sccd.xml 28 KB

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  1. <?xml version="1.0" ?>
  2. <diagram author="Sam Pieters" name="Elevator Balls">
  3. <top>
  4. import sccd.runtime.libs.ui_v2 as ui
  5. import random
  6. import time
  7. CANVAS_DIMS = (800, 550)
  8. FLOOR_LENGTH = 350
  9. FLOOR_SPACE = 50
  10. FLOORS = 3
  11. </top>
  12. <inport name="ui" />
  13. <outport name="ui" />
  14. <class name="MainApp" default="true">
  15. <relationships>
  16. <association name="floor" class="Floor" min="2"/>
  17. <association name="button" class="ElevatorButton" />
  18. <association name="elevator" class="Elevator" min="1" max="1"/>
  19. <association name="ball" class="Ball" />
  20. </relationships>
  21. <attribute name="window_id" />
  22. <attribute name="canvas_id" />
  23. <attribute name="num_floors" />
  24. <attribute name="floor_dimensions" />
  25. <atrribute name="floor_height" />
  26. <inport name="field_ui"/>
  27. <constructor>
  28. <body>
  29. self.num_floors = 0
  30. self.button_num = FLOORS
  31. self.next_elevator_pos = None
  32. </body>
  33. </constructor>
  34. <scxml initial="creating_window">
  35. <state id="creating_window">
  36. <onentry>
  37. <raise port="ui" event="create_window">
  38. <parameter expr="CANVAS_DIMS[0]"/><!-- width -->
  39. <parameter expr="CANVAS_DIMS[1]"/><!-- height -->
  40. <parameter expr='"Bouncing Balls Elevator"'/><!-- title -->
  41. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  42. </raise>
  43. </onentry>
  44. <transition event="window_created" target="../creating_canvas">
  45. <parameter name="window_id" type="int" />
  46. <script>
  47. self.window_id = window_id
  48. </script>
  49. <raise port="ui" event="bind_event">
  50. <parameter expr="window_id"/><!-- widget_id -->
  51. <parameter expr="ui.EVENTS.WINDOW_CLOSE"/><!-- tk_event -->
  52. <parameter expr="'window_close'"/><!-- sccd_event_name -->
  53. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  54. </raise>
  55. <raise port="ui" event="bind_event">
  56. <parameter expr="window_id"/><!-- widget_id -->
  57. <parameter expr="ui.EVENTS.KEY_PRESS"/><!-- tk_event -->
  58. <parameter expr="'key_press'"/><!-- sccd_event_name -->
  59. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  60. </raise>
  61. </transition>
  62. </state>
  63. <state id="creating_canvas">
  64. <onentry>
  65. <raise port="ui" event="create_canvas">
  66. <parameter expr="self.window_id"/><!-- window_id -->
  67. <parameter expr="CANVAS_DIMS[0]"/><!-- width -->
  68. <parameter expr="CANVAS_DIMS[1] - 150"/><!-- height -->
  69. <parameter expr="{'background':'#fff'}"/><!-- style -->
  70. <parameter expr="self.inports['field_ui']"/><!-- inport for response -->
  71. </raise>
  72. </onentry>
  73. <transition event="canvas_created" target="../create_floors">
  74. <parameter name="canvas_id" type="int"/>
  75. <script>
  76. self.canvas_id = canvas_id
  77. </script>
  78. </transition>
  79. </state>
  80. <state id="create_floors">
  81. <transition target="../create_controls" cond="self.num_floors == FLOORS" />
  82. <transition target="../wait" cond="self.num_floors != FLOORS">
  83. <raise scope="cd" event="create_instance">
  84. <parameter expr='"floor"' />
  85. <parameter expr='"Floor"' />
  86. <parameter expr="self.canvas_id" />
  87. <parameter expr="self.num_floors" />
  88. </raise>
  89. <script>
  90. self.num_floors += 1
  91. </script>
  92. </transition>
  93. </state>
  94. <state id="wait">
  95. <transition event='instance_created' target='.'>
