sccd.xml 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484
  1. <?xml version="1.1" ?>
  2. <diagram author="Sam Pieters" name="Bouncing_Balls_DEVS_Version">
  3. <description>
  4. Tkinter frame with bouncing balls in it.
  5. </description>
  6. <top>
  7. from sccd.runtime.libs import ui_v2 as ui
  8. import random
  9. CANVAS_DIMS = (800, 550)
  10. </top>
  11. <inport name="Inport"/>
  12. <outport name="Outport" />
  13. <class name="MainApp" default="true">
  14. <relationships>
  15. <association name="fields" class="Field" />
  16. </relationships>
  17. <constructor>
  18. <body>
  19. self.nr_of_fields = 0
  20. </body>
  21. </constructor>
  22. <scxml initial="running">
  23. <state id="running" initial="root">
  24. <parallel id="root">
  25. <state id="main_behaviour" initial="initializing">
  26. <state id="initializing">
  27. <transition target="../running">
  28. <raise event="create_field" />
  29. </transition>
  30. </state>
  31. <state id="running">
  32. <transition target='.' event='button_pressed' cond='event_name == "create_new_field"'>
  33. <parameter name="event_name" type="str" />
  34. <raise event="create_field" />
  35. </transition>
  36. </state>
  37. </state>
  38. <state id="cd_behaviour" initial="waiting">
  39. <state id="waiting">
  40. <transition event="create_field" target="../creating">
  41. <raise scope="cd" event="create_instance">
  42. <parameter expr='"fields"' />
  43. </raise>
  44. </transition>
  45. <transition event="delete_field" target='../check_nr_of_fields'>
  46. <parameter name="association_name" type="str"/>
  47. <raise scope="cd" event="delete_instance">
  48. <parameter expr='association_name' />
  49. </raise>
  50. <script>
  51. self.nr_of_fields -= 1
  52. </script>
  53. </transition>
  54. </state>
  55. <state id="creating">
  56. <transition event="instance_created" target="../waiting">
  57. <parameter name="association_name" type="string"/>
  58. <raise scope="cd" event="start_instance">
  59. <parameter expr="association_name" />
  60. </raise>
  61. <raise scope="narrow" event="set_association_name" target="association_name">
  62. <parameter expr="association_name" />
  63. </raise>
  64. <script>
  65. self.nr_of_fields += 1
  66. </script>
  67. </transition>
  68. </state>
  69. <state id="check_nr_of_fields">
  70. <transition target="../stopped" cond="self.nr_of_fields == 0" after="0.05">
  71. <raise event="stop" />
  72. </transition>
  73. <transition target="../waiting" cond="self.nr_of_fields != 0"/>
  74. </state>
  75. <state id="stopped" />
  76. </state>
  77. <transition target="../stopped" event="stop">
  78. <raise port="Outport" event="destroy_all"/>
  79. </transition>
  80. </parallel>
  81. <state id="stopped" />
  82. </state>
  83. </scxml>
  84. </class>
  85. <class name="Field">
  86. <attribute name="window_id" />
  87. <attribute name="canvas_id" />
  88. <inport name="field_ui"/>
  89. <relationships>
  90. <association name="balls" class="Ball" />
  91. <association name="buttons" class="Button" />
  92. <association name="parent" class="MainApp" min="1" max="1" />
  93. </relationships>
  94. <scxml initial="root">
  95. <state id="root" initial="waiting">
  96. <state id="waiting">
  97. <transition event="set_association_name" target="../creating_window">
  98. <parameter name="association_name" type="str" />
  99. <script>
  100. self.association_name = association_name
  101. </script>
  102. </transition>
  103. </state>
  104. <state id="creating_window">
  105. <onentry>
  106. <raise port="Outport" event="create_window">
  107. <parameter expr="800"/> <!-- width -->
  108. <parameter expr="600"/> <!-- height -->
  109. <parameter expr='"BouncingBalls"'/> <!-- title -->
  110. <parameter expr='"Inport"'/><!-- inport for response -->
  111. </raise>
  112. </onentry>
  113. <transition event="window_created" target="../creating_canvas">
  114. <parameter name="window_id" type="int" />
  115. <script>
  116. self.window_id = window_id
  117. </script>
  118. <raise port="Outport" event="bind_event">
  119. <parameter expr="window_id"/> <!-- widget_id -->
  120. <parameter expr="ui.EVENTS.WINDOW_CLOSE"/> <!-- tk_event -->
  121. <parameter expr="'window_close'"/> <!-- sccd_event_name -->
  122. <parameter expr='"Inport"'/><!-- inport for response -->
  123. </raise>
  124. <raise port="Outport" event="bind_event">
