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- # Copyright 2014 Modelling, Simulation and Design Lab (MSDL) at
- # McGill University and the University of Antwerp (http://msdl.cs.mcgill.ca/)
- #
- # Licensed under the Apache License, Version 2.0 (the "License");
- # you may not use this file except in compliance with the License.
- # You may obtain a copy of the License at
- #
- # http://www.apache.org/licenses/LICENSE-2.0
- #
- # Unless required by applicable law or agreed to in writing, software
- # distributed under the License is distributed on an "AS IS" BASIS,
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- # See the License for the specific language governing permissions and
- # limitations under the License.
- import pypdevs.accurate_time as time
- from threading import Lock
- _GLLOCK = Lock()
- class ThreadingGameLoop(object):
- """
- Game loop subsystem for realtime simulation. Time will only progress when a *step* call is made.
- """
- def __init__(self):
- """
- Constructor
- """
- self.next_event = float('inf')
- def step(self):
- """
- Perform a step in the simulation. Actual processing is done in a seperate thread.
- """
- with _GLLOCK: # Thread-safety
- if time.time() >= self.next_event:
- self.next_event = float('inf')
- getattr(self, "func")()
-
- def wait(self, delay, func):
- """
- Wait for the specified time, or faster if interrupted
- :param time: time to wait
- :param func: the function to call
- """
- self.func = func
- self.next_event = time.time() + delay
-
- def interrupt(self):
- """
- Interrupt the waiting thread
- """
- self.next_event = 0
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