target.py 43 KB

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  1. """
  2. Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
  3. Model author: Simon Van Mierlo+Raphael Mannadiar
  4. Model name: Bouncing_Balls_Python_Version
  5. Model description:
  6. Tkinter frame with bouncing balls in it.
  7. """
  8. from sccd.runtime.statecharts_core import *
  9. from sccd.runtime.libs import ui_v2 as ui
  10. from sccd.runtime.libs.utils import utils
  11. import random
  12. # package "Bouncing_Balls_Python_Version"
  13. class MainApp(RuntimeClassBase):
  14. def __init__(self, controller):
  15. RuntimeClassBase.__init__(self, controller)
  16. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  17. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  18. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  19. self.semantics.priority = StatechartSemantics.SourceParent
  20. self.semantics.concurrency = StatechartSemantics.Single
  21. # build Statechart structure
  22. self.build_statechart_structure()
  23. # call user defined constructor
  24. MainApp.user_defined_constructor(self)
  25. def user_defined_constructor(self):
  26. self.nr_of_fields = 0
  27. def user_defined_destructor(self):
  28. pass
  29. # builds Statechart structure
  30. def build_statechart_structure(self):
  31. # state <root>
  32. self.states[""] = State(0, "", self)
  33. # state /running
  34. self.states["/running"] = State(1, "/running", self)
  35. # state /running/root
  36. self.states["/running/root"] = ParallelState(2, "/running/root", self)
  37. # state /running/root/main_behaviour
  38. self.states["/running/root/main_behaviour"] = State(3, "/running/root/main_behaviour", self)
  39. # state /running/root/main_behaviour/initializing
  40. self.states["/running/root/main_behaviour/initializing"] = State(4, "/running/root/main_behaviour/initializing", self)
  41. # state /running/root/main_behaviour/running
  42. self.states["/running/root/main_behaviour/running"] = State(5, "/running/root/main_behaviour/running", self)
  43. # state /running/root/cd_behaviour
  44. self.states["/running/root/cd_behaviour"] = State(6, "/running/root/cd_behaviour", self)
  45. # state /running/root/cd_behaviour/waiting
  46. self.states["/running/root/cd_behaviour/waiting"] = State(7, "/running/root/cd_behaviour/waiting", self)
  47. # state /running/root/cd_behaviour/creating
  48. self.states["/running/root/cd_behaviour/creating"] = State(8, "/running/root/cd_behaviour/creating", self)
  49. # state /running/root/cd_behaviour/check_nr_of_fields
  50. self.states["/running/root/cd_behaviour/check_nr_of_fields"] = State(9, "/running/root/cd_behaviour/check_nr_of_fields", self)
  51. self.states["/running/root/cd_behaviour/check_nr_of_fields"].setEnter(self._running_root_cd_behaviour_check_nr_of_fields_enter)
  52. self.states["/running/root/cd_behaviour/check_nr_of_fields"].setExit(self._running_root_cd_behaviour_check_nr_of_fields_exit)
  53. # state /running/root/cd_behaviour/stopped
  54. self.states["/running/root/cd_behaviour/stopped"] = State(10, "/running/root/cd_behaviour/stopped", self)
  55. # state /running/stopped
  56. self.states["/running/stopped"] = State(11, "/running/stopped", self)
  57. # add children
  58. self.states[""].addChild(self.states["/running"])
  59. self.states["/running"].addChild(self.states["/running/root"])
  60. self.states["/running"].addChild(self.states["/running/stopped"])
  61. self.states["/running/root"].addChild(self.states["/running/root/main_behaviour"])
  62. self.states["/running/root"].addChild(self.states["/running/root/cd_behaviour"])
  63. self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/initializing"])
  64. self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/running"])
  65. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/waiting"])
  66. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/creating"])
  67. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/check_nr_of_fields"])
  68. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/stopped"])
  69. self.states[""].fixTree()
  70. self.states[""].default_state = self.states["/running"]
  71. self.states["/running"].default_state = self.states["/running/root"]
  72. self.states["/running/root/main_behaviour"].default_state = self.states["/running/root/main_behaviour/initializing"]
  73. self.states["/running/root/cd_behaviour"].default_state = self.states["/running/root/cd_behaviour/waiting"]
  74. # transition /running/root/main_behaviour/initializing
  75. _running_root_main_behaviour_initializing_0 = Transition(self, self.states["/running/root/main_behaviour/initializing"], [self.states["/running/root/main_behaviour/running"]])
  76. _running_root_main_behaviour_initializing_0.setAction(self._running_root_main_behaviour_initializing_0_exec)
  77. _running_root_main_behaviour_initializing_0.setTrigger(None)
  78. self.states["/running/root/main_behaviour/initializing"].addTransition(_running_root_main_behaviour_initializing_0)
