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- <?xml version="1.0" ?>
- <diagram author="Sam Pieters" name="Elevator Balls">
- <top>
- from sccd.runtime.libs.ui import ui
- import random
- import time
- CANVAS_WIDTH = 800
- CANVAS_HEIGHT = 550
- </top>
- <inport name="ui" />
- <outport name="ui" />
- <class name="MainApp" default="true">
- <relationships>
- <association name="elevator" class="Elevator" />
- </relationships>
- <attribute name="window_id" />
- <attribute name="canvas_id" />
- <attribute name="floor_dimensions" />
- <atrribute name="floor_height" />
- <inport name="field_ui"/>
- <scxml initial="creating_window">
- <state id="creating_window">
- <onentry>
- <raise port="ui" event="create_window">
- <parameter expr="CANVAS_WIDTH"/><!-- width -->
- <parameter expr="CANVAS_HEIGHT"/><!-- height -->
- <parameter expr='"Bouncing Balls Elevator"'/><!-- title -->
- <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
- </raise>
- </onentry>
- <transition event="window_created" target="../creating_canvas">
- <parameter name="window_id" type="int" />
- <script>
- self.window_id = window_id
- </script>
- <raise port="ui" event="bind_event">
- <parameter expr="window_id"/><!-- widget_id -->
- <parameter expr="ui.EVENTS.WINDOW_CLOSE"/><!-- tk_event -->
- <parameter expr="'window_close'"/><!-- sccd_event_name -->
- <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
- </raise>
- <raise port="ui" event="bind_event">
- <parameter expr="window_id"/><!-- widget_id -->
- <parameter expr="ui.EVENTS.KEY_PRESS"/><!-- tk_event -->
- <parameter expr="'key_press'"/><!-- sccd_event_name -->
- <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
- </raise>
- </transition>
- </state>
- <state id="creating_canvas">
- <onentry>
- <raise port="ui" event="create_canvas">
- <parameter expr="self.window_id"/><!-- window_id -->
- <parameter expr="CANVAS_WIDTH"/><!-- width -->
- <parameter expr="CANVAS_HEIGHT - 200"/><!-- height -->
- <parameter expr="{'background':'#fff'}"/><!-- style -->
- <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
- </raise>
- </onentry>
- <transition event="canvas_created" target="../create_elevator">
- <parameter name="canvas_id" type="int"/>
- <script>
- self.canvas_id = canvas_id
- </script>
- </transition>
- </state>
- <state id="create_elevator">
- <transition target="../creating">
- <raise scope="cd" event="create_instance">
- <parameter expr='"elevator"' />
- <parameter expr='"Elevator"' />
- <parameter expr="self.canvas_id" />
- </raise>
- </transition>
- </state>
- <state id="creating">
- <transition event="instance_created" target="../waiting">
- <parameter name="association_name" type="string"/>
- <raise scope="cd" event="start_instance">
- <parameter expr="association_name" />
- </raise>
- <raise scope="narrow" event="set_association_name" target="association_name">
- <parameter expr="association_name" />
- <parameter expr="self.canvas_id" />
- <parameter expr="self.window_id" />
- </raise>
- </transition>
- </state>
- <state id="waiting">
- </state>
- </scxml>
- </class>
- <class name="Elevator">
- <attribute name="window_id" />
- <attribute name="canvas_id" />
- <attribute name="elevator_id" />
- <atrribute name="pos" />
- <inport name="elevator_ui"/>
- <relationships>
- <association name="balls" class="Ball" />
- <association name="parent" class="MainApp" min="1" max="1" />
- </relationships>
- <constructor>
- <parameter name="canvas_id" />
- <body>
- <![CDATA[
- self.canvas_id = canvas_id;
- self.button_ids = {
- 'up': None,
- 'down': None,
- 'open': None
- };
