old_sccd.xml 34 KB

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  1. <?xml version="1.0" ?>
  2. <diagram author="Sam Pieters" name="Elevator Balls">
  3. <top>
  4. import sccd.runtime.libs.ui_v2 as ui
  5. import random
  6. import time
  7. CANVAS_DIMS = (800, 550)
  8. FLOOR_LENGTH = 350
  9. FLOOR_SPACE = 50
  10. FLOORS = 3
  11. </top>
  12. <inport name="ui" />
  13. <outport name="ui" />
  14. <class name="MainApp" default="true">
  15. <relationships>
  16. <association name="floor" class="Floor" min="2"/>
  17. <association name="controls" class="ElevatorControls" min="1" max="1"/>
  18. <association name="elevator" class="Elevator" min="1" max="1"/>
  19. </relationships>
  20. <attribute name="window_id" />
  21. <attribute name="canvas_id" />
  22. <attribute name="num_floors" />
  23. <attribute name="floor_dimensions" />
  24. <atrribute name="floor_height" />
  25. <inport name="field_ui"/>
  26. <constructor>
  27. <body>
  28. self.num_floors = 0
  29. </body>
  30. </constructor>
  31. <scxml initial="creating_window">
  32. <state id="creating_window">
  33. <onentry>
  34. <raise port="ui" event="create_window">
  35. <parameter expr="CANVAS_DIMS[0]"/><!-- width -->
  36. <parameter expr="CANVAS_DIMS[1]"/><!-- height -->
  37. <parameter expr='"Bouncing Balls Elevator"'/><!-- title -->
  38. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  39. </raise>
  40. </onentry>
  41. <transition event="window_created" target="../creating_canvas">
  42. <parameter name="window_id" type="int" />
  43. <script>
  44. self.window_id = window_id
  45. </script>
  46. <raise port="ui" event="bind_event">
  47. <parameter expr="window_id"/><!-- widget_id -->
  48. <parameter expr="ui.EVENTS.WINDOW_CLOSE"/><!-- tk_event -->
  49. <parameter expr="'window_close'"/><!-- sccd_event_name -->
  50. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  51. </raise>
  52. <raise port="ui" event="bind_event">
  53. <parameter expr="window_id"/><!-- widget_id -->
  54. <parameter expr="ui.EVENTS.KEY_PRESS"/><!-- tk_event -->
  55. <parameter expr="'key_press'"/><!-- sccd_event_name -->
  56. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  57. </raise>
  58. </transition>
  59. </state>
  60. <state id="creating_canvas">
  61. <onentry>
  62. <raise port="ui" event="create_canvas">
  63. <parameter expr="self.window_id"/><!-- window_id -->
  64. <parameter expr="CANVAS_DIMS[0]"/><!-- width -->
  65. <parameter expr="CANVAS_DIMS[1] - 200"/><!-- height -->
  66. <parameter expr="{'background':'#fff'}"/><!-- style -->
  67. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  68. </raise>
  69. </onentry>
  70. <transition event="canvas_created" target="../create_floors">
  71. <parameter name="canvas_id" type="int"/>
  72. <script>
  73. self.canvas_id = canvas_id
  74. </script>
  75. </transition>
  76. </state>
  77. <state id="create_floors">
  78. <transition target="../create_controls" cond="self.num_floors == FLOORS">
  79. </transition>
  80. <transition target="../wait" cond="self.num_floors != FLOORS">
  81. <raise scope="cd" event="create_instance">
  82. <parameter expr='"floor"' />
  83. <parameter expr='"Floor"' />
  84. <parameter expr="self.canvas_id" />
  85. <parameter expr="self.num_floors" />
  86. </raise>
  87. <script>
  88. self.num_floors += 1
  89. </script>
  90. </transition>
  91. </state>
  92. <state id="wait">
  93. <transition event='instance_created' target='.'>
  94. <parameter name="association_name" type="string"/>
  95. <raise scope="cd" event="start_instance">
  96. <parameter expr="association_name" />
  97. </raise>
  98. </transition>
  99. <transition event="instance_started" target="../create_floors" />
