Handling the npc tank.
from AIMap import AIMap
import math
from mymath import D1, D45, D360
self.tank = tank
self.map = AIMap(tank.field.level)
Instance creation error!
Instance association error!
self.tank = tank
0 :
return True
return False
]]>
0 :
sighted_list.sort(key=lambda x: x[1])
return sighted_list[0][0]
else :
return (-1,-1)
]]>
return new_position != self.enemy_pos
raise enemy_lost
raise stop_attacking
received enemy lost
self.tank = tank
self.map = aimap
stop_exploring received
received attack
received stop attack
raise shoot
self.tank = tank
self.map = aimap
return self.map.calculatePath(self.tank.getPosition(), self.destination)
return self.map.calculateCell(self.destination) != self.map.calculateCell(new_destination)
return len(self.waypoints) > 0
self.tank = tank
self.map = aimap
cell = self.map.calculateCell((self.tank.x, self.tank.y))
return cell == self.dest_cell
= (D360 - D45) :
#self.tank.moveSpeed = int(math.ceil(((diff - (D360 - D45)) / D45) * self.maxMoveSpeed))
return True
return False
]]>
= (D360 - D45) :
return False
return True
]]>
= self.margin and diff <= math.pi:
return True
return False
]]>
= self.margin and diff <= math.pi:
return True
return False
]]>
(D360- self.margin) :
return True
return False
]]>
self.tank = tank
self.margin = tank.cannonSpeed * D1
= self.margin and diff <= math.pi:
return True
return False
]]>
= self.margin and diff <= math.pi:
return True
return False
]]>
(D360- self.margin):
return True
return False
]]>
self.tank = tank
self.tank = tank