target.py 43 KB

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  1. """
  2. Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
  3. Model author: Sam Pieters
  4. Model name: Bouncing_Balls_DEVS_Version
  5. Model description:
  6. Tkinter frame with bouncing balls in it.
  7. """
  8. from sccd.runtime.statecharts_core import *
  9. from sccd.runtime.libs import ui_v2 as ui
  10. import random
  11. CANVAS_DIMS = (800, 550)
  12. # package "Bouncing_Balls_DEVS_Version"
  13. class MainApp(RuntimeClassBase):
  14. def __init__(self, controller):
  15. RuntimeClassBase.__init__(self, controller)
  16. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  17. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  18. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  19. self.semantics.priority = StatechartSemantics.SourceParent
  20. self.semantics.concurrency = StatechartSemantics.Single
  21. # build Statechart structure
  22. self.build_statechart_structure()
  23. # call user defined constructor
  24. MainApp.user_defined_constructor(self)
  25. def user_defined_constructor(self):
  26. self.nr_of_fields = 0
  27. def user_defined_destructor(self):
  28. pass
  29. # builds Statechart structure
  30. def build_statechart_structure(self):
  31. # state <root>
  32. self.states[""] = State(0, "", self)
  33. # state /running
  34. self.states["/running"] = State(1, "/running", self)
  35. # state /running/root
  36. self.states["/running/root"] = ParallelState(2, "/running/root", self)
  37. # state /running/root/main_behaviour
  38. self.states["/running/root/main_behaviour"] = State(3, "/running/root/main_behaviour", self)
  39. # state /running/root/main_behaviour/initializing
  40. self.states["/running/root/main_behaviour/initializing"] = State(4, "/running/root/main_behaviour/initializing", self)
  41. # state /running/root/main_behaviour/running
  42. self.states["/running/root/main_behaviour/running"] = State(5, "/running/root/main_behaviour/running", self)
  43. # state /running/root/cd_behaviour
  44. self.states["/running/root/cd_behaviour"] = State(6, "/running/root/cd_behaviour", self)
  45. # state /running/root/cd_behaviour/waiting
  46. self.states["/running/root/cd_behaviour/waiting"] = State(7, "/running/root/cd_behaviour/waiting", self)
  47. # state /running/root/cd_behaviour/creating
  48. self.states["/running/root/cd_behaviour/creating"] = State(8, "/running/root/cd_behaviour/creating", self)
  49. # state /running/root/cd_behaviour/check_nr_of_fields
  50. self.states["/running/root/cd_behaviour/check_nr_of_fields"] = State(9, "/running/root/cd_behaviour/check_nr_of_fields", self)
  51. self.states["/running/root/cd_behaviour/check_nr_of_fields"].setEnter(self._running_root_cd_behaviour_check_nr_of_fields_enter)
  52. self.states["/running/root/cd_behaviour/check_nr_of_fields"].setExit(self._running_root_cd_behaviour_check_nr_of_fields_exit)
  53. # state /running/root/cd_behaviour/stopped
  54. self.states["/running/root/cd_behaviour/stopped"] = State(10, "/running/root/cd_behaviour/stopped", self)
  55. # state /running/stopped
  56. self.states["/running/stopped"] = State(11, "/running/stopped", self)
  57. # add children
  58. self.states[""].addChild(self.states["/running"])
  59. self.states["/running"].addChild(self.states["/running/root"])
  60. self.states["/running"].addChild(self.states["/running/stopped"])
  61. self.states["/running/root"].addChild(self.states["/running/root/main_behaviour"])
  62. self.states["/running/root"].addChild(self.states["/running/root/cd_behaviour"])
  63. self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/initializing"])
  64. self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/running"])
  65. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/waiting"])
  66. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/creating"])
  67. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/check_nr_of_fields"])
  68. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/stopped"])
  69. self.states[""].fixTree()
  70. self.states[""].default_state = self.states["/running"]
  71. self.states["/running"].default_state = self.states["/running/root"]
  72. self.states["/running/root/main_behaviour"].default_state = self.states["/running/root/main_behaviour/initializing"]
  73. self.states["/running/root/cd_behaviour"].default_state = self.states["/running/root/cd_behaviour/waiting"]
  74. # transition /running/root/main_behaviour/initializing
  75. _running_root_main_behaviour_initializing_0 = Transition(self, self.states["/running/root/main_behaviour/initializing"], [self.states["/running/root/main_behaviour/running"]])
  76. _running_root_main_behaviour_initializing_0.setAction(self._running_root_main_behaviour_initializing_0_exec)
  77. _running_root_main_behaviour_initializing_0.setTrigger(None)
  78. self.states["/running/root/main_behaviour/initializing"].addTransition(_running_root_main_behaviour_initializing_0)
  79. # transition /running/root/main_behaviour/running