  79. # transition /running/root/main_behaviour/running
  80. _running_root_main_behaviour_running_0 = Transition(self, self.states["/running/root/main_behaviour/running"], [self.states["/running/root/main_behaviour/running"]])
  81. _running_root_main_behaviour_running_0.setAction(self._running_root_main_behaviour_running_0_exec)
  82. _running_root_main_behaviour_running_0.setTrigger(Event("button_pressed", None))
  83. _running_root_main_behaviour_running_0.setGuard(self._running_root_main_behaviour_running_0_guard)
  84. self.states["/running/root/main_behaviour/running"].addTransition(_running_root_main_behaviour_running_0)
  85. # transition /running/root/cd_behaviour/waiting
  86. _running_root_cd_behaviour_waiting_0 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/creating"]])
  87. _running_root_cd_behaviour_waiting_0.setAction(self._running_root_cd_behaviour_waiting_0_exec)
  88. _running_root_cd_behaviour_waiting_0.setTrigger(Event("create_field", None))
  89. self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_0)
  90. _running_root_cd_behaviour_waiting_1 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/check_nr_of_fields"]])
  91. _running_root_cd_behaviour_waiting_1.setAction(self._running_root_cd_behaviour_waiting_1_exec)
  92. _running_root_cd_behaviour_waiting_1.setTrigger(Event("delete_field", None))
  93. self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_1)
  94. # transition /running/root/cd_behaviour/creating
  95. _running_root_cd_behaviour_creating_0 = Transition(self, self.states["/running/root/cd_behaviour/creating"], [self.states["/running/root/cd_behaviour/waiting"]])
  96. _running_root_cd_behaviour_creating_0.setAction(self._running_root_cd_behaviour_creating_0_exec)
  97. _running_root_cd_behaviour_creating_0.setTrigger(Event("instance_created", None))
  98. self.states["/running/root/cd_behaviour/creating"].addTransition(_running_root_cd_behaviour_creating_0)
  99. # transition /running/root/cd_behaviour/check_nr_of_fields
  100. _running_root_cd_behaviour_check_nr_of_fields_0 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/stopped"]])
  101. _running_root_cd_behaviour_check_nr_of_fields_0.setAction(self._running_root_cd_behaviour_check_nr_of_fields_0_exec)
  102. _running_root_cd_behaviour_check_nr_of_fields_0.setTrigger(Event("_0after"))
  103. _running_root_cd_behaviour_check_nr_of_fields_0.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_0_guard)
  104. self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_0)
  105. _running_root_cd_behaviour_check_nr_of_fields_1 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/waiting"]])
  106. _running_root_cd_behaviour_check_nr_of_fields_1.setTrigger(None)
  107. _running_root_cd_behaviour_check_nr_of_fields_1.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_1_guard)
  108. self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_1)
  109. # transition /running/root
  110. _running_root_0 = Transition(self, self.states["/running/root"], [self.states["/running/stopped"]])
  111. _running_root_0.setAction(self._running_root_0_exec)
  112. _running_root_0.setTrigger(Event("stop", None))
  113. self.states["/running/root"].addTransition(_running_root_0)
  114. def _running_root_cd_behaviour_check_nr_of_fields_enter(self):
  115. self.addTimer(0, 0.05)
  116. def _running_root_cd_behaviour_check_nr_of_fields_exit(self):
  117. self.removeTimer(0)
  118. def _running_root_0_exec(self, parameters):
  119. self.big_step.outputEvent(Event("destroy_all", self.getOutPortName("ui"), []))
  120. def _running_root_main_behaviour_initializing_0_exec(self, parameters):
  121. self.raiseInternalEvent(Event("create_field", None, []))
  122. def _running_root_main_behaviour_running_0_exec(self, parameters):
  123. event_name = parameters[0]
  124. self.raiseInternalEvent(Event("create_field", None, []))
  125. def _running_root_main_behaviour_running_0_guard(self, parameters):
  126. event_name = parameters[0]
  127. return event_name == "create_new_field"
  128. def _running_root_cd_behaviour_waiting_0_exec(self, parameters):
  129. self.big_step.outputEventOM(Event("create_instance", None, [self, "fields"]))
  130. def _running_root_cd_behaviour_waiting_1_exec(self, parameters):
  131. association_name = parameters[0]
  132. self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
  133. self.nr_of_fields -= 1
  134. def _running_root_cd_behaviour_creating_0_exec(self, parameters):
  135. association_name = parameters[0]
  136. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  137. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
  138. self.nr_of_fields += 1
  139. def _running_root_cd_behaviour_check_nr_of_fields_0_exec(self, parameters):
  140. self.raiseInternalEvent(Event("stop", None, []))
  141. def _running_root_cd_behaviour_check_nr_of_fields_0_guard(self, parameters):
  142. return self.nr_of_fields == 0
  143. def _running_root_cd_behaviour_check_nr_of_fields_1_guard(self, parameters):
