target.py 44 KB

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  1. """
  2. Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
  3. Model author: Sam Pieters
  4. Model name: Elevator Balls
  5. """
  6. from sccd.runtime.statecharts_core import *
  7. import sccd.runtime.libs.ui_v2 as ui
  8. import random
  9. import time
  10. CANVAS_DIMS = (800, 550)
  11. FLOOR_LENGTH = 350
  12. FLOOR_SPACE = 50
  13. FLOORS = 3
  14. # package "Elevator Balls"
  15. class MainApp(RuntimeClassBase):
  16. def __init__(self, controller):
  17. RuntimeClassBase.__init__(self, controller)
  18. self.inports["field_ui"] = controller.addInputPort("field_ui", self)
  19. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  20. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  21. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  22. self.semantics.priority = StatechartSemantics.SourceParent
  23. self.semantics.concurrency = StatechartSemantics.Single
  24. # build Statechart structure
  25. self.build_statechart_structure()
  26. # user defined attributes
  27. self.window_id = None
  28. self.canvas_id = None
  29. self.num_floors = None
  30. self.floor_dimensions = None
  31. # call user defined constructor
  32. MainApp.user_defined_constructor(self)
  33. def user_defined_constructor(self):
  34. self.num_floors = 0
  35. self.button_num = FLOORS
  36. self.next_elevator_pos = None
  37. def user_defined_destructor(self):
  38. pass
  39. # builds Statechart structure
  40. def build_statechart_structure(self):
  41. # state <root>
  42. self.states[""] = State(0, "", self)
  43. # state /creating_window
  44. self.states["/creating_window"] = State(1, "/creating_window", self)
  45. self.states["/creating_window"].setEnter(self._creating_window_enter)
  46. # state /creating_canvas
  47. self.states["/creating_canvas"] = State(2, "/creating_canvas", self)
  48. self.states["/creating_canvas"].setEnter(self._creating_canvas_enter)
  49. # state /create_floors
  50. self.states["/create_floors"] = State(3, "/create_floors", self)
  51. # state /wait
  52. self.states["/wait"] = State(4, "/wait", self)
  53. # state /create_controls
  54. self.states["/create_controls"] = State(5, "/create_controls", self)
  55. # state /create_controls/create_buttons
  56. self.states["/create_controls/create_buttons"] = State(6, "/create_controls/create_buttons", self)
  57. # state /create_controls/create_buttons/create_a_button
  58. self.states["/create_controls/create_buttons/create_a_button"] = State(7, "/create_controls/create_buttons/create_a_button", self)
  59. self.states["/create_controls/create_buttons/create_a_button"].setEnter(self._create_controls_create_buttons_create_a_button_enter)
  60. # state /create_controls/create_buttons/start_a_button
  61. self.states["/create_controls/create_buttons/start_a_button"] = State(8, "/create_controls/create_buttons/start_a_button", self)
  62. # state /create_controls/create_buttons/check_next
  63. self.states["/create_controls/create_buttons/check_next"] = State(9, "/create_controls/create_buttons/check_next", self)
  64. # state /create_elevator
  65. self.states["/create_elevator"] = State(10, "/create_elevator", self)
  66. # state /creating
  67. self.states["/creating"] = State(11, "/creating", self)
  68. # state /running
  69. self.states["/running"] = State(12, "/running", self)
  70. # add children
  71. self.states[""].addChild(self.states["/creating_window"])
  72. self.states[""].addChild(self.states["/creating_canvas"])
  73. self.states[""].addChild(self.states["/create_floors"])
  74. self.states[""].addChild(self.states["/wait"])
  75. self.states[""].addChild(self.states["/create_controls"])
  76. self.states[""].addChild(self.states["/create_elevator"])
  77. self.states[""].addChild(self.states["/creating"])
  78. self.states[""].addChild(self.states["/running"])
  79. self.states["/create_controls"].addChild(self.states["/create_controls/create_buttons"])
  80. self.states["/create_controls/create_buttons"].addChild(self.states["/create_controls/create_buttons/create_a_button"])
  81. self.states["/create_controls/create_buttons"].addChild(self.states["/create_controls/create_buttons/start_a_button"])
  82. self.states["/create_controls/create_buttons"].addChild(self.states["/create_controls/create_buttons/check_next"])
  83. self.states[""].fixTree()
  84. self.states[""].default_state = self.states["/creating_window"]
  85. self.states["/create_controls"].default_state = self.states["/create_controls/create_buttons"]
  86. self.states["/create_controls/create_buttons"].default_state = self.states["/create_controls/create_buttons/create_a_button"]
  87. # transition /creating_window
  88. _creating_window_0 = Transition(self, self.states["/creating_window"], [self.states["/creating_canvas"]])
  89. _creating_window_0.setAction(self._creating_window_0_exec)
  90. _creating_window_0.setTrigger(Event("window_created", None))
  91. self.states["/creating_window"].addTransition(_creating_window_0)
  92. # transition /creating_canvas
  93. _creating_canvas_0 = Transition(self, self.states["/creating_canvas"], [self.states["/create_floors"]])