  125. <parameter expr="window_id"/> <!-- widget_id -->
  126. <parameter expr="ui.EVENTS.KEY_PRESS"/> <!-- tk_event -->
  127. <parameter expr="'key_press'"/> <!-- sccd_event_name -->
  128. <parameter expr='"Inport"'/><!-- inport for response -->
  129. </raise>
  130. </transition>
  131. </state>
  132. <state id="creating_canvas">
  133. <onentry>
  134. <raise port="Outport" event="create_canvas">
  135. <parameter expr="self.window_id"/> <!-- window_id -->
  136. <parameter expr="CANVAS_DIMS[0]"/> <!-- width -->
  137. <parameter expr="CANVAS_DIMS[1]"/> <!-- height -->
  138. <parameter expr="{'background':'#eee'}"/> <!-- style -->
  139. <parameter expr='"Inport"'/><!-- inport for response -->
  140. </raise>
  141. </onentry>
  142. <transition event="canvas_created" target="../creating_button">
  143. <parameter name="canvas_id" type="int"/>
  144. <script>
  145. self.canvas_id = canvas_id
  146. </script>
  147. <raise port="Outport" event="bind_event">
  148. <parameter expr="canvas_id"/> <!-- widget_id -->
  149. <parameter expr="ui.EVENTS.MOUSE_RIGHT_CLICK"/> <!-- tk_event -->
  150. <parameter expr="'right_click'"/> <!-- sccd_event_name -->
  151. <parameter expr='"Inport"'/> <!-- inport for response -->
  152. </raise>
  153. <raise port="Outport" event="bind_event">
  154. <parameter expr="canvas_id"/> <!-- widget_id -->
  155. <parameter expr="ui.EVENTS.MOUSE_MOVE"/> <!-- tk_event -->
  156. <parameter expr="'mouse_move'"/> <!-- sccd_event_name -->
  157. <parameter expr='"Inport"'/> <!-- inport for response -->
  158. </raise>
  159. <raise port="Outport" event="bind_event">
  160. <parameter expr="canvas_id"/><!-- widget_id -->
  161. <parameter expr="ui.EVENTS.MOUSE_RELEASE"/><!-- tk_event -->
  162. <parameter expr="'mouse_release'"/><!-- sccd_event_name -->
  163. <parameter expr='"Inport"'/><!-- inport for response -->
  164. </raise>
  165. </transition>
  166. </state>
  167. <state id="creating_button">
  168. <onentry>
  169. <raise scope="cd" event="create_instance">
  170. <parameter expr='"buttons"' />
  171. <parameter expr='"Button"' />
  172. <parameter expr="self.window_id" />
  173. <parameter expr="'create_new_field'" />
  174. <parameter expr="'Spawn New Window'" />
  175. </raise>
  176. </onentry>
  177. <transition event='instance_created' target='../running'>
  178. <parameter name="association_name" type="string"/>
  179. <raise scope="cd" event="start_instance">
  180. <parameter expr="association_name" />
  181. </raise>
  182. </transition>
  183. </state>
  184. <parallel id="running">
  185. <transition port="Inport" event="window_close" target="../deleting">
  186. <raise event="delete_instance" scope="cd">
  187. <parameter expr='"buttons"' />
  188. </raise>
  189. <raise event="delete_instance" scope="cd">
  190. <parameter expr='"balls"' />
  191. </raise>
  192. </transition>
  193. <state id="main_behaviour" initial="running">
  194. <state id="running">
  195. <transition port="Inport" event="right_click" target="../creating_ball">
  196. <parameter name="x" />
  197. <parameter name="y" />
  198. <parameter name="button" />
  199. <raise scope="cd" event="create_instance">
  200. <parameter expr='"balls"' />
  201. <parameter expr='"Ball"' />
  202. <parameter expr="self.canvas_id" />
  203. <parameter expr="x" />
  204. <parameter expr="y" />
  205. </raise>
  206. </transition>
  207. </state>
  208. <state id="creating_ball">
  209. <transition event="instance_created" target="../running">
  210. <parameter name="association_name" type="string"/>
  211. <raise scope="cd" event="start_instance">
  212. <parameter expr="association_name" />
  213. </raise>
  214. <raise scope="narrow" event="set_association_name" target="association_name">
  215. <parameter expr="association_name" />
  216. </raise>
  217. </transition>
  218. </state>
  219. </state>
  220. <state id="deleting_behaviour" initial="running">
  221. <state id="running">
  222. <transition event="delete_ball" target='.'>
  223. <parameter name="association_name" type="str"/>
  224. <raise scope="cd" event="delete_instance">
  225. <parameter expr='association_name' />
  226. </raise>
  227. </transition>
  228. </state>
  229. </state>
  230. <state id="child_behaviour" initial="listening">
  231. <state id="listening">
  232. <transition event="button_pressed" target='.'>