  80. _running_root_main_behaviour_running_0 = Transition(self, self.states["/running/root/main_behaviour/running"], [self.states["/running/root/main_behaviour/running"]])
  81. _running_root_main_behaviour_running_0.setAction(self._running_root_main_behaviour_running_0_exec)
  82. _running_root_main_behaviour_running_0.setTrigger(Event("button_pressed", None))
  83. _running_root_main_behaviour_running_0.setGuard(self._running_root_main_behaviour_running_0_guard)
  84. self.states["/running/root/main_behaviour/running"].addTransition(_running_root_main_behaviour_running_0)
  85. # transition /running/root/cd_behaviour/waiting
  86. _running_root_cd_behaviour_waiting_0 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/creating"]])
  87. _running_root_cd_behaviour_waiting_0.setAction(self._running_root_cd_behaviour_waiting_0_exec)
  88. _running_root_cd_behaviour_waiting_0.setTrigger(Event("create_field", None))
  89. self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_0)
  90. _running_root_cd_behaviour_waiting_1 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/check_nr_of_fields"]])
  91. _running_root_cd_behaviour_waiting_1.setAction(self._running_root_cd_behaviour_waiting_1_exec)
  92. _running_root_cd_behaviour_waiting_1.setTrigger(Event("delete_field", None))
  93. self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_1)
  94. # transition /running/root/cd_behaviour/creating
  95. _running_root_cd_behaviour_creating_0 = Transition(self, self.states["/running/root/cd_behaviour/creating"], [self.states["/running/root/cd_behaviour/waiting"]])
  96. _running_root_cd_behaviour_creating_0.setAction(self._running_root_cd_behaviour_creating_0_exec)
  97. _running_root_cd_behaviour_creating_0.setTrigger(Event("instance_created", None))
  98. self.states["/running/root/cd_behaviour/creating"].addTransition(_running_root_cd_behaviour_creating_0)
  99. # transition /running/root/cd_behaviour/check_nr_of_fields
  100. _running_root_cd_behaviour_check_nr_of_fields_0 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/stopped"]])
  101. _running_root_cd_behaviour_check_nr_of_fields_0.setAction(self._running_root_cd_behaviour_check_nr_of_fields_0_exec)
  102. _running_root_cd_behaviour_check_nr_of_fields_0.setTrigger(Event("_0after"))
  103. _running_root_cd_behaviour_check_nr_of_fields_0.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_0_guard)
  104. self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_0)
  105. _running_root_cd_behaviour_check_nr_of_fields_1 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/waiting"]])
  106. _running_root_cd_behaviour_check_nr_of_fields_1.setTrigger(None)
  107. _running_root_cd_behaviour_check_nr_of_fields_1.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_1_guard)
  108. self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_1)
  109. # transition /running/root
  110. _running_root_0 = Transition(self, self.states["/running/root"], [self.states["/running/stopped"]])
  111. _running_root_0.setAction(self._running_root_0_exec)
  112. _running_root_0.setTrigger(Event("stop", None))
  113. self.states["/running/root"].addTransition(_running_root_0)
  114. def _running_root_cd_behaviour_check_nr_of_fields_enter(self):
  115. self.addTimer(0, 0.05)
  116. def _running_root_cd_behaviour_check_nr_of_fields_exit(self):
  117. self.removeTimer(0)
  118. def _running_root_0_exec(self, parameters):
  119. self.big_step.outputEvent(Event("destroy_all", self.getOutPortName("ui"), []))
  120. def _running_root_main_behaviour_initializing_0_exec(self, parameters):
  121. self.raiseInternalEvent(Event("create_field", None, []))
  122. def _running_root_main_behaviour_running_0_exec(self, parameters):
  123. event_name = parameters[0]
  124. self.raiseInternalEvent(Event("create_field", None, []))
  125. def _running_root_main_behaviour_running_0_guard(self, parameters):
  126. event_name = parameters[0]
  127. return event_name == "create_new_field"
  128. def _running_root_cd_behaviour_waiting_0_exec(self, parameters):
  129. self.big_step.outputEventOM(Event("create_instance", None, [self, "fields"]))
  130. def _running_root_cd_behaviour_waiting_1_exec(self, parameters):
  131. association_name = parameters[0]
  132. self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
  133. self.nr_of_fields -= 1
  134. def _running_root_cd_behaviour_creating_0_exec(self, parameters):
  135. association_name = parameters[0]
  136. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  137. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
  138. self.nr_of_fields += 1
  139. def _running_root_cd_behaviour_check_nr_of_fields_0_exec(self, parameters):
  140. self.raiseInternalEvent(Event("stop", None, []))
  141. def _running_root_cd_behaviour_check_nr_of_fields_0_guard(self, parameters):
  142. return self.nr_of_fields == 0
  143. def _running_root_cd_behaviour_check_nr_of_fields_1_guard(self, parameters):
  144. return self.nr_of_fields != 0
  145. def initializeStatechart(self):
  146. # enter default state
  147. self.default_targets = self.states["/running"].getEffectiveTargetStates()