  94. _creating_canvas_0.setAction(self._creating_canvas_0_exec)
  95. _creating_canvas_0.setTrigger(Event("canvas_created", None))
  96. self.states["/creating_canvas"].addTransition(_creating_canvas_0)
  97. # transition /create_floors
  98. _create_floors_0 = Transition(self, self.states["/create_floors"], [self.states["/create_controls"]])
  99. _create_floors_0.setTrigger(None)
  100. _create_floors_0.setGuard(self._create_floors_0_guard)
  101. self.states["/create_floors"].addTransition(_create_floors_0)
  102. _create_floors_1 = Transition(self, self.states["/create_floors"], [self.states["/wait"]])
  103. _create_floors_1.setAction(self._create_floors_1_exec)
  104. _create_floors_1.setTrigger(None)
  105. _create_floors_1.setGuard(self._create_floors_1_guard)
  106. self.states["/create_floors"].addTransition(_create_floors_1)
  107. # transition /wait
  108. _wait_0 = Transition(self, self.states["/wait"], [self.states["/wait"]])
  109. _wait_0.setAction(self._wait_0_exec)
  110. _wait_0.setTrigger(Event("instance_created", None))
  111. self.states["/wait"].addTransition(_wait_0)
  112. _wait_1 = Transition(self, self.states["/wait"], [self.states["/create_floors"]])
  113. _wait_1.setTrigger(Event("instance_started", None))
  114. self.states["/wait"].addTransition(_wait_1)
  115. # transition /create_controls/create_buttons/create_a_button
  116. _create_controls_create_buttons_create_a_button_0 = Transition(self, self.states["/create_controls/create_buttons/create_a_button"], [self.states["/create_controls/create_buttons/start_a_button"]])
  117. _create_controls_create_buttons_create_a_button_0.setAction(self._create_controls_create_buttons_create_a_button_0_exec)
  118. _create_controls_create_buttons_create_a_button_0.setTrigger(Event("instance_created", None))
  119. self.states["/create_controls/create_buttons/create_a_button"].addTransition(_create_controls_create_buttons_create_a_button_0)
  120. # transition /create_controls/create_buttons/start_a_button
  121. _create_controls_create_buttons_start_a_button_0 = Transition(self, self.states["/create_controls/create_buttons/start_a_button"], [self.states["/create_controls/create_buttons/check_next"]])
  122. _create_controls_create_buttons_start_a_button_0.setTrigger(Event("instance_started", None))
  123. self.states["/create_controls/create_buttons/start_a_button"].addTransition(_create_controls_create_buttons_start_a_button_0)
  124. # transition /create_controls/create_buttons/check_next
  125. _create_controls_create_buttons_check_next_0 = Transition(self, self.states["/create_controls/create_buttons/check_next"], [self.states["/create_controls/create_buttons/create_a_button"]])
  126. _create_controls_create_buttons_check_next_0.setAction(self._create_controls_create_buttons_check_next_0_exec)
  127. _create_controls_create_buttons_check_next_0.setTrigger(None)
  128. _create_controls_create_buttons_check_next_0.setGuard(self._create_controls_create_buttons_check_next_0_guard)
  129. self.states["/create_controls/create_buttons/check_next"].addTransition(_create_controls_create_buttons_check_next_0)
  130. _create_controls_create_buttons_check_next_1 = Transition(self, self.states["/create_controls/create_buttons/check_next"], [self.states["/create_elevator"]])
  131. _create_controls_create_buttons_check_next_1.setTrigger(None)
  132. _create_controls_create_buttons_check_next_1.setGuard(self._create_controls_create_buttons_check_next_1_guard)
  133. self.states["/create_controls/create_buttons/check_next"].addTransition(_create_controls_create_buttons_check_next_1)
  134. # transition /create_elevator
  135. _create_elevator_0 = Transition(self, self.states["/create_elevator"], [self.states["/creating"]])
  136. _create_elevator_0.setAction(self._create_elevator_0_exec)
  137. _create_elevator_0.setTrigger(None)
  138. self.states["/create_elevator"].addTransition(_create_elevator_0)
  139. # transition /creating
  140. _creating_0 = Transition(self, self.states["/creating"], [self.states["/running"]])
  141. _creating_0.setAction(self._creating_0_exec)
  142. _creating_0.setTrigger(Event("instance_created", None))
  143. self.states["/creating"].addTransition(_creating_0)
  144. # transition /running
  145. _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
  146. _running_0.setAction(self._running_0_exec)
  147. _running_0.setTrigger(Event("create_ball", None))
  148. self.states["/running"].addTransition(_running_0)
  149. _running_1 = Transition(self, self.states["/running"], [self.states["/running"]])
  150. _running_1.setAction(self._running_1_exec)
  151. _running_1.setTrigger(Event("instance_created", None))
  152. self.states["/running"].addTransition(_running_1)
  153. _running_2 = Transition(self, self.states["/running"], [self.states["/running"]])
  154. _running_2.setAction(self._running_2_exec)
  155. _running_2.setTrigger(Event("update_bounds", None))
  156. self.states["/running"].addTransition(_running_2)
  157. _running_3 = Transition(self, self.states["/running"], [self.states["/running"]])
  158. _running_3.setAction(self._running_3_exec)
  159. _running_3.setTrigger(Event("button_pressed", None))
  160. self.states["/running"].addTransition(_running_3)
