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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Xml.Linq;
- namespace csharp_sccd_compiler
- {
- public class StateChart : Visitable
- {
- /// <summary>
- /// The total number of transitions present in this statechart that are trigger by time (AFTER).
- /// </summary>
- public int nr_of_after_transitions { get; private set; }
- /// <summary>
- /// Root node of the statechart.
- /// </summary>
- public StateChartNode root { get; private set; }
- /// <summary>
- /// All basic states.
- /// </summary>
- public List<StateChartNode> basics { get; private set; }
- /// <summary>
- /// All composite states.
- /// </summary>
- public List<StateChartNode> composites { get; private set; }
- /// <summary>
- /// All history states.
- /// </summary>
- public List<StateChartNode> histories { get; private set; }
- /// <summary>
- /// All nodes that need their state saved shallow.
- /// </summary>
- public List<StateChartNode> shallow_history_parents { get; private set; }
- /// <summary>
- /// All nodes that need their state saved deep.
- /// </summary>
- public List<StateChartNode> deep_history_parents { get; private set; }
- /// <summary>
- /// All nodes that need their state saved on leaving
- /// </summary>
- public List<StateChartNode> combined_history_parents { get; private set; }
- public StateChart(XElement xml)
- {
- this.root = new StateChartNode(xml);
- this.nr_of_after_transitions = 0;
- this.basics = new List<StateChartNode>();
- this.composites = new List<StateChartNode>();
- this.histories = new List<StateChartNode>();
- this.extractFromHierarchy(this.root);
- this.shallow_history_parents = new List<StateChartNode>();
- this.deep_history_parents = new List<StateChartNode>();
- this.combined_history_parents = new List<StateChartNode>();
- foreach (StateChartNode node in this.histories)
- {
- this.calculateHistory(node.parent, node.is_history_deep);
- }
- }
- /// <summary>
- /// Calculates which nodes need their state saved for history purposes.
- /// </summary>
- /// <param name="parent">The parent node of a history state.</param>
- /// <param name="is_history_deep">If set to <c>true</c> the history type is <c>deep</c>.</param>
- private void calculateHistory(StateChartNode parent, bool is_history_deep)
- {
- if (object.ReferenceEquals(parent, this.root)) //TODO use is_root property?
- throw new CompilerException("Root component cannot contain a history state.");
- if (!this.combined_history_parents.Contains(parent))
- {
- this.combined_history_parents.Add(parent);
- parent.save_state_on_exit = true;
- }
- if (is_history_deep)
- {
- if (! this.deep_history_parents.Contains(parent))
- this.deep_history_parents.Add(parent);
- }
- else
- {
- if (! this.shallow_history_parents.Contains(parent))
- this.shallow_history_parents.Add(parent);
- }
- if ( parent.is_parallel || is_history_deep)
- {
- foreach (StateChartNode child in parent.children)
- if (child.is_composite)
- this.calculateHistory(child, is_history_deep);
- }
- }
- private void extractFromHierarchy(StateChartNode node)
- {
- foreach (StateChartTransition transition in node.transitions)
- {
- TriggerEvent trigger = transition.trigger;
- if (trigger.is_after)
- {
- trigger.after_index = this.nr_of_after_transitions;
- string event_name = string.Format("_{0}after", trigger.after_index);
- trigger.event_name = event_name;
- this.nr_of_after_transitions += 1;
- }
- }
- if (node.is_basic)
- this.basics.Add(node);
- else if (node.is_composite)
- this.composites.Add(node);
- else if (node.is_history)
- this.histories.Add(node);
- foreach (StateChartNode child in node.children)
- this.extractFromHierarchy(child);
- }
- public override void accept(Visitor visitor)
- {
- visitor.visit (this);
- }
- }
- }
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