  144. return self.nr_of_fields != 0
  145. def initializeStatechart(self):
  146. # enter default state
  147. self.default_targets = self.states["/running"].getEffectiveTargetStates()
  148. RuntimeClassBase.initializeStatechart(self)
  149. class Field(RuntimeClassBase):
  150. def __init__(self, controller):
  151. RuntimeClassBase.__init__(self, controller)
  152. self.inports["field_ui"] = controller.addInputPort("field_ui", self)
  153. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  154. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  155. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  156. self.semantics.priority = StatechartSemantics.SourceParent
  157. self.semantics.concurrency = StatechartSemantics.Single
  158. # build Statechart structure
  159. self.build_statechart_structure()
  160. # user defined attributes
  161. self.window_id = None
  162. self.canvas_id = None
  163. # call user defined constructor
  164. Field.user_defined_constructor(self)
  165. def user_defined_constructor(self):
  166. # All of these TkInter calls have been converted to in/out-events:
  167. #self.field_window = ui.new_window(800,600,"BouncingBalls");
  168. #self.canvas = ui.append_canvas(self.field_window,800,550,{'background':'#eee'});
  169. #ui.bind_event(self.field_window, ui.EVENTS.WINDOW_CLOSE, self.controller, 'window_close', self.inports['field_ui']);
  170. #ui.bind_event(self.field_window, ui.EVENTS.KEY_PRESS, self.controller, 'key_press', self.inports['field_ui']);
  171. #ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, self.controller, 'right_click', self.inports['field_ui']);
  172. #ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['field_ui']);
  173. #ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['field_ui']);
  174. print("created field")
  175. pass
  176. def user_defined_destructor(self):
  177. # ui.close_window(self.field_window);
  178. pass
  179. # builds Statechart structure
  180. def build_statechart_structure(self):
  181. # state <root>
  182. self.states[""] = State(0, "", self)
  183. # state /root
  184. self.states["/root"] = State(1, "/root", self)
  185. # state /root/waiting
  186. self.states["/root/waiting"] = State(2, "/root/waiting", self)
  187. # state /root/creating_window
  188. self.states["/root/creating_window"] = State(3, "/root/creating_window", self)
  189. self.states["/root/creating_window"].setEnter(self._root_creating_window_enter)
  190. # state /root/creating_canvas
  191. self.states["/root/creating_canvas"] = State(4, "/root/creating_canvas", self)
  192. self.states["/root/creating_canvas"].setEnter(self._root_creating_canvas_enter)
  193. # state /root/creating_button
  194. self.states["/root/creating_button"] = State(5, "/root/creating_button", self)
  195. self.states["/root/creating_button"].setEnter(self._root_creating_button_enter)
  196. # state /root/running
  197. self.states["/root/running"] = ParallelState(6, "/root/running", self)
  198. # state /root/running/main_behaviour
  199. self.states["/root/running/main_behaviour"] = State(7, "/root/running/main_behaviour", self)
  200. # state /root/running/main_behaviour/running
  201. self.states["/root/running/main_behaviour/running"] = State(8, "/root/running/main_behaviour/running", self)
  202. # state /root/running/main_behaviour/creating_ball
  203. self.states["/root/running/main_behaviour/creating_ball"] = State(9, "/root/running/main_behaviour/creating_ball", self)
  204. # state /root/running/deleting_behaviour
  205. self.states["/root/running/deleting_behaviour"] = State(10, "/root/running/deleting_behaviour", self)
  206. # state /root/running/deleting_behaviour/running
  207. self.states["/root/running/deleting_behaviour/running"] = State(11, "/root/running/deleting_behaviour/running", self)
  208. # state /root/running/child_behaviour
  209. self.states["/root/running/child_behaviour"] = State(12, "/root/running/child_behaviour", self)
  210. # state /root/running/child_behaviour/listening
  211. self.states["/root/running/child_behaviour/listening"] = State(13, "/root/running/child_behaviour/listening", self)
  212. # state /root/running/deleting_balls_behaviour
  213. self.states["/root/running/deleting_balls_behaviour"] = State(14, "/root/running/deleting_balls_behaviour", self)
  214. # state /root/running/deleting_balls_behaviour/listening
  215. self.states["/root/running/deleting_balls_behaviour/listening"] = State(15, "/root/running/deleting_balls_behaviour/listening", self)
  216. # state /root/deleting
  217. self.states["/root/deleting"] = State(16, "/root/deleting", self)
  218. # state /root/deleted
  219. self.states["/root/deleted"] = State(17, "/root/deleted", self)
  220. # add children
  221. self.states[""].addChild(self.states["/root"])
  222. self.states["/root"].addChild(self.states["/root/waiting"])
  223. self.states["/root"].addChild(self.states["/root/creating_window"])
  224. self.states["/root"].addChild(self.states["/root/creating_canvas"])