  148. RuntimeClassBase.initializeStatechart(self)
  149. class Field(RuntimeClassBase):
  150. def __init__(self, controller):
  151. RuntimeClassBase.__init__(self, controller)
  152. self.inports["field_ui"] = controller.addInputPort("field_ui", self)
  153. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  154. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  155. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  156. self.semantics.priority = StatechartSemantics.SourceParent
  157. self.semantics.concurrency = StatechartSemantics.Single
  158. # build Statechart structure
  159. self.build_statechart_structure()
  160. # user defined attributes
  161. self.window_id = None
  162. self.canvas_id = None
  163. # call user defined constructor
  164. Field.user_defined_constructor(self)
  165. def user_defined_constructor(self):
  166. pass
  167. def user_defined_destructor(self):
  168. pass
  169. # builds Statechart structure
  170. def build_statechart_structure(self):
  171. # state <root>
  172. self.states[""] = State(0, "", self)
  173. # state /root
  174. self.states["/root"] = State(1, "/root", self)
  175. # state /root/waiting
  176. self.states["/root/waiting"] = State(2, "/root/waiting", self)
  177. # state /root/creating_window
  178. self.states["/root/creating_window"] = State(3, "/root/creating_window", self)
  179. self.states["/root/creating_window"].setEnter(self._root_creating_window_enter)
  180. # state /root/creating_canvas
  181. self.states["/root/creating_canvas"] = State(4, "/root/creating_canvas", self)
  182. self.states["/root/creating_canvas"].setEnter(self._root_creating_canvas_enter)
  183. # state /root/creating_button
  184. self.states["/root/creating_button"] = State(5, "/root/creating_button", self)
  185. self.states["/root/creating_button"].setEnter(self._root_creating_button_enter)
  186. # state /root/running
  187. self.states["/root/running"] = ParallelState(6, "/root/running", self)
  188. # state /root/running/main_behaviour
  189. self.states["/root/running/main_behaviour"] = State(7, "/root/running/main_behaviour", self)
  190. # state /root/running/main_behaviour/running
  191. self.states["/root/running/main_behaviour/running"] = State(8, "/root/running/main_behaviour/running", self)
  192. # state /root/running/main_behaviour/creating_ball
  193. self.states["/root/running/main_behaviour/creating_ball"] = State(9, "/root/running/main_behaviour/creating_ball", self)
  194. # state /root/running/deleting_behaviour
  195. self.states["/root/running/deleting_behaviour"] = State(10, "/root/running/deleting_behaviour", self)
  196. # state /root/running/deleting_behaviour/running
  197. self.states["/root/running/deleting_behaviour/running"] = State(11, "/root/running/deleting_behaviour/running", self)
  198. # state /root/running/child_behaviour
  199. self.states["/root/running/child_behaviour"] = State(12, "/root/running/child_behaviour", self)
  200. # state /root/running/child_behaviour/listening
  201. self.states["/root/running/child_behaviour/listening"] = State(13, "/root/running/child_behaviour/listening", self)
  202. # state /root/running/deleting_balls_behaviour
  203. self.states["/root/running/deleting_balls_behaviour"] = State(14, "/root/running/deleting_balls_behaviour", self)
  204. # state /root/running/deleting_balls_behaviour/listening
  205. self.states["/root/running/deleting_balls_behaviour/listening"] = State(15, "/root/running/deleting_balls_behaviour/listening", self)
  206. # state /root/deleting
  207. self.states["/root/deleting"] = State(16, "/root/deleting", self)
  208. # state /root/deleted
  209. self.states["/root/deleted"] = State(17, "/root/deleted", self)
  210. # add children
  211. self.states[""].addChild(self.states["/root"])
  212. self.states["/root"].addChild(self.states["/root/waiting"])
  213. self.states["/root"].addChild(self.states["/root/creating_window"])
  214. self.states["/root"].addChild(self.states["/root/creating_canvas"])
  215. self.states["/root"].addChild(self.states["/root/creating_button"])
  216. self.states["/root"].addChild(self.states["/root/running"])
  217. self.states["/root"].addChild(self.states["/root/deleting"])
  218. self.states["/root"].addChild(self.states["/root/deleted"])
  219. self.states["/root/running"].addChild(self.states["/root/running/main_behaviour"])
  220. self.states["/root/running"].addChild(self.states["/root/running/deleting_behaviour"])
  221. self.states["/root/running"].addChild(self.states["/root/running/child_behaviour"])
  222. self.states["/root/running"].addChild(self.states["/root/running/deleting_balls_behaviour"])
  223. self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/running"])
  224. self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/creating_ball"])
  225. self.states["/root/running/deleting_behaviour"].addChild(self.states["/root/running/deleting_behaviour/running"])
  226. self.states["/root/running/child_behaviour"].addChild(self.states["/root/running/child_behaviour/listening"])
