sccd.xml 25 KB

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  1. <?xml version="1.1" ?>
  2. <diagram author="Sam Pieters" name="Bouncing_Balls_DEVS_Version">
  3. <description>
  4. Tkinter frame with bouncing balls in it.
  5. </description>
  6. <top>
  7. from sccd.runtime.libs import ui_v2 as ui
  8. import random
  9. CANVAS_DIMS = (800, 550)
  10. </top>
  11. <inport name="ui"/>
  12. <class name="MainApp" default="true">
  13. <relationships>
  14. <association name="fields" class="Field" />
  15. </relationships>
  16. <constructor>
  17. <body>
  18. self.nr_of_fields = 0
  19. </body>
  20. </constructor>
  21. <scxml initial="running">
  22. <state id="running" initial="root">
  23. <parallel id="root">
  24. <state id="main_behaviour" initial="initializing">
  25. <state id="initializing">
  26. <transition target="../running">
  27. <raise event="create_field" />
  28. </transition>
  29. </state>
  30. <state id="running">
  31. <transition target='.' event='button_pressed' cond='event_name == "create_new_field"'>
  32. <parameter name="event_name" type="str" />
  33. <raise event="create_field" />
  34. </transition>
  35. </state>
  36. </state>
  37. <state id="cd_behaviour" initial="waiting">
  38. <state id="waiting">
  39. <transition event="create_field" target="../creating">
  40. <raise scope="cd" event="create_instance">
  41. <parameter expr='"fields"' />
  42. </raise>
  43. </transition>
  44. <transition event="delete_field" target='../check_nr_of_fields'>
  45. <parameter name="association_name" type="str"/>
  46. <raise scope="cd" event="delete_instance">
  47. <parameter expr='association_name' />
  48. </raise>
  49. <script>
  50. self.nr_of_fields -= 1
  51. </script>
  52. </transition>
  53. </state>
  54. <state id="creating">
  55. <transition event="instance_created" target="../waiting">
  56. <parameter name="association_name" type="string"/>
  57. <raise scope="cd" event="start_instance">
  58. <parameter expr="association_name" />
  59. </raise>
  60. <raise scope="narrow" event="set_association_name" target="association_name">
  61. <parameter expr="association_name" />
  62. </raise>
  63. <script>
  64. self.nr_of_fields += 1
  65. </script>
  66. </transition>
  67. </state>
  68. <state id="check_nr_of_fields">
  69. <transition target="../stopped" cond="self.nr_of_fields == 0" after="0.05">
  70. <raise event="stop" />
  71. </transition>
  72. <transition target="../waiting" cond="self.nr_of_fields != 0"/>
  73. </state>
  74. <state id="stopped" />
  75. </state>
  76. <transition target="../stopped" event="stop">
  77. <raise port="ui" event="destroy_all"/>
  78. </transition>
  79. </parallel>
  80. <state id="stopped" />
  81. </state>
  82. </scxml>
  83. </class>
  84. <class name="Field">
  85. <attribute name="window_id" />
  86. <attribute name="canvas_id" />
  87. <inport name="field_ui"/>
  88. <relationships>
  89. <association name="balls" class="Ball" />
  90. <association name="buttons" class="Button" />
  91. <association name="parent" class="MainApp" min="1" max="1" />
  92. </relationships>
  93. <scxml initial="root">
  94. <state id="root" initial="waiting">
  95. <state id="waiting">
  96. <transition event="set_association_name" target="../creating_window">
  97. <parameter name="association_name" type="str" />
  98. <script>
  99. self.association_name = association_name
  100. </script>
  101. </transition>
  102. </state>
  103. <state id="creating_window">
  104. <onentry>
  105. <raise port="ui" event="create_window">
  106. <parameter expr="800"/> <!-- width -->
  107. <parameter expr="600"/> <!-- height -->
  108. <parameter expr='"BouncingBalls"'/> <!-- title -->
  109. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  110. </raise>
  111. </onentry>
  112. <transition event="window_created" target="../creating_canvas">
  113. <parameter name="window_id" type="int" />
  114. <script>
  115. self.window_id = window_id
  116. </script>
  117. <raise port="ui" event="bind_event">
  118. <parameter expr="window_id"/> <!-- widget_id -->
  119. <parameter expr="ui.EVENTS.WINDOW_CLOSE"/> <!-- tk_event -->
  120. <parameter expr="'window_close'"/> <!-- sccd_event_name -->
  121. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  122. </raise>
  123. <raise port="ui" event="bind_event">
  124. <parameter expr="window_id"/> <!-- widget_id -->