  100. </state>
  101. <state id="create_controls">
  102. <transition target="../creating_controls">
  103. <raise scope="cd" event="create_instance">
  104. <parameter expr='"controls"' />
  105. <parameter expr='"ElevatorControls"' />
  106. <parameter expr="self.canvas_id" />
  107. </raise>
  108. </transition>
  109. </state>
  110. <state id="creating_controls">
  111. <transition event="instance_created" target="../create_elevator">
  112. <parameter name="association_name" type="string"/>
  113. <raise scope="cd" event="start_instance">
  114. <parameter expr="association_name" />
  115. </raise>
  116. </transition>
  117. </state>
  118. <state id="create_elevator">
  119. <transition target="../creating">
  120. <raise scope="cd" event="create_instance">
  121. <parameter expr='"elevator"' />
  122. <parameter expr='"Elevator"' />
  123. <parameter expr="self.canvas_id" />
  124. </raise>
  125. </transition>
  126. </state>
  127. <state id="creating">
  128. <transition event="instance_created" target="../waiting">
  129. <parameter name="association_name" type="string"/>
  130. <raise scope="cd" event="start_instance">
  131. <parameter expr="association_name" />
  132. </raise>
  133. <raise scope="narrow" event="set_association_name" target="association_name">
  134. <parameter expr="association_name" />
  135. <parameter expr="self.canvas_id" />
  136. <parameter expr="self.window_id" />
  137. </raise>
  138. </transition>
  139. </state>
  140. <state id="waiting">
  141. </state>
  142. </scxml>
  143. </class>
  144. <class name="Floor">
  145. <attribute name="window_id" />
  146. <attribute name="canvas_id" />
  147. <attribute name="elevator_id" />
  148. <atrribute name="pos" />
  149. <inport name="floor_ui"/>
  150. <relationships>
  151. <association name="balls" class="Ball" />
  152. <association name="elevator" class="Elevator" min="1" max="1" />
  153. <association name="parent" class="MainApp" min="1" max="1" />
  154. </relationships>
  155. <constructor>
  156. <parameter name="canvas_id" />
  157. <parameter name="floor_num" />
  158. <body>
  159. <![CDATA[
  160. self.canvas_id = canvas_id;
  161. self.floor_num = floor_num;
  162. y_dim = (CANVAS_DIMS[1] - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  163. self.dim = {'x': FLOOR_LENGTH, 'y': y_dim};
  164. # start position from the bottom instead of from the top
  165. # self.pos = {'x': FLOOR_LENGTH / 2, 'y': (y_dim /2) + (self.floor_num * (y_dim + FLOOR_SPACE))};
  166. self.pos = {'x': FLOOR_LENGTH / 2, 'y': CANVAS_DIMS[1] - (y_dim /2) - ( self.floor_num * (y_dim + FLOOR_SPACE) )};
  167. ]]>
  168. </body>
  169. </constructor>
  170. <scxml initial="creating_floor">
  171. <state id="creating_floor">
  172. <onentry>
  173. <raise port="ui" event="create_rectangle">
  174. <parameter expr="self.canvas_id" />
  175. <parameter expr="self.pos['x']"/>
  176. <parameter expr="self.pos['y']"/>
  177. <parameter expr="self.dim['x']" />
  178. <parameter expr="self.dim['y']"/>
  179. <parameter expr="{'fill':'white', 'outline': 'black'}"/><!-- style -->
  180. <parameter expr="self.inports['floor_ui']"/><!-- inport for response -->
  181. </raise>
  182. </onentry>
  183. <transition event="rectangle_created" target="../running">
  184. </transition>
  185. </state>
  186. <state id="running" initial="create_random_ball">
  187. <state id="create_random_ball" >
  188. <transition after="random.randint(2, 10)" target="../wait">
  189. <raise scope="cd" event="create_instance">
  190. <parameter expr='"balls"' />
  191. <parameter expr='"Ball"' />
  192. <parameter expr="self.canvas_id" />
  193. <parameter expr="self.floor_num" />