  227. self.states["/root/running/deleting_balls_behaviour"].addChild(self.states["/root/running/deleting_balls_behaviour/listening"])
  228. self.states[""].fixTree()
  229. self.states[""].default_state = self.states["/root"]
  230. self.states["/root"].default_state = self.states["/root/waiting"]
  231. self.states["/root/running/main_behaviour"].default_state = self.states["/root/running/main_behaviour/running"]
  232. self.states["/root/running/deleting_behaviour"].default_state = self.states["/root/running/deleting_behaviour/running"]
  233. self.states["/root/running/child_behaviour"].default_state = self.states["/root/running/child_behaviour/listening"]
  234. self.states["/root/running/deleting_balls_behaviour"].default_state = self.states["/root/running/deleting_balls_behaviour/listening"]
  235. # transition /root/waiting
  236. _root_waiting_0 = Transition(self, self.states["/root/waiting"], [self.states["/root/creating_window"]])
  237. _root_waiting_0.setAction(self._root_waiting_0_exec)
  238. _root_waiting_0.setTrigger(Event("set_association_name", None))
  239. self.states["/root/waiting"].addTransition(_root_waiting_0)
  240. # transition /root/creating_window
  241. _root_creating_window_0 = Transition(self, self.states["/root/creating_window"], [self.states["/root/creating_canvas"]])
  242. _root_creating_window_0.setAction(self._root_creating_window_0_exec)
  243. _root_creating_window_0.setTrigger(Event("window_created", None))
  244. self.states["/root/creating_window"].addTransition(_root_creating_window_0)
  245. # transition /root/creating_canvas
  246. _root_creating_canvas_0 = Transition(self, self.states["/root/creating_canvas"], [self.states["/root/creating_button"]])
  247. _root_creating_canvas_0.setAction(self._root_creating_canvas_0_exec)
  248. _root_creating_canvas_0.setTrigger(Event("canvas_created", None))
  249. self.states["/root/creating_canvas"].addTransition(_root_creating_canvas_0)
  250. # transition /root/creating_button
  251. _root_creating_button_0 = Transition(self, self.states["/root/creating_button"], [self.states["/root/running"]])
  252. _root_creating_button_0.setAction(self._root_creating_button_0_exec)
  253. _root_creating_button_0.setTrigger(Event("instance_created", None))
  254. self.states["/root/creating_button"].addTransition(_root_creating_button_0)
  255. # transition /root/running/main_behaviour/running
  256. _root_running_main_behaviour_running_0 = Transition(self, self.states["/root/running/main_behaviour/running"], [self.states["/root/running/main_behaviour/creating_ball"]])
  257. _root_running_main_behaviour_running_0.setAction(self._root_running_main_behaviour_running_0_exec)
  258. _root_running_main_behaviour_running_0.setTrigger(Event("right_click", self.getInPortName("field_ui")))
  259. self.states["/root/running/main_behaviour/running"].addTransition(_root_running_main_behaviour_running_0)
  260. # transition /root/running/main_behaviour/creating_ball
  261. _root_running_main_behaviour_creating_ball_0 = Transition(self, self.states["/root/running/main_behaviour/creating_ball"], [self.states["/root/running/main_behaviour/running"]])
  262. _root_running_main_behaviour_creating_ball_0.setAction(self._root_running_main_behaviour_creating_ball_0_exec)
  263. _root_running_main_behaviour_creating_ball_0.setTrigger(Event("instance_created", None))
  264. self.states["/root/running/main_behaviour/creating_ball"].addTransition(_root_running_main_behaviour_creating_ball_0)
  265. # transition /root/running/deleting_behaviour/running
  266. _root_running_deleting_behaviour_running_0 = Transition(self, self.states["/root/running/deleting_behaviour/running"], [self.states["/root/running/deleting_behaviour/running"]])
  267. _root_running_deleting_behaviour_running_0.setAction(self._root_running_deleting_behaviour_running_0_exec)
  268. _root_running_deleting_behaviour_running_0.setTrigger(Event("delete_ball", None))
  269. self.states["/root/running/deleting_behaviour/running"].addTransition(_root_running_deleting_behaviour_running_0)
  270. # transition /root/running/child_behaviour/listening
  271. _root_running_child_behaviour_listening_0 = Transition(self, self.states["/root/running/child_behaviour/listening"], [self.states["/root/running/child_behaviour/listening"]])
  272. _root_running_child_behaviour_listening_0.setAction(self._root_running_child_behaviour_listening_0_exec)
  273. _root_running_child_behaviour_listening_0.setTrigger(Event("button_pressed", None))
  274. self.states["/root/running/child_behaviour/listening"].addTransition(_root_running_child_behaviour_listening_0)
  275. # transition /root/running/deleting_balls_behaviour/listening
  276. _root_running_deleting_balls_behaviour_listening_0 = Transition(self, self.states["/root/running/deleting_balls_behaviour/listening"], [self.states["/root/running/deleting_balls_behaviour/listening"]])
  277. _root_running_deleting_balls_behaviour_listening_0.setAction(self._root_running_deleting_balls_behaviour_listening_0_exec)