  225. self.states["/root"].addChild(self.states["/root/creating_button"])
  226. self.states["/root"].addChild(self.states["/root/running"])
  227. self.states["/root"].addChild(self.states["/root/deleting"])
  228. self.states["/root"].addChild(self.states["/root/deleted"])
  229. self.states["/root/running"].addChild(self.states["/root/running/main_behaviour"])
  230. self.states["/root/running"].addChild(self.states["/root/running/deleting_behaviour"])
  231. self.states["/root/running"].addChild(self.states["/root/running/child_behaviour"])
  232. self.states["/root/running"].addChild(self.states["/root/running/deleting_balls_behaviour"])
  233. self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/running"])
  234. self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/creating_ball"])
  235. self.states["/root/running/deleting_behaviour"].addChild(self.states["/root/running/deleting_behaviour/running"])
  236. self.states["/root/running/child_behaviour"].addChild(self.states["/root/running/child_behaviour/listening"])
  237. self.states["/root/running/deleting_balls_behaviour"].addChild(self.states["/root/running/deleting_balls_behaviour/listening"])
  238. self.states[""].fixTree()
  239. self.states[""].default_state = self.states["/root"]
  240. self.states["/root"].default_state = self.states["/root/waiting"]
  241. self.states["/root/running/main_behaviour"].default_state = self.states["/root/running/main_behaviour/running"]
  242. self.states["/root/running/deleting_behaviour"].default_state = self.states["/root/running/deleting_behaviour/running"]
  243. self.states["/root/running/child_behaviour"].default_state = self.states["/root/running/child_behaviour/listening"]
  244. self.states["/root/running/deleting_balls_behaviour"].default_state = self.states["/root/running/deleting_balls_behaviour/listening"]
  245. # transition /root/waiting
  246. _root_waiting_0 = Transition(self, self.states["/root/waiting"], [self.states["/root/creating_window"]])
  247. _root_waiting_0.setAction(self._root_waiting_0_exec)
  248. _root_waiting_0.setTrigger(Event("set_association_name", None))
  249. self.states["/root/waiting"].addTransition(_root_waiting_0)
  250. # transition /root/creating_window
  251. _root_creating_window_0 = Transition(self, self.states["/root/creating_window"], [self.states["/root/creating_canvas"]])
  252. _root_creating_window_0.setAction(self._root_creating_window_0_exec)
  253. _root_creating_window_0.setTrigger(Event("window_created", None))
  254. self.states["/root/creating_window"].addTransition(_root_creating_window_0)
  255. # transition /root/creating_canvas
  256. _root_creating_canvas_0 = Transition(self, self.states["/root/creating_canvas"], [self.states["/root/creating_button"]])
  257. _root_creating_canvas_0.setAction(self._root_creating_canvas_0_exec)
  258. _root_creating_canvas_0.setTrigger(Event("canvas_created", None))
  259. self.states["/root/creating_canvas"].addTransition(_root_creating_canvas_0)
  260. # transition /root/creating_button
  261. _root_creating_button_0 = Transition(self, self.states["/root/creating_button"], [self.states["/root/running"]])
  262. _root_creating_button_0.setAction(self._root_creating_button_0_exec)
  263. _root_creating_button_0.setTrigger(Event("instance_created", None))
  264. self.states["/root/creating_button"].addTransition(_root_creating_button_0)
  265. # transition /root/running/main_behaviour/running
  266. _root_running_main_behaviour_running_0 = Transition(self, self.states["/root/running/main_behaviour/running"], [self.states["/root/running/main_behaviour/creating_ball"]])
  267. _root_running_main_behaviour_running_0.setAction(self._root_running_main_behaviour_running_0_exec)
  268. _root_running_main_behaviour_running_0.setTrigger(Event("right_click", self.getInPortName("field_ui")))
  269. self.states["/root/running/main_behaviour/running"].addTransition(_root_running_main_behaviour_running_0)
  270. # transition /root/running/main_behaviour/creating_ball
  271. _root_running_main_behaviour_creating_ball_0 = Transition(self, self.states["/root/running/main_behaviour/creating_ball"], [self.states["/root/running/main_behaviour/running"]])
  272. _root_running_main_behaviour_creating_ball_0.setAction(self._root_running_main_behaviour_creating_ball_0_exec)
  273. _root_running_main_behaviour_creating_ball_0.setTrigger(Event("instance_created", None))
  274. self.states["/root/running/main_behaviour/creating_ball"].addTransition(_root_running_main_behaviour_creating_ball_0)
  275. # transition /root/running/deleting_behaviour/running
  276. _root_running_deleting_behaviour_running_0 = Transition(self, self.states["/root/running/deleting_behaviour/running"], [self.states["/root/running/deleting_behaviour/running"]])
  277. _root_running_deleting_behaviour_running_0.setAction(self._root_running_deleting_behaviour_running_0_exec)
  278. _root_running_deleting_behaviour_running_0.setTrigger(Event("delete_ball", None))
