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- <?xml version="1.0" ?>
- <diagram author="Glenn De Jonghe" name="Player Tank">
- <description>
- Handling the player tank.
- </description>
- <inport name="engine" />
- <inport name="input" />
- <outport name="gui" />
- <class name="Main" default="true">
- <attribute name="tank" type="PlayerTank"/>
- <method name="Main">
- <parameter type="PlayerTank" name="tank"></parameter>
- <body>
- self.tank = tank
- </body>
- </method>
- <relationships>
- <association class="Cannon" name="cannon" min="1" max="1"/>
- <association class="Body" name="body" min="1" max="1"/>
- </relationships>
- <scxml initial="state_1">
- <state id="state_1">
- <transition target="../state_2">
- <raise event="create_instance" scope="CD">
- <parameter expr="'cannon'"/>
- <parameter expr="SELF.tank"/>
- </raise>
- </transition>
- </state>
- <state id="state_2">
- <transition event="instance_created" target="../state_3"/>
- </state>
- <state id="state_3">
- <transition target="../state_4">
- <raise event="create_instance" scope="CD">
- <parameter expr="'body'"/>
- <parameter expr="SELF.tank"/>
- </raise>
- </transition>
- </state>
- <state id="state_4">
- <transition event="instance_created" target="../end">
- <raise event="start_instance" scope="CD">
- <parameter expr="'cannon'"/>
- </raise>
- <raise event="start_instance" scope="CD">
- <parameter expr="'body'"/>
- </raise>
- </transition>
- </state>
- <state id="end"/>
- </scxml>
- </class>
-
- <class name="Cannon">
- <attribute name="tank" type="PlayerTank"/>
- <attribute name="reload_time" type="float"/>
- <method name="Cannon">
- <parameter type="PlayerTank" name="tank"></parameter>
- <body>
- self.tank = tank
- self.reload_time = tank.getReloadTime()
- </body>
- </method>
- <scxml>
- <parallel id="container">
- <state id="rotating" initial="none">
- <state id="none">
- <transition port="input" event="cannon-left-pressed" target="../left"/>
- <transition port="input" event="cannon-right-pressed" target="../right"/>
- </state>
- <state id="left">
- <transition port="input" event="cannon-left-released" target="../none"/>
- <transition port="input" event="cannon-right-pressed" target="../both"/>
- <transition port="engine" event="update" target=".">
- <script>
- self.tank.turnCannonLeft()
- </script>
- </transition>
- </state>
- <state id="both">
- <transition port="input" event="cannon-left-released" target="../right"/>
- <transition port="input" event="cannon-right-released" target="../left"/>
- </state>
- <state id="right">
- <transition port="input" event="cannon-left-pressed" target="../both"/>
- <transition port="input" event="cannon-right-released" target="../none"/>
- <transition port="engine" event="update" target=".">
- <script>
- self.tank.turnCannonRight()
- </script>
- </transition>
- </state>
- </state>
- <state id="shoot" initial="hold">
- <state id="hold">
- <transition port="input" event="shoot-pressed" target="../shoot">
- <raise event="shoot"/>
- </transition>
- </state>
- <state id="shoot">
- <transition port="input" event="shoot-released" target="../hold"/>
- <transition event="loaded" target=".">
- <raise event="shoot"/>
- </transition>
- </state>
- </state>
- <state id="ammo" initial="loaded">
- <state id="loaded">
- <transition event="shoot" target="../unloaded">
- <script>
- self.tank.shoot()
- </script>
- <raise port="gui" event="reloading"/>
- </transition>
- </state>
- <state id="unloaded">
- <transition after="SELF.reload_time" target="../loaded">
- <raise event="loaded"/>
- <raise port="gui" event="loaded"/>
- </transition>
- </state>
- </state>
- </parallel>
- </scxml>
- </class>
-
- <class name="Body">
- <attribute name="tank" type="PlayerTank"/>
- <method name="Body">
- <parameter type="PlayerTank" name="tank"></parameter>
- <body>
- self.tank = tank
- </body>
- </method>
- <scxml>
- <parallel id="container">
- <state id="horizontal" initial="none">
- <state id="none">
- <transition port="input" event="left-pressed" target="../left"/>
- <transition port="input" event="right-pressed" target="../right"/>
- </state>
- <state id="left">
- <transition port="input" event="left-released" target="../none"/>
- <transition port="input" event="right-pressed" target="../both"/>
- <transition port="engine" event="update" target=".">
- <script>
- self.tank.turnLeft()
- </script>
- </transition>
- </state>
- <state id="both">
- <transition port="input" event="left-released" target="../right"/>
- <transition port="input" event="right-released" target="../left"/>
- </state>
- <state id="right">
- <transition port="input" event="left-pressed" target="../both"/>
- <transition port="input" event="right-released" target="../none"/>
- <transition port="engine" event="update" target=".">
- <script>
- self.tank.turnRight()
- </script>
- </transition>
- </state>
- </state>
- <state id="vertical" initial="none">
- <state id="none">
- <transition port="input" event="down-pressed" target="../down"/>
- <transition port="input" event="up-pressed" target="../up"/>
- </state>
- <state id="down">
- <transition port="input" event="down-released" target="../none"/>
- <transition port="input" event="up-pressed" target="../both"/>
- <transition port="engine" event="update" target=".">
- <script>
- self.tank.moveDown()
- </script>
- </transition>
- </state>
- <state id="both">
- <transition port="input" event="down-released" target="../up"/>
- <transition port="input" event="up-released" target="../down"/>
- </state>
- <state id="up">
- <transition port="input" event="down-pressed" target="../both"/>
- <transition port="input" event="up-released" target="../none"/>
- <transition port="engine" event="update" target=".">
- <script>
- self.tank.moveUp()
- </script>
- </transition>
- </state>
- </state>
- </parallel>
- </scxml>
- </class>
- </diagram>
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