  194. <parameter expr="10" />
  195. <parameter expr="self.pos['y']" />
  196. </raise>
  197. </transition>
  198. </state>
  199. <state id="wait">
  200. <transition event="instance_created" target="../create_random_ball">
  201. <parameter name="association_name" type="string"/>
  202. <raise scope="cd" event="start_instance">
  203. <parameter expr="association_name" />
  204. </raise>
  205. <raise scope="narrow" event="set_association_name" target="association_name">
  206. <parameter expr="association_name" />
  207. </raise>
  208. </transition>
  209. </state>
  210. </state>
  211. </scxml>
  212. </class>
  213. <class name="ElevatorControls">
  214. <inport name="control_ui"/>
  215. <relationships>
  216. <association name="button" class="ElevatorButton" />
  217. <association name="parent" class="Elevator" min="1" max="1" />
  218. </relationships>
  219. <constructor>
  220. <parameter name="canvas_id" />
  221. <body>
  222. self.canvas_id = canvas_id;
  223. self.button_num = (FLOORS - 1);
  224. self.dim = {'x': 120, 'y': (50 + ((FLOORS - 1) * 30))}
  225. self.pos = {'x': CANVAS_DIMS[0] - ((self.dim['x'] / 2) + 10), 'y': (self.dim['y'] / 2) + 10}
  226. </body>
  227. </constructor>
  228. <scxml initial="creating">
  229. <state id="creating" initial="create_rect">
  230. <state id="create_rect">
  231. <onentry>
  232. <raise port="ui" event="create_rectangle">
  233. <parameter expr="self.canvas_id" />
  234. <parameter expr="self.pos['x']"/>
  235. <parameter expr="self.pos['y']"/>
  236. <parameter expr="self.dim['x']" />
  237. <parameter expr="self.dim['y']"/>
  238. <parameter expr="{'fill':'grey', 'outline': 'black'}"/><!-- style -->
  239. <parameter expr="self.inports['control_ui']"/><!-- inport for response -->
  240. </raise>
  241. <raise port="ui" event="create_text">
  242. <parameter expr="self.canvas_id" />
  243. <parameter expr="self.pos['x']"/>
  244. <parameter expr="20"/>
  245. <parameter expr="'Elevator Controls'"/>
  246. <parameter expr="self.inports['control_ui']"/><!-- inport for response -->
  247. </raise>
  248. </onentry>
  249. <transition target="../create_buttons" />
  250. </state>
  251. <state id="create_buttons" initial="create_a_button">
  252. <state id="create_a_button">
  253. <onentry>
  254. <raise scope="cd" event="create_instance">
  255. <parameter expr='"button"' />
  256. <parameter expr='"ElevatorButton"' />
  257. <parameter expr="self.canvas_id" />
  258. <parameter expr="self.button_num" />
  259. </raise>
  260. </onentry>
  261. <transition event='instance_created' target='../start_a_button'>
  262. <parameter name="association_name" type="string"/>
  263. <raise scope="cd" event="start_instance">
  264. <parameter expr="association_name" />
  265. </raise>
  266. </transition>
  267. </state>
  268. <state id="start_a_button">
  269. <transition event="instance_started" target="../check_next" />
  270. </state>
  271. <state id="check_next">
  272. <transition target="../create_a_button" cond="self.button_num != 0">
  273. <script>
  274. self.button_num -= 1
  275. </script>
  276. </transition>
  277. <transition target="../../../running" cond="self.button_num == 0" />
  278. </state>
  279. </state>
  280. </state>
  281. <state id="running">
  282. <transition event="button_pressed" target='.'>
  283. <parameter name="floor" type="int" />
  284. <raise event="move_elevator" scope="narrow" target="'parent'">
  285. <parameter expr='0' />
  286. </raise>
  287. </transition>
  288. </state>
  289. </scxml>
  290. </class>
  291. <class name="ElevatorButton">
  292. <inport name="button_ui"/>
  293. <relationships>