  96. <parameter name="association_name" type="string"/>
  97. <raise scope="cd" event="start_instance">
  98. <parameter expr="association_name" />
  99. </raise>
  100. </transition>
  101. <transition event="instance_started" target="../create_floors" />
  102. </state>
  103. <state id="create_controls" initial="create_buttons">
  104. <state id="create_buttons" initial="create_a_button">
  105. <state id="create_a_button">
  106. <onentry>
  107. <raise scope="cd" event="create_instance">
  108. <parameter expr='"button"' />
  109. <parameter expr='"ElevatorButton"' />
  110. <parameter expr="self.window_id" />
  111. <parameter expr="self.canvas_id" />
  112. <parameter expr="self.button_num - 1" />
  113. </raise>
  114. </onentry>
  115. <transition event='instance_created' target='../start_a_button'>
  116. <parameter name="association_name" type="string"/>
  117. <raise scope="cd" event="start_instance">
  118. <parameter expr="association_name" />
  119. </raise>
  120. </transition>
  121. </state>
  122. <state id="start_a_button">
  123. <transition event="instance_started" target="../check_next" />
  124. </state>
  125. <state id="check_next">
  126. <transition target="../create_a_button" cond="self.button_num != 1">
  127. <script>
  128. self.button_num -= 1
  129. </script>
  130. </transition>
  131. <transition target="../../../create_elevator" cond="self.button_num == 1" />
  132. </state>
  133. </state>
  134. </state>
  135. <state id="create_elevator">
  136. <transition target="../creating">
  137. <raise scope="cd" event="create_instance">
  138. <parameter expr='"elevator"' />
  139. <parameter expr='"Elevator"' />
  140. <parameter expr="self.canvas_id" />
  141. </raise>
  142. </transition>
  143. </state>
  144. <state id="creating">
  145. <transition event="instance_created" target="../running">
  146. <parameter name="association_name" type="string"/>
  147. <raise scope="cd" event="start_instance">
  148. <parameter expr="association_name" />
  149. </raise>
  150. <raise scope="narrow" event="set_association_name" target="association_name">
  151. <parameter expr="association_name" />
  152. <parameter expr="self.canvas_id" />
  153. <parameter expr="self.window_id" />
  154. </raise>
  155. </transition>
  156. </state>
  157. <state id="running">
  158. <transition event="create_ball" target=".">
  159. <parameter name="floor_num" type="int"/>
  160. <parameter name="x" type="int"/>
  161. <parameter name="y" type="int"/>
  162. <raise scope="cd" event="create_instance">
  163. <parameter expr='"ball"' />
  164. <parameter expr='"Ball"' />
  165. <parameter expr="self.canvas_id" />
  166. <parameter expr="floor_num" />
  167. <parameter expr="x" />
  168. <parameter expr="y" />
  169. </raise>
  170. </transition>
  171. <transition event='instance_created' target='.'>
  172. <parameter name="association_name" type="string"/>
  173. <raise scope="cd" event="start_instance">
  174. <parameter expr="association_name" />
  175. </raise>
  176. <raise scope="narrow" event="set_association_name" target="association_name">
  177. <parameter expr="association_name" />
  178. </raise>
  179. </transition>
  180. <transition event='update_bounds' target='.'>
  181. <parameter name="pos" type="dict"/>
  182. <parameter name="dim" type="dict"/>
  183. <parameter name="vel" type="int"/>
  184. <raise scope="broad" event="update_bounds">
  185. <parameter expr="pos" />
  186. <parameter expr="dim" />
  187. <parameter expr="vel" />
  188. </raise>
  189. </transition>