  125. <parameter expr="ui.EVENTS.KEY_PRESS"/> <!-- tk_event -->
  126. <parameter expr="'key_press'"/> <!-- sccd_event_name -->
  127. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  128. </raise>
  129. </transition>
  130. </state>
  131. <state id="creating_canvas">
  132. <onentry>
  133. <raise port="ui" event="create_canvas">
  134. <parameter expr="self.window_id"/> <!-- window_id -->
  135. <parameter expr="CANVAS_DIMS[0]"/> <!-- width -->
  136. <parameter expr="CANVAS_DIMS[1]"/> <!-- height -->
  137. <parameter expr="{'background':'#eee'}"/> <!-- style -->
  138. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  139. </raise>
  140. </onentry>
  141. <transition event="canvas_created" target="../creating_button">
  142. <parameter name="canvas_id" type="int"/>
  143. <script>
  144. self.canvas_id = canvas_id
  145. </script>
  146. <raise port="ui" event="bind_event">
  147. <parameter expr="canvas_id"/> <!-- widget_id -->
  148. <parameter expr="ui.EVENTS.MOUSE_RIGHT_CLICK"/> <!-- tk_event -->
  149. <parameter expr="'right_click'"/> <!-- sccd_event_name -->
  150. <parameter expr="self.inports['field_ui']"/> <!-- inport for response -->
  151. </raise>
  152. <raise port="ui" event="bind_event">
  153. <parameter expr="canvas_id"/> <!-- widget_id -->
  154. <parameter expr="ui.EVENTS.MOUSE_MOVE"/> <!-- tk_event -->
  155. <parameter expr="'mouse_move'"/> <!-- sccd_event_name -->
  156. <parameter expr="self.inports['field_ui']"/> <!-- inport for response -->
  157. </raise>
  158. <raise port="ui" event="bind_event">
  159. <parameter expr="canvas_id"/><!-- widget_id -->
  160. <parameter expr="ui.EVENTS.MOUSE_RELEASE"/><!-- tk_event -->
  161. <parameter expr="'mouse_release'"/><!-- sccd_event_name -->
  162. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  163. </raise>
  164. </transition>
  165. </state>
  166. <state id="creating_button">
  167. <onentry>
  168. <raise scope="cd" event="create_instance">
  169. <parameter expr='"buttons"' />
  170. <parameter expr='"Button"' />
  171. <parameter expr="self.window_id" />
  172. <parameter expr="'create_new_field'" />
  173. <parameter expr="'Spawn New Window'" />
  174. </raise>
  175. </onentry>
  176. <transition event='instance_created' target='../running'>
  177. <parameter name="association_name" type="string"/>
  178. <raise scope="cd" event="start_instance">
  179. <parameter expr="association_name" />
  180. </raise>
  181. </transition>
  182. </state>
  183. <parallel id="running">
  184. <transition port="field_ui" event="window_close" target="../deleting">
  185. <raise event="delete_instance" scope="cd">
  186. <parameter expr='"buttons"' />
  187. </raise>
  188. <raise event="delete_instance" scope="cd">
  189. <parameter expr='"balls"' />
  190. </raise>
  191. </transition>
  192. <state id="main_behaviour" initial="running">
  193. <state id="running">
  194. <transition port="field_ui" event="right_click" target="../creating_ball">
  195. <parameter name="x" />
  196. <parameter name="y" />
  197. <parameter name="button" />
  198. <raise scope="cd" event="create_instance">
  199. <parameter expr='"balls"' />
  200. <parameter expr='"Ball"' />
  201. <parameter expr="self.canvas_id" />
  202. <parameter expr="x" />
  203. <parameter expr="y" />
  204. </raise>
  205. </transition>
  206. </state>
  207. <state id="creating_ball">
  208. <transition event="instance_created" target="../running">
  209. <parameter name="association_name" type="string"/>
  210. <raise scope="cd" event="start_instance">
  211. <parameter expr="association_name" />
  212. </raise>
  213. <raise scope="narrow" event="set_association_name" target="association_name">
  214. <parameter expr="association_name" />
  215. </raise>
  216. </transition>
  217. </state>
  218. </state>
  219. <state id="deleting_behaviour" initial="running">
  220. <state id="running">
  221. <transition event="delete_ball" target='.'>
  222. <parameter name="association_name" type="str"/>
  223. <raise scope="cd" event="delete_instance">
  224. <parameter expr='association_name' />
  225. </raise>
  226. </transition>
  227. </state>
  228. </state>
  229. <state id="child_behaviour" initial="listening">
  230. <state id="listening">
  231. <transition event="button_pressed" target='.'>
  232. <parameter name="event_name" type="str" />