- self.open_button = None;
- self.is_open = False;
- self.dim = {'x': 80, 'y': 150};
- self.vel = {'x': 0, 'y': -2};
- self.pos = {'x': 400, 'y': 75};
- self.smooth = 0.6; # value between 0 and 1
- ]]>
- </body>
- </constructor>
- <scxml initial="root">
- <state id="root" initial="waiting">
- <state id="waiting">
- <transition event="set_association_name" target="../creating_elevator">
- <parameter name="association_name" type="str" />
- <parameter name="canvas_id" type="int" />
- <parameter name="window_id" type="int" />
- <script>
- self.association_name = association_name
- self.canvas_id = canvas_id
- self.window_id = window_id
- </script>
- </transition>
- </state>
- <state id="creating_elevator">
- <onentry>
- <raise port="ui" event="create_rectangle">
- <parameter expr="self.canvas_id" />
- <parameter expr="self.pos['x']"/>
- <parameter expr="self.pos['y']"/>
- <parameter expr="self.dim['x']" />
- <parameter expr="self.dim['y']"/>
- <parameter expr="{'fill':'white', 'outline': 'black'}"/><!-- style -->
- <parameter expr="self.inports['elevator_ui']"/><!-- inport for response -->
- </raise>
- </onentry>
- <transition event="rectangle_created" target="../create_elevator_controls">
- <parameter name="canvas_id" type="int" />
- <parameter name="rect_id" type="int" />
- <script>
- self.elevator_id = rect_id
- </script>
- <raise port="ui" event="bind_event">
- <parameter expr="canvas_id"/><!-- widget_id -->
- <parameter expr="ui.EVENTS.MOUSE_RIGHT_CLICK"/><!-- tk_event -->
- <parameter expr="'right_click'"/><!-- sccd_event_name -->
- <parameter expr="self.inports['elevator_ui']"/><!-- inport for response -->
- </raise>
- </transition>
- </state>
- <state id="create_elevator_controls" initial="create_up">
- <state id="create_up">
- <onentry>
- <raise port="ui" event="create_button">
- <parameter expr="self.window_id"/>
- <parameter expr="'START'"/>
- <parameter expr="self.inports['elevator_ui']"/>
- </raise>
- </onentry>
- <transition event="button_created" target="../create_down">
- <parameter name="button_id" type="int"/>
- <script>
- self.button_ids['up'] = button_id
- </script>
- </transition>
- </state>
- <state id="create_down">
- <onentry>
- <raise port="ui" event="create_button">
- <parameter expr="self.window_id"/>
- <parameter expr="'STOP'"/>
- <parameter expr="self.inports['elevator_ui']"/>
- </raise>
- </onentry>
- <transition event="button_created" target="../create_open">
- <parameter name="button_id" type="int"/>
- <script>
- self.button_ids['down'] = button_id
- </script>
- </transition>
- </state>
- <state id="create_open">
- <onentry>
- <raise port="ui" event="create_button">
- <parameter expr="self.window_id"/>
- <parameter expr="'OPEN'"/>
- <parameter expr="self.inports['elevator_ui']"/>
- </raise>
- </onentry>
- <transition event="button_created" target="../../running">
- <parameter name="button_id" type="int"/>
- <script>
- self.button_ids['open'] = button_id
- </script>
- </transition>
- </state>
- </state>
- <state id="running">
- <transition after="0.02" target=".">
- <script>
- <![CDATA[
- # Invert velocity when colliding with canvas border:
- if self.pos['y']-(self.dim['y']/2) <= 0 or self.pos['y']+(self.dim['y']/2) >= CANVAS_HEIGHT:
- self.vel['y'] = -self.vel['y'];
- ]]>
- </script>
- <raise port="ui" event="move_element">
- <parameter expr="self.canvas_id"/>
- <parameter expr="self.elevator_id"/>
- <parameter expr="self.vel['x']"/>
- <parameter expr="self.vel['y']"/>
- </raise>
- <script>
- self.pos['x'] += self.vel['x']
- self.pos['y'] += self.vel['y']
- </script>