  190. <transition event='button_pressed' target='.'>
  191. <parameter name="floor_number" type="int"/>
  192. <raise scope="narrow" event="move_elevator" target="'elevator'">
  193. <parameter expr="floor_number" />
  194. </raise>
  195. </transition>
  196. <transition event='open_elevator' target='.'>
  197. <raise scope="narrow" event="open_elevator" target="'ball'" />
  198. </transition>
  199. </state>
  200. </scxml>
  201. </class>
  202. <class name="Floor">
  203. <attribute name="window_id" />
  204. <attribute name="canvas_id" />
  205. <attribute name="elevator_id" />
  206. <atrribute name="pos" />
  207. <inport name="floor_ui"/>
  208. <relationships>
  209. <association name="parent" class="MainApp" min="1" max="1" />
  210. </relationships>
  211. <constructor>
  212. <parameter name="canvas_id" />
  213. <parameter name="floor_num" />
  214. <body>
  215. <![CDATA[
  216. self.canvas_id = canvas_id;
  217. self.floor_num = floor_num;
  218. height = CANVAS_DIMS[1] - 150
  219. y_dim = (height - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  220. self.dim = {'x': FLOOR_LENGTH, 'y': y_dim};
  221. # start position from the bottom instead of from the top
  222. # self.pos = {'x': FLOOR_LENGTH / 2, 'y': (y_dim /2) + (self.floor_num * (y_dim + FLOOR_SPACE))};
  223. self.pos = {'x': FLOOR_LENGTH / 2, 'y': height - (y_dim /2) - ( self.floor_num * (y_dim + FLOOR_SPACE) )};
  224. ]]>
  225. </body>
  226. </constructor>
  227. <scxml initial="creating_floor">
  228. <state id="creating_floor">
  229. <onentry>
  230. <raise port="ui" event="create_rectangle">
  231. <parameter expr="self.canvas_id" />
  232. <parameter expr="self.pos['x']"/>
  233. <parameter expr="self.pos['y']"/>
  234. <parameter expr="self.dim['x']" />
  235. <parameter expr="self.dim['y']"/>
  236. <parameter expr="{'fill':'white', 'outline': 'black'}"/><!-- style -->
  237. <parameter expr="self.inports['floor_ui']"/><!-- inport for response -->
  238. </raise>
  239. </onentry>
  240. <transition event="rectangle_created" target="../running">
  241. </transition>
  242. </state>
  243. <state id="running" initial="create_random_ball">
  244. <state id="create_random_ball" >
  245. <transition after="random.randint(2, 10)" target=".">
  246. <raise scope="narrow" event="create_ball" target="'parent'">
  247. <parameter expr="self.floor_num" />
  248. <parameter expr="10" />
  249. <parameter expr="self.pos['y']" />
  250. </raise>
  251. </transition>
  252. </state>
  253. </state>
  254. </scxml>
  255. </class>
  256. <class name="ElevatorButton">
  257. <inport name="button_ui"/>
  258. <relationships>
  259. <association name="parent" class="MainApp" min="1" max="1" />
  260. </relationships>
  261. <constructor>
  262. <parameter name="window_id" />
  263. <parameter name="canvas_id" />
  264. <parameter name="number" />
  265. <body>
  266. self.window_id = window_id;
  267. self.canvas_id = canvas_id;
  268. self.button_id = None;
  269. self.dim = {'x': 120, 'y': (50 + (FLOORS * 30))}
  270. self.pos = {'x': CANVAS_DIMS[0] - ((self.dim['x'] / 2) + 10), 'y': (self.dim['y'] / 2) + 10}
  271. self.r = 10
  272. self.number = number;
  273. </body>
  274. </constructor>
  275. <scxml initial="creating">
  276. <state id="creating">
  277. <onentry>
  278. <raise port="ui" event="create_button">
  279. <parameter expr="self.window_id" />
  280. <parameter expr="self.number"/>
  281. <parameter expr="self.inports['button_ui']"/><!-- inport for response -->
  282. </raise>
  283. </onentry>
  284. <transition event="button_created" target="../running">