  279. self.states["/root/running/deleting_behaviour/running"].addTransition(_root_running_deleting_behaviour_running_0)
  280. # transition /root/running/child_behaviour/listening
  281. _root_running_child_behaviour_listening_0 = Transition(self, self.states["/root/running/child_behaviour/listening"], [self.states["/root/running/child_behaviour/listening"]])
  282. _root_running_child_behaviour_listening_0.setAction(self._root_running_child_behaviour_listening_0_exec)
  283. _root_running_child_behaviour_listening_0.setTrigger(Event("button_pressed", None))
  284. self.states["/root/running/child_behaviour/listening"].addTransition(_root_running_child_behaviour_listening_0)
  285. # transition /root/running/deleting_balls_behaviour/listening
  286. _root_running_deleting_balls_behaviour_listening_0 = Transition(self, self.states["/root/running/deleting_balls_behaviour/listening"], [self.states["/root/running/deleting_balls_behaviour/listening"]])
  287. _root_running_deleting_balls_behaviour_listening_0.setAction(self._root_running_deleting_balls_behaviour_listening_0_exec)
  288. _root_running_deleting_balls_behaviour_listening_0.setTrigger(Event("key_press", self.getInPortName("field_ui")))
  289. _root_running_deleting_balls_behaviour_listening_0.setGuard(self._root_running_deleting_balls_behaviour_listening_0_guard)
  290. self.states["/root/running/deleting_balls_behaviour/listening"].addTransition(_root_running_deleting_balls_behaviour_listening_0)
  291. # transition /root/deleting
  292. _root_deleting_0 = Transition(self, self.states["/root/deleting"], [self.states["/root/deleted"]])
  293. _root_deleting_0.setAction(self._root_deleting_0_exec)
  294. _root_deleting_0.setTrigger(None)
  295. self.states["/root/deleting"].addTransition(_root_deleting_0)
  296. # transition /root/running
  297. _root_running_0 = Transition(self, self.states["/root/running"], [self.states["/root/deleting"]])
  298. _root_running_0.setAction(self._root_running_0_exec)
  299. _root_running_0.setTrigger(Event("window_close", self.getInPortName("field_ui")))
  300. self.states["/root/running"].addTransition(_root_running_0)
  301. def _root_creating_window_enter(self):
  302. self.big_step.outputEvent(Event("create_window", self.getOutPortName("ui"), [800, 600, "BouncingBalls", self.inports['field_ui']]))
  303. def _root_creating_canvas_enter(self):
  304. self.big_step.outputEvent(Event("create_canvas", self.getOutPortName("ui"), [self.window_id, 800, 550, {'background':'#eee'}, self.inports['field_ui']]))
  305. def _root_creating_button_enter(self):
  306. self.big_step.outputEventOM(Event("create_instance", None, [self, "buttons", "Button", self.window_id, 'create_new_field', 'Spawn New Window']))
  307. def _root_running_0_exec(self, parameters):
  308. self.big_step.outputEventOM(Event("delete_instance", None, [self, "buttons"]))
  309. self.big_step.outputEventOM(Event("delete_instance", None, [self, "balls"]))
  310. def _root_waiting_0_exec(self, parameters):
  311. association_name = parameters[0]
  312. self.association_name = association_name
  313. def _root_creating_window_0_exec(self, parameters):
  314. window_id = parameters[0]
  315. self.window_id = window_id
  316. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.WINDOW_CLOSE, 'window_close', self.inports['field_ui']]))
  317. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.KEY_PRESS, 'key_press', self.inports['field_ui']]))
  318. def _root_creating_canvas_0_exec(self, parameters):
  319. canvas_id = parameters[0]
  320. self.canvas_id = canvas_id
  321. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_RIGHT_CLICK, 'right_click', self.inports['field_ui']]))
  322. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_MOVE, 'mouse_move', self.inports['field_ui']]))
  323. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [canvas_id, ui.EVENTS.MOUSE_RELEASE, 'mouse_release', self.inports['field_ui']]))
  324. def _root_creating_button_0_exec(self, parameters):
  325. association_name = parameters[0]
  326. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  327. def _root_running_main_behaviour_running_0_exec(self, parameters):
  328. x = parameters[0]
  329. y = parameters[1]
  330. button = parameters[2]
  331. self.big_step.outputEventOM(Event("create_instance", None, [self, "balls", "Ball", self.canvas, x, y]))
  332. def _root_running_main_behaviour_creating_ball_0_exec(self, parameters):
  333. association_name = parameters[0]
  334. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  335. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
  336. def _root_running_deleting_behaviour_running_0_exec(self, parameters):
  337. association_name = parameters[0]
  338. self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
  339. def _root_running_child_behaviour_listening_0_exec(self, parameters):
  340. event_name = parameters[0]
  341. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [event_name])]))