  161. _running_4 = Transition(self, self.states["/running"], [self.states["/running"]])
  162. _running_4.setAction(self._running_4_exec)
  163. _running_4.setTrigger(Event("open_elevator", None))
  164. self.states["/running"].addTransition(_running_4)
  165. def _creating_window_enter(self):
  166. self.big_step.outputEvent(Event("create_window", self.getOutPortName("ui"), [CANVAS_DIMS[0], CANVAS_DIMS[1], "Bouncing Balls Elevator", self.inports['field_ui']]))
  167. def _creating_canvas_enter(self):
  168. self.big_step.outputEvent(Event("create_canvas", self.getOutPortName("ui"), [self.window_id, CANVAS_DIMS[0], CANVAS_DIMS[1] - 150, {'background':'#fff'}, self.inports['field_ui']]))
  169. def _create_controls_create_buttons_create_a_button_enter(self):
  170. self.big_step.outputEventOM(Event("create_instance", None, [self, "button", "ElevatorButton", self.window_id, self.canvas_id, self.button_num - 1]))
  171. def _creating_window_0_exec(self, parameters):
  172. window_id = parameters[0]
  173. self.window_id = window_id
  174. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.WINDOW_CLOSE, 'window_close', self.inports['field_ui']]))
  175. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [window_id, ui.EVENTS.KEY_PRESS, 'key_press', self.inports['field_ui']]))
  176. def _creating_canvas_0_exec(self, parameters):
  177. canvas_id = parameters[0]
  178. self.canvas_id = canvas_id
  179. def _create_floors_0_guard(self, parameters):
  180. return self.num_floors == FLOORS
  181. def _create_floors_1_exec(self, parameters):
  182. self.big_step.outputEventOM(Event("create_instance", None, [self, "floor", "Floor", self.canvas_id, self.num_floors]))
  183. self.num_floors += 1
  184. def _create_floors_1_guard(self, parameters):
  185. return self.num_floors != FLOORS
  186. def _wait_0_exec(self, parameters):
  187. association_name = parameters[0]
  188. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  189. def _create_controls_create_buttons_create_a_button_0_exec(self, parameters):
  190. association_name = parameters[0]
  191. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  192. def _create_controls_create_buttons_check_next_0_exec(self, parameters):
  193. self.button_num -= 1
  194. def _create_controls_create_buttons_check_next_0_guard(self, parameters):
  195. return self.button_num != 1
  196. def _create_controls_create_buttons_check_next_1_guard(self, parameters):
  197. return self.button_num == 1
  198. def _create_elevator_0_exec(self, parameters):
  199. self.big_step.outputEventOM(Event("create_instance", None, [self, "elevator", "Elevator", self.canvas_id]))
  200. def _creating_0_exec(self, parameters):
  201. association_name = parameters[0]
  202. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  203. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name, self.canvas_id, self.window_id])]))
  204. def _running_0_exec(self, parameters):
  205. floor_num = parameters[0]
  206. x = parameters[1]
  207. y = parameters[2]
  208. self.big_step.outputEventOM(Event("create_instance", None, [self, "ball", "Ball", self.canvas_id, floor_num, x, y]))
  209. def _running_1_exec(self, parameters):
  210. association_name = parameters[0]
  211. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  212. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
  213. def _running_2_exec(self, parameters):
  214. pos = parameters[0]
  215. dim = parameters[1]
  216. vel = parameters[2]
  217. self.big_step.outputEventOM(Event("broad_cast", None, [self, Event("update_bounds", None, [pos, dim, vel])]))
  218. def _running_3_exec(self, parameters):
  219. floor_number = parameters[0]
  220. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'elevator', Event("move_elevator", None, [floor_number])]))
  221. def _running_4_exec(self, parameters):
  222. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'ball', Event("open_elevator", None, [])]))
  223. def initializeStatechart(self):
  224. # enter default state
  225. self.default_targets = self.states["/creating_window"].getEffectiveTargetStates()
  226. RuntimeClassBase.initializeStatechart(self)
  227. class Floor(RuntimeClassBase):
  228. def __init__(self, controller, canvas_id, floor_num):
  229. RuntimeClassBase.__init__(self, controller)
  230. self.inports["floor_ui"] = controller.addInputPort("floor_ui", self)
  231. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  232. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  233. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  234. self.semantics.priority = StatechartSemantics.SourceParent
  235. self.semantics.concurrency = StatechartSemantics.Single
  236. # build Statechart structure
  237. self.build_statechart_structure()
  238. # user defined attributes
  239. self.window_id = None
  240. self.canvas_id = None
  241. self.elevator_id = None
  242. # call user defined constructor
  243. Floor.user_defined_constructor(self, canvas_id, floor_num)
  244. def user_defined_constructor(self, canvas_id, floor_num):
  245. self.canvas_id = canvas_id;
  246. self.floor_num = floor_num;
  247. height = CANVAS_DIMS[1] - 150
