos['y']) or (self.vel &lt; 0 and self.pos['y'] &lt; self.next_pos['y'])">
  461. </transition>
  462. </state>
  463. </state>
  464. </state>
  465. </scxml>
  466. </class>
  467. <class name="Ball">
  468. <attribute name="canvas_id" />
  469. <atrribute name="circle_id" />
  470. <attribute name="pos" />
  471. <inport name="ball_ui" />
  472. <relationships>
  473. <association name="parent" class="Floor" min="1" max="1" />
  474. </relationships>
  475. <constructor>
  476. <parameter name="canvas_id" />
  477. <parameter name="floor_num" />
  478. <parameter name="pos" />
  479. <parameter name="vel" />
  480. <parameter name="elevator_open" />
  481. <parameter name="rect_pos" />
  482. <parameter name="rect_dim" />
  483. <parameter name="rect_vel" />
  484. <body>
  485. <![CDATA[
  486. self.canvas_id = canvas_id;
  487. self.floor_num = floor_num;
  488. self.elevator_floor = 0;
  489. self.elevator_open = elevator_open;
  490. self.rect_pos = rect_pos
  491. self.rect_dim = rect_dim
  492. self.rect_vel = rect_vel
  493. self.r = 5.0;
  494. self.vel = vel;
  495. self.pos = pos;
  496. self.smooth = 0.6; # value between 0 and 1
  497. ]]>
  498. </body>
  499. </constructor>
  500. <destructor>
  501. </destructor>
  502. <scxml initial="main_behaviour">
  503. <state id="main_behaviour" initial="initializing">
  504. <state id="initializing">
  505. <transition event="set_association_name" target="../creating_circle">
  506. <parameter name="association_name" type="str" />
  507. <script>
  508. self.association_name = association_name
  509. </script>
  510. </transition>
  511. </state>
  512. <state id="creating_circle">
  513. <onentry>
  514. <raise port="ui" event="create_circle">
  515. <parameter expr="self.canvas_id"/><!-- canvas_id -->
  516. <parameter expr="self.pos['x']"/><!-- x -->
  517. <parameter expr="self.pos['y']"/><!-- y -->
  518. <parameter expr="self.r"/><!-- r -->
  519. <parameter expr="{'fill':'#000'}"/><!-- style -->
  520. <parameter expr="self.inports['ball_ui']"/><!-- inport for response -->
  521. </raise>
  522. </onentry>
  523. <transition event="circle_created" target="../bouncing">
  524. <parameter name="canvas_id"/>
  525. <parameter name="circle_id"/>
  526. <script>
  527. self.circle_id = circle_id
  528. </script>
  529. </transition>
  530. </state>
  531. <state id="bouncing">
  532. <transition cond="self.pos['x'] + self.r &gt; self.rect_pos['x'] + (self.rect_dim['x'] / 2) and self.elevator_open" target=".">
  533. <script>
  534. self.prev_floor = self.floor_num
  535. </script>
  536. <raise scope="narrow" event="transfer_ball" target="'parent'" >
  537. <parameter expr="self.association_name" />
  538. <parameter expr="self.prev_floor" />
  539. <parameter expr="self.elevator_floor" />
  540. <parameter expr="self.pos" />
  541. <parameter expr="self.vel" />
  542. </raise>
  543. </transition>
  544. <transition after="0.02" target=".">
  545. <script>
  546. <![CDATA[
  547. floor_height = ((CANVAS_DIMS[1] - 150) - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  548. floor_dim = {'x': FLOOR_LENGTH, 'y': floor_height};
  549. floor_pos = {'x': FLOOR_LENGTH / 2, 'y': (CANVAS_DIMS[1] - 150) - (floor_height /2) - ( self.floor_num * (floor_height + FLOOR_SPACE) )};
  550. if self.floor_num == -1:
  551. if self.pos['x'] - self.r < self.rect_pos['x'] - (self.rect_dim['x'] / 2):
  552. if self.elevator_open and self.vel['x'] < 0:
  553. print("Delivered ball from floor:", self.floor_num, "to:", self.elevator_floor)
  554. self.floor_num = self.elevator_floor
  555. elif self.vel['x'] >= 0:
  556. pass
  557. else:
  558. self.pos['x'] = self.rect_pos['x'] - (self.rect_dim['x'] / 2) + self.r
  559. self.vel['x'] = -self.vel['x']
  560. elif self.pos['x'] + self.r > self.rect_pos['x'] + (self.rect_dim['x'] / 2):
  561. self.pos['x'] = self.rect_pos['x'] + (self.rect_dim['x'] / 2) - self.r
  562. self.vel['x'] = -self.vel['x']
  563. # Check collision with the top and bottom borders
  564. if self.pos['y'] - self.r < self.rect_pos['y'] - (self.rect_dim['y'] / 2):
  565. self.pos['y'] = self.rect_pos['y'] - (self.rect_dim['y'] / 2) + self.r
  566. self.vel['y'] = -self.vel['y'] + self.rect_vel
  567. elif self.pos['y'] + self.r > self.rect_pos['y'] + (self.rect_dim['y'] / 2):
  568. self.pos['y'] = self.rect_pos['y'] + (self.rect_dim['y'] / 2) - self.r
  569. self.vel['y'] = -self.vel['y'] + self.rect_vel
  570. else:
  571. if self.pos['x'] - self.r < floor_pos['x'] - (floor_dim['x'] / 2):
  572. self.pos['x'] = floor_pos['x'] - (floor_dim['x'] / 2) + self.r
  573. self.vel['x'] = -self.vel['x']
  574. elif self.pos['x'] + self.r > floor_pos['x'] + (floor_dim['x'] / 2):
  575. if self.elevator_open and self.vel['x'] > 0:
  576. self.floor_num = -1
  577. elif self.vel['x'] <= 0:
  578. pass
  579. else:
  580. self.pos['x'] = floor_pos['x'] + (floor_dim['x'] / 2) - self.r
  581. self.vel['x'] = -self.vel['x']
  582. # Check collision with the top and bottom borders
  583. if self.pos['y'] - self.r < floor_pos['y'] - (floor_dim['y'] / 2):
  584. self.pos['y'] = floor_pos['y'] - (floor_dim['y'] / 2) + self.r
  585. self.vel['y'] = -self.vel['y']
  586. elif self.pos['y'] + self.r > floor_pos['y'] + (floor_dim['y'] / 2):
  587. self.pos['y'] = floor_pos['y'] + (floor_dim['y'] / 2) - self.r # Correct position
  588. self.vel['y'] = -self.vel['y']
  589. ]]>
  590. </script>
  591. <raise port="ui" event="move_element">
  592. <parameter expr="self.canvas_id"/>
  593. <parameter expr="self.circle_id"/>
  594. <parameter expr="self.vel['x']"/>
  595. <parameter expr="self.vel['y']"/>
  596. </raise>
  597. <script>
  598. self.pos['x'] += self.vel['x']
  599. self.pos['y'] += self.vel['y']
  600. </script>
  601. </transition>
  602. <transition target="../ball_delete" cond="self.pos['x'] - self.r &lt; 2"/>
  603. <transition event="update_elevator_open" target=".">
  604. <parameter name="open_bool" />
  605. <script>
  606. self.elevator_open = open_bool
  607. print("Ball on floor floor_num:", self.floor_num, "went open")
  608. </script>
  609. </transition>
  610. <transition event="update_elevator_bounds" target=".">
  611. <parameter name="pos" type="dict" />
  612. <parameter name="dim" type="dict" />
  613. <parameter name="vel" type="int" />
  614. <script>
  615. self.rect_pos = pos
  616. self.rect_dim = dim
  617. self.rect_vel = vel
  618. </script>
  619. </transition>
  620. </state>
  621. <state id="ball_delete">
  622. <transition event="delete_self" target='../../deleted'>
  623. <raise event="delete_ball" scope="narrow" target="'floor'">
  624. <parameter expr='self.association_name' />
  625. </raise>
  626. <raise port="ui" event="destroy_element">
  627. <parameter expr="self.canvas_id" />
  628. <parameter expr="self.circle_id" />
  629. </raise>
  630. </transition>
  631. </state>
  632. </state>
  633. <state id='deleted' />
  634. </scxml>
  635. </class>
  636. </diagram>