  342. def _root_running_deleting_balls_behaviour_listening_0_exec(self, parameters):
  343. key = parameters[0]
  344. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'balls', Event("delete_self", None, [])]))
  345. def _root_running_deleting_balls_behaviour_listening_0_guard(self, parameters):
  346. key = parameters[0]
  347. return key == ui.KEYCODES.DELETE
  348. def _root_deleting_0_exec(self, parameters):
  349. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_field", None, [self.association_name])]))
  350. self.big_step.outputEvent(Event("destroy_window", self.getOutPortName("ui"), [self.window_id]))
  351. def initializeStatechart(self):
  352. # enter default state
  353. self.default_targets = self.states["/root"].getEffectiveTargetStates()
  354. RuntimeClassBase.initializeStatechart(self)
  355. class Button(RuntimeClassBase):
  356. def __init__(self, controller, window_id, event_name, button_text):
  357. RuntimeClassBase.__init__(self, controller)
  358. self.inports["button_ui"] = controller.addInputPort("button_ui", self)
  359. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  360. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  361. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  362. self.semantics.priority = StatechartSemantics.SourceParent
  363. self.semantics.concurrency = StatechartSemantics.Single
  364. # build Statechart structure
  365. self.build_statechart_structure()
  366. # user defined attributes
  367. self.window_id = None
  368. self.event_name = None
  369. self.button_id = None
  370. # call user defined constructor
  371. Button.user_defined_constructor(self, window_id, event_name, button_text)
  372. def user_defined_constructor(self, window_id, event_name, button_text):
  373. self.window_id = window_id;
  374. self.event_name = event_name;
  375. # Translated to events:
  376. #button = ui.append_button(tkparent, event_name);
  377. #ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'mouse_click', self.inports['button_ui']);
  378. def user_defined_destructor(self):
  379. pass
  380. # builds Statechart structure
  381. def build_statechart_structure(self):
  382. # state <root>
  383. self.states[""] = State(0, "", self)
  384. # state /creating_button
  385. self.states["/creating_button"] = State(1, "/creating_button", self)
  386. self.states["/creating_button"].setEnter(self._creating_button_enter)
  387. # state /running
  388. self.states["/running"] = State(2, "/running", self)
  389. # add children
  390. self.states[""].addChild(self.states["/creating_button"])
  391. self.states[""].addChild(self.states["/running"])
  392. self.states[""].fixTree()
  393. self.states[""].default_state = self.states["/creating_button"]
  394. # transition /creating_button
  395. _creating_button_0 = Transition(self, self.states["/creating_button"], [self.states["/running"]])
  396. _creating_button_0.setAction(self._creating_button_0_exec)
  397. _creating_button_0.setTrigger(Event("button_created", None))
  398. self.states["/creating_button"].addTransition(_creating_button_0)
  399. # transition /running
  400. _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
  401. _running_0.setAction(self._running_0_exec)
  402. _running_0.setTrigger(Event("mouse_click", self.getInPortName("button_ui")))
  403. _running_0.setGuard(self._running_0_guard)
  404. self.states["/running"].addTransition(_running_0)
  405. def _creating_button_enter(self):
  406. self.big_step.outputEvent(Event("create_button", self.getOutPortName("ui"), [self.window_id, self.event_name, self.inports['button_ui']]))
  407. def _creating_button_0_exec(self, parameters):
  408. button_id = parameters[0]
  409. self.button_id = button_id
  410. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [button_id, ui.EVENTS.MOUSE_CLICK, "mouse_click", self.inports['button_ui']]))
  411. def _running_0_exec(self, parameters):
  412. x = parameters[0]
  413. y = parameters[1]
  414. button = parameters[2]
  415. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [self.event_name])]))
  416. def _running_0_guard(self, parameters):
  417. x = parameters[0]
  418. y = parameters[1]
  419. button = parameters[2]
  420. return button == ui.MOUSE_BUTTONS.LEFT
  421. def initializeStatechart(self):
  422. # enter default state
  423. self.default_targets = self.states["/creating_button"].getEffectiveTargetStates()
  424. RuntimeClassBase.initializeStatechart(self)
  425. class Ball(RuntimeClassBase):
  426. def __init__(self, controller, canvas, x, y):
  427. RuntimeClassBase.__init__(self, controller)
  428. self.inports["ball_ui"] = controller.addInputPort("ball_ui", self)
  429. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  430. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  431. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  432. self.semantics.priority = StatechartSemantics.SourceParent
  433. self.semantics.concurrency = StatechartSemantics.Single
  434. # build Statechart structure