  278. _root_running_deleting_balls_behaviour_listening_0.setTrigger(Event("key_press", self.getInPortName("field_ui")))
  279. _root_running_deleting_balls_behaviour_listening_0.setGuard(self._root_running_deleting_balls_behaviour_listening_0_guard)
  280. self.states["/root/running/deleting_balls_behaviour/listening"].addTransition(_root_running_deleting_balls_behaviour_listening_0)
  281. # transition /root/deleting
  282. _root_deleting_0 = Transition(self, self.states["/root/deleting"], [self.states["/root/deleted"]])
  283. _root_deleting_0.setAction(self._root_deleting_0_exec)
  284. _root_deleting_0.setTrigger(None)
  285. self.states["/root/deleting"].addTransition(_root_deleting_0)
  286. # transition /root/running
  287. _root_running_0 = Transition(self, self.states["/root/running"], [self.states["/root/deleting"]])
  288. _root_running_0.setAction(self._root_running_0_exec)
  289. _root_running_0.setTrigger(Event("window_close", self.getInPortName("field_ui")))
  290. self.states["/root/running"].addTransition(_root_running_0)
  291. def _root_creating_window_enter(self):
  292. self.big_step.outputEvent(Event("create_window", self.getOutPortName("ui"), [800, 600, "BouncingBalls", self.inports['field_ui']]))
  293. def _root_creating_canvas_enter(self):
  294. self.big_step.outputEvent(Event("create_canvas", self.getOutPortName("ui"), [self.window_id, CANVAS_DIMS[0], CANVAS_DIMS[1], {'background':'#eee'}, self.inports['field_ui']]))
  295. def _root_creating_button_enter(self):
  296. self.big_step.outputEventOM(Event("create_instance", None, [self, "buttons", "Button", self.window_id, 'create_new_field', 'Spawn New Window']))
  297. def _root_running_0_exec(self, parameters):
  298. self.big_step.outputEventOM(Event("delete_instance", None, [self, "buttons"]))
  299. self.big_step.outputEventOM(Event("delete_instance", None, [self, "balls"]))
  300. def _root_waiting_0_exec(self, parameters):
  301. association_name = parameters[0]
  302. self.association_name = association_name
  303. def _root_creating_window_0_exec(self, parameters):
  304. window_id = parameters[0]
  305. self.window_id = window_id
  306. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.WINDOW_CLOSE, 'window_close', self.inports['field_ui']]))
  307. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.KEY_PRESS, 'key_press', self.inports['field_ui']]))
  308. def _root_creating_canvas_0_exec(self, parameters):
  309. canvas_id = parameters[0]
  310. self.canvas_id = canvas_id
  311. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_RIGHT_CLICK, 'right_click', self.inports['field_ui']]))
  312. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_MOVE, 'mouse_move', self.inports['field_ui']]))
  313. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_RELEASE, 'mouse_release', self.inports['field_ui']]))
  314. def _root_creating_button_0_exec(self, parameters):
  315. association_name = parameters[0]
  316. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  317. def _root_running_main_behaviour_running_0_exec(self, parameters):
  318. x = parameters[0]
  319. y = parameters[1]
  320. button = parameters[2]
  321. self.big_step.outputEventOM(Event("create_instance", None, [self, "balls", "Ball", self.canvas_id, x, y]))
  322. def _root_running_main_behaviour_creating_ball_0_exec(self, parameters):
  323. association_name = parameters[0]
  324. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  325. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
  326. def _root_running_deleting_behaviour_running_0_exec(self, parameters):
  327. association_name = parameters[0]
  328. self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
  329. def _root_running_child_behaviour_listening_0_exec(self, parameters):
  330. event_name = parameters[0]
  331. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [event_name])]))
  332. def _root_running_deleting_balls_behaviour_listening_0_exec(self, parameters):
  333. key = parameters[0]
  334. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'balls', Event("delete_self", None, [])]))
  335. def _root_running_deleting_balls_behaviour_listening_0_guard(self, parameters):
  336. key = parameters[0]
  337. return key == ui.KEYCODES.DELETE
  338. def _root_deleting_0_exec(self, parameters):
  339. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_field", None, [self.association_name])]))
  340. self.big_step.outputEvent(Event("destroy_window", self.getOutPortName("ui"), [self.window_id]))
  341. def initializeStatechart(self):
  342. # enter default state
  343. self.default_targets = self.states["/root"].getEffectiveTargetStates()
  344. RuntimeClassBase.initializeStatechart(self)
  345. class Button(RuntimeClassBase):
  346. def __init__(self, controller, window_id, event_name, button_text):
  347. RuntimeClassBase.__init__(self, controller)
  348. self.inports["button_ui"] = controller.addInputPort("button_ui", self)
  349. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  350. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  351. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  352. self.semantics.priority = StatechartSemantics.SourceParent