  294. <association name="parent" class="ElevatorControls" min="1" max="1" />
  295. </relationships>
  296. <constructor>
  297. <parameter name="canvas_id" />
  298. <parameter name="number" />
  299. <body>
  300. self.canvas_id = canvas_id;
  301. self.button_id = None;
  302. self.dim = {'x': 120, 'y': (50 + (FLOORS * 30))}
  303. self.pos = {'x': CANVAS_DIMS[0] - ((self.dim['x'] / 2) + 10), 'y': (self.dim['y'] / 2) + 10}
  304. self.r = 10
  305. self.number = number;
  306. </body>
  307. </constructor>
  308. <scxml initial="creating">
  309. <state id="creating">
  310. <onentry>
  311. <raise port="ui" event="create_circle">
  312. <parameter expr="self.canvas_id" />
  313. <parameter expr="CANVAS_DIMS[0] - 70"/>
  314. <parameter expr="45 + (30 * (FLOORS - 1 - self.number)) "/>
  315. <parameter expr="10" />
  316. <parameter expr="{'fill':'black', 'outline': 'black'}"/><!-- style -->
  317. <parameter expr="self.inports['button_ui']"/><!-- inport for response -->
  318. </raise>
  319. <raise port="ui" event="create_text">
  320. <parameter expr="self.canvas_id" />
  321. <parameter expr="CANVAS_DIMS[0] - 70"/>
  322. <parameter expr="45 + (30 * (FLOORS - 1 - self.number)) "/>
  323. <parameter expr="str(self.number)"/>
  324. <parameter expr="self.inports['button_ui']"/><!-- inport for response -->
  325. </raise>
  326. </onentry>
  327. <transition event="circle_created" target="../running">
  328. <parameter name="canvas_id"/>
  329. <parameter name="circle_id"/>
  330. <script>
  331. self.button_id = circle_id
  332. </script>
  333. <raise port="ui" event="bind_canvas_event">
  334. <parameter expr="self.canvas_id"/>
  335. <parameter expr="circle_id"/><!-- widget_id -->
  336. <parameter expr="ui.EVENTS.MOUSE_PRESS"/><!-- tk_event -->
  337. <parameter expr="'clicked'"/><!-- sccd_event_name -->
  338. <parameter expr="self.inports['button_ui']"/><!-- inport for response -->
  339. </raise>
  340. <raise port="ui" event="bind_canvas_event">
  341. <parameter expr="self.canvas_id"/>
  342. <parameter expr="circle_id"/>
  343. <parameter expr="ui.EVENTS.MOUSE_MOVE"/>
  344. <parameter expr="'mouse_move'"/>
  345. <parameter expr="self.inports['button_ui']"/>
  346. </raise>
  347. </transition>
  348. </state>
  349. <state id="running">
  350. <transition port='button_ui' event="clicked" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
  351. <parameter name="x" />
  352. <parameter name="y" />
  353. <parameter name="button" />
  354. <raise port="ui" event="set_element_color">
  355. <parameter expr="self.canvas_id"/>
  356. <parameter expr="self.button_id"/>
  357. <parameter expr="'#ff0'"/>
  358. </raise>
  359. </transition>
  360. </state>
  361. </scxml>
  362. </class>
  363. <class name="Elevator">
  364. <attribute name="window_id" />
  365. <attribute name="canvas_id" />
  366. <attribute name="elevator_id" />
  367. <atrribute name="pos" />
  368. <inport name="elevator_ui"/>
  369. <relationships>
  370. <association name="balls" class="Ball" />
  371. <association name="floors" class="Floors" min="1" max="1" />
  372. <association name="parent" class="MainApp" min="1" max="1" />
  373. </relationships>
  374. <constructor>
  375. <parameter name="canvas_id" />
  376. <body>
  377. <![CDATA[
  378. self.canvas_id = canvas_id;
  379. self.is_open = False;
  380. elevator_height = (CANVAS_DIMS[1] - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  381. self.dim = {'x': elevator_height, 'y': elevator_height};
  382. #self.vel = -2;
  383. self.vel = 0;
  384. self.pos = {'x': FLOOR_LENGTH + (elevator_height / 2), 'y': (CANVAS_DIMS[1] - (elevator_height / 2))};
  385. self.smooth = 0.6; # value between 0 and 1
  386. ]]>
  387. </body>