  233. <parameter name="event_name" type="str" />
  234. <raise event="button_pressed" scope="narrow" target="'parent'">
  235. <parameter expr='event_name' />
  236. </raise>
  237. </transition>
  238. </state>
  239. </state>
  240. <state id="deleting_balls_behaviour" initial="listening">
  241. <state id="listening">
  242. <transition port="Inport" event="key_press" target="." cond="key == ui.KEYCODES.DELETE">
  243. <parameter name="key" />
  244. <raise event="delete_self" scope="narrow" target="'balls'" />
  245. </transition>
  246. </state>
  247. </state>
  248. </parallel>
  249. <state id="deleting">
  250. <transition target="../deleted">
  251. <raise event="delete_field" scope="narrow" target="'parent'">
  252. <parameter expr='self.association_name' />
  253. </raise>
  254. <raise port="Outport" event="destroy_window">
  255. <parameter expr="self.window_id"/><!-- window to destroy -->
  256. </raise>
  257. </transition>
  258. </state>
  259. <state id="deleted" />
  260. </state>
  261. </scxml>
  262. </class>
  263. <class name="Button">
  264. <attribute name="window_id" />
  265. <attribute name="event_name" />
  266. <attribute name="button_id" />
  267. <relationships>
  268. <association name="parent" class="Field" min="1" max="1" />
  269. </relationships>
  270. <inport name="button_ui"/>
  271. <constructor>
  272. <parameter name="window_id" type="int" />
  273. <parameter name="event_name" type="str" />
  274. <parameter name="button_text" type="str" />
  275. <body>
  276. self.window_id = window_id;
  277. self.event_name = event_name;
  278. </body>
  279. </constructor>
  280. <scxml initial="creating_button">
  281. <state id="creating_button">
  282. <onentry>
  283. <raise port="Outport" event="create_button">
  284. <parameter expr="self.window_id"/><!-- window_id -->
  285. <parameter expr="self.event_name"/><!-- text -->
  286. <parameter expr="'Inport'"/><!-- inport for response -->
  287. </raise>
  288. </onentry>
  289. <transition event="button_created" target="../running">
  290. <parameter name="button_id" type="int"/>
  291. <script>
  292. self.button_id = button_id
  293. </script>
  294. <raise port="Outport" event="bind_event">
  295. <parameter expr="button_id"/><!-- widget_id -->
  296. <parameter expr="ui.EVENTS.MOUSE_CLICK"/><!-- tk_event -->
  297. <parameter expr='"mouse_click"'/><!-- sccd_event_name -->
  298. <parameter expr="'Inport'"/><!-- inport for response -->
  299. </raise>
  300. </transition>
  301. </state>
  302. <state id="running">
  303. <transition port='Inport' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
  304. <parameter name="x" />
  305. <parameter name="y" />
  306. <parameter name="button" />
  307. <raise event="button_pressed" scope="narrow" target="'parent'">
  308. <parameter expr="self.event_name" />
  309. </raise>
  310. </transition>
  311. </state>
  312. </scxml>
  313. </class>
  314. <class name="Ball">
  315. <attribute name="canvas_id" />
  316. <atrribute name="circle_id" />
  317. <attribute name="pos" />
  318. <inport name="ball_ui" />
  319. <relationships>
  320. <association name="parent" class="Field" min="1" max="1" />
  321. </relationships>
  322. <constructor>
  323. <parameter name="canvas_id" />
  324. <parameter name="x" />
  325. <parameter name="y" />
  326. <body>
  327. self.canvas_id = canvas_id;
  328. self.r = 20.0;
  329. self.vel = {'x': 1, 'y': 1};
  330. self.pos = {'x': x, 'y': y};
  331. self.smooth = 0.6; # value between 0 and 1
  332. </body>
  333. </constructor>
  334. <destructor>
  335. </destructor>
  336. <scxml initial="main_behaviour">
  337. <state id="main_behaviour" initial="initializing">
  338. <state id="initializing">
  339. <transition event="set_association_name" target="../creating_circle">
  340. <parameter name="association_name" type="str" />
  341. <script>
  342. self.association_name = association_name
  343. </script>
  344. </transition>
  345. </state>
  346. <state id="creating_circle">
  347. <onentry>
  348. <raise port="Outport" event="create_circle">
  349. <parameter expr="self.canvas_id"/><!-- canvas_id -->
  350. <parameter expr="self.pos['x']"/><!-- x -->
  351. <parameter expr="self.pos['y']"/><!-- y -->
  352. <parameter expr="self.r"/><!-- r -->
  353. <parameter expr="{'fill':'#000'}"/><!-- style -->
  354. <parameter expr="'Inport'"/><!-- inport for response -->
  355. </raise>