  353. self.semantics.concurrency = StatechartSemantics.Single
  354. # build Statechart structure
  355. self.build_statechart_structure()
  356. # user defined attributes
  357. self.window_id = None
  358. self.event_name = None
  359. self.button_id = None
  360. # call user defined constructor
  361. Button.user_defined_constructor(self, window_id, event_name, button_text)
  362. def user_defined_constructor(self, window_id, event_name, button_text):
  363. self.window_id = window_id;
  364. self.event_name = event_name;
  365. def user_defined_destructor(self):
  366. pass
  367. # builds Statechart structure
  368. def build_statechart_structure(self):
  369. # state <root>
  370. self.states[""] = State(0, "", self)
  371. # state /creating_button
  372. self.states["/creating_button"] = State(1, "/creating_button", self)
  373. self.states["/creating_button"].setEnter(self._creating_button_enter)
  374. # state /running
  375. self.states["/running"] = State(2, "/running", self)
  376. # add children
  377. self.states[""].addChild(self.states["/creating_button"])
  378. self.states[""].addChild(self.states["/running"])
  379. self.states[""].fixTree()
  380. self.states[""].default_state = self.states["/creating_button"]
  381. # transition /creating_button
  382. _creating_button_0 = Transition(self, self.states["/creating_button"], [self.states["/running"]])
  383. _creating_button_0.setAction(self._creating_button_0_exec)
  384. _creating_button_0.setTrigger(Event("button_created", None))
  385. self.states["/creating_button"].addTransition(_creating_button_0)
  386. # transition /running
  387. _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
  388. _running_0.setAction(self._running_0_exec)
  389. _running_0.setTrigger(Event("mouse_click", self.getInPortName("button_ui")))
  390. _running_0.setGuard(self._running_0_guard)
  391. self.states["/running"].addTransition(_running_0)
  392. def _creating_button_enter(self):
  393. self.big_step.outputEvent(Event("create_button", self.getOutPortName("ui"), [self.window_id, self.event_name, self.inports['button_ui']]))
  394. def _creating_button_0_exec(self, parameters):
  395. button_id = parameters[0]
  396. self.button_id = button_id
  397. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [button_id, ui.EVENTS.MOUSE_CLICK, "mouse_click", self.inports['button_ui']]))
  398. def _running_0_exec(self, parameters):
  399. x = parameters[0]
  400. y = parameters[1]
  401. button = parameters[2]
  402. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [self.event_name])]))
  403. def _running_0_guard(self, parameters):
  404. x = parameters[0]
  405. y = parameters[1]
  406. button = parameters[2]
  407. return button == ui.MOUSE_BUTTONS.LEFT
  408. def initializeStatechart(self):
  409. # enter default state
  410. self.default_targets = self.states["/creating_button"].getEffectiveTargetStates()
  411. RuntimeClassBase.initializeStatechart(self)
  412. class Ball(RuntimeClassBase):
  413. def __init__(self, controller, canvas_id, x, y):
  414. RuntimeClassBase.__init__(self, controller)
  415. self.inports["ball_ui"] = controller.addInputPort("ball_ui", self)
  416. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  417. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  418. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  419. self.semantics.priority = StatechartSemantics.SourceParent
  420. self.semantics.concurrency = StatechartSemantics.Single
  421. # build Statechart structure
  422. self.build_statechart_structure()
  423. # user defined attributes
  424. self.canvas_id = None
  425. self.pos = None
  426. # call user defined constructor
  427. Ball.user_defined_constructor(self, canvas_id, x, y)
  428. def user_defined_constructor(self, canvas_id, x, y):
  429. self.canvas_id = canvas_id;
  430. self.r = 20.0;
  431. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  432. self.pos = {'x': x, 'y': y};
  433. self.smooth = 0.6; # value between 0 and 1
  434. def user_defined_destructor(self):
  435. pass
  436. # builds Statechart structure
  437. def build_statechart_structure(self):
  438. # state <root>
  439. self.states[""] = State(0, "", self)
  440. # state /main_behaviour
  441. self.states["/main_behaviour"] = State(1, "/main_behaviour", self)
  442. # state /main_behaviour/initializing
  443. self.states["/main_behaviour/initializing"] = State(2, "/main_behaviour/initializing", self)
  444. # state /main_behaviour/creating_circle
  445. self.states["/main_behaviour/creating_circle"] = State(3, "/main_behaviour/creating_circle", self)
  446. self.states["/main_behaviour/creating_circle"].setEnter(self._main_behaviour_creating_circle_enter)
  447. # state /main_behaviour/bouncing
  448. self.states["/main_behaviour/bouncing"] = State(4, "/main_behaviour/bouncing", self)
  449. self.states["/main_behaviour/bouncing"].setEnter(self._main_behaviour_bouncing_enter)
  450. self.states["/main_behaviour/bouncing"].setExit(self._main_behaviour_bouncing_exit)