  388. </constructor>
  389. <scxml initial="root">
  390. <state id="root" initial="waiting">
  391. <state id="waiting">
  392. <transition event="set_association_name" target="../creating_elevator">
  393. <parameter name="association_name" type="str" />
  394. <parameter name="canvas_id" type="int" />
  395. <parameter name="window_id" type="int" />
  396. <script>
  397. self.association_name = association_name
  398. self.canvas_id = canvas_id
  399. self.window_id = window_id
  400. </script>
  401. </transition>
  402. </state>
  403. <state id="creating_elevator">
  404. <onentry>
  405. <raise scope="cd" event="associate_instance">
  406. <parameter expr="'floors[0]'" />
  407. <parameter expr='"elevator"' />
  408. </raise>
  409. <raise port="ui" event="create_rectangle">
  410. <parameter expr="self.canvas_id" />
  411. <parameter expr="self.pos['x']"/>
  412. <parameter expr="self.pos['y']"/>
  413. <parameter expr="self.dim['x']" />
  414. <parameter expr="self.dim['y']"/>
  415. <parameter expr="{'fill':'white', 'outline': 'black'}"/><!-- style -->
  416. <parameter expr="self.inports['elevator_ui']"/><!-- inport for response -->
  417. </raise>
  418. </onentry>
  419. <transition event="rectangle_created" target="../running">
  420. <parameter name="canvas_id" type="int" />
  421. <parameter name="rect_id" type="int" />
  422. <script>
  423. self.elevator_id = rect_id
  424. </script>
  425. </transition>
  426. </state>
  427. <state id="running" initial="idle">
  428. <state id="idle">
  429. <transition after="0.02" target="../move">
  430. </transition>
  431. <!--
  432. <transition event="move_elevator" target="../move">
  433. <parameter name="position" type="int"/>
  434. </transition>
  435. -->
  436. </state>
  437. <state id="move">
  438. <onentry>
  439. <raise scope="narrow" event="update_bounds" target="'balls'">
  440. <parameter expr="self.pos" />
  441. <parameter expr="self.dim" />
  442. <parameter expr="self.vel" />
  443. </raise>
  444. </onentry>
  445. <transition after="0.02" target=".">
  446. <raise port="ui" event="set_element_pos">
  447. <parameter expr="self.canvas_id"/>
  448. <parameter expr="self.elevator_id"/>
  449. <parameter expr="self.pos['x']"/>
  450. <parameter expr="self.pos['y']"/>
  451. </raise>
  452. <script>
  453. self.pos['y'] += self.vel
  454. </script>
  455. </transition>
  456. <transition target="../idle" cond="(self.pos['y'] - (self.dim['y']/2)) &lt; 0">
  457. </transition>
  458. </state>
  459. </state>
  460. </state>
  461. </scxml>
  462. </class>
  463. <class name="Ball">
  464. <attribute name="canvas_id" />
  465. <atrribute name="circle_id" />
  466. <attribute name="pos" />
  467. <inport name="ball_ui" />
  468. <relationships>
  469. <association name="floor" class="Floor" min="1" max="1" />
  470. <association name="elevator" class="Elevator" />
  471. </relationships>
  472. <constructor>
  473. <parameter name="canvas_id" />
  474. <parameter name="floor_num" />
  475. <parameter name="x" />
  476. <parameter name="y" />
  477. <body>
  478. <![CDATA[
  479. self.canvas_id = canvas_id;
  480. self.floor_num = floor_num;
  481. self.elevator_floor = 0;
  482. self.elevator_open = True;
  483. self.rect_pos = None;
  484. self.rect_dim = None;
  485. self.r = 5.0;
  486. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  487. self.pos = {'x': x, 'y': y};
  488. self.smooth = 0.6; # value between 0 and 1
  489. ]]>
  490. </body>
  491. </constructor>
  492. <destructor>
  493. </destructor>
  494. <scxml initial="main_behaviour">
  495. <state id="main_behaviour" initial="initializing">
  496. <state id="initializing">