  248. y_dim = (height - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  249. self.dim = {'x': FLOOR_LENGTH, 'y': y_dim};
  250. # start position from the bottom instead of from the top
  251. # self.pos = {'x': FLOOR_LENGTH / 2, 'y': (y_dim /2) + (self.floor_num * (y_dim + FLOOR_SPACE))};
  252. self.pos = {'x': FLOOR_LENGTH / 2, 'y': height - (y_dim /2) - ( self.floor_num * (y_dim + FLOOR_SPACE) )};
  253. def user_defined_destructor(self):
  254. pass
  255. # builds Statechart structure
  256. def build_statechart_structure(self):
  257. # state <root>
  258. self.states[""] = State(0, "", self)
  259. # state /creating_floor
  260. self.states["/creating_floor"] = State(1, "/creating_floor", self)
  261. self.states["/creating_floor"].setEnter(self._creating_floor_enter)
  262. # state /running
  263. self.states["/running"] = State(2, "/running", self)
  264. # state /running/create_random_ball
  265. self.states["/running/create_random_ball"] = State(3, "/running/create_random_ball", self)
  266. self.states["/running/create_random_ball"].setEnter(self._running_create_random_ball_enter)
  267. self.states["/running/create_random_ball"].setExit(self._running_create_random_ball_exit)
  268. # add children
  269. self.states[""].addChild(self.states["/creating_floor"])
  270. self.states[""].addChild(self.states["/running"])
  271. self.states["/running"].addChild(self.states["/running/create_random_ball"])
  272. self.states[""].fixTree()
  273. self.states[""].default_state = self.states["/creating_floor"]
  274. self.states["/running"].default_state = self.states["/running/create_random_ball"]
  275. # transition /creating_floor
  276. _creating_floor_0 = Transition(self, self.states["/creating_floor"], [self.states["/running"]])
  277. _creating_floor_0.setTrigger(Event("rectangle_created", None))
  278. self.states["/creating_floor"].addTransition(_creating_floor_0)
  279. # transition /running/create_random_ball
  280. _running_create_random_ball_0 = Transition(self, self.states["/running/create_random_ball"], [self.states["/running/create_random_ball"]])
  281. _running_create_random_ball_0.setAction(self._running_create_random_ball_0_exec)
  282. _running_create_random_ball_0.setTrigger(Event("_0after"))
  283. self.states["/running/create_random_ball"].addTransition(_running_create_random_ball_0)
  284. def _creating_floor_enter(self):
  285. self.big_step.outputEvent(Event("create_rectangle", self.getOutPortName("ui"), [self.canvas_id, self.pos['x'], self.pos['y'], self.dim['x'], self.dim['y'], {'fill':'white', 'outline': 'black'}, self.inports['floor_ui']]))
  286. def _running_create_random_ball_enter(self):
  287. self.addTimer(0, random.randint(2, 10))
  288. def _running_create_random_ball_exit(self):
  289. self.removeTimer(0)
  290. def _running_create_random_ball_0_exec(self, parameters):
  291. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("create_ball", None, [self.floor_num, 10, self.pos['y']])]))
  292. def initializeStatechart(self):
  293. # enter default state
  294. self.default_targets = self.states["/creating_floor"].getEffectiveTargetStates()
  295. RuntimeClassBase.initializeStatechart(self)
  296. class ElevatorButton(RuntimeClassBase):
  297. def __init__(self, controller, window_id, canvas_id, number):
  298. RuntimeClassBase.__init__(self, controller)
  299. self.inports["button_ui"] = controller.addInputPort("button_ui", self)
  300. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  301. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  302. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  303. self.semantics.priority = StatechartSemantics.SourceParent
  304. self.semantics.concurrency = StatechartSemantics.Single
  305. # build Statechart structure
  306. self.build_statechart_structure()
  307. # call user defined constructor
  308. ElevatorButton.user_defined_constructor(self, window_id, canvas_id, number)
  309. def user_defined_constructor(self, window_id, canvas_id, number):
  310. self.window_id = window_id;
  311. self.canvas_id = canvas_id;
  312. self.button_id = None;
  313. self.dim = {'x': 120, 'y': (50 + (FLOORS * 30))}
  314. self.pos = {'x': CANVAS_DIMS[0] - ((self.dim['x'] / 2) + 10), 'y': (self.dim['y'] / 2) + 10}
  315. self.r = 10
  316. self.number = number;
  317. def user_defined_destructor(self):
  318. pass
  319. # builds Statechart structure
  320. def build_statechart_structure(self):
  321. # state <root>
  322. self.states[""] = State(0, "", self)
  323. # state /creating
  324. self.states["/creating"] = State(1, "/creating", self)
  325. self.states["/creating"].setEnter(self._creating_enter)
  326. # state /running
  327. self.states["/running"] = State(2, "/running", self)
  328. # add children
  329. self.states[""].addChild(self.states["/creating"])
  330. self.states[""].addChild(self.states["/running"])
  331. self.states[""].fixTree()
  332. self.states[""].default_state = self.states["/creating"]
  333. # transition /creating
  334. _creating_0 = Transition(self, self.states["/creating"], [self.states["/running"]])
  335. _creating_0.setAction(self._creating_0_exec)
  336. _creating_0.setTrigger(Event("button_created", None))
  337. self.states["/creating"].addTransition(_creating_0)
