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- .. _overview:
- Overview
- ========
- This section presents an overview of AToMPM's user interface: how to create an account, and the different parts of the user interface (toolbars, canvas, and console).
- First Usage
- -----------
- When first opening the user interface at `localhost:8124/atompm`, the user is presented with a login screen.
- .. image:: img/first_login_screen.png
- :scale: 50
- Click the *create one now* link, which will allow you to create a new account with a user name and password. Fill out the form and click *Create new account*.
- .. image:: img/create_new_account.png
- :scale: 50
- AToMPM will initialize the account (by creating a user folder under the `users/` folder) and switch to the main user interface view. When you revisit the AToMPM webpage or create a new AToMPM instance, the tool will remember your username and password and automatically log you in. You can log out by clicking the *logout* link at the top right of the user interface.
- The AToMPM User Interface
- -------------------------
- When logged in, the AToMPM user interface is initialized with four button toolbars: *MainMenu*, *CompileMenu*, *TransformationController*, and *TransformationEditor*. They allow a langugage developer and a language user to perform most activities and are heavily used in the next sections of the documentation.
- .. image:: img/user_interface.png
- :scale: 50
- The user interface of AToMPM consists of three areas: the *toolbar area*, contained in the *canvas area*, and the *console*. To bring up the console, in Google Chrome press the F12 key. These areas are explained in more details in the next sections.
- Toolbars
- ^^^^^^^^
- There are two types of toolbars that can be loaded: button toolbars consist of a number of buttons that each perform a certain action, while formalism toolbars allow to instantiate language elements. A new toolbar can be loaded using the **(re)load a toolbar** button of the *MainMenu* toolbar. Toolbar models that can be loaded either have the *.buttons.model* extension (for button toolbars) or the *.metamodel* extension (for formalism toolbars).
- Button Toolbars
- """""""""""""""
- All button toolbar models can be found under the */Toolbars/* user folder. A button toolbar consists of a number of buttons that, when clicked, execute a particular action. Four button toolbar are loaded by default, explained below.
- .. image:: img/main_toolbar.png
-
- #. Launch a new AToMPM user interface in a new tab.
- #. (Re-)open a button or formalism toolbar.
- #. Close an opened toolbar. If this is a formalism toolbar, the model elements conforming to that formalism are removed from the model.
- #. Create a new formalism under the */Formalisms/* user folder with the given name.
- #. Open a model.
- #. Insert the elements of a model into the currently opened model.
- #. Save current model.
- #. Save current model as...
- #. Undo the last performed action.
- #. Redo the last undone action.
- #. Copy the selected elements on canvas.
- #. Paste the copied elements on the canvas (copy/paste also works across AToMPM tabs).
- #. Verify whether the constraints of the current model are satisfied.
- #. Show or hide entities of a particular formalism (but do not remove them from the model).
- #. Open the manual.
- Most of these actions are intuitive. Others are explained in more detail in the next sections.
-
- .. image:: img/compilation_toolbar.png
-
- #. Compile the current model (conforming to the *ConcreteSyntax* formalism) to a formalism toolbar.
- #. Compile the current model (conforming to the *SimpleClassDiagram* formalism) to a metamodel.
- #. Compile a metamodel to a pattern metamodel (and associated formalism toolbar(s)), used in model transformation rules.
- More information on these buttons can be found in :ref:`creating-a-modelling-language` and :ref:`modelling-a-model-transformation`.
-
- .. image:: img/transformation_controller.png
-
- #. Load a transformation.
- #. Run the currently loaded transformation until the end.
- #. Execute one step of the currently loaded transformation.
- #. Pause the running transformation.
- #. Stop the running transformation.
- #. Enable debugging, which opens a debug window when the transformation is executed that shows the transformation schedule and highlights the currently executing step.
- More information on these buttons can be found in :ref:`executing-a-model-transformation`.
-
- .. image:: img/transformation_editor.png
-
- #. Open a rule model.
- #. Open a transformation model.
- #. Open a formalism toolbar of a pattern metamodel.