  451. # state /main_behaviour/dragging
  452. self.states["/main_behaviour/dragging"] = State(5, "/main_behaviour/dragging", self)
  453. # state /main_behaviour/selected
  454. self.states["/main_behaviour/selected"] = State(6, "/main_behaviour/selected", self)
  455. # state /deleted
  456. self.states["/deleted"] = State(7, "/deleted", self)
  457. # add children
  458. self.states[""].addChild(self.states["/main_behaviour"])
  459. self.states[""].addChild(self.states["/deleted"])
  460. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/initializing"])
  461. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/creating_circle"])
  462. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/bouncing"])
  463. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/dragging"])
  464. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/selected"])
  465. self.states[""].fixTree()
  466. self.states[""].default_state = self.states["/main_behaviour"]
  467. self.states["/main_behaviour"].default_state = self.states["/main_behaviour/initializing"]
  468. # transition /main_behaviour/initializing
  469. _main_behaviour_initializing_0 = Transition(self, self.states["/main_behaviour/initializing"], [self.states["/main_behaviour/creating_circle"]])
  470. _main_behaviour_initializing_0.setAction(self._main_behaviour_initializing_0_exec)
  471. _main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
  472. self.states["/main_behaviour/initializing"].addTransition(_main_behaviour_initializing_0)
  473. # transition /main_behaviour/creating_circle
  474. _main_behaviour_creating_circle_0 = Transition(self, self.states["/main_behaviour/creating_circle"], [self.states["/main_behaviour/bouncing"]])
  475. _main_behaviour_creating_circle_0.setAction(self._main_behaviour_creating_circle_0_exec)
  476. _main_behaviour_creating_circle_0.setTrigger(Event("circle_created", None))
  477. self.states["/main_behaviour/creating_circle"].addTransition(_main_behaviour_creating_circle_0)
  478. # transition /main_behaviour/bouncing
  479. _main_behaviour_bouncing_0 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/bouncing"]])
  480. _main_behaviour_bouncing_0.setAction(self._main_behaviour_bouncing_0_exec)
  481. _main_behaviour_bouncing_0.setTrigger(Event("_0after"))
  482. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_0)
  483. _main_behaviour_bouncing_1 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/selected"]])
  484. _main_behaviour_bouncing_1.setAction(self._main_behaviour_bouncing_1_exec)
  485. _main_behaviour_bouncing_1.setTrigger(Event("mouse_press", self.getInPortName("ball_ui")))
  486. _main_behaviour_bouncing_1.setGuard(self._main_behaviour_bouncing_1_guard)
  487. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_1)
  488. # transition /main_behaviour/dragging
  489. _main_behaviour_dragging_0 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/dragging"]])
  490. _main_behaviour_dragging_0.setAction(self._main_behaviour_dragging_0_exec)
  491. _main_behaviour_dragging_0.setTrigger(Event("mouse_move", self.getInPortName("ball_ui")))
  492. self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_0)
  493. _main_behaviour_dragging_1 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/bouncing"]])
  494. _main_behaviour_dragging_1.setAction(self._main_behaviour_dragging_1_exec)
  495. _main_behaviour_dragging_1.setTrigger(Event("mouse_release", self.getInPortName("ball_ui")))
  496. self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_1)
  497. # transition /main_behaviour/selected
  498. _main_behaviour_selected_0 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/main_behaviour/dragging"]])
  499. _main_behaviour_selected_0.setAction(self._main_behaviour_selected_0_exec)
  500. _main_behaviour_selected_0.setTrigger(Event("mouse_press", self.getInPortName("ball_ui")))
  501. _main_behaviour_selected_0.setGuard(self._main_behaviour_selected_0_guard)
  502. self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_0)
  503. _main_behaviour_selected_1 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/deleted"]])
  504. _main_behaviour_selected_1.setAction(self._main_behaviour_selected_1_exec)
  505. _main_behaviour_selected_1.setTrigger(Event("delete_self", None))
  506. self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_1)
  507. def _main_behaviour_creating_circle_enter(self):
  508. self.big_step.outputEvent(Event("create_circle", self.getOutPortName("ui"), [self.canvas_id, self.pos['x'], self.pos['y'], self.r, {'fill':'#000'}, self.inports['ball_ui']]))
  509. def _main_behaviour_bouncing_enter(self):
  510. self.addTimer(0, 0.02)
  511. def _main_behaviour_bouncing_exit(self):
  512. self.removeTimer(0)
  513. def _main_behaviour_initializing_0_exec(self, parameters):
  514. association_name = parameters[0]
  515. self.association_name = association_name
  516. def _main_behaviour_creating_circle_0_exec(self, parameters):
  517. canvas_id = parameters[0]
  518. circle_id = parameters[1]
  519. self.circle_id = circle_id