  338. # transition /running
  339. _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
  340. _running_0.setAction(self._running_0_exec)
  341. _running_0.setTrigger(Event("mouse_click", self.getInPortName("button_ui")))
  342. _running_0.setGuard(self._running_0_guard)
  343. self.states["/running"].addTransition(_running_0)
  344. def _creating_enter(self):
  345. self.big_step.outputEvent(Event("create_button", self.getOutPortName("ui"), [self.window_id, self.number, self.inports['button_ui']]))
  346. def _creating_0_exec(self, parameters):
  347. button_id = parameters[0]
  348. self.button_id = button_id
  349. self.big_step.outputEvent(Event("bind_event", self.getOutPortName("ui"), [button_id, ui.EVENTS.MOUSE_CLICK, "mouse_click", self.inports['button_ui']]))
  350. def _running_0_exec(self, parameters):
  351. x = parameters[0]
  352. y = parameters[1]
  353. button = parameters[2]
  354. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [self.number])]))
  355. def _running_0_guard(self, parameters):
  356. x = parameters[0]
  357. y = parameters[1]
  358. button = parameters[2]
  359. return button == ui.MOUSE_BUTTONS.LEFT
  360. def initializeStatechart(self):
  361. # enter default state
  362. self.default_targets = self.states["/creating"].getEffectiveTargetStates()
  363. RuntimeClassBase.initializeStatechart(self)
  364. class Elevator(RuntimeClassBase):
  365. def __init__(self, controller, canvas_id):
  366. RuntimeClassBase.__init__(self, controller)
  367. self.inports["elevator_ui"] = controller.addInputPort("elevator_ui", self)
  368. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  369. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  370. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  371. self.semantics.priority = StatechartSemantics.SourceParent
  372. self.semantics.concurrency = StatechartSemantics.Single
  373. # build Statechart structure
  374. self.build_statechart_structure()
  375. # user defined attributes
  376. self.window_id = None
  377. self.canvas_id = None
  378. self.elevator_id = None
  379. # call user defined constructor
  380. Elevator.user_defined_constructor(self, canvas_id)
  381. def user_defined_constructor(self, canvas_id):
  382. self.canvas_id = canvas_id;
  383. height = CANVAS_DIMS[1] - 150
  384. elevator_height = (height - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  385. self.dim = {'x': elevator_height, 'y': elevator_height};
  386. self.vel = -2;
  387. self.current_floor = 0;
  388. self.pos = {'x': FLOOR_LENGTH + (elevator_height / 2), 'y': (height - (elevator_height / 2))};
  389. self.next_pos = {'x': FLOOR_LENGTH / 2, 'y': None};
  390. self.smooth = 0.6; # value between 0 and 1
  391. def user_defined_destructor(self):
  392. pass
  393. # builds Statechart structure
  394. def build_statechart_structure(self):
  395. # state <root>
  396. self.states[""] = State(0, "", self)
  397. # state /root
  398. self.states["/root"] = State(1, "/root", self)
  399. # state /root/waiting
  400. self.states["/root/waiting"] = State(2, "/root/waiting", self)
  401. # state /root/creating_elevator
  402. self.states["/root/creating_elevator"] = State(3, "/root/creating_elevator", self)
  403. self.states["/root/creating_elevator"].setEnter(self._root_creating_elevator_enter)
  404. # state /root/running
  405. self.states["/root/running"] = State(4, "/root/running", self)
  406. # state /root/running/idle
  407. self.states["/root/running/idle"] = State(5, "/root/running/idle", self)
  408. self.states["/root/running/idle"].setEnter(self._root_running_idle_enter)
  409. # state /root/running/move
  410. self.states["/root/running/move"] = State(6, "/root/running/move", self)
  411. self.states["/root/running/move"].setEnter(self._root_running_move_enter)
  412. self.states["/root/running/move"].setExit(self._root_running_move_exit)
  413. # add children
  414. self.states[""].addChild(self.states["/root"])
  415. self.states["/root"].addChild(self.states["/root/waiting"])
  416. self.states["/root"].addChild(self.states["/root/creating_elevator"])
  417. self.states["/root"].addChild(self.states["/root/running"])
  418. self.states["/root/running"].addChild(self.states["/root/running/idle"])
  419. self.states["/root/running"].addChild(self.states["/root/running/move"])
  420. self.states[""].fixTree()
  421. self.states[""].default_state = self.states["/root"]
  422. self.states["/root"].default_state = self.states["/root/waiting"]
  423. self.states["/root/running"].default_state = self.states["/root/running/idle"]
  424. # transition /root/waiting
  425. _root_waiting_0 = Transition(self, self.states["/root/waiting"], [self.states["/root/creating_elevator"]])
  426. _root_waiting_0.setAction(self._root_waiting_0_exec)
  427. _root_waiting_0.setTrigger(Event("set_association_name", None))
  428. self.states["/root/waiting"].addTransition(_root_waiting_0)
  429. # transition /root/creating_elevator
  430. _root_creating_elevator_0 = Transition(self, self.states["/root/creating_elevator"], [self.states["/root/running"]])
  431. _root_creating_elevator_0.setAction(self._root_creating_elevator_0_exec)