  356. </onentry>
  357. <transition event="circle_created" target="../bouncing">
  358. <parameter name="canvas_id"/>
  359. <parameter name="circle_id"/>
  360. <script>
  361. self.circle_id = circle_id
  362. </script>
  363. <raise port="Outport" event="bind_canvas_event">
  364. <parameter expr="self.canvas_id"/>
  365. <parameter expr="circle_id"/>
  366. <parameter expr="ui.EVENTS.MOUSE_PRESS"/>
  367. <parameter expr="'mouse_press'"/>
  368. <parameter expr="'Inport'"/>
  369. </raise>
  370. <raise port="Outport" event="bind_canvas_event">
  371. <parameter expr="self.canvas_id"/>
  372. <parameter expr="circle_id"/>
  373. <parameter expr="ui.EVENTS.MOUSE_MOVE"/>
  374. <parameter expr="'mouse_move'"/>
  375. <parameter expr="'Inport'"/>
  376. </raise>
  377. <raise port="Outport" event="bind_canvas_event">
  378. <parameter expr="self.canvas_id"/>
  379. <parameter expr="circle_id"/>
  380. <parameter expr="ui.EVENTS.MOUSE_RELEASE"/>
  381. <parameter expr="'mouse_release'"/>
  382. <parameter expr="'Inport'"/>
  383. </raise>
  384. </transition>
  385. </state>
  386. <state id="bouncing">
  387. <!-- <transition after="(20 - self.getSimulatedTime() % 20) / 1000.0" target="."> -->
  388. <transition after="0.02" target=".">
  389. <script>
  390. <![CDATA[
  391. # Invert velocity when colliding with canvas border:
  392. if self.pos['x']-self.r <= 0 or self.pos['x']+self.r >= CANVAS_DIMS[0]:
  393. self.vel['x'] = -self.vel['x'];
  394. if self.pos['y']-self.r <= 0 or self.pos['y']+self.r >= CANVAS_DIMS[1]:
  395. self.vel['y'] = -self.vel['y'];
  396. ]]>
  397. </script>
  398. <raise port="Outport" event="move_element">
  399. <parameter expr="self.canvas_id"/>
  400. <parameter expr="self.circle_id"/>
  401. <parameter expr="self.vel['x']"/>
  402. <parameter expr="self.vel['y']"/>
  403. </raise>
  404. <script>
  405. self.pos['x'] += self.vel['x']
  406. self.pos['y'] += self.vel['y']
  407. </script>
  408. </transition>
  409. <transition port="Inport" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
  410. <parameter name="x" />
  411. <parameter name="y" />
  412. <parameter name="button" />
  413. <raise port="Outport" event="set_element_color">
  414. <parameter expr="self.canvas_id"/>
  415. <parameter expr="self.circle_id"/>
  416. <parameter expr="'#ff0'"/>
  417. </raise>
  418. </transition>
  419. </state>
  420. <state id="dragging">
  421. <transition port="Inport" event="mouse_move" target=".">
  422. <parameter name="x" />
  423. <parameter name="y" />
  424. <parameter name="button" />
  425. <script>
  426. # Always keep ball within canvas:
  427. x = min(max(0+self.r, x), CANVAS_DIMS[0]-self.r)
  428. y = min(max(0+self.r, y), CANVAS_DIMS[1]-self.r)
  429. dx = x - self.pos['x']
  430. dy = y - self.pos['y']
  431. self.vel = {
  432. 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
  433. 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
  434. }
  435. self.pos = {'x': x, 'y': y}
  436. </script>
  437. <raise port="Outport" event="set_element_pos">
  438. <parameter expr="self.canvas_id"/>
  439. <parameter expr="self.circle_id"/>
  440. <parameter expr="x-self.r"/>
  441. <parameter expr="y-self.r"/>
  442. </raise>
  443. </transition>
  444. <transition port="Inport" event="mouse_release" target="../bouncing">
  445. <parameter name="x" />
  446. <parameter name="y" />
  447. <raise port="Outport" event="set_element_color">
  448. <parameter expr="self.canvas_id"/>
  449. <parameter expr="self.circle_id"/>
  450. <parameter expr="'#f00'"/>
  451. </raise>
  452. </transition>
  453. </state>
  454. <state id='selected'>
  455. <transition port="Inport" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
  456. <parameter name="x" />
  457. <parameter name="y" />
  458. <parameter name="button" />
  459. <script>
  460. self.mouse_pos = {'x':x, 'y':y};
  461. </script>
  462. </transition>
  463. <transition event="delete_self" target='../../deleted'>
  464. <raise event="delete_ball" scope="narrow" target="'parent'">
  465. <parameter expr='self.association_name' />
  466. </raise>
  467. <raise port="Outport" event="destroy_element">
  468. <parameter expr="self.canvas_id" />
  469. <parameter expr="self.element_id" />
  470. </raise>
  471. </transition>
  472. </state>
  473. </state>
  474. <state id='deleted' />
  475. </scxml>
  476. </class>
  477. </diagram>