- #. Create a new transformation model, and open it in a new tab.
- #. Create a new rule model, and open it in a new tab.
- More information on these buttons can be found in :ref:`modelling-a-model-transformation`.
- .. _formalism-toolbars:
- Formalism Toolbars
- """"""""""""""""""
- Loading a formalism toolbar allows you to create elements on the canvas conforming to that formalism. Multiple formalism toolbars can be loaded, which allows a model to contain elements conforming to multiple formalisms.
- As an example, we show the formalism toolbar of the *TrafficLight* language, which is used throughout the readme as an example.
- .. image:: img/trafficlight_toolbar.png
- Each button of a formalism toolbar corresponds to an icon in the concrete syntax definition of the formalism. Links are not shown. Clicking a button will select that particular type to be instantiated. Right-clicking on the canvas instantiates the icon on the canvas. More information on how to use a formalism toolbar to model can be found in :ref:`using-a-modelling-language`.
- Canvas
- ^^^^^^
- Below is a list of various states the Canvas can be in along with lists of actions available in each state and their corresponding shortcut(s).
- When in the **DEFAULT** state,
- .. rst-class:: table-with-borders
- +---------------------------------+-----------------------------------------------------------------------------+
- | Action | Shortcut(s) |
- +=================================+=============================================================================+
- | Choose an entity type to create | Left-click on desired type from a loaded formalism toolbar. |
- +---------------------------------+-----------------------------------------------------------------------------+
- | Create an entity | Right-click anywhere on the canvas. |
- +---------------------------------+-----------------------------------------------------------------------------+
- | Select an entity | Left-click any entity. This will also select the entity's contents, if |
- | | any. To select a container without selecting its contents, SHIFT-Left-click |
- | | it. Enters the **SOMETHING SELECTED** state. |
- +---------------------------------+-----------------------------------------------------------------------------+
- | Select one or more entity | Left-press anywhere on Canvas, drag selection box around desired |
- | | entity or entities and release. Enters the **SOMETHING SELECTED** state. |
- +---------------------------------+-----------------------------------------------------------------------------+
- | Connect entities | Right-press an entity (enters the **DRAWING EDGE** state), drag to-be edge |
- | | to target entity and release. |
- +---------------------------------+-----------------------------------------------------------------------------+
- | Edit icon text | SHIFT-Middle-click any text from any icon on the Canvas (this |
- | | will display a very simple text editor). |
- +---------------------------------+-----------------------------------------------------------------------------+
- | Edit entity | Middle-click or SHIFT-Left-click any entity on the Canvas (this will |
- | | display the attribute editor). |
- +---------------------------------+-----------------------------------------------------------------------------+
- When in the **SOMETHING SELECTED** state (*i.e.*, when one or more entity is selected), |something_selected|
- .. |something_selected| image:: img/something_selected.png
- :class: inline-image
- .. rst-class:: table-with-borders
- +--------------------------------------+-----------------------------------------------------------------------------+
- | Action | Shortcut(s) |
- +======================================+=============================================================================+
- | Unselect selection | Right-/Left-/Middle-click anywhere on the Canvas, or click ESC. Enters the |
- | | **DEFAULT** state. |
- +--------------------------------------+-----------------------------------------------------------------------------+
- | Move selection | Left-press selection, drag preview overlay to desired position and |
- | | release. Enters the **DEFAULT** state. |
- +--------------------------------------+-----------------------------------------------------------------------------+
- | Delete selection | Press DELETE. Enters the **DEFAULT** state. |
- +--------------------------------------+-----------------------------------------------------------------------------+
- | Edit first entity in selection | Click INSERT, or click COMMAND (this will display the attribute editor. |
- +--------------------------------------+-----------------------------------------------------------------------------+
- | Change the geometry of the selection | Click CTRL. Enters the **GEOMETRY EDITING** state. |
- +--------------------------------------+-----------------------------------------------------------------------------+
- | Edit the selected edge | Click SHIFT. Enters the **EDGE EDITING** state. |
- +--------------------------------------+-----------------------------------------------------------------------------+
- | Snap selection to nearest grid point | Click TAB. Enters the **DEFAULT** state. |
- +--------------------------------------+-----------------------------------------------------------------------------+
