target.py 5.5 KB

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  1. """
  2. Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
  3. Model author: Simon Van Mierlo
  4. Model name: Timer (Eventloop Version)
  5. """
  6. from sccd.runtime.statecharts_core import *
  7. from sccd.runtime.libs.ui import ui
  8. from sccd.runtime.accurate_time import AccurateTime
  9. # package "Timer (Eventloop Version)"
  10. class MainApp(RuntimeClassBase):
  11. def __init__(self, controller):
  12. RuntimeClassBase.__init__(self, controller)
  13. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  14. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  15. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  16. self.semantics.priority = StatechartSemantics.SourceParent
  17. self.semantics.concurrency = StatechartSemantics.Single
  18. # build Statechart structure
  19. self.build_statechart_structure()
  20. # call user defined constructor
  21. MainApp.user_defined_constructor(self)
  22. def user_defined_constructor(self):
  23. self.canvas = ui.append_canvas(ui.window,100,100,{'background':'#eee'})
  24. self.clock_text = self.canvas.element.create_text(25,25,{'text':'0.0'})
  25. self.actual_clock_text = self.canvas.element.create_text(25,50,{'text':'0.0'})
  26. interrupt_button = ui.append_button(ui.window, 'INTERRUPT');
  27. continue_button = ui.append_button(ui.window, 'CONTINUE');
  28. ui.bind_event(interrupt_button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'interrupt_clicked');
  29. ui.bind_event(continue_button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'continue_clicked');
  30. def user_defined_destructor(self):
  31. pass
  32. # user defined method
  33. def update_timers(self):
  34. self.canvas.element.itemconfigure(self.clock_text, text=str('%.2f' % (self.getSimulatedTime() / 1000.0)))
  35. self.canvas.element.itemconfigure(self.actual_clock_text, text='%.2f' % (time() / 1000.0))
  36. # builds Statechart structure
  37. def build_statechart_structure(self):
  38. # state <root>
  39. self.states[""] = State(0, "", self)
  40. # state /running
  41. self.states["/running"] = State(1, "/running", self)
  42. self.states["/running"].setEnter(self._running_enter)
  43. self.states["/running"].setExit(self._running_exit)
  44. # state /interrupted
  45. self.states["/interrupted"] = State(2, "/interrupted", self)
  46. # add children
  47. self.states[""].addChild(self.states["/running"])
  48. self.states[""].addChild(self.states["/interrupted"])
  49. self.states[""].fixTree()
  50. self.states[""].default_state = self.states["/running"]
  51. # transition /running
  52. _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
  53. _running_0.setAction(self._running_0_exec)
  54. _running_0.setTrigger(Event("_0after"))
  55. self.states["/running"].addTransition(_running_0)
  56. _running_1 = Transition(self, self.states["/running"], [self.states["/interrupted"]])
  57. _running_1.setAction(self._running_1_exec)
  58. _running_1.setTrigger(Event("interrupt_clicked", self.getInPortName("ui")))
  59. self.states["/running"].addTransition(_running_1)
  60. # transition /interrupted
  61. _interrupted_0 = Transition(self, self.states["/interrupted"], [self.states["/interrupted"]])
  62. _interrupted_0.setAction(self._interrupted_0_exec)
  63. _interrupted_0.setTrigger(Event("interrupt_clicked", self.getInPortName("ui")))
  64. self.states["/interrupted"].addTransition(_interrupted_0)
  65. _interrupted_1 = Transition(self, self.states["/interrupted"], [self.states["/running"]])
  66. _interrupted_1.setAction(self._interrupted_1_exec)
  67. _interrupted_1.setTrigger(Event("continue_clicked", self.getInPortName("ui")))
  68. self.states["/interrupted"].addTransition(_interrupted_1)
  69. def _running_enter(self):
  70. self.addTimer(0, 0.05)
  71. def _running_exit(self):
  72. self.removeTimer(0)
  73. def _running_0_exec(self, parameters):
  74. self.update_timers()
  75. def _running_1_exec(self, parameters):
  76. self.update_timers()
  77. def _interrupted_0_exec(self, parameters):
  78. self.update_timers()
  79. def _interrupted_1_exec(self, parameters):
  80. self.update_timers()
  81. def initializeStatechart(self):
  82. # enter default state
  83. self.default_targets = self.states["/running"].getEffectiveTargetStates()
  84. RuntimeClassBase.initializeStatechart(self)
  85. class ObjectManager(ObjectManagerBase):
  86. def __init__(self, controller):
  87. ObjectManagerBase.__init__(self, controller)
  88. def instantiate(self, class_name, construct_params):
  89. if class_name == "MainApp":
  90. instance = MainApp(self.controller)
  91. instance.associations = {}
  92. else:
  93. raise Exception("Cannot instantiate class " + class_name)
  94. return instance
  95. class Controller(EventLoopControllerBase):
  96. def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
  97. if finished_callback == None: finished_callback = None
  98. if behind_schedule_callback == None: behind_schedule_callback = None
  99. EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
  100. self.addInputPort("ui")
  101. self.object_manager.createInstance("MainApp", [])