  432. _root_creating_elevator_0.setTrigger(Event("rectangle_created", None))
  433. self.states["/root/creating_elevator"].addTransition(_root_creating_elevator_0)
  434. # transition /root/running/idle
  435. _root_running_idle_0 = Transition(self, self.states["/root/running/idle"], [self.states["/root/running/move"]])
  436. _root_running_idle_0.setAction(self._root_running_idle_0_exec)
  437. _root_running_idle_0.setTrigger(Event("move_elevator", None))
  438. self.states["/root/running/idle"].addTransition(_root_running_idle_0)
  439. # transition /root/running/move
  440. _root_running_move_0 = Transition(self, self.states["/root/running/move"], [self.states["/root/running/move"]])
  441. _root_running_move_0.setAction(self._root_running_move_0_exec)
  442. _root_running_move_0.setTrigger(Event("_0after"))
  443. self.states["/root/running/move"].addTransition(_root_running_move_0)
  444. _root_running_move_1 = Transition(self, self.states["/root/running/move"], [self.states["/root/running/idle"]])
  445. _root_running_move_1.setAction(self._root_running_move_1_exec)
  446. _root_running_move_1.setTrigger(None)
  447. _root_running_move_1.setGuard(self._root_running_move_1_guard)
  448. self.states["/root/running/move"].addTransition(_root_running_move_1)
  449. def _root_creating_elevator_enter(self):
  450. self.big_step.outputEvent(Event("create_rectangle", self.getOutPortName("ui"), [self.canvas_id, self.pos['x'], self.pos['y'], self.dim['x'], self.dim['y'], {'fill':'white', 'outline': 'black'}, self.inports['elevator_ui']]))
  451. def _root_running_idle_enter(self):
  452. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("update_bounds", None, [self.pos, self.dim, self.vel])]))
  453. def _root_running_move_enter(self):
  454. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("update_bounds", None, [self.pos, self.dim, self.vel])]))
  455. self.addTimer(0, 0.02)
  456. def _root_running_move_exit(self):
  457. self.removeTimer(0)
  458. def _root_waiting_0_exec(self, parameters):
  459. association_name = parameters[0]
  460. canvas_id = parameters[1]
  461. window_id = parameters[2]
  462. self.association_name = association_name
  463. self.canvas_id = canvas_id
  464. self.window_id = window_id
  465. def _root_creating_elevator_0_exec(self, parameters):
  466. canvas_id = parameters[0]
  467. rect_id = parameters[1]
  468. self.elevator_id = rect_id
  469. def _root_running_idle_0_exec(self, parameters):
  470. floor_number = parameters[0]
  471. if self.current_floor < floor_number:
  472. self.vel = -2
  473. else:
  474. self.vel = 2
  475. height = (CANVAS_DIMS[1] - 150)
  476. y_dim = (height - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  477. self.next_pos['y'] = height - (y_dim /2) - (floor_number * (y_dim + FLOOR_SPACE));
  478. def _root_running_move_0_exec(self, parameters):
  479. self.big_step.outputEvent(Event("set_element_pos", self.getOutPortName("ui"), [self.canvas_id, self.elevator_id, self.pos['x'], self.pos['y']]))
  480. self.pos['y'] += self.vel
  481. def _root_running_move_1_exec(self, parameters):
  482. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("open_elevator", None, [])]))
  483. def _root_running_move_1_guard(self, parameters):
  484. return (self.pos['y']) < self.next_pos['y']
  485. def initializeStatechart(self):
  486. # enter default state
  487. self.default_targets = self.states["/root"].getEffectiveTargetStates()
  488. RuntimeClassBase.initializeStatechart(self)
  489. class Ball(RuntimeClassBase):
  490. def __init__(self, controller, canvas_id, floor_num, x, y):
  491. RuntimeClassBase.__init__(self, controller)
  492. self.inports["ball_ui"] = controller.addInputPort("ball_ui", self)
  493. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  494. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  495. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  496. self.semantics.priority = StatechartSemantics.SourceParent
  497. self.semantics.concurrency = StatechartSemantics.Single
  498. # build Statechart structure
  499. self.build_statechart_structure()
  500. # user defined attributes
  501. self.canvas_id = None
  502. self.pos = None
  503. # call user defined constructor
  504. Ball.user_defined_constructor(self, canvas_id, floor_num, x, y)
  505. def user_defined_constructor(self, canvas_id, floor_num, x, y):
  506. self.canvas_id = canvas_id;
  507. self.floor_num = floor_num;
  508. self.elevator_floor = 0;
  509. self.elevator_open = True;
  510. self.rect_pos = None;
  511. self.rect_dim = None;
  512. self.r = 5.0;
  513. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  514. self.pos = {'x': x, 'y': y};
  515. self.smooth = 0.6; # value between 0 and 1
  516. def user_defined_destructor(self):
  517. pass
  518. # builds Statechart structure
  519. def build_statechart_structure(self):
  520. # state <root>
  521. self.states[""] = State(0, "", self)
  522. # state /main_behaviour
  523. self.states["/main_behaviour"] = State(1, "/main_behaviour", self)
  524. # state /main_behaviour/initializing
  525. self.states["/main_behaviour/initializing"] = State(2, "/main_behaviour/initializing", self)
  526. # state /main_behaviour/creating_circle