- When in the **DRAGGING SELECTION** state (*i.e.*, when left-dragging one or more selected entity), |dragging_selection|
- .. |dragging_selection| image:: img/dragging_selection.png
- :class: inline-image
- .. rst-class:: table-with-borders
- +--------------------------------------+-----------------------------------------------------------------------------+
- | Action | Shortcut(s) |
- +======================================+=============================================================================+
- | Insert selection into container | Left-release on top of the target entity. Enters the **DEFAULT** state. |
- +--------------------------------------+-----------------------------------------------------------------------------+
- | Remove selection from container | Left-release outside of current container. Containment relationships can |
- | | also be deleted manually if visible. Enters the **DEFAULT** state. |
- +--------------------------------------+-----------------------------------------------------------------------------+
- | Confirm motion | Left-release on the Canvas. Enters the **DEFAULT** state. |
- +--------------------------------------+-----------------------------------------------------------------------------+
- | Cancel motion | Click ESC. Enters the **DEFAULT** state. |
- +--------------------------------------+-----------------------------------------------------------------------------+
- When in the **DRAWING EDGE** state (*i.e.*, when dragging to-be edge from source to target entities), |drawing_edge|
- .. |drawing_edge| image:: img/drawing_edge.png
- :class: inline-image
- .. rst-class:: table-with-borders
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Action | Shortcut(s) |
- +=======================================+=============================================================================+
- | Make current line horizontal/vertical | Click TAB. |
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Create control point | Left-click anywhere, or click CTRL. |
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Delete last control point | Middle-click anywhere, or click ALT. |
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Cancel current edge | Left-release anywhere on the Canvas. Enters the **DEFAULT** state. |
- +---------------------------------------+-----------------------------------------------------------------------------+
- When in the **EDGE EDITING** state, |edge_editing|
- .. |edge_editing| image:: img/edge_editing.png
- :class: inline-image
- .. rst-class:: table-with-borders
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Action | Shortcut(s) |
- +=======================================+=============================================================================+
- | Move control point | Left-press any control point, drag it to desired position and release. |
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Vertically/Horizontally align control | Left-click any control point and click TAB. |
- | point to previous control point | |
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Clone control point | Right-click any control point. |
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Delete control point | Middle-click any control point (extremities and the central control |
- | | point cannot be removed). |
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Finish editing | Right-/Left-/Middle-click anywhere on the Canvas, or click ESC. Enters the |
- | | **DEFAULT** state. |
- +---------------------------------------+-----------------------------------------------------------------------------+
- When in the **GEOMETRY EDITING** state, |geometry_editing|
- .. |geometry_editing| image:: img/geometry_editing.png
- :class: inline-image
- .. rst-class:: table-with-borders
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Action | Shortcut(s) |
- +=======================================+=============================================================================+
- | Scale | Mouse-wheel up/down on scale icon until preview overlay reaches desired |
- | | shape. |
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Scale vertically only | Mouse-wheel up/down on vertical scale icon until preview overlay reaches |
- | | desired shape. |
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Scale horizontally only | Mouse-wheel up/down on horizontal scale icon until preview overlay reaches |
- | | desired shape. |
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Rotate | Mouse-wheel up/down on rotation icon until preview overlay reaches desired |
- | | shape. |
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Cancel changes | Right-/Left-/Middle-click anywhere on the Canvas, or click ESC. Enters the |
- | | **DEFAULT** state. |
- +---------------------------------------+-----------------------------------------------------------------------------+
- | Confirm changes | Left-click confirmation icon. Enters the **DEFAULT** state. |
- +---------------------------------------+-----------------------------------------------------------------------------+
- Console
- ^^^^^^^
- The developer console (press F12 in Chrome/Firefox) contains many useful debugging messages. Especially when :ref:`executing-a-model-transformation`, the console contains useful information on which rules were executed and whether they failed or succeeded.
-
- .. image:: img/console.png
|