  233. <raise event="button_pressed" scope="narrow" target="'parent'">
  234. <parameter expr='event_name' />
  235. </raise>
  236. </transition>
  237. </state>
  238. </state>
  239. <state id="deleting_balls_behaviour" initial="listening">
  240. <state id="listening">
  241. <transition port="field_ui" event="key_press" target="." cond="key == ui.KEYCODES.DELETE">
  242. <parameter name="key" />
  243. <raise event="delete_self" scope="narrow" target="'balls'" />
  244. </transition>
  245. </state>
  246. </state>
  247. </parallel>
  248. <state id="deleting">
  249. <transition target="../deleted">
  250. <raise event="delete_field" scope="narrow" target="'parent'">
  251. <parameter expr='self.association_name' />
  252. </raise>
  253. <raise port="ui" event="destroy_window">
  254. <parameter expr="self.window_id"/><!-- window to destroy -->
  255. </raise>
  256. </transition>
  257. </state>
  258. <state id="deleted" />
  259. </state>
  260. </scxml>
  261. </class>
  262. <class name="Button">
  263. <attribute name="window_id" />
  264. <attribute name="event_name" />
  265. <attribute name="button_id" />
  266. <relationships>
  267. <association name="parent" class="Field" min="1" max="1" />
  268. </relationships>
  269. <inport name="button_ui"/>
  270. <constructor>
  271. <parameter name="window_id" type="int" />
  272. <parameter name="event_name" type="str" />
  273. <parameter name="button_text" type="str" />
  274. <body>
  275. self.window_id = window_id;
  276. self.event_name = event_name;
  277. </body>
  278. </constructor>
  279. <scxml initial="creating_button">
  280. <state id="creating_button">
  281. <onentry>
  282. <raise port="ui" event="create_button">
  283. <parameter expr="self.window_id"/><!-- window_id -->
  284. <parameter expr="self.event_name"/><!-- text -->
  285. <parameter expr="self.inports['button_ui']"/><!-- inport for response -->
  286. </raise>
  287. </onentry>
  288. <transition event="button_created" target="../running">
  289. <parameter name="button_id" type="int"/>
  290. <script>
  291. self.button_id = button_id
  292. </script>
  293. <raise port="ui" event="bind_event">
  294. <parameter expr="button_id"/><!-- widget_id -->
  295. <parameter expr="ui.EVENTS.MOUSE_CLICK"/><!-- tk_event -->
  296. <parameter expr='"mouse_click"'/><!-- sccd_event_name -->
  297. <parameter expr="self.inports['button_ui']"/><!-- inport for response -->
  298. </raise>
  299. </transition>
  300. </state>
  301. <state id="running">
  302. <transition port='button_ui' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
  303. <parameter name="x" />
  304. <parameter name="y" />
  305. <parameter name="button" />
  306. <raise event="button_pressed" scope="narrow" target="'parent'">
  307. <parameter expr="self.event_name" />
  308. </raise>
  309. </transition>
  310. </state>
  311. </scxml>
  312. </class>
  313. <class name="Ball">
  314. <attribute name="canvas_id" />
  315. <atrribute name="circle_id" />
  316. <attribute name="pos" />
  317. <inport name="ball_ui" />
  318. <relationships>
  319. <association name="parent" class="Field" min="1" max="1" />
  320. </relationships>
  321. <constructor>
  322. <parameter name="canvas_id" />
  323. <parameter name="x" />
  324. <parameter name="y" />
  325. <body>
  326. self.canvas_id = canvas_id;
  327. self.r = 20.0;
  328. self.vel = {'x': 1, 'y': 1};
  329. self.pos = {'x': x, 'y': y};
  330. self.smooth = 0.6; # value between 0 and 1
  331. </body>
  332. </constructor>
  333. <destructor>
  334. </destructor>
  335. <scxml initial="main_behaviour">
  336. <state id="main_behaviour" initial="initializing">
  337. <state id="initializing">
  338. <transition event="set_association_name" target="../creating_circle">
  339. <parameter name="association_name" type="str" />
  340. <script>
  341. self.association_name = association_name
  342. </script>
  343. </transition>
  344. </state>
  345. <state id="creating_circle">
  346. <onentry>
  347. <raise port="ui" event="create_circle">
  348. <parameter expr="self.canvas_id"/><!-- canvas_id -->
  349. <parameter expr="self.pos['x']"/><!-- x -->
  350. <parameter expr="self.pos['y']"/><!-- y -->
  351. <parameter expr="self.r"/><!-- r -->
  352. <parameter expr="{'fill':'#000'}"/><!-- style -->
  353. <parameter expr="self.inports['ball_ui']"/><!-- inport for response -->
  354. </raise>
  355. </onentry>
