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- """
- Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
- Model author: Simon Van Mierlo
- Model name: Bouncing Balls - Tkinter Version
- Model description:
- Tkinter frame with bouncing balls in it.
- """
- from sccd.runtime.statecharts_core import *
- import random
- import tkinter as tk
- from widget import Widget
- # package "Bouncing Balls - Tkinter Version "
- class MainApp(RuntimeClassBase):
- def __init__(self, controller, root):
- RuntimeClassBase.__init__(self, controller)
-
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
-
- # call user defined constructor
- MainApp.user_defined_constructor(self, root)
-
- def user_defined_constructor(self, root):
- self.nr_of_windows = 0
- self.root = root
-
- def user_defined_destructor(self):
- pass
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, "", self)
-
- # state /main
- self.states["/main"] = ParallelState(1, "/main", self)
-
- # state /main/main_behaviour
- self.states["/main/main_behaviour"] = State(2, "/main/main_behaviour", self)
-
- # state /main/main_behaviour/initializing
- self.states["/main/main_behaviour/initializing"] = State(3, "/main/main_behaviour/initializing", self)
- self.states["/main/main_behaviour/initializing"].setEnter(self._main_main_behaviour_initializing_enter)
-
- # state /main/main_behaviour/running
- self.states["/main/main_behaviour/running"] = State(4, "/main/main_behaviour/running", self)
-
- # state /main/creating_behaviour
- self.states["/main/creating_behaviour"] = State(5, "/main/creating_behaviour", self)
-
- # state /main/creating_behaviour/waiting
- self.states["/main/creating_behaviour/waiting"] = State(6, "/main/creating_behaviour/waiting", self)
-
- # state /main/creating_behaviour/creating
- self.states["/main/creating_behaviour/creating"] = State(7, "/main/creating_behaviour/creating", self)
-
- # state /main/deleting_behaviour
- self.states["/main/deleting_behaviour"] = State(8, "/main/deleting_behaviour", self)
-
- # state /main/deleting_behaviour/waiting
- self.states["/main/deleting_behaviour/waiting"] = State(9, "/main/deleting_behaviour/waiting", self)
-
- # state /main/deleting_behaviour/deleting
- self.states["/main/deleting_behaviour/deleting"] = State(10, "/main/deleting_behaviour/deleting", self)
-
- # state /stopped
- self.states["/stopped"] = State(11, "/stopped", self)
- self.states["/stopped"].setEnter(self._stopped_enter)
-
- # add children
- self.states[""].addChild(self.states["/main"])
- self.states[""].addChild(self.states["/stopped"])
- self.states["/main"].addChild(self.states["/main/main_behaviour"])
- self.states["/main"].addChild(self.states["/main/creating_behaviour"])
- self.states["/main"].addChild(self.states["/main/deleting_behaviour"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/initializing"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/running"])
- self.states["/main/creating_behaviour"].addChild(self.states["/main/creating_behaviour/waiting"])
- self.states["/main/creating_behaviour"].addChild(self.states["/main/creating_behaviour/creating"])
- self.states["/main/deleting_behaviour"].addChild(self.states["/main/deleting_behaviour/waiting"])
- self.states["/main/deleting_behaviour"].addChild(self.states["/main/deleting_behaviour/deleting"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/main"]
- self.states["/main/main_behaviour"].default_state = self.states["/main/main_behaviour/initializing"]
- self.states["/main/creating_behaviour"].default_state = self.states["/main/creating_behaviour/waiting"]
- self.states["/main/deleting_behaviour"].default_state = self.states["/main/deleting_behaviour/waiting"]
-
- # transition /main/main_behaviour/initializing
- _main_main_behaviour_initializing_0 = Transition(self, self.states["/main/main_behaviour/initializing"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_initializing_0.setTrigger(None)
- self.states["/main/main_behaviour/initializing"].addTransition(_main_main_behaviour_initializing_0)
-
- # transition /main/main_behaviour/running
- _main_main_behaviour_running_0 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_running_0.setAction(self._main_main_behaviour_running_0_exec)
- _main_main_behaviour_running_0.setTrigger(Event("window_created", None))
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_0)
- _main_main_behaviour_running_1 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_running_1.setAction(self._main_main_behaviour_running_1_exec)
- _main_main_behaviour_running_1.setTrigger(Event("window_deleted", None))
- _main_main_behaviour_running_1.setGuard(self._main_main_behaviour_running_1_guard)
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_1)
- _main_main_behaviour_running_2 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_running_2.setAction(self._main_main_behaviour_running_2_exec)
- _main_main_behaviour_running_2.setTrigger(Event("window_deleted", None))
- _main_main_behaviour_running_2.setGuard(self._main_main_behaviour_running_2_guard)
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_2)
-
- # transition /main/creating_behaviour/waiting
- _main_creating_behaviour_waiting_0 = Transition(self, self.states["/main/creating_behaviour/waiting"], [self.states["/main/creating_behaviour/creating"]])
- _main_creating_behaviour_waiting_0.setAction(self._main_creating_behaviour_waiting_0_exec)
- _main_creating_behaviour_waiting_0.setTrigger(Event("create_window", None))
- self.states["/main/creating_behaviour/waiting"].addTransition(_main_creating_behaviour_waiting_0)
-
- # transition /main/creating_behaviour/creating
- _main_creating_behaviour_creating_0 = Transition(self, self.states["/main/creating_behaviour/creating"], [self.states["/main/creating_behaviour/waiting"]])
- _main_creating_behaviour_creating_0.setAction(self._main_creating_behaviour_creating_0_exec)
- _main_creating_behaviour_creating_0.setTrigger(Event("instance_created", None))
- self.states["/main/creating_behaviour/creating"].addTransition(_main_creating_behaviour_creating_0)
-
- # transition /main/deleting_behaviour/waiting
- _main_deleting_behaviour_waiting_0 = Transition(self, self.states["/main/deleting_behaviour/waiting"], [self.states["/main/deleting_behaviour/deleting"]])
- _main_deleting_behaviour_waiting_0.setAction(self._main_deleting_behaviour_waiting_0_exec)
- _main_deleting_behaviour_waiting_0.setTrigger(Event("delete_window", None))
- self.states["/main/deleting_behaviour/waiting"].addTransition(_main_deleting_behaviour_waiting_0)
-
- # transition /main/deleting_behaviour/deleting
- _main_deleting_behaviour_deleting_0 = Transition(self, self.states["/main/deleting_behaviour/deleting"], [self.states["/main/deleting_behaviour/waiting"]])
- _main_deleting_behaviour_deleting_0.setAction(self._main_deleting_behaviour_deleting_0_exec)
- _main_deleting_behaviour_deleting_0.setTrigger(Event("instance_deleted", None))
- self.states["/main/deleting_behaviour/deleting"].addTransition(_main_deleting_behaviour_deleting_0)
-
- # transition /main
- _main_0 = Transition(self, self.states["/main"], [self.states["/stopped"]])
- _main_0.setTrigger(Event("stop", None))
- self.states["/main"].addTransition(_main_0)
-
- def _main_main_behaviour_initializing_enter(self):
- self.raiseInternalEvent(Event("create_window", None, []))
-
- def _stopped_enter(self):
- self.root.quit()
-
- def _main_main_behaviour_running_0_exec(self, parameters):
- self.nr_of_windows += 1
-
- def _main_main_behaviour_running_1_exec(self, parameters):
- self.nr_of_windows -= 1
-
- def _main_main_behaviour_running_1_guard(self, parameters):
- return self.nr_of_windows > 1
-
- def _main_main_behaviour_running_2_exec(self, parameters):
- self.raiseInternalEvent(Event("stop", None, []))
-
- def _main_main_behaviour_running_2_guard(self, parameters):
- return self.nr_of_windows == 1
-
- def _main_creating_behaviour_waiting_0_exec(self, parameters):
- self.big_step.outputEventOM(Event("create_instance", None, [self, 'windows']))
-
- def _main_creating_behaviour_creating_0_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
- self.raiseInternalEvent(Event("window_created", None, []))
-
- def _main_deleting_behaviour_waiting_0_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
-
- def _main_deleting_behaviour_deleting_0_exec(self, parameters):
- self.raiseInternalEvent(Event("window_deleted", None, []))
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/main"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class Window(RuntimeClassBase, tk.Toplevel, Widget):
- def __init__(self, controller):
- RuntimeClassBase.__init__(self, controller)
-
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
-
- # call user defined constructor
- Window.user_defined_constructor(self)
-
- def user_defined_constructor(self):
- tk.Toplevel.__init__(self)
- Widget.__init__(self, True)
- self.title('BouncingBalls')
-
- CANVAS_SIZE_TUPLE = (0, 0, self.winfo_screenwidth() * 2, self.winfo_screenheight() * 2)
- self.c = tk.Canvas(self, relief=tk.RIDGE, scrollregion=CANVAS_SIZE_TUPLE)
-
- self.set_bindable_and_tagorid(self.c)
-
- def user_defined_destructor(self):
- self.destroy()
- # call super class destructors
- if hasattr(tk.Toplevel, "__del__"):
- tk.Toplevel.__del__(self)
- if hasattr(Widget, "__del__"):
- Widget.__del__(self)
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, "", self)
-
- # state /main
- self.states["/main"] = ParallelState(1, "/main", self)
-
- # state /main/main_behaviour
- self.states["/main/main_behaviour"] = State(2, "/main/main_behaviour", self)
-
- # state /main/main_behaviour/initializing
- self.states["/main/main_behaviour/initializing"] = State(3, "/main/main_behaviour/initializing", self)
-
- # state /main/main_behaviour/creating_button
- self.states["/main/main_behaviour/creating_button"] = State(4, "/main/main_behaviour/creating_button", self)
-
- # state /main/main_behaviour/packing_button
- self.states["/main/main_behaviour/packing_button"] = State(5, "/main/main_behaviour/packing_button", self)
-
- # state /main/main_behaviour/running
- self.states["/main/main_behaviour/running"] = State(6, "/main/main_behaviour/running", self)
-
- # state /main/main_behaviour/creating_ball
- self.states["/main/main_behaviour/creating_ball"] = State(7, "/main/main_behaviour/creating_ball", self)
-
- # state /stopped
- self.states["/stopped"] = State(8, "/stopped", self)
- self.states["/stopped"].setEnter(self._stopped_enter)
-
- # add children
- self.states[""].addChild(self.states["/main"])
- self.states[""].addChild(self.states["/stopped"])
- self.states["/main"].addChild(self.states["/main/main_behaviour"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/initializing"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/creating_button"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/packing_button"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/running"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/creating_ball"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/main"]
- self.states["/main/main_behaviour"].default_state = self.states["/main/main_behaviour/initializing"]
-
- # transition /main/main_behaviour/initializing
- _main_main_behaviour_initializing_0 = Transition(self, self.states["/main/main_behaviour/initializing"], [self.states["/main/main_behaviour/creating_button"]])
- _main_main_behaviour_initializing_0.setAction(self._main_main_behaviour_initializing_0_exec)
- _main_main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
- self.states["/main/main_behaviour/initializing"].addTransition(_main_main_behaviour_initializing_0)
-
- # transition /main/main_behaviour/creating_button
- _main_main_behaviour_creating_button_0 = Transition(self, self.states["/main/main_behaviour/creating_button"], [self.states["/main/main_behaviour/packing_button"]])
- _main_main_behaviour_creating_button_0.setAction(self._main_main_behaviour_creating_button_0_exec)
- _main_main_behaviour_creating_button_0.setTrigger(Event("instance_created", None))
- self.states["/main/main_behaviour/creating_button"].addTransition(_main_main_behaviour_creating_button_0)
-
- # transition /main/main_behaviour/packing_button
- _main_main_behaviour_packing_button_0 = Transition(self, self.states["/main/main_behaviour/packing_button"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_packing_button_0.setAction(self._main_main_behaviour_packing_button_0_exec)
- _main_main_behaviour_packing_button_0.setTrigger(Event("button_created", None))
- self.states["/main/main_behaviour/packing_button"].addTransition(_main_main_behaviour_packing_button_0)
-
- # transition /main/main_behaviour/running
- _main_main_behaviour_running_0 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_running_0.setAction(self._main_main_behaviour_running_0_exec)
- _main_main_behaviour_running_0.setTrigger(Event("window-close", self.getInPortName("input")))
- _main_main_behaviour_running_0.setGuard(self._main_main_behaviour_running_0_guard)
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_0)
- _main_main_behaviour_running_1 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_running_1.setAction(self._main_main_behaviour_running_1_exec)
- _main_main_behaviour_running_1.setTrigger(Event("button_pressed", None))
- _main_main_behaviour_running_1.setGuard(self._main_main_behaviour_running_1_guard)
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_1)
- _main_main_behaviour_running_2 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/creating_ball"]])
- _main_main_behaviour_running_2.setAction(self._main_main_behaviour_running_2_exec)
- _main_main_behaviour_running_2.setTrigger(Event("right-click", self.getInPortName("input")))
- _main_main_behaviour_running_2.setGuard(self._main_main_behaviour_running_2_guard)
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_2)
- _main_main_behaviour_running_3 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_running_3.setAction(self._main_main_behaviour_running_3_exec)
- _main_main_behaviour_running_3.setTrigger(Event("delete_ball", None))
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_3)
-
- # transition /main/main_behaviour/creating_ball
- _main_main_behaviour_creating_ball_0 = Transition(self, self.states["/main/main_behaviour/creating_ball"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_creating_ball_0.setAction(self._main_main_behaviour_creating_ball_0_exec)
- _main_main_behaviour_creating_ball_0.setTrigger(Event("instance_created", None))
- self.states["/main/main_behaviour/creating_ball"].addTransition(_main_main_behaviour_creating_ball_0)
-
- # transition /main
- _main_0 = Transition(self, self.states["/main"], [self.states["/stopped"]])
- _main_0.setAction(self._main_0_exec)
- _main_0.setTrigger(Event("stop", None))
- self.states["/main"].addTransition(_main_0)
-
- def _stopped_enter(self):
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_window", None, [self.association_name])]))
-
- def _main_0_exec(self, parameters):
- self.big_step.outputEventOM(Event("delete_instance", None, [self, 'buttons']))
- self.big_step.outputEventOM(Event("delete_instance", None, [self, 'balls']))
-
- def _main_main_behaviour_initializing_0_exec(self, parameters):
- association_name = parameters[0]
- self.association_name = association_name
- self.big_step.outputEventOM(Event("create_instance", None, [self, 'buttons', 'Button', self, 'create_window', 'Create Window']))
-
- def _main_main_behaviour_creating_button_0_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
-
- def _main_main_behaviour_packing_button_0_exec(self, parameters):
- button = parameters[0]
- button.pack(expand=False, fill=tk.X, side=tk.TOP)
- self.c.focus_force()
- self.c.pack(expand=True, fill=tk.BOTH)
-
- def _main_main_behaviour_running_0_exec(self, parameters):
- tagorid = parameters[0]
- self.raiseInternalEvent(Event("stop", None, []))
-
- def _main_main_behaviour_running_0_guard(self, parameters):
- tagorid = parameters[0]
- return tagorid == id(self)
-
- def _main_main_behaviour_running_1_exec(self, parameters):
- event_name = parameters[0]
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("create_window", None, [])]))
-
- def _main_main_behaviour_running_1_guard(self, parameters):
- event_name = parameters[0]
- return event_name == 'create_window'
-
- def _main_main_behaviour_running_2_exec(self, parameters):
- tagorid = parameters[0]
- self.big_step.outputEventOM(Event("create_instance", None, [self, "balls", "Ball", self.c, self.last_x, self.last_y]))
-
- def _main_main_behaviour_running_2_guard(self, parameters):
- tagorid = parameters[0]
- return tagorid == id(self)
-
- def _main_main_behaviour_running_3_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
-
- def _main_main_behaviour_creating_ball_0_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/main"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class Button(RuntimeClassBase, tk.Button, Widget):
- def __init__(self, controller, parent, event_name, button_text):
- RuntimeClassBase.__init__(self, controller)
-
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
-
- # call user defined constructor
- Button.user_defined_constructor(self, parent, event_name, button_text)
-
- def user_defined_constructor(self, parent, event_name, button_text):
- tk.Button.__init__(self, parent, **{'text': button_text})
- Widget.__init__(self)
- self.event_name = event_name
-
- def user_defined_destructor(self):
- self.destroy()
- # call super class destructors
- if hasattr(tk.Button, "__del__"):
- tk.Button.__del__(self)
- if hasattr(Widget, "__del__"):
- Widget.__del__(self)
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, "", self)
-
- # state /initializing
- self.states["/initializing"] = State(1, "/initializing", self)
- self.states["/initializing"].setEnter(self._initializing_enter)
-
- # state /running
- self.states["/running"] = State(2, "/running", self)
-
- # add children
- self.states[""].addChild(self.states["/initializing"])
- self.states[""].addChild(self.states["/running"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/initializing"]
-
- # transition /initializing
- _initializing_0 = Transition(self, self.states["/initializing"], [self.states["/running"]])
- _initializing_0.setTrigger(None)
- self.states["/initializing"].addTransition(_initializing_0)
-
- # transition /running
- _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
- _running_0.setAction(self._running_0_exec)
- _running_0.setTrigger(Event("left-click", self.getInPortName("input")))
- _running_0.setGuard(self._running_0_guard)
- self.states["/running"].addTransition(_running_0)
-
- def _initializing_enter(self):
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_created", None, [self])]))
-
- def _running_0_exec(self, parameters):
- tagorid = parameters[0]
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [self.event_name])]))
-
- def _running_0_guard(self, parameters):
- tagorid = parameters[0]
- return tagorid == id(self)
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/initializing"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class Ball(RuntimeClassBase, Widget):
- def __init__(self, controller, canvas, x, y):
- RuntimeClassBase.__init__(self, controller)
-
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
-
- # user defined attributes
- self.canvas = None
-
- # call user defined constructor
- Ball.user_defined_constructor(self, canvas, x, y)
-
- def user_defined_constructor(self, canvas, x, y):
- Widget.__init__(self, True)
- self.canvas = canvas
- self.r = 20.0;
- self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
- self.smooth = 0.4 # value between 0 and 1
- self.id = self.canvas.create_oval(x, y, x + (self.r * 2), y + (self.r * 2), fill="black")
- self.set_bindable_and_tagorid(self.canvas, self.id)
-
- def user_defined_destructor(self):
- self.canvas.delete(self.id)
- # call super class destructors
- if hasattr(Widget, "__del__"):
- Widget.__del__(self)
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, "", self)
-
- # state /initializing
- self.states["/initializing"] = State(1, "/initializing", self)
-
- # state /bouncing
- self.states["/bouncing"] = State(2, "/bouncing", self)
- self.states["/bouncing"].setEnter(self._bouncing_enter)
- self.states["/bouncing"].setExit(self._bouncing_exit)
-
- # state /dragging
- self.states["/dragging"] = State(3, "/dragging", self)
-
- # state /selected
- self.states["/selected"] = State(4, "/selected", self)
-
- # state /deleted
- self.states["/deleted"] = State(5, "/deleted", self)
-
- # add children
- self.states[""].addChild(self.states["/initializing"])
- self.states[""].addChild(self.states["/bouncing"])
- self.states[""].addChild(self.states["/dragging"])
- self.states[""].addChild(self.states["/selected"])
- self.states[""].addChild(self.states["/deleted"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/initializing"]
-
- # transition /initializing
- _initializing_0 = Transition(self, self.states["/initializing"], [self.states["/bouncing"]])
- _initializing_0.setAction(self._initializing_0_exec)
- _initializing_0.setTrigger(Event("set_association_name", None))
- self.states["/initializing"].addTransition(_initializing_0)
-
- # transition /bouncing
- _bouncing_0 = Transition(self, self.states["/bouncing"], [self.states["/bouncing"]])
- _bouncing_0.setAction(self._bouncing_0_exec)
- _bouncing_0.setTrigger(Event("_0after"))
- self.states["/bouncing"].addTransition(_bouncing_0)
- _bouncing_1 = Transition(self, self.states["/bouncing"], [self.states["/selected"]])
- _bouncing_1.setAction(self._bouncing_1_exec)
- _bouncing_1.setTrigger(Event("left-click", self.getInPortName("input")))
- _bouncing_1.setGuard(self._bouncing_1_guard)
- self.states["/bouncing"].addTransition(_bouncing_1)
-
- # transition /dragging
- _dragging_0 = Transition(self, self.states["/dragging"], [self.states["/dragging"]])
- _dragging_0.setAction(self._dragging_0_exec)
- _dragging_0.setTrigger(Event("motion", self.getInPortName("input")))
- self.states["/dragging"].addTransition(_dragging_0)
- _dragging_1 = Transition(self, self.states["/dragging"], [self.states["/bouncing"]])
- _dragging_1.setAction(self._dragging_1_exec)
- _dragging_1.setTrigger(Event("left-release", self.getInPortName("input")))
- self.states["/dragging"].addTransition(_dragging_1)
-
- # transition /selected
- _selected_0 = Transition(self, self.states["/selected"], [self.states["/dragging"]])
- _selected_0.setTrigger(Event("left-click", self.getInPortName("input")))
- _selected_0.setGuard(self._selected_0_guard)
- self.states["/selected"].addTransition(_selected_0)
- _selected_1 = Transition(self, self.states["/selected"], [self.states["/deleted"]])
- _selected_1.setAction(self._selected_1_exec)
- _selected_1.setTrigger(Event("delete", self.getInPortName("input")))
- self.states["/selected"].addTransition(_selected_1)
-
- def _bouncing_enter(self):
- self.addTimer(0, (20 - self.getSimulatedTime() % 20) / 1000.0)
-
- def _bouncing_exit(self):
- self.removeTimer(0)
-
- def _initializing_0_exec(self, parameters):
- association_name = parameters[0]
- self.association_name = association_name
-
- def _bouncing_0_exec(self, parameters):
- pos = self.canvas.coords(self.id)
- x = self.canvas.canvasx(pos[0])
- y = self.canvas.canvasy(pos[1])
- if x <= 0 or x + (self.r * 2) >= self.canvas.canvasx(self.canvas.winfo_width()):
- self.vel['x'] = -self.vel['x']
- if y <= 0 or y + (self.r * 2) >= self.canvas.canvasy(self.canvas.winfo_height()):
- self.vel['y'] = -self.vel['y']
- self.canvas.move(self.id, self.vel['x'], self.vel['y']);
-
- def _bouncing_1_exec(self, parameters):
- tagorid = parameters[0]
- self.canvas.itemconfig(self.id, fill="yellow")
-
- def _bouncing_1_guard(self, parameters):
- tagorid = parameters[0]
- return tagorid == id(self)
-
- def _dragging_0_exec(self, parameters):
- tagorid = parameters[0]
- coords = self.canvas.coords(self.id)
- dx = self.canvas.canvasx(self.last_x) - self.canvas.canvasx(coords[0])
- dy = self.canvas.canvasx(self.last_y) - self.canvas.canvasy(coords[1])
-
- self.canvas.move(self.id, dx, dy);
-
- # keep ball within boundaries
- coords = self.canvas.coords(self.id)
- x = self.canvas.canvasx(coords[0])
- y = self.canvas.canvasy(coords[1])
- if x - self.r <= 0:
- x = 1;
- elif x + self.r >= self.canvas.winfo_width():
- x = self.canvas.winfo_width() - (2 * self.r) - 1
- if y - self.r <= 0:
- y = 1
- elif y + self.r >= self.canvas.winfo_height():
- y = self.canvas.winfo_height() - (2 * self.r) - 1;
- self.canvas.coords(self.id, x, y, x + (self.r * 2), y + (self.r * 2));
- self.vel = {
- 'x': (1 - self.smooth) * dx + self.smooth * self.vel['x'],
- 'y': (1 - self.smooth) * dy + self.smooth * self.vel['y']
- }
-
- def _dragging_1_exec(self, parameters):
- tagorid = parameters[0]
- self.canvas.itemconfig(self.id, fill="red")
-
- def _selected_0_guard(self, parameters):
- tagorid = parameters[0]
- return tagorid == id(self)
-
- def _selected_1_exec(self, parameters):
- tagorid = parameters[0]
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_ball", None, [self.association_name])]))
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/initializing"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class ObjectManager(ObjectManagerBase):
- def __init__(self, controller):
- ObjectManagerBase.__init__(self, controller)
-
- def instantiate(self, class_name, construct_params):
- if class_name == "MainApp":
- instance = MainApp(self.controller, construct_params[0])
- instance.associations = {}
- instance.associations["windows"] = Association("Window", 0, -1)
- elif class_name == "Window":
- instance = Window(self.controller)
- instance.associations = {}
- instance.associations["parent"] = Association("MainApp", 1, 1)
- instance.associations["buttons"] = Association("Button", 0, -1)
- instance.associations["balls"] = Association("Ball", 0, -1)
- elif class_name == "Button":
- instance = Button(self.controller, construct_params[0], construct_params[1], construct_params[2])
- instance.associations = {}
- instance.associations["parent"] = Association("Field", 1, 1)
- elif class_name == "Ball":
- instance = Ball(self.controller, construct_params[0], construct_params[1], construct_params[2])
- instance.associations = {}
- instance.associations["parent"] = Association("Window", 1, 1)
- else:
- raise Exception("Cannot instantiate class " + class_name)
- return instance
- class Controller(EventLoopControllerBase):
- def __init__(self, root, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
- if finished_callback == None: finished_callback = None
- if behind_schedule_callback == None: behind_schedule_callback = None
- EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
- self.addInputPort("input")
- self.object_manager.createInstance("MainApp", [root])
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