  285. <parameter name="button_id"/>
  286. <script>
  287. self.button_id = button_id
  288. </script>
  289. <raise port="ui" event="bind_event">
  290. <parameter expr="button_id"/><!-- widget_id -->
  291. <parameter expr="ui.EVENTS.MOUSE_CLICK"/><!-- tk_event -->
  292. <parameter expr='"mouse_click"'/><!-- sccd_event_name -->
  293. <parameter expr="self.inports['button_ui']"/><!-- inport for response -->
  294. </raise>
  295. </transition>
  296. </state>
  297. <state id="running">
  298. <transition port='button_ui' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
  299. <parameter name="x" />
  300. <parameter name="y" />
  301. <parameter name="button" />
  302. <raise event="button_pressed" scope="narrow" target="'parent'">
  303. <parameter expr="self.number" />
  304. </raise>
  305. </transition>
  306. </state>
  307. </scxml>
  308. </class>
  309. <class name="Elevator">
  310. <attribute name="window_id" />
  311. <attribute name="canvas_id" />
  312. <attribute name="elevator_id" />
  313. <atrribute name="pos" />
  314. <inport name="elevator_ui"/>
  315. <relationships>
  316. <association name="floors" class="Floor" min="1" max="1" />
  317. <association name="parent" class="MainApp" min="1" max="1" />
  318. </relationships>
  319. <constructor>
  320. <parameter name="canvas_id" />
  321. <body>
  322. <![CDATA[
  323. self.canvas_id = canvas_id;
  324. height = CANVAS_DIMS[1] - 150
  325. elevator_height = (height - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  326. self.dim = {'x': elevator_height, 'y': elevator_height};
  327. self.vel = -2;
  328. self.current_floor = 0;
  329. self.pos = {'x': FLOOR_LENGTH + (elevator_height / 2), 'y': (height - (elevator_height / 2))};
  330. self.next_pos = {'x': FLOOR_LENGTH / 2, 'y': None};
  331. self.smooth = 0.6; # value between 0 and 1
  332. ]]>
  333. </body>
  334. </constructor>
  335. <scxml initial="root">
  336. <state id="root" initial="waiting">
  337. <state id="waiting">
  338. <transition event="set_association_name" target="../creating_elevator">
  339. <parameter name="association_name" type="str" />
  340. <parameter name="canvas_id" type="int" />
  341. <parameter name="window_id" type="int" />
  342. <script>
  343. self.association_name = association_name
  344. self.canvas_id = canvas_id
  345. self.window_id = window_id
  346. </script>
  347. </transition>
  348. </state>
  349. <state id="creating_elevator">
  350. <onentry>
  351. <raise port="ui" event="create_rectangle">
  352. <parameter expr="self.canvas_id" />
  353. <parameter expr="self.pos['x']"/>
  354. <parameter expr="self.pos['y']"/>
  355. <parameter expr="self.dim['x']" />
  356. <parameter expr="self.dim['y']"/>
  357. <parameter expr="{'fill':'white', 'outline': 'black'}"/><!-- style -->
  358. <parameter expr="self.inports['elevator_ui']"/><!-- inport for response -->
  359. </raise>
  360. </onentry>
  361. <transition event="rectangle_created" target="../running">
  362. <parameter name="canvas_id" type="int" />
  363. <parameter name="rect_id" type="int" />
  364. <script>
  365. self.elevator_id = rect_id
  366. </script>
  367. </transition>
  368. </state>
  369. <state id="running" initial="idle">
  370. <state id="idle">
  371. <onentry>
  372. <raise scope="narrow" event="update_bounds" target="'parent'">
  373. <parameter expr="self.pos" />
  374. <parameter expr="self.dim" />
  375. <parameter expr="self.vel" />
  376. </raise>
  377. </onentry>
  378. <transition event="move_elevator" target="../move">