  435. self.build_statechart_structure()
  436. # user defined attributes
  437. self.canvas = None
  438. # call user defined constructor
  439. Ball.user_defined_constructor(self, canvas, x, y)
  440. def user_defined_constructor(self, canvas, x, y):
  441. self.canvas = canvas;
  442. self.r = 20.0;
  443. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  444. self.mouse_pos = {};
  445. self.smooth = 0.4; # value between 0 and 1
  446. # TODO:
  447. #circle = self.canvas.add_circle(x, y, self.r, {'fill':'#000'});
  448. #ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, self.controller, 'mouse_press', self.inports["ball_ui"]);
  449. #ui.bind_event(circle, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['ball_ui']);
  450. #ui.bind_event(circle, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['ball_ui']);
  451. #self.element = circle;
  452. def user_defined_destructor(self):
  453. self.canvas.remove_element(self.element);
  454. # builds Statechart structure
  455. def build_statechart_structure(self):
  456. # state <root>
  457. self.states[""] = State(0, "", self)
  458. # state /main_behaviour
  459. self.states["/main_behaviour"] = State(1, "/main_behaviour", self)
  460. # state /main_behaviour/initializing
  461. self.states["/main_behaviour/initializing"] = State(2, "/main_behaviour/initializing", self)
  462. # state /main_behaviour/bouncing
  463. self.states["/main_behaviour/bouncing"] = State(3, "/main_behaviour/bouncing", self)
  464. self.states["/main_behaviour/bouncing"].setEnter(self._main_behaviour_bouncing_enter)
  465. self.states["/main_behaviour/bouncing"].setExit(self._main_behaviour_bouncing_exit)
  466. # state /main_behaviour/dragging
  467. self.states["/main_behaviour/dragging"] = State(4, "/main_behaviour/dragging", self)
  468. # state /main_behaviour/selected
  469. self.states["/main_behaviour/selected"] = State(5, "/main_behaviour/selected", self)
  470. # state /deleted
  471. self.states["/deleted"] = State(6, "/deleted", self)
  472. # add children
  473. self.states[""].addChild(self.states["/main_behaviour"])
  474. self.states[""].addChild(self.states["/deleted"])
  475. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/initializing"])
  476. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/bouncing"])
  477. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/dragging"])
  478. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/selected"])
  479. self.states[""].fixTree()
  480. self.states[""].default_state = self.states["/main_behaviour"]
  481. self.states["/main_behaviour"].default_state = self.states["/main_behaviour/initializing"]
  482. # transition /main_behaviour/initializing
  483. _main_behaviour_initializing_0 = Transition(self, self.states["/main_behaviour/initializing"], [self.states["/main_behaviour/bouncing"]])
  484. _main_behaviour_initializing_0.setAction(self._main_behaviour_initializing_0_exec)
  485. _main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
  486. self.states["/main_behaviour/initializing"].addTransition(_main_behaviour_initializing_0)
  487. # transition /main_behaviour/bouncing
  488. _main_behaviour_bouncing_0 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/bouncing"]])
  489. _main_behaviour_bouncing_0.setAction(self._main_behaviour_bouncing_0_exec)
  490. _main_behaviour_bouncing_0.setTrigger(Event("_0after"))
  491. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_0)
  492. _main_behaviour_bouncing_1 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/selected"]])
  493. _main_behaviour_bouncing_1.setAction(self._main_behaviour_bouncing_1_exec)
  494. _main_behaviour_bouncing_1.setTrigger(Event("mouse_press", self.getInPortName("ball_ui")))
  495. _main_behaviour_bouncing_1.setGuard(self._main_behaviour_bouncing_1_guard)
  496. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_1)
  497. # transition /main_behaviour/dragging
  498. _main_behaviour_dragging_0 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/dragging"]])
  499. _main_behaviour_dragging_0.setAction(self._main_behaviour_dragging_0_exec)
  500. _main_behaviour_dragging_0.setTrigger(Event("mouse_move", self.getInPortName("ball_ui")))
  501. self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_0)
  502. _main_behaviour_dragging_1 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/bouncing"]])
  503. _main_behaviour_dragging_1.setAction(self._main_behaviour_dragging_1_exec)
  504. _main_behaviour_dragging_1.setTrigger(Event("mouse_release", self.getInPortName("ball_ui")))
  505. self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_1)
  506. # transition /main_behaviour/selected
  507. _main_behaviour_selected_0 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/main_behaviour/dragging"]])
  508. _main_behaviour_selected_0.setAction(self._main_behaviour_selected_0_exec)
  509. _main_behaviour_selected_0.setTrigger(Event("mouse_press", self.getInPortName("ball_ui")))
  510. _main_behaviour_selected_0.setGuard(self._main_behaviour_selected_0_guard)
  511. self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_0)
  512. _main_behaviour_selected_1 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/deleted"]])
  513. _main_behaviour_selected_1.setAction(self._main_behaviour_selected_1_exec)
  514. _main_behaviour_selected_1.setTrigger(Event("delete_self", None))
  515. self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_1)
  516. def _main_behaviour_bouncing_enter(self):
  517. self.addTimer(0, (20 - self.getSimulatedTime() % 20) / 1000.0)
  518. def _main_behaviour_bouncing_exit(self):
  519. self.removeTimer(0)
  520. def _main_behaviour_initializing_0_exec(self, parameters):
  521. association_name = parameters[0]
  522. self.association_name = association_name
  523. def _main_behaviour_bouncing_0_exec(self, parameters):
  524. pos = self.element.get_position();
  525. if pos.x-self.r <= 0 or pos.x+self.r >= self.canvas.get_width():
  526. self.vel['x'] = -self.vel['x'];
  527. if pos.y-self.r <= 0 or pos.y+self.r >= self.canvas.get_height():
  528. self.vel['y'] = -self.vel['y'];
  529. self.element.move(self.vel['x'], self.vel['y']);
  530. def _main_behaviour_bouncing_1_exec(self, parameters):
  531. x = parameters[0]
  532. y = parameters[1]
  533. button = parameters[2]
  534. self.element.set_color("#ff0");
  535. def _main_behaviour_bouncing_1_guard(self, parameters):
  536. x = parameters[0]
  537. y = parameters[1]
  538. button = parameters[2]
  539. return button == ui.MOUSE_BUTTONS.LEFT
  540. def _main_behaviour_dragging_0_exec(self, parameters):
  541. x = parameters[0]
  542. y = parameters[1]
  543. button = parameters[2]
  544. dx = x - self.mouse_pos['x'];
  545. dy = y - self.mouse_pos['y'];
  546. self.element.move(dx, dy);
  547. # keep ball within boundaries
  548. pos = self.element.get_position();
  549. if pos.x-self.r <= 0 :
  550. pos.x = self.r + 1;
  551. elif pos.x+self.r >= self.canvas.width :
  552. pos.x = self.canvas.width-self.r-1;
  553. if pos.y-self.r <= 0 :
  554. pos.y = self.r + 1;
  555. elif pos.y+self.r >= self.canvas.height :
  556. pos.y = self.canvas.height-self.r-1;
  557. self.element.set_position(pos.x, pos.y);
  558. self.mouse_pos = {'x':x, 'y':y};
  559. self.vel = {
  560. 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
  561. 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
  562. };
  563. def _main_behaviour_dragging_1_exec(self, parameters):
  564. x = parameters[0]
  565. y = parameters[1]
  566. self.element.set_color("#f00");
  567. def _main_behaviour_selected_0_exec(self, parameters):
  568. x = parameters[0]
  569. y = parameters[1]
  570. button = parameters[2]
  571. self.mouse_pos = {'x':x, 'y':y};
  572. def _main_behaviour_selected_0_guard(self, parameters):
  573. x = parameters[0]
  574. y = parameters[1]
  575. button = parameters[2]
  576. return button == ui.MOUSE_BUTTONS.LEFT
  577. def _main_behaviour_selected_1_exec(self, parameters):
  578. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_ball", None, [self.association_name])]))
  579. def initializeStatechart(self):
  580. # enter default state
  581. self.default_targets = self.states["/main_behaviour"].getEffectiveTargetStates()
  582. RuntimeClassBase.initializeStatechart(self)
  583. class ObjectManager(ObjectManagerBase):
  584. def __init__(self, controller):
  585. ObjectManagerBase.__init__(self, controller)
  586. def instantiate(self, class_name, construct_params):
  587. if class_name == "MainApp":
  588. instance = MainApp(self.controller)
  589. instance.associations = {}
  590. instance.associations["fields"] = Association("Field", 0, -1)
  591. elif class_name == "Field":
  592. instance = Field(self.controller)
  593. instance.associations = {}
  594. instance.associations["balls"] = Association("Ball", 0, -1)
  595. instance.associations["buttons"] = Association("Button", 0, -1)
  596. instance.associations["parent"] = Association("MainApp", 1, 1)
  597. elif class_name == "Button":
  598. instance = Button(self.controller, construct_params[0], construct_params[1], construct_params[2])
  599. instance.associations = {}
  600. instance.associations["parent"] = Association("Field", 1, 1)
  601. elif class_name == "Ball":
  602. instance = Ball(self.controller, construct_params[0], construct_params[1], construct_params[2])
  603. instance.associations = {}
  604. instance.associations["parent"] = Association("Field", 1, 1)
  605. else:
  606. raise Exception("Cannot instantiate class " + class_name)
  607. return instance
  608. class Controller(EventLoopControllerBase):
  609. def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
  610. if finished_callback == None: finished_callback = None
  611. if behind_schedule_callback == None: behind_schedule_callback = None
  612. EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
  613. self.addInputPort("ui")
  614. self.addOutputPort("ui")
  615. self.object_manager.createInstance("MainApp", [])