- <raise scope="narrow" event="update_bounds" target="'balls'">
- <parameter expr="self.pos" />
- <parameter expr="self.dim" />
- <parameter expr="self.vel" />
- </raise>
- </transition>
- <transition port="elevator_ui" event="right_click" target=".">
- <parameter name="x" />
- <parameter name="y" />
- <parameter name="button" />
- <raise scope="cd" event="create_instance">
- <parameter expr='"balls"' />
- <parameter expr='"Ball"' />
- <parameter expr="self.canvas_id" />
- <parameter expr="x" />
- <parameter expr="y" />
- </raise>
- </transition>
- <transition event="instance_created" target=".">
- <parameter name="association_name" type="string"/>
- <raise scope="cd" event="start_instance">
- <parameter expr="association_name" />
- </raise>
- <raise scope="narrow" event="set_association_name" target="association_name">
- <parameter expr="association_name" />
- </raise>
- </transition>
- </state>
- </state>
- </scxml>
- </class>
- <class name="Ball">
- <attribute name="canvas_id" />
- <atrribute name="circle_id" />
- <attribute name="pos" />
- <inport name="ball_ui" />
- <relationships>
- <association name="parent" class="Field" min="1" max="1" />
- </relationships>
- <constructor>
- <parameter name="canvas_id" />
- <parameter name="x" />
- <parameter name="y" />
- <body>
- <![CDATA[
- self.canvas_id = canvas_id;
- self.r = 5.0;
- self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
- self.pos = {'x': x, 'y': y};
- self.smooth = 0.6; # value between 0 and 1
- ]]>
- </body>
- </constructor>
- <destructor>
- </destructor>
- <scxml initial="main_behaviour">
- <state id="main_behaviour" initial="initializing">
- <state id="initializing">
- <transition event="set_association_name" target="../creating_circle">
- <parameter name="association_name" type="str" />
- <script>
- self.association_name = association_name
- </script>
- </transition>
- </state>
- <state id="creating_circle">
- <onentry>
- <raise port="ui" event="create_circle">
- canvas_id, x, y, r, style, res_port
- <parameter expr="self.canvas_id"/><!-- canvas_id -->
- <parameter expr="self.pos['x']"/><!-- x -->
- <parameter expr="self.pos['y']"/><!-- y -->
- <parameter expr="self.r"/><!-- r -->
- <parameter expr="{'fill':'#000'}"/><!-- style -->
- <parameter expr="self.inports['ball_ui']"/><!-- inport for response -->
- </raise>
- </onentry>
- <transition event="circle_created" target="../bouncing">
- <parameter name="canvas_id"/>
- <parameter name="circle_id"/>
- <script>
- self.circle_id = circle_id
- </script>
- <raise port="ui" event="bind_canvas_event">
- <parameter expr="self.canvas_id"/>
- <parameter expr="circle_id"/>
- <parameter expr="ui.EVENTS.MOUSE_PRESS"/>
- <parameter expr="'mouse_press'"/>
- <parameter expr="self.inports['ball_ui']"/>
- </raise>
- <raise port="ui" event="bind_canvas_event">
- <parameter expr="self.canvas_id"/>
- <parameter expr="circle_id"/>
- <parameter expr="ui.EVENTS.MOUSE_MOVE"/>
- <parameter expr="'mouse_move'"/>
- <parameter expr="self.inports['ball_ui']"/>
- </raise>
- <raise port="ui" event="bind_canvas_event">
- <parameter expr="self.canvas_id"/>
- <parameter expr="circle_id"/>
- <parameter expr="ui.EVENTS.MOUSE_RELEASE"/>
- <parameter expr="'mouse_release'"/>
- <parameter expr="self.inports['ball_ui']"/>
- </raise>
- </transition>
- </state>
- <state id="bouncing">
- <transition after="0.02" target=".">
- <script>
- <![CDATA[
- # Check collision with the left and right borders
- if self.pos['x'] - self.r < self.rect_pos['x'] - (self.rect_dim['x'] / 2):
- self.pos['x'] = self.rect_pos['x'] - (self.rect_dim['x'] / 2) + self.r # Correct position