  527. self.states["/main_behaviour/creating_circle"] = State(3, "/main_behaviour/creating_circle", self)
  528. self.states["/main_behaviour/creating_circle"].setEnter(self._main_behaviour_creating_circle_enter)
  529. # state /main_behaviour/bouncing
  530. self.states["/main_behaviour/bouncing"] = State(4, "/main_behaviour/bouncing", self)
  531. self.states["/main_behaviour/bouncing"].setEnter(self._main_behaviour_bouncing_enter)
  532. self.states["/main_behaviour/bouncing"].setExit(self._main_behaviour_bouncing_exit)
  533. # state /main_behaviour/ball_delete
  534. self.states["/main_behaviour/ball_delete"] = State(5, "/main_behaviour/ball_delete", self)
  535. # state /deleted
  536. self.states["/deleted"] = State(6, "/deleted", self)
  537. # add children
  538. self.states[""].addChild(self.states["/main_behaviour"])
  539. self.states[""].addChild(self.states["/deleted"])
  540. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/initializing"])
  541. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/creating_circle"])
  542. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/bouncing"])
  543. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/ball_delete"])
  544. self.states[""].fixTree()
  545. self.states[""].default_state = self.states["/main_behaviour"]
  546. self.states["/main_behaviour"].default_state = self.states["/main_behaviour/initializing"]
  547. # transition /main_behaviour/initializing
  548. _main_behaviour_initializing_0 = Transition(self, self.states["/main_behaviour/initializing"], [self.states["/main_behaviour/creating_circle"]])
  549. _main_behaviour_initializing_0.setAction(self._main_behaviour_initializing_0_exec)
  550. _main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
  551. self.states["/main_behaviour/initializing"].addTransition(_main_behaviour_initializing_0)
  552. # transition /main_behaviour/creating_circle
  553. _main_behaviour_creating_circle_0 = Transition(self, self.states["/main_behaviour/creating_circle"], [self.states["/main_behaviour/bouncing"]])
  554. _main_behaviour_creating_circle_0.setAction(self._main_behaviour_creating_circle_0_exec)
  555. _main_behaviour_creating_circle_0.setTrigger(Event("circle_created", None))
  556. self.states["/main_behaviour/creating_circle"].addTransition(_main_behaviour_creating_circle_0)
  557. # transition /main_behaviour/bouncing
  558. _main_behaviour_bouncing_0 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/bouncing"]])
  559. _main_behaviour_bouncing_0.setAction(self._main_behaviour_bouncing_0_exec)
  560. _main_behaviour_bouncing_0.setTrigger(Event("_0after"))
  561. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_0)
  562. _main_behaviour_bouncing_1 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/bouncing"]])
  563. _main_behaviour_bouncing_1.setAction(self._main_behaviour_bouncing_1_exec)
  564. _main_behaviour_bouncing_1.setTrigger(Event("open_elevator", None))
  565. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_1)
  566. _main_behaviour_bouncing_2 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/ball_delete"]])
  567. _main_behaviour_bouncing_2.setTrigger(None)
  568. _main_behaviour_bouncing_2.setGuard(self._main_behaviour_bouncing_2_guard)
  569. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_2)
  570. _main_behaviour_bouncing_3 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/bouncing"]])
  571. _main_behaviour_bouncing_3.setAction(self._main_behaviour_bouncing_3_exec)
  572. _main_behaviour_bouncing_3.setTrigger(Event("update_bounds", None))
  573. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_3)
  574. # transition /main_behaviour/ball_delete
  575. _main_behaviour_ball_delete_0 = Transition(self, self.states["/main_behaviour/ball_delete"], [self.states["/deleted"]])
  576. _main_behaviour_ball_delete_0.setAction(self._main_behaviour_ball_delete_0_exec)
  577. _main_behaviour_ball_delete_0.setTrigger(Event("delete_self", None))
  578. self.states["/main_behaviour/ball_delete"].addTransition(_main_behaviour_ball_delete_0)
  579. def _main_behaviour_creating_circle_enter(self):
  580. self.big_step.outputEvent(Event("create_circle", self.getOutPortName("ui"), [self.canvas_id, self.pos['x'], self.pos['y'], self.r, {'fill':'#000'}, self.inports['ball_ui']]))
  581. def _main_behaviour_bouncing_enter(self):
  582. self.addTimer(0, 0.02)
  583. def _main_behaviour_bouncing_exit(self):
  584. self.removeTimer(0)
  585. def _main_behaviour_initializing_0_exec(self, parameters):
  586. association_name = parameters[0]
  587. self.association_name = association_name
  588. def _main_behaviour_creating_circle_0_exec(self, parameters):
  589. canvas_id = parameters[0]
  590. circle_id = parameters[1]
  591. self.circle_id = circle_id
  592. def _main_behaviour_bouncing_0_exec(self, parameters):
  593. if self.floor_num == -1:
  594. if self.pos['x'] - self.r < self.rect_pos['x'] - (self.rect_dim['x'] / 2):
  595. if self.elevator_open:
  596. self.floor_num = self.elevator_floor
  597. else:
  598. self.pos['x'] = self.rect_pos['x'] - (self.rect_dim['x'] / 2) + self.r
  599. self.vel['x'] = -self.vel['x']
  600. elif self.pos['x'] + self.r > self.rect_pos['x'] + (self.rect_dim['x'] / 2):