  379. <parameter name="floor_number" type="int"/>
  380. <script>
  381. if self.current_floor &lt; floor_number:
  382. self.vel = -2
  383. else:
  384. self.vel = 2
  385. height = (CANVAS_DIMS[1] - 150)
  386. y_dim = (height - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  387. self.next_pos['y'] = height - (y_dim /2) - (floor_number * (y_dim + FLOOR_SPACE));
  388. </script>
  389. </transition>
  390. </state>
  391. <state id="move">
  392. <onentry>
  393. <raise scope="narrow" event="update_bounds" target="'parent'">
  394. <parameter expr="self.pos" />
  395. <parameter expr="self.dim" />
  396. <parameter expr="self.vel" />
  397. </raise>
  398. </onentry>
  399. <transition after="0.02" target=".">
  400. <raise port="ui" event="set_element_pos">
  401. <parameter expr="self.canvas_id"/>
  402. <parameter expr="self.elevator_id"/>
  403. <parameter expr="self.pos['x']"/>
  404. <parameter expr="self.pos['y']"/>
  405. </raise>
  406. <script>
  407. self.pos['y'] += self.vel
  408. </script>
  409. </transition>
  410. <transition target="../idle" cond="(self.pos['y']) &lt; self.next_pos['y']">
  411. <raise scope="narrow" event="open_elevator" target="'parent'" />
  412. </transition>
  413. </state>
  414. </state>
  415. </state>
  416. </scxml>
  417. </class>
  418. <class name="Ball">
  419. <attribute name="canvas_id" />
  420. <atrribute name="circle_id" />
  421. <attribute name="pos" />
  422. <inport name="ball_ui" />
  423. <relationships>
  424. <association name="parent" class="MainApp" min="1" max="1" />
  425. </relationships>
  426. <constructor>
  427. <parameter name="canvas_id" />
  428. <parameter name="floor_num" />
  429. <parameter name="x" />
  430. <parameter name="y" />
  431. <body>
  432. <![CDATA[
  433. self.canvas_id = canvas_id;
  434. self.floor_num = floor_num;
  435. self.elevator_floor = 0;
  436. self.elevator_open = True;
  437. self.rect_pos = None;
  438. self.rect_dim = None;
  439. self.r = 5.0;
  440. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  441. self.pos = {'x': x, 'y': y};
  442. self.smooth = 0.6; # value between 0 and 1
  443. ]]>
  444. </body>
  445. </constructor>
  446. <destructor>
  447. </destructor>
  448. <scxml initial="main_behaviour">
  449. <state id="main_behaviour" initial="initializing">
  450. <state id="initializing">
  451. <transition event="set_association_name" target="../creating_circle">
  452. <parameter name="association_name" type="str" />
  453. <script>
  454. self.association_name = association_name
  455. </script>
  456. </transition>
  457. </state>
  458. <state id="creating_circle">
  459. <onentry>
  460. <raise port="ui" event="create_circle">
  461. <parameter expr="self.canvas_id"/><!-- canvas_id -->
  462. <parameter expr="self.pos['x']"/><!-- x -->
  463. <parameter expr="self.pos['y']"/><!-- y -->
  464. <parameter expr="self.r"/><!-- r -->
  465. <parameter expr="{'fill':'#000'}"/><!-- style -->
  466. <parameter expr="self.inports['ball_ui']"/><!-- inport for response -->
  467. </raise>
  468. </onentry>
  469. <transition event="circle_created" target="../bouncing">
  470. <parameter name="canvas_id"/>
  471. <parameter name="circle_id"/>
  472. <script>
  473. self.circle_id = circle_id
  474. </script>
  475. </transition>
  476. </state>
  477. <state id="bouncing">
  478. <transition after="0.02" target=".">
  479. <script>
  480. <![CDATA[
  481. if self.floor_num == -1:
  482. if self.pos['x'] - self.r < self.rect_pos['x'] - (self.rect_dim['x'] / 2):
  483. if self.elevator_open:
  484. self.floor_num = self.elevator_floor
  485. else:
  486. self.pos['x'] = self.rect_pos['x'] - (self.rect_dim['x'] / 2) + self.r
  487. self.vel['x'] = -self.vel['x']
  488. elif self.pos['x'] + self.r > self.rect_pos['x'] + (self.rect_dim['x'] / 2):
  489. self.pos['x'] = self.rect_pos['x'] + (self.rect_dim['x'] / 2) - self.r
  490. self.vel['x'] = -self.vel['x']
  491. # Check collision with the top and bottom borders
  492. if self.pos['y'] - self.r < self.rect_pos['y'] - (self.rect_dim['y'] / 2):
  493. self.pos['y'] = self.rect_pos['y'] - (self.rect_dim['y'] / 2) + self.r
  494. self.vel['y'] = -self.vel['y'] + self.rect_vel
  495. elif self.pos['y'] + self.r > self.rect_pos['y'] + (self.rect_dim['y'] / 2):
  496. self.pos['y'] = self.rect_pos['y'] + (self.rect_dim['y'] / 2) - self.r
  497. self.vel['y'] = -self.vel['y'] + self.rect_vel
  498. else:
  499. floor_height = ((CANVAS_DIMS[1] - 150) - ((FLOORS - 1) * FLOOR_SPACE)) / FLOORS
  500. floor_dim = {'x': FLOOR_LENGTH, 'y': floor_height};
  501. floor_pos = {'x': FLOOR_LENGTH / 2, 'y': (CANVAS_DIMS[1] - 150) - (floor_height /2) - ( self.floor_num * (floor_height + FLOOR_SPACE) )};
  502. if self.pos['x'] - self.r < floor_pos['x'] - (floor_dim['x'] / 2):
  503. self.pos['x'] = floor_pos['x'] - (floor_dim['x'] / 2) + self.r
  504. self.vel['x'] = -self.vel['x']
  505. elif self.pos['x'] + self.r > floor_pos['x'] + (floor_dim['x'] / 2):
  506. if self.elevator_open and (self.elevator_floor == self.floor_num):
  507. self.floor_num = -1
  508. else:
  509. self.pos['x'] = floor_pos['x'] + (floor_dim['x'] / 2) - self.r
  510. self.vel['x'] = -self.vel['x']
  511. # Check collision with the top and bottom borders
  512. if self.pos['y'] - self.r < floor_pos['y'] - (floor_dim['y'] / 2):
  513. self.pos['y'] = floor_pos['y'] - (floor_dim['y'] / 2) + self.r
  514. self.vel['y'] = -self.vel['y']
  515. elif self.pos['y'] + self.r > floor_pos['y'] + (floor_dim['y'] / 2):
  516. self.pos['y'] = floor_pos['y'] + (floor_dim['y'] / 2) - self.r # Correct position
  517. self.vel['y'] = -self.vel['y']
  518. ]]>
  519. </script>
  520. <raise port="ui" event="move_element">
  521. <parameter expr="self.canvas_id"/>
  522. <parameter expr="self.circle_id"/>
  523. <parameter expr="self.vel['x']"/>
  524. <parameter expr="self.vel['y']"/>
  525. </raise>
  526. <script>
  527. self.pos['x'] += self.vel['x']
  528. self.pos['y'] += self.vel['y']
  529. </script>
  530. </transition>
  531. <transition event="open_elevator" target=".">
  532. <script>
  533. self.elevator_open = True
  534. </script>
  535. </transition>
  536. <transition target="../ball_delete" cond="self.pos['x'] - self.r &lt; 2" />
  537. <transition event="update_bounds" target=".">
  538. <parameter name="pos" type="dict" />
  539. <parameter name="dim" type="dict" />
  540. <parameter name="vel" type="int" />
  541. <script>
  542. self.rect_pos = pos
  543. self.rect_dim = dim
  544. self.rect_vel = vel
  545. self.elevator_open = False
  546. </script>
  547. </transition>
  548. </state>
  549. <state id="ball_delete">
  550. <transition event="delete_self" target='../../deleted'>
  551. <raise event="delete_ball" scope="narrow" target="'floor'">
  552. <parameter expr='self.association_name' />
  553. </raise>
  554. <raise port="ui" event="destroy_element">
  555. <parameter expr="self.canvas_id" />
  556. <parameter expr="self.circle_id" />
  557. </raise>
  558. </transition>
  559. </state>
  560. </state>
  561. <state id='deleted' />
  562. </scxml>
  563. </class>
  564. </diagram>