  356. <transition event="circle_created" target="../bouncing">
  357. <parameter name="canvas_id"/>
  358. <parameter name="circle_id"/>
  359. <script>
  360. self.circle_id = circle_id
  361. </script>
  362. <raise port="ui" event="bind_canvas_event">
  363. <parameter expr="self.canvas_id"/>
  364. <parameter expr="circle_id"/>
  365. <parameter expr="ui.EVENTS.MOUSE_PRESS"/>
  366. <parameter expr="'mouse_press'"/>
  367. <parameter expr="self.inports['ball_ui']"/>
  368. </raise>
  369. <raise port="ui" event="bind_canvas_event">
  370. <parameter expr="self.canvas_id"/>
  371. <parameter expr="circle_id"/>
  372. <parameter expr="ui.EVENTS.MOUSE_MOVE"/>
  373. <parameter expr="'mouse_move'"/>
  374. <parameter expr="self.inports['ball_ui']"/>
  375. </raise>
  376. <raise port="ui" event="bind_canvas_event">
  377. <parameter expr="self.canvas_id"/>
  378. <parameter expr="circle_id"/>
  379. <parameter expr="ui.EVENTS.MOUSE_RELEASE"/>
  380. <parameter expr="'mouse_release'"/>
  381. <parameter expr="self.inports['ball_ui']"/>
  382. </raise>
  383. </transition>
  384. </state>
  385. <state id="bouncing">
  386. <!-- <transition after="(20 - self.getSimulatedTime() % 20) / 1000.0" target="."> -->
  387. <transition after="0.02" target=".">
  388. <script>
  389. <![CDATA[
  390. # Invert velocity when colliding with canvas border:
  391. if self.pos['x']-self.r <= 0 or self.pos['x']+self.r >= CANVAS_DIMS[0]:
  392. self.vel['x'] = -self.vel['x'];
  393. if self.pos['y']-self.r <= 0 or self.pos['y']+self.r >= CANVAS_DIMS[1]:
  394. self.vel['y'] = -self.vel['y'];
  395. ]]>
  396. </script>
  397. <raise port="ui" event="move_element">
  398. <parameter expr="self.canvas_id"/>
  399. <parameter expr="self.circle_id"/>
  400. <parameter expr="self.vel['x']"/>
  401. <parameter expr="self.vel['y']"/>
  402. </raise>
  403. <script>
  404. self.pos['x'] += self.vel['x']
  405. self.pos['y'] += self.vel['y']
  406. </script>
  407. </transition>
  408. <transition port="ball_ui" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
  409. <parameter name="x" />
  410. <parameter name="y" />
  411. <parameter name="button" />
  412. <raise port="ui" event="set_element_color">
  413. <parameter expr="self.canvas_id"/>
  414. <parameter expr="self.circle_id"/>
  415. <parameter expr="'#ff0'"/>
  416. </raise>
  417. </transition>
  418. </state>
  419. <state id="dragging">
  420. <transition port="ball_ui" event="mouse_move" target=".">
  421. <parameter name="x" />
  422. <parameter name="y" />
  423. <parameter name="button" />
  424. <script>
  425. # Always keep ball within canvas:
  426. x = min(max(0+self.r, x), CANVAS_DIMS[0]-self.r)
  427. y = min(max(0+self.r, y), CANVAS_DIMS[1]-self.r)
  428. dx = x - self.pos['x']
  429. dy = y - self.pos['y']
  430. self.vel = {
  431. 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
  432. 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
  433. }
  434. self.pos = {'x': x, 'y': y}
  435. </script>
  436. <raise port="ui" event="set_element_pos">
  437. <parameter expr="self.canvas_id"/>
  438. <parameter expr="self.circle_id"/>
  439. <parameter expr="x-self.r"/>
  440. <parameter expr="y-self.r"/>
  441. </raise>
  442. </transition>
  443. <transition port="ball_ui" event="mouse_release" target="../bouncing">
  444. <parameter name="x" />
  445. <parameter name="y" />
  446. <raise port="ui" event="set_element_color">
  447. <parameter expr="self.canvas_id"/>
  448. <parameter expr="self.circle_id"/>
  449. <parameter expr="'#f00'"/>
  450. </raise>
  451. </transition>
  452. </state>
  453. <state id='selected'>
  454. <transition port="ball_ui" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
  455. <parameter name="x" />
  456. <parameter name="y" />
  457. <parameter name="button" />
  458. <script>
  459. self.mouse_pos = {'x':x, 'y':y};
  460. </script>
  461. </transition>
  462. <transition event="delete_self" target='../../deleted'>
  463. <raise event="delete_ball" scope="narrow" target="'parent'">
  464. <parameter expr='self.association_name' />
  465. </raise>
  466. <raise port="ui" event="destroy_element">
  467. <parameter expr="self.canvas_id" />
  468. <parameter expr="self.element_id" />
  469. </raise>
  470. </transition>
  471. </state>
  472. </state>
  473. <state id='deleted' />
  474. </scxml>
  475. </class>
  476. </diagram>