  520. self.big_step.outputEvent(Event("bind_canvas_event", self.getOutPortName("ui"), [self.canvas_id, circle_id, ui.EVENTS.MOUSE_PRESS, 'mouse_press', self.inports['ball_ui']]))
  521. self.big_step.outputEvent(Event("bind_canvas_event", self.getOutPortName("ui"), [self.canvas_id, circle_id, ui.EVENTS.MOUSE_MOVE, 'mouse_move', self.inports['ball_ui']]))
  522. self.big_step.outputEvent(Event("bind_canvas_event", self.getOutPortName("ui"), [self.canvas_id, circle_id, ui.EVENTS.MOUSE_RELEASE, 'mouse_release', self.inports['ball_ui']]))
  523. def _main_behaviour_bouncing_0_exec(self, parameters):
  524. # Invert velocity when colliding with canvas border:
  525. if self.pos['x']-self.r <= 0 or self.pos['x']+self.r >= CANVAS_DIMS[0]:
  526. self.vel['x'] = -self.vel['x'];
  527. if self.pos['y']-self.r <= 0 or self.pos['y']+self.r >= CANVAS_DIMS[1]:
  528. self.vel['y'] = -self.vel['y'];
  529. self.big_step.outputEvent(Event("move_element", self.getOutPortName("ui"), [self.canvas_id, self.circle_id, self.vel['x'], self.vel['y']]))
  530. self.pos['x'] += self.vel['x']
  531. self.pos['y'] += self.vel['y']
  532. def _main_behaviour_bouncing_1_exec(self, parameters):
  533. x = parameters[0]
  534. y = parameters[1]
  535. button = parameters[2]
  536. self.big_step.outputEvent(Event("set_element_color", self.getOutPortName("ui"), [self.canvas_id, self.circle_id, '#ff0']))
  537. def _main_behaviour_bouncing_1_guard(self, parameters):
  538. x = parameters[0]
  539. y = parameters[1]
  540. button = parameters[2]
  541. return button == ui.MOUSE_BUTTONS.LEFT
  542. def _main_behaviour_dragging_0_exec(self, parameters):
  543. x = parameters[0]
  544. y = parameters[1]
  545. button = parameters[2]
  546. # Always keep ball within canvas:
  547. x = min(max(0+self.r, x), CANVAS_DIMS[0]-self.r)
  548. y = min(max(0+self.r, y), CANVAS_DIMS[1]-self.r)
  549. dx = x - self.pos['x']
  550. dy = y - self.pos['y']
  551. self.vel = {
  552. 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
  553. 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
  554. }
  555. self.pos = {'x': x, 'y': y}
  556. self.big_step.outputEvent(Event("set_element_pos", self.getOutPortName("ui"), [self.canvas_id, self.circle_id, x-self.r, y-self.r]))
  557. def _main_behaviour_dragging_1_exec(self, parameters):
  558. x = parameters[0]
  559. y = parameters[1]
  560. self.big_step.outputEvent(Event("set_element_color", self.getOutPortName("ui"), [self.canvas_id, self.circle_id, '#f00']))
  561. def _main_behaviour_selected_0_exec(self, parameters):
  562. x = parameters[0]
  563. y = parameters[1]
  564. button = parameters[2]
  565. self.mouse_pos = {'x':x, 'y':y};
  566. def _main_behaviour_selected_0_guard(self, parameters):
  567. x = parameters[0]
  568. y = parameters[1]
  569. button = parameters[2]
  570. return button == ui.MOUSE_BUTTONS.LEFT
  571. def _main_behaviour_selected_1_exec(self, parameters):
  572. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_ball", None, [self.association_name])]))
  573. self.big_step.outputEvent(Event("destroy_element", self.getOutPortName("ui"), [self.canvas_id, self.element_id]))
  574. def initializeStatechart(self):
  575. # enter default state
  576. self.default_targets = self.states["/main_behaviour"].getEffectiveTargetStates()
  577. RuntimeClassBase.initializeStatechart(self)
  578. class ObjectManager(ObjectManagerBase):
  579. def __init__(self, controller):
  580. ObjectManagerBase.__init__(self, controller)
  581. def instantiate(self, class_name, construct_params):
  582. if class_name == "MainApp":
  583. instance = MainApp(self.controller)
  584. instance.associations = {}
  585. instance.associations["fields"] = Association("Field", 0, -1)
  586. elif class_name == "Field":
  587. instance = Field(self.controller)
  588. instance.associations = {}
  589. instance.associations["balls"] = Association("Ball", 0, -1)
  590. instance.associations["buttons"] = Association("Button", 0, -1)
  591. instance.associations["parent"] = Association("MainApp", 1, 1)
  592. elif class_name == "Button":
  593. instance = Button(self.controller, construct_params[0], construct_params[1], construct_params[2])
  594. instance.associations = {}
  595. instance.associations["parent"] = Association("Field", 1, 1)
  596. elif class_name == "Ball":
  597. instance = Ball(self.controller, construct_params[0], construct_params[1], construct_params[2])
  598. instance.associations = {}
  599. instance.associations["parent"] = Association("Field", 1, 1)
  600. else:
  601. raise Exception("Cannot instantiate class " + class_name)
  602. return instance
  603. class Controller(EventLoopControllerBase):
  604. def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
  605. if finished_callback == None: finished_callback = None
  606. if behind_schedule_callback == None: behind_schedule_callback = None
  607. EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
  608. self.addInputPort("ui")
  609. self.addOutputPort("ui")
  610. self.object_manager.createInstance("MainApp", [])