  497. <transition event="set_association_name" target="../creating_circle">
  498. <parameter name="association_name" type="str" />
  499. <script>
  500. self.association_name = association_name
  501. </script>
  502. </transition>
  503. </state>
  504. <state id="creating_circle">
  505. <onentry>
  506. <raise port="ui" event="create_circle">
  507. <parameter expr="self.canvas_id"/><!-- canvas_id -->
  508. <parameter expr="self.pos['x']"/><!-- x -->
  509. <parameter expr="self.pos['y']"/><!-- y -->
  510. <parameter expr="self.r"/><!-- r -->
  511. <parameter expr="{'fill':'#000'}"/><!-- style -->
  512. <parameter expr="self.inports['ball_ui']"/><!-- inport for response -->
  513. </raise>
  514. </onentry>
  515. <transition event="circle_created" target="../bouncing">
  516. <parameter name="canvas_id"/>
  517. <parameter name="circle_id"/>
  518. <script>
  519. self.circle_id = circle_id
  520. </script>
  521. <raise port="ui" event="bind_canvas_event">
  522. <parameter expr="self.canvas_id"/>
  523. <parameter expr="circle_id"/>
  524. <parameter expr="ui.EVENTS.MOUSE_PRESS"/>
  525. <parameter expr="'mouse_press'"/>
  526. <parameter expr="self.inports['ball_ui']"/>
  527. </raise>
  528. <raise port="ui" event="bind_canvas_event">
  529. <parameter expr="self.canvas_id"/>
  530. <parameter expr="circle_id"/>
  531. <parameter expr="ui.EVENTS.MOUSE_MOVE"/>
  532. <parameter expr="'mouse_move'"/>
  533. <parameter expr="self.inports['ball_ui']"/>
  534. </raise>
  535. <raise port="ui" event="bind_canvas_event">
  536. <parameter expr="self.canvas_id"/>
  537. <parameter expr="circle_id"/>
  538. <parameter expr="ui.EVENTS.MOUSE_RELEASE"/>
  539. <parameter expr="'mouse_release'"/>
  540. <parameter expr="self.inports['ball_ui']"/>
  541. </raise>
  542. </transition>
  543. </state>
  544. <state id="bouncing">
  545. <transition after="0.02" target=".">
  546. <script>
  547. <![CDATA[
  548. if self.floor_num == -1:
  549. if self.pos['x'] - self.r < self.rect_pos['x'] - (self.rect_dim['x'] / 2):
  550. self.pos['x'] = self.rect_pos['x'] - (self.rect_dim['x'] / 2) + self.r
  551. self.vel['x'] = -self.vel['x'] + self.rect_vel['x']
  552. elif self.pos['x'] + self.r > self.rect_pos['x'] + (self.rect_dim['x'] / 2):
  553. self.pos['x'] = self.rect_pos['x'] + (self.rect_dim['x'] / 2) - self.r
  554. self.vel['x'] = -self.vel['x'] + self.rect_vel['x']
  555. # Check collision with the top and bottom borders
  556. if self.pos['y'] - self.r < self.rect_pos['y'] - (self.rect_dim['y'] / 2):
  557. self.pos['y'] = self.rect_pos['y'] - (self.rect_dim['y'] / 2) + self.r
  558. self.vel['y'] = -self.vel['y'] + self.rect_vel['y']
  559. elif self.pos['y'] + self.r > self.rect_pos['y'] + (self.rect_dim['y'] / 2):
  560. self.pos['y'] = self.rect_pos['y'] + (self.rect_dim['y'] / 2) - self.r
  561. self.vel['y'] = -self.vel['y'] + self.rect_vel['y']
  562. else:
  563. floor_height = (CANVAS_DIMS[1] - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  564. floor_dim = {'x': FLOOR_LENGTH, 'y': floor_height};
  565. floor_pos = {'x': FLOOR_LENGTH / 2, 'y': CANVAS_DIMS[1] - (floor_height /2) - ( self.floor_num * (floor_height + FLOOR_SPACE) )};
  566. if self.pos['x'] - self.r < floor_pos['x'] - (floor_dim['x'] / 2):
  567. self.pos['x'] = floor_pos['x'] - (floor_dim['x'] / 2) + self.r
  568. self.vel['x'] = -self.vel['x']
  569. elif self.pos['x'] + self.r > floor_pos['x'] + (floor_dim['x'] / 2):
  570. if self.elevator_open and (self.elevator_floor == self.floor_num):
  571. self.floor_num = -1
  572. else:
  573. self.pos['x'] = floor_pos['x'] + (floor_dim['x'] / 2) - self.r
  574. self.vel['x'] = -self.vel['x']
  575. # Check collision with the top and bottom borders
  576. if self.pos['y'] - self.r < floor_pos['y'] - (floor_dim['y'] / 2):
  577. self.pos['y'] = floor_pos['y'] - (floor_dim['y'] / 2) + self.r
  578. self.vel['y'] = -self.vel['y']
  579. elif self.pos['y'] + self.r > floor_pos['y'] + (floor_dim['y'] / 2):
  580. self.pos['y'] = floor_pos['y'] + (floor_dim['y'] / 2) - self.r # Correct position
  581. self.vel['y'] = -self.vel['y']
  582. ]]>
  583. </script>
  584. <raise port="ui" event="move_element">
  585. <parameter expr="self.canvas_id"/>
  586. <parameter expr="self.circle_id"/>
  587. <parameter expr="self.vel['x']"/>
  588. <parameter expr="self.vel['y']"/>
  589. </raise>
  590. <script>
  591. self.pos['x'] += self.vel['x']
  592. self.pos['y'] += self.vel['y']
  593. </script>
  594. </transition>
  595. <transition target="../ball_delete" cond="self.pos['x'] - self.r &lt; 2" />
  596. <transition port="ball_ui" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
  597. <parameter name="x" />
  598. <parameter name="y" />
  599. <parameter name="button" />
  600. <raise port="ui" event="set_element_color">
  601. <parameter expr="self.canvas_id"/>
  602. <parameter expr="self.circle_id"/>
  603. <parameter expr="'#ff0'"/>
  604. </raise>
  605. </transition>
  606. <transition event="update_bounds" target=".">
  607. <parameter name="pos" type="dict" />
  608. <parameter name="dim" type="dict" />
  609. <parameter name="vel" type="dict" />
  610. <script>
  611. self.rect_pos = pos
  612. self.rect_dim = dim
  613. self.rect_vel = vel
  614. </script>
  615. </transition>
  616. </state>
  617. <state id="dragging">
  618. <transition port="ball_ui" event="mouse_move" target=".">
  619. <parameter name="x" />
  620. <parameter name="y" />
  621. <parameter name="button" />
  622. <script>
  623. <![CDATA[
  624. # Always keep ball within canvas:
  625. x = min(max(0+self.r, x), CANVAS_DIMS[0]-self.r)
  626. y = min(max(0+self.r, y), CANVAS_DIMS[1]-self.r)
  627. dx = x - self.pos['x']
  628. dy = y - self.pos['y']
  629. self.vel = {
  630. 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
  631. 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
  632. }
  633. self.pos = {'x': x, 'y': y}
  634. ]]>
  635. </script>
  636. <raise port="ui" event="set_element_pos">
  637. <parameter expr="self.canvas_id"/>
  638. <parameter expr="self.circle_id"/>
  639. <parameter expr="x-self.r"/>
  640. <parameter expr="y-self.r"/>
  641. </raise>
  642. </transition>
  643. <transition port="ball_ui" event="mouse_release" target="../bouncing">
  644. <parameter name="x" />
  645. <parameter name="y" />
  646. <raise port="ui" event="set_element_color">
  647. <parameter expr="self.canvas_id"/>
  648. <parameter expr="self.circle_id"/>
  649. <parameter expr="'#f00'"/>
  650. </raise>
  651. </transition>
  652. </state>
  653. <state id='selected'>
  654. <transition port="ball_ui" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
  655. <parameter name="x" />
  656. <parameter name="y" />
  657. <parameter name="button" />
  658. <script>
  659. <![CDATA[
  660. self.mouse_pos = {'x': x, 'y': y};
  661. ]]>
  662. </script>
  663. </transition>
  664. </state>
  665. <state id="ball_delete">
  666. <transition event="delete_self" target='../../deleted'>
  667. <raise event="delete_ball" scope="narrow" target="'floor'">
  668. <parameter expr='self.association_name' />
  669. </raise>
  670. <raise port="ui" event="destroy_element">
  671. <parameter expr="self.canvas_id" />
  672. <parameter expr="self.circle_id" />
  673. </raise>
  674. </transition>
  675. </state>
  676. </state>
  677. <state id='deleted' />
  678. </scxml>
  679. </class>
  680. </diagram>