  601. self.pos['x'] = self.rect_pos['x'] + (self.rect_dim['x'] / 2) - self.r
  602. self.vel['x'] = -self.vel['x']
  603. # Check collision with the top and bottom borders
  604. if self.pos['y'] - self.r < self.rect_pos['y'] - (self.rect_dim['y'] / 2):
  605. self.pos['y'] = self.rect_pos['y'] - (self.rect_dim['y'] / 2) + self.r
  606. self.vel['y'] = -self.vel['y'] + self.rect_vel
  607. elif self.pos['y'] + self.r > self.rect_pos['y'] + (self.rect_dim['y'] / 2):
  608. self.pos['y'] = self.rect_pos['y'] + (self.rect_dim['y'] / 2) - self.r
  609. self.vel['y'] = -self.vel['y'] + self.rect_vel
  610. else:
  611. floor_height = ((CANVAS_DIMS[1] - 150) - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  612. floor_dim = {'x': FLOOR_LENGTH, 'y': floor_height};
  613. floor_pos = {'x': FLOOR_LENGTH / 2, 'y': (CANVAS_DIMS[1] - 150) - (floor_height /2) - ( self.floor_num * (floor_height + FLOOR_SPACE) )};
  614. if self.pos['x'] - self.r < floor_pos['x'] - (floor_dim['x'] / 2):
  615. self.pos['x'] = floor_pos['x'] - (floor_dim['x'] / 2) + self.r
  616. self.vel['x'] = -self.vel['x']
  617. elif self.pos['x'] + self.r > floor_pos['x'] + (floor_dim['x'] / 2):
  618. if self.elevator_open and (self.elevator_floor == self.floor_num):
  619. self.floor_num = -1
  620. else:
  621. self.pos['x'] = floor_pos['x'] + (floor_dim['x'] / 2) - self.r
  622. self.vel['x'] = -self.vel['x']
  623. # Check collision with the top and bottom borders
  624. if self.pos['y'] - self.r < floor_pos['y'] - (floor_dim['y'] / 2):
  625. self.pos['y'] = floor_pos['y'] - (floor_dim['y'] / 2) + self.r
  626. self.vel['y'] = -self.vel['y']
  627. elif self.pos['y'] + self.r > floor_pos['y'] + (floor_dim['y'] / 2):
  628. self.pos['y'] = floor_pos['y'] + (floor_dim['y'] / 2) - self.r # Correct position
  629. self.vel['y'] = -self.vel['y']
  630. self.big_step.outputEvent(Event("move_element", self.getOutPortName("ui"), [self.canvas_id, self.circle_id, self.vel['x'], self.vel['y']]))
  631. self.pos['x'] += self.vel['x']
  632. self.pos['y'] += self.vel['y']
  633. def _main_behaviour_bouncing_1_exec(self, parameters):
  634. self.elevator_open = True
  635. def _main_behaviour_bouncing_2_guard(self, parameters):
  636. return self.pos['x'] - self.r < 2
  637. def _main_behaviour_bouncing_3_exec(self, parameters):
  638. pos = parameters[0]
  639. dim = parameters[1]
  640. vel = parameters[2]
  641. self.rect_pos = pos
  642. self.rect_dim = dim
  643. self.rect_vel = vel
  644. self.elevator_open = False
  645. def _main_behaviour_ball_delete_0_exec(self, parameters):
  646. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'floor', Event("delete_ball", None, [self.association_name])]))
  647. self.big_step.outputEvent(Event("destroy_element", self.getOutPortName("ui"), [self.canvas_id, self.circle_id]))
  648. def initializeStatechart(self):
  649. # enter default state
  650. self.default_targets = self.states["/main_behaviour"].getEffectiveTargetStates()
  651. RuntimeClassBase.initializeStatechart(self)
  652. class ObjectManager(ObjectManagerBase):
  653. def __init__(self, controller):
  654. ObjectManagerBase.__init__(self, controller)
  655. def instantiate(self, class_name, construct_params):
  656. if class_name == "MainApp":
  657. instance = MainApp(self.controller)
  658. instance.associations = {}
  659. instance.associations["floor"] = Association("Floor", 2, -1)
  660. instance.associations["button"] = Association("ElevatorButton", 0, -1)
  661. instance.associations["elevator"] = Association("Elevator", 1, 1)
  662. instance.associations["ball"] = Association("Ball", 0, -1)
  663. elif class_name == "Floor":
  664. instance = Floor(self.controller, construct_params[0], construct_params[1])
  665. instance.associations = {}
  666. instance.associations["parent"] = Association("MainApp", 1, 1)
  667. elif class_name == "ElevatorButton":
  668. instance = ElevatorButton(self.controller, construct_params[0], construct_params[1], construct_params[2])
  669. instance.associations = {}
  670. instance.associations["parent"] = Association("MainApp", 1, 1)
  671. elif class_name == "Elevator":
  672. instance = Elevator(self.controller, construct_params[0])
  673. instance.associations = {}
  674. instance.associations["floors"] = Association("Floor", 1, 1)
  675. instance.associations["parent"] = Association("MainApp", 1, 1)
  676. elif class_name == "Ball":
  677. instance = Ball(self.controller, construct_params[0], construct_params[1], construct_params[2], construct_params[3])
  678. instance.associations = {}
  679. instance.associations["parent"] = Association("MainApp", 1, 1)
  680. else:
  681. raise Exception("Cannot instantiate class " + class_name)
  682. return instance
  683. class Controller(EventLoopControllerBase):
  684. def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
  685. if finished_callback == None: finished_callback = None
  686. if behind_schedule_callback == None: behind_schedule_callback = None
  687. EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
  688. self.addInputPort("ui")
  689. self.addOutputPort("ui")
  690. self.object_manager.createInstance("MainApp", [])