- self.vel['x'] = -self.vel['x'] + self.rect_vel['x']
- elif self.pos['x'] + self.r > self.rect_pos['x'] + (self.rect_dim['x'] / 2):
- self.pos['x'] = self.rect_pos['x'] + (self.rect_dim['x'] / 2) - self.r # Correct position
- self.vel['x'] = -self.vel['x'] + self.rect_vel['x']
- # Check collision with the top and bottom borders
- if self.pos['y'] - self.r < self.rect_pos['y'] - (self.rect_dim['y'] / 2):
- self.pos['y'] = self.rect_pos['y'] - (self.rect_dim['y'] / 2) + self.r # Correct position
- self.vel['y'] = -self.vel['y'] + self.rect_vel['y']
- elif self.pos['y'] + self.r > self.rect_pos['y'] + (self.rect_dim['y'] / 2):
- self.pos['y'] = self.rect_pos['y'] + (self.rect_dim['y'] / 2) - self.r # Correct position
- self.vel['y'] = -self.vel['y'] + self.rect_vel['y']
- ]]>
- </script>
- <raise port="ui" event="move_element">
- <parameter expr="self.canvas_id"/>
- <parameter expr="self.circle_id"/>
- <parameter expr="self.vel['x']"/>
- <parameter expr="self.vel['y']"/>
- </raise>
- <script>
- self.pos['x'] += self.vel['x']
- self.pos['y'] += self.vel['y']
- </script>
- </transition>
- <transition port="ball_ui" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
- <parameter name="x" />
- <parameter name="y" />
- <parameter name="button" />
- <raise port="ui" event="set_element_color">
- <parameter expr="self.canvas_id"/>
- <parameter expr="self.circle_id"/>
- <parameter expr="'#ff0'"/>
- </raise>
- </transition>
- <transition event="update_bounds" target=".">
- <parameter name="pos" type="dict" />
- <parameter name="dim" type="dict" />
- <parameter name="vel" type="dict" />
- <script>
- self.rect_pos = pos
- self.rect_dim = dim
- self.rect_vel = vel
- </script>
- </transition>
- </state>
- <state id="dragging">
- <transition port="ball_ui" event="mouse_move" target=".">
- <parameter name="x" />
- <parameter name="y" />
- <parameter name="button" />
- <script>
- <![CDATA[
- # Always keep ball within canvas:
- x = min(max(0+self.r, x), CANVAS_WIDTH-self.r)
- y = min(max(0+self.r, y), CANVAS_HEIGHT-self.r)
- dx = x - self.pos['x']
- dy = y - self.pos['y']
- self.vel = {
- 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
- 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
- }
- self.pos = {'x': x, 'y': y}
- ]]>
- </script>
- <raise port="ui" event="set_element_pos">
- <parameter expr="self.canvas_id"/>
- <parameter expr="self.circle_id"/>
- <parameter expr="x-self.r"/>
- <parameter expr="y-self.r"/>
- </raise>
- </transition>
- <transition port="ball_ui" event="mouse_release" target="../bouncing">
- <parameter name="x" />
- <parameter name="y" />
- <raise port="ui" event="set_element_color">
- <parameter expr="self.canvas_id"/>
- <parameter expr="self.circle_id"/>
- <parameter expr="'#f00'"/>
- </raise>
- </transition>
- </state>
- <state id='selected'>
- <transition port="ball_ui" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
- <parameter name="x" />
- <parameter name="y" />
- <parameter name="button" />
- <script>
- <![CDATA[
- self.mouse_pos = {'x':x, 'y':y};
- ]]>
- </script>
- </transition>
- <transition event="delete_self" target='../../deleted'>
- <raise event="delete_ball" scope="narrow" target="'parent'">
- <parameter expr='self.association_name' />
- </raise>
- <raise port="ui" event="destroy_element">
- <parameter expr="self.canvas_id" />
- <parameter expr="self.element_id" />
- </raise>
- </transition>
- </state>
- </state>
- <state id='deleted' />
- </scxml>
